Previous winners:
#001 thru #099 - For list of winners for those competitions please refer to this link#100: Indiana Jones and the Temple of Doom: Winner - Gray_Area, Second - Tafoid#101: Marvin's Maze: Winner - Kixfan, Second - Hammerfist#102: Rally-X: Winner - Tafoid, Second djm858#103: Lock 'N Chase: Winner - Kixfan, Second - Jasonbar#104: Space Fury: Winner - Gray_Area, Second - kixfan#105: Pig Out: Winner - Kixfan, Second - Gray_Area#106: Carnival: Winner - rick6668, Second - Kixfan#107: Rastan: Winner - popsicle, Second - rick6668#108: Peguin-Kun Wars Winner-dancawar, Second - Popsicle#109: Blood Bros.* Winner - harveybirdman, Second - Jasonbar *scores reflect use of game features considered cheats #110: Rabbit Punch: Winner - jasonbar, Second - mimic#111: Alien Syndrome: Winner - mimic, Second Comtek#112: Block Hole: Winner - Comtek, Second - idsane#113: Pepper II: Winner - Comtek, Second - Kixfan#114: Break Thru: Winner - jasonbar, Second - mimic#115: Ninja Baseball Bat Man: Winner - mimic, Second - Tafoid#116: Shao-lin's Road: Winner - mimic, Second - Kixfan#117: Scramble: Winner - Kixfan, Second - jasonbar#118: Lost Tomb: Winner: Jasonbar, Second: mimic#119: Green Beret: Winner: LeapinLew, Second: popsicle#120: Lady Killer: Winner: Comtek Second: Mimic#121: Qix: Winner: Comtek Second: sorhp#122: Halley's Comet: Winner: Jasonbar Second: Mimic#123: Cyber-Lip: Winner: Jasonbar Second: epettiCompetition #124:Lode Runner[Apologies to those who swear by the original Apple version. I grew up on that but I think the arcade version still captures the fun of the game.]
High Score Competition #124 Lode Runner
http://www.arcade-museum.com/game_detail.php?game_id=8441ROM name: ldrun
default dip switch settings
Last day: Thursday, September 26, 2013, midnight Pacific Time.
Lode Runner
Description:
The object of the game is to collect all gold pieces from a maze of tunnels, ladders, ropes, and rooms. Pursuing you is a number of monsters. The player navigates the maze with the joystick, climbing ladders, hanging from ropes, jumping off cliffs, or creating new tunnels with the blaster. Once all gold pieces are collected, an escape ladder appears. When the player gets to the top of it, he will move on to the next level -- a different maze. There are three levels per block. Each block has a different kind of monster.
There is also a timer for each level. If time expires before reaching the top of the escape ladder, the player dies. When the player loses a life, that level must be repeated from the start. When the level is finished, the remaining time is added to the score. If the level is finished in less than half of the allotted time, 2x of the remainder is awarded.
If a monster touches the player, he dies. The player has three lives with a one-time bonus life earned at 50000. The monsters can be delayed by blasting a hole in front of them. They fall in and are delayed by a few seconds. If a blasted hole fills in while the player or monster is in it, they will die. The monsters are recreated at the top of the screen so there is always the same number.
Monsters can carry gold. When they are carrying a gold piece, they will flash. They will randomly drop them. They will always drop them when they fall in a hole.
If a level is finished without entrapping a monster in a hole, the player will earn 20000 points. If monsters are entrapped but none are killed, 10000 points are awarded. Also, if all monsters are sealed into a room or pit permanently, 10000 points are earned.
A neat Easter egg: there is a hidden monster from the next block on every level where digging is allowed some levels have only stone, thus, the blaster cannot make holes. The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in pursuing the player. If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Its entrapment will not count against the 20000 entrapment bonus.
General Rules:
- One Credit, No Continues.
- Highest score wins.
- No savestates, savestate practices, etc. during the round.
- MAME INP recordings are encouraged but optional.
- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the game screen.
- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!
- Even if you don't have a competitive score or if you don't *think* that you have a competitive score, please post it anyway to keep the thread fun & to give everybody a good sense of score ranges.
- Please make sure your scores are from games that take place during the competition period (no posting your best score from last year, etc.).
- Use of autofire or other non-standard hacks within MAME or your PC's OS are not allowed. No program or other person or entity of any sort may manipulate your controls during your game. Coaching & back-seat driving is fine as long as the party doesn't directly influence the game or controls.
- If you can beat any of the high scores from the previous competitions, you can submit your score to the BYOAC High Game Scoreboard.