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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 209711 times)

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Sky25es

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1480 on: August 26, 2018, 02:19:39 am »
Just for fun: with the voice output enabled in Ledblinky, selecting the game "Cop 01", it says something like "One colombian pizza..."  :laugh2:
Inserting a minus sign: "Cop - 01" fixes the problem.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1481 on: August 26, 2018, 04:05:17 pm »
Just for fun: with the voice output enabled in Ledblinky, selecting the game "Cop 01", it says something like "One colombian pizza..."  :laugh2:
Inserting a minus sign: "Cop - 01" fixes the problem.

 :cheers:
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Felsir

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1482 on: October 01, 2018, 01:12:08 pm »
I'm looking at Ledblinky for my new cabinet. One thing that caught my eye is this feature:
"LEDBlinky also has a built-in Output system which broadcasts data over TCP or UDP protocols. This can be used by any custom or 3rd-party hardware (LED Controllers)."

I was unable to find any more information about this feature. Is any documentation on the UDP messages available?
Is there a way to test this feature without having to connect to the IPAC Ultimate I/O board - the PC I develop on is not the same as the one in my cabinet.

Background:
For my cab I plan -next to illuminated buttons- to have a lightbar integrated in the CP (similar to the the lightbar on the Playstation 4). So I got an addressable LED strip for which I programmed a pattern editor. It would be great to have patterns to trigger via the Ledblinky- so I don't have to integrate with frontends or MAME myself. So ideally I'd like to know what pattern Ledblinky has started so I can match the LEDstrip pattern.






arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1483 on: October 01, 2018, 07:11:27 pm »
I'm looking at Ledblinky for my new cabinet. One thing that caught my eye is this feature:
"LEDBlinky also has a built-in Output system which broadcasts data over TCP or UDP protocols. This can be used by any custom or 3rd-party hardware (LED Controllers)."

I was unable to find any more information about this feature. Is any documentation on the UDP messages available?
Is there a way to test this feature without having to connect to the IPAC Ultimate I/O board - the PC I develop on is not the same as the one in my cabinet.

Hi - the LEDBlinky Install & Config pdf has a section on using the LEDBlinky Output System (page 71). You do not need the Ultimate I/O or any LED controller hardware to use the output system. Post back here or email me if you have any additional questions.
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Felsir

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1484 on: October 02, 2018, 01:31:30 pm »
Thanks!
So it is currently just experimental (read: ugly) code, but the principle works! The "simpleledtest" tool that comes with LEDBlinky outputs the packets and I can get the LEDs to react as they should.

I also testfitted the LEDs in my (work-in-progress) cabinet. A small slot with a thin slice of plexiglass provides a nice "glow" effect.
The picture isn't very clear- here is a video of the effect:
https://www.youtube.com/watch?v=a3ruHjkRU4U



arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1485 on: October 02, 2018, 02:00:22 pm »
Thanks!
So it is currently just experimental (read: ugly) code, but the principle works! The "simpleledtest" tool that comes with LEDBlinky outputs the packets and I can get the LEDs to react as they should.

I also testfitted the LEDs in my (work-in-progress) cabinet. A small slot with a thin slice of plexiglass provides a nice "glow" effect.

This might be the first example of the LEDBlinky Output System is use! Glad it's working for you.
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Felsir

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1486 on: October 02, 2018, 04:06:27 pm »
This might be the first example of the LEDBlinky Output System is use! Glad it's working for you.
Great!
I'll focus on the build of the cab for now; I'm happy to know Ledblinky can support what I'll need when setting everything up. I'll definetly get in touch when I get to that stage. Thank you for your response to my question :-)

kwolfe19

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1487 on: October 16, 2018, 02:08:23 am »
Hello-

Iím trying to get LedBlinky and LaunchBox to work nicely together with non-MAME games. The MAME stuff is working fine. Iíve got the box checked to save Unknown Games, but nothing is ever saved when I try to import them. Is there a known issue here between LaunchBox and LedBlinky? My reading of the debug log looks like the rom info is not being passed to LedBlinky. Or is there a setting that I missed somewhere?

Thanks.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1488 on: October 16, 2018, 08:35:50 am »
Hello-

Iím trying to get LedBlinky and LaunchBox to work nicely together with non-MAME games. The MAME stuff is working fine. Iíve got the box checked to save Unknown Games, but nothing is ever saved when I try to import them. Is there a known issue here between LaunchBox and LedBlinky? My reading of the debug log looks like the rom info is not being passed to LedBlinky. Or is there a setting that I missed somewhere?

Thanks.

Hi,
If you'd like to email me your debug.log file I'm more than happy to look it over. But if as you say LB is not passing the rom and/or emulator parameters to LEDBlinky then this sounds like an issue with the LB configuration and I'd suggest posting on their forum for help. Also, you might want to look into a software app called RocketBlinky - it helps configure non-mame emulators for LEDBlinky (but first you'll need to get the current issue resolved).
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kwolfe19

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1489 on: October 16, 2018, 12:06:10 pm »
Hello-

Iím trying to get LedBlinky and LaunchBox to work nicely together with non-MAME games. The MAME stuff is working fine. Iíve got the box checked to save Unknown Games, but nothing is ever saved when I try to import them. Is there a known issue here between LaunchBox and LedBlinky? My reading of the debug log looks like the rom info is not being passed to LedBlinky. Or is there a setting that I missed somewhere?

