Hi Arzoo, thanks for the software and support, it's really great.
I'm posting because I have a bit of a problem and I am not sure if it's LEDBlinky, a config issue (probably) or Launchbox acting very strangely.
At ONE point I had this working, and then I had to go and rebuild my cabinet from scratch...and now I'm here.
I built a 4 Player control panel made up of:
- 2 iPac Ultimate I/O (with ID1 and ID2 firmware flashed)
- 2 U360 Joysticks (Player 1 and Player 2)
- 2 J-stick Joysticks (Player 3 and Player 4)
- 8 buttons for Player 1 and Player 2 (each)
- 4 buttons for Player 3 and Player 4 (each)
- 2 buttons for each player for Coin and Start
- 4 Admin buttons
Software involved:
- Latest LEDBlinky (6.6.0.1)
- MAME 0.214
- Launchbox 10.1
All controls work as expected, they are mapped in the WiniPac software and respond in MAME accordingly. The issue is that the light controls don't light up the correct buttons. I've pored over many a forum post on arcadecontrols, numerous google searches, and still no actual resolution. I'll provide an example:
In TMNT (World 4-Player) it's fairly straightforward -- Player 1 lights up blue P1B1/P1B2 controls for jump and attack, Player 2 lights up P2B1/P2B2 yellow, Player 3 lights up P3B1/P3B2 purple and Player 4 lights up P4B1/P4B2 red.
I've downloaded the colors.ini and controls.ini from LEDBlinky.net site here
http://ledblinky.net/Download.htmWhen I launch TMNT, I see this
It's very hard to see with the lighting but I circled the only two buttons that aren't lit up white, they are yellow. I am not sure what config it pulled this from but it's none I'm either aware of or set myself. Here's Street Fighter II Turbo:
Why is Player 3 lit up at all (yellow), and why is Player 1 lighting up B-1,B-4, B-5, B-6 white, and Player 2 is lighting up B-4 yellow?
I've triple checked my LEDBlinky config mapping with the actual controls (Player 1 buttons are Keyboard A thru G, for instance). Where can I continue my investigation? The buttons are consistent, so if I close TMNT and relaunch, the same buttons light up, so it isn't 'random'.
Later, I checked the troubleshooter logs again and it mentioned something strange -- when I run TMNT, it's running
tmnt2po, not
tmnt. I go to check the actual path to the ROM inside of Launchbox and it is
tmnt2po.zip but that file
doesn't exist, it exists inside of
tmnt.zip. Launchbox appears to be having problems recognizing cloned games and it isn't passing the correct ROM name to LEDBlinky. Here's a screenshot of my CP when I forced the path to use
tmnt.zip, it still isn't correct but you can see it's actually getting closer to reality:
Did I screw something up and I'm really in the weeds now?
Edit: Is there some kind of filter going on, I can't type 'B 4', it turns into that BINGO phrase?[/list]