Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Its Here: Ultimarc AimTrak Light Gun Module  (Read 185660 times)

0 Members and 2 Guests are viewing this topic.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #40 on: September 17, 2009, 03:57:55 pm »
Quote
Question for Andy.  Will this interface work with Area 51 guns?  I have a couple sitting in my garage.

From my understanding...he is providing the guts and you provide the frame (until Ulti's proto is ready) so just take the area 51 guts out and replace with this.

Picture on his site shows this in detail.
Last Project



Epyx Tutorials:
Tutorials

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #41 on: September 17, 2009, 04:02:57 pm »
I would like to see a video presentation. Do you have anything like this Andy?

KonkeyKong

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:October 10, 2021, 09:57:07 pm
  • Monkey is my business and business is good.
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #42 on: September 17, 2009, 04:12:35 pm »
this is too sweet!  I do a lot of Nerf Gun modding as well, my head is reeling with possibilities!!

drventure

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4152
  • Last login:April 23, 2024, 06:53:06 pm
  • Laser Death Ray Bargain Bin! Make me an offer!
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #43 on: September 17, 2009, 04:16:32 pm »
@konkey
You have any pics up? I thought I had posted a few a while back but I can't find them, so I'm probably just dreaming it.

But if I could make this gizmo wireless, I'd definitely be looking into a Maverick mod (or two  :)

KonkeyKong

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:October 10, 2021, 09:57:07 pm
  • Monkey is my business and business is good.
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #44 on: September 17, 2009, 04:22:57 pm »
sorry, no pics yet, but I've got a couple Recon shells practically begging for this module.  Nightfinders might also be great, especially at only 7 bucks a pop.

isucamper

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 633
  • Last login:November 25, 2019, 05:13:08 pm
  • I'm a slasher... of prices!!
    • my project arcade blog
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #45 on: September 17, 2009, 04:23:12 pm »
Andy.  You are my hero.  
THE SYSTEM          Popeye

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #46 on: September 17, 2009, 04:52:40 pm »
Question for Andy.  Will this interface work with Area 51 guns?  I have a couple sitting in my garage.

Thanks!

DeLuSioNaL29

Umm well its not actually an interface. Its a complete module. As to whether it will fit inside the gun, I think all arcade guns should have a large enough barrel.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #47 on: September 17, 2009, 04:55:05 pm »
Basically with what Andy is providing you could palm an arcade button (triggered with your thumb)  that is wired to the gun portion of the interface and tape it around your hand for a gun on the cheap  :laugh2:

Or build/use a shell that looks decent... ;)
Last Project



Epyx Tutorials:
Tutorials

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #48 on: September 17, 2009, 04:57:34 pm »
I was also wondering about the off-screen reload and how it's handled...
Good question. Actually its not physically possible to move a mouse pointer outside the screen co-ordinates so I have no idea how this works. I can only assume it really means reload is "very near the edge of the screen".
Basically it should work if a mouse works. But if there is any special change needed the firmware is upgradeable so I can make changes if required. In fact to be honest I would expect tweaks will be needed as it the case with all new products.
I agree a video would be a great idea. I will look at this possibility.

On the subject of multiple guns, all guns will control the same mouse pointer, but software which reads the devices using DirectInput is able to read each device independently. Mame can do this.
« Last Edit: September 17, 2009, 05:03:09 pm by AndyWarne »

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10093
  • Last login:May 08, 2023, 02:40:58 pm
  • Comanche, OK -- USA
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #49 on: September 17, 2009, 05:07:02 pm »
Finally took the time to read the whole page for this new product and I'm flipping out wanting one (or two!). Sounds like you might have a winner, Andy.  :cheers:

isucamper

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 633
  • Last login:November 25, 2019, 05:13:08 pm
  • I'm a slasher... of prices!!
    • my project arcade blog
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #50 on: September 17, 2009, 05:12:07 pm »
Ok.  So it works behind glass.  Does it work behind smoked glass?
THE SYSTEM          Popeye

KonkeyKong

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:October 10, 2021, 09:57:07 pm
  • Monkey is my business and business is good.
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #51 on: September 17, 2009, 05:13:19 pm »
Just for reference in this thread...

How many mice will Xp or MAME support?  I've already got 2 U360's and a USB trackball.  Will I be able to add 2 AimTraks?

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10093
  • Last login:May 08, 2023, 02:40:58 pm
  • Comanche, OK -- USA
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #52 on: September 17, 2009, 05:13:26 pm »
Ok.  So it works behind glass.  Does it work behind smoked glass?

