The NEW Build Your Own Arcade Controls

Main => Lightguns => Topic started by: argonlefou on February 24, 2016, 08:17:40 am

Title: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 24, 2016, 08:17:40 am
Based on the idea of the excellent TroubleShooter 2 from Howard_Casto, I made my own to use dual gun on Demul and so making it possible to play excellent 2P games like House of the Dead 2, Maze of the kings, etc...

It requires .Net framework 2.0, and Win XP minimum
Latest version : 8.5.7

Source code available here : https://github.com/argonlefou/DemulShooter (https://github.com/argonlefou/DemulShooter)
User guide : https://github.com/argonlefou/DemulShooter/wiki (https://github.com/argonlefou/DemulShooter/wiki)


** Aliens: Extermination **
- No Crosshair Patch: Mirror 1 [mega.nz] (https://mega.nz/#!YUYSxQ5Y!f3SmaXnM6-FCIVY-dfs6fxC0Vukt9rBzQF3-G7_R9w4)
Just overwrite existing file in the "DATA" subfolder of the Aliens game (inside the VM)

** Blue Estate [PC] - No Crosshair patch **
According to the version of your game, you have to download one of those following file.
Check md5 sum of your BEgame.upk file (in COOKEDPCCONSOLE subfolder of game install dir)
md5 = E5E816B2F3BC3F1095B16A7E3850FD68 (DVD version ?):
Mirror1 [mega.nz] (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)
Mirror2 [dl.free.fr] (http://dl.free.fr/qw8RzLJnH)

md5 = FE76FB4294DFB2617D724CE7DD94BE70 (Steam updated version ?):
Mirror1 [mega.nz] (https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A)

Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir


** Fright Fear Land / Haunted Museum 2 - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!lJImwILL!raAPcZkN_ORCp6oVEO2j1ltd4wSSXPl_4pBsCZw7eHc)
Use this patcher to patch your exe and remove crosshairs
Or use it simply to know which version of the game you have

** Gaia Attack 4 - No Crosshair Patch **
Mirror 1 [mega.nz] (https://mega.nz/#!pRYkCQ7C!tmURv-keNQ8ksqchWnVeSdcoGtf-torT3pWfbNcsY4c)
Just overwrite existing files in "/data" subfolder

** Gundam : Spirit of Zeon - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Just overwrite existing files in "/data/images/" subfolder

** House of the Dead II [PC] - No Crosshair patch ** (Thanks to MrLightGun (http://forum.arcadecontrols.com/index.php?action=profile;u=93586))
Mirror1 [mega.nz] (https://mega.nz/#!8JwhDSiA!S2XUSYwVGeuAUE8blw0YoeuWDsn9Tu3WRVbVJW-kjvA)       
Just overwrite the file on the "tex" subfolder

** House of the Dead 3 [PC] - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!AMhilKza!795qnDee3YAP6gt-ZE8iGp6IxTgT90E0ez0bbjrmROM)       
Mirror2 [dl.free.fr] (http://dl.free.fr/hqrVtGHb7)
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

** House of the Dead Overkill [PC] - No Crosshair patch **
 Mirror 1 [mega.nz] (https://mega.nz/#!dZx0EBra!bYz1EVXQ2gPqXoaYLG-NEfwJw21kiu5G4e1NspgLxio)
Just overwrite files in the game folder

** Let's Go Island : Lost in the Island of Tropics - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!0IZFBYLC!wEZjB0JHHLlrevxndr6i6rKNuRIO0YACkrS7r4WCt9w)
Just overwrite existing file in "/data/acroarts/2D/" subfolder

** Let's Go Island 3D - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!BJwjSQDT!5k7ArK2VnVyeq94Dp6VonR7Al_SoWijnjc1jzogaKZg)
Just overwrite existing file in "/data/acroarts/2D/" subfolder

** Music Gun Gun! 2 - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!McRBGIbZ!0P_ucE9VyJ_cfVBmIXMDvXRO_TBq41t8e8i4G8dC7EI)
Just overwrite existing file in "/pack/" subfolder

** Operation G.H.O.S.T - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!MBJ1VbxS!dbWXXRVoy_rIvQtOdXJyH5Y_abv9qce7cBeK_0NORLM)
Unzip in the \root\img\UI\UI_hud_common subdirectory of the game (make backup first !)
I've not remove the "single shot" dot as it is used in sniper mission, but the textures are in a sinple .png file so feel free to change as you wish ;)

** Operation G.H.O.S.T - Red Blood patch **
Miror 1 [mega.nz] (https://mega.nz/#!YNoGAACI!M7YXs4XXxeMossYaMjPa4uMUse59-Qp_nyUZfLf00bU)
Just overwrite the 3 .dds files in the "\root\Effect\hit_effect\" subfolder of the game

** Sega Dream Riders - No Crosshair patch **
Mirror 1 [mega.nz] (https://mega.nz/#!5UImGZzK!ZvUbyfXLGcZdPLLWxuuJ5zYHvBVX5MbGC9Li17noogk)
Just overwrite "\data" folder in game directory

** Sega Golden Guns - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!4QZEQbbJ!z0MsK67BnFBVk8KRXGNGD7rsM_9ohMtucRrU2svrKd4)
Overwrite file in /fs/bank/ sub directory

** Transformers : Human Alliance - No Crosshair patch **
Mirror1 [mega.nz] (https://mega.nz/#!tRwm1KDA!YBZAziweZH2QbNHZxPcLsBc4n-FXfZEyY1VmgpdJmsw)
Overwrite files in /fs/bank/ sub directory

** Virtua Cop 3 - No Crosshair patch (for Cxbx-reloaded emulator)**
Mirror1 [mega.nz] (https://mega.nz/#!tAInkCLK!EzynXqhca92PmEfSXxtEq0pey28p2H1hAiuE5ZZqgx4)
Overwrite file in /media/ sub directory
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 24, 2016, 12:48:23 pm
It's always bad when you read these things on your phone on your way to work, and cant even try it out for a while. I look forward to trying this out, though.
Does this add "escape to close Demul" functionality like TS2 does, or do I still need to use the closemul program too? Will closemul and this program cause any conflicts with each other?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 24, 2016, 02:48:07 pm
I'm not using closemul (on my cab I close Demul by pressing 2 buttons, thanks to a simple autohotkey script which send ALT+F4), but there should not be any interference. I'm just blocking in-game mouse input (movevement/click) read by the padDemul pluggin so that I can inject P1 and P2 values myself
Everything else (coin, start, service, test buttons etc...) is left untouched
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 25, 2016, 02:56:38 am
Tried it on my cabinet, and it works beautifully. Tried it with HOTD2 and Confidential Mission.
I'll see if the USB device assignment continue to hold up over the next couple days as I plug in mice and trackballs, and turn on and off the system. It sounds promising though. Maybe this method can be used in a future version of TroubleShooter 2?

Oh, and Closemul worked perfectly with it. Now that I'm not on my cell phone, I see that DemulShooter is executed first, THEN run "closemul.exe demul.exe -run=naomi -rom=hotd2."

Some notes to help others out.
The mouse cursor flickers between the points that the  guns are pointed at. I hide the cursor using nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0). Works great.
Just like some games in MAME, you should calibrate the guns "in-game" (using the test button menu).
The instructions say DemulShooter.exe, but the file is actually DemulShooter_1.0.exe. A simple fix, just rename the executable. (I know this sounds obvious, but someone's going to be in a hurry, not realize this, and get frustrated.)

You and Howard_Castro both deserve a round of applause. You both gave us dual gun usage in a lot of games on the Sega systems (Model 2 and Naomi.) I wouldn't be surprised to see an arcade project here that only plays gun games in the near future.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 25, 2016, 05:08:38 am
Some notes to help others out.
The mouse cursor flickers between the points that the  guns are pointed at. I hide the cursor using nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0). Works great.
Just like some games in MAME, you should calibrate the guns "in-game" (using the test button menu).
Yes, because windows cannot handle more than one cursor so it makes it flicker between the two "real position" in game. Demul hides the cursor when going manually in fullscreen with ALT+ENTER, but unfortunately if you check "start in fullscreen" it does not hide the cursor automatically.
Nomousy is exactly what is needed in that case :)
As a sidenote, this cursor was usefull : On my cab I ran demul in fullscreen and used the cursor to calibrate (TEST/SERVICE menu for each rom) precisely my aimtraks one after the other. If you point only one gun at once the cursor will correspond perfectly with the gun aiming position  :)

The instructions say DemulShooter.exe, but the file is actually DemulShooter_1.0.exe. A simple fix, just rename the executable. (I know this sounds obvious, but someone's going to be in a hurry, not realize this, and get frustrated.)
Ooops my bad  :-\ I'll change that in the next release. I'm halfway to make it work with older version of Demul for people stuck with WinXp and Directx10

I wouldn't be surprised to see an arcade project here that only plays gun games in the near future.
That's my current project :)
So far I have 2P working perfectly on :
 - Model2 and some PC games (house of dead 3 mostly !) thanks to Howard. If someone is interrested I found how to hack HoD3 to totally remove ingame crosshair ! ;D
 - Model 3 with supermodel (Jurrasic Park : The Lost World)
 - Naomi with Demul + DemulShooter
 - PS2 (EPSX2 + nuvee plugin) for some good games (Time Crisis 2 & 3 mostly, Crisis Zone and some others too)
 - MAME

And for now only 1P working on :
 - Dolphin (House of the dead overkill, ghost squad)
 - Blue Estate on PC (fun game, there also I removed crosshair with a little hack)
 - Typing of the dead overkill on PC (there's House of the dead overkill inside but I still can't remove the crosshair)
 - Silent Hill : The Arcade (PC unofficial port)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on February 25, 2016, 10:22:34 am
Wow, this is exciting!

I'm definitely going to have to check this out when I change to windows 7...for what it's worth I'm using demul 0.56 on windows xp though I think I could investigate 0.57 again, I was just having some performance issues with it. I'm pretty sure that after that they moved past directx9 video plugins (thus windows xp wouldn't work) though I could be wrong.

This is particularly exciting as I'm close to finalizing my circuit to improve pc functionality for the ps2 guncon2's, to produce two different button clicks off of a trigger - one instantaneous to start a software 'flash', another that is delayed a few ms to hopefully do a raw mouseclick while the flash occurs. This would allow cheap guncon2's to be used in a raw input mode with most lightgun situations under Windows 7 (including troubleshooter2 and hopefully, demulshooter!) using the topgun driver. I prototyped the idea purely through generating software/directinput clicks but that alternate method would not really work for software that needs rawinput for two players such as this. I'll put your software on the list of tests to run with my new circuit!

Here's a fun one you should try with lightguns - quake 2 gunfrenzy, also known as q2gunfrenzy. It's an arcade lightgun mod for quake 2 and it's very fun for quake fans. It basically turns some levels into an on-rails experience, panning the view to point you towards nearby enemies.

http://frenzy.gl.tter.org/ (http://frenzy.gl.tter.org/)

I couldn't get 2 players working with 2 usb guncons...it seems it was made specifically for actlab guns and if it doesn't detect two of them somehow, it locks it to 1 usb gun mode. Still cool!

Hotd3 without a crosshair is pretty intriguing too...seriously stuff like this makes me want to work harder on my ideas to share :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 25, 2016, 12:36:09 pm
If someone is interrested I found how to hack HoD3 to totally remove ingame crosshair ! ;D

I haven't tried Hotd3 yet, but I think I'd like to. The original trilogy, all in one machine. So this hack sounds like something I'd be interested in.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 26, 2016, 03:49:38 am
@burn_654 : indeed exciting project you have here !
And thanks for the quake mod, I didn't know about it !I'll test it on next week

As for HotD3, here's the modified file (if someone knows a better file hosting site...): Link at bottom of 1st Message of the thread
Just overwrite the SPR.AFS original file which is located on the "fs" folder inside game install folder (for me it's C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD3_EU\fs\SPR.AFS)

Same thing for Blue Estate :  Link at bottom of 1st Message of the thread
Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: romshark on February 26, 2016, 11:43:24 pm
Never heard of Blue Estate, but it's only $12.99 on Steam. I might check it out.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on February 29, 2016, 08:48:55 am
Small update : DemulShooter now supports Demul 0.57 & Demul 0.58 (0.581, 0.582 too).
That way, winXp users can use it too (as Demul 0.57 is based on directX 10)
I'm sorry about Demul 0.56 (DirectX 9.0), but this very old version needs a whole new system to hack into...so I'm not going too add it for now

Upack and overwrite previous files
Usage is slighlty modified, so :
DemulShooter.exe -demul=[version] -system=[system]

Supported [version] :

057    :    Demul 0.57
058    :    Demul 0.58, 0.581, 0.582
07a    :    Demul 0.7a 181215, 201215, 221215

Supported System :
naomi     : naomi & naomi GD roms

Example :
DemulShooter.exe -demul=07a -system=naomi
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on March 02, 2016, 09:43:34 am
Awesome! I'll give it a try with some guncons later today. Though I'll have to test it without proper screenflash - but I can just boost the gamma way up to prove the concept and check that they're talking. My own test/circuit for the guncons has hit a bit of a snag - basically waiting on another cheap set of guns to hack up.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on March 02, 2016, 01:52:27 pm
I can report that it picks up and *tracks* the guncons fine using the topgun driver! Again the full useful solution for those guns is a bit more tricky yet (and a separate issue as I've mentioned) but for now shooting at bright spots works, 2 separate guns works...awesome! This means it should work just fine for Topgun users as well as aimtrak.

FWIW I was testing with demul 0.57 on Windows XP. Unfortunately House of the Dead 2 is pretty messed-up looking there but them's the breaks for using an old version, I'm working on an eventual os-upgrade for my system anyway once I can get my guns fully working.

Great work! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 03, 2016, 04:07:09 am
That's great news :-)  I had no Xp computer to test so I'm glad it works fine !

Next thing I'll look into when I have time is support for atomiswave roms. This will add 3 railshooting gun to the list
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 04, 2016, 05:58:51 pm
Could you upload the Blue Estate no crosshair patch again? The link seems to have gone down.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 04, 2016, 08:12:44 pm
Done ! Updated links at the bottom of 1st message of the thread...Sorry for the inconvenience :(
I'm using another hosting service for now, this one should stay at least 30 days. Until I find something better to share these
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 04, 2016, 11:54:53 pm
Done ! Updated links at the bottom of 1st message of the thread...Sorry for the inconvenience :(
I'm using another hosting service for now, this one should stay at least 30 days. Until I find something better to share these

Thank you! Great work on all this.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 12, 2016, 08:37:10 pm
Thanks for this software, I cant wait to try it out!
Question though, by chance does your DemulShooter fix the old bug of the lightgun minimizing the window when shot in the upper left corner?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 13, 2016, 10:58:50 am
I didn't even know about this issue for Demul, I knew for Model2Emulator but not for this one !

My program is minimalist and just hack into PadDemul.dll memory for P1 & P2 axis and buttons, so it does not correct this issue unfortunately :(
I indeed tested with DemulShooter and my Aimtraks and this is still happenning. I never ran into this bug until today, as I'm currently playing on a 16/9 display (with black borders on left and righ) so I never had to shoot precisely on that small upper left area :(
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 13, 2016, 11:00:37 am
I've had it happen playing Confidential Mission since sometimes the enemies show up in the top left corner. Or if someone gets trigger happy in HOTD it can happen. As far as I know it's been going on since Demul 56


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on March 13, 2016, 12:11:56 pm
Hmm...maybe there's a way we could use a 'windowed' fullscreen hack? Does this still occur in windowed mode?

Otherwise...maybe just have a looping check for what equates to 0,0 in the mouse coords and either ignore or add +1 pixel before sending that to the input dll? :dunno How big of an area causes it to minimize? Not at a computer to try.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 13, 2016, 12:59:31 pm
There is no link between mouse coords in Paddemul.dll and this particular issue : coords in dll are only used for processing to the loaded game
It is not used to process mouse position/click on Demul menus, window from an OS point of view

What is causing this is (I guess) handled directly by windows, with directX and direct input. WIndows get the mouse position/events and forward these message to any application.

So the solution (if this is the case) would be pretty simple : I'll just unregister Demul from receiving any mouse event from Windows
It'll solve the issue, but at the following cost : it will not be possible to interract with Demul (well yes, with a Keyborad ! :)) . This should not be a big problem as I (personnaly) don't go into Demul menus once settings are done

I'll look into this ! This may be quick to test  :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 14, 2016, 07:07:48 am
Ok ! So I did some test, indeed blocking mouse messages from Windows to Demul GUI is resolving this issue  :)

It comes at a price though :
1) Disabling mouse goes with disabling keyboard too
-> So no more Demul GUI navigation once a game is loaded (it's when Demul starts hacking, no game loaded = no hack = full mouse/keyboard in GUI)

2) Disabling inputs make windows produce it's "Beep" sound at each click on the window (each shoot in our case)
-> DemulShooter  will modify a registry key to set the windows beep sound effet to "none". If needed, to restore it go to Control panel > sound > and restore the sound for this one (I don't know english name, something like "default beep")

Uploaded v1.4 on 1st post, and added a command line switch to use this hack whenever you want : -noresize
Tested at home with win7 x64, and even with disabled GUI all my aimtrak buttons are OK, inputs sent by autohotkey script is OK too, and even Keyboard keypress for game input (SERVICE, TEST, START, COIN) are working

Thanks for letting me know about this demul issue ! And enjoy  :)



Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 14, 2016, 07:10:19 am
This sounds awesome. If you solved it then you deserve serious accolades, as it has been a problem for a long time. I can't wait to try it out.

Question, if keyboard is disabled, will that be an issue as I use IPAC to communicate my arcade cabinet buttons to the computer. It acts as a keyboard.


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 14, 2016, 07:17:17 am
well, I wondered about IPAC, etc... too and it seems that it should work....here I tested with a keyboard for start and coin and it worked

My guess is, as PAddemul pluggin is in a different dll, inputs are not blocked for it.
I'm disabling mouse/keyboard message to demul process main window (GUI)

Overall it's still a pretty ugly hack  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 18, 2016, 07:46:33 pm
So I seem to be having trouble with my setup. I am using Demul 0.7a, and testing HOTD2

I executed DemulShooter (it resides in the same folder as the Demul installation) and chose the following for my guns P1 and P2
Code: [Select]
P1Device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2Device = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}

I then load up DemulShooter using the following command, and its running in the tray
DemulShooter.exe -demul=07a -system=naomi  -v

This is my debug.txt
Code: [Select]
7:41 PM : -------------------- Program Start ----------------------
7:41 PM : Cmdline arg 1 : -demul=07a
7:41 PM : Cmdline arg 2 : -system=naomi
7:41 PM : Cmdline arg 3 : -v
7:41 PM : File not found : D:\Arcade\Demul\Demul 7a\MemoryData\07a\naomi.cfg
7:41 PM : Waiting for naomigame to hook.....
7:41 PM : Conf read OK
7:41 PM : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:41 PM : P1 device handle = 65609
7:41 PM : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:41 PM : P2 device handle = 65613
7:42 PM : Attached to Process Demul.exe, ProcessHandle = 660
7:42 PM : Demul.exe = 0x00400000, padDemul.dll = 0x04F30000
7:42 PM : Adding CodeCave at : 0x051E0000
7:42 PM : Memory Hack complete !
7:44 PM : Demul.exe closed

The issue is the game isnt seeing two guns. On the input test it registers both players with one gun. Two cursors are seen onscreen, but they both act as player 1.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 19, 2016, 12:51:29 pm
Okay I've done some extensive testing, and here's what i have so far.

I execute DemulShooter.exe -demul=07a -system=naomi -noresize -v
I then fire up Demul via command line since I cant use the GUI
The game sees Gun 1 and Gun 2 as the same gun, and I still get the minimize when I click the far upper left corner.

The debug.txt from DemulShooter shows a not found file
Code: [Select]
12:39 PM :
12:39 PM : -------------------- Program Start ----------------------
12:39 PM : Cmdline arg 1 : -demul=07a
12:39 PM : Cmdline arg 2 : -system=naomi
12:39 PM : Cmdline arg 3 : -v
12:39 PM : File not found : D:\Arcade\Demul\Demul 7a 221215\MemoryData\07a\naomi.cfg
12:39 PM : Waiting for naomigame to hook.....
12:39 PM : Conf read OK
12:39 PM : P1 device = \\?\HID#VID_D209&PID_1603&MI_02#9&bb9ce79&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:39 PM : P1 device handle = 65609
12:39 PM : P2 device  = \\?\HID#VID_D209&PID_1604&MI_02#9&b6a1e27&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:39 PM : P2 device handle = 65613
12:40 PM : Attached to Process Demul.exe, ProcessHandle = 652
12:40 PM : Demul.exe = 0x00400000, padDemul.dll = 0x0A630000
12:40 PM : Adding CodeCave at : 0x0C590000
12:40 PM : Memory Hack complete !
12:41 PM : Demul.exe closed

When I do get a game fired up, I cant move the cursor with the gun at all. The mouse being shut off is affecting the guns as well. I use two Aimtraks along with Demul 07a 221215
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 19, 2016, 03:00:06 pm
That's all on me, I'm verry sorry I forgot to include all needed files/folder on v1.4 zip. I just zipped updated exe
I reuploaded a correct zip with all needed files, it should work know !

Sorry for the inconvenience  :-[
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 19, 2016, 06:09:31 pm
That absolutely did the trick. Dude, this should be stickied all around every forum. People have been searching for 2 player no resize gun on Demul for a LONG time. You are a steely eyed missile man.

Thanks so much!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: davidlinch on March 20, 2016, 09:37:25 am
 :applaud: Thx a lot, it works like a charm on the last Demul 22.12.2015 (Confidential Mission, Hotd2, Lupin , MOK and Death Cox tested with 2 Guns)

I've have also check if it can work with atomiswave system on ranger mission, I can move aim but trigger is not working. Maybe you will release a new version for this system ? or not  ::)

Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 20, 2016, 02:51:22 pm
I noticed something as I was trying to incorporate DemulShooter into my Hyperspin setup.

If I load a game while DemulShooter is active, say, BorderDown for example, no controllers work. Only the coin and start. I have a Ultrastik and use IPAC for the buttons. Demul runs normally when I dont activate DemulShooter, and the plan is to only have it load for the gun games, not the other Demul games. But in the meantime, is there a way to make sure the keyboard and joysticks still function if DemulShooter is active? I know this has something to do with the -noresize option.

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 20, 2016, 07:47:16 pm
:applaud: Thx a lot, it works like a charm on the last Demul 22.12.2015 (Confidential Mission, Hotd2, Lupin , MOK and Death Cox tested with 2 Guns)

I've have also check if it can work with atomiswave system on ranger mission, I can move aim but trigger is not working. Maybe you will release a new version for this system ? or not  ::)
Indeed for Atomiswave system, triggers and buttons are not handled the same way. It's on the To-Do list, I already quickly looked into this to see what's going on when I started this (hence the -system cmd line switch)
There will be new versions for sure, at least as long as Demul team keeps releasing new version of Demul without native rawinput support  :)

I noticed something as I was trying to incorporate DemulShooter into my Hyperspin setup.

If I load a game while DemulShooter is active, say, BorderDown for example, no controllers work. Only the coin and start. I have a Ultrastik and use IPAC for the buttons. Demul runs normally when I dont activate DemulShooter, and the plan is to only have it load for the gun games, not the other Demul games. But in the meantime, is there a way to make sure the keyboard and joysticks still function if DemulShooter is active? I know this has something to do with the -noresize option.

Thanks!
Ok so to be sure I undersantd this right, if you use DemulShooter with -noresize option, your Ultrastik and IPAC buttons are not working with Demul ?
But without the -noresize option, all is working good ?

It's true I didn't test any "normal" game, using directionnal inputs and buttons. So far I only verified Test, service, coin and start button
I'll make some tests tomorrow but with a simple Keyboard as I have no IPAC to test with
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 22, 2016, 09:18:02 am
Correct. To work around this issue I have Hyperspin load up DemulShooter strictly for the gun games. But this brought to light a new issue.

Ninja Assault uses control sticks to navigate the setup menu. When I enter the JVS Test menu, and try to select Gun Settings, or any other option, with DemulShooter activated, the controls are dead. This is using the -noresize option. I havent had the chance to test it without -noresize, making the controls active. Just food for thought. Thanks so much again for the amazing software! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on March 23, 2016, 07:48:06 am
Ok, some answers :

About Atomiswave support :
Uploaded 1.5 update of DemulShooter, with Atomiswave support. Just use "-system=atomiswave" cmd line switch to launch
Important notes :
1)Lightgun games do not work with older version of Demul (mouse movements were not registered with 0.57, 0.58) so use DemulShooter with -demul version 07a (or higher in the future). I can't modify what does not exist  ;D
2)Atomiswave lightgun games have very very bad calibration settings (just center screen shoot), and as Demul emulate them this will create an offset between any mouse position ( and so, Aimtrak position with DemulShooter) and game shooting position if played on 16/9 screen (because of right/left black borders). So for now we have to play it 4/3 windowed mode.
This problem is not present with naomi games, because calibration menu asks us to shoot on top/bottom/left/right borders so Demul's input error is corrected

About Non-Lightgun games :
First, this has finally nothing to do with -noresize option.
To make it short : this is just me blocking inputs to inject my values.
On non-lightgun games, buttons 3 to 8 are mapped on memory exactly where X-Y axis are mapped with lightgun games (buttons 1 & 2 are mapped to right/left click)  so there's no way these button can be enabled with DemulShooter. Up,Down,Right,Left can be unblocked though.
To work around this issue I have Hyperspin load up DemulShooter strictly for the gun games
This is exactly how DemulShooter is made to work, and that's why it shuts itself down when Demul closes, so that you can change game wth your frontend without DemulShooter blocking anything if it is not a railshooter  :)
So for know there is no need to modify the program to make buttons and stick inputs readable
Unless...for ninja assault  :(

Ninja Assault :
But this brought to light a new issue.

