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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 196923 times)

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arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1440 on: May 14, 2018, 11:31:48 pm »
I would like to have a button (which launches the fe which happens to be gameex) to only be lit when the fe is not running..... how do you do this, if possible?

Using the Controls Editor, you'll need to configure an "Always Active" button on the Common Controls tab for each of your emulators <default> controls. There are a selection of "UI" controls and you can really use any but UI_CANCEL or UI_END makes the most sense. This support link should help: https://ledblinky.net/Support.htm#LightMAMEUI
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8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1441 on: May 15, 2018, 09:20:07 am »
my apology but am not sure you understand what i'm asking...  i want a single button to NOT be lit while my front end is running OR a mame game is running,... only want it lit while not in the front end and not playing a game.  If i chose to do as you've indicated selected "aLWAYS active" in all emulators... that would imply turning it ON NOT OFF,.... yes?

I've read you documentation many times but that's not to say i'm interpreting something incorrectly.  Thanks.

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1442 on: May 15, 2018, 09:54:10 am »
my apology but am not sure you understand what i'm asking...  i want a single button to NOT be lit while my front end is running OR a mame game is running,... only want it lit while not in the front end and not playing a game.  If i chose to do as you've indicated selected "aLWAYS active" in all emulators... that would imply turning it ON NOT OFF,.... yes?

I've read you documentation many times but that's not to say i'm interpreting something incorrectly.  Thanks.

Sorry for the misunderstanding. That's correct, Always Active would imply turning the button On, although you could set the color/intensity value to zero (0) and that would keep it off.

I'm assuming you want the button turned on when Windows first starts? If that's the case you could create a script or batch file that runs LEDBlinky with the Set Port(s) command to turn on your button. Or you could create a single frame animation (using the Animation Editor) with just that button turned on and then have the script or batch file start LEDBlinky with your custom animation. Then you would have Windows run your script on startup. If you also want that button to light up after exiting your FE, the FE would need to have a feature that lets you run a script on exit. Hope this helps.
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MartyKong

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1443 on: May 15, 2018, 01:03:26 pm »
Hi, I actually have a similar question. I use Rocket launcher under (other FE's) which works great. I would like to have all my buttons lit when LedBlinky starts with PC. Then games light up with rocketlauncher sending commands. Is this done using Control Editor or Animation editor?

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1444 on: May 15, 2018, 01:07:03 pm »
Hi, I actually have a similar question. I use Rocket launcher under (other FE's) which works great. I would like to have all my buttons lit when LedBlinky starts with PC. Then games light up with rocketlauncher sending commands. Is this done using Control Editor or Animation editor?

Hi, same answer as above; you'll need to create a script or batch file that launches LEDBlinky on windows startup. You can have LEDBlinky turn on specific ports or you can run a custom animation. Unless you're starting RL on Windows startup, in which case you can just use the FE Start animation.
« Last Edit: May 15, 2018, 01:10:12 pm by arzoo »
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Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1445 on: May 17, 2018, 07:23:15 pm »
I would like to have a button (which launches the fe which happens to be gameex) to only be lit when the fe is not running..... how do you do this, if possible?

I'm curious as to how you have a button on your control panel set up in windows to launch your front end???

8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1446 on: May 17, 2018, 10:45:34 pm »
autohotkey script which runs constantly looking for the keystroke

Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1447 on: May 18, 2018, 07:03:51 am »
autohotkey script which runs constantly looking for the keystroke

Would you mind sharing it? Does it terminate the app after the program is launched?

8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1448 on: May 18, 2018, 09:16:51 am »
brief explanation = Key "6" launches the fe and will wait 9 seconds to allow enough time to pass for it to come up, script runs 24/7 and takes up very little resources, not noticeable on any decent rig.

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

SetTitleMatchMode, 3
START:
KeyWait, 6, D
Process, Exist, gameex.exe
if ErrorLevel
   {
   Goto, START
   }
Run, C:\ARCADE\GameEx\GameEx.exe

Sleep, 9000
Goto, START
« Last Edit: May 18, 2018, 09:19:48 am by 8trek »

Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1449 on: May 19, 2018, 06:49:33 am »
brief explanation = Key "6" launches the fe and will wait 9 seconds to allow enough time to pass for it to come up, script runs 24/7 and takes up very little resources, not noticeable on any decent rig.

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

SetTitleMatchMode, 3
START:
KeyWait, 6, D
Process, Exist, gameex.exe
if ErrorLevel
   {
   Goto, START
   }
Run, C:\ARCADE\GameEx\GameEx.exe

Sleep, 9000
Goto, START

Thank you.
I'll have to get back to this later when I have a little more time. I have a feeling I'm going to have a few questions.

Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1450 on: May 19, 2018, 06:52:43 am »
I have the 4/8way servo sticks on my P1P2 joysticks.
They seem to default to 4 way.
The only emulator I'd ever need these to change in would be MAME. All my other emulators will be strictly 8 way.
And also a good bit of the MAME games.
Is there anyway to make them default to 8 way so they aren't moving practically every time I launch and close a game?

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1451 on: May 19, 2018, 10:02:10 am »
I have the 4/8way servo sticks on my P1P2 joysticks.
They seem to default to 4 way.
The only emulator I'd ever need these to change in would be MAME. All my other emulators will be strictly 8 way.
And also a good bit of the MAME games.
Is there anyway to make them default to 8 way so they aren't moving practically every time I launch and close a game?

Here's how: Using the Controls Editor, click the "FE" button (in the middle) and then click the "New" button (on the lower right panel). From the New Control window, select CONTROL_JOY8WAY from the drop-down and check the "Primary Control" option. Click "OK" and then Save. That should do it.
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8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1452 on: May 25, 2018, 04:42:46 pm »
my apology but am not sure you understand what i'm asking...  i want a single button to NOT be lit while my front end is running OR a mame game is running,... only want it lit while not in the front end and not playing a game.  If i chose to do as you've indicated selected "aLWAYS active" in all emulators... that would imply turning it ON NOT OFF,.... yes?

I've read you documentation many times but that's not to say i'm interpreting something incorrectly.  Thanks.

Sorry for the misunderstanding. That's correct, Always Active would imply turning the button On, although you could set the color/intensity value to zero (0) and that would keep it off.

I'm assuming you want the button turned on when Windows first starts? If that's the case you could create a script or batch file that runs LEDBlinky with the Set Port(s) command to turn on your button. Or you could create a single frame animation (using the Animation Editor) with just that button turned on and then have the script or batch file start LEDBlinky with your custom animation. Then you would have Windows run your script on startup. If you also want that button to light up after exiting your FE, the FE would need to have a feature that lets you run a script on exit. Hope this helps.

so i've created a simple bat file that says LEDBlinky.exe 14, 88,48.  if nothing is running and i launch this not only does port 88 light up but so does all buttons used for the FE.  keep in mind the FE isn't running...  just trying to create a simple batch file to run when the front end isn't running so only port 88 is lit.  Please advise.  thanks.

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1453 on: May 29, 2018, 09:53:37 am »
so i've created a simple bat file that says LEDBlinky.exe 14, 88,48.  if nothing is running and i launch this not only does port 88 light up but so does all buttons used for the FE.  keep in mind the FE isn't running...  just trying to create a simple batch file to run when the front end isn't running so only port 88 is lit.  Please advise.  thanks.

If you're only controlling LEDBlinky manually (via batch file) or don't want to use any of the FE options, then you can set the FE to "Other" (from the config app). But if you also want to use the FE options then you'll need to create a single frame animation with just the one button turned on and run that manually from the batch file. I'll also look into a future update to allow the manual port commands to work without also lighting the FE buttons.
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8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1454 on: May 29, 2018, 12:00:34 pm »
If you're only controlling LEDBlinky manually (via batch file) or don't want to use any of the FE options, then you can set the FE to "Other" (from the config app). But if you also want to use the FE options then you'll need to create a single frame animation with just the one button turned on and run that manually from the batch file. I'll also look into a future update to allow the manual port commands to work without also lighting the FE buttons.
[/quote]

okay.... sorry but next question then.... how do you create a single frame animation that never stops?  from what I've seen you can only set an animation to run for a certain amount of time but indefinitely.

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1455 on: May 29, 2018, 01:09:54 pm »
okay.... sorry but next question then.... how do you create a single frame animation that never stops?  from what I've seen you can only set an animation to run for a certain amount of time but indefinitely.

Actually it's the other way around - animations run in a continuous loop by default. You have to specify the SingleLoop (S) option to only run one time. So if you create a single frame with one or more ports turned on, when you run the animation those ports will just stay on until you stop the animation.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1456 on: May 31, 2018, 05:42:10 am »
Hi, I almost have blinky setup how I want. I am running a simple setup 2players 4 buttons each servosticks and rgb leds with the ultimate ipac. I am using HyperV (vertical hyperspin), stripped down to just around 80 games. As expected not all the games are in the colors ini folder and I have read somewhere that its possible to add any other game easily into this folder.. I have already edited the colors  for the games contained in this folder to how I want them for my games  but after trying to add a new game it does not seem to work. Example file is 'ssmissin' I have added the game like this:-
[ssmissin]
p1_COIN=Blue
p1_START=Blue
p1_BUTTON1=Red
p1_BUTTON2=Yellow
p1_JOYSTICK=White
p2_COIN=Green
p2_START=Green
p2_BUTTON1=Blue
p2_BUTTON2=Cyan
p2_JOYSTICK=YELLOW

Am I missing something? or is this just not possible. Thanks. I have about 40 games I need to configure.

