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Author Topic: Evolution of arcade cabinets  (Read 8010 times)

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matsadona

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Evolution of arcade cabinets
« on: May 11, 2015, 05:37:01 am »
There is something that I have a hard time to understand and that is how the overhang CP’s got to be some kind of a general standard in American built cabinets? Yes, I’m stepping on a lot of toes here, but the intention is not to be an ass about others idea of good design (however I don’t like that design at all) – this is more an attempt to understand when this evolution/mutation took place.

All old classic cabinets have a design with the control panel limited to the cabinet width and being inside of the cabinet side walls.
I know that some Midway cabinets had those overhang add-on boxes in the nineties (Killer Instinct and NBA Jam as good examples), but I assumed that was a kind of easy fix for multiplayer CP’s only. Perhaps in combination with people in general are fatter than in the eighties (thus requiring more space)? ;)
Is there anyone with more examples that could explain this change in design?

Yes, I do know that Gauntlet did have an overhang CP, but that was way more subtle than the examples of today.

Usually evolution is benefitting from mutations, creating species stronger and more suitable for a changed environment. But from an esthetic perspective I think this is the opposite. Once again, just my humble opinion – so I’m not looking for a fight here.
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Re: Evolution of arcade cabinets
« Reply #1 on: May 11, 2015, 06:10:14 am »
I don't mind being frank: those things with massive, over-sized CPs - generally with every controller known to man and way too many buttons - are an abomination! Awful, just awful.

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Re: Evolution of arcade cabinets
« Reply #2 on: May 11, 2015, 08:07:39 am »
I know why:


(Ok , now I'm in trouble)

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Re: Evolution of arcade cabinets
« Reply #3 on: May 11, 2015, 08:41:43 am »
There is a difference between a control panel box that can bolt onto a cab, and a frankenpanel.

I feel Midway was VERY innovative with their CP boxes. All the games that use those types of boxes can bolt up to one another. For example, my MAME cab is an MK4 cabinet but has an NBA Jam control panel box bolted to it using factory mounting holes and hardware. I believe cabs got wider and got bigger control panels because of bigger screens.  Earlier 80s games mostly had 19" or smaller monitors and in the early 90s the 25" monitor became more common.  Showcase cabs tend to have the widest 2 player control panels.

Your example of Killer Instinct being wider than the cab is slightly misleading though. The CP box is only 3/4" of an inch wider at each side (1.5" total) than the width of the main cab. So yes it is wider but not by a significant amount.

Not going to jack this thread with my pictures, but here's a link to pictures of my CP:
http://forum.arcadecontrols.com/index.php/topic,140777.msg1478570.html#msg1478570

4 players, not a frankenpanel , and great for some 2 player smash tv/total carnage/karate champ. As with practically anything, there is a right way and a wrong way to do things.
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Re: Evolution of arcade cabinets
« Reply #4 on: May 11, 2015, 10:14:23 am »
Yes, you are right – a wide panel is not the same as a frankenpanel. I didn’ say that.

But with bigger screens (and bigger cabinets), wouldn’t that reduce the need for panels wider than the cabinet it self?

By the way, a modular design doesn’t have to be with an overhang CP big box, that looks to have been added afterwards by a random home improvement dude. I totally support swappable panels, and the whole JAMMA concept was about easy swapping of games (but there was more charm to a dedicated cabinet though…).
But if you do a scratch build with a scratch design - why do you wan't it to look like someone added a big box afterwards, rather than incorporating the CP in the overall design and cabinet outline?
Building, collecting and playing arcade machines :)

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Re: Evolution of arcade cabinets
« Reply #5 on: May 11, 2015, 10:21:48 am »
I would say that most games prior to the JAMMA age were either single player affairs, or games where Player Two used the same set of controls as Player One. Once you got to the point where you needed two people on a game simultaneously, someone probably thought the extra real estate was worth it.

As for why people intentionally build cabs with them now-a-days, well, they'd have to chime in. I think most of the ones we see today are frankenpanels or 4 player setups with more buttons than necessary. Malenko's restorations show how much space you really need for 4P setups, but some builders seem to think you need even more.
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Re: Evolution of arcade cabinets
« Reply #6 on: May 11, 2015, 11:19:52 am »
Yes, you are right – a wide panel is not the same as a frankenpanel. I didn’ say that.

Agreed, but your post picture is the very definition of a frankenpanel, even has a poorly placed trackball and Tron stick :)

Yots makes a great point. The earlier 80s games usually had shared controls for 2 players (aka 2 player alternating games) and the 90s had more head to head and co-op games.  I dont think TMNT, XMen, NBA Jam , etc  could be played comfortably on a 25" wide control panel for 4 players. I believe my panel is roughly 32" wide, significantly smaller than most of the aircraft carrier panels on a ton of MAME cabs.

I personally have a love of dedicated cabs, practically my entire collection is games I bought that were converted (usually poorly) that I restored, latest example would be this Golden Tee 98 conversion:
http://forum.arcadecontrols.com/index.php/topic,145236.0.html

and my fave restore so far (which still isnt done) is my TMNT:
http://forum.arcadecontrols.com/index.php/topic,143795.0.html


Is your question "Why do games from the 90s have wider panels than the 80s?" or is it "Why do people who scratch build MAME cabs put aircraft carrier frankenpanels on it?" ?