Ninja Assault uses control sticks to navigate the setup menu. When I enter the JVS Test menu, and try to select Gun Settings, or any other option, with DemulShooter activated, the controls are dead.
Thanks to you I understand why this game was not working at home. I initially though the emulation was not complete on this one, as I could not get into Service menu to calibrate guns. I never tried JVS Test menu ! And voil....
Ok, so finally Ninja Assault uses a whole different system for inputs, original cabinet used multiple switches to move and validate in menu, and those switches are mapped to up/down and button1 input in Demul (and so, blocked with DemulShooter !). Moreover memory location and values are totally different from every other game.
I'll add support for this game in a future version of DemulShooter.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 24, 2016, 09:14:11 pm
Can you explain how I can make Demulshooter only run when I load a light gun game through my front-end?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 24, 2016, 11:15:44 pm
Which FE are you using?


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 25, 2016, 08:41:40 am
Maximum Arcade
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on March 25, 2016, 09:56:03 pm
I use Hyperspin, but I would imagine there is some way in MA to activate an exe when a rom is loaded.


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on March 26, 2016, 04:37:27 am
I use Hyperspin, but I would imagine there is some way in MA to activate an exe when a rom is loaded.

I think I can figure it out, I just need an example of a way someone does it.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: ratboyyy on March 31, 2016, 10:05:07 pm
This is great work man!  Much appreciated.  I'm having an issue.  I'm running the demulshooter program with AHK and it's showing up fine in the tool bar.  My issue is when i run demul (7a), the game shows up less than 1/4 the size and pushed up to the left upper corner.  Do you know what is causing this?  I'm running Windows 10, have .Net 2.0 frame work all activated.  Thanks for the help!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 01, 2016, 05:58:53 am
Ok guys, update v2.0 is available :
The only visible change is full support for Ninja Assault, with possibility to use up/down/validate buttons in JVS bios menu. Moreover, this game emulation did not handle right click to reload, so I handle it with DemulShooter so that it works the same way as other games for you

Small non-visible change, but because of this game I had to switch from a per-system command to a per-game command to launch the program.
Please read updated instructions on 1st post  :)


This is great work man!  Much appreciated.  I'm having an issue.  I'm running the demulshooter program with AHK and it's showing up fine in the tool bar.  My issue is when i run demul (7a), the game shows up less than 1/4 the size and pushed up to the left upper corner.  Do you know what is causing this?  I'm running Windows 10, have .Net 2.0 frame work all activated.  Thanks for the help!
So far I don't see what could cause that...some hints for you to test :
- Does this happen too when you launch Demul without DemulShooter ?
If yes, have you tried ALT+ENTER to switch fullscreen->windowed->fullscreen ?
If not, does this happen with AND without -noresize argument for DemulShooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on April 01, 2016, 06:56:08 am
Dude, you have conquered Demul. Many thanks!


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on April 01, 2016, 09:14:38 am
I replaced Demulshooter.exe and the MemoryData folder with the new 2.0 version, saved my gun in demulshooter.exe, and tried Ninja Assault and Confidential Mission. Both still work fine, but I still have the reload problem with Ninja Assault. I'll keep playing with it, maybe it's not launching correctly in my frontend.

Edit: Yep, my fault. Launched Demulshooter through command prompt then launched Ninja Assault and the reload worked like normal! Just gotta figure out how to launch DemulShooter through Maximus Arcade before shooting games...

Edit 2: Figured it out! Works great! And selecting per rom instead of system lets me launch it with every rom and still have my buttons work! Love it. Thanks so much!!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 01, 2016, 09:52:41 am
I replaced Demulshooter.exe and the MemoryData folder with the new 2.0 version, saved my gun in demulshooter.exe, and tried Ninja Assault and Confidential Mission. Both still work fine, but I still have the reload problem with Ninja Assault. I'll keep playing with it, maybe it's not launching correctly in my frontend.

Edit: Yep, my fault. Launched Demulshooter through command prompt then launched Ninja Assault and the reload worked like normal! Just gotta figure out how to launch DemulShooter through Maximus Arcade before shooting games...
Unfortunatelly I don't know Maximus at all  :(
I use an AutohotKey script to launch my games. Here is the one for a demul game on my cab,if it can help you :
Code: [Select]
#SingleInstance

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -demul=07a -rom=ninjaslt -noresize, C:\Program Files (x86)\DemulShooter

Run, D:\Demul\demul.exe -run=naomi -rom=ninjasltu, D:\Demul\

;Quit
Escape::
Process, Close, demul.exe
Run, C:\Program Files (x86)\nomousy\nomousy.exe -s , C:\Program Files (x86)\nomousy\
ExitApp
Return

Edit2 : Glad you succeeded  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: breathsavers on April 01, 2016, 09:54:28 am
Thanks argonlefou, I got it figured out :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: davidlinch on April 01, 2016, 11:00:02 am
Thx Argon  :cheers: , I will have a look tonight.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: davidlinch on April 02, 2016, 10:11:09 am
So after testing new version 2.0, the only thing is that death crimson OX on naomi is not working anymore with 2 Guns, it was with version 1.5  :P

But I think it's on going  ;)

Thx again for your work  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 02, 2016, 10:43:51 am
Hahahaha, I just......forgot this game in the list  ;D
Updated to 2.1, should be ok now !
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 13, 2016, 12:43:41 pm
I got everything working and it's awesome! One problem though: No controls in Ranger Mission! Can't press Start/Coin. Any idea?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 14, 2016, 03:53:05 am
Hmmm...not sure  :(
What version of Demul are you using ? I'll re-run tests here
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 14, 2016, 08:03:49 am
0.7a! Everything else works fine.

BTW if someone is using this with Hyperspin, this is what you will have to add to the "User Functions.ahk" in Rocketlaunchers LIB folder:

Code: [Select]
StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -demul=07a -rom=" . romName . " -noresize", emuPath)
Log("StartGlobalUserFeatures - Ending")
}

Demul Shooter has to be in the Emulators folder for this to work. if you're not on 07a you have to change that to your emulator.

Oh and for features: Since most will use this with Aimtraks I guess, would it be possible to add Joystick Support somehow to use the Aimtraks Joystick Buttons with Extrem Hunter?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 14, 2016, 09:08:26 am
It's weird, I tested this morning at home with the zip downloaded here, and everything works fine
PadDemul plugin configuration is  the same for every game :
On my rig, Start/Coin are mapped to Aimtraks
On my dev. computer everything is on Keyboard
Both ways are working with naomi, naomi2 or Demul games  :-\

Is Ranger Mission the only game where buttons are not working ?
You can try to see in service menu after launching a game, there's  "I/O TEST" option where you'll see the crosshair, and by pressing service (or TEST) a 2nd time you'll see start,coin, trigger, pump buttons with pressed state. (Do not pay attention to the trigger it's handle in a weird way by Demul)

BTW if someone is using this with Hyperspin, this is what you will have to add to the "User Functions.ahk" in Rocketlaunchers LIB folder:
[...]
Demul Shooter has to be in the Emulators folder for this to work. if you're not on 07a you have to change that to your emulator.
If you want DemulShooter in his own folder and Run it with Ahk, just write full path to "Run" DemulShooter, and replace "emuPath" by DemulShooter path, that's how I do (even if it not by using Hyperspin)  ;) :
Quote
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -demul=07a -rom=confmiss -noresize, C:\Program Files (x86)\DemulShooter

Oh and for features: Since most will use this with Aimtraks I guess, would it be possible to add Joystick Support somehow to use the Aimtraks Joystick Buttons with Extrem Hunter?
Does Extrem Hunter need special controls (analog / joystick) instead of aiming ? I just tried it 5 mn and it was a standard shooting game

Oh, if you're talking about Aimtrak buttons other than trigger (P1--P5,  the ones you can wire on the Aimtrak aux connector and configure in Aimtrak software) there's nothing to add, PadDemul plugin will recognized pressed buttons as JOY_XXX. Just configure these buttons in Demul padDemul config screen, that's how I did at home  :)
Edit : Sidenote, even if PadDemul recognize JOY buttons (works in game with coin, service, test, start), these may not work in game if set to Button1, button2, etc... as Demul does not use them on most railshooter games
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 14, 2016, 03:58:35 pm
ok, found the problem with ranger mission, was rocket launcher related. if anyone runs into it using rocket launcher: controls for Ranger Mission are set to "lightgun" - a preset that doesn't even exist. Set it to standard.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 17, 2016, 01:50:35 pm
Last problem to solve: Can't off-screen reload in Ninja Assault with both aimtraks. Every other game works now to satisfaction!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: MydknyteStyrm on April 18, 2016, 08:07:13 am
I always set my side Aimtrak button for the reload in the Aimtrak utility. Not the ideal "realistic" arcade experience but makes it a lot more easier when two people are playing.


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Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 18, 2016, 08:29:33 am
Last problem to solve: Can't off-screen reload in Ninja Assault with both aimtraks. Every other game works now to satisfaction!
Did you test it without any frontend ?
If Aimtrak trigger off-screen is set to right-mouse button, and if Demul ans Demulshooter are working, then off-screen reload works like a charm for Ninja Assault !

Edit : If i'm not wrong, isn't there multiple roms for ninjaAssault in Demul's list?


I always set my side Aimtrak button for the reload in the Aimtrak utility. Not the ideal "realistic" arcade experience but makes it a lot more easier when two people are playing.
Unfortunately, Ninja Assault on Demul cannot use a reload button (by default, Right-mouse button with Demul) as opposed to all other roms. That's why I had to make  DemulShooter trick Demul by sending out-of-screen coordonates + Fire to make reload action with this  rom

By the way, updated DemulShooter to v2.2 by adding support for another Atomiswave Game : Sports Shooting USA. Funny game with a full calibration setup in Service Menu :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 18, 2016, 11:11:35 am
Quote
Did you test it without any frontend ?
If Aimtrak trigger off-screen is set to right-mouse button, and if Demul ans Demulshooter are working, then off-screen reload works like a charm for Ninja Assault !

Edit : If i'm not wrong, isn't there multiple roms for ninjaAssault in Demul's list?

I tested it through command line. Aimtrak is set to trigger right mouse at off screen. I'm using the Ninjaslt rom. If I shoot outside the screen I simply continue shooting into one of the corners.

Again: This does NOT happen with any of the other games!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 18, 2016, 11:31:46 am
Just installed 2.2 to test with sprtshot. Works fine! Only Ninja Assault is giving me trouble.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 18, 2016, 01:08:14 pm
Again: This does NOT happen with any of the other games!
As I said upside, it's normal that Ninja Assault is alone different from all other roms : all other games got the "reload signal" or whatever it is (I don't know inside mechanics of Demul :( ) from the emulator as soon as a right-click is detected
With Ninja assault, the only way to reload is to Fire outside the playable screen (so a left click with the pointer outside of the screen....not so easy  ;D!!). You can try without demulshooter, the only way to reload would be to shoot on black borders on the side if you have a 16/9 display

I tested it through command line. Aimtrak is set to trigger right mouse at off screen. I'm using the Ninjaslt rom. If I shoot outside the screen I simply continue shooting into one of the corners.
Ok...let's see if we can find something....it's hard as I have it working here :/
Test 1:
Do you have 4/3 or 16/9 screen and do you have black border on the side ?
If so, does reload work when you shoot on these border ?
If not, can you change Demul aspect ration (it's on options) to distord image and make borders to test ?

Test 2 :
Does it ALWAYS shoot on the same corner (let's say upper right if lucky ??) whether you shoot outside top, left, bottom or right of your screen ?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 18, 2016, 01:48:49 pm
I'm on a 25" MultiSync CRT.

In 4:3 fullscreen it will shoot in the upper LEFT corner when I reload offscreen.

Setting demul to 16:9 will give me borders on top and bottom that will allow me to reload when I shoot them. It looks very bad, though.
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 18, 2016, 04:50:08 pm
Setting demul to 16:9 will give me borders on top and bottom that will allow me to reload when I shoot them. It looks very bad, though.
Hell yeah ! It was just for testing purposes :)

I'm on a 25" MultiSync CRT.
In 4:3 fullscreen it will shoot in the upper LEFT corner when I reload offscreen.
Ok got it ! 4:3 format is what causes the malfunction, as I play on a 16/9 dislplay, it ends as you say on top left corner (aaaah hexadecimal magic :)) but it's in a black border so it worked
Can you test the version I attach just at the bottom ? If it works I'll update 1st post with it

Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 19, 2016, 10:34:42 am
Same as before. Should I delete old files or is overwriting ok?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 19, 2016, 11:04:12 am
And if you try on windowed mode ?
Only .exe was changed, unfortunatelly for now I can"t do much more. I can't find a persistent spot ON screen were it should reload.
It works at some place (extreme border screen) then other place the game after.

I'm afraid for now the only way out would be you to find (without demulshooter) a place on screen were it should reload every time you shoot, every time you use Demul, for me to add it to the program :-(

When I'll have some time I may look into it much more but without the same scren setup as yours (4:3 CRTscreen with native resolution and no border at all on fullscreen) I can't promise I find a way
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 19, 2016, 12:16:23 pm
That really is too bad... I'll find a workaround ;)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Sorn on April 19, 2016, 05:37:16 pm
Question for you fellow demul users.

In my other emulators im able to start them in full screen, but then force the resolution so that there is simply black bars on the side. I've found that demul does not work well like this, because when I shoot in the corners of the screen it will go outside the screen, right click, and then force demul out of full screen and into windowed mode. I've had this happen a lot where it brings up the "about" pop up.

Is there any way to get demul working in full screen without this occurring?

The reason is because most other emulators are going to be configured in 640x480 resolution, as that appears to be the most accurate resolution for light guns in most instances. I can get demul full screen in 1366x768 without the above problem occurring, but the issue is that the guns need to be configured individually for this resolution, and some other emulators are just simply not accurate at this resolution. Im trying to setup the guns so that I dont need to reconfigure them for each system im on!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 20, 2016, 03:17:16 am
That really is too bad... I'll find a workaround ;)
I took some time to look more at it, when you go to JVS menu -> I/O Test -> Gun Initialisation, you'll see the gray screen with a darker rectangle for a kind of "screen limit". I noticed that when you shoot outside of the rectangle, it fires every time on the upper left corner, just as what happens to you in game....that's strange ! Because when you shoot outside of the border in game, it does not fire with me, it just reload.

Anyway, I made another little ajustment for you to test, it's working here on fullscreen and windowed mode (so with no black border at all). I just can't test it full screen without borders but it should work (well... theorically)
Just overwrite Demulshooter.exe with the one joined at the bottom of this post. Hopefully this should make reload work



Question for you fellow demul users.

In my other emulators im able to start them in full screen, but then force the resolution so that there is simply black bars on the side. I've found that demul does not work well like this, because when I shoot in the corners of the screen it will go outside the screen, right click, and then force demul out of full screen and into windowed mode. I've had this happen a lot where it brings up the "about" pop up.

Is there any way to get demul working in full screen without this occurring?

The reason is because most other emulators are going to be configured in 640x480 resolution, as that appears to be the most accurate resolution for light guns in most instances. I can get demul full screen in 1366x768 without the above problem occurring, but the issue is that the guns need to be configured individually for this resolution, and some other emulators are just simply not accurate at this resolution. Im trying to setup the guns so that I dont need to reconfigure them for each system im on!
I'm not sure this is the problem you have, but Demul goes from Fullscreen to Windowed mode when you shoot right in the upper left corner (very small area but it sometimes happen :( ). For this, run Demulshooter with the -noresize option (see 1st post for instructions)

Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 20, 2016, 08:28:16 am
Thank you very much! It doesn't work, though :(
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 20, 2016, 08:51:58 am
Thank you very much! It doesn't work, though :(
Damn it :(

If you play the game without Demulshooter (windowed and full screen would both need a test), can you reload by firing on edge of the screen ? (bottom edge, just under bullets display seems to be the most consistent place)
Easy way to test is to let mouse cursor displayed (by default, enabling full screen start in Demul menu does not hide mouse)

Nevermind I'm an idiot...I found memory location of Ammunition Number, just need to write into to reload.....why didn't I start with this option!
Update will come soon
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on April 20, 2016, 11:27:35 am
TIme to update  to v2.3 ;D
I'll be damned if this is still not working now  >:D Don't forget to replace all MemoryData folder for those who update from a past version
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: Endprodukt on April 20, 2016, 11:52:57 am
Works! Awesome!

Does anyone have a mp4/flv previewvideo for ninjaslt?
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on May 13, 2016, 07:40:17 am
DemulShooter may have to change it's name...  :D

I'm adding support for "Silent Hill The Arcade" gun game unofficial port from Taito Type X
It's working good, just need to polish things to make it clean

Also, I worked on Model2 v1.1a, and next release will have support for Model2 shooting games.
It is absolutelly NOT to go against Howard and TS2 - I'll never support as much games as it supports - but by requests (and personnal needs) I had to make this so that swappable USB devices would not be a problem anymore with Model2
Moreover, all needed info to make TS2 work with Model2 1.1a (where to inject, where to NOP, etc..) will be available in my MemoryData folder for anyone who wants to make TS2 ini files :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: burn_654 on May 13, 2016, 10:45:30 am
You're my freaking hero! Working on exactly the stuff I'm trying to include in my project, exciting...

Working on my aforementioned Topgun-driver with ps2 guncons project (I may call it the TopGunCon when I publish my circuit/tools) I was having trouble with TS2 and model 2 in regards to the length that shots needed to be to actually register as on vs. offscreen shots. Basically, the Topgun driver registers a 'Mouse1' click only while it detects the gun as 'on-screen' and as soon as visual is lost it sends a 'Mouse2' reload command, even if you're still holding the trigger. In my testing this often caused a shot and reload in the same trigger pull. The way for me to combat this was to make the pulse length of the shot as short as possible using a circuit. This combined with a custom flash program has me in business for many things but not TS2/model2...I have to increase the pulse length and the flash length by an annoyingly large amount.

That said, my setup works perfectly with Demulshooter with a nice snappy pulse length (3-4ms) so I'm hoping the same methods you use applied to model2 will get that going for me as well!

I was looking into the Silent Hill game and I know some people were able to get 1 mouse/gun working but not 2. Is 2 player one of your goals with that game?

Keep up the awesome work!
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on May 13, 2016, 01:39:41 pm
Well....the "low-level API" part for registering inputs has not changed. So if your TopGunCon was providing good inputs, it should still work the same way with the upcomming version :)

As for silent Hill, yes I made it work with DemulShooter so that we can play this game with 2 Players, and added the "offscreen shoot = reload"
I just need to polish little details before releasing the update :)


Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: argonlefou on May 21, 2016, 06:16:36 am
Ok guys, I ended up playing with Dolphin Emulator too (I wanted to play House of the Dead Overkill with 2 Players !)
So here comes v3.0 (zip link in the 1st post)

User Manual now in a README file in the zip ! Not anymore on 1st post (too big !)

What's new in 3.0 :

*Some changes for cmdline parameters ([-demul=] replaced by [-target=])
And added to target list :
Dolphin          Dolphin Emulator x86 v4.0.2
model2          Model2 Emulator v1.1a (EMULATOR.EXE)
model2m       Model2 Emulator v1.1a (emulator_multicpu.exe)
ttx                 Taito Type X

Model2 :
- Download and unzip latest version (http://nebula.emulatronia.com/downloadgw.php?get=m2emulator.zip (http://nebula.emulatronia.com/downloadgw.php?get=m2emulator.zip))
- Edit the file "EMULATOR.INI" to change UseRawInput=0 to UseRawInput=1. You don't have so set RawDevP1 and RawDevP1 to any specific number, I blocked original readings from the emulator so even if the device number is one existing mouse/lightgun it will not respond at all if not feed by DemulShoooter. Note : you can use DrawCross=1 parameter, genuine crosshairs will work with both players (I find it cool to tune gun calibration in-game)
- Launch DemulShooter like : DemulShooter.exe -target=model2m -rom=vcop
- Launch emulator with rom and play :)

Note : Everygame is based on LeftCLick = Fire, RightClick = Reload. Except for Behind Enemy Lines for which secondary click is a grenade so I made it launch by a MiddleClick so that it can be used aiming at a target on-screen (as right-click usually is firing out of screen borders)

Silent Hill the Arcade :
Procedure is very simple too :
- Make the game work (might be the hardest part ! )
- There is a small app with the game (config.bat) to configure keys but you can't easily set P2 keys. Use GUI version of Demulshooter.exe (where you select your guns, there is a new tab for Silent Hill) to easily set Silent Hill keys . Triggers only will be used by DemulShooter to send correct keycode to the game.
- Launch DemulShooter like : DemulShooter.exe -target=ttx -rom=sha
- Launch KSHG_no_cursor.exe and enjoy the game. Left click will send Trigger key, and right click will reload
- You can use the loader "Game Loader All RH.exe" to run the game with enhanced graphics but in that case you will have to uncheck "enable hotkeys" : it uses right click to pause the game so each time you'll reload manually...

Note 1 : Only work with "KSHG_no_cursor.exe", not with "KSHG.exe"
Note 2 : Aim will be completelly weird in SERVICE menu, this is normal. It is accurate with the cursor in-game so there is no need to calibrate
Note 3 : "Game Loader All RH.exe" adds his  own crosshair cursor, to make it disappear just create a totally transparent cursor and overwrite the "CrossHair.cur" in "sv" subdirectory

Dolphin :
Well it's a little less easy to use as it is not an arcade emulator and there is so much buttons on Wiimotes...and we can only use 3 for an emulated mouse
It's made to work with the latest stable version of Dolphin (x86 ! not x64 version) : 4.0.2
And with following games : House of the Dead overkill, Ghost Squad, Project Terror. Well.... it should work for any game if there is more Railshooter, it's just the Key mapping (you remember...limited to 3 buttons !) I'm changing according to whatever game is used
- Download, install (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe))
- Use GUI version of DemulShooter.exe (Dolphin tab) to make it copy Wiimote config file to Dolphin config folder (usually "MyDocuments\Dolphin Emulator\Config\WiimoteNew.ini")
- Launch Dolphin, go to Wiimote settings and check that P1 is set to "DInput/0/Keyboard Mouse" (you can add any keys you want with keyboard)
- P2 should be set to "SDL/0/ATRAK DEvice #2", it may be not the same name to you so use the dropdown list to select your #2 Gun with "SDL" mode, not DInput !
Long story short, As AImtraks (plural) are seen as a same unique device in Dolphin,  I'm emulating a Joystick to feed P2 whereas P1 get datas with another way
- Launch DemulShooter like : DemulShooter.exe -target=dolphin -rom=hotdo
- Launch Dolphin and a rom and enjoy

Note : In Wiimote settings, it may be possible to see Buttons and Axis moving as you press it for P1 (Direct input) but it also may be possible to not see anything work in this menu for emulated P2 joystick. It's normal, it's working once a game is launched

I added a "README" file in the zip with all these instructions.

As usual, let me know about any trouble !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on May 24, 2016, 09:29:48 am
Awesome! Looking forward to trying this soon!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: davidlinch on May 26, 2016, 08:09:07 am
Tested on Silent The Arcade and Approved  :applaud:

Merci Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 03, 2016, 12:57:07 am
Just configured this and just wanted to say one thing

THHHHHAAAAAAAAAAAAAANNNNNNNNNNNNNNKKKKKKKKKKKK YYYYYOOOOOOOOOOOUUUUUUUU!!!!!!!!!!!!!!!

Worked like a charm and my friends and I were playing hot2 in 2 player bliss  ;D

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 03, 2016, 09:16:28 pm
Not intending to hijack your thread, but can anyone PM me the 1.6 firmware of the AimTrack? I flashed the wrong version and it is stuck in update mode looking for the correct firmware. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: MydknyteStyrm on June 15, 2016, 01:54:26 pm
Thanks again for such a great program. Has anyone here successfully integrated this with Rocketlauncher? I applied the code to the User Functions.ahk but RL doesn't seem to load Demulshooter. Thanks for any help you might provide


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 15, 2016, 04:45:02 pm
Not intending to hijack your thread, but can anyone PM me the 1.6 firmware of the AimTrack? I flashed the wrong version and it is stuck in update mode looking for the correct firmware. Thanks
Do you have an "old type" or "newer type" of Aimtrak ? (you can see both here : https://www.ultimarc.com/recoil.html (https://www.ultimarc.com/recoil.html))
If you have old version, I'll send you the latest firmware

If not, you can mail Andy directly, he usually answers. That's how I got my firmwares
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 19, 2016, 07:49:28 am
Ok so I tried the new version with the TopGunCon setup and it works perfectly for Demul as expected.  :applaud:

However I'm not having luck with model2. I launched demulshooter with the -target=model2 -rom=vcop -v arguments as well as -rom=hotd. I'm getting no shot position updating from the guns/recognized shots are only occuring in one spot of the screen (this behavior seems to be the same as if demulshooter isn't running.) I can't get to my log right now but I'll retrieve it later - but I seem to recall a couple repeat statements of 'Couldn't read from XXXXXX' which was a hex address. It was the same address showing for running Demulshooter for Virtua Cop and House of the Dead.

I'm running model2 1.1a from the nebula homepage on windows xp 32bit. Any thoughts? I'll get the log for you when I get home.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 19, 2016, 03:08:13 pm
Ok so I tried the new version with the TopGunCon setup and it works perfectly for Demul as expected.  :applaud:

However I'm not having luck with model2. I launched demulshooter with the -target=model2 -rom=vcop -v arguments as well as -rom=hotd. I'm getting no shot position updating from the guns/recognized shots are only occuring in one spot of the screen (this behavior seems to be the same as if demulshooter isn't running.) I can't get to my log right now but I'll retrieve it later - but I seem to recall a couple repeat statements of 'Couldn't read from XXXXXX' which was a hex address. It was the same address showing for running Demulshooter for Virtua Cop and House of the Dead.

