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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 193248 times)

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arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1440 on: May 14, 2018, 11:31:48 pm »
I would like to have a button (which launches the fe which happens to be gameex) to only be lit when the fe is not running..... how do you do this, if possible?

Using the Controls Editor, you'll need to configure an "Always Active" button on the Common Controls tab for each of your emulators <default> controls. There are a selection of "UI" controls and you can really use any but UI_CANCEL or UI_END makes the most sense. This support link should help: https://ledblinky.net/Support.htm#LightMAMEUI
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8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1441 on: May 15, 2018, 09:20:07 am »
my apology but am not sure you understand what i'm asking...  i want a single button to NOT be lit while my front end is running OR a mame game is running,... only want it lit while not in the front end and not playing a game.  If i chose to do as you've indicated selected "aLWAYS active" in all emulators... that would imply turning it ON NOT OFF,.... yes?

I've read you documentation many times but that's not to say i'm interpreting something incorrectly.  Thanks.

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1442 on: May 15, 2018, 09:54:10 am »
my apology but am not sure you understand what i'm asking...  i want a single button to NOT be lit while my front end is running OR a mame game is running,... only want it lit while not in the front end and not playing a game.  If i chose to do as you've indicated selected "aLWAYS active" in all emulators... that would imply turning it ON NOT OFF,.... yes?

I've read you documentation many times but that's not to say i'm interpreting something incorrectly.  Thanks.

Sorry for the misunderstanding. That's correct, Always Active would imply turning the button On, although you could set the color/intensity value to zero (0) and that would keep it off.

I'm assuming you want the button turned on when Windows first starts? If that's the case you could create a script or batch file that runs LEDBlinky with the Set Port(s) command to turn on your button. Or you could create a single frame animation (using the Animation Editor) with just that button turned on and then have the script or batch file start LEDBlinky with your custom animation. Then you would have Windows run your script on startup. If you also want that button to light up after exiting your FE, the FE would need to have a feature that lets you run a script on exit. Hope this helps.
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MartyKong

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1443 on: May 15, 2018, 01:03:26 pm »
Hi, I actually have a similar question. I use Rocket launcher under (other FE's) which works great. I would like to have all my buttons lit when LedBlinky starts with PC. Then games light up with rocketlauncher sending commands. Is this done using Control Editor or Animation editor?

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1444 on: May 15, 2018, 01:07:03 pm »
Hi, I actually have a similar question. I use Rocket launcher under (other FE's) which works great. I would like to have all my buttons lit when LedBlinky starts with PC. Then games light up with rocketlauncher sending commands. Is this done using Control Editor or Animation editor?

Hi, same answer as above; you'll need to create a script or batch file that launches LEDBlinky on windows startup. You can have LEDBlinky turn on specific ports or you can run a custom animation. Unless you're starting RL on Windows startup, in which case you can just use the FE Start animation.
« Last Edit: May 15, 2018, 01:10:12 pm by arzoo »
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Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1445 on: May 17, 2018, 07:23:15 pm »
I would like to have a button (which launches the fe which happens to be gameex) to only be lit when the fe is not running..... how do you do this, if possible?

I'm curious as to how you have a button on your control panel set up in windows to launch your front end???

8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1446 on: May 17, 2018, 10:45:34 pm »
autohotkey script which runs constantly looking for the keystroke

Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1447 on: May 18, 2018, 07:03:51 am »
autohotkey script which runs constantly looking for the keystroke

Would you mind sharing it? Does it terminate the app after the program is launched?

8trek

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1448 on: May 18, 2018, 09:16:51 am »
brief explanation = Key "6" launches the fe and will wait 9 seconds to allow enough time to pass for it to come up, script runs 24/7 and takes up very little resources, not noticeable on any decent rig.

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

SetTitleMatchMode, 3
START:
KeyWait, 6, D
Process, Exist, gameex.exe
if ErrorLevel
   {
   Goto, START
   }
Run, C:\ARCADE\GameEx\GameEx.exe

Sleep, 9000
Goto, START
« Last Edit: May 18, 2018, 09:19:48 am by 8trek »

Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1449 on: May 19, 2018, 06:49:33 am »
brief explanation = Key "6" launches the fe and will wait 9 seconds to allow enough time to pass for it to come up, script runs 24/7 and takes up very little resources, not noticeable on any decent rig.

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

SetTitleMatchMode, 3
START:
KeyWait, 6, D
Process, Exist, gameex.exe
if ErrorLevel
   {
   Goto, START
   }
Run, C:\ARCADE\GameEx\GameEx.exe

Sleep, 9000
Goto, START

Thank you.
I'll have to get back to this later when I have a little more time. I have a feeling I'm going to have a few questions.

Hutt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1450 on: May 19, 2018, 06:52:43 am »
I have the 4/8way servo sticks on my P1P2 joysticks.
They seem to default to 4 way.
The only emulator I'd ever need these to change in would be MAME. All my other emulators will be strictly 8 way.
And also a good bit of the MAME games.
Is there anyway to make them default to 8 way so they aren't moving practically every time I launch and close a game?

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1451 on: May 19, 2018, 10:02:10 am »
I have the 4/8way servo sticks on my P1P2 joysticks.
They seem to default to 4 way.
The only emulator I'd ever need these to change in would be MAME. All my other emulators will be strictly 8 way.
And also a good bit of the MAME games.
Is there anyway to make them default to 8 way so they aren't moving practically every time I launch and close a game?

Here's how: Using the Controls Editor, click the "FE" button (in the middle) and then click the "New" button (on the lower right panel). From the New Control window, select CONTROL_JOY8WAY from the drop-down and check the "Primary Control" option. Click "OK" and then Save. That should do it.
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