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Author Topic: High score competition #155 Frenzy  (Read 5407 times)

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HanoiBoi

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High score competition #155 Frenzy
« on: December 09, 2014, 05:56:31 am »

Previous winners:


#001 thru #099 - For list of winners for those competitions  please refer to this link
#100: Indiana Jones and the Temple of Doom: Winner - Gray_Area, Second - Tafoid
#101: Marvin's Maze: Winner - Kixfan, Second - Hammerfist
#102: Rally-X:  Winner - Tafoid, Second  djm858
#103: Lock 'N Chase:  Winner - Kixfan, Second - Jasonbar
#104: Space Fury: Winner - Gray_Area, Second - kixfan
#105: Pig Out: Winner - Kixfan, Second - Gray_Area
#106: Carnival: Winner - rick6668, Second - Kixfan
#107: Rastan: Winner - popsicle, Second - rick6668
#108: Peguin-Kun Wars Winner-dancawar, Second - Popsicle
#109: Blood Bros.* Winner - harveybirdman, Second - Jasonbar *scores reflect use of game features considered cheats
#110: Rabbit Punch: Winner - jasonbar, Second - mimic
#111: Alien Syndrome: Winner - mimic, Second Comtek
#112: Block Hole: Winner - Comtek, Second - idsane
#113: Pepper II: Winner - Comtek, Second - Kixfan
#114: Break Thru: Winner - jasonbar, Second - mimic
#115: Ninja Baseball Bat Man: Winner - mimic, Second - Tafoid
#116: Shao-lin's Road: Winner - mimic, Second - Kixfan
#117: Scramble: Winner - Kixfan, Second - jasonbar
#118: Lost Tomb: Winner: Jasonbar, Second: mimic
#119: Green Beret: Winner: LeapinLew, Second: popsicle
#120: Lady Killer: Winner: Comtek Second: Mimic
#121: Qix: Winner: Comtek Second: sorhp
#122: Halley's Comet: Winner: Jasonbar Second: Mimic
#123: Cyber-Lip: Winner: Jasonbar Second: epetti
#124: Lode Runner: Winner: JDFan Second: kixfan
#125: Snow Bros. - Nick & Tom: Winner: Comtek Second: JDFan
#126: Bosconian: Winner: Cynicaster Second: kixfan
#127: Eggs: Winner: Cynicaster Second: kixfan
#128: Eyes: Winner: kixfan Second: Comtek
#129: Galaga '88: Winner: jasonbar, Second: opt2not
#130: Final Fight: Winner: opt2not, Second: Comtek
#131: Hammerin' Harry: Winner: lettuce, Second: kixfan
#132: Battle Circuit: Winner: lettuce, Second: jasonbar
#133: Giga Wing: Winner: edekoning, Second: spoot
#134: Osman: Winner: edekoning, Second: lettuce
#135: Surprise Attack: Winner: Comtek, Second: edekoning
#136: Anteater: Winner: Kixfan, Second: Comtek
#137: Jr. Pac man: Winner: Kixfan, Second: Popsicle
#138: Chelnov: Winner: Popsicle: Second: Comtek
#139: Berzerk: Winner: Popsicle: Second: Kixfan
#140: Mystic Marathon: Winner: Popsicle: Second: JDFan
#141: Moon Cresta: Winner: Kixfan: Second: Jasonbar
#142: Star Force: Winner: big10p: Second: Jasonbar
#143: Armored Car:  Winner: Popsicle:  Second: Kixfan
#144: Pinball Action:  Winner: JDFan:  Second: popsicle
#145: Mr. TNT:  Winner: Kixfan:  Second: Comtek
#146: The End: Winner: Popsicle  Second: Kixfan
#147: Land, Sea, Air Squad:  Winner: Popsicle   Second: big10p
#148: Armor Attack:  Winner: HanoiBoi   Second: Popsicle
#149: Pooyan:  Winner: HanoiBoi   Second: kixfan
#150: Thief:  Winner: HanoiBoi   Second: kixfan
#151: Navarone:  Winner: HanoiBoi   Second: kixfan
#152: Mr. Do's Castle:  Winner: kixfan  Second: HanoiBoi
#153: Journey:  Winner: Popsicle   Second: Kixfan
#154: Star Trek: Winner: Popsicle  Second: HanoiBoi

Game Name: Frenzy
ROM Name= frenzy

Settings:
   Lives: 3
   Bonus life 3000

Controls:   
    Joystick: 8-way
    Buttons: 1 - fire






From Wikipedia:

Description

Frenzy was an arcade game published by Stern Electronics in 1982. It was a sequel to the hit 1980 arcade game Berzerk.

Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives.

The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.

Differences from Berzerk

In Berzerk, the walls are all electrified and kill the player on contact. In Frenzy, some of the walls of the maze are composed of "dots" which can be shot. This opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. The solid walls, on the other hand, now reflect shots. The player can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. The only wall that simply absorbs shots harmlessly as in the original is the closed door that appears behind the player when he enters a new room.