I'm running model2 1.1a from the nebula homepage on windows xp 32bit. Any thoughts? I'll get the log for you when I get home.
I'll wait for your log before saying something, I prefer not to say anything wrong based on a guess :-)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 20, 2016, 07:34:37 am
Not intending to hijack your thread, but can anyone PM me the 1.6 firmware of the AimTrack? I flashed the wrong version and it is stuck in update mode looking for the correct firmware. Thanks
Do you have an "old type" or "newer type" of Aimtrak ? (you can see both here : https://www.ultimarc.com/recoil.html (https://www.ultimarc.com/recoil.html))
If you have old version, I'll send you the latest firmware

If not, you can mail Andy directly, he usually answers. That's how I got my firmwares
thanks I have the old version and the link to the firmware on that page is dead.  I contacted Andy and was helped within hours. 

Sent from my Nexus 6P using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 20, 2016, 05:34:04 pm
I'll wait for your log before saying something, I prefer not to say anything wrong based on a guess :-)

Of course! Here's what I'm seeing:
Quote from: vcop debug
7:02 PM : -------------------- Program Start ----------------------
7:02 PM : Conf read OK
7:02 PM : P1 device = \??\HID#Vid_0b9a&Pid_016a&Col01#6&28ddcf26&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:02 PM : P1 device handle = 65613
7:02 PM : P2 device  = \??\HID#Vid_0b9a&Pid_016a&Col01#6&16241e81&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:02 PM : P2 device handle = 65611
7:02 PM : Cmdline arg 1 : -target=model2
7:02 PM : Cmdline arg 2 : -rom=vcop
7:02 PM : Cmdline arg 3 : -v
7:02 PM : Waiting for Model2 vcop game to hook.....
7:02 PM : Cannot read memory at address 0x0018FB14
7:02 PM : Cannot read memory at address 0x0018FB14
7:02 PM : Cannot read memory at address 0x0018FB14
7:02 PM : Cannot read memory at address 0x0018FB14

The 'Cannot read memory' lines continue until the next 'program start' entry. Here's House of the Dead model2:
Quote from: hotd debug
7:04 PM : -------------------- Program Start ----------------------
7:04 PM : Conf read OK
7:04 PM : P1 device = \??\HID#Vid_0b9a&Pid_016a&Col01#6&28ddcf26&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:04 PM : P1 device handle = 65613
7:04 PM : P2 device  = \??\HID#Vid_0b9a&Pid_016a&Col01#6&16241e81&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:04 PM : P2 device handle = 65611
7:04 PM : Cmdline arg 1 : -target=model2
7:04 PM : Cmdline arg 2 : -rom=hotd
7:04 PM : Cmdline arg 3 : -v
7:04 PM : Waiting for Model2 hotd game to hook.....
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14
7:04 PM : Cannot read memory at address 0x0018FB14

And finally for reference here is a successful working hook with Demul 0.57 on my system.
Quote from: demul hotd2 debug
7:08 PM : -------------------- Program Start ----------------------
7:08 PM : Conf read OK
7:08 PM : P1 device = \??\HID#Vid_0b9a&Pid_016a&Col01#6&28ddcf26&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:08 PM : P1 device handle = 65613
7:08 PM : P2 device  = \??\HID#Vid_0b9a&Pid_016a&Col01#6&16241e81&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
7:08 PM : P2 device handle = 65611
7:08 PM : Cmdline arg 1 : -target=demul057
7:08 PM : Cmdline arg 2 : -rom=hotd2
7:08 PM : Cmdline arg 3 : -v
7:08 PM : Waiting for naomigame to hook.....
7:09 PM : Attached to Process demul.exe, ProcessHandle = 1612
7:09 PM : Demul.exe = 0x00400000, padDemul.dll = 0x0FB00000
7:09 PM : Memory Hack complete !
7:10 PM : demul.exe closed
7:11 PM :

It seems like it's having trouble recognizing something to inject the hook/can't get access to the memory address?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 22, 2016, 01:25:29 pm
Yes, this is a fixed address pointing to the Input structure in memory (buttons, etc...)
It simply equals "0" untill a game is loaded, but I never ran into the case where the address is not accessible !

Sorry I was a bit late to answer you but I had to wait until today, so that I can access an old Windows Xp computer to test :
I can reproduce this behavior only with windows XP, so confirming my initial guess.
I still have to investigate further, it may be caused because winXP uses a different (and older) version of DirectX than the latest win7 or ++, and maybe this address is specific to DX11 or DX10....i'm working on it but it will be slow as I have limited acces to this old computer !

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 23, 2016, 07:09:05 pm
...
Hi burn_654 !
I may have found why. Can you test the exe I've joined here below in this post ? Just overwrite the old one, that's all !

I'll wait to have a confirmed working version for this issue before I release a full 3.1 update with a new readme (as I added support for a game or two)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 26, 2016, 12:30:56 am
And...it works! Thank you for the update, after a little additional tweaking to my guns (the pulse length of a 'shot' needed just a little bit more time) it's working brilliantly with the TopGunCon project. Now the arcade versions of House of the Dead and the Virtua Cop series can work with my (admittedly very homebrew) setup. Thank you!

Got a paypal? Would love to send a few bucks your way, next beer's on me.  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 26, 2016, 11:34:51 am
And...it works! Thank you for the update, after a little additional tweaking to my guns (the pulse length of a 'shot' needed just a little bit more time) it's working brilliantly with the TopGunCon project. Now the arcade versions of House of the Dead and the Virtua Cop series can work with my (admittedly very homebrew) setup. Thank you!

Got a paypal? Would love to send a few bucks your way, next beer's on me.  :cheers:
I'm glad to hear that's working good :)
Thank you very very much for the beer  :cheers: but let's keep ip virtual, I'm doing it for fun (and for myself too  ;D) and others may need those few bucks much more than I do  ;)

And thank's to you I can have precious info on XP compatibility ! That's a great thing  ;D

So this bug beeing solved, and as I had some troubles with TS2 and House of Dead 3 (PC version) too about gun's ID sometimes changing, I added HOD3 (PC) support to DemulShooter.
I wanted to add support to Blue Estate too but so far it will stay an impossiblething to do : the ---smurfing--- joke being that you need to have a physically connected AND recognized AND activated compatible joypad plugged for the game to really allow a 2nd player....

DemulShooter_v3.1 is now available to download on the 1st Post  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 26, 2016, 11:15:49 pm
Regarding hod3pc can you choose different paths with thw gun?

Sent from my Nexus 6P using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 27, 2016, 04:56:12 am
Regarding hod3pc can you choose different paths with thw gun?

Sent from my Nexus 6P using Tapatalk
Nice catch ! I forgot this point.

So, I made the midle-click of the aimtrak to act as Left-right button (it will alternate : once right, then left, then right again etc....)
That way we can choose the path (each player can, if he is alone) and shoot to validate

Moreover, adding that function I ran into a test I forgot to remove in the code, that may block 1P reload in Hod3 (you'll see the animation but no reload).

Things are back in order now, so please, update to v3.2 ! Thanks  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: ArcadeBliss on June 27, 2016, 12:35:18 pm
 You just removed the only reason I was using the old troubleshooter program. you rock :afro:!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 27, 2016, 04:33:27 pm
You just removed the only reason I was using the old troubleshooter program. you rock :afro:!!
Haha I see  :D

Well...I used Middle-Click because it's available on my LightGun but I'm aware it can not be practical for everyone (escpecially for those who don't have any other buttons than the trigger)
That beeing said, as the game needs to be set up to keyboard control for P1 and P2, I'm pretty sure a simple Autohotkey script can convert almost any button (aimtrack buttons or click or keyboard or IPAC etc....) to send the correct key for LEFT or RIGHT.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: burn_654 on June 28, 2016, 07:05:31 pm
argonlefou, I have to wonder for Blue Estate, if you're having a problem getting the second player in to hook maybe you could try using x360kb or x360ce to trick it into thinking a 360 pad is connected? It's what I use for games that could only do 2 player with 360 pads (I have a jpac/ipac interface.) You can create 1-4 gamepads mapped off of a keyboard (or directinput gamepad with x360ce). Maybe just enough to trick 2p to start?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on June 29, 2016, 06:53:46 am
argonlefou, I have to wonder for Blue Estate, if you're having a problem getting the second player in to hook maybe you could try using x360kb or x360ce to trick it into thinking a 360 pad is connected? It's what I use for games that could only do 2 player with 360 pads (I have a jpac/ipac interface.) You can create 1-4 gamepads mapped off of a keyboard (or directinput gamepad with x360ce). Maybe just enough to trick 2p to start?
I have a couple of DualShock working on my cab and a driver emulating them as X360 controller, that's how I could test Blue Estate with a 2nd player

But I didn't know of this method with x360kb.ini ! Thanks for the tip ! :)
Unfortunately after a quick test I could not make Blue estate to recognize anything :(
From what I got in x360kb log :
- If I set "Background" to "0", driver fails to load
- If I set "Background" to "1", driver is loading fine but Blue Estate  is crashing....:(

A way I didn't go into, is to create a virtual system-wide HID gamepad with Vjoy and then install full x360ce software to make the Vjoy act as a real x360 controller....and then feed Vjoy with Demulshooter to simulate inputs when blue estate ask for activity on the choosen P2 controller to mount it (Yeah, you can't just simply choose your controllers....you have to let the game detect which one is moving to affect it to P2 before a level is started   :banghead:)
But... idea is to keep DemulShooter as user friendly as possible and this kind of method is way too complicated for that(that's my though). Moreover it depends on many other app/drivers :(
 
I guess I'll look into it anyway, someday.... just because I'm curious to see if this can work
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: MydknyteStyrm on July 01, 2016, 04:25:14 pm
Thanks again for such an amazing piece of software! I am having a bit of trouble on HOTD3 for Windows. I installed it, use the AHK code to bypass the launcher, set both players to Keyboard, and have Demulshooter in the same directory as hod3pc.exe. When the game starts, I see two independent "ghoul" cursors on the main menu, but once the game starts, the guns are not responsive. Only keypresses work.
When I did a -v option, here is what I have in my debug.txt.

4:19 PM :
4:19 PM : -------------------- Program Start ----------------------
4:19 PM : Error reading config.ini : Could not find file 'D:\PC Games\House Of The Dead 3\THE HOUSE OF THE DEAD3_EU\exe\config.ini'.
4:19 PM : P1 device =
4:19 PM : P1 device handle = 0
4:19 PM : P2 device  =
4:19 PM : P2 device handle = 0
4:19 PM : Cmdline arg 1 : -target=windows
4:19 PM : Cmdline arg 2 : -rom=hod3pc
4:19 PM : Cmdline arg 3 : -v
4:19 PM : Reading Keyconfig...
4:19 PM : P1_Trigger keycode = 0x2D
4:19 PM : P1_Reload keycode = 0x2C
4:19 PM : P1_Right keycode = 0x22
4:19 PM : P1_Left keycode = 0x20
4:19 PM : P2_Trigger keycode = 0x31
4:19 PM : P2_Reload keycode = 0x30
4:19 PM : P2_Right keycode = 0x26
4:19 PM : P2_Left keycode = 0x24
4:19 PM : Waiting for Windows Game hod3pc game to hook.....
4:20 PM : Attached to Process hod3pc.exe, ProcessHandle = 664
4:20 PM : hod3pc.exe = 0x00400000
4:20 PM : Memory Hack complete !
4:20 PM : LowLevel-MouseHook OK !
4:23 PM : hod3pc.exe closed


It seems to be looking for a config.ini, which I dont see in my HOTD3 hierarchy. Any ideas?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 02, 2016, 01:17:17 am
The config.ini file is created by DemulShooter when you launch it as a GUI to select guns for P1 and P2
The file is created in the same forlder than DemulShooter

Here all is working finz with the game, but as the ini file is missing DemulShooter has no usb device to use as gun
Make sure you have the memory data folder copied too
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 02, 2016, 04:53:53 pm
Hi! Thanks for this really great piece of software argonlefou, you are amazing, i only have one trouble with It, It is normal, that when i launch hotd2 with the "-noresize" option, i can push a key on my keyboard for coin, i can push the player 1 and 2 start buttons, but after that, when i play and die can not Insert more coins or press start at all, unless i reset the game, what can i do? Thanks in advance!!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: MydknyteStyrm on July 02, 2016, 06:45:53 pm
Thanks for the insight. I figured it was something simple like this. I got both guns working perfectly now. THe last snag I have with HOD3 is the No Crosshair patch you provided. The link sends me to a French website, and I dont see anywhere to download the file to replace in my HOD3 folder.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 03, 2016, 12:23:06 pm
Thanks for the insight. I figured it was something simple like this. I got both guns working perfectly now. THe last snag I have with HOD3 is the No Crosshair patch you provided. The link sends me to a French website, and I dont see anywhere to download the file to replace in my HOD3 folder.
Ah, it seems they changed their method to download :
You have to watch the video in the middle of the screen until the 25 seconds countdown on top is over
Then a blue button "Telechargez maintenant >" will appear (it french for "download now")

I'll have to look for another way of hosting these files

Hi! Thanks for this really great piece of software argonlefou, you are amazing, i only have one trouble with It, It is normal, that when i launch hotd2 with the "-noresize" option, i can push a key on my keyboard for coin, i can push the player 1 and 2 start buttons, but after that, when i play and die can not Insert more coins or press start at all, unless i reset the game, what can i do? Thanks in advance!!

Enviado desde mi SM-G531H mediante Tapatalk
I'll look into it when I get back home
Is this only for hotd2 or other demul games as well ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 04, 2016, 01:49:47 pm
In all the naomi games my friend i hope you could check that, and i hopa also that It will not only be my problem, jejeje

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 04, 2016, 02:07:16 pm
In all the naomi games my friend i hope you could check that, and i hopa also that It will not only be my problem, jejeje

Enviado desde mi SM-G531H mediante Tapatalk
I ran tests on some computers this morning and never had this problem :(

But, here's another version of DemulShooter for you to test, using what should be a better way of solving the resize problem (keyboard should not be blocked)
Please download the zip, overwrite the .exe and tell me if your buttons are working, and if the "noresize" is working when you try to shoot on upper left corner ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 04, 2016, 02:47:25 pm
I'll try It tonight, you are the man Argonlefou!!!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 05, 2016, 09:18:49 am
Hi, in the zip there is only one .exe file, and i replace with the .exe in my demulshooter folder, then i tried with the -noresize option and nothing changes, i can Insert coins with a key, press start in both players, but after i play and die, i can't Insert more coins or press both start buttons, is there some kind of debug file that i can post for help? Thanks in advance, by the way, without the -noresize option, the keys dont block.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 05, 2016, 10:49:35 am
Yes it was just the .exe to overwrite, not a full version as other files are not changing.

You can get a debug file by adding a "-v" option to the command line, it will create a debug.txt file into DemulShooter's folder.
With it we'll manage at least to see if everything is ok at start (the debug file does not write anything during play time) ... but there is absolutely no reason for the keyboard to stop working during the game, if it worked before.
Also there is no reason for the keyboard to stop working at all, as in the .exe I sent you, I don't ever interract with the keyboard

What's your windows and Demul version ?

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 05, 2016, 11:20:03 am
Well, only the keys in demul not work but not work after i press start in player 1 or 2, before that i can Insert coins without problem, i have demul 0.7a 221215, and windows 7 ultimate service pack 1, and this happens only with the option -resize activated in the command line, do you can help me? I can post a vdeo and a log like you described, or i can post my emulator zipped, without the roms of course.

Enviado desde mi SM-G531H mediante Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 05, 2016, 11:35:34 am
I will try (to help  ;))
But if you are the only one having this problem this will be hard :/

Try with -v and post the log here we'll begin with that
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 08, 2016, 05:42:42 pm
After a long time of try/error, i finally figured out what is my problem with demulshooter and my keys.......the bezel, believe it or not, when i have the bezel in the game the keys stop responding after i insert coin(s) and press the start 1 or 2 or both, with no bezel or fullscreen bezel this not happens, strange uh? Argonlefou i really appreciate all the help you gave me, you are awesome, by the way, are you planning to support more wii games? like house of the dead 2 & 3 return, for example.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 08, 2016, 06:04:48 pm
Wow ! Congrats on finding that !
I must admit I didn't think about frontend integration/interference as I simply do not use one of them  :(

As for Wii games, I didn't put much effort on house of the dead because hotd2 is already "arcade perfect" on Demul and hotd3 was playable on PC.
It would be easy to do, you can give me a list of games to add (I don't know Wii at all) for the next release
Note that you can already use any Wii game with any -rom for wii: they all share the same input system, the only difference is the button mapping. You will just need autohotkey script to adapt aimtrak buttons to Dolphin buttons and that's all

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 08, 2016, 06:28:21 pm
I'll will do, thank you !!!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 10, 2016, 03:38:26 am
This is awesome.  Thanks for creating this.  I have 2 aimtrak guns and I've been waiting a long time to play all the Demul light gun games in dual mode.  I'm having a bit of trouble, similar to the gentleman above.  It seems both lightguns are recognized as player 1 when I launch a game (i.e. Confidential Mission).  I have Demulshooter running in the background and i'm pretty positive I chose the correct mouse for both player 1 and 2.  I'm having the same problem in SegaModel 2.  It's not even letting calibrate the guns in game mode.  They just stay the corners.  Any help or direction would be much appreciated.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 10, 2016, 03:03:37 pm
This is awesome.  Thanks for creating this.  I have 2 aimtrak guns and I've been waiting a long time to play all the Demul light gun games in dual mode.  I'm having a bit of trouble, similar to the gentleman above.  It seems both lightguns are recognized as player 1 when I launch a game (i.e. Confidential Mission).  I have Demulshooter running in the background and i'm pretty positive I chose the correct mouse for both player 1 and 2.  I'm having the same problem in SegaModel 2.  It's not even letting calibrate the guns in game mode.  They just stay the corners.  Any help or direction would be much appreciated.  Thanks
Hi ! Please launch Demulshooter like this (for example for virtua cop on model2):
DemulShooter.exe -target=model2 -rom=vcop -v
Then try to launch Model2 and a game and play it a little.
Then go to DemulShooter.exe folder, and copy here what's written in the "debug.txt" file !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 10, 2016, 10:48:56 pm
Thanks for the reply.  Are you saying to type:DemulShooter.exe -target=model2 -rom=vcop -v when i'm in the cmd (command line prompt)?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 10, 2016, 10:51:40 pm
It would be super beneficial if someone could create a quick tutorial youtube video on how to set up DemulShooter from start to finish including how to set it up in Hyperspin/RLUI.  That would be super helpful  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 12:02:15 am
Okay, I got demulshooter to show up in the systray from cmd but now when I try and launch Demul while it's in the systray it just freezes once I open up Demul.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 11, 2016, 02:30:23 am
Yes you have to know the basics of a cmd line prompt.
So open the prompt, navigate to your demulshooter folder with the "cd" command
Then execute a command to launch demulshooter like I said on my last post. I can't give you the exact command for you for demul unless you tell me what version of demul you are using

And when it's closed, please copy here what's in the "debug.txt" file (in DemulShooter folder) !
I can't help you without this
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 02:38:46 am
I figured it out.  Thanks.  My only hiccup is that I must already have demul open and in the select rom section before loading demulshooter via cmd. Just for demul.  It doesn't matter whether I have sega model 2 open prior to loading via cmd.   I also can't exit both demul or sega model 2 without force closing them.  I'm sure it's a simple fix.  Thanks. This is awesome.  Maze of the kings rocks. 

Also, for some reason I couldn't get ninja assault to load from the cmd with demulshooter.  But maybe this is a rom issue or demul issue.  Also, do you know how to get to the calibration settings for Rail Chase 2? Can't find it for some reason. 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 02:55:58 am
I'd also love to hear how you got ps2 light gun games working in dual mode.  I've been trying to figure that out for a while and no dice.  Vampire Nights, Dino Stalker, all the time crisis games would be awesome in dual mode.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 02:59:25 am
The silent scopes on ps2 would be awesome to get working with aimtrak guns as well.  You ever try those games? I know they're not dual player games but I bet they would be sweet with an aimtrak gun.  Anyways, thanks again.  You are seriously a genius.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 11, 2016, 03:44:27 am
Great news you got it working ! ;D

My only hiccup is that I must already have demul open and in the select rom section before loading demulshooter via cmd. Just for demul.  It doesn't matter whether I have sega model 2 open prior to loading via cmd.   I also can't exit both demul or sega model 2 without force closing them.  I'm sure it's a simple fix.  Thanks. This is awesome.  Maze of the kings rocks. 
There is no fix needed to close Model2 or Demul :
- For Demul if you used the -noresize option, all Windows inputs sent to Demul are blocked. That  explains why you can't click to any Demul menu and load a game if DemulShooter is running, and cannot exit Demul for the same reason (I guess that"s what made you think demul was crashing).
A simple workaround for the 1st issue is to run Demul with a command line so that it will be executed directly with the desired rom. It's something like demul.exe -run=naomi -rom=confmiss
As for closing, untill the next release of DemulShooter is ready, you can replace the .exe file with the one I attached to this message : http://forum.arcadecontrols.com/index.php/topic,149714.msg1579474.html#msg1579474 (http://forum.arcadecontrols.com/index.php/topic,149714.msg1579474.html#msg1579474)
I managed to block only the mouse inputs, so normaly a simple ALT + F4 keypress works for quitting demul (but still no more mouse for demul menus)

-For model2, as you have to use rawinput in it's ini file, the mouse is "captured" by model2 window and it's really weird, you can't click on windows buttons to close Model2. But a simple ALT + F4 (or ALT + E to open the menu and then DOWN key to "Exit") is working

As I, personnaly, don't have a keyboard plugged to my cab, all of this is done with autohotkey scripts. So that I can control, open, close emulators with aimtrak buttons pressed together

Also, for some reason I couldn't get ninja assault to load from the cmd with demulshooter.  But maybe this is a rom issue or demul issue.
Ninja assault is working good with Demul (at least with Demul 0.7a) and DemulShooter, but I had trouble with bad roms at first.
I can just tell you that I run ninjasltu version of the rom (Ninja Assault (US) (NJA3 Ver.A))
Note that this game works on a different "bios" than other naomi games, and you'll need to use "JVS TEST" button of Demul instead of simple "TEST" and "SERVICE" buttons to configure the rom

Also, do you know how to get to the calibration settings for Rail Chase 2? Can't find it for some reason.
I did not find it, I think there is no calibration for this game as the original cab used some kind of Joystick to control the reticle

I'd also love to hear how you got ps2 light gun games working in dual mode.  I've been trying to figure that out for a while and no dice.  Vampire Nights, Dino Stalker, all the time crisis games would be awesome in dual mode.
I used PCSX2 emulator and Nuvee plugin (http://pcsx2.net/download/category/41-win-plugins.html (http://pcsx2.net/download/category/41-win-plugins.html))
It's like hell to configure it, here's an awesome tutorial but...all in french : http://www.gamoover.net/Forums/index.php?topic=31271.0 (http://www.gamoover.net/Forums/index.php?topic=31271.0)
Then once it's working, there's a little Autohotkeys scripting to do to make it work directly with a frontend (as it was designed to be enabled and modified via the emulator menu for each game launched)

And, no, never tried Silent Scope with aimtrak ! I didn't think about them at all in fact
Damn, I'll have to remodify my nuvee config, not fun ! :D

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 11, 2016, 09:23:49 am
Thanks for the info man. I'll test these things out and get back to you
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: lettuce on July 11, 2016, 03:05:48 pm
Is the House of the Dead 3 on the PC better than the version that came out on the Wii?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 01:02:20 am
So we're you able to successfully play ps2 games with dual light guns in pcsx2? If so, that's impressive.  I need to translate all that french and give it a whirl
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 12, 2016, 08:09:02 am
So we're you able to successfully play ps2 games with dual light guns in pcsx2? If so, that's impressive.  I need to translate all that french and give it a whirl
Yes it's working fine ! Not user friendly to set it up but it's working....though it's possible to make it user friendly to play


On a general note, I updated DemulShooter to v3.3
Not much in here :
- Added the new way of handling the -noresize for Demul. Less blocking way (I only block mouse, no more keyboard)
- Added "House of the dead 2&3 return" and "Dead Space Extraction" support for Dolphin. More in the README file

Please note that Wii game (DeadSpace for example) use so much buttons + nunchuk + whatever thay have on a wiimote that it's not easy to play them fully.....it's not an arcade base game with shoot/reload/start :(


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 12:12:09 pm
That's awesome man.  Can't wait to see if I can't play some vampire nights in dual mode.  That game rocks.  Or Crisis Zone. 

Would it possible to incorporate PCSX2 into the DemulShooter down the road like you did with Sega Model 2 and Demul? That would be epic.  A lot of great PS2 shooter games. 

Thanks Man
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 12:17:45 pm
On a side note, are you able to get House of Dead II working on Dolphin? It seems to never work (only HOTD3) for some reason.  I've read about it online and it seems a lot of people are having issues with getting HOTD2 to work on Dolphin. 

Also, LA Machineguns/Gunblade, Gunslingers, Resident Evil Umbrella & Darkside Chronicles, and Martian Panic are super fun light gun games on the Wii and would be awesome in dual mode.  Thanks again for all that you do. 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 12, 2016, 12:36:44 pm
That's awesome man.  Can't wait to see if I can't play some vampire nights in dual mode.  That game rocks.  Or Crisis Zone. 