Thanks.

Hi,
If you'd like to email me your debug.log file I'm more than happy to look it over. But if as you say LB is not passing the rom and/or emulator parameters to LEDBlinky then this sounds like an issue with the LB configuration and I'd suggest posting on their forum for help. Also, you might want to look into a software app called RocketBlinky - it helps configure non-mame emulators for LEDBlinky (but first you'll need to get the current issue resolved).

PM sent. Thanks again for your help.

marcux

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1490 on: October 25, 2018, 01:07:33 pm »
So far so good, LED blinky setup with 2x ipac ultimates.  Loving the setup, would love to get addressable LED's working.

Arroyo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1491 on: November 09, 2018, 10:39:45 am »
Arzoo,

Are there any other options for addressable LED controllers besides the iPac Nano?  Itís getting harder to find as many options with WS2811 LEDís only.

drewjbx

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1492 on: November 20, 2018, 05:09:34 pm »
Ok so I got LED Blinky, HyperMarquee, EDS working using Hyperspin. There are some issues I hope someone can help with. First of all MAME color button assignments work fine, but for all mame collections (midway classics, sega classics, etc) blinky will not see the button assignments from mame colors/controls ini's or the blinkycontrols xml mame defaults.
Only by renaming your DB entries to have 'mame' in the entry fixes this (midway classics mame, sega classics mame). You will need to change all db, folder, media, ini's, etc to match.

With that in mind when pausing in MAME i have blinky setup to play animation to the background music, works great. When i try to do that in a MAME collection that is renamed properly... jukebox animation doesnt work. Button assignments light up just fine as if it were in the main MAME list so I know it is recieving that info. Anyway to fix this? Not a critical problem but its a pretty cool feature.

And lastly how do I get blinky to stop speaking button assignments 2 sometimes 3 times in a row. Some games does it only once, others 2 to 3 times... pretty annoying.

vaderag

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1493 on: December 16, 2018, 08:23:16 am »
Just trying to set my cab up for Xmas day and want to have a fire on the screen (easy) with some Christmas theming to my control panel (either fire like / candle effect or flashing Christmas lights like effect)

One of the bundled animations is close to the latter (61 I think) but a little fast, so my question is two fold...

1) is there a way to slow an animation from the command line?

Or

2) has anyone made an Xmas type animation before that they could share?

Thanks!


Sent from my Mi A1 using Tapatalk


Propdept

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1494 on: December 21, 2018, 10:25:46 am »
Hello Arzoo
Question about led Blinky.  I just got the software it is the trial version.  I have been following Mavericks arcade videos and I am up to the Mame tutorial.  I donnot have a controller board.  I wanted to see how the program worked before I went and dropped money on led buttons and. Controller.  A few things I notice,
 :hissy:
I wanted to see first if led Blinky
will announce the game name,
And audibly speak the control buttons...example. Warp, thrust, fire shields  ect.
It is not doing that.  I get no splash screen.  It is sitting in the lower right hand side of my windows tray nearest to the network icon.  It does say when I quit my front end. Goodbye as that is what I want it to say on quit.

I realise I am putting the horse before the cart.  I realise that the lighting of buttons is it primary function and saying the control or button name is a fring benefit. Yet these things are important to me before I move fowrd

Must I FIRST have on hand the led controller board plugged in for me to get the voice explaining each button?


arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1495 on: January 06, 2019, 10:28:05 pm »
Just trying to set my cab up for Xmas day and want to have a fire on the screen (easy) with some Christmas theming to my control panel (either fire like / candle effect or flashing Christmas lights like effect)

One of the bundled animations is close to the latter (61 I think) but a little fast, so my question is two fold...

1) is there a way to slow an animation from the command line?

Or

2) has anyone made an Xmas type animation before that they could share?

Thanks!


Sent from my Mi A1 using Tapatalk

I realize it's a bit late to be answering this question (sorry) but using the Animation Editor you can load any of the included animations and set the Frame Duration for each frame.
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1496 on: January 06, 2019, 10:29:10 pm »
Arzoo,

Are there any other options for addressable LED controllers besides the iPac Nano?  Itís getting harder to find as many options with WS2811 LEDís only.

For use with LEDBlinky, the NanoLED is the only option.
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1497 on: January 06, 2019, 10:31:36 pm »
Ok so I got LED Blinky, HyperMarquee, EDS working using Hyperspin. There are some issues I hope someone can help with. First of all MAME color button assignments work fine, but for all mame collections (midway classics, sega classics, etc) blinky will not see the button assignments from mame colors/controls ini's or the blinkycontrols xml mame defaults.
Only by renaming your DB entries to have 'mame' in the entry fixes this (midway classics mame, sega classics mame). You will need to change all db, folder, media, ini's, etc to match.