Neither type of wall is electrified in Frenzy, allowing the player to touch them without dying, and robots do not kill the player on contact, only by shooting him. It is no longer possible to kill robots by tricking them into walking into the now-harmless walls. There are two types of robots: skeletons and tanks. The two types have identical behavior, but the skeletons are more difficult to shoot from above or below due to the thinness of their sprite.

In Berzerk, Evil Otto was unkillable and unstoppable. In Frenzy, shooting him once changes him from a smiley face to a "neutral" face, and another shot converts him to a "frowny" face. Another shot kills him. However, each time Evil Otto is killed makes him a little bit faster the next time he appears, which is usually immediately.

Every four mazes features interactive, decorative elements that were not present in Berzerk. In one room is a huge statue of Evil Otto, for example. Each one has a specific effect on gameplay for that one room. The order is: Big Otto, Power Plant, Central Computer, and Robot Factory. The Power Plant and the Central Computer are surrounded by walls made entirely of "dots", while Big Otto and the Robot Factory are surrounded by reflective walls with only one breakable "dot" in the corner, making them more difficult to hit.

In the Power Plant room, shooting the power plant once will disable it, and all robots in the room will stop moving. In the Central Computer room, shooting the computer will cause all the robots to start moving and firing erratically. While they are in such a state, the walls can kill them. The Robot Factory will continue to spit out additional robots while the player remains in the stage, taunting as it does so. Shooting the factory normally has no effect; however, in the Coleco port, shooting the factory will disable it and stop the endless stream of robots.

In the Big Otto room, if the player kills Evil Otto, not only does he immediately respawn as usual, but the Big Otto sends four more Ottos onto the screen, all moving at top speed. Like the Robot Factory, shooting Big Otto has no effect. Big Otto starts out with closed eyes and a neutral expression, but his expression changes to one of rage, with glowing red eyes and a frowning mouth, when Evil Otto is killed. He also smiles when the player dies, though his eyes remain the same as before, either closed or open.

Finally, the robots in Frenzy are less talkative than those in Berzerk, only speaking in a few specific situations. They say "Robot attack!" when Evil Otto appears, "Charge attack shoot kill destroy" when the player kills Otto, "The humanoid must not destroy the robot" when entering the Big Otto room, "The humanoid..." when shooting the Central Computer, and the dialogue randomly alternates between "A robot must get the humanoid" and "A robot, not a chicken" when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.


Last day: Sunday, Dec. 21st 2014 midnight Pacific
--------------------------------------------


General Rules:
- One Credit, No Continues.
- Highest score wins.
- No savestates, savestate practices, etc. during the round.
- MAME INP recordings are encouraged but optional.
- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the game screen.
- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!
- Even if you don't have a competitive score or if you don't *think* that you have a competitive score, please post it anyway to keep the thread fun & to give everybody a good sense of score ranges.
- Please make sure your scores are from games that take place during the competition period (no posting your best score from last year, etc.).
- Use of autofire or other non-standard hacks within MAME or your PC's OS are not allowed.  No program or other person or entity of any sort may manipulate your controls during your game.  Coaching & back-seat driving is fine as long as the party doesn't directly influence the game or controls.
- If you can beat any of the high scores from the previous competitions, you can submit your score to the BYOAC High Game Scoreboard.



- Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy. See this thread for details:The BYOAC Bronze Joystick.
Happy Gaming!


Scoring Updates:

HanoiBoi          31248
Popsicle           17088
GeoMan           16691
KixFan              15518
CrazyKongFan 10260
jasonbar            8243
endolith             4271
« Last Edit: December 22, 2014, 09:47:12 am by HanoiBoi »

HanoiBoi

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Re: High score competition #155 Frenzy
« Reply #1 on: December 09, 2014, 06:08:00 am »
Last competition of 2014 has been posted..and I'm pretty sure it hasn't been previously selected.

When trying to look back at the Berzerk competition (confusing thread, btw) Popsicle and Kixfan appeared to be somewhat equal, so it should be a decent competition.  Plus, I'm pretty decent at Berzerk, but never really gave Frenzy too much attention.  This will force me a bit to kick its tires, plus give me a chance to possibly play spoiler to the competition.   >:D

Bring your 'A' game boys...and enjoy.

popsicle

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Re: High score competition #155 Frenzy
« Reply #2 on: December 10, 2014, 10:42:00 pm »
Funny, I didn't even have this on either of my cabs and never really played it much, if at all, before now.  Looking back it looks like I d/l it to the PC to check colors during our Berzerk set1/set2 kerfuffle, but that was about it.

Kicking my dupa, as it's quite a different game than Berzerk.