Would it possible to incorporate PCSX2 into the DemulShooter down the road like you did with Sega Model 2 and Demul? That would be epic.  A lot of great PS2 shooter games. 

Thanks Man
Nothing is impossible...it's just a matter of time and difficulty  :lol
More seriously, I quickly looked into PCXS2 already, and found some interresting stuff at the time but (and I didn't try too much) not a shared-place between all games. And there are quite a few games so I'd rather find something better.
Moreover it would be a not-so-clean-hack as Nuvee plugin would still be needed because it's the only way (it's an USB driver) to make light gun games playable with a lightgun. Without Nuve plugin the game acts as if there is only a dualshock.
So....it might be on my to-do-list for the future but not on my priority list as it's already a working thing....the only issue I have is (again) that it may invert guns order if plugged-unplugged (not as often as MAME, it's rare but it can happen)
A (far) better solution would be a better (and simpler) pluggin  ;D

On a side note, are you able to get House of Dead II working on Dolphin? It seems to never work (only HOTD3) for some reason.  I've read about it online and it seems a lot of people are having issues with getting HOTD2 to work on Dolphin. 
Hotd2 never worked at home, and to be honest I do not care at all as it is perfectly playable on Demul (the arcade way, THE REAL way  ;D)

Also, LA Machineguns/Gunblade, Gunslingers, Resident Evil Umbrella & Darkside Chronicles, and Martian Panic are super fun light gun games on the Wii and would be awesome in dual mode.  Thanks again for all that you do.
Thank you, didn't kno about some of them. I'll got them and add them next time  ;)
As as said, it's just a matter of button mapping, look into the README and I'm sure you'll find an already-supported-dolphin-game whose mapping may suit one of those (maybe not for Resident Evil, I kind of remember you have to move yourself in this one ?)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 12, 2016, 12:49:40 pm
House of the dead 2 & 3 return both work great in dolphin 5.0

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 12, 2016, 07:44:32 pm
That reminds me, do we need to still utilize the Dolphin version 4.0.2 X86 or would version 5.0 work as well?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 12, 2016, 11:04:12 pm
Hi - thank you so much for making this utility.  Lightgun games are my favorite by far, and this upped them to top status in my cab  I do have a couple questions for you.

In dolphin - I cant seem to get P2 working at all.  I have used the aimtrak utility to setup both guns with mouse left, middle, right as my buttons. When i open dolphin and go to p2 config I see it set to the SDL for aimtrak 2. if i attempt to change this to anything else, it doesnt accept the option, and i have to refresh the list, and it then shows teh SDL for aimtrak 2 again.  When i play ghost squad, the first player works prefectly, but pushing any buttons on aimtrak 2 never adds the player to the game..  Can you think of anything I should check?

Also - have you considered supporting House of the Dead overkill on the PC?  its available as part of typing of the dead overkill and includes extra levels not included in the Wii Version...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 13, 2016, 01:55:33 am
Is it possible to add crosshairs to demul games, or any kind of crosshair or mouse cursor to Ranger Mission? Just Curious
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 13, 2016, 04:08:34 am
Hello,

First of all thanks for this masterpiece!

I'm using Windows 10 / Azerty / Aimtrak setup (Mouse left, Mouse Right, Mouse middle)

-- Demul & Model 2 = Working
-- HOTD 3 PC = Triggers are not working for both guns (TroubleShooter 2 works fine)
-- Dolphin = Same problem as "fjser"... pushing any buttons on aimtrak 2 never adds the player to the game

WiimoteNew.ini generated by Demulshooter

[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 2`  <<<<<<<<<<<<<<<<<  replaced with `Click 1` for player 1 to work
Buttons/B = `Click 0`
Buttons/1 = 1
Buttons/2 = 2
[Wiimote2]
Source = 1
Device = SDL/0/ATRAK Device #2
Buttons/A = `Button 0`
Buttons/B = `Button 1`
Buttons/+ = `Button 2`
Buttons/- = `Button 5`

Any ideas ???
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 13, 2016, 04:34:42 am
That reminds me, do we need to still utilize the Dolphin version 4.0.2 X86 or would version 5.0 work as well?
Dolphin 5.0 will not work at all today for a very simple reason : now, they only release x64 binaries and DemulShooter (for now) is a 32bit executable, and has no access to a 64bit application's memory
One more thing on the to-do-list...

In dolphin - I cant seem to get P2 working at all.  I have used the aimtrak utility to setup both guns with mouse left, middle, right as my buttons. When i open dolphin and go to p2 config I see it set to the SDL for aimtrak 2. if i attempt to change this to anything else, it doesnt accept the option, and i have to refresh the list, and it then shows teh SDL for aimtrak 2 again.  When i play ghost squad, the first player works prefectly, but pushing any buttons on aimtrak 2 never adds the player to the game..  Can you think of anything I should check?
Ok, you can try this :
- Go to where Dolphin save the Wiimote config : MyDocuments/Dolphin Emulator/Config/
- Remove the file WiimoteNew.ini (and WiimoteNewBak.ini if there is one)
- Double click DemulShooter.exe and on the Dolphin tab reinstall the config file
- Edit the WiimoteNew.ini file and under the [Wiimote2] section, replace :
"Device = SDL/0/ATRAK DEvice #2" by "Device = SDL/0/ATRAK DEvice #1"
- Save the file and try to play a game with DemulShooter

If it's sill not working :

- Open the Wiimote config screen, and for Player2, click on the "clear" button to remove every parameter
- In the devce list, you should have many entries, and hopefully at least 2 SDL to choose from
- Select one of them, click on a button to assign a key and try to push an Aimtrak Joy button (beware, not a click one like the trigger, but an aimtrak button like "Button1")
- If nothing is seen, change the device and try again
- If you can assign a button (and then if it's little square becomes red when you click on the Aimtrak Button), validate, close, go to the ini file, copy the line with the device name somewhere. Then remove the file and reinstall the ini with demulshooter, edit the ini and replace
"Device = SDL/0/ATRAK DEvice #2" by the line you copied

Yeah it sucks but the emulator is made that way :(

Also - have you considered supporting House of the Dead overkill on the PC?  its available as part of typing of the dead overkill and includes extra levels not included in the Wii Version...
I'd love to, the game looks like fantastic compared to Wii version.....but unfortunately Windows version does not have a local-coop mode !!!! Only 2P via internet  :angry:
Moreover I can't find a way to unpack this game's files and get rid of this f***ing big crosshair on screen :(

That reminds me, do we need to still utilize the Dolphin version 4.0.2 X86 or would version 5.0 work as well?
That, I don't know

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Boojakascha on July 13, 2016, 05:05:15 am
** Blue Estate [PC] - No Crosshair patch **
Download Here (http://dl.free.fr/qw8RzLJnH)
Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir

The link seems to be dead. Could you please upload the patch again? I was waiting for a patch since the game came out and now I go crazy by happyness that you did one.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 13, 2016, 07:14:42 pm
** Blue Estate [PC] - No Crosshair patch **
Download Here (http://dl.free.fr/qw8RzLJnH)
Overwrite the file in COOKEDPCCONSOLE subfolder of game install dir

The link seems to be dead. Could you please upload the patch again? I was waiting for a patch since the game came out and now I go crazy by happyness that you did one.

The link is working fine bu I understand it's not easy to know what to do for non-french people
I made a Mega account, it will be easier. Here's a mirror link : BEGame.upk
 (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 13, 2016, 11:30:07 pm
Having some trouble with Silent Hill Arcade.  I followed all the instructions, set keys, loaded DemulShooter, changed settings in test/service mode, game loaded fine but once I press player 1 start button, it looks like it's about to load from there and then it kicks me out and this error message shows up. "A Problem caused the program to stop working correctly."  My computer is connected to my HD TV 720 16:9 so I don't know if it's a resolution issue.  Help?

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 13, 2016, 11:35:10 pm
First, I'm not good at English grammar, because I'm south Korean. Consider that :)

I'm looking for dual lightgun method for demul and I found this forum and article. So I just now resister the forum, to write reply.

I'm very  glad that you uploaded and explained everything that I wanted.

Read me tutorial is very helpful so I easily setup my dual lightgun for demul. Thanks a lot.

And I have a request.

Recently, Dolphin 5.0 comming out, but it supports only x64.

Can you modify demulshooter for Dolphin 5.0? Appreciate for your  work
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 14, 2016, 02:24:40 am
Having some trouble with Silent Hill Arcade.  I followed all the instructions, set keys, loaded DemulShooter, changed settings in test/service mode, game loaded fine but once I press player 1 start button, it looks like it's about to load from there and then it kicks me out and this error message shows up. "A Problem caused the program to stop working correctly."  My computer is connected to my HD TV 720 16:9 so I don't know if it's a resolution issue.  Help?
As I wrote in the README file, setting up the game correctly might be the hardest part sometimes for this game.
So please make sure that the game simply runs fine before adding DemulShooter for it.
My 2 cents :
1) Make sure you installes K-lite codec pack (this is if the game hangs out when the intro should be playing)
2) Launch the game with KASH_no_cursor.exe directly (instead of using the loader) to verify if the game is working fine
3) If you reach this step, crash is caused by enhancements in the loader settings (fullscreen, resolution, etc....) and that's all on you ...I didn"t make this loader :(

First, I'm not good at English grammar, because I'm south Korean. Consider that :)

I'm looking for dual lightgun method for demul and I found this forum and article. So I just now resister the forum, to write reply.

I'm very  glad that you uploaded and explained everything that I wanted.

Read me tutorial is very helpful so I easily setup my dual lightgun for demul. Thanks a lot.

And I have a request.

Recently, Dolphin 5.0 comming out, but it supports only x64.

Can you modify demulshooter for Dolphin 5.0? Appreciate for your  work
Thank you !
As I said a few posts back, I worked a little on it and it's on my To-Do-List for a future update.
But I can't tell you when (and if it will work !)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Boojakascha on July 14, 2016, 05:17:11 am
The link is working fine bu I understand it's not easy to know what to do for non-french people
I made a Mega account, it will be easier. Here's a mirror link : BEGame.upk
 (https://mega.nz/#!hERQlbLZ!YHqO-51v3FCxNTdgZJOp56oARMgIxulgwl-RPq7TZmY)

Thank you so much argonlefou!!! You are just the nicest person!

I had French in School for about 7-8 years... I think I am just dumb^^ :-)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 14, 2016, 09:42:59 pm
I got Silent Hill to work. Pretty awesome. Thanks. Quick question. Is there a trick to playing it two player without the cursor/crosshair? Do you just change something in the ini file?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 14, 2016, 10:17:16 pm
Im getting further with the dolphin player 2 setup, but have a question, in your final steps you mention pushing a joystick button, nbut i have the two side buttons on my aimtrak configured for mouse middle and mouse right...are you not supposed to do that for player 2 with dolphin?  in the other emulators in the read me you mention setting the buttons to mouse right and mouse middle, so i did that for both guns. If i change aimtrak config to make the buttons on the side joystick buttons and not mouse buttons, then the presses are seen in the dolphin config tool..
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 14, 2016, 10:50:42 pm
I spent some more time testing after I posted above, and I think im finding out the Dolphin doesnt work for P1 or P2 - here is what i have observed -

1) If i run the demulshooter config to replace the controller config, then i open demul 4.0.2.  I can see the P1 controller settings are set as expected.  At this point, if i move my mouse, or either aimtrak gun, the little red dot on the wiimote config screen moves around the square as normal.

2) Next while leaving dolphin open, i run demulshooter -target=dolphin -rom=ghostsqu from command line.  Now, the mouse and P2 aimtrak stop controlling the red dot on the wii mote config screen.  The P1 aimtrak moves the dot, which to mean, means demulshooter is doing its job (great!)

3) I then start ghosesquad, get to the start screen, hit + on my keyboard, but the p1 aimtrak no longer controls the cross hair in game. I have a feeling that when i thought it was working for p1 previously, i had forgotten to start demulshooter maybe, and it was just the standard mouse control i was seeing.

4) For P2, I have found that if demul shooter is not running, and i use the aimtrak config utility to set the side buttons to button 1 and button 2, then the dolphin config registers the button presses. If i have demulshooter running, it does not detect them,  Changing the buttons in aimtrak utility back to mouse middle and mouse right also fail to have any impact


At this point, I have some wii motes i can use for teh dolphin shooters, but if you would like me to do any other troubleshooting or have any other ideas on whats going on, let me know and I will be happy to test or provide feedback.

Thanks again for the awesome program...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 02:57:15 am
Im getting further with the dolphin player 2 setup, but have a question, in your final steps you mention pushing a joystick button, nbut i have the two side buttons on my aimtrak configured for mouse middle and mouse right...are you not supposed to do that for player 2 with dolphin?  in the other emulators in the read me you mention setting the buttons to mouse right and mouse middle, so i did that for both guns. If i change aimtrak config to make the buttons on the side joystick buttons and not mouse buttons, then the presses are seen in the dolphin config tool..
Yes, in fact Aimtrak buttons can be assign either to one of the mouse button (left/middle/right) or to one of Aimtrak's emulated joypad buttons.
Usually Trigger is set to left-click onscreen, and right-click outscreen
Then according to the gun housing, users have more or less physical buttons to assign (and so twice as virtual buttons with onscreen/outscreen)
Dolphin, when set to use a SDL joystick, will recognize in its settings windows only emulated joypad buttons (not mouse click, that's normal for a jostick...). But, in fact, it does not matter as DemulShooter gets both guns mouse events and inject data directly into Dolphin's memory. Dolphin then thinks that a joypad button has been pressed even though it was a trigger/leftclick that DemulShooter transformed.
It's the same for P2 axis, with an aimtrak set a "mouse emulation" there is no Joypad Axis movement recognized in Dolphin's setting sceen. DemulShooter is making the word to feed it by getting mouse coordonates
That's why I have to give you a pre-made config, as the joypads buttons (in process memory) to redirect mouseclicks are fixed in the code

One issue with all of this is not to feed Dolphin but WHERE, in memory, to feed.
Forget what I told you earlier : that's was too much unclear and  - finally - not pertinent.
And yes yes of course let your trigger and buttons set to mouse click with the aimtrak software (other emulators won't work if not !). I was talking about other buttons (maybe you do not have more on your guns !) that could have been set to Joypad buttons.

1) If i run the demulshooter config to replace the controller config, then i open demul 4.0.2.  I can see the P1 controller settings are set as expected.  At this point, if i move my mouse, or either aimtrak gun, the little red dot on the wiimote config screen moves around the square as normal.

2) Next while leaving dolphin open, i run demulshooter -target=dolphin -rom=ghostsqu from command line.  Now, the mouse and P2 aimtrak stop controlling the red dot on the wii mote config screen.  The P1 aimtrak moves the dot, which to mean, means demulshooter is doing its job (great!)

3) I then start ghosesquad, get to the start screen, hit + on my keyboard, but the p1 aimtrak no longer controls the cross hair in game. I have a feeling that when i thought it was working for p1 previously, i had forgotten to start demulshooter maybe, and it was just the standard mouse control i was seeing.
Untill here, everything's normal, yes !


4) For P2, I have found that if demul shooter is not running, and i use the aimtrak config utility to set the side buttons to button 1 and button 2, then the dolphin config registers the button presses. If i have demulshooter running, it does not detect them,  Changing the buttons in aimtrak utility back to mouse middle and mouse right also fail to have any impact
No more detection is normal, SDL inputs are blocked and only DemulShooter feeds the emulator with button pressed data.
what should happen though, is for you to see some buttons become red even if a mouse click is pushed as it should be transform into a (B) press (for left click for example)

To make it quick I can give you 2 "solutions" :

1) in the Wiimote settings, note all the SDL devices seen by Dolphin.
Than for each one, edit the WiimoterNew.ini and write it's ID, run DemulShooter, run Dolphin and see if P2 works. I cannot do more with this :(
I don't really understand how dolphin affects controllers, sometime it swaps them in it's process memory :(

2) Wait a little for me to release v4. I nearly finished Dolphin 5.0 support and there are a lot of changes in the way they handle Devices.  ;)
I don't say it will work better, but it's different  ;D


EDIT : Oh, and out of curiosity, try to run DemulShooter with the -v option and copy here the debug file. It may contain some info regarding Dolphin address errors

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 03:04:09 am
I got Silent Hill to work. Pretty awesome. Thanks. Quick question. Is there a trick to playing it two player without the cursor/crosshair? Do you just change something in the ini file?
In the Silent Hill folder there should be a "sv" subfolder.
Overwrite the CrossHair.cur file with this one

That reminds me I totally forgot to add a button for this in DemulShooter's GUI
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 12:41:57 pm
Dolphin issues
Well, I really invite you to wait a few more days : I changed the method to support dolphin4 so that it's the same as dolphin5, and everything will be packed and available early next week ;)
Tthis method will be much more easy to set up and reliable (well, at least I find it easier and more reliable  ;D)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 15, 2016, 01:01:55 pm
Argonlefou, you are the man!!!!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 15, 2016, 01:03:36 pm
I got Silent Hill to work. Pretty awesome. Thanks. Quick question. Is there a trick to playing it two player without the cursor/crosshair? Do you just change something in the ini file?
In the Silent Hill folder there should be a "sv" subfolder.
Overwrite the CrossHair.cur file with this one

That reminds me I totally forgot to add a button for this in DemulShooter's GUI
Its possible to play in 2 player mode in silent hill arcade!?!?!?!?!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 15, 2016, 02:12:41 pm
Its possible to play in 2 player mode in silent hill arcade!?!?!?!?!

Enviado desde mi SM-G531H mediante Tapatalk
Of course  ;D
You'll find detailed instruction in the README file (for DemulShooter)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 15, 2016, 02:33:45 pm
You are awesome man, thank you!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 16, 2016, 04:34:58 pm
Do we think it will be possible to play Blue Estate in dual light gun mode? That would be epic.

Also, I wonder if it would be possible to hack Star Wars Trilogy sega model 3 to play in dual light gun mode? Prolly not but a guy can dream:)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 16, 2016, 09:41:34 pm
Do we think it will be possible to play Blue Estate in dual light gun mode? That would be epic.

Also, I wonder if it would be possible to hack Star Wars Trilogy sega model 3 to play in dual light gun mode? Prolly not but a guy can dream:)
About Blue Estate, it has been said a few posts back that it is not possibke for now because of how the game handles controllers.
To make it quick, game does not allow player 2 untill a compatible gamepad (i.e x360) is plugged and activated. Aimtrak is not this kind of device

I don't know about star wars trilogy, but model3 does not need anything more: supermodel emulator already support raw input and multiplayer lightgun natively
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 16, 2016, 09:51:41 pm
Maybe one day on blue estate. I know the supermodel has a native raw input. I was just hopeful someone could hack that game and make it two player even though it's only one player. It would be epic in dual mode.  Maybe one day. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 16, 2016, 09:58:54 pm
Installing k-lite codec did the trick on silent hill btw. Sorry for missing that step. Game rocks btw. I can't say thanks enough. Troubleshooter 1 was super buggy and my Antivirus hated it. And TS2 was beyond complicated and I never got to work and eventually gave up. Demulshooter was pretty damm simple in comparison.  It's night and day. Next step, figuring out how to get it to load directly via Hyperspin RocketlauncherUI via the function AHK.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 18, 2016, 11:51:14 am
Ok guys, here's the update to 4.0 !

- Added a button on DemulShooter's GUI to set up transparent cursor automatically for "Silent Hill : The arcade"
- All other changes are related to Dolphin Emulator : Added support for 5.0,  and completelly changed the way the emulator and controls were handled. Dolphin 4.0.2 x86 still supported and now has to be used exactly like Dolphin 5.0

Please read carrefully the readme for Dolphin set-up/usage

I tried to make it as user-friendly as possible so please let me know if it's unclear or if you have any trouble with Dolphin
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 18, 2016, 12:02:57 pm
Great!!! What games are compatible in dolphin?

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 18, 2016, 12:03:20 pm
Thank you for all this great work, by the way!!!!!

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 18, 2016, 12:49:10 pm
Great!!! What games are compatible in dolphin?

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all of them
There's no more game select for Dolphin
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 18, 2016, 05:27:21 pm
Demul and Model 2 are working great with v4.
HOTD3 -> No shoot both players
DOLPHIN -> Same problem as before

I am using Arcade Guns (no middle mouse allowed), could it be the reason?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on July 18, 2016, 05:34:06 pm
The are any tutorial to config aimtrack guns in dolphin out there?

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Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 18, 2016, 07:09:44 pm
The are any tutorial to config aimtrack guns in dolphin out there?

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As I said, read carrefully the README file that comes with the zip. Everything is explained inside in the Dolphin section (clearly enough I hope !  ;D)

Demul and Model 2 are working great with v4.
HOTD3 -> No shoot both players
DOLPHIN -> Same problem as before

I am using Arcade Guns (no middle mouse allowed), could it be the reason?
First I'm very very very sorry that I missed your 1st message :(
So let's see ...
HOD3 :
If TS2 is working we can assume you got the good version of the game.
You said both triggers were not working, but are the axis working ? can you move both cursors ?
And to be sure that everything is setting up nicely  run demulshooterfor HOD3 and with the -v command at the end, and please copy here the result of the debug.txt file

DOLPHIN:
You'll have to help me by giving some details, before we go deeper to resolve this :
- Exact version of Dolphin ?
- Are "arcade guns" made with aimtrak ? if so, can you configure your buttons ?
- Same as before, run demulshooter with a -v so that I can have the debug.txt

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 18, 2016, 10:33:57 pm
argonlefou -

Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help.

i did notice a couple issues with the readme file that may cause some of the confusion:

 - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document.

- Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list.  I almost changed it before i realized how exactly you did this :)

Once i figured out those two things,  its now working 100% for me!  Dolphin works even better than using real wiimotes.  the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii.  (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote).

Thanks again for such an awesome tool. Im seeing a light gun party in my near future.


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 19, 2016, 02:29:34 am
argonlefou -

Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help.

i did notice a couple issues with the readme file that may cause some of the confusion:

 - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document.

- Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list.  I almost changed it before i realized how exactly you did this :)

Thanks, I'm glad it's working somewhere else  :D
And thanks again for the README, this is exactly the kind of review I was waiting for !
Big typo indeed for the target list, it was updated in the -h command help but not in the README file, that may explain some issues people got just before your message  :embarassed:
dolphin 4.0.2 is set by -target=dolphin4
dolphin 5.0 is set by -target=dolphin5


As for Dolphin, you're right, I forgot this point !
Moreover I noticed the step numbers were totally fu**ed up after 5) or 6)....

I updated the zip with the new README (no change to the program)

Once i figured out those two things,  its now working 100% for me!  Dolphin works even better than using real wiimotes.  the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii.  (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote).
For House of dead, set B button for 'click 0' | 'click 1' (you can do this in Dolphin config by right clickin a button and adding manually values for it, then use the | OR button, or directly edit the WiimoteNew.ini)
Then set the IR/Hide button to "click 1"

That way, right clicking will hide the Wiimote (out of screen) and shoot at the same time -> Reload  ;)

In martian Panic, you have to set your right click to IR/Hide too to reload (no need to fire at the same time). Too bad this game has a crosshair we can't remove :(
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 19, 2016, 08:43:18 am
Thank you very much for your dedication and your kindness.

Replies to your questions:

Arcade Guns are made with Aimtrack, from their Pro Utility:
Trigger = Mouse left
Sm button = Mouse Right
Lg button = Joy Button 1 (no option for Mouse Middle)   note: even if I use Ultimarc utility middle clic doesn't work

HOTD3 PC
========
axis are working and both cursors move (shoot only possible from keyboard)

13:03 : -------------------- Program Start ----------------------
13:03 : Conf read OK
13:03 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P1 device handle = 4325909
13:03 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P2 device handle = 3933181
13:03 : Cmdline arg 1 : -target=windows
13:03 : Cmdline arg 2 : -rom=hod3pc
13:03 : Cmdline arg 3 : -v
13:03 : Reading Keyconfig...
13:03 : Can't read Keyconfig : La valeur tait trop grande ou trop petite pour un Int16.
13:03 : Waiting for Windows Game hod3pc game to hook.....
13:03 : Attached to Process hod3pc.exe, ProcessHandle = 884
13:03 : hod3pc.exe = 0x00400000
13:03 : Memory Hack complete !
13:03 : LowLevel-MouseHook OK !
13:04 : hod3pc.exe closed

DOLPHIN - HOTD2/HOTD3 example
======================
It's getting better with DOLPHIN thanks to your latest README file...