If its the 80s and 90s, the answer is probably "Bigger monitors and more likely simultaneous multiplayer games"

If its the scratch build, its just lack of planning and beginner mistakes.  A lot of people are blinded by the concept of being able to play all the games in MAME and want to get all the controls on 1 panel. Making a panel for what could be played as opposed to what will be played. More controls usually means a wider panel.

Before I even considered what controls would go on it, I limited myself to the factory panel size of NBA Jam. My panel was purpose made for 3 and 4 player games of NHL Open Ice, NFL Blitz, NBA Jam TE 2.0 , and the beat em ups like TMNT, XMEN, etc.  Those were the games I wanted to play most and that I knew would get played. It was a very simple adjustment to make Smash TV, Total Carnage, Karate Champ, and Robotron extremely playable without adding any sticks or buttons. I personally love the Street Fighter games and love NeoGeo games too. So the middle 2 players got the SF+1 aka NeoSF button layouts. I color coded the bottom row to match NeoGeo games so when you play them, the in game instructions make sense.

The reason Im going into so much depth on my panel is because it wasnt done on a whim. I have been on these boards for a long time and other people's projects have been an education on what works and what doesnt. I understand and accept what cant be played because I dont have certain controls or because I lack certain button layouts. This is a concept that tends to elude most new builders. One day I hope someone is inspired by my design and makes it even better.  :cheers:

Sorry for the X2ish length reply and I hope I answered your question.
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Re: Evolution of arcade cabinets
« Reply #7 on: May 11, 2015, 12:49:22 pm »
I know why:


(Ok , now I'm in trouble)

Why do Europeans only insult our weight?  You sound like a fifteen year old girl.  "Oh yeah!  Yeah!  Well you're fat!"  It makes about much sense as ISIS or any terrorist group attacking the 99% for what the 1% have.   :P

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Re: Evolution of arcade cabinets
« Reply #9 on: May 11, 2015, 01:18:30 pm »
I think it comes down to form vs function. Most people don't spend enough time thinking about their cab's function so they end up with a kitchen sink (I gotta play this... oooh... and this... and this...). I'm slogging through a four-player build right now with an aircraft carrier hanging off the front. We're trying to make it look ok, but the specific order was: it has to play certain console games requiring 6-8 buttons for all players (yep 8) plus most of the classics. So it's a wide cab. Is it pretty? No. Is it fun? You bet - especially when there are four people banging on it (which is quite often). The only other redeeming feature of this cab is that it will cover a normal doorway and slide out of the way (a la Tron 2). So its width is helpful in this case.

If I was making my own cab I'd be pretty tempted to go with a 4P cab (without the spinners and extra controls). It takes a lot of time, effort, and money to build a cab so why not add a couple more players? On the other hand those classic two player cabs are so pretty (and a lot simpler to build).


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Re: Evolution of arcade cabinets
« Reply #10 on: May 11, 2015, 02:00:47 pm »
If I was making my own cab I'd be pretty tempted to go with a 4P cab (without the spinners and extra controls). It takes a lot of time, effort, and money to build a cab so why not add a couple more players? On the other hand those classic two player cabs are so pretty (and a lot simpler to build).

See, unless you know that you're going to be hosting parties where 4 players are going to be on the machine all the time, I wouldn't bother. Jim's happy to point out that 95% of the time, it's just you by yourself playing the cabinet, so why bother? I could see households with 3+ kids and situations like that where the extra stuff would be handy, but I dunno... I have no desire to own any 4P cabs. Maybe it's just me.

The other "issue" is that some people are insistent on their cab playing console games and need those 8 buttons for SNES and N64 games. Personally, its not the optimal way to do it (again, based on experience), but some want it that way.
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Re: Evolution of arcade cabinets
« Reply #11 on: May 11, 2015, 02:11:05 pm »
BTW, ^^^ post should not be seen as a knock against people who have/want 4P cabs. That's just my rationale as to why I would never build one.  :cheers:
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Re: Evolution of arcade cabinets
« Reply #12 on: May 11, 2015, 02:50:39 pm »
BTW, ^^^ post should not be seen as a knock against people who have/want 4P cabs. That's just my rationale as to why I would never build one.  :cheers:

Its sound advice. If I didnt have 2 buddies that like playing the MIDWAY sports games, and the "fight and go right" games AND if I didnt have nephews that would want to play 4 player games, my cab wouldnt be 4 players.  In fact when the 4 player gaming goes away, the CP will get swapped back over to the MK4 box and it'll be a 2 player cab with the SF+1 layout. Might even peel the art and make it Mortal Kabinet 4 :)


I gotta frame the marquee though, I got it signed by Wayne Simmonds! (At the 2015 Flyer's Wives Carnival)

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Re: Evolution of arcade cabinets
« Reply #13 on: May 11, 2015, 03:13:36 pm »
It's nice that your hair and beard match the Flyers colors Malenko.

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Re: Evolution of arcade cabinets
« Reply #14 on: May 11, 2015, 03:16:14 pm »
I built my 4 player panel so 4 players could play comfortably without pushing each other off the CP.  I also added the trackball and spinner so I could play other games than just the joystick games.  See, my rationale was simple:  I have X dollars and Y space, and X+Y did not equal 5 different cabinets, it equaled one.  So either I could limit my cab to what I wanted to play the day I built it, or I could make it flexible enough to play anything I wanted. 

Not everyone thinks the 2015 Mustang is a better car than a 1968 Mustang, but usually the differences in opinion are subjective.  Put it on paper and the newer car is better in every way.  Doesn't mean we all want to own one and it doesn't mean some people won't try to make the old one better or the new one look more like the old one.