With that in mind when pausing in MAME i have blinky setup to play animation to the background music, works great. When i try to do that in a MAME collection that is renamed properly... jukebox animation doesnt work. Button assignments light up just fine as if it were in the main MAME list so I know it is recieving that info. Anyway to fix this? Not a critical problem but its a pretty cool feature.

And lastly how do I get blinky to stop speaking button assignments 2 sometimes 3 times in a row. Some games does it only once, others 2 to 3 times... pretty annoying.

Sorry I haven't responded sooner on this (not getting forum notifications for some reason) - Anyway, if you're still having issue please send me a PM or an email.
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Propdept

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1498 on: January 06, 2019, 10:54:37 pm »
Email sent to you.... hope you can help

Felsir

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1499 on: January 08, 2019, 07:25:12 am »
Arzoo,

Are there any other options for addressable LED controllers besides the iPac Nano?  Itís getting harder to find as many options with WS2811 LEDís only.

For use with LEDBlinky, the NanoLED is the only option.

If you have the API to the LED controller of your choice- I can confirm that the output system that LEDBlinky offers is a way to get other controllers hooked up. See my previous post in this thread.  (http://forum.arcadecontrols.com/index.php/topic,73905.msg1665898.html#msg1665898).

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1500 on: January 08, 2019, 08:20:55 am »
If you have the API to the LED controller of your choice- I can confirm that the output system that LEDBlinky offers is a way to get other controllers hooked up. See my previous post in this thread.  (http://forum.arcadecontrols.com/index.php/topic,73905.msg1665898.html#msg1665898).

Thanks Felsir - I totally forgot about that as an option!
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Propdept

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1501 on: January 13, 2019, 09:30:11 pm »
 :hissy:
I am still shaking my head over this led Blinky issue. I if I am wrong tell me, thought led Blinky will. Name each button that is needed for each game.  As I have mentioned before I am using the trial version.
Also when I was checking somethings today. I got a new error
Error parsing Mame.cfg. (And it shows where the Cfg file is c:Hyperspin   Ect ect). Invalid at the to of the document. Line 1 #
I am using. Word pad what comes with windows to edit my Cfg file.
What led Blinky does say,  is Primary Controls.  Eight way joystick or what ever.  Two way joystick. Ect...  but on a game like Asteriods Deluxe. It has nothing to say.  Gauntlet it says. Primary controls eight way joystick.  I didnít check for it to say. Coin one or start.  As I will not be setting them up in led Blinky.  What will be set up in led blinky is. The joysticks and the six user buttons. Nothing more..

I am attaching a screen shot of my led Blinky config and my debug zip file
« Last Edit: January 14, 2019, 11:21:34 am by Propdept »

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1502 on: January 14, 2019, 01:41:51 pm »
:hissy:
I am still shaking my head over this led Blinky issue. I if I am wrong tell me, thought led Blinky will. Name each button that is needed for each game.  As I have mentioned before I am using the trial version.
Also when I was checking somethings today. I got a new error
Error parsing Mame.cfg. (And it shows where the Cfg file is c:Hyperspin   Ect ect). Invalid at the to of the document. Line 1 #
I am using. Word pad what comes with windows to edit my Cfg file.
What led Blinky does say,  is Primary Controls.  Eight way joystick or what ever.  Two way joystick. Ect...  but on a game like Asteriods Deluxe. It has nothing to say.  Gauntlet it says. Primary controls eight way joystick.  I didnít check for it to say. Coin one or start.  As I will not be setting them up in led Blinky.  What will be set up in led blinky is. The joysticks and the six user buttons. Nothing more..

I am attaching a screen shot of my led Blinky config and my debug zip file

Got your email - we'll pick this up offline.
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MydknyteStyrm

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1503 on: January 17, 2019, 07:37:08 pm »
Hi Arzoo,

I was wondering if you might be able to implement a mass copy/paste option for the Roms. Since I have multiple lists that have the same games spanning those lists (Classics, Namco, etc) I would like to be able to copy multiple roms at once from one emulatorís settings to another. Thanks for such a great program and your continued support of it!


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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1504 on: January 17, 2019, 09:00:57 pm »
Hi Arzoo,

I was wondering if you might be able to implement a mass copy/paste option for the Roms. Since I have multiple lists that have the same games spanning those lists (Classics, Namco, etc) I would like to be able to copy multiple roms at once from one emulatorís settings to another. Thanks for such a great program and your continued support of it!


Sent from my iPhone using Tapatalk Pro

I'll add this to my feature requests list. Thanks!
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digable

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Is there a simple way to override the colors for mame games based on the button mapping? something like MAME-->mk2--> P1B1 --> P1_BUTTON1 --> Red.  I have an issue after a remap 5-6 button fighting games where the high punch (mk2) / lightest punch (sf2ce) button (BUTTON4) doesn't light up at all with the rest of them working.  the button does light up on SNK games that are mapped.  I have a 6 button controller layout.  I can send whatever info you need, if you can help me out.  Thanks in advance.

  
 

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