5,969
« Last Edit: December 10, 2014, 10:48:58 pm by popsicle »

GeoMan

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Re: High score competition #155 Frenzy
« Reply #3 on: December 11, 2014, 04:37:15 am »
One of my favorite games...


popsicle

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Re: High score competition #155 Frenzy
« Reply #4 on: December 13, 2014, 08:31:28 pm »
Getting better.  If I could only stop shooting myself...

15,328

endolith

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Re: High score competition #155 Frenzy
« Reply #5 on: December 14, 2014, 07:58:23 pm »
Thought it would be fun to follow this thread as a way of playing new games.

Anyways 4271 is the first of many poor scores!

jasonbar

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Re: High score competition #155 Frenzy
« Reply #6 on: December 15, 2014, 01:38:25 am »
6,830 makes for second-to-last...again...

-Jason

wp34

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Re: High score competition #155 Frenzy
« Reply #7 on: December 15, 2014, 11:08:16 pm »
This is a fun game but it is much harder than I remember.  So far I can't break 3,0000.  Also I'm having trouble hitting diagonals with my U360's. 

JDFan

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Re: High score competition #155 Frenzy
« Reply #8 on: December 16, 2014, 08:47:28 am »
Thought it would be fun to follow this thread as a way of playing new games.

Anyways 4271 is the first of many poor scores!

Welcome to the Madness  -- That is one of the main reasons for this competition :cheers:

HanoiBoi

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Re: High score competition #155 Frenzy
« Reply #9 on: December 16, 2014, 06:08:31 pm »
I've played a few games, but I think my best so far is about 13k.  No need to post pic of that.

I've got no strategy for this yet...trying to play like berzerk, but its hurting me.

CrazyKongFan

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Re: High score competition #155 Frenzy
« Reply #10 on: December 16, 2014, 07:11:28 pm »
Been awhile since I posted in one of these threads...couldn't remember my password, and finally got the reset password thingy to work ;)
Can we use the JROK Multi-BZF board?

pbj

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Re: High score competition #155 Frenzy
« Reply #11 on: December 16, 2014, 08:19:44 pm »
Been awhile since I posted in one of these threads...couldn't remember my password, and finally got the reset password thingy to work ;)
Can we use the JROK Multi-BZF board?

Yes

kixfan

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Re: High score competition #155 Frenzy
« Reply #12 on: December 18, 2014, 08:03:24 am »
Finally had a few good games in a row.   From what I see, to have a decent score you need to play a lot and get lucky to have some easy screens one after another.   I've been playing on my laptop since I am still recovering from my PC failure.   I can't get a screen shot to work for some reason but will post later.   :dizzy:

15,518


CrazyKongFan

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Re: High score competition #155 Frenzy
« Reply #13 on: December 20, 2014, 02:31:34 pm »
OK, here's my first entry, after a few tries. 6968...using MAME though...can't seem to find my JROK board ::) :angry:


HanoiBoi

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Re: High score competition #155 Frenzy
« Reply #14 on: December 20, 2014, 04:13:35 pm »
This sure is a tough one.  I feel like you gotta be in the zone to do well.

Got a decent one going, then got my butt handed to me.  Ended pretty well, with 16507.

UPDATE: a few more tries and fell short of 20k. 19139

« Last Edit: December 20, 2014, 09:26:53 pm by HanoiBoi »

popsicle

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Re: High score competition #155 Frenzy
« Reply #15 on: December 21, 2014, 11:32:22 am »
Getting in a few last minute games. 17,088

CrazyKongFan

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Re: High score competition #155 Frenzy
« Reply #16 on: December 21, 2014, 07:02:43 pm »
Getting a little better...10260. Gotta watch those ricocheting bullets :P

jasonbar

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Re: High score competition #155 Frenzy
« Reply #17 on: December 21, 2014, 10:41:34 pm »
I got some points.

8,243 of them, apparently.

-Jason

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Re: High score competition #155 Frenzy
« Reply #18 on: December 21, 2014, 11:08:33 pm »
Welp, I broke 20k earlier today, then I watched the Cowboys put a finish to the Eagles season, ate dinner, wrapped gifts and took another stab.  I whipped out a pretty good game.  I won't lie, I'm pretty proud of this one.

I got to a screen where a machine in the middle actually keeps creating robots.  Slowly, but it is creating them.  After that screen, the next was with white walls and I was surprised to find that the walls were ALL reflective, meaning I couldn't shoot away any of the walls, even though some looked 'shootable' (you know, like balls?).  There were many continuous ricochets that I had to navigate.  I got past 2 screens like this...maybe 3, but pretty sure it was 2...then, the regular mixed walls came back.

I ended up breaking 30k, and can't really imagine topping that again.  Tough stuff.