On the other hand, you can't always make something do everything you want.  Sometimes what makes something great is that it is specifically built for that purpose.  Sure, you can build an old Mustang to perform like a new Mustang, then make it nice enough to be a show car, put a supercharger and tires on it to make it fast at the drag strip, put suspension on it to make it fast on the winding tracks, and then put a comfortable seat and a great stereo system in it to make it awesome for long road trips.  But a Cadillac will still be better on the long road trips, the classic restored mustang will garner more attention at car shows, the purpose built race cars will win at the track, and no matter what you do it will just never have quite the quality of the brand new car with modern engineering in every detail.  Of course, you will have a car you can do anything in "fairly well".

It should be all about what you want, but it isn't because everyone has an opinion.  I have a ton of respect for someone who builds a Galaga reproduction from scratch, but it doesn't mean I have the room or want one for myself.  Too bad the door doesn't swing both ways...

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Re: Evolution of arcade cabinets
« Reply #15 on: May 11, 2015, 03:45:12 pm »
Stop with the car analogies. They never make sense (spoiler: yours doesnt either) and you'll just summon X2 and we'll be talking about toe stabs and soy.


In the end, you chose a frankenpanel instead of any other solution.
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Re: Evolution of arcade cabinets
« Reply #16 on: May 11, 2015, 04:05:16 pm »
It should be all about what you want, but it isn't because everyone has an opinion.  I have a ton of respect for someone who builds a Galaga reproduction from scratch, but it doesn't mean I have the room or want one for myself.  Too bad the door doesn't swing both ways...

We should encourage people to share their opinions instead of desiring design groupthink.

I have no problem with anyone who builds a 4P cabinet. I just shared my rationale as to why I wouldn't build one. Doesn't mean I don't have respect anyone who does.

I like Malenko's 4P projects because they follow classic lines and don't overcompensate for space. A lot of other builds make it seems like the builders are afraid of getting cooties from the person standing next to them.  :dunno
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Re: Evolution of arcade cabinets
« Reply #17 on: May 11, 2015, 04:21:24 pm »
See, unless you know that you're going to be hosting parties where 4 players are going to be on the machine all the time, I wouldn't bother. Jim's happy to point out that 95% of the time, it's just you by yourself playing the cabinet, so why bother? I could see households with 3+ kids and situations like that where the extra stuff would be handy, but I dunno... I have no desire to own any 4P cabs. Maybe it's just me.

The other "issue" is that some people are insistent on their cab playing console games and need those 8 buttons for SNES and N64 games. Personally, its not the optimal way to do it (again, based on experience), but some want it that way.
I agree, but that's my case - lots of kids and teenagers are in our house all the time so function > form for us so that's what I'd build. If it was just me I'd rather have a small (normal-sized) two player cab.

Also agree about the console games. It's easy to deal with 8 buttons on a controller with shoulder buttons, but there aren't many console games that work well with two rows of four buttons.

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Re: Evolution of arcade cabinets
« Reply #18 on: May 11, 2015, 04:24:23 pm »
I agree, but that's my case - lots of kids and teenagers are in our house all the time so function > form for us so that's what I'd build. If it was just me I'd rather have a small (normal-sized) two player cab.

See, I totally get that. And if that works for you, awesome! :cheers:
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Re: Evolution of arcade cabinets
« Reply #19 on: May 11, 2015, 04:40:30 pm »
When I get around to building my actual cab (vs a bartop like I've been building) I plan on making a 4 player, in-line.  I've got 2 kids and a wife, all of who like to play arcade.  My older kid and I love Smash TV, so all 4 sticks will end up being used.  A lot.  gonna be a P3/P1/P2/P4 type layout with 3 buttons on P3/P4 and 6 on P1/P2.  No trackball, no spinner, no Tron sticks.  I've got bartops that do that stuff.


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Re: Evolution of arcade cabinets
« Reply #20 on: May 11, 2015, 05:27:41 pm »
I hope Malenko comes to ZapCon next year. If he does, we're going to race for pink slips out at Thunder Road.  :cheers:

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Re: Evolution of arcade cabinets
« Reply #21 on: May 11, 2015, 05:29:08 pm »
Stop with the car analogies. They never make sense (spoiler: yours doesnt either) and you'll just summon X2 and we'll be talking about toe stabs and soy.


In the end, you chose a frankenpanel instead of any other solution.
I suppose if 4 joysticks with a trackball and spinner is a frankenpanel then that is what I chose.  I can play centipede and arkanoid on mine though, two of the 15 or so games I regularly play.  How does that work out for yours?  Wait.. let me guess.. either you have a dedicated cab for those or you don't play them.. which would mean your situation is different than mine, and you wanted a different solution.  Imagine that.

Frankly, if I had the room for 3 or 4 cabs and the time and money to do what I would like, I would have one cab for each situation.  I don't.  So I went the route of one item that works just good enough for me for all my situations.  Just like I did with my car when I had it. Wait.. I must be wrong, my arcade cab built to enjoy multiple aspects of one hobby all in one machine is nothing at all like my car built to enjoy multiple aspects of one hobby all in one machine.  And the fact that I would love to have a classic car, a drag car, a track car, and a show car all purpose built is nothing at all like having purpose built arcade cabs that can each do things better than one bigscreened mame with a 4 player panel.  You enlightened me to how poor my analogy was, thank you!