13:10 : -------------------- Program Start ----------------------
13:10 : Conf read OK
13:10 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P1 device handle = 4325909
13:10 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P2 device handle = 3933181
13:10 : Cmdline arg 1 : -target=dolphin5
13:10 : Cmdline arg 2 : -ddinumber=2
13:10 : Cmdline arg 3 : -v
13:10 : Waiting for Dolphin  game to hook.....
13:10 : Attached to Process Dolphin.exe, ProcessHandle = 864
13:10 : Dolphin.exe = 0x00400000
13:10 : ControlsPtr address = 0x03C4CAE0
13:10 : DInput Keyboard/Mouse address = 0x03BC2480
13:10 : DInput Player2 device number in the list : 1
13:10 : DInput Device#2 address = 0x03C80D80
13:10 : Memory Hack complete !
13:15 : Dolphin.exe closed

Player 1: shoot and offscreen reload OK (just have to replace click2 by click1 as click2 seems not to work)
Player 2: Lg button doesn't work, no offscreen reload
   WiimoteNew.ini #1: D/S/FFF > Shoot = Trigger   - Reload = NO
   WiimoteNew.ini #2: D/F/SSS > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #3: S/F/DDD > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #4: S/D/FFF > Shoot = NO        - Reload = ?
   WiimoteNew.ini #5: F/D/SSS > Shoot = NO        - Reload = ?
   WiimoteNew.ini #6: F/S/DDD > Shoot = Trigger   - Reload = NO
 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 19, 2016, 11:45:39 am
Arcade Guns are made with Aimtrack, from their Pro Utility:
Trigger = Mouse left
Sm button = Mouse Right
Lg button = Joy Button 1 (no option for Mouse Middle)   note: even if I use Ultimarc utility middle clic doesn't work
If it's really an aimtrak, and if you can use the original Aimtrak software to assign ID and Buttons, you should be able to affect a "middle click" event on a button onscreen or offscreen.
Note that the middle click is really required by DemulShoter for only 2 games (behind enemy lines - Model2), and HOD3 for windows (to select left-right path at the end of levels). As for Dolphin it should not be an issue as Wiimote buttons have to be set inside the emulator, so you can just replace whatever was initially middle click by corresponding ATRAK Button1 or Button2  :)

HOTD3 PC
========
axis are working and both cursors move (shoot only possible from keyboard)
[...]
Thanks for the log it was really helpfull !!
So let's assume you correctly choose Keyboard for both players and correctly set all keys :
DemulShooter gets HOD3 buttons by reading the registry and there are 2 possible Keys to read into. A lazy copy/paste bug in my code was preventing the program to look into the second one....but it should also be windows10 not allowing DemulShooter to access the registry....
Please try the attached .exe, I corrected the bug and added default values for the key so that both issues should be covered.
If this is still not working, please paste again a new -v debug file !

Default keys value added are the game's own default keys (AZERTY keyboard) :
P1 Shoot = X        P2 Shoot = N
P1 Reload = Z       P2 Reload = B
P1 Right = G         P2 Right = L
P1 LEft = D           P2 Left = J

DOLPHIN - HOTD2/HOTD3 example
======================
It's getting better with DOLPHIN thanks to your latest README file...
Player 1: shoot and offscreen reload OK (just have to replace click2 by click1 as click2 seems not to work)
Player 2: Lg button doesn't work, no offscreen reload
   WiimoteNew.ini #1: D/S/FFF > Shoot = Trigger   - Reload = NO
   WiimoteNew.ini #2: D/F/SSS > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #3: S/F/DDD > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #4: S/D/FFF > Shoot = NO        - Reload = ?
   WiimoteNew.ini #5: F/D/SSS > Shoot = NO        - Reload = ?
   WiimoteNew.ini #6: F/S/DDD > Shoot = Trigger   - Reload = NO
Ok, so far debug file is good, everything is fine this time.
Your large button is not working ? Is the cursor moving fine with the 2nd lightgun ? you should see it movind inside Dolphin wiimote setting window

An I do not understand the meaning of those lines  ? Is this (B) / (A) / (Shake) settings for P2 in Dolphin ?
WiimoteNew.ini #6: F/S/DDD
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 19, 2016, 01:18:02 pm
Thank you very much for your dedication and your kindness.

Replies to your questions:

Arcade Guns are made with Aimtrack, from their Pro Utility:
Trigger = Mouse left
Sm button = Mouse Right
Lg button = Joy Button 1 (no option for Mouse Middle)   note: even if I use Ultimarc utility middle clic doesn't work

HOTD3 PC
========
axis are working and both cursors move (shoot only possible from keyboard)

13:03 : -------------------- Program Start ----------------------
13:03 : Conf read OK
13:03 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P1 device handle = 4325909
13:03 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:03 : P2 device handle = 3933181
13:03 : Cmdline arg 1 : -target=windows
13:03 : Cmdline arg 2 : -rom=hod3pc
13:03 : Cmdline arg 3 : -v
13:03 : Reading Keyconfig...
13:03 : Can't read Keyconfig : La valeur tait trop grande ou trop petite pour un Int16.
13:03 : Waiting for Windows Game hod3pc game to hook.....
13:03 : Attached to Process hod3pc.exe, ProcessHandle = 884
13:03 : hod3pc.exe = 0x00400000
13:03 : Memory Hack complete !
13:03 : LowLevel-MouseHook OK !
13:04 : hod3pc.exe closed

DOLPHIN - HOTD2/HOTD3 example
======================
It's getting better with DOLPHIN thanks to your latest README file...

13:10 : -------------------- Program Start ----------------------
13:10 : Conf read OK
13:10 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#8&24d009cd&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P1 device handle = 4325909
13:10 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#8&84a775a&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
13:10 : P2 device handle = 3933181
13:10 : Cmdline arg 1 : -target=dolphin5
13:10 : Cmdline arg 2 : -ddinumber=2
13:10 : Cmdline arg 3 : -v
13:10 : Waiting for Dolphin  game to hook.....
13:10 : Attached to Process Dolphin.exe, ProcessHandle = 864
13:10 : Dolphin.exe = 0x00400000
13:10 : ControlsPtr address = 0x03C4CAE0
13:10 : DInput Keyboard/Mouse address = 0x03BC2480
13:10 : DInput Player2 device number in the list : 1
13:10 : DInput Device#2 address = 0x03C80D80
13:10 : Memory Hack complete !
13:15 : Dolphin.exe closed

Player 1: shoot and offscreen reload OK (just have to replace click2 by click1 as click2 seems not to work)
Player 2: Lg button doesn't work, no offscreen reload
   WiimoteNew.ini #1: D/S/FFF > Shoot = Trigger   - Reload = NO
   WiimoteNew.ini #2: D/F/SSS > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #3: S/F/DDD > Shoot = Sm button - Reload = NO
   WiimoteNew.ini #4: S/D/FFF > Shoot = NO        - Reload = ?
   WiimoteNew.ini #5: F/D/SSS > Shoot = NO        - Reload = ?
   WiimoteNew.ini #6: F/S/DDD > Shoot = Trigger   - Reload = NO

For Aimtrak to use middle mouse button you need to install the latest version of the utility AND  the latest firmware for the guns.  My utility was too old, when I upgraded from ultimarc website, i got the option for middle mouse in the config utility, but it didnt work. Most guns can have their firmware upgraded as well (tricky process, so be careful). You need to email Andy at Ultimar for the firmware files (he got back to me within a day)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 19, 2016, 01:24:18 pm
FYI to anyone using rocket launcher to run dolphin, it was defaulting to switching "render to main window" back to false whenever it launched. To fix this you can open the dolphin.ahk file from the rocketlauncher\modules\dolphin folder in a text editor and change the line that references it from a default of "false" to "true",  As an alternative, it appears you can add this line to the dolphin.ini file instead.  I just edited the AHK.  Im not at home atm or else i would post the actual change. If anyone needs it, let me know. 

Also - you can tell if Dolphin has this setting correct by hitting alt-tab once the game loads. If you see two copies of dolphin running, then the settings is not correct/working.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 19, 2016, 01:41:52 pm
HOT3 PC
======
EXCELLENT! it is working with DemulShooter_4.0_testHOD3

DOLPHIN 5
=======
values like F/S/DDD <=> (A) / (B) / (Shake)
As you see I tried all combinations.

I thought it was impossible to use middle click with ARCADE GUNS whatever utility you use:
- ARCADE GUNS PRO UTILITY: impossible to select
- AIMTRACK UTILITY : doesn't work if selected

... but "fjser" proves otherwise, I contact Andy.

THANKS

Note : argonlefou, is it possible for you to use a different solution than middle clic because anybody without the correct firmware will have the same problem.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 19, 2016, 02:28:14 pm
HOT3 PC
======
EXCELLENT! it is working with DemulShooter_4.0_testHOD3
Nice ! So here's the full package v4.1, including this feature and corresponding README

DOLPHIN 5
=======
values like F/S/DDD <=> (A) / (B) / (Shake)
As you see I tried all combinations.
Ok ok I see, unfortunately you did try with the only game not reloading with this base-configuration  ;D
See a few posts back, hod3 & hod2 need offscreen shoot to reload, so try this :
Wiimote Button B : S | F   
Wiimote IR Hide : F
It should reload with yout sm button

But I really don't understand how your gun is configured... usually aimtrak has 2 values per buttons : 1 for onscreen press and the other for offscreen press
If you tell me that right-click is on sm button, I don't understant what happen when you press the trigger off-screen  :dizzy:


Note : argonlefou, is it possible for you to use a different solution than middle clic because anybody without the correct firmware will have the same problem.
I'm not "using" middle click, exactly.
I'm getting raw information for each gun and I have to take care of middle click event, as when DemulShooter is runnning, emulators usually can't get mouse events anymore. So the event would be lost

Every game using middle click can use anything instead : as you see for Hod3, DemulShooter is converting raw mouse data to keyboard key.
So a middle click is only simulating a keyboard Key, and It's the same for Dolphin.
Luckily every button of the aimtrak (not mouse clicks, joystick buttons) are recognized by autohotkey.

As example :
Your lg button is set to "Joystick Button1"
So you just have to convert "Button1" to "G" for example with a small script, and set Reload key in Hot3pc to "G". And the large button  will be used to Reload. Same thing for Dolphin
Middle click is not needed, but it's still available for those who have it ;)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 20, 2016, 02:01:05 am
Thanks to your last advice everything works!

For those who are interested in playing 2P Wii games:
- Attack of the movies 3D
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 20, 2016, 02:54:55 am
Glad to hear that  ;D
Have fun !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 20, 2016, 03:38:22 am
I have a question.

In demulshooter v4.1 zip file, readme.txt  Section IV : Execution
-ddinumber : Dolphin's DirectInput number for P2 device (optional, default = 2)

but   Section VIII : Dolphin,
8) If you don't specify the -ddinumber option, the default value will be 3

which is right?


And about blue estate, I use steam version, and your no-corss hair patch is not working
when I copy patch file and excute blue estate, it crash.
I think Steam patched blue estate recently so your BEGame.upk file is differ from Steam game file.
If I send my BEGame.upk file from Steam Blue estate, can you make no-cross hair file?

Thank you :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 20, 2016, 03:54:11 am
I have a question.

In demulshooter v4.1 zip file, readme.txt  Section IV : Execution
-ddinumber : Dolphin's DirectInput number for P2 device (optional, default = 2)

but   Section VIII : Dolphin,
8) If you don't specify the -ddinumber option, the default value will be 3

which is right?
Default value is 3 ! Sorry for the typo (again )
I reuploaded the zip package  above with a correct readme

And about blue estate, I use steam version, and your no-corss hair patch is not working
when I copy patch file and excute blue estate, it crash.
I think Steam patched blue estate recently so your BEGame.upk file is differ from Steam game file.
If I send my BEGame.upk file from Steam Blue estate, can you make no-cross hair file?

Thank you :)
Damn it, and it has to be the only game where the crossair is not a simple  image to replace but code to modify  :D
If you can host your Begame.upk somewhere, I'll download it and look at it.
I do not make any promise though, I don't know if I still have the tools to do it and the biggest issue is that I can't find anywhere how to see wich version of game I have, I can't find a patch to add (even if Steam says there is a "Patch1" dating from 2015) and I may not be able to test the hack as I'm doing it
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 20, 2016, 11:53:15 am
Thanks to your last advice everything works!

For those who are interested in playing 2P Wii games:
- Attack of the movies 3D
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles

How are you guys playing games like Resident Evil with the aimtrak only?  i thought they required the nunchuk control stick to move/look around?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 20, 2016, 01:46:01 pm
I upload my Steam version Blue Estate file.

https://mega.nz/#!wtomVDIS!vAUzvHZeCkW7TTInYzWIDvdL5MzALLAmGiXET0I-zfA

Thank you and you don't have to do it. :)

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: totoplay on July 20, 2016, 05:29:59 pm
Thanks to your last advice everything works!

For those who are interested in playing 2P Wii games:
- Attack of the movies 3D
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles

How are you guys playing games like Resident Evil with the aimtrak only?  i thought they required the nunchuk control stick to move/look around?

These 2 Resident Evil games are rail shooters, try them they are fully playable with lightguns
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 21, 2016, 05:20:23 am
I upload my Steam version Blue Estate file.

https://mega.nz/#!wtomVDIS!vAUzvHZeCkW7TTInYzWIDvdL5MzALLAmGiXET0I-zfA

Thank you and you don't have to do it. :)
As I said I can't test, but here's the modified file :
https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A (https://mega.nz/#!lZIVmJiI!_zw5CNtYW4Sac7jrT6OldBZAl35AdkXwDCDKgqtyQ4A)

I you could test it and tell me if it's working ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on July 21, 2016, 07:25:18 am
It works!!!  Thanks a lot!!!  ;D

Awesome man!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 21, 2016, 07:56:10 am
Thanks !
I updated 1st post with the 2 versions of BEGame.upk
To know which one is needed, just check md5 sum of the original BEGame.upk file
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 23, 2016, 02:51:17 pm
Okay, so when I enter DemulShooter.exe -target=demul07a -rom=ninjaslt -noresize -v,  the DemulShooter icon shows up in the systray but then when I click on the game in demul the rom won't work.  I downloaded a ninjaslt rom online and it still won't work.  But if I just try and load the ninjasltu rom from Demul the game loads fine.  But then if I enter in cmd DemulShooter.exe -target=demul07a -rom=ninjasltu -noresize -v I get this "Unsupported Demul rom parameter: "ninjasltu." But that's the only rom I can get working in Demul.  If only the ninjaslt rom (and not ninjasltu) works in demulshooter does anyone know where I can get a working ninjaslt rom or is there a way for Demulshooter to also recognize the ninjasltu rom since that's the only one I can get working in demul?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 23, 2016, 05:42:55 pm
Use -rom=ninjaslt in DemulShooter for any version of the Ninja Assault game you use in Demul (including ninjasltu which was the only one I managed to play with too)

Think of the -rom parameter as a game parameter, not a rom version specific parameter.
Same thing apply for hotd2o & hotd2p variation of hotd2 (though I didn't download those roms to test with DemulShooter, it should work as they share most of their content with the hotd2 rom), use -rom=hotd2

That indeed may be confusing :-\
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 24, 2016, 01:37:07 pm
That did it.  Sorry I was confused.  Ninja Assault is working perfectly in dual mode, including off screen reload.  This is so awesome.  I can't thank you enough.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 24, 2016, 01:42:46 pm
I was messing with Dolphin all day yesterday and finally got it working. I can say the following games work perfectly in dual mode:

- LA Machineguns/Ny Gunblade
- Both Resident Evils
-Gunslingers
-Martian Panic
-Dead Space Extraction
-HOTD 2&3 & Overkill
-Chicken Riot & Blaster
-Dino Strike
-Ghost Squad
-Target Terror
-Will be testing more today

Attack of the Movies 3D is tricky because you have to hit A&B to start the game after it's loaded but I believe 'B' is set to 'click 0' (off screen reload I believe?) in the config file, so if I change that the game loads but now I can't shoot or reload player 1 (just player 2).  Any ideas? I'm sure it's a simple fix.

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 24, 2016, 03:05:55 pm
Attack of the Movies 3D is tricky because you have to hit A&B to start the game after it's loaded but I believe 'B' is set to 'click 0' (off screen reload I believe?) in the config file, so if I change that the game loads but now I can't shoot or reload player 1 (just player 2).  Any ideas? I'm sure it's a simple fix.
Click0 is left click
If I'm not wrong House of the Dead Overkill asks for the same (A+B button to start)
That's why I arbitrary put A button to click2 (which is middle click, and also reload for Hotd Overkill) so that both can be pressed at the same time
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 25, 2016, 12:25:43 am
Thanks, i'll try that out and let you know.

I've started looking into the pcsx2 nuvee plugin (i had to first translate all that French LOL) in order to play PS2 games with an aimtrak.  Man that seems complicated.  I think i might wait until someone else creates a simpler plugin for light guns or PCSX2 creates some kind of raw input option like MAME and Supermodel.

Also, I was curious if you've had any luck getting aimtrak guns to work with the PS1 emulator (i.e. EXPSE).

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 25, 2016, 06:07:24 am
I've started looking into the pcsx2 nuvee plugin (i had to first translate all that French LOL) in order to play PS2 games with an aimtrak.  Man that seems complicated.  I think i might wait until someone else creates a simpler plugin for light guns or PCSX2 creates some kind of raw input option like MAME and Supermodel.
You should try, it's worth it.
Not sure anyone will release a better system before a loooooooooooooong time  :(

Also, I was curious if you've had any luck getting aimtrak guns to work with the PS1 emulator (i.e. EXPSE).
Never tried ! Not so much games that I'd like to play
But it seems Nuvee plugin also supports PS1 (never tried)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on July 25, 2016, 08:29:23 pm
Hello, I am trying to get this to work in Hyperspin via RocketLauncherUI and am having some trouble.  In the User Functions.AHK I have the following:

StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -demul=07a -rom=" . romName . " -noresize", emuPath)
Log("StartGlobalUserFeatures - Ending")
}


For Sega Naomi games (Demul) I get the following error message:
Error: Failed attempt to launch program or document:
Action: <DemulShooter.exe>

Specifically: The system cannont find the file specified.
etc........

I have the DemulShooter folder (with all the DemulShooter files) within the Emulator folder. 

Help please?

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 26, 2016, 06:39:11 pm
Hello, I am trying to get this to work in Hyperspin via RocketLauncherUI and am having some trouble.  In the User Functions.AHK I have the following:

StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -demul=07a -rom=" . romName . " -noresize", emuPath)
Log("StartGlobalUserFeatures - Ending")
}


For Sega Naomi games (Demul) I get the following error message:
Error: Failed attempt to launch program or document:
Action: <DemulShooter.exe>

Specifically: The system cannont find the file specified.
etc........

I have the DemulShooter folder (with all the DemulShooter files) within the Emulator folder. 

Help please?


 I see two problems:

1) You are using an old version of the commandline.

2) Looks like you do not demulshooter in the folder with your emulator.  The emupath parameter is looking for demulshooter exe in the same folder as the emulator that calls it (model 2, demul, dolphin, pclauncher).  For my setup, I just put a copy of demul in every emulator folder.  I will eventually change this to clean it up a bit, but for now, no harm no foul. Here is my User Functions.ahk (Again, i could clean this up some, and it requires copies of the demulshooter in each emulator folder, but it works)  Make sure your ROM names match yours (especially for dolphin)

; Use this function to define any code you want to run in every module on start
StartGlobalUserFeatures(){
Global systemName, romName, emuPath
Log("StartGlobalUserFeatures - Starting")
if ( (systemName="Sega Naomi" or "Sammy Atomiswave" or "Shotgun Games" ) and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize", emuPath)
if ( (systemName="Sega model 2" or "Shotgun Games") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2") )
Run("DemulShooter.exe -target=model2m -rom=" . romName, emuPath)
if ( (systemName="Nintendo Wii" or "Shotgun Games") and (romName="ghostsqu" or romName="hotdo" or romName="targter" or romName="House of the Dead 2 and 3" or romName="Gunblade NY and LA" or romName="Resident Evil the Darkside Chronicles" or romName="Resident Evil the Umbrella Chronicles" or romName="Attack of the Movies 3D") )
Run("DemulShooter.exe -target=dolphin5 -ddinumber=5" , emuPath)
if ( (systemName="PC Games" or "Shotgun Games") and (romName="Silent Hill The Arcade Game") )
Run("DemulShooter.exe -target=ttx -rom=sha", "d:\arcade\emulators\pclauncher")
if ( (systemName="PC Games" or "Shotgun Games") and (romName="House of the Dead 3") )
Run("DemulShooter.exe -target=windows -rom=hod3pc", "d:\arcade\emulators\pclauncher")
Log("StartGlobalUserFeatures - Ending")
}

; Use this function to define any code you may need to stop or clean up in every module on exit
StopGlobalUserFeatures(){
   Log("StopGlobalUserFeatures - Starting")
   ; INSERT CODE HERE
   Log("StopGlobalUserFeatures - Ending")
}
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 26, 2016, 06:42:15 pm
I've started looking into the pcsx2 nuvee plugin (i had to first translate all that French LOL) in order to play PS2 games with an aimtrak.  Man that seems complicated.  I think i might wait until someone else creates a simpler plugin for light guns or PCSX2 creates some kind of raw input option like MAME and Supermodel.
You should try, it's worth it.
Not sure anyone will release a better system before a loooooooooooooong time  :(

Also, I was curious if you've had any luck getting aimtrak guns to work with the PS1 emulator (i.e. EXPSE).
Never tried ! Not so much games that I'd like to play
But it seems Nuvee plugin also supports PS1 (never tried)

Hi argonlefou -

When you set up the pcsx2 emulator, do you have to unplug and replug in your lightguns to get them into guncon mode everytime you want to use them for ps2 games?  trying to decided if i can make this all work cleanly with my cabinet. I would love to get the time crisis series up and running in my cab
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 27, 2016, 02:54:09 am

Hi argonlefou -

When you set up the pcsx2 emulator, do you have to unplug and replug in your lightguns to get them into guncon mode everytime you want to use them for ps2 games?  trying to decided if i can make this all work cleanly with my cabinet. I would love to get the time crisis series up and running in my cab
No no, I can let them in "normal" mode to play with PCSX2/Nuvee   :)
Title: Re: DemulShooter (Dual light gun on DEMUL)
Post by: fjser on July 27, 2016, 02:21:39 pm
Ok guys, update v2.0 is available :
The only visible change is full support for Ninja Assault, with possibility to use up/down/validate buttons in JVS bios menu. Moreover, this game emulation did not handle right click to reload, so I handle it with DemulShooter so that it works the same way as other games for you

Small non-visible change, but because of this game I had to switch from a per-system command to a per-game command to launch the program.
Please read updated instructions on 1st post  :)


This is great work man!  Much appreciated.  I'm having an issue.  I'm running the demulshooter program with AHK and it's showing up fine in the tool bar.  My issue is when i run demul (7a), the game shows up less than 1/4 the size and pushed up to the left upper corner.  Do you know what is causing this?  I'm running Windows 10, have .Net 2.0 frame work all activated.  Thanks for the help!
So far I don't see what could cause that...some hints for you to test :
- Does this happen too when you launch Demul without DemulShooter ?
If yes, have you tried ALT+ENTER to switch fullscreen->windowed->fullscreen ?
If not, does this happen with AND without -noresize argument for DemulShooter ?


can you recommend a link to guide me through setup?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 27, 2016, 03:03:40 pm
By reading your quote, I'm not sure to understand for what kind of setup you'd like to have help ?  :(
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on July 27, 2016, 04:21:13 pm
sorry quoted wrong person..looking for a helpful link on configuring pcsx2/nuvee
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 27, 2016, 05:26:54 pm
I'll try to write something on Friday about PCSX2/Nuvee

I almost finished what I was working on for House of Dead Overkill (windows)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 28, 2016, 03:51:13 pm
I am using this cmd "DemulShooter.exe -target=dolphin5 -ddinumber=3 -v

and this is the debug

2:45 PM : -------------------- Program Start ----------------------
2:45 PM : Conf read OK
2:45 PM : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P1 device handle = 6556733
2:45 PM : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P2 device handle = 65593
2:45 PM : Cmdline arg 1 : -target=dolphin5
2:45 PM : Cmdline arg 2 : -ddinumber=3
2:45 PM : Cmdline arg 3 : -v
2:45 PM : Waiting for Dolphin  game to hook.....

It dont go any farther, any ideas?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 28, 2016, 05:27:08 pm
I am using this cmd "DemulShooter.exe -target=dolphin5 -ddinumber=3 -v

and this is the debug

2:45 PM : -------------------- Program Start ----------------------
2:45 PM : Conf read OK
2:45 PM : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P1 device handle = 6556733
2:45 PM : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
2:45 PM : P2 device handle = 65593
2:45 PM : Cmdline arg 1 : -target=dolphin5
2:45 PM : Cmdline arg 2 : -ddinumber=3
2:45 PM : Cmdline arg 3 : -v
2:45 PM : Waiting for Dolphin  game to hook.....

It dont go any farther, any ideas?
It's waiting for dolphin.exe to be executed
If you are launching it, are you using a supported version of dolphin?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 28, 2016, 05:33:11 pm
Yes I am launching it threw the dolphin gui and then launching demulshooter. I am using the version you posted   Download, install (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe (http://dl-mirror.dolphin-emu.org/4.0.2/dolphin-x86-4.0.2.exe))
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 28, 2016, 06:23:50 pm
You have to use -target=dolphin4 if you're using dolphin v4.0.2 ! :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 28, 2016, 08:38:16 pm
Yep I was doing that. Copied wrong one, updated to 5.0 now I can control pl2 but buttons are not working. Using notepad while demulshooter running I see it working but not in the emu.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 29, 2016, 05:02:13 am
Ok that's already better !

I'll need a little more help to know what could be wrong. When you say it's working in notepad, you're talking about P2 lightguns left/right/middle click making "S", "D", and "F" letters in notepad ?
So P2 axis are working good, and P1 axis/buttons too ?

you can still post a debug log but if axis are working good I think the program started good
You can try also with the keyboard to press keys and see if Dolphin reacts. If not, it may be more of a Wiimote configuration issue
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 29, 2016, 07:28:25 pm
Got it! Now I have Dolphin and Demul working, now just need to work on the rest. Thank you so much!!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Brian74 on July 30, 2016, 01:37:49 pm
I have two revolution x guns that are connected to a a-pac that I would like to use with model 2. Any idea how to go about that?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on July 31, 2016, 06:27:04 am
Absolutely not  :(
And without any a-pac at home to test with,  I can't even say if it's possible.