31248

popsicle

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Re: High score competition #155 Frenzy
« Reply #19 on: December 21, 2014, 11:59:43 pm »
 :o

Good show!

kixfan

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Re: High score competition #155 Frenzy
« Reply #20 on: December 22, 2014, 07:52:06 am »
First of all, Congrats to Popsicle!

I would have a decent game going then die.   Then the game seems like it constantly give you had impossible screens to escape from.   Did any actually use the diagonal shot?   I could not seem to make that work at all.   VERY tough game and a great game to end the season on.

Second, Congrats to Hanoi, Great score!

jasonbar

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Re: High score competition #155 Frenzy
« Reply #21 on: December 22, 2014, 12:07:00 pm »
2014 points summary:
Popsicle: 20
Kixfan: 18
HanoiBoi: 12
Comtek: 5
Edekoning: 5
Lettuce: 5
Big10p: 3
Jasonbar: 3
JDFan: 3
Spoot: 1

Popsicle wins for 2014!

I'll get a little plate custom engraved to put on the trophy base. I'll leave plenty of room for future competitions.

The trophy will be mailed to Popsicle soon (PM me your shipping address), & then I shall wash my hands of the trophy & scorekeeping, leaving that to Popsicle to decide. That's what he gets for winning so much.  :P

Bronze trophy thread also updated: http://forum.arcadecontrols.com/index.php/topic,137522.0/all.html

Thanks,
-Jason

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Re: High score competition #155 Frenzy
« Reply #22 on: December 22, 2014, 12:29:41 pm »
Golden Boat Anchor award goes to pbj.  Congrats, pbj, here's a kick in the teeth to celebrate your mediocrity.

 :applaud: :applaud: :applaud:

wp34

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Re: High score competition #155 Frenzy
« Reply #23 on: December 22, 2014, 01:08:39 pm »
Congratulations to Popsicle.

I had a chance to play a dedicated Frenzy on Friday at the Galloping Ghost.  I still sucked.  The only "good" news is that I still had trouble hitting diagonal shots on the dedicated cabinet.


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Re: High score competition #155 Frenzy
« Reply #24 on: December 22, 2014, 01:10:22 pm »
Diagonals were just fine w/ my Happ mechanical rotary stick...   :dunno

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Re: High score competition #155 Frenzy
« Reply #25 on: December 23, 2014, 02:22:33 pm »
You know, HanoiBoi, just because this is the last competition of 2014 doesn't mean that you shouldn't be picking the next competition already. *ahem*

 ;D

-Jason

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Re: High score competition #155 Frenzy
« Reply #26 on: December 23, 2014, 04:00:58 pm »
You know, HanoiBoi, just because this is the last competition of 2014 doesn't mean that you shouldn't be picking the next competition already. *ahem*

 ;D

-Jason

Was thinking the same thing -- Thought maybe we were taking a break over the holiday or something !

Congrats on the Win Popsicle  :cheers:

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Re: High score competition #155 Frenzy
« Reply #27 on: December 23, 2014, 04:42:35 pm »
Thanks everyone  :cheers: 

Going to enjoy some Christmas cheer.  Stay safe out there.

HanoiBoi

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Re: High score competition #155 Frenzy
« Reply #28 on: December 23, 2014, 05:53:28 pm »
Wait, is it my pick?  I forget how this thing works.  I picked Frenzy, then won it.  My pick again?

jasonbar

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Re: High score competition #155 Frenzy
« Reply #29 on: December 23, 2014, 06:01:12 pm »
No wait, I guess it's Popsicle. You know, you guys, these rules were a lot simpler when it wasn't The Popsicle & HanoiBoi show...

 :P

-Jason

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Re: High score competition #155 Frenzy
« Reply #30 on: December 23, 2014, 06:30:17 pm »
No wait, I guess it's Popsicle.
HanoiBoi chose Frenzy, but he didn't win Star Trek.

Pretty sure it's his choice again since it's not a two-wins-in-a-row situation -- unless there's some other rule that applies here.   :dunno

#153: Journey:  Winner: Popsicle   Second: Kixfan
#154: Star Trek: Winner: Popsicle  Second: HanoiBoi
#155: Frenzy: Winner: HanoiBoi  Second: Popsicle


Scott

HanoiBoi

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Re: High score competition #155 Frenzy
« Reply #31 on: December 23, 2014, 08:16:07 pm »
Okay, my pick. 

Man, this gets tougher and tougher to choose.  I'm thinking either super well known, medium well known, or pretty darn obscure - something that most probably haven't played for any length of time if they've ever stumbled upon it.

Give me some time to finalize my pick and post.  Lotsa holiday stuff still to do.

Oh, and congrats to Popsicle for the yearly win and for Kixfan's awesome showing.  And a special thanks to jasonbar.  That bronzed joystick is a really neat idea and a selfless donation to the forum.  I for one think its a great gesture. I look forward to many updates from Popsicle, with pics of the prize all around the world.  #bronzedjoystick ?