The funny thing about this thread is I agree that 4 player panels don't look like a classic arcade cabinet.  I do believe it is an evolution of sorts, and just like any other hobby in the world that evolves, there will be old school hobbyists, new school hobbyists, and everyone in between who will each have an opinion.  When I got started in this, I LOVED the idea of a 4 player cab that could play 10,000 games.  Me and my son raved about it for hours and then built one together that worked out really well.  As I got into it, I gained appreciation for other facets of the hobby, and while I see where I could do things completely different, I also see where things I did the first time worked out really well.  For me.

To be perfectly honest, I have plans to dismantle the 4 player panel this summer and build a 2 player panel for that cab and finish the artwork.  Turns out I am getting rid of my kegerator so I have room for a second cab if I narrow my other one.  So I intend to keep the widescreen cab with a trackball and spinner and 2 players and build a second cab with vertical monitor and only 1 joystick with 3 buttons.  Might even go with leaf switches and a true 4 way stick... But I shouldn't mention that or someone will tell me it isn't a TRUE leaf switch or that without a JAMMA board it isn't really an arcade cab or some other stupid ---steaming pile of meadow muffin--- like that.

Everyone has an opinion, and the only people I lose respect for are the ones who think the way they did it is the only way or best way for everyone.  What I built was the best for ME at the time, and frankly I think I have some valid reasons for the decisions I made.  I see what Malenko did on his and I think it is really nice... for him.  I have all the respect in the world for his cab and I respect his reasons for building it the way he did.  At the same time I respect those 4 player frankenpanels with lightning bolts and cupholders and 40" flatscreens because the owners are getting what they wanted, and that is what matters most.

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Re: Evolution of arcade cabinets
« Reply #22 on: May 11, 2015, 05:44:38 pm »
Everyone has an opinion, and the only people I lose respect for are the ones who think the way they did it is the only way or best way for everyone.

I think there's a big difference between providing critical feedback on someone's design choices, presenting an opinion as THE ONLY WAY TO DO IT, and blowing sunshine up someone's ass because you don't want to hurt their feelings. I try to do the first one, I try not to stray close to the second one, and I think the third one turns out to be the worst one of all.

There's a difference between:

"I think your button layout might be problematic."

and

"If you're not using a G-Sync monitor, you're ---smurfing--- doing it all wrong, Jerky!"

and

"As long as you like those angled joysticks, that's all that matters."

Why are some people so afraid of feedback? I don't get it.
« Last Edit: May 11, 2015, 06:08:25 pm by yotsuya »
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Re: Evolution of arcade cabinets
« Reply #23 on: May 11, 2015, 07:14:01 pm »
EDIT: redo whole post.

By its definition its a frankenpanel. You are the one hung up on taking that as an insult. That's your issue not mine. As for centipede, not a fan would never play it. As for Arkanoid, its one of my all time favorite games and one of my grails. Yes I'd rather have a dedicated cab than try to squeeze a spinner on my panel. I said you chose to have a frankenpanel,and for some reason you feel the need to defend that choice to me. All I said was that multiple cabinets is not the only solution to your "problem". I do not have multiple MAME cabs, you said you plan to.

Not going to talk about car analogies, you're comparing it to car events and not cars anyway.


To be perfectly honest, I have plans to dismantle the 4 player panel this summer and build a 2 player panel for that cab and finish the artwork.  Turns out I am getting rid of my kegerator so I have room for a second cab if I narrow my other one.  So I intend to keep the widescreen cab with a trackball and spinner and 2 players and build a second cab with vertical monitor and only 1 joystick with 3 buttons.  Might even go with leaf switches and a true 4 way stick... But I shouldn't mention that or someone will tell me it isn't a TRUE leaf switch or that without a JAMMA board it isn't really an arcade cab or some other stupid ---steaming pile of meadow muffin--- like that.
I love that you post like X2 then in the same breath make fun of him.


Everyone has an opinion..............
Get off your defensive horse and join us common folk. This isnt crapMAME and no one is putting you on page 6 saying you took tainted meth. We just have a different view of those giant 4 player frankenpanels. You see it as them getting what they want, I see it as them not knowing what they want and spending too much money on something they could enjoy more if they did it right and did some research. if you look in the project section Im super active in there , same goes for restorations and art. I use these boards to both learn and teach not to go around telling people they are wrong or trying to sell ---steaming pile of meadow muffin---.

Presenting an opinion as an opinion is fine. Pretending its fact or the only way isnt. I never do the latter.
« Last Edit: May 11, 2015, 08:15:48 pm by Malenko »
If you're replying to a troll you are part of the problem.
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Re: Evolution of arcade cabinets
« Reply #24 on: May 11, 2015, 09:13:32 pm »
Im going to break up your post and trim them a bit, just so I can hit the major points, hope you dont mind X3.
no better way to start a derogatory post than with an insult..
Quote
I suppose if 4 joysticks with a trackball and spinner is a frankenpanel then that is what I chose.  I can play centipede and arkanoid on mine though, two of the 15 or so games I regularly play.  How does that work out for yours?
By its definition its a frankenpanel. You are the one hung up on taking that as an insult. That's your issue not mine. As for centipede, not a fan would never play it. As for Arkanoid, its one of my all time favorite games and one of my grails. Yes I'd rather have a dedicated cab than try to squeeze a spinner on my panel. I said you chose to have a frankenpanel, and you're arguing that "nuh uh, I CHOSE a frankenpanel" so, you lost me.
I didn't get hung up on anything.  You used the term as an insult, all I did was comment on the OPs question and used an analogy that fit well despite your dislike for the subject and apparently the dislike for the two times in the past 2 years I have used classic cars vs modern cars as a comparison to classic arcade cabs to modern arcade cabs. 

