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Author Topic: Its Here: Ultimarc AimTrak Light Gun Module  (Read 186294 times)

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AndyWarne

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #680 on: May 04, 2010, 09:48:40 am »
This is only a guess, but the camera probably can't see the LED bar properly when you are pointing at the bottom. Make sure the camera is aimed up and the LED bar down.

Check the line of site

That is indeed the most likely issue, and this might be caused by the gun module not being mounted along the axis of the gun.
As I mentioned in another posting yesterday, the new version of the software utility has a "sensor view" window to make this easier to check.

AndyWarne

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #681 on: May 04, 2010, 09:50:41 am »
Andy,

What are we looking at in terms of time for the completed units (shell and all), a week, a month? I'm just looking for a general idea so I can decide if its best to wait or just cave and DIY with a Guncon or something.

Thanks!

On another posting yesterday I mentioned 15th May but we have had dates from the molding suppliers before which they have not met. We are waiting on them, and I am chasing daily.

andrewbean90

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #682 on: May 04, 2010, 05:24:54 pm »
whats the size of this thing I want to put it into a nes zapper

helpmebuild

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #683 on: May 04, 2010, 06:55:46 pm »
Andy,

What are we looking at in terms of time for the completed units (shell and all), a week, a month? I'm just looking for a general idea so I can decide if its best to wait or just cave and DIY with a Guncon or something.

Thanks!

On another posting yesterday I mentioned 15th May but we have had dates from the molding suppliers before which they have not met. We are waiting on them, and I am chasing daily.

Sorry, I didn't see that post. Any ideas on cost for this thing? Obviously not a rock solid number required, but even a slight hint?

andrewbean90

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #684 on: May 05, 2010, 09:40:34 pm »
i looked at the specs and it seems it will fit in a Jieke p99 so im gonna put it into it hopefully, wish me luck

Dannymh

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #685 on: May 06, 2010, 09:04:25 pm »
Just wondering if anyone has explored putting this is a shotgun style setup for games like buck hunter?

Would LOOOOOOVE something like that

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #687 on: May 15, 2010, 11:14:39 am »
Making a decision to go with Andy and Ultimarc.. It's always a good choice.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #688 on: May 15, 2010, 11:20:37 am »
So the Aimtrak kit is $44 USD but how much is it for the 2nd gun IR board. Like is there a 2 gun kit?

As in I want to have 2 guns each with a board. They use the same set of IR blasters on the monitor right?..

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bigster

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #689 on: May 15, 2010, 01:49:15 pm »
Second gun kit is $36.

I HOPE THE GUNS COME PREMADE SOON.  I am really cannot wait.

helpmebuild

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #690 on: May 15, 2010, 05:41:45 pm »
Andy - any way you could give us a bit of an update with the progress on these? I remember today was supposed to be like THE day, but you were doubtful on the firm release/completion. Do we have any idea how long we are gonna' have to wait to buy a preassembled unit from you?

tony.silveira

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #691 on: May 15, 2010, 07:12:39 pm »
quick question for aimtrack users with a wii.

could one of you check with your wiimote to see if it sees the aimtrack lightbar?  just tunr your wii on, turn the wiimote on and stand in front of the aimtrack light bar, see if the wiimote responds to it.

in my cab, i have a usb sensor bar so i can use a wiimote with the dolphin emulator.  andy told me offline that having the aimtrack and wii sensor bars would cause the aimtrack camera to get confused.  since the aimtrack bar is required for the gun camera, i'm wondering if i can remove the wii sensor bar but still have the wiimote "see" the aimtrack bar

many thanks

warham

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #692 on: May 21, 2010, 02:29:18 pm »
any ETA info from the manufacturers?  I am deciding whether or not to order some boards and build my own or to wait for a finished product. 

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #693 on: May 25, 2010, 03:04:10 pm »
Came across 2 eBay auctions today for those who don't want to wait for the cased Aimtrak from Ultimarc:

http://cgi.ebay.com/PSX-Lot-19-Light-Guns-/200474394559

http://cgi.ebay.com/Playstation-Lot-18-Defective-Playstation-Guns-/200475043256

Thanks,
-Jason

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #694 on: May 26, 2010, 05:50:24 pm »
Hello folks,

got a prob while calibratring my aim trak:

I upgraded to fw1.3. Now I am holding the trigger 5 secs to go into calibration mode.

upper left works fine and upper right to,
but when my mouse coursor points at the lower middle I can aim wherever I want and press the trigger as often as I want but I cant get the calkibration process done!