According to the documentation, it's emulating joystick, and there's a way to calibrate analog directions so that thay correspond fully to your screen.
But without any information on how data are sent, I can't say much more
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fjser on August 03, 2016, 10:32:06 pm
Question for those who have tried both the wiimotes and demulshooter with dolphin -

For games like Resident Evil UC and DC where there isnt an in game calibration and the cursor was more guided by the wiimote and not a dead on aim, do you find aiming with demulshooter improces accuracy?

the reason I ask is there are a lot of wii games that are designed to use the analog nunchuk as well, I have found getting these to work well with just three buttons is a challenge.  I dont mind using the wiimotes for those games, but would hate to lose accuracy if demulshooter provides significant improvement. I am also considering trying a hybrid wii mote setup in dolphin where i can use aimtrak/demulshooter for the gun/trigger, and the wiimote nunchuk for other functions (will just put the wiimote in my pocket)

Any thoughts?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on August 22, 2016, 11:43:54 am
Hello~

New Version of Demul0.7a is out.

http://www.emucr.com/2016/08/demu-wip-v07-alpha-20160818.html (http://www.emucr.com/2016/08/demu-wip-v07-alpha-20160818.html)


There are more compatible naomi games in this version, but when I install it, Demulshooter is not working.

Perhaps memory address of input device is changed?  (romset is changed too. Now, Demul use mame romset, CHD, and bios)

I'm very appreciate if you modify demulshooter for recent demul upgrade.

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 22, 2016, 05:47:48 pm
Indeed, memory location have changed, I updated them but I can't test too deeply now as a few roms are not working with this version.
I have to make a whole new working rom set (I hate when they change their romset support every 6 month  :angry:) tomorrow to verify that all is working good

Until then, here's a zip with patched files to remove crosshairs for Windows version of House of the Dead Overkill :  Mirror 1 [mega.nz] (https://mega.nz/#!dZx0EBra!bYz1EVXQ2gPqXoaYLG-NEfwJw21kiu5G4e1NspgLxio)
I finally figured out those fu**ing .pc files just before the forum crashed so before I forgot, just download the zip and overwrite the files in the game install folder and enjoy  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 22, 2016, 06:50:08 pm
I've been having trouble getting Attack of the Movies, Nerf Strike Elite and HOTD 2&3 to work consistently. Probably because you have to hit a&b to start. Below are my wiimote config settings.  I'm sure i'm doing something wrong.  Thanks

[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 1`
Buttons/B = `Click 0'
Buttons/1 = `1`
Buttons/2 = `2`
Buttons/- = `3`
Buttons/+ = `4`
Buttons/Home = !LMENU & RETURN
IR/Up = Cursor Y-
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = Click 2
Shake/Y = Click 2
Shake/Z = Click 2
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
IR/Hide = `Click 1`
[Wiimote2]
Source = 1
Device = DInput/0/Keyboard Mouse
Buttons/A = F
Buttons/B = S
IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`
Shake/X = F
Shake/Y = F
Shake/Z = F
D-Pad/Up = `NUMPAD8`
D-Pad/Down = `NUMPAD2`
D-Pad/Left = `NUMPAD4`
D-Pad/Right = `NUMPAD6`
Buttons/1 = Q
Buttons/2 = E
Buttons/+ = J
IR/Hide = F
Buttons/- = M
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on August 23, 2016, 12:12:51 am
I made HOTD2 auto widescreen script myself. And it can also load demulshooter automatically, and include no crosshair function.

https://mega.nz/#!c55BBB4S!kUO8h9UnoGQb2oJDnja2t5b2vOis2swc_DdpOFEUcnk


1.Install AutoHotkey112400_Install.exe file

2.Copy lib folder to C:\Program Files\AutoHotkey\

3.Copy nomousy folder wherever you prefer.(in script, I copy it D:\DemulShooter\)

4.Right click HOTD2.ahk, and edit with note pad.

5.Change path correspond to your nomousy, demulshooter, demul folder.(nomousy folder appear twice in this script, and rest once). And save it.

6.Double click HOTD2.ahk,   you will see widescreen patched HOTD2. If you don't have widescreen, increase waiting value (sleep, 13000 -> sleep, 15000)

7.When terminate game, just press ESC key. If you terminate with alt+F4, mouse cursor remain invisible. But don't be panic, just press ESC. you will see cursor.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 10:16:45 am
Ok here's the 4.2 update for latest demul 0.7a 180816 compatibility
Working good here for every game


!! WARNING !! :
If you download this version, only demul_0.7a_180816 will be supported for -target=demul07a option.
This build of demul needs an all new romset so you may encounter some issues (I had, and still have for hotd2) with newer/older bios/roms format.
MoreOver, the link to download the .zip is dead on the official website, you have to go to the russian forum and find the download in the 07a topic....

Note : No real change in the software code (only memory addresses), so you can backup older "MemoryData/demul/07a" folder and swap it back if needed for older demul_07a support


I've been having trouble getting Attack of the Movies, Nerf Strike Elite and HOTD 2&3 to work consistently. Probably because you have to hit a&b to start. Below are my wiimote config settings.  I'm sure i'm doing something wrong.  Thanks

[Wiimote1]
...
I'll need you to define your "consistently" ? Is it working sometimes, and not always ? If so it's not a Wiimote config issue if you're not modifying the config...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on August 23, 2016, 12:19:54 pm
Thanks a lot!!   It works on latest demul build....  except a few roms - Sports Shoting USA, Extreme Hunting, Extreme Hunting 2.

Do I have wrong roms? I don't know. But these are not very funny game so I do not care :)

I tried your House of the Dead Overkill no-crosshair patch also, and It works Good. Great job!!

I was very happy while playing this game. Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 12:53:28 pm
My bad !! I packed the wrong files for atomiswave memory address...please redownload this one !
Soooory  :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 23, 2016, 03:17:32 pm
I apologize for the confusion.  I should have said it worked the first time but now I can't get it to work.  I think I may have accidently changed some of my config settings or something and now I can't get my dolphin games working, especially those ones that require you to do a&b initially, so that's why I sent you my config settings to see if they looked right to you or matched yours. 

For player 1 I have:

Buttons/A = `Click 1`
Buttons/B = `Click 0'

And for player 2:
Buttons/A = F
Buttons/B = S

See other post for rest of config file.  is that how you have yours? Let me know if I am not making sense Thanks


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 04:10:57 pm
My config (configS to be more precise, I have a different config for each Wii game to optimize the use of my 3 Aimtrak buttons) is less important than the actual Aimtrak software config

So we're ok that (without demulshooter running !) :
1) manually pressing F,S,D on keyboard is working within games ?
2) using a normal mouse for click buttons is working too ?

The question is, according to your Aimtrak utility settings, can you press together CLick0 and Click1 with your lightgun ? if you set click0 and click1 (should be left and middle click if I'm not wrong ?) to the trigger (one for onscreen and the other for offscreen press) for example, it will never work as you will never be able to have both validate at the same time

You can reset the initial Wiimote config by using the GUI of DemulShooter and reinstall Wiimote config too



Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 23, 2016, 04:19:33 pm
Gotcha.  I will try resetting the config file through the demulshooter exe and see if that helps.  So what would you recommend for player 1 A&B buttons for a game like Attack of the Movies (as far as which one should be click 1 or click 2 or click 0)?

Also, for player 2 config settings, which button do you usually set for key 'd'? I set F for button A and key S for button B.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 23, 2016, 04:54:55 pm
Ok, first, to be sure that there is not any mistake, I verified on Dolphin, Click 0 is for a left click and Click 1 is for right click (Click 2 beeing middle click)

So - again - I can't recommand you anything regarding 'Click 0' or 'Click 1' as this is linked to your Aimtrak settings !

I (for example) have 4 physical buttons wired to my aimtrak (Trigger, 2 push buttons, and an optional Pedal) in my light gun.
In Aimtrak utility :
- Trigger Onscreen is set to left mouse
- Trigger Offscreen is set to Right Mouse
- one of my button onscreen is set to Midlle Mouse
So for me, dolphin's 'Click 0' is my trigger oncreen and dolphin 'Click 1' is my Trigger offscreen : that's why I can't have both of them together. When I need A&B together I'll set them to 'Click 0' and 'Click 2'

But some users like to set AImtrak right click on a button (to reload with a button instead of shooting out of the screen) so they can use 'Click 0' and 'Click 1' at the same time.....

You have to adapt Dolphin config according to how you set your Aimtrak buttons
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 23, 2016, 10:52:41 pm
Setting the middle button click in the Aimtrak utility and resetting the wiimote config file did it for me.  Attack of the Movies 3d game works great now.  Me and my son had a blast playing it. Thank you so much!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on August 24, 2016, 12:46:59 am
Hey man, are you still willing to put together instructions on how to set up pcsx2 in dual player mode for ps2 games in more lamens terms? You mentioned in an earlier post that you were working on something.  If not, no worries.  You've clearly done more than enough for light gun community:) Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 24, 2016, 02:11:58 am
Setting the middle button click in the Aimtrak utility and resetting the wiimote config file did it for me.  Attack of the Movies 3d game works great now.  Me and my son had a blast playing it. Thank you so much!
Glad to hear that ! :)

Hey man, are you still willing to put together instructions on how to set up pcsx2 in dual player mode for ps2 games in more lamens terms? You mentioned in an earlier post that you were working on something.  If not, no worries.  You've clearly done more than enough for light gun community:) Thanks
You may have missed it, I wrote it a month ago : http://forum.arcadecontrols.com/index.php/topic,151385.0.html (http://forum.arcadecontrols.com/index.php/topic,151385.0.html)
  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on August 24, 2016, 03:12:14 am
I made HOTD2 auto widescreen script myself. And it can also load demulshooter automatically, and include no crosshair function.

https://mega.nz/#!c55BBB4S!kUO8h9UnoGQb2oJDnja2t5b2vOis2swc_DdpOFEUcnk


1.Install AutoHotkey112400_Install.exe file

2.Copy lib folder to C:\Program Files\AutoHotkey\

3.Copy nomousy folder wherever you prefer.(in script, I copy it D:\DemulShooter\)

4.Right click HOTD2.ahk, and edit with note pad.

5.Change path correspond to your nomousy, demulshooter, demul folder.(nomousy folder appear twice in this script, and rest once). And save it.

6.Double click HOTD2.ahk,   you will see widescreen patched HOTD2. If you don't have widescreen, increase waiting value (sleep, 13000 -> sleep, 15000)

7.When terminate game, just press ESC key. If you terminate with alt+F4, mouse cursor remain invisible. But don't be panic, just press ESC. you will see cursor.
I didn't know about those widescreen hacks for Dreamcast and Naomi too as I see !
I'll look into it, it might be fun to include those hack into demulshooter with a command line switch to enable them, for a future update. Just need to find all roms (parent and alternatives) codes  :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on September 08, 2016, 06:20:32 pm
hi! I have an arcade I made near 10 years ago, that is broken for 4 or 5 months, I think I have the most rare lightgun configuration: 2xGuncon45 from ps1 + ps1 to ps2 gun conversor from ems + smog's guncon2pc. (though I had never the flash working ok)

Today I have found this post, It's amazing your work, but I have never had a computer powerful enought to run demul or pcsx2, I'm thinking on waste a little money and buy a modern pc...

what about 2 players in quake 2 with the gun and frenzy? Also there's a good pc game called Art is dead, from a company called Smallrockets that seems to have the same problem: they were thought to be used in win98 and I don't know how they did to have two separated lightguns that days.
It's a good idea too the removal of crosshair in hod3, as they were a little bit disturbing  . In this game and in Silent hill arcade the auto reload is always enabled, do you think this can be resolved?

in another hand, there are also two interesting games that I could only play one player in dosbox: Ad cop and Bon bon paradise
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on September 12, 2016, 10:28:18 am
what about 2 players in quake 2 with the gun and frenzy?
Didn't test with this game, I'll give a try in a near future

Also there's a good pc game called Art is dead, from a company called Smallrockets that seems to have the same problem: they were thought to be used in win98 and I don't know how they did to have two separated lightguns that days.
in another hand, there are also two interesting games that I could only play one player in dosbox: Ad cop and Bon bon paradise
Wow, these are reallllly old games  ;D
Just like Frenzy, I'll try to get them and have a look on how they are working (if I can find them and make them run...)

It's a good idea too the removal of crosshair in hod3, as they were a little bit disturbing  . In this game and in Silent hill arcade the auto reload is always enabled, do you think this can be resolved?
Nothing is impossible ;D
I just need time (which I don't have right now unfortunatelly), but at first sight, I would say this is a possible thing to do
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on September 30, 2016, 08:58:34 am
Hi Argonlefou, doy you know a way to play psx 1 games with 2 aimtrack guns? I searched and discover pcsxr with nuvee plugin (the same plugin of pcsx 2) can do the trick, but i cant configure It succefully yet.

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on October 02, 2016, 04:11:14 am
Unfortunnately not, as I never tried to play psx1 games on emulator.
I remember indeed seeing psx folder in nuvee plugin, but again I never installed any PSX emulator to try this plugin :(
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on October 09, 2016, 03:32:11 am
Hi guys,

Now that I had time to fully adapt my romset for the latest demul, here's a small update to Demulshooter :

Demul widescreen hacks :
Added widescreen hack for every game supported by demulshooter (except lupinsho).
To use it, there is now an optionnal command for demul games: -widescreen
!! WARNING !! :
These hacks beeing different for every version of a rom (for the games like hodt2 with original and prototype rom), I had to change Demulshooter so that you now have to use the real rom name when using -widewcreen option !
This is mostly for hotd2/hotd2o/hotd2p and ninjaslt/ninjaslta/ninjasltj/ninjasltu
If you do not use -widescreen option, misnaming a rom version is not important, they work the same as far as lightgun controls are concerned


For those who would like to use these hacks elsewhere, you'll find them in a Widescreen.cfg file in demul memorydata folder
lines are like:
[game] = [address] | [default_value] | [widescreen_value]

House of the dead III (PC) auto-reload :
Added an optionnal command for hod3pc game : -noautoreload
By default, with the PC version, the game automatically reload your gun once you shot the last bullet
Wth this fix, it will behave like a normal arcade game : once your clip is empty, you'll have to use the reload button to....well, reload ! ;D



I know that Silent Hill - The arcade has the same issue than hod3pc. But unfortunatelly I will not be able to fix it for now. This game is a mess to debug.....and I could not find anything usefull (not even remaining bullets number !!)
There is also the windows version of House of the Dead : Overkill to look into : I'd like to disable the auto-reload when you shoot while your clip is empty...
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: hyo2012 on October 09, 2016, 03:30:12 pm
Wow you did it! Now widescreen hack can be excuted by demulshooter itself. Very convenient!

And widescreen hack is applied to most of demul railshooter game. lol

Awesome work!!  Thank you for amazing update:)


Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on October 09, 2016, 03:47:42 pm
Thank you for the update, if you have some free time can you tey to adapt or add support for playstation 1 lightgunn games? Point blank and ghoul panic are great games to play with friends or family!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on October 09, 2016, 03:48:15 pm
I mean "try to adapt"

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on October 09, 2016, 04:55:21 pm
Wow you did it! Now widescreen hack can be excuted by demulshooter itself. Very convenient!

And widescreen hack is applied to most of demul railshooter game. lol

Awesome work!!  Thank you for amazing update:)
You're welcome ;)

Thank you for the update, if you have some free time can you tey to adapt or add support for playstation 1 lightgunn games? Point blank and ghoul panic are great games to play with friends or family!

Enviado desde mi SM-G531H mediante Tapatalk
I don't know how ePSe is working, but if it's using nuvee as a plugin just like PCSX2, I can't do anything with DemulShooter :
Nuvee is a real plugin, emulating an USB lightgun/contrller plugged instead of a PS2 dualshock. Without this emulation, your PS2 will assume that you're playing with a simple pad and  will let crosshairs visible
Besides, most of psx lightgun games (point blank, etc...) are playable with MAME :)

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: venixdo on October 21, 2016, 03:55:10 pm
Thanks for such a great program,but I have a little problem.
In the dolhin eumlator,the crosshair works fine in 1P aimtrak,it moves everywhere on the screen,but when I use demulshooter to activate 2P aimtrak,the crosshairs just can move in a restricted area  of the screen,I can't move the crosshairs to the right top or the bottom ,see the video
https://www.youtube.com/watch?v=M68JYGkyRuU (https://www.youtube.com/watch?v=M68JYGkyRuU)
Anyone can help me ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: fizen on October 30, 2016, 07:16:56 am
Demul 07a
If you're using Hyperspin, create a folder in your hyperspin folder and call if utilities (if you don't have  already) and create a folder inside called demulshooter.
Extract you demulshooter into this folder
this goes into your user functions.ahk file located in the hyperspin/rocketlauncher/libs folder.
Code: [Select]
StartGlobalUserFeatures(){
Log("StartGlobalUserFeatures - Starting")
Global systemName, romName
if ( (systemName="Sega Naomi" or "Sammy Atomiswave") and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize ", "..\Utilities\demulshooter")

if ( (systemName="Sega Model 2") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2"or romName="zerogun") )
Run("DemulShooter.exe -target=model2m -rom=" . romName . " -noresize iwidescreen -v ", "..\Utilities\demulshooter")
 
Log("StartGlobalUserFeatures - Ending")
}


This should work for both Demul and Sega Model 2. I'm noth adding hotd3 or dreamcast, but this should let you get a start.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 07, 2016, 11:23:00 am
Quick question...

Does DemulShooter require explorer.exe?  I use the custom ui group policy to load HyperSpin instead of explorer.exe (the desktop) and DemulShooter doesnt seem to work as well as it does when I load with explorer.exe running.  I'm only just experimenting DemulShooter at the moment, so it may just be a setup issue on my end.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 07, 2016, 11:24:34 am
Demul 07a
If you're using Hyperspin, create a folder in your hyperspin folder and call if utilities (if you don't have  already) and create a folder inside called demulshooter.
Extract you demulshooter into this folder
this goes into your user functions.ahk file located in the hyperspin/rocketlauncher/libs folder.
Code: [Select]
StartGlobalUserFeatures(){
Log("StartGlobalUserFeatures - Starting")
Global systemName, romName
if ( (systemName="Sega Naomi" or "Sammy Atomiswave") and (romName="lupinsho" or romName="confmiss" or romName="hotd2" or romName="deathcox" or romName="mok" or romName="ninjaslt"or romName="rangrmsn" or romName="xtrmhnt2" or romName="xtrmhunt") )
Run("DemulShooter.exe -target=demul07a -rom=" . romName . " -noresize ", "..\Utilities\demulshooter")

if ( (systemName="Sega Model 2") and (romName="bel" or romName="gunblade" or romName="hotd" or romName="rchase2" or romName="vcop" or romName="vcop2"or romName="zerogun") )
Run("DemulShooter.exe -target=model2m -rom=" . romName . " -noresize iwidescreen -v ", "..\Utilities\demulshooter")
 
Log("StartGlobalUserFeatures - Ending")
}


This should work for both Demul and Sega Model 2. I'm noth adding hotd3 or dreamcast, but this should let you get a start.


Watch out for some updates to RL soon - there's some work being done to give better DemulShooter support so that user functions arent needed.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on November 07, 2016, 08:05:43 pm
Quick question...

Does DemulShooter require explorer.exe?  I use the custom ui group policy to load HyperSpin instead of explorer.exe (the desktop) and DemulShooter doesnt seem to work as well as it does when I load with explorer.exe running.  I'm only just experimenting DemulShooter at the moment, so it may just be a setup issue on my end.
Yes indeed, as I'm using a tray icon to notify DemulShooter's activity :  if there is no explorer.exe, there is no deskop and no tray icon.
I can't say for sure but my guess is that the app can't even start (it should fail when registering to windows tray icon)

It should be easy to patch this and make it work (in theory), but in that case you'll have no more visual on demulshooter's state. And you'll have to manually kill the process if it's not closing
If you want to, I can make a modified .exe for you to test in this situation.

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on November 07, 2016, 11:02:17 pm
I want Demulshooter without the need of explorer.exe too, please

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on November 08, 2016, 04:26:26 am
Ok, I ran some tests on my laptop, killed Explorer.exe and DemulShooter worked without any problems
I can't test in-game fonctionnality right now but this should not be "explorer-dependant" ....

Anyway, I made a couple of changes (just in case, with the notify tray icon) and added a lock with a message box to prevent DemulShooter from starting if another DemulShooter process is already running (Why didn't I do that before ?!)

Here's the package for you to test, have fun !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on November 11, 2016, 12:20:06 pm
Thank you, ill test soon!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 13, 2016, 04:21:28 am
Ok, I ran some tests on my laptop, killed Explorer.exe and DemulShooter worked without any problems
I can't test in-game fonctionnality right now but this should not be "explorer-dependant" ....

Anyway, I made a couple of changes (just in case, with the notify tray icon) and added a lock with a message box to prevent DemulShooter from starting if another DemulShooter process is already running (Why didn't I do that before ?!)

Here's the package for you to test, have fun !

Fantastic.  Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on November 13, 2016, 04:37:34 am
Thanks very much for the latest version.

Just tested in my setup where I don't use explorer.exe and unfortunately shooting off the screen still caused the demul window to minimise/hide.  Worth noting that demulshooter starts fine, and it did with 4.3.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on November 13, 2016, 02:14:18 pm
Thanks very much for the latest version.

Just tested in my setup where I don't use explorer.exe and unfortunately shooting off the screen still caused the demul window to minimise/hide.  Worth noting that demulshooter starts fine, and it did with 4.3.
Oh ! I didn't know this was the problem...so it may be the -noresize that is not working without explorer.exe...
I'll look into it as soon as I can test with my gun cab
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on November 13, 2016, 03:19:52 pm
Yes, please, please, please!!!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on December 08, 2016, 12:45:52 pm
Any movement on this latest point? Happy to help get this sorted :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on December 08, 2016, 04:10:04 pm
I hope that can be done, that would be awesome

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on December 12, 2016, 04:47:46 am
Unfortunatelly there is nothing new as I'm am totally unable to reproduce this behavior on my laptop.
I'm not exactly like your setup (as I guess you've got a frontend starting at launch instead explorer.eexe ?) but, after killing all explorer processes i'm just with a console windows to launch demul and demulshooter and everything works fine

Could you (those who encounter this issues, if I can have multiple feedbacks) use the -v option when launching Demulshooter, and paste here the content of the debug file ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on December 12, 2016, 09:05:11 am
Ok, i Will try tonight and Will post my log, thank you!

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on December 16, 2016, 04:08:40 pm
Hi! I'm testing dolphin emulator, I don't know very much about wii games, I have seen wikipedia's lightgun game list, but many of the interesting games as big buck hunter or gunslingers can't hide game crosshair, I think this is very annoing for playing lightgun games, so do you know wich wii games can really be played as a real lightgun game, without crosshair?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 02, 2017, 11:36:35 pm
Hi this is excellent! thanks for it. I wanted to ask you if you could add sega clay challenge (atomiswave) to the list of working games  since i play that game a lot
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 04, 2017, 03:43:49 am
Thanks for pointing out this game, I didn't know about it

I've updated DemulShooter so that it can be played with (1P, turn based 2 Players mode or simultaneous 2P mode are all OK)
I didn't add any "widescreen patch" for this game as I saw a "widescreen/standard" screen format select inside the rom's TEST MODE
Note that, like others Atomiswave game having a dumb "single shoot center screen calibration process" you may have a slight offset between cursor and real shooting - the more you go to the border, the more offset you have - according to your setup (fullscreen, widescreen, etc...)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 04, 2017, 09:11:27 pm
Thanks for pointing out this game, I didn't know about it

I've updated DemulShooter so that it can be played with (1P, turn based 2 Players mode or simultaneous 2P mode are all OK)
I didn't add any "widescreen patch" for this game as I saw a "widescreen/standard" screen format select inside the rom's TEST MODE
Note that, like others Atomiswave game having a dumb "single shoot center screen calibration process" you may have a slight offset between cursor and real shooting - the more you go to the border, the more offset you have - according to your setup (fullscreen, widescreen, etc...)

This is awesome.  It just keeps getting better and better.  Any chance you could work with the Hyperspin developers to where they could add this to the Rocketlauncher setup? I read a forum about it where the developer said he just needs someone more sabby with DemulShooter to help him get it synced with Hyperspin/Rocketlauncher.  That would be freaking awesome.  That way we don't have to go to the CMD to launch a game.  I believe someone already figured it out using the Functions AHK method but it's a bit too complicated for your average Joe (me for example:)).  If not, no worries.  I'm sure they'll figured it out some day.  Thanks Man
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 05, 2017, 09:18:34 am
Unfortunatelly I don't know anything about Hyperspin/RocketLauncher...so working with/on it would not help anyone

But I'll be glad to answer any question they have (if they have any !)

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: tonesmalone on January 05, 2017, 09:21:23 am
Actually the work has already been done to get it working properly with RL. Check the forums for code if you need it now - it will be included in the next update.

argonlefou - still interesting in trying to help getting this working without explorer.exe. Hoping to be able to post a verbose mode log soon.


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 05, 2017, 10:27:26 am
I have a strange one.

TS2 was working fine with m2, but wanted to be current on all the versions, so I'm giving Demul a try.
Demul 4.5, Latest m2 1.1a....

Found both aimtracks fine, but but I can only use the first 3/4 of the screen. Meaning the light guns won't go past the 3/4 point on the right side - from left to right. Windows I can use the whole screen, If I use HOTD or VCOP going back without Demul, one player it works fine.

Must be a setting in m2 ini or screen size issue?

Any thoughts? Thanks.