Not sure what your issue is here, and not sure why the fact that you recycled an old cab and built a rudimentary 4 player CP for it makes you some kind of expert in what makes for a good 4 player cp...  Yes, my CP is wider than yours, has a few more buttons, and isn't in a straight row.  I also have broad shoulders and don't like having to feel like I am sitting in steerage on a twin prop plane between two fat guys while playing a video game.  The space I took to add the trackball was going to be dead space anyway because I wanted the room, and the spinner is recessed and doesn't take up any space when I pull the knob off.  Plus, most mame controls, 2 or 4 player, have trackballs these days.. sort of that whole evolution thing this thread is really about.  Take that into account and basically my cp is two controls that don't add to my necessary space requirements (and an alignment choice) away from being no different from your CP, yet somehow mine is practically a typical 7 joystick, 58 button, tron stick, two spinner, steeringwheel, cupholders frankenpanel.  I guess you also invented the word and are the only one who can decide how it is used, derogatorily or otherwise.  Naturally, adding twice the standard controls of a typical cab couldn't possibly make a frankenpanel because then that would define yours as a frankenpanel.. lol.  If your gonna sling mud, why don't you insult my graphics or the RGB buttons?  For a 4 player CP, mine is pretty damn rudimentary in terms of controls, two more than yours. 

My whole point was that the extra 2 square inches of real estate taken by a recessed spinner that goes away the moment I lift the knob off it doesn't justify an entire new cab (or a complicated modular panel system) for one game I play 5 times per year.  Yet obviously I committed some kind of holy sacrilege by including it and the exceptionally common trackball (ZOMGWTFBBQ!)
Quote
Frankly, if I had the room for 3 or 4 cabs and the time and money to do what I would like, I would have one cab for each situation.
Again, I said you chose a frankenpanel over other possible solutions, such as modular or swappable panels. Multiple cabinets is not the only solution to your "problem". I do not have multiple MAME cabs, you said you plan to.
Great, so there are some more expensive, complicated, or tedious solutions to being able to have one device for all the stuff you want to do.  What's your point?  Are you saying my points about the OP's question are invalidated because I didn't go with a more expensive option?  I did what I did because it worked for me, not so I could get the acceptance of the Great and Mighty Malenko.   
Quote
To be perfectly honest, I have plans to dismantle the 4 player panel this summer and build a 2 player panel for that cab and finish the artwork.  Turns out I am getting rid of my kegerator so I have room for a second cab if I narrow my other one.  So I intend to keep the widescreen cab with a trackball and spinner and 2 players and build a second cab with vertical monitor and only 1 joystick with 3 buttons.  Might even go with leaf switches and a true 4 way stick... But I shouldn't mention that or someone will tell me it isn't a TRUE leaf switch or that without a JAMMA board it isn't really an arcade cab or some other stupid ---steaming pile of meadow muffin--- like that.
I love that you post like X2 then in the same breath make fun of him.
How on this earth did I post like X2?  Because I used more than 6 words?  Because I mentioned I might try to use a leaf switch on a cab I might build one day??? Just because I think only --bags of cream-filled twinkies-- argue over what control is the only one that works in an arcade cab doesn't mean I can't try a new control out to see if I like it.  You know, ignore the fact that I post more than one derogatory sentence to make a point and then go read some of X2's stuff and compare it to yours.  You could be his brother..  I am the furthest thing here from an elitist who thinks my opinion is the only one people should listen to.  I defend people who get trashed for liking something that isn't popular amongst the purists and I don't hesitate to admit that I was drawn to this hobby by the very attributes of a mame cab that you and others here trash on like they are beneath you.

Yes, I have been thinking about swapping my 4p cp for something sleeker, but that doesn't invalidate why I built it to begin with.  I found that of all the controls on my CP, the 3rd and 4th player get used the least.  Some of this is because my kids are growing up and don't play as much as I thought they would, some is because some changes in my house mean I have less parties than I did a year ago.  It has nothing to do with whether I think I made the wrong choices.  Things changed, and I am perfectly OK with losing 24" of my control panel.  Why does something like this have to be insulted?
Quote
Everyone has an opinion..............
Get off your defensive horse and join us common folk. This isnt crapMAME and no one is putting you on page 6 saying you took tainted meth. We just have a different view of those giant 4 player frankenpanels. You see it as them getting what they want, I see it as them not knowing what they want and spending too much money on something they could enjoy more if they did it right and did some research. if you look in the project section Im super active in there , same goes for restorations and art. I use these boards to both learn and teach not to go around telling people they are wrong or trying to sell ---steaming pile of meadow muffin---.
WTF.. you climb up on a pedestal and start slinging insults on posts that weren't even directed at you and then try to say I shouldn't be defensive?  You aren't a car guy.. if you were you would have seen how nearly identical some of the people in that hobby are compared to some of the people here.  You don't, and that isn't a big deal except you have to make a big deal of it.  Anyone who has been in that hobby knows what I am saying and how well it fits.  Cool, you are good at being a dick, you convinced me.

I stick to my reasons for building a 4p cp, overhanging the sides and front, and saying that not all noobs that come here looking for advice should be trashed on and insulted for thinking it is cool to have a spinner or lightning bolts on an arcade cab that can play more than one game. 