From the Ultimarc site:

IR Gain
This setting controls the "brightness" of the internal IR sensor. Normally this can be left alone because the gain is automatically set, but you can disable automatic gain control by checking the Disable checkbox.
When automatic gain control is disabled, you can set the gain to one of 5 values with the slider. There are very few situations where you may need to do this, but one such configuration might be where the LED PCB is located behind a tinted glass screen. In this case the gain might need to be increased.
If the Disable checkbox is checked, the slider still functions but will be over-ridden during use. In auto mode the slider moves on its own.

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #53 on: September 17, 2009, 06:19:27 pm »
@KonkeyKong

You seen this?

http://www.weeklygeekshow.com/2007/09/how_to_make_a_kick_ass_steampu.php

I like the look of this and shouldn't be too difficult to convert for lightgun requirements.  I could see this on the No#18 Arqadium project :)
« Last Edit: September 17, 2009, 06:21:25 pm by Epyx »
Last Project



Epyx Tutorials:
Tutorials

Sir Headless VII

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 30, 2017, 02:04:52 pm
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #54 on: September 17, 2009, 06:41:11 pm »
So this will work with a terminator style game?

Encryptor

  • Trade Count: (+34)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1287
  • Last login:December 21, 2023, 08:01:18 pm
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #55 on: September 17, 2009, 06:45:13 pm »
@KonkeyKong

You seen this?

http://www.weeklygeekshow.com/2007/09/how_to_make_a_kick_ass_steampu.php

I like the look of this and shouldn't be too difficult to convert for lightgun requirements.  I could see this on the No#18 Arqadium project :)

That is pretty sweet!

Encryptor

bradx

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:December 02, 2016, 02:39:53 am
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #56 on: September 17, 2009, 07:16:45 pm »
-----oops---wrong thread------
-- I was bradd on KLOV --

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #57 on: September 17, 2009, 07:33:11 pm »
Ahh, so cool :cheers: :cheers:

So many possibilities!

damn, one more project to add to the list! ;D

Haterot

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 107
  • Last login:November 09, 2012, 09:27:41 am
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #58 on: September 17, 2009, 07:37:56 pm »
ah sheesh i just got a DHL package form you yesterday! Gotta put in another order!
Empire had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All Jedi had was a bunch of Muppets

Turnarcades

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1973
  • Last login:May 13, 2017, 08:14:29 am
  • Craig @ Turnarcades
    • Turnarcades
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #59 on: September 17, 2009, 07:52:53 pm »
Absolutely ---smurfing--- sweet, that's all there is to it. Just the other day I was trawling your thread which was putting the feelers out about what the community wanted from a light gun. Being Ultimarc, we knew we would be listened to and I suspected you would not have asked if you weren't already working on something...

I've personally been waiting on this since my LCD TopGuns proved a bit pants and I think this couldbe the light gun grail everyone has been hoping for. Assuming everything works as stated, a bit of DIY demand is the least to expect for some working technology at last, plus opens the product up to so many light gun game fans as they can pick their own shells for the technology.

Personally this bit was the icing on the cake for me:
Quote
We are working on a complete gun. The CAD is being done at the moment for the gun body, which will be similar in size and shape to the original PS1 Guncon. Actually the older Guncons are great for this and we did all testing using these gun bodies

This is fantastic newsas I personally believe the original GunCon's were simply the best gun design ever and were coupled with some of the best light gun games ever (Time Crisis and Point Blank) so this is exactly what I will be doing. My GunCons have been sat doing nothing since my first TV-based arcade cabinet was sold, where I ran them with a PS1. Now they'll be stripped down and re-fitted with these beauties so I can at last play all the sequels like Zero Point etc. in MAME.

I'm hoping eventually you could run a few 'complete gun' options to replicate the most popular arcade gun designs, so most people have an'off the shelf' solution. I'd love to see a proper arcade G-Con replica with a working integrated recoil. (Hint Hint)

I get the feeling in the coming weeks you'll see a load of actlabs, topguns and other stuff flood ebay as community members sell up to replace them with these! This is great news for me as I have been waiting for an excuse to build a dedicated light gun cab. Watch this space!

Dizzle

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 355
  • Last login:August 09, 2014, 05:28:04 pm
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #60 on: September 17, 2009, 08:29:11 pm »
Awesome.  Simply awesome. 

