That's where my fingers tips are!
But, thats not how you actually Push a button. You finger tips will only be circular, when you hand is completely FLAT to
the table. But if your hand is FLAT, how can you have any downforce leverage?
Simple place your fingers on a normal flat keyboard in the home position of asdf and jkl; ,and you will see that not
only are all your fingers comfortably lined up, but that they are Bent at an angle. That they all have great downforce
leverage. That even if you extend to the upper letters, your finger angle is still very much VERTICAL.
Flat layouts are Not ergonomic, because of this. The only reason the Japanese had gotten partly around this, was to use
convex buttons. IE: Buttons that were raised bumps, which added less need for vertical spring leverage. Personally,
I cant stand the feel of them. You can slip off them, as well as lose track of which buttons you are on. They also are not
very comfortable. And aside from all that... its still a poor performance, compared to downforce spring leverage.
Try rapidfire shooting game, but keep your wrist and hand completely flat, and you will quickly find out.
Also, if you are using Micros, instead of actual Leaf switch and leaf buttons... then you are also failing the point of a
Multi-Williams. They simply do not provide the level of control,comfort, and non-fatigue, that Micros present.
I think its nice you are thinking outside the typical box... but I also think you lack a little experience in the actual
hardware to make some key realizations, that would greatly effect your current designs.
A side note: Almost nothing Ive tried, plays Robotron well, except actual Wico Leaf Joysticks. And IMO, Robotron
is far more gratifying game than Defender, or pretty much any game period.
PS: I was one of many, who thought is was a good idea to curve a button layout. It quickly got scrapped.
heh