I haven't been that active here lately, for health and other reasons, but I have spent plenty of time helping noobs get away from tronsticks, extra 4 ways, extra 8 ways, and 8 button player 3 and 4 setups.  At the same time I totally believe in having spinners and trackballs in a 2 or 4 player mame cab.  Why make a cab that can play half the games you like when you can take up a few more square inches and add the other games you like?  I did it on a cab that was 2 inches wider than a typical 80's cab and kept it between the side panels.  But I'm just a noob with a frankenpanel who doesn't recycle old cabs or use boards to make single game cabs, so what the hell do I know, right?

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Re: Evolution of arcade cabinets
« Reply #25 on: May 12, 2015, 12:19:00 am »
I don't consider it an evolution of arcade building as a whole, rather more on an individual scale.   Some people jump in and add everything to their cab because they don't know what games they really like.   Some people have high expectations that they will have people playing their arcade in doves and add support for numerous players and their possible likes.  At some point they realize, they only play a handful of games.   Some don't have as many friends over to play as they hoped.  Sometimes it's just economics or a spatial.  They don't have room for a second cab so they want the biggest bang for the square footage.

I am one of those "frakenpanel" people. Why?  I have spatial limitatons.   Two, some of my most favorite games have unique controls.  I am a master at Discs of Tron so I had to have a Dot spinner and a Tron stick.   I love Smash TV,  so dual joysticks were a requirement.   My brother and I put hundreds of quarters into a Heavy Barrel game in college, which can only be played with a set of authentic LS-30's. 

If you were a die hard Spy Hunter or Star Wars fan,  could you really live playing it with a spinner or an analog joystick,  respectively.   It's just not the same.

Did I need a trackball?  Not really, I am not that good at many track ball  games but I had friends who were.  Did I need dual spinners?   Nope,  there is something nostalgic, however, about playing Pong my first arcade game ever, plus I use them for Ivan Stewart's Off-road.  Do I need  4-players?   Not really, but 3 was a must as my young kids love  Captain America, TMNT,  and Battletoads. I just like symmetry of 4 over 3.

Will I ever "evolve" my cabinet?  Well,  the blue lightning is getting old but the cab meets my current wants.  When my kids move away, I may go the multiple cab route with a horizontal,  a vertical, and a specialized one but that is because I have the space to do so, not because it was the more acceptable choice.   It is an "evolution" of the individual's needs or wants, not the forum's.


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Re: Evolution of arcade cabinets
« Reply #26 on: May 12, 2015, 12:32:21 am »
1st ...  OP,   who cares what you think about OTHER PEOPLES CONTROL PANELS?  Nobody.

 If u dont like it... dont look.   Simple right?

 Next, dont bother arguing with Melinko.   He is a narcissist.   He will never be wrong.   He will never apologize with true intention,  nor without a backhanded comment afterwards.   Hes just a soul less button pusher... that lives for dramatic attention.

 He seeks narc supply... and to those whom cross his path in any way he dislikes... he will make every waking effort to try to trash you, get his followers against you,  etc.   

 His affection isnt genuine.   A narcissist is a good actor.  They replicate the expressions needed to fool others into thinking that they have actual feelings.   And they may even do nice things once in a while. ... but really, they dont feel.  And just as much as they praise you one day... they will turn on you and stab you in the back at the drop of a hat.  This generally happens when you get in their way somehow.  A narcissist ALWAYS gets their way.  They will stop at nothing. Years of "friendship"  will mean nothing... as you are now their enemy.

 They dont use logic and reason.   They use any emotional button they can ... to make you react even worse... thus trying to make it seem as you are the bad guy.  This is classic psi-op  /  psychology crap.   Remember. .. you cant hurt a narcissists feelings. They dont have any.  Which makes them excellent at attacking others who do.


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Re: Evolution of arcade cabinets
« Reply #27 on: May 12, 2015, 12:48:30 am »
Meh. Feedback is feedback. Take it as constructive and don't get butthurt. Accept it or not.
***Build what you dig, bro. Build what you dig.***

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Re: Evolution of arcade cabinets
« Reply #28 on: May 12, 2015, 03:43:40 am »
Jeeeesus, been asleep for a couple of hours and woke up to this :)
 
First, my original post wasn’t intended to be pointing out what is good or bad design. It was an honest curiosity about where in the process the general design principles changed from “inside” to “overhang”.
Yes, the picture added to OP is showing a frankenpanel – but that is an old picture and I didn’t have time to draw a new one.

I do respect that people are adding a lot of controls, based on their specific needs and circumstances. I am very fortunate to have room for several cabinets with dedicated controls, but not everybody has that luxury (hence building only one cabinet with multiple controls).
But still, my opinion is that functionality can be combined with an esthetic approach.

Building a multiplayer cabinet will of course be a compromise between functionality and design. The interesting part is why it have to look like something added afterwards (and why people that doesn’t have 4P or multi-CP mimic this design)?
It is possible to do multiplayer cabinets but still have a design that looks like it was the intention from the beginning. Some example are X-men and Sprint 8 – but then you have to think outside the box ;) And yes, it will be larger.

So, I do believe the general consensus here in the forum is that multiplayer cabinets in the 90’s was the game changer, and that makes sense. Another change in the industry was that profit was prioritized in favor of design and originality. A standard cabinet with swappable CP box was convenient for the business and most gamers didn’t care about the looks of it anyway. The NeoGeo cabinets is also a good example of that, since they didn’t even care to have a side art or anything identifying the game.