8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1457 on: June 04, 2018, 10:51:15 pm »
i've managed to create the single frame animation and have to run upon login.  In Gameex i've setup the "on launch" startup option to stop the animation however it appears to stop all ledblinky function and thereby is counter intuitive.  likewise have gameex "on exit" to launch the animation..... can you by chance tell me what i'm doing wrong here?  thanks again.

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1458 on: June 05, 2018, 08:19:47 am »
Hi, I almost have blinky setup how I want. I am running a simple setup 2players 4 buttons each servosticks and rgb leds with the ultimate ipac. I am using HyperV (vertical hyperspin), stripped down to just around 80 games. As expected not all the games are in the colors ini folder and I have read somewhere that its possible to add any other game easily into this folder.. I have already edited the colors  for the games contained in this folder to how I want them for my games  but after trying to add a new game it does not seem to work. Example file is 'ssmissin' I have added the game like this:-
[ssmissin]
p1_COIN=Blue
p1_START=Blue
p1_BUTTON1=Red
p1_BUTTON2=Yellow
p1_JOYSTICK=White
p2_COIN=Green
p2_START=Green
p2_BUTTON1=Blue
p2_BUTTON2=Cyan
p2_JOYSTICK=YELLOW

Am I missing something? or is this just not possible. Thanks. I have about 40 games I need to configure.

That looks correct. Try using the troubleshooting app and if that doesn't identify the problem, email me the debug.zip file and I'll take a look.
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arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1459 on: June 05, 2018, 08:23:26 am »
i've managed to create the single frame animation and have to run upon login.  In Gameex i've setup the "on launch" startup option to stop the animation however it appears to stop all ledblinky function and thereby is counter intuitive.  likewise have gameex "on exit" to launch the animation..... can you by chance tell me what i'm doing wrong here?  thanks again.

Turn on the Debug option (Misc Options tab), run through your startup scenario, then email me back the debug.zip file and I'll try to help.
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8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1460 on: June 05, 2018, 10:26:03 pm »
here ya go, thanks.
« Last Edit: June 06, 2018, 10:11:29 am by 8trek »

tvsian

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1461 on: June 20, 2018, 05:36:04 pm »
I'm still working on my cabinet, but I've noticed one oddity that I can't pin down. I'm using LEDBlinky with an I-Pac Ultimate I/O and Ultimarc RGB buttons and sticks, LaunchBox/BigBox as the frontend with Rocketlauncher in the middle. One button seems to be a little wonky though, and only under certain circumstances.

P1B1 is my "select game" button in BigBox, and I have it set to light up blue to match the cabinet. For 4-button arcade games, I have it set to P1B2 as it's more comfortable with my button layout. For some weird reason, Neo Geo games are sometimes lighting it up as kind of an off-white instead of yellow (it seems brighter than the "black" of the joystick and not as bright as full on white). It doesn't appear to depend on the individual game, I've tried a few Neo Geo games and have seen the same thing. If I reboot and go straight from BigBox (loads on startup) to a game it will most likely work normally. But going in and out of games, exiting the frontend and going back in, etc. seem to make it more likely to come up wrong. It does return to the correct blue when I exit MAME and drop back to BigBox.

Since I'm still in the configuration stage, I haven't done a lot of game play on it yet, so I haven't noticed it anywhere else. It does kind of stand out there though. The only edit I've made to colors.ini was to universally set the coin lights to red - I'm using the fake coin return buttons and it just doesn't look right to me in other colors.

Playing around with the LED settings and animation editor, I can't get the button to display the wrong color under any other circumstances, it specifically seems to be a random thing when playing certain games.

Any pointers on where to start looking for a solution?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1462 on: July 11, 2018, 10:45:20 am »
Hi,

I've already followed you great video's and managed to set up my arcade cabinet with Hyperspin and LEDBlinky. Looks great and love the LEDBlinky software.

I have now set up a vertical cabinet with the PinballX front end. I have been struggling to get the LED's to light at all after launching frontend (PinballX) or in the Visual pinball emulator.

I have managed to get the LED's to work from the LEDBlinkyConfig.exe when selecting a game and test.

I've gathered all my log files and was hoping you may be able to help ?

Thanks Stuart

  
 

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