When I am pressing the triger the coursor moves back to its initial location from where it moves down again which means the button press is registred but thats all.

Is this a known prob?

Hello BYOAC. First time poster here. This is exactly the same problem I am having with my newly bought aimtrak module. Any tips how to fix this? I re-check and re-adjust my line of sight, my distance from the sensor bar, the light levels in the room and the alignment of the module along the axis of the gun but I can't get it right. The calibration stops at the lower middle test, which after a few tries the cursor just disappears and leaves me with no way of returning to normal operations on my XP operating system. Although I did get it working eventually I never successfully finished a calibration. With this in mind I ask:

+ Is there a way to cancel calibration? Maybe I missed it on ultimarc's page but I can't seem to find how to get my mouse back upon a failed calibration. I find ironic that aimtrak's software utility focus a lot on how to get calibration activated and yet it forgets to leave a way to cancel it in case things go wrong. If I missed it then someone please tell me, but right now the only option I find is to disconnect the aimtrak and that sometimes crashes the utility program (not very elegant). I think this should be treated as a feature request. Maybe a timeout period or ask the user if everything went right or confirm save calibration settings. The utility program needs to provide an clean, friendly exit should things go wrong.
« Last Edit: May 26, 2010, 06:18:19 pm by haplo »

andrewbean90

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #695 on: May 27, 2010, 03:59:56 pm »
i got the same prob

bison3

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #696 on: July 01, 2010, 04:58:17 pm »
any word yet on the completed units?

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #697 on: July 12, 2010, 04:38:03 pm »
YES...  i get this ALL THE TIME..  :-)  If anyone has a fix, that would be awesome
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #698 on: July 15, 2010, 09:09:29 am »
Maybe a timeout period or ask the user if everything went right or confirm save calibration settings. The utility program needs to provide an clean, friendly exit should things go wrong.


The utility plays no active part in the calibration process, but can be used to find out why it is failing.
The "sensor view" is especially useful.

The cause of this is the sensor cant see the LED bar when the gun is pointed at the bottom of the screen.

This is caused by:

Too close to screen
Board not mounted horizontally in gun (this is the most common reason)
Leds not angled downwards
Something obstructing the sensor, eg edge of gun nose
LED board failure (check by looking with a digital camera)
(very rare) double-sided tape used to secure the IR filter on the front of the sensor off-center and partially blocking sensor lens.
Dirt on sensor.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #699 on: September 13, 2010, 12:13:04 pm »
I got my AimTrack today and am in the process of setting it up. (Thanks Andy!)
In the mean time I have bought 2 PS1 NAMCO NPC-103 GUNCON guns
and a Sega HSS-0122 Virtua Gun.

The PS guns each have 2 buttons labeled A and B.
The Sega gun only has 1 button.

I am thinking of using one of each so that Player 1 and Player 2 have different guns as they all are black the different style would make it easier to tell. I could paint one of the PS guns a I suppose however. Id rather not.
Also it might be fun to try them both out to see which style I prefer.

My question however is.

Do any gun games require 2 buttons?

I know some people prefer a reload button. But I am happy to shoot off screen. 
However I do not want to force player 2 with the sega gun to not be able to shoot flames or something in a game.

Thanks so much.

By the way. Used light guns here in Japan are very cheap in second hand shops and are almost all black without red tips.
If anyone interested in getting their hands on some I may be able to arrange sales.

Thanks again.



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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #700 on: September 13, 2010, 05:45:54 pm »

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #701 on: September 13, 2010, 09:49:06 pm »
Thanks for the speedy reply.
So if I am reading that glossary correctly.
CarnEvil
Crypt Killer
Deer Hunting USA
Trophy Hunting
Turkey Hunting
Wing Shooting
Zombie Raid
All require a second button for reloading.

However does that mean the games need 3 buttons total?  For example Trigger, Missile (special weapons), Reload?  Or is it Just Trigger and Reload?