Finally, it is intentionally I didn’t have any examples of different builds, because I didn’t want to get personal with this post. It was more a general philosophic trip I did and just wanted to hear your thoughts about it.
I have my opinion, others have theirs.
I don’t like oversized overhang bolt on panels, others hate my MAME cabinet design (and honestly it wasn’t perfect) and that’s fine.

If you don’t like criticism – stay away from the internet 
Building, collecting and playing arcade machines :)

Malenko

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Re: Evolution of arcade cabinets
« Reply #29 on: May 12, 2015, 08:12:54 am »
@dkersten : You replied to a post an  hour after I edited ; but replied to the pre-edited post. After I called you X3 based on your post reply length (and using car anaologies, but at least yours makes more sense than his), I thought about it and figured you would take it the wrong way so I removed the reference, but kudos for still taking it the wrong way  :cheers: No one needs my approval for anything and I have not once insulted you, your cab, or your choice in control panels.  We're on the same side of the discussion but you keep taking everything I say as a personal attack. That's why I said to stop being so defensive. As for my stance on the term frankenpanel, its too easy to just say its not an insult, if you do any sort of search, you'll see I dont use the term as an insult.

I think the completely negative stigma that goes with the term "frankenpanel" is undeserved.  There are classy eloquent "multi-control" solutions, everything from rotating panels, to proper placement.
Frankenpanels....... loaded topic.  More often than not, a newb will design a huge expensive panel with all the control they can think of. After a few months they realize they really only use, say the Street Fighter layout and the track ball. So then, they have to make a new panel, and try to either sell off the remaining controls, or make swappable panels, or put em in a box never to be seen again. Advice against a frankenpanel is usually along the lines of "what will you actually play VS what you think you will play" Technically speaking, my latest panel is a frankenpanel
So yes, I called my 4player panel a frankenpanel 9 months before you called it a frankenpanel.  Just for fun can you post or PM me what I posted that was "slinging insults" ? I mean other than calling you X3, which was well before your reply :)


@X2 : You are still ignored and I cant be bothered to read your post. Its Either another car analogy, diet advice, or just a blatant attack on me. So I'll just reply with this:


@yots: amen!

@matsadona : We're on the same page in terms of design and approach. I think another big factor in the design change was also the lack of manufacturers of dedicated cabs, my local arcade as a kid was filled with generic dynamo cabs stuffed with JAMMA kits sprinkled with some dedicated cabs. As for design, I think the aforementioned dynamo is a great example of a 2 player cab (especially the Zbacks and H5s) with a CP that isnt wider than the cabinet. I dont think there is a need to artificially widen the CP for 2 players on a 25" horizontal cab.  I'm sure the MKs and KIs have that "boxed" CP look because it was a staple of MIDWAY cabs in the early 90s (starting with total carnage and the like).  And the box just has to be bigger for 4 player games, or in the case of Xmen the cab has to be HUGE for 6 players :)

I dont think a CP box that hangs over just a few inches on either side of the cab (or even a tad on the front) is aesthetically displeasing, its when theres a foot or more and it starts to look more like wings that it becomes an issue. I feel the same way about panel that are hanging over the front of the cab by a significant amount.
CrapMAME does have some great example to illustrate my point (didnt read the text, just the pix)
http://www.wickedretarded.com/~crapmame/3.html (too deep)
http://www.wickedretarded.com/~crapmame/4.html (too wide)

 :cheers:



« Last Edit: May 12, 2015, 09:35:03 am by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

dkersten

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Re: Evolution of arcade cabinets
« Reply #30 on: May 12, 2015, 12:43:12 pm »
@malenko, sorry, it took me over an hour to type because my right hand is in a cast and I can barely move it, lol.  Bending it to type made it hurt the rest of the night and I almost had to start taking those terrible pain killers that make your brain mush again.  It made me regret getting upset at the way I reacted, not because of the pain but because I let it get to me.  I got a little bent out of shape, but I can appreciate where you are coming from. 

To the OP, in case I didn't mention it before, one of the benefits of making a CP that overhangs is it usually means you can change it easily in the future without upsetting the rest of the cab.  If I decide to change mine, I can build just about anything and it will fit.  Purpose built games from the 80's to today don't need that flexibility, but for a home cab it makes good sense.  Function over form.  That being said, my favorite build was my last one, which squeezed the CP between the sides.  It limits the effectiveness of the trackball, but there is a better balance between form and function... and it just looks more like an 80's cabinet.  If I decide to build a vertical cab, I will use that design and not have it look like my 4p cab... 

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Re: Evolution of arcade cabinets
« Reply #31 on: May 12, 2015, 01:13:49 pm »
@dkersten no biggie, I could tell you were getting upset so that's why I edited my post. I do apologize if I came across coarse or vulgar, was never my intent. You should take back saying I act like X2's brother though :(


I let my curiosity get the best of me and read Steve's post. Love that he can spell narcissist but cant spell Malenko. Melinko?Me Like-O!
Is the soulless comment because I'm a ginger? low blow bro!