9:54 AM : -------------------- Program Start ----------------------
9:54 AM : Conf read OK
9:54 AM : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
9:54 AM : P1 device handle = 65709
9:54 AM : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
9:54 AM : P2 device handle = 65707
9:54 AM : Cmdline arg 1 : -target=model2m
9:54 AM : Cmdline arg 2 : -rom=vcop
9:54 AM : Cmdline arg 3 : -v
9:54 AM : Waiting for Model2 vcop game to hook.....
9:54 AM : Attached to Process emulator_multicpu.exe, ProcessHandle = 984
9:54 AM : emulator_multicpu.exe = 0x00400000
9:54 AM : Calculated address 1 = 0x04E2C020
9:54 AM : Controls memory base address = 03118238
9:54 AM : Memory Hack complete !
9:55 AM : emulator_multicpu.exe closed
9:57 AM :
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 05, 2017, 12:53:01 pm
argonlefou - still interesting in trying to help getting this working without explorer.exe. Hoping to be able to post a verbose mode log soon.
And on my side, hoping that log will be relevant ! It really is a mystery for me right now, I can't imagine what is causing you this trouble :/

I have a strange one.

TS2 was working fine with m2, but wanted to be current on all the versions, so I'm giving Demul a try.
Demul 4.5, Latest m2 1.1a....

Found both aimtracks fine, but but I can only use the first 3/4 of the screen. Meaning the light guns won't go past the 3/4 point on the right side - from left to right. Windows I can use the whole screen, If I use HOTD or VCOP going back without Demul, one player it works fine.

Must be a setting in m2 ini or screen size issue?

Any thoughts? Thanks.
Wow...another mysterious bug !
Everything is normal according to the log....it may indeed be a screen size detection issue.

Any chance you could try demulshooter with another target ? Like Demul or a PC game...
That way I can see if the problem is only with m2emulator, or Demulshooter itself
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 05, 2017, 01:25:12 pm
It does work fine with HOTD3 windows, so it must be m2.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 05, 2017, 01:35:41 pm
Thank you for adding clay challenge, will try it this week. In the Sega Bass fishing game (Atomiswave) it says you can play with a trackball, how do you configure this? Mouse input in this game, thank you again.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 06, 2017, 06:20:18 pm
Does DemulShooter store data/settings in the registry or anywhere else?

I thought I had m2 working at one point, but I still have that 3/4 screen issue. I deleted DemulShooter and m2, started over, still same issue. Just thought I would check....

J
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 07, 2017, 04:19:17 am
It does work fine with HOTD3 windows, so it must be m2.
Does DemulShooter store data/settings in the registry or anywhere else?

I thought I had m2 working at one point, but I still have that 3/4 screen issue. I deleted DemulShooter and m2, started over, still same issue. Just thought I would check....

J
No, I'm not storing anything in the registry
As a last resort, you can try to replace DemulShooter.exe (make a backup first) with the one I'm joining below, and run it with the -v parameter
It will output a much much bigger logfile. You can post it as an attachment file here and I'll look at it
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: jking3 on January 07, 2017, 03:31:17 pm
Thanks.

I can two, one with pc hotd3, and one with m2 hotd.

I see that the screen size is different, Not sure what it means though or if that helps.

Thanks.

J
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 07, 2017, 04:41:48 pm
Thank you for adding clay challenge, will try it this week. In the Sega Bass fishing game (Atomiswave) it says you can play with a trackball, how do you configure this? Mouse input in this game, thank you again.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: davidlinch on January 07, 2017, 05:56:26 pm
Hi Argon,

Might it be possible to add "Brave Fire Fighters" (Sega Hikaru - Demul 0.7) to the list of working games ? :)

Thx
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 09, 2017, 03:32:43 am
Thanks.

I can two, one with pc hotd3, and one with m2 hotd.

I see that the screen size is different, Not sure what it means though or if that helps.

Thanks.

J
Yes exactly, for whatever unknown reason the screen resolution I'm getting is different when you play with m2Emulator
I've made changes for you to test, can you try again the same way with the joined .exe and post back your debug file ?
And so that I can read better, are you playing fullscreen and what's your screen resolution ?

Thank you for adding clay challenge, will try it this week. In the Sega Bass fishing game (Atomiswave) it says you can play with a trackball, how do you configure this? Mouse input in this game, thank you again.
I'm sorry I'm not using any trackball, I can't help you with that

Hi Argon,

Might it be possible to add "Brave Fire Fighters" (Sega Hikaru - Demul 0.7) to the list of working games ? :)

Thx
Of course. I've got the rom working now, and the mod is on it's way
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 16, 2017, 01:04:39 am
Hi, any chances of getting Blue Estate with 2 guns?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 16, 2017, 01:16:07 am
Can you please help me, when trying to run HOD3 i get this

Unsopported target parameter: "hod3.pc" see help for supported target

This is my line  DemulShooter.exe -target=hod3pc -noautoreload   
Im a missing dsomething? or the target its not supported right now, thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 16, 2017, 01:18:12 am
Any chance of getting Silent Scope on DreamCast (Demul) to work with the light gun (i.e. Aimtrak)?  I know it's only one player still but I'm just curious if it's possible? Would be a fun game to play with the light gun.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 16, 2017, 04:54:00 am
Hi, any chances of getting Blue Estate with 2 guns?
Unfortunatelly not at the time....the game actually need and actual Xbox gamepad (or whatever pad emulated to an xbox one with a driver) to be really plugged AND a button to be pressed on it for the game to activate the second player...

Can you please help me, when trying to run HOD3 i get this

Unsopported target parameter: "hod3.pc" see help for supported target

This is my line  DemulShooter.exe -target=hod3pc -noautoreload   
Im a missing dsomething? or the target its not supported right now, thanks.
The correct command is  :
DemulShooter.exe -target=windows -rom=hod3pc -noautoreload

Any chance of getting Silent Scope on DreamCast (Demul) to work with the light gun (i.e. Aimtrak)?  I know it's only one player still but I'm just curious if it's possible? Would be a fun game to play with the light gun.
I'll look at it
Never tried with a Dreamcast game though... Demul is not working from scratch with Silent Scope with a mouse ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 16, 2017, 06:43:04 am
Thanks again, you created an ahk script to launch HOD3 skipping the launcher, how can I complement that script in order to launch cmd and write the line for hod3 from the  same ahk once the game was launched? Thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 16, 2017, 10:40:02 am
Thanks again, you created an ahk script to launch HOD3 skipping the launcher, how can I complement that script in order to launch cmd and write the line for hod3 from the  same ahk once the game was launched? Thank you!
I'm not sure to understand your question  :(
You want to pop-up a MS-DOS command line window so that you can write and execute a command to launch HoD3, while the game is already launched ?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 17, 2017, 06:12:16 am
I got it working, than you anyway, you rule! Do you know if theres any way to add mouse input to a game that its not registering, several games can be played with mouse but no mouse input whatsoever, is there a way to add mouse input to these games? thank you again
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 17, 2017, 08:01:39 am
I got it working, than you anyway, you rule! Do you know if theres any way to add mouse input to a game that its not registering, several games can be played with mouse but no mouse input whatsoever, is there a way to add mouse input to these games? thank you again
If an emulator does not register the mouse for a specific game, the only way I know is what is used in Demulshooter and TroubleShooter (and others) : read mouse movements, hack into the program's memory, find where to write data and write it in the correct format

I don't think I'll add them in DemulShooter as I'd like to keep it oriented towards Shooting Games, but do you have any list of those game that can be played with a mouse ?


-------

By the way, here's the last 4.5a release with Brave Fire Fighters support for latest Demul 0.7a (demul07a_160818) :
- Left click = Drainage Button
- Right click = Out Of Screen
- Middle click = Fog Stream switch
Didn't find any way to make this game "widescreen" though
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 17, 2017, 11:04:43 am
Theres a bug in sprtshot    :sports Shoting USA  when player 1 shoots it takes bullets (and mark hits) from player 2 as well, same with player 2 shooting, they take each others bullets and thus points for hitting targets when the other player not even took a shot, can you please take a look into this?

And xtrmhunt    :Extreme Hunting (Demul 0.7a only) *part 1*  does the same shooting takes randomly shots from both players despite what gun you shoot with,     the extreme hunting game part 2 works fine.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: davidlinch on January 17, 2017, 01:20:51 pm
By the way, here's the last 4.5a release with Brave Fire Fighters support for latest Demul 0.7a (demul07a_160818) :

Works like a charm  :applaud:

Merci Argon
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 18, 2017, 08:48:14 am
Theres a bug in sprtshot    :sports Shoting USA  when player 1 shoots it takes bullets (and mark hits) from player 2 as well, same with player 2 shooting, they take each others bullets and thus points for hitting targets when the other player not even took a shot, can you please take a look into this?

And xtrmhunt    :Extreme Hunting (Demul 0.7a only) *part 1*  does the same shooting takes randomly shots from both players despite what gun you shoot with,     the extreme hunting game part 2 works fine.
I've verified again this morning and I'm not having any issue with these games on my machines.
From what you're telling me, it looks like DemulShooter was not properly hooked to Demul when you had these bugs : controlling both players at the same time with the mouse is what happen when you play 2P mode railshooter game on "raw" Demul

You can verify that every hook is succesfull in the debug text file when you launch demulshooter with the "-v" command
And of course, make sure you are using the latest Demul Release (DEmul v0.7A 180816), it won't work anymore with older 0.7a releases :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 18, 2017, 03:10:04 pm
Ok thanks, reinstalling demulshooter did the trick, now the only prob is the mouse pointer wont go away in full screen, i start in full screen and windows mouse pointers are visibly, even try a fresh install of demul, yes latest version, and mouse pointers are there all the time, how i disable them?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 18, 2017, 06:27:31 pm
Demul acts the same way on my cab (but not with my laptop, it's weird !) : if I check "start in fullscreen", the mouse cursor stays visible. Whereas if I start in windowed mode and ALT+RETURN to switchto fullscreen, the cursor is hidden.

For that, I'm using a small app call "NoMousy" (http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)) to hide and restore mouse cursor
Just add the command in your AutohotKey launcher script or equivalent
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 19, 2017, 02:53:48 am
Hello, many thanks for thwe project argonlefou,its amazing. Tested demul and m2 by now.
I'm using 2 ps2 lughtguns with ems topgun driver and will make the circuit from Burn to have the flashing working.
My problem is dolphin, I can't see any device in dolphin player2 controls dropdown list, if I let as it is, the p2 buttonswprk but not the coordinates, any advice? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 19, 2017, 03:30:47 am
Is there a way to play the star wars game in Sega Model 3?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 19, 2017, 12:40:21 pm
Hello, many thanks for thwe project argonlefou,its amazing. Tested demul and m2 by now.
I'm using 2 ps2 lughtguns with ems topgun driver and will make the circuit from Burn to have the flashing working.
My problem is dolphin, I can't see any device in dolphin player2 controls dropdown list, if I let as it is, the p2 buttonswprk but not the coordinates, any advice? Thanks
Well, I have no knowledge with Dolphin's mechanics of control listing
I won't be able to help much if there's no controller in the list :(

Is there a way to play the star wars game in Sega Model 3?
Have you tried "supermodel" emulator ? (https://www.supermodel3.com/ (https://www.supermodel3.com/))
It handles dual light guns with raw input. I've succesfully tested it with model3's Jurrasic Park: The Lost World
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 22, 2017, 06:37:10 pm
I can't get it to work with dolphin, demul model2 and hod3pc woks perfect.
I'm using topgun driver, I think it is the problem as it dont manage guns like joysticks, doesnt it?
Argonleflou, haven't you played Art is Dead yet? don't you think it is worth to try the two player magic?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 24, 2017, 02:31:25 am
Is there a way to play the star wars game in Sega Model 3?
Have you tried "supermodel" emulator ? (https://www.supermodel3.com/ (https://www.supermodel3.com/))
It handles dual light guns with raw input. I've succesfully tested it with model3's Jurrasic Park: The Lost World
[/quote]


pls help, so i have to put the supermodel in raw input just for this game? and when i do there is no key that works for coins or start how do you make it work once you are in raw input? no keys work at all,and if i map mouse button for start and coin i struggle because it takes the mouse computer as a gun an acts randomly on this.

Also star wars shooter in same supermodel doesnt respond when try to move left or right, please help

Ive tried remapping another button for strat and coin using mouse buttons for raw mode but then if i have the mouse computer and two guns it takes randomly the mouse mouse computer as a gun and ignores one light gun, this  "emulator" is by far the WORST of all, it sucks, can you please consider making it work on demulshooter  theres only 2 games lost world and star wars, that DEFINITELY would be the best since your program rocks.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 24, 2017, 08:54:28 am
Hi alex I think I had the same problem with Supermodel. Your joysticks are also read as rawinput, and remapping joy to key wont work, so you have to know the joystick id.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: millansoft on January 24, 2017, 01:11:50 pm
Hello,

Recently I found your utility DemulShooter and I noticed that it's to use for example Demul with Dual Light gun.

My question is that DemulShooter improves in any way Demul shooter games using a mouse.

I have a lot of problems to play Lupin and Ninja Assault using the mouse in Demul.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 25, 2017, 04:30:46 am
I can't get it to work with dolphin, demul model2 and hod3pc woks perfect.
I'm using topgun driver, I think it is the problem as it dont manage guns like joysticks, doesnt it?
I never had any topgun device and never installed any topgun driver...
Making DemulShooter to work with dolphin is kind of a ugly hack and what I need may not work with something else than aimtrak ?...I don't know

Argonleflou, haven't you played Art is Dead yet? don't you think it is worth to try the two player magic?
Yes I tried it. Game is fun, but at the time I did not work on it mainly because I coul't windowed the game so....couldn't look for coordinates values while playing. Maybe I'll try with a dual screen setup when I have time


pls help, so i have to put the supermodel in raw input just for this game? and when i do there is no key that works for coins or start how do you make it work once you are in raw input? no keys work at all,and if i map mouse button for start and coin i struggle because it takes the mouse computer as a gun an acts randomly on this.

Also star wars shooter in same supermodel doesnt respond when try to move left or right, please help

Ive tried remapping another button for strat and coin using mouse buttons for raw mode but then if i have the mouse computer and two guns it takes randomly the mouse mouse computer as a gun and ignores one light gun, this  "emulator" is by far the WORST of all, it sucks, can you please consider making it work on demulshooter  theres only 2 games lost world and star wars, that DEFINITELY would be the best since your program rocks.
Supermodel3 is not the "WORST" of all, it's actually pretty good on it's base. It just lacks a user friendly GUI / configuration tool
It even allows to add and configure a ton of OpenGl shadders/filters, but again, non user-friendly

I do not need to interact with it for any reasons : as I said, Supermodel already natively supports rawinput devices and so natively allow to play with dual mouse/gun/anything
The best place to have answers for any trouble would be the supermodel's forum : https://www.supermodel3.com/Forum/index.php (https://www.supermodel3.com/Forum/index.php)

I can just say it works very well with 2 aimtraks and "The Lost World"
I'll try to look into my config file as soon as I'm back home

Hello,

Recently I found your utility DemulShooter and I noticed that it's to use for example Demul with Dual Light gun.

My question is that DemulShooter improves in any way Demul shooter games using a mouse.

I have a lot of problems to play Lupin and Ninja Assault using the mouse in Demul.

Thanks
Hello,
As a matter of fact, when you use Demul, any inputs from regular mouse is disabled
So, except if your mouse supports rawinput and is selected as "P1 Device" in demulshooter, the answer would be  no
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 25, 2017, 04:41:03 am
It really really sucks, i need to disconnect my pc mouse in order to get 2 light assigned,  cant figure it out how to start or put coins once raw input its on, would be great if you ad it to demul shooter, pretty sure more people would thank you for that. can you tell me your config then 
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 26, 2017, 12:04:01 am
When I try to launch Sega Clay Challenge it just says ""wrong size of '608-2161.u3' in romset ..... Expected is 16777216 instead of 16777472." Anyone else experiencing this and if so, did you figure out how to fix it?  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 26, 2017, 01:17:48 pm
I'm testing with topgun driver, as I've said, and I can't get p2 crosshair to move, although the buttons work as spected.
When I install dolphin cfg from demulshooter I'm said that aimtrak 2 is not found, or something similar.
In the dolphin's p2 "Device List" dropdown list I can't see any of my two guns.
If I run demulshooter with -ddinumber=1, I get DInput Player2 device number in the list : 01.
For -ddinumber=2, I get DInput Player2 device number in the list : 11.
For -ddinumber=3, I get DInput Player2 device number in the list : 21.
Default seems to give device number in the list : 31.

ControlsPtr address and DInput Keyboard/Mouse address seems to change each time I run it, without desconnecting any gun.
Any advise? I have attached the debug.txt if it can help.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 27, 2017, 12:47:10 am
I currently have 3 Aimtrak Light guns.  Is it possible to use 3 light guns on some of the 3-4 player Wii games (i.e. Attack of the Movies 3D, Gunslingers, Chicken Riot, etc.)? Just curious.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: dgrace on January 27, 2017, 03:04:56 am
Demulshooter now working with Rocketlauncher/Hyperspin. Sega Model 2 games work flawlessly via RLUI. Sega Naomi/Sega Atomiswave/Hikari games? Not so much. A little buggy.  For some reason when you load the game through Rocketlauncher the controls settings automatically go back to default blank, meaning there's no assigned keys for player 1 and 2 coin and start; making it impossible to enter a coin and start.  It's weird.  And once Demulshooter is loaded you can't change the settings in Demul.

Sometimes it does.  Sometimes it doesn't. If anyone figures that out please let me know.  It looks like they didn't set it up for Dolphin Emulator/Wii games yet.  Maybe on the next update:)

http://www.rlauncher.com/forum/showthread.php?4301-RocketLauncher-v1-2-0-1 (http://www.rlauncher.com/forum/showthread.php?4301-RocketLauncher-v1-2-0-1)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 27, 2017, 08:50:48 am
When I try to launch Sega Clay Challenge it just says ""wrong size of '608-2161.u3' in romset ..... Expected is 16777216 instead of 16777472." Anyone else experiencing this and if so, did you figure out how to fix it?  Thanks
It's just a wrong version of the rom. Demul recently changed their romset to be the same as MAME but MAME's romsets are changing too....I had this issue with a couple of roms and I kept downloading them until I found an accepted version.

I currently have 3 Aimtrak Light guns.  Is it possible to use 3 light guns on some of the 3-4 player Wii games (i.e. Attack of the Movies 3D, Gunslingers, Chicken Riot, etc.)? Just curious.  Thanks
I'm not handling more than 2 guns for now
Handling more than 2 guns will be easy, but the unknown part would be to make them appear in Dolphin....as you see there, it's not the best woring emulator for everyone with DemulSHooter...



It really really sucks, i need to disconnect my pc mouse in order to get 2 light assigned,  cant figure it out how to start or put coins once raw input its on, would be great if you ad it to demul shooter, pretty sure more people would thank you for that. can you tell me your config then
I'm attaching my Supermodel.ini file, and I found back some kind of GUI I may have used (I really don't remember...), maybe this will help you to configure your keys : https://emulationrealm.net/downloads/file/3340-supermodel-launcher
Note that you can set multiples keys for each button. For example a keyboard key + a mouse button + a joystick button for "START"
And here's how I'm using the emulator : Supermodel.exe lostwsga.zip -input-system=rawinput



I'm testing with topgun driver, as I've said, and I can't get p2 crosshair to move, although the buttons work as spected.
When I install dolphin cfg from demulshooter I'm said that aimtrak 2 is not found, or something similar.
In the dolphin's p2 "Device List" dropdown list I can't see any of my two guns.
If I run demulshooter with -ddinumber=1, I get DInput Player2 device number in the list : 01.
For -ddinumber=2, I get DInput Player2 device number in the list : 11.
For -ddinumber=3, I get DInput Player2 device number in the list : 21.
Default seems to give device number in the list : 31.

ControlsPtr address and DInput Keyboard/Mouse address seems to change each time I run it, without desconnecting any gun.
Any advise? I have attached the debug.txt if it can help.
The error message you get when installing the config file is normal, as I'm looking for an Aimtrak Device and TopGuns are not Aimtrak
It's just a gues - as I do not posses any TopGun device - but I know that Aimtrak is very specific (emulating both lightgun+joystick) and TopGun may not work with Dolphin with the way I hacked into Dolphin
Everything is good in your log file
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 28, 2017, 04:53:19 am
Sorry argonlefou, only for be sure I'm doing it ok
If you don't have a second aimtrak connected, what whould be the correct value for ddinumber to make it work?
In WiimoteNew.ini I tried changing the #2 to #1, #3 but with no luck

IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`

It's true Topgun driver only process the guns as mice, I thought Aimtrak driver had the option to set them as mouse or joystick, but not at once... so if you are using some joystick input from the aimtrak for making Demulshooter work with dolphin, It may not work as you said... a real shame...

What do you think if I emulate the mouse in a joystick with ppjoy? Wouldnt it work?
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on January 28, 2017, 06:57:17 pm
solved!
 don't know why, but if I modify wiimotenew.ini with the name of any joystick and I launch demulshooter with its ddinumber it works, although the joystick is not the gun.
So demulshooter works in dolphin too with topgun driver
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: alexportugal1212 on January 30, 2017, 11:07:59 pm
man whatever, this "emulator" supermodel3 its the worst nightmare , rubish actually,  cant think of anyone having fun remapping manually their guns number input every time they restart their pcs, because they will have to, pretty sure you are aware of this,  its just primitive to say the least, unfortunately your file didnt work for me at all, it really sucks that  you dont have this on your scripts
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: nightkiller05 on January 30, 2017, 11:36:36 pm
Hey alexportugal, chill man, we are all  friends here.

Enviado desde mi SM-G531H mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: Ginsonic on January 31, 2017, 04:21:42 am
@alexportugal1212:

argonlefou is doing a great job here, so stay grateful and polite !
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on January 31, 2017, 08:07:26 am
solved!
 don't know why, but if I modify wiimotenew.ini with the name of any joystick and I launch demulshooter with its ddinumber it works, although the joystick is not the gun.
So demulshooter works in dolphin too with topgun driver
Wow ! Great !  :applaud:
If you want to write a small-detailed-howto (a few lines long) I'd be glad to add it in the Dolphin section of the README file, for any other TopGun users  :)

man whatever, this "emulator" supermodel3 its the worst nightmare , rubish actually,  cant think of anyone having fun remapping manually their guns number input every time they restart their pcs, because they will have to, pretty sure you are aware of this,  its just primitive to say the least, unfortunately your file didnt work for me at all, it really sucks that  you dont have this on your scripts
It's not cool to say things like that to those who are spending countless hours coding softwares so that we can play Model3 game on our little computer...
Please don't forget that the world of Emulation is made of far-from-perfect projects to make games playable on a system they were not designed for ! The closest "user friendly experience" you can have would be to buy a real Lost World arcade cabinet...though you'll eventually have tons of little (sometimes big) hardware and software failures. And they won't be repaired by applying a software patch or downloading a new script  ;)

So , back to our business...I do totally agree that supermodel is not what we could call "user friendly", but the changing ID issue is not their fault, it's Microsoft's !! I had this issue for every single emulator and there are a couple of  softwares around there rearraging Joystick ID so that the order always stays the same according to your USB device string. Maybe you should start with this ?

And the file I sent you is not meant to be used like that, but to be read so that you can analyse what's going on.
You have to understant that demulshooter is not a program making a script to run a 2nd player....it's hacking into an emulator, blocking inputs from windows, injecting code in memory and writing values in memory in order to add a feature that was not usable before.
Supermodel3 already has these features, I can't add anything ! You just need to make them work with your hardware and it takes a bit of time / work / research !
Unfortunately this topic won't be the best place for you to have help about supermodel :(
Good luck, don't surrender :)
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: argonlefou on February 01, 2017, 11:32:50 am
Argonleflou, haven't you played Art is Dead yet? don't you think it is worth to try the two player magic?
Here's latest 4.6 version with "Art Is Dead" support for Windows  :)
I tried with 4 or 5 different files on the internet, they are all the same so it's working with any of these

Finaly managed to windowed it thanks to a great program (DxWnd) I didn't know about.
So, the game was made to be played with a mouse (in that case you'll have crosshair and you can play it naturally with your mouse-replacing-LightGun) or with lightguns.....but very old ActLabs CRT lightgun !

You can use DemulShooter like this :
demulshooter -target=windows -rom=artdead

To play Solo mode without crosshair, run DemulShooter as needed, run the game and go to "Options" and set "Lightgun" to be used.
To play Solo mode with crosshair, do not run DemulShooter and run the game with "Mouse" to be used (default parameter).

To play 2P game with two Aimtraks, run DemulShooter as needed, run the game, select 2P mode and set both player to "LightGun".
LightGun separation is effective only "in-stage", both player can control the cursors in menu screens with or without DemulShooter enabled.

Note:
-----
- You will NEED a keyboard as the game asks for player names before you can start a game.
- Don't bother with LightGun Calibration "Options" menu, it won't work as the game is waiting for old ActLabs CRT guns.
Title: Re: DemulShooter (Dual light gun on DEMUL) [New : Model2, Dolphin, Silent Hill]
Post by: phasermaniac on February 01, 2017, 04:56:18 pm
Amazing! ill try asap!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 02, 2017, 04:46:47 pm
Tested, and yes it works perfect, but when I run the game with demulshooter, it minimizes and when I return to it, I can see the game's arrow but the background sometimes is black, sometimes it show evident graphic issues, and sometimes it works nice.
I'm running it in windows10, and tried compatibility mode xp sp2, win7, run as a administrator too...
Sometimes, I got an error like "couldn't attach gungallery.exe" or something similar, I'm not at home.

Also, I think your project is becoming something bigger than only demulshooter, don't you think it would be better to call it troubleshooter 3, following the path of the precessors similar programs? or better than this, troubleshooter X as you are giving support for almost every emu?