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #702 on: September 14, 2010, 06:35:05 am »

However does that mean the games need 3 buttons total?  For example Trigger, Missile (special weapons), Reload?  Or is it Just Trigger and Reload?


I haven't loaded the setup for my aimtraks yet (waiting for some hardware) but If I'm not mistaken you can configure the trigger to reload when shooting off-screen (ie act as the reload button).. so you should only need the two buttons (trigger and second) to play almost all games.
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #703 on: July 24, 2011, 09:27:02 pm »
Does anyone know if the complete gun housing and kit are due soon this thread seems to have been inactive for some time but Andy did mention he was working on Guncon style housing.
« Last Edit: July 25, 2011, 02:08:56 am by Mark Thomas »

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #704 on: July 24, 2011, 10:43:20 pm »
Man, will my cab EVER be finished?

Mark Thomas

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #705 on: July 25, 2011, 02:12:14 am »
Thanks buddy I missed that on the site  ;D

I did see this on the product page

"NOTE: This kit version does not have a "cover" in the nose of the gun. Later assembled versions will have this. Support of the right-hand button is only via a connector which is fitted to the AimTrak modules shipped after Jun 10 2010."

Is this still the case? And what are people's views on the guns? Have many of you used them?

Many thanks
« Last Edit: July 25, 2011, 04:35:13 am by Mark Thomas »

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #707 on: July 25, 2011, 09:46:43 am »
I personally have used them for a long time now.  It seems that you have to redo the tracking all the time, but it is really no big deal.  I mean, if you want to show it off to ur friends...ur gonna want to calibrate them first...  lol, otherwise they will get bored watching.  :-)

All the games work great except for a couple that I haven't figured out yet... but all in all, a good addition to my arcade
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #708 on: December 26, 2011, 04:49:03 pm »
I have just this week got a DIY kit from Andy to fit inside a G-Con2 gun housing, now i want to wire up the d-pad on the rear of the gun aswell, i have follwed Dazz's guide over at the Hyperspin forums on wiring the extra buttons up for the Aim Trak, but where as the Trigger, AUX and Button 1 buttons work fine, i cannot get any of the d-pad buttons to work at all! Now i could possibly understand 1 of the d-pad buttons not working...but all 4!!, so im wondering if something is wired wrong. Heres a few pics of how i have it wired..........








« Last Edit: December 26, 2011, 04:54:23 pm by lettuce »

smalltownguy

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #709 on: December 26, 2011, 04:51:57 pm »
Holy thread resurrection, Batman!

Did you flash it with the latest firmware?

Man, will my cab EVER be finished?

lettuce

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #710 on: December 26, 2011, 04:56:33 pm »
It has FW 8.10 on it atm....is that the latest??

Im also having a problem where ill be playing a game then all of a sudden the crosshair flicking to the bottom left hand corner of the screen and getting stuck there no matter what i do i cannot get it to more, whilst its stuck in the corner its also firing the gun aswell...then all of a sudden the crosshair will become free again?
« Last Edit: December 26, 2011, 04:58:04 pm by lettuce »

lettuce

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #711 on: December 26, 2011, 06:13:20 pm »
Apparently there is a 8.11 FW, but i cannot seem to find the FW file on the Ultimarc webpage at all??

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #712 on: December 27, 2011, 01:18:55 pm »
I would be interested to know how the D-Pad mod works out.

I have had a cab for years but it suffered a drive failure.  It sat collecting dust for nearly two years and I finally got motivated to resurrect it while I was off work for the holidays.  Got it working and am pretty happy with it again.

I had one of the original LCD TopGun units.  I *loved* the features of the gun....hated the performance.

Like many others it had accuracy issues and I had to stand about 5 feet back from my 17" CRT.  I've since upgraded to a 19" CRT...now I have to stand back about 6 feet.

So I was thinking about some new lightguns.  The AimTraks seem nice, especially if the smaller single light bar allows me to be 2-3ft from the screen.

I was considering gutting my TopGun and putting in the Aimtrak.  Anyone else done this? 
  2-player upright dual trackball / dual 8-way rotary joysticks - built from scratch

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #713 on: March 27, 2012, 09:29:10 pm »
Do these guns have force feeback like in the arcade?