Was about to place another order anyway so this is perfect timing.  Wish I waited a couple of months before I plunked down the cash for two Topgun IIs.  I just hope Andy has stocked up on these.   I'm anxious to see the kind of mods the community comes up with.

drventure

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4152
  • Last login:April 23, 2024, 06:53:06 pm
  • Laser Death Ray Bargain Bin! Make me an offer!
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #61 on: September 17, 2009, 08:36:14 pm »
@epyx

Here's a quick pic of the two guns I put together about a year back. My intent was to put a wiimote into something like them, but I went ahead and built these just because I wanted to try my hand at it.



When I do a real mame gun conversion, I don't think I'd be using real glass test tubes as part of the kit bashing  :)

And this ultimarc board would be a LOT easier to integrate.

I am SO on this!


Turnarcades

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1973
  • Last login:May 13, 2017, 08:14:29 am
  • Craig @ Turnarcades
    • Turnarcades
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #62 on: September 17, 2009, 08:39:22 pm »
Dude your cab looks straight outta a theme park install -it's pretty funky, if a little garish.  :laugh:

drventure

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4152
  • Last login:April 23, 2024, 06:53:06 pm
  • Laser Death Ray Bargain Bin! Make me an offer!
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #63 on: September 17, 2009, 09:10:42 pm »
@Turnarcades

Thanks! That pic doesn't really do it justice. It looks a lot more subdued in real life. And it folds down into a completely normal looking antique buffet, so the garishness is limited to only when I open it up.

You oughta see it with the AudioMetric Projection System lit up  ;D

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #64 on: September 17, 2009, 09:27:40 pm »
Yep gonna order one of these kits from Ultimarc next payday what a nice piece of Tech from Andy.

@drventure

Nice! You gotta document that part in your project when you get to it :)
Last Project



Epyx Tutorials:
Tutorials

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #65 on: September 17, 2009, 10:03:12 pm »
this is awesome news.  i dont have the money to order them now, which kinda sucks, but at least by the time i do, i'm assuming that a few of you will have already bought them and will have hopefully written up a nice review on how awesome they are.

i guess it gives me plenty of time to find some good gun shells to use...but now i'm torn on what to buy first, these gun kits, or the stuff i need for my DK cabinet....

at least i dont have to worry about trying to find room for a dedicated gun cabinet now, i can add these to my existing LCD mame cab.

thank you andy, you rock.
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #66 on: September 17, 2009, 10:43:26 pm »



When I do a real mame gun conversion, I don't think I'd be using real glass test tubes as part of the kit bashing  :)

And this ultimarc board would be a LOT easier to integrate.

I am SO on this!



you've been hiding those cause you knew I'd beg you for a pair ;D
Seriously with this news it feels like Xmas!!! already!!!

Garish.....      are you kidding me that thing is BAD ASSED! plain and simple!
« Last Edit: September 17, 2009, 11:01:05 pm by Bender »

DiskTwo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:May 23, 2011, 10:39:59 am
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #67 on: September 17, 2009, 10:45:40 pm »
Just wanted to post and say Thanks. You can definitely expect an order of 2 from me very soon.

Out of curiosity. It looks as though the button connects by a quick disconnect. I havnt opened many light guns, or guns of any kind, so this may be a dumb question... do most gun triggers work off of a microswitch type connection? How could you connect this to say an airsoft gun? connect the QD to a microswitch and aim the button of the switch to where the trigger taps it?

Sorry I know thats probably a stupid question, but ive never really cracked open any guns.. arcade or otherwise.

romshark

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 389
  • Last login:October 16, 2023, 02:50:59 pm
  • Arcade and Robotics enthusiast
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #68 on: September 17, 2009, 11:54:44 pm »
I''ve opened a Naomi gun, and they use microswitches. Smaller than what is used in most standard pushbuttons, but still a microswitch. In fact, the Confidential Mission manual states that a spare microswitch is included and how to replace it, so it must have quick disconnects of some sort.

I also realized earlier today that this may allow for portable light-gun fun. Just find some way to safely mount the board on top of my laptop screen (some sort of clip-on housing), plug in the two USB cables, and instant Area 51 or Duck Hunt, anytime, anywhere.

wbassett

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 424
  • Last login:March 12, 2023, 04:34:49 am
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #69 on: September 18, 2009, 01:10:58 am »
SWEET!

I'm down and out for a couple months due to bypass surgery and come back to see this!  Someone pinch me!!!!

Anyone know of any USB Wireless dongles??! :)

ivwshane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1036
  • Last login:December 24, 2022, 09:35:21 pm
    • My first mame cab! (WIP)
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #70 on: September 18, 2009, 03:45:04 am »
Sweet!!

