Looks like I'm a little late to the party, but heck, let's see if we can keep this thing going into 2013.
I've read through the whole thread, and there's still a few things I've been unsure of for a while. Mind if I ask some dumb questions?
1. What are the advantages of putting an arcade monitor chassis onto a tv tube, instead of just using the TV as is?
I can see the obvious one, that it provides an input for 5Vpp RGBS from PCB's. I guess this is a must on older TV's with limited inputs, but CRT's with component inputs are practically free in the US now, so you can feed the RGBS through a transcoder with basically no loss in quality; and of course you can use an RGB SCART input in other regions. (Should put some resistors on the lines to bring it down to ~1Vpp, and maybe some filter capacitors, not hard though).
I guess another would be geometry controls, but don't most analog chassis TV's have pots inside for this? I doubt these replacement chassis's would have as much geometry control as the digital service menu on my Trinitron.
Am I missing something big?
2. From what I've read, it looks like all of these are 15kHz chassis's? Is it possible to enable different scan rates with a different chassis? Is the limitation in how fast a CRT can scan in the timing circuitry on the chassis, the electron guns/deflection equipment/something else in the tube, or both?
I'm guessing the tube itself limits the scan rate, but this is totally a guess. If I could turn my TV into a trisync, I'd switch the chassis out real quick!
3. Are there any replacement chassis's for Trinitrons? I know it's a totally different beast, but I've got one working in native res right now and I love the scanline thickness/appearance, the look of the aperture grille, the dot pitch, the flat face tube, etc.