I'm having trouble launching /running Let"s Go Island 3D. 1st Issue is no matter how i edit the app.ini in LGI3D folder, my tv says "Resolution Mismatch: Change Device's Resolution" when I run the game. I have a 720HDReady tv set to a resolution of 1360x768.
2nd issue Does anyone know the proper ahk script to run that specific game? as it is now I have a script to launch DemulShooter and No mousey, but I have to manually start TeknoParrot. Here is my Script
I can't say anything about the display issue as I'm playing on a 1080p TV and the game is running natively without any issue with default settings. Maybe you should try DxWnd ?
As for the script :
#SingleInstance force
;TEST MODE :
;Run, "D:\RingWide\TeknoParrot_1.53_Hotfix\TeknoParrotUi.exe" --profile=LGI3D.xml --test, D:\RingWide\TeknoParrot_1.53_Hotfix\
Run, "D:\RingWide\TeknoParrot_1.53_Hotfix\TeknoParrotUi.exe" --profile=LGI3D.xml, D:\RingWide\TeknoParrot_1.53_Hotfix\
;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -target=ringwide -rom=lgi3d -parrotloader, C:\Program Files (x86)\DemulShooter
;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\
No, something is still wrong. Here is my model2 config. Btw, should xinput be on?
No, let it as it was originally (XInput=0)
As soon as I enable rawinput and launch model2 I cannot use my real mouse anywhere outside the game window.
Yes, that's how the emulator is designed...it's capturing mouse I can't do anything about that.
Just ALT+TAB between windows to get your mouse back on other running programs
Wiimotes don't move the aim at all. I even tried this with the 360 controller and the same result. While writing this post I thought of a way to test if demulshooter is doing anything at all. disable xinput don't map any controls in Model2 and see if I can shoot by pressing the button. If so then my controller is using the left mouse click.
I have no Wiimotes but for debug purpose I'm using some DualShocks gamepad with the same driver (virtual X360 gamepad) and you don't have to configure anything in Model2 for controls to be able to play with demulshooter
Start from a fresh Model2 install and just change what's written in the guide (and RawDevP1 & RawDevP2 I have to update the guide). This will be a good starting base
I wish the there was a way to test demulshooter outside a game.
There is, but only for rawinput devices
Xinput virtual devices can already be tested with Windows in controllers settings
For anything else related to DemulShooter, just run the command and add
"-v"option at the end, to create the debug.txt and share it here, it may have usefull information