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Started by Demo85 - Last post by Demo85

Dont Do it !!

I once built a control panel with a Curved button layout like that.  It was AWFUL.

It looks like it would fit your fingers Ergonomically.  However... the problem is.. you dont lay you
hand Flat, when using buttons.

 When you type on your Keyboard.. look at your fingers.  They are vertically bent downwards at the
first knuckle.  Thats why every key is in a straight line.. so you know exactly where they are, even
if your eyes were closed.

 When you try to use a Curved button layout on a Control Panel... you end up hitting the edges
of the buttons, instead of the center of each button.  Also.. you might even accidentally Miss the
button altogether

 You would not save more than any inch of space, by curving buttons.  And, you would seriously
regret doing it.  Just use the Straight Line rows.  Trust me on this.

 Many people have made the same Mistake... but they are too proud to rebuild their control panels,
and have suffered for it, as a result.

My plan now is to build a box out of scrap with easy change deck (or whatever you call the top) to try a few patterns out before I try anything with the metal on my cabinet. Not even worried about saving space since the Atari Showcase 33 has such a large playfield. Waiting for the buttons and sticks (yes I bought a few to test) to build it. Also just had a melt down over my printer not printing so now i'm waiting on a new printer as well lol.

2   Lightguns / Re: Guncon2 and Guncon3 windows driveron Yesterday at 07:21:56 pm

Started by sonik - Last post by Hunk_4TH

Can someone help me get my Guncon 2 working with the latest PCSX2? I have this driver here https://github.com/psakhis/guncon2 and followed the directions but can't get the d-pad on the Guncon 2 to function.

Started by cloud79 - Last post by cloud79

Dear Calamity,

Thank you so much for your kind reply!

It "seems" I solved the problem few hours ago.
Please, consider the game slowdowns affected many other games, including Sega ST-V Platform! For instance, I tried Die Hard Arcade and after the very first game area on the terrace, when you enter in the first room with two big fans, both audio and fps started to degrade quickly!
By inspecting your old suggestions in other thread related to game issues, I tried to modify my GroovyMAME mame.ini file, changing the following values:

changeres: from 1 to 0 (to avoid some ST-V games switch between different resolutions)
autosync: from 1 to 0 (to enable triplebuffer manually)

And adding the following:

triplebuffer              1

Now, it seems that all previously mentioned games are running at full speed, without slowdowns and without audio distortion.
It's weird because I'm running on a PC equipped with Intel Core i7 10700K Unlocked, 32GB DDR4 RAM and ATI Radeon R9 380X OC with latest CRT EmuDrivers, so my PC specs "should be" enough for games so old like Model 2 and ST-V!

Finally, monitor setting in mame.ini is currently set to "custom" and VMMaker that value to custom when I installed Modelines, by specifying the location of GroovyMAME executable and by checking the "Export settings to GroovyMAME" in the last MAME Tab of VMMaker Settings. Do you think it's better to use the suggested arcade_15_31 value? Please consider my Arcade CRT TriSync VGA Monitor is a Wei-Ya M3129.

Thank you so much!

Best regards.

4   GroovyMAME / Re: GroovyMAME 0.284 - Switchres 2.21fon Yesterday at 03:29:03 pm

Started by Calamity - Last post by skr

Thanks for keeping GroovyMAME up-to-date! :)

Started by cloud79 - Last post by Calamity

Hi cloud79,

Regarding the interlaced mode, if yours is a multi-sync monitor, set the correct preset in mame.ini, like arcade_15_31 instead of arcade_15. That will unlock 480p if that's what you want.


Started by Xiaou2 - Last post by Xiaou2

Found some more Pics

7   Everything Else / Analog Controller for the Megadrive ?!on Yesterday at 12:09:34 pm

Started by Xiaou2 - Last post by Xiaou2

 I was doing some research for a post... and I came across something interesting, that I never knew existed, for the Megadrive

https://segaretro.org/XE-1_AP

 This was an Analog Controller... released for the Japanese Megadrive..  and supposedly works with several MD games:

After Burner II
Super Monaco GP II
Fastest 1
Galaxy Force II
M.U.S.H.A.
Space Harrier

Mega-CD
After Burner III
Night Striker
StarBlade

32X
After Burner Complete
Space Harrier


 Pretty Wild stuff.  Do any Megadrive Emulators support Analog controls on these games?  Its been a long time since Ive
messed with anything outside of Mame.

8   Project Announcements / Re: Making SEGA Genesis cartridgeson Yesterday at 12:07:30 pm

Started by pbj - Last post by Xiaou2

Heya PBJ,

 I was doing some research for a post... and I came across something interesting, that I never knew existed, for the Megadrive

https://segaretro.org/XE-1_AP

 This was an Analog Controller... released for the Megadrive..  and supposedly works with several MD games:

After Burner II
Super Monaco GP II
Fastest 1
Galaxy Force II
M.U.S.H.A.
Space Harrier

Mega-CD
After Burner III
Night Striker
StarBlade

32X
After Burner Complete
Space Harrier


 Pretty Wild stuff.  I wonder if any Emulators support Analog controls on these games.  Its been a long time since Ive
messed with anything outside of Mame.

Started by Demo85 - Last post by Xiaou2

Quote
For my speakers, I want to keep the speakers in the cab. I know that's limiting but it's what I want to do.

 Nothing wrong with that.  You can always transplant drivers from any speakers, into any arcade cabinet.

 The sound might be altered because of the larger cabinet size... but thats how most Arcade Machines would have sounded
anyway.


 That said... you could also make an internal speaker box,  inside of your cabinet.
Or leave a smaller sized speaker in its own box... with the speakers simply mounted behind the speaker grills.

 That again, is something you can do live tests with.   Test both some music,  as well as some actual Arcade games, to
see the differences in how things sound.

Started by Demo85 - Last post by Xiaou2

Dont Do it !!

I once built a control panel with a Curved button layout like that.  It was AWFUL.

It looks like it would fit your fingers Ergonomically.  However... the problem is.. you dont lay you
hand Flat, when using buttons.

 When you type on your Keyboard.. look at your fingers.  They are vertically bent downwards at the
first knuckle.  Thats why every key is in a straight line.. so you know exactly where they are, even
if your eyes were closed.

 When you try to use a Curved button layout on a Control Panel... you end up hitting the edges
of the buttons, instead of the center of each button.  Also.. you might even accidentally Miss the
button altogether

 You would not save more than any inch of space, by curving buttons.  And, you would seriously
regret doing it.  Just use the Straight Line rows.  Trust me on this.

 Many people have made the same Mistake... but they are too proud to rebuild their control panels,
and have suffered for it, as a result.
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