Things you have called soulless (other than me!)
TMNT Movie : http://forum.arcadecontrols.com/index.php/topic,140229.msg1457991.html#msg1457991
Howard Casto: http://forum.arcadecontrols.com/index.php/topic,118098.msg1377089.html#msg1377089
Batman arcade game: http://forum.arcadecontrols.com/index.php/topic,135048.msg1394288.html#msg1394288
X2's own dad: http://forum.arcadecontrols.com/index.php/topic,73103.msg754659.html#msg754659
Donkbaca http://forum.arcadecontrols.com/index.php/topic,117668.msg1250541.html#msg1250541 (personal note, I miss that dude)
modern games: http://forum.arcadecontrols.com/index.php/topic,118842.msg1259225.html#msg1259225
PBJ: http://forum.arcadecontrols.com/index.php/topic,100899.msg1068262.html#msg1068262 (a soul-less donkey butt!)
Chris Broaderick: http://forum.arcadecontrols.com/index.php/topic,100543.msg1125065.html#msg1125065
Stern's website: http://forum.arcadecontrols.com/index.php/topic,103359.msg1101514.html#msg1101514
Vpin tables: http://forum.arcadecontrols.com/index.php/topic,21012.msg170523.html#msg170523
Tron Pinball : http://forum.arcadecontrols.com/index.php/topic,112225.msg1190790.html#msg1190790
Music, TV, Movies, Pinball, and video games: http://forum.arcadecontrols.com/index.php/topic,100897.msg1067243.html#msg1067243

Actually now I don't feel so special :(

I still have high hopes that one day you'll top this gem you posted to/at me:
I seriously don't know how you carry around so much darkness, bitterness, jealousy, anger and hate... and still manage to have not hung yourself.  I wouldn't bet on you making it another 10yrs though...
If you're replying to a troll you are part of the problem.
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dkersten

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Re: Evolution of arcade cabinets
« Reply #32 on: May 12, 2015, 01:25:36 pm »
Yeah, that was going a bit far, wasn't it.. I take it back..  :cheers:

We are all a bit narcissistic or we wouldn't be posting our opinions on forums.  Nothing wrong with being proud of our accomplishments and feeling that some of our conclusions in life are pretty good ones though.  It's when one starts to feel their personal conclusions should apply to others that narcissism turns ugly.


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Re: Evolution of arcade cabinets
« Reply #33 on: May 12, 2015, 02:01:50 pm »
I'm new to the scene here, but X2 just became my favorite commenter. #soulless
Finished: 2 bartops and a cocktail
Not-Finished: 1bartop, 2cocktails, and 2 stand ups.

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Re: Evolution of arcade cabinets
« Reply #34 on: May 12, 2015, 03:19:51 pm »
Yeah, that was going a bit far, wasn't it.. I take it back..  :cheers:

We are all a bit narcissistic or we wouldn't be posting our opinions on forums.  Nothing wrong with being proud of our accomplishments and feeling that some of our conclusions in life are pretty good ones though.  It's when one starts to feel their personal conclusions should apply to others that narcissism turns ugly.
Glad to see your 'Net rage was drug - induced,  Dave. :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Evolution of arcade cabinets
« Reply #35 on: May 12, 2015, 03:39:00 pm »
Soul-less donkey butt?   ???

Is that where I bet him he couldn't kill me with one punch or something? 



Xiaou2 and Malenko are a couple of my favorite posters.  Why not both?   :dunno

Malenko

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Re: Evolution of arcade cabinets
« Reply #36 on: May 12, 2015, 03:58:56 pm »
Is that where I bet him he couldn't kill me with one punch or something? 
Dunno , some ---uvula--- deleted the original post.

Youre one of my fave posters too :*
If you're replying to a troll you are part of the problem.
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tomstewdevine

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Re: Evolution of arcade cabinets
« Reply #37 on: May 12, 2015, 04:38:51 pm »
Xiaou2 and Malenko are a couple of my favorite posters.  Why not both?   :dunno

Malenko seems a little too level headed to be one of my favorites, he gives great advice, and makes very nice arcades, but doesn't make the favorite list.
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dkersten

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Re: Evolution of arcade cabinets
« Reply #38 on: May 12, 2015, 05:12:39 pm »
Yeah, that was going a bit far, wasn't it.. I take it back..  :cheers:

We are all a bit narcissistic or we wouldn't be posting our opinions on forums.  Nothing wrong with being proud of our accomplishments and feeling that some of our conclusions in life are pretty good ones though.  It's when one starts to feel their personal conclusions should apply to others that narcissism turns ugly.
Glad to see your 'Net rage was drug - induced,  Dave. :cheers:
lol, been off the pain meds a few days, but damn, after 10 hours at work trying to type with a post-surgery hand that hurts this bad, I certainly got in a foul mood.  :)

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Re: Evolution of arcade cabinets
« Reply #39 on: May 12, 2015, 05:34:12 pm »
lol, been off the pain meds a few days, but damn, after 10 hours at work trying to type with a post-surgery hand that hurts this bad, I certainly got in a foul mood.  :)

What happened to your hand? Did I miss it?

And to be clear, I've never thought the way I would do things is the right way, or the only way, or the best way to do anything. I just throw them out there as a perspective with experience. I throw them out there because I'd like to help people not the same mistakes that I did. I actually have, over the last year, come up with Yot's Four Handy Critical Feedback Reminders, which I try to live by..

1. Do not provide any critical comments unless someone specifically asks "What do you think?"
2. If the art's already printed, don't even comment.
3. Stay away from pedestal or 4 Player builds.
4. If it's a new poster's first build, do not comment.

Number 1 is key. You need to determine if someone really wants feedback or simply validation. The Kaneda Incident of the Winter of '14 occurred because he came in the guise of looking for feedback, then blew a gasket when he got constructive criticism, which then turned ugly. Considering he's been banned from KLOV and gets a ton of threads locked at Pinside, I think it's clear that it wasn't us.
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