Please! Whoever gets this up and running first please post a thread with pics and a video!

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #71 on: September 18, 2009, 06:41:08 am »
The off-screen reload function:

When the camera is tracking, it sends normal (fire) button when pulling the trigger.

When the camera see no IR light (not tracking), send another button (assigned as reload) when pulling the trigger.

In mame:

-[no]offscreen_reload / -[no]reload

 Controls whether or not MAME treats a second button input from a
 lightgun as a reload signal. In this case, MAME will report the gun's
 position as (0,MAX) with the trigger held, which is equivalent to an
 offscreen reload. This is only needed for games that required you to
 shoot offscreen to reload, and then only if your gun does not support
 off screen reloads. The default is OFF (-nooffscreen_reload).


About two players in HOD etc.:

I would guess that "troubleshooter" would work with this, but I do not know (canīt remember) if it requires more than two mouse buttons.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #72 on: September 18, 2009, 07:24:51 am »
The off-screen reload function:

When the camera is tracking, it sends normal (fire) button when pulling the trigger.

When the camera see no IR light (not tracking), send another button (assigned as reload) when pulling the trigger.

I will need to think about this. At the moment when the gun is pointed off-screen it sends no mouse data at all. Relistically it cant send data when off screen, otherwise the PC would be impossible to use because the gun would control the mouse at all times so the normal mouse would not work, it would be locked in position.

When off-screen it would still send the button signal if the trigger is defined as a gamepad button as opposed to mouse button.


AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #73 on: September 18, 2009, 07:52:05 am »
I implemented a change which should work for off-screen reload. When off screen, the gun sends co-ords of (0,max) but only sends when the trigger is pulled, so that it does not interfere with the PC mouse when off-screen.

This will go in the first version as we wont be sending out any until Monday.

Andy

drone

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11
  • Last login:December 04, 2022, 08:43:28 pm
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #74 on: September 18, 2009, 08:31:37 am »
Andy,

This is fantastic - thank you so much for developing this!

One question. I have 2 Namco recoil guns I'm willing to convert. Any ideas on how the recoil function could be supported with something like this?

Jim

Paladin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 541
  • Last login:July 04, 2022, 05:13:19 pm
  • Mmmm llamaburgers!
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #75 on: September 18, 2009, 09:02:51 am »
Fantastic news!  I never bothered with a light gun after reading so many threads that made it just seem like a headache to set up.

Off topic I know, but after reading the product description on the web I had to mention how much I love some of the different terms used 'over the pond'.

UK: foam draught excluder
US: beer seal

Turnarcades

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1973
  • Last login:May 13, 2017, 08:14:29 am
  • Craig @ Turnarcades
    • Turnarcades
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #76 on: September 18, 2009, 10:39:54 am »
Andy,

This is fantastic - thank you so much for developing this!

One question. I have 2 Namco recoil guns I'm willing to convert. Any ideas on how the recoil function could be supported with something like this?

Jim

I thought about this as well. I guess you could feed a second USB cable twined with the other one to power the recoil function, and link it into the trigger so the trigger pulse makes the recoil kick back. I would say splice into the USB cable and power the recoil function from there, but I imagine the camera would not get sufficient power this way.

bkenobi

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:August 16, 2021, 10:41:52 pm
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #77 on: September 18, 2009, 11:01:40 am »
Many current light guns (I'm primarily thinking GunCon and WiiMote) have 2 or more buttons.  I see that there's only 4 contacts that connect this board to the PC, so I'm curious if multiple buttons could be implemented?  I'm thinking it might be nice to have a button for second trigger and maybe manual reload.  Some games let you shoot a grenade with a secondary trigger for instance.  Anyway, awesome product as is!

Epyx

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1961
  • Last login:December 25, 2023, 07:56:36 pm
  • "You're an oddity"
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #78 on: September 18, 2009, 11:06:05 am »
This has support for 6 buttons...not sure what you mean?

Quote
Trigger plus 6 other buttons can be defined as gamepad or mouse buttons
Last Project



Epyx Tutorials:
Tutorials

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10093
  • Last login:May 08, 2023, 02:40:58 pm
  • Comanche, OK -- USA
Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #79 on: September 18, 2009, 11:20:30 am »
This has support for 6 buttons...not sure what you mean?

Quote
Trigger plus 6 other buttons can be defined as gamepad or mouse buttons

P1 - P5, so maybe that's supposed to be six total.