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Started by saint - Last post by Zebidee

that syncing feeling

Started by Zebidee - Last post by Zebidee

We/I appreciate your work and attention to details.

Instead of waiting, I've been busy completely re-vamping the sync circuit. More on that soon.

Started by argonlefou - Last post by Musashi80

Hello, I am new here, but I have been working on my cabinet for quite a while. I have retroshooter reapers and they work for a lot of games, but I can’t make them work with Point Blank X, that is also the game that family loves the most so it’s becoming a challenge that I want to win…I have the latest 17.5 version of demulshooter, I applied the plugin and it said successfully applied. I am running the game through an ahk script that starts the game, then demulshooter then hook of the reaper. Now I have two scenarios, if I rename the BepInEx folder demulshooter hooks, it turns green, and hook of the reaper says connected but I get no recoil. If I leave the folder BepInEx as created by demulshooter then demulshooter hooks and exits (crash?) and weirdly also the crosshairs appear. Is demulshooter compatible with hook of the reaper for this game? Is BepInEx needed? Any idea of what else I could try to troubleshoot this?

Started by Alessandro Satanassi - Last post by Alessandro Satanassi

Hi everyone! 🚀

I am super excited to announce that the Stable version v6.2.0 of the OpenFIRE ESP32 firmware is finally out!

A massive thank you to everyone who downloaded the beta, tested it, and provided feedback in this thread. Your help was invaluable to reach this milestone.

To keep things clean and organized, I will no longer be updating this beta thread. From now on, please refer to the new official thread for all future updates, questions, and discussions:

👉 [LIGHTGUN] OpenFIRE ESP32 Firmware (Stable) - PICON-AS Battery-Powered Wireless

See you all in the new thread! 🔫🎯

Started by Alessandro Satanassi - Last post by Alessandro Satanassi

🚀 Official Announcement: OpenFIRE ESP32 v6.2.0 Stable Released! 🚀

Hi everyone! I'm thrilled to announce the release of the stable version 6.2.0 of OpenFIRE for ESP32.

🎬 Before diving into the details, watch the PICON-AS lightgun and the new firmware in action in our gameplay showcase video:



Starting from the fantastic foundation of the original OpenFIRE project, I extended the code to bring the entire experience into the wireless world by leveraging the power of ESP32 microcontrollers, pairing it with an installation system that is simple and immediate for anyone.

All the original OpenFIRE features are fully supported, with the great advantage of being able to play without the clutter of cables. In addition to maintaining full compatibility, this port introduces the following extra features:

  • Uncompromising Wireless (Zero Lag): Thanks to the native ESP-NOW protocol, the gun communicates with a small USB receiver (Dongle) ensuring ultra-low latency. You'll play totally wire-free, maintaining the same lightning-fast responsiveness of a direct connection. (If you prefer, the classic wired USB connection is still fully available).
  • Refined Tracking: The aiming system has been perfected for the "square" IR LED configuration. Better handling of the gun's rotation and intelligent recovery in case of momentary loss of visibility of the IR sensors, combined with a new stabilization algorithm, will give you a crosshair that is even smoother, more precise, and stable.
  • Wireless Pedals Support: For titles that require it, such as Time Crisis, this release natively supports the simultaneous use of one or two pedals in completely wireless mode.
🌐 Beginner-Proof Installation (Just a few mouse clicks)
Forget command lines or complicated software. Installing the firmware on your Lightgun, Dongle, or Pedal is now super easy. Thanks to the new Web Flasher, just connect your board to the PC via USB, open Chrome or Edge, select the ESP32 board, and click a button. The browser will automatically handle the entire process in a matter of seconds.

To configure and calibrate the gun, you can continue using the excellent universal OpenFIRE App (multilingual: English and Italian), which is fully compatible with the OpenFIRE ESP32 firmware. To make your life even easier, I created a web portal where you can directly download the most recent version of the pre-compiled App, ready to use for your operating system.

✨ All the useful links to get started right away:
A huge thank you to all the testers who helped stabilize this release, and of course to the OpenFIRE Team for creating the solid base project.

It's time to cut the cords and discover the joy of arcade gaming in total freedom. Have fun! 🔫🎯

Started by Zebidee - Last post by Ond

Fine tuning this today. Measure, adjust, print, repeat.

Started by nugarp - Last post by robertdeniro22

You should use the --trace command and it will tell you what the input mapping for the dpad is. What does --trace look like when you push the dpad buttons? Usually, dpad is listed as dpad instead of axis or button.

--trace says they correspond to buttons 11, 12, 13, and 14, so I left it like this:

    { "button": 11, "targetButtons": [ { "button": "dpad1" } ] },
    { "button": 12, "targetButtons": [ { "button": "dpad2" } ] },
    { "button": 13, "targetButtons": [ { "button": "dpad3" } ] },
    { "button": 14, "targetButtons": [ { "button": "dpad4" } ] }

But the program closes on me, and I'm not sure what I'm doing wrong.

EDIT: I've solved it. My problem was that I wasn't typing "up, down, left, and right"
    { "button": 11, "targetButtons": [ { "button": "Up" } ] },
    { "button": 12, "targetButtons": [ { "button": "Down" } ] },
    { "button": 13, "targetButtons": [ { "button": "Left" } ] },
    { "button": 14, "targetButtons": [ { "button": "Right" } ] }

Started by kevinrontel - Last post by kevinrontel

I ended up tightening the sprag spring (by making it shorter by about 1/3rd) and everything's working now.

9   MaLa Frontend / Re: malafe.net Website & latest Mala FE newson June 13, 2026, 10:48:56 am

Started by loadman - Last post by Joaquim2020

10   MaLa Frontend / Re: Mala 2.0 is being developedon June 13, 2026, 10:35:59 am

Started by loadman - Last post by Joaquim2020

Great job as always.
I have some old ideas, but I don't have this systems only pictures from the used sales, but the menu's looks so cool to implemented. Thanks.
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