I'm graphist, you can check my work at xabacanstyle.com (http://xabacanstyle.com)
If you want I can do you a logo and icon for your project, as agreement for your hard work.
As you can see in the "APPS" section i'm very focused in webpannels and apps, wont't you like a graphic image for your project?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 03, 2017, 03:21:18 pm
testing a little bit more, I realized that when Art is dead game looses focus (not minimizes), and so I see the folder where I was, If I return fast to the game (by Alt+tab) it works nice, only have graphics issues on the background (not showing background and buttons of the mainmenu screen) when I return to game more slow.
I think the erreor I said "couldn't attach gungallery.exe" appeared when tested to run demulshooter after the game.

I think i can solve it with just a ahk that forces gungallery not loosing focus, don't you think?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 04, 2017, 03:52:22 am
You can run demulshooter before the game, it will wait for it.

When I made tests with Art Is Dead under my windows 7, I had the opposite problem : the game beeing forced fullscreen, I couldn't loose focus on it...
That beeing said, I'm not using any frontend or anything like that ( just ran DemulShooter command and then executed the game ).
But I got some other issues with the game :my Desktop icons are rearranged alltogether on top left side of my screen as if it was a 640x480 resolution   :timebomb:
Those really old games are not meant to be played on our modern machines I guess  :D

But yeah, if you can find what's causing your loss of focus you may find a way to keep it on foreground !



About DemulShooter itself, the truth is I wanted it to be TroubleShooter 3 at the beginning. I even asked Howard_Casto if I could borrow his software's name.
But in the end, TS2 is not a dead thing and supports many other things like racing games and outputs hooking for lamps etc...so I went with DemulShooter but I do agree that the name does not fit it's target anymore and I'm thinking about a new name sometimes.
But for now I don't know if I'll change it...I heard that rocketlauncher just made scripts to integrated DemulShooter in their frontend, and they'll hate me if they had to remake all their work to change the program's name and commands ! :D
I'm not an artist at all so I lack creativity, but I'm open to anything if someone comes up with a name I find really cool  someday 8)

And thanks for your proposal, I love your icons (CS CRISIS reminded me some old time when I had the original cab at home !) but you know....except for a smal 16x16 icon in the tray (and maybe a shortcut icon for some users) and a picture on the 1st post of this thread, I have no GUI nor website to put such an icon I it may be a waste :(


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 04, 2017, 09:06:05 am
Thanks for the wonderful tool. Just setting it up now and I am wondering if I have it setup correctly.

Should gun 2 share bullets with gun 1? is that expected?

I have tested naomi and silent hill and they seem to share ammo.

Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 04, 2017, 12:45:11 pm
Should gun 2 share bullets with gun 1? is that expected?

I have tested naomi and silent hill and they seem to share ammo.

Thanks again!
Hello !
No it should not act like this, there must be a problem somewhere with your set up
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 04, 2017, 02:12:41 pm
Solved the bug with Art is dead loosing focus with a ahk script.
the game looses focus at 5000 or 6000 milisecons after the launching, so the loop begins a little before, at 3000ms
It can have some error as i'm writting it by memory, I have the original script in the Arcade cabinet

Sleep,3000,
Loop {
IfWinNotActive, Art Is Dead, {
     WinActivate, Art Is Dead,
     ExitApp
     }
}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on February 04, 2017, 08:19:22 pm
Yeah that was my fault. I didnt have the latest demul version. All set now, sorry!

Does anyone have demulshooter setup with rocketlauncher for Dolphin games? If so can you share what you did please?

 RL has built in support most everything and PC games were not an issue to script but Dolphin is a little but trickier.

Really liking the support for Ghost Squad wii and would love to get it running via RL also.

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Deadly on February 05, 2017, 05:03:47 am
Should gun 2 share bullets with gun 1? is that expected?

I have tested naomi and silent hill and they seem to share ammo.

Thanks again!
Hello !
No it should not act like this, there must be a problem somewhere with your set up

I have the same issue with dual aimtraks and dolphin. I have spent 2 days trying to figure this out. No matter what I do player 2 always uses player 1 ammo up. argonlefou I believe I read you also use dual Aimtraks? Would you care to post screen cap pics of your Aimtrak setup for each device and your newwiicontroller.ini? I would have to imagine it is an aimtrak setup issue on my end but to save my life I cannot figure it out! Thanks for any help.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 08, 2017, 05:10:39 am
I have the same issue with dual aimtraks and dolphin. I have spent 2 days trying to figure this out. No matter what I do player 2 always uses player 1 ammo up. argonlefou I believe I read you also use dual Aimtraks? Would you care to post screen cap pics of your Aimtrak setup for each device and your newwiicontroller.ini? I would have to imagine it is an aimtrak setup issue on my end but to save my life I cannot figure it out! Thanks for any help.
Here are my Aimtrak setup for devices #1 and #2

And a zip file with all my Dolphin ini files. I'm using different files because necessary buttons are not the same for each game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 09, 2017, 03:03:22 am
Once you did the trick with Art is dead,  that works nice now in two player mode, do you think it is possible to make glitter's mods for quake2 and halflife  to work? http://gl.tter.org/gl2/ (http://gl.tter.org/gl2/)
They used the same actlabs gs guns as Art is dead, but I remember they had some strange html launchers.

I remember there was an update for quake2 that made it work for nowadays gun systems, but only worked for 1 gun. But without this update, you couldn't play without the actlabs gs connected.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 09, 2017, 06:59:39 am
Once yiu sid the trick with Art is dead,  that works nice now in two player mode, do you think it is possible to make glitter's mods for quake2 and halflife  to work? http://gl.tter.org/gl2/ (http://gl.tter.org/gl2/)
They used the same actlabs gs guns as Art is dead, but I remember they had some strange html launchers.

I remember there was an update dfor quake2 that made it work for nowadaysgun systems but only worked for 1 gun. But without this update, it made some comprovation as you couldn't play without the actlabs gs connected
Well, indeed....last time I tried, half life mod would not start without Act Lab Guns. I don't know if it was looking for guns or driver....either way it's dead as driver is not compatible with windows 2000 and more
If anyone managed to installed and play one of these mods on a modern computer without old act labs gun, I may look into it. but untill then....:/
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: burn_654 on February 10, 2017, 05:56:12 pm
Quake 2 gunfrenzy does work with usb guns (ps2 guncon and aimtrak) just in single player. It's actually pretty fun for a quake fan.

It looks as though 2 player mode could never be properly initiated without the old gameport guns...you'd need to watch the memory of the exe while it boots up in 2 player versus one player mode to see what's happening, to 'trick' the game into starting with a nonexistent player two gun. Easier said than done and like argonlefou said it's almost impossible to get a test environment without probably having 2 gameport guns and windows 98...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 11, 2017, 05:04:06 pm
Yes, with the 2.1b patch you can play with topgun and aimtrak but only one player.
I thought that Hlgun and glGunfrenzy2 worked with the ugly win98 actlabs gs (the ones that seems hairdressers)
And the glGunnfrenzy2.1b Patch was for the actlabs usb guns (red and blue).
I have read in the documentation of these guns, they may work in some similar way to Wingun, with direct input, where player1 uses click0 and click1 and player2 uses click2 and click3, but I tried with Wingun and the second player didn't work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 19, 2017, 07:43:04 pm
Hey guys, I'm getting the error "emulator_multicpu.exe has stopped working" whenever I start model 2 with demulshooter running. Any suggestions?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on February 21, 2017, 01:42:40 am
Hey guys, I'm getting the error "emulator_multicpu.exe has stopped working" whenever I start model 2 with demulshooter running. Any suggestions?
Hello,
1) Make sure you're using the latest version of model2 (v1.1a)
2) Make sure you're playin the same rom than demulshooter's param
3) You can run demulshooter with the -v option and paste here the result of the "debug.txt" file, it may help
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Yardley on February 21, 2017, 01:42:19 pm
Hey guys, I'm getting the error "emulator_multicpu.exe has stopped working" whenever I start model 2 with demulshooter running. Any suggestions?
Hello,
1) Make sure you're using the latest version of model2 (v1.1a)
2) Make sure you're playin the same rom than demulshooter's param
3) You can run demulshooter with the -v option and paste here the result of the "debug.txt" file, it may help

Thanks for the reply, I actually got it working by starting from scratch. I also had demulshooter in the same directory as model 2, I placed it in it's own directory this time. All is good now!

I do have another question, I'm playing on a widescreen display but want to keep the 4:3 resolution. I set the fullscreen resolution to 1280x1024 but the crosshairs are kind of small. Is there any way to make them bigger? If I set the fullscreen resolution to 640x480 it displays a widescreen picture even though I have WideScreenWindow=0 set in the ini.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: burn_654 on February 23, 2017, 06:39:55 am
I do have another question, I'm playing on a widescreen display but want to keep the 4:3 resolution. I set the fullscreen resolution to 1280x1024 but the crosshairs are kind of small. Is there any way to make them bigger? If I set the fullscreen resolution to 640x480 it displays a widescreen picture even though I have WideScreenWindow=0 set in the ini.

That sounds like an option with your lcd monitor may be interfering - check the 'aspect ratio' and 'zoom' options to see if there some sort of 'preserve aspect ratio' setting, it could very well be stretching everything to 16:9...do other emulators in 4:3 resolutions (such as 640x480) work correctly?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on February 23, 2017, 04:48:44 pm
http://eab.abime.net/showthread.php?t=84888 (http://eab.abime.net/showthread.php?t=84888)
Amazing news, don't you like American Laser Games? This makes Gallaghers gallery playable, unemulated till now.
Winae is for sure the hardest emulator i've used, it have advanced input options but seems to read only relative coordinates. Anybody have tried to play this with lightguns?

Also another interesting emulator for the alg games like Shootout at old tucson and 3do games is Phoenix
http://www.arts-union.ru/smf/index.php?PHPSESSID=o09fdses510dibm6dot8ec2q73&topic=414.0 (http://www.arts-union.ru/smf/index.php?PHPSESSID=o09fdses510dibm6dot8ec2q73&topic=414.0)
It rawinput seems to work for mice but no for lightguns. I tried to communicate with the autor (pages 71 and 72) but the language was a huge problem.

Both games were arcade cabinets that used an amiga in one hand, and a 3do in the other as processor
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 03, 2017, 10:34:52 pm
Does the demulshooter program work on windows 10 , every time I try to run it in the command line a windows screen pops up and says "this app cannot run on your pc"

I'm trying to get the model 2 running with it so I can use my aimtrack guns .

I'm using demulshooter 4.6 and model 2 version 1.1a
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DarthMarino on March 05, 2017, 08:28:27 am
Is there a way to have two separate crosshair images (for those of us that use them) like Troubleshooter?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 06, 2017, 03:05:05 am
Does the demulshooter program work on windows 10 , every time I try to run it in the command line a windows screen pops up and says "this app cannot run on your pc"

I'm trying to get the model 2 running with it so I can use my aimtrack guns .

I'm using demulshooter 4.6 and model 2 version 1.1a
Hi, so far I can't test with windows10 as I have no acces to any computer with it.
I'll try to get a copy to test it on a virtualbox environment.
Does anyone else using windows 10 is having any trouble ?

Did you try to run the cmd.exe as an administrator ?
And did you try to set demulshooter.exe compatibility to a previous windows version (if it still possible to do so with win10 ?)

Is there a way to have two separate crosshair images (for those of us that use them) like Troubleshooter?
You mean customs crosshair icons, and usable for every emulator ?
It may be possible, I'll have a look
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DarthMarino on March 06, 2017, 07:14:03 am
You mean customs crosshair icons, and usable for every emulator ?
It may be possible, I'll have a look

Yeah, so both players crosshairs look different.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 06, 2017, 10:31:03 pm
I've tried the compatibility option on windows , it adjusts the program to windows 8 settings . Sometimes when I run it from the command line I get a small cross hair symbol pops up in the bottom right of the screen in the task bar.
Then I'll open the model2m emulator and load gunblade , the blue cross appears on different parts of the screen when I move the gun , not smooth at all . The Red Cross hair just stays still when I move the other gun .
I've got raw input set to 1 on the model 2 emulator ini . Is there any other step that I am not doing to make this work ?
Thanks .
Using windows 10 and 2 aimtrack guns .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 07, 2017, 04:25:41 pm
I got it working on windows10 and didn't need to change compatibility options
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 07, 2017, 05:15:07 pm
I got it working on windows10 and didn't need to change compatibility options

Did it work straight away ? Did you have to change any settings to get it going ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 07, 2017, 06:37:29 pm
Finally got it working , I don't think I was typing in the correct line in the command line screen possibly . It suddenly worked when I had already opened up the model2 program. With it open I went into the command line entered the line for model2m and rom gunblade. I then selected gunblade from the model2 rom list , started the game and both guns worked perfectly .
Thanks for the help and sorry about the novice questions , still quite new to the command line stuff .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 08, 2017, 10:10:14 am
Finally got it working , I don't think I was typing in the correct line in the command line screen possibly . It suddenly worked when I had already opened up the model2 program. With it open I went into the command line entered the line for model2m and rom gunblade. I then selected gunblade from the model2 rom list , started the game and both guns worked perfectly .
Thanks for the help and sorry about the novice questions , still quite new to the command line stuff .
Nice ! Enjoy :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 09, 2017, 07:42:45 am
Quake 2 gunfrenzy does work with usb guns (ps2 guncon and aimtrak) just in single player. It's actually pretty fun for a quake fan.

How did you get it working on more modern OSes? Or are you using one with support for the kind of javascript the launcher uses? I'd love to be able to boot it up, the best I can get out of it is what I assume is the demo mode by using +set game on the quake exe.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on March 09, 2017, 10:54:00 am
Thanks for the stuff! I will test it soon with dual Topguns :D

By the way, is there any patch to ADD lightgun crosshairs for demul? Don't wanna use the lasersight on the gun.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 11, 2017, 06:55:12 pm
Quote
how did you get it working on more modern OSes? Or are you using one with support for the kind of javascript the launcher uses? I'd love to be able to boot it up, the best I can get out of it is what I assume is the demo mode by using +set game on the quake exe.
I got problems too running this launcher, in win xp, I changed some security option of an old explorer version and worked. But in win 10 I tried with firefox, chrome, and edge and had no luck
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 12, 2017, 05:42:01 am
Quote
how did you get it working on more modern OSes? Or are you using one with support for the kind of javascript the launcher uses? I'd love to be able to boot it up, the best I can get out of it is what I assume is the demo mode by using +set game on the quake exe.
I got problems too running this launcher, in win xp, I changed some security option of an old explorer version and worked. But in win 10 I tried with firefox, chrome, and edge and had no luck
Thanks for the tip, I tried installing a few old versions of IE in Windows 7 64 bit, but had no luck thanks to incompatibility. Then I found IETester, and despite kicking out a bunch of OLE errors it looks like you can get the game running from IE5.5 without issues.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 12, 2017, 02:47:19 pm
Hi, is it possible to remove the demo text from art is dead, i have the code to make it full game but i dont know where to  enter it, how do you make it full game? thanks

Also is it possible to play House of the dead overkill (PC VERSION) local multiplayer, with 2 guns?

When playing Silent Hill, i followed all your steps but the cursor (after removing it using the demulshotter button for silent hill) its now an hour glass for each player, doesnt matter if i launch with KSHG_no_cursor or Game Loader All RH, the hour cursors are there,   how can i make them  disappear?

PD> the links on the demul shooter readme.txt for sillent hill arcade are down, none of them are working, do you have another link for the game and launcher ,can you please upload your launcher, because the mediafire file its not longer there? thanks again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 13, 2017, 05:09:39 am
Hi, is it possible to remove the demo text from art is dead, i have the code to make it full game but i dont know where to  enter it, how do you make it full game? thanks
I tried different version of the game while adding it to demulshooter, I had trouble finding how to do it too.
You have (normally) 2 different acces to the register program :
1) In you Windows Menu -> Software -> Art Is Dead you'll have many shortcuts, including one called "Set the game licence"
2) In the game installation folder, you should find and execute the "license.srk" file  located in the "minisite" subfolder

Also is it possible to play House of the dead overkill (PC VERSION) local multiplayer, with 2 guns?
Unfortunattely no :(
The game is made to be played with a second player only by network. There is no local-dual-player coded in the game

When playing Silent Hill, i followed all your steps but the cursor (after removing it using the demulshotter button for silent hill) its now an hour glass for each player, doesnt matter if i launch with KSHG_no_cursor or Game Loader All RH, the hour cursors are there,   how can i make them  disappear?
If I remember well, KSHG_no_cursor hides the cross reticle used inside the game, but the windows hour glass may still be visible.
You can use a small program call nomousy (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=143370.0;attach=322444 (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=143370.0;attach=322444)) before launching the game to hide windows cursor (use it with: nomousy.exe -h)
Just be aware that you have to run it again to make your windows cursos visible once you quit the game ! ( To restore cursor use: nomousy.exe)


PD> the links on the demul shooter readme.txt for sillent hill arcade are down, none of them are working, do you have another link for the game and launcher ,can you please upload your launcher, because the mediafire file its not longer there? thanks again.
I'll upload my files and add some links in a couple of days, but meanwhile there are sme other sites offering the game (seems like you found them :) )
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 13, 2017, 12:11:25 pm
Alright, thank you very much.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 14, 2017, 05:06:36 pm
I know it isn't really the focus of this program, but is there any way to calibrate the raw input from an act-labs gun? Mine works great in anything with a calibration menu because I can correct it there, but in windows the cursor isn't in line with the sights, it's down and to the left a bit. So games like Silent Hill Arcade, Gun Frenzy and HotD3 don't work too well. Which is a shame, the manual reload and crosshair removal work great.

The Ninja Assault reload works great too, is there any way to get something similar on Lupin or Sports shooting? I think they both work alright if you have a constantly tracked gun like the aimtrak, but for me I have to shoot on the very outer lines of the screen, which is pretty tough to do.

Also, could you add a keyboard shortcut for the middle click path change in HotD3? I don't have a third button, so I can't hit it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on March 15, 2017, 05:33:50 am
Does anyone have a dual aimtrack cab setup with a logitech racing wheel and pedals? Im finding that if i have both of my aimtrack guns plugged in while using the model 2 emulator,  the logitech wheel is not working , so that switching between gun and racing games becomes an issue . If i unplug one of the guns the wheel is recognised again and gun games in 1 player mode work and racing games work too. Sorry if this is a little off the main topic , but i wanted to get the demulshooter working for 2 player gun games without having to unplug the wheel . Was thinking it could be a possible device ID clash??
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on March 17, 2017, 12:36:28 pm
Hi Argon,

Did you plan to add "Gundam Zion" (Taito Type X) to the list of working games ? :)

Only One player  :notworthy:

Thx
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 17, 2017, 11:44:10 pm
Hi, is there a way to hide the Amirican Laser games Cursor from the games?

Also from Actionmax, thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 18, 2017, 03:53:28 am
Is there a way to have two separate crosshair images (for those of us that use them) like Troubleshooter?
Ok so finally, I can reuse what did Howard for TroubleShooters2 with model2
All credits to him, I reused a huge part of his lua scripts to integrate that with Demulshooter

BUT
it will obly be for model2 emulator ! As I have no acces to any other emulator/Game video process I can't add anything to a game rendering without a very complex DirectX hacking.

I'm still writing the README for that and I have yet to run a couple of test before I make it available here


I know it isn't really the focus of this program, but is there any way to calibrate the raw input from an act-labs gun? Mine works great in anything with a calibration menu because I can correct it there, but in windows the cursor isn't in line with the sights, it's down and to the left a bit. So games like Silent Hill Arcade, Gun Frenzy and HotD3 don't work too well. Which is a shame, the manual reload and crosshair removal work great.
Well, I can't calibrate your act-lab to make it input correct values according to your mouse...
The best I can do is add a some X-Y Offsets parameter to settle, to modify the received raw data and thus realign real shooting spot with your cursor

The Ninja Assault reload works great too, is there any way to get something similar on Lupin or Sports shooting? I think they both work alright if you have a constantly tracked gun like the aimtrak, but for me I have to shoot on the very outer lines of the screen, which is pretty tough to do.
It's weird, if Im not saying any mistakes they work the same physically. The only difference is the way I simulate with the emulator and the rom (Changing ammo number directly in NinjaAssault VS setting the real reload bit to 1 in other games). But for all game you have to send a "RIGHT CLICK" event for Demulshooter to reload so it has nothing to do with the way I handle the reload process....I just need a RIGHT CLICK from the gun

Also, could you add a keyboard shortcut for the middle click path change in HotD3? I don't have a third button, so I can't hit it.
I'm reading the keyboard game config to simulate a corresponding keypress, so you should be able to directly use the keyboard buttons you choose for Right or Left
I'm 100% certain that I blocked mouse inputs to the game, but I don't think I blocked real keyboard inputs (I'm not next to Demulshooter's sources right now so I may be wrong)


Hi, is there a way to hide the Amirican Laser games Cursor from the games?

Also from Actionmax, thanks again
Hi, never looked into these games.
I can't promise anything...but what version of these games ? Isn't there multiple ways to play them ? (PC release, multiple emulators ?)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 18, 2017, 09:41:45 am
Well, I can't calibrate your act-lab to make it input correct values according to your mouse...
The best I can do is add a some X-Y Offsets parameter to settle, to modify the received raw data and thus realign real shooting spot with your cursor
That would be great, ideally with some kind of on-screen indicator for how offset the new mouse cursor position would be while you're adjusting the X and Y. The gun is already calibrated great, the problem is just the offset. I've found a workaround for right now, but it involves physically adjusting my monitor for calibration every time, and I have to eyeball it without moving my head an inch and some pieces of tape. A software solution would be great, and I could dial it in much easier.


It's weird, if Im not saying any mistakes they work the same physically. The only difference is the way I simulate with the emulator and the rom (Changing ammo number directly in NinjaAssault VS setting the real reload bit to 1 in other games). But for all game you have to send a "RIGHT CLICK" event for Demulshooter to reload so it has nothing to do with the way I handle the reload process....I just need a RIGHT CLICK from the gun
Unfortunately, I can't seem to get it to work. I've forgotten how I set up the calibration for sports shooting with only 1 gun last time, so I'll skip that, but in Lupin right click doesn't reload. In the calibration, it all seems to work great, it detects when the gun is on or off the screen when I fire, but it doesn't work in-game. I'm guessing the cab is expecting a gun that's always being tracked, while mine only updates when I shoot. If I aim right at the edge I get a reload off either a left or right click, but outside the screen my gun just fires a right click at the last known position, which I guess confuses the game in some way because it expects the last known position to be the edge of the screen, which would be the case for a gun that's always tracked. I think you could emulate it on an aimtrak gun by holding the gun in the middle of the screen then hitting right click, instead of shooting off-screen.

I think most of the Atomiswave titles use this same system of expecting the reload in a border round the edge, but I haven't tested it.

I'm reading the keyboard game config to simulate a corresponding keypress, so you should be able to directly use the keyboard buttons you choose for Right or Left
I'm 100% certain that I blocked mouse inputs to the game, but I don't think I blocked real keyboard inputs (I'm not next to Demulshooter's sources right now so I may be wrong)
You're right on this one, I should have tried mashing more buttons, D and G work fine.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 18, 2017, 03:03:25 pm
Quote
Thanks for the tip, I tried installing a few old versions of IE in Windows 7 64 bit, but had no luck thanks to incompatibility. Then I found IETester, and despite kicking out a bunch of OLE errors it looks like you can get the game running from IE5.5 without issues.
mm i have a new computer with windows 10 and seems IETester can't play ie5.5. ie6 opens with bugs, and the rest seems to work ok. These html launchers are a shame... Actually I don't understand what the problem is, maybe the launcher is written with deprecated javascript functions and so it needs an ancient browser? or what?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 18, 2017, 04:14:25 pm
argonlefou, dont you interest msx? I found it have many dual lightgun games: duck hunt msx version?, dungeon hunter and almost 4 gunstick games that were also two player games.
BlueMsx works but only one player, and MESS doesn't support rare inputs on these old computers.

otherwise, somebody has tested saturn lightgun emulation? yabause is supposed to emulate lightguns but I can't make it read the axis, the trigger seems to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 27, 2017, 12:27:08 pm
Here's a small update with :
- Support for Demul Pokasuka Ghosts! game
- Added a new tab on th GUI windows, to install m2emulator LUA script for 1P/2P custom crosshairs

That would be great, ideally with some kind of on-screen indicator for how offset the new mouse cursor position would be while you're adjusting the X and Y. The gun is already calibrated great, the problem is just the offset. I've found a workaround for right now, but it involves physically adjusting my monitor for calibration every time, and I have to eyeball it without moving my head an inch and some pieces of tape. A software solution would be great, and I could dial it in much easier.
could you please use the latest version of DemulShooter (4.7) and run it a little with the -v option so that it can create the debug.txt file, and share it here for me ?
Not too long, just for you to move the gun to the screen borders so that I can see what kind of values the act labs gun is outputing

Unfortunately, I can't seem to get it to work. I've forgotten how I set up the calibration for sports shooting with only 1 gun last time, so I'll skip that, but in Lupin right click doesn't reload. In the calibration, it all seems to work great, it detects when the gun is on or off the screen when I fire, but it doesn't work in-game. I'm guessing the cab is expecting a gun that's always being tracked, while mine only updates when I shoot. If I aim right at the edge I get a reload off either a left or right click, but outside the screen my gun just fires a right click at the last known position, which I guess confuses the game in some way because it expects the last known position to be the edge of the screen, which would be the case for a gun that's always tracked. I think you could emulate it on an aimtrak gun by holding the gun in the middle of the screen then hitting right click, instead of shooting off-screen.
Ok, I think I see better why it acts differently with Ninja Assault
I'll have a look into, that and your act labs gun calibration issue


HI, this game Manic Panic Ghost do you play this with guns on demul 7, and if so are you planning on adding it?

Edit: Just tried it and its totally fun with 1 gun, maybe consider it, check it out
Done ;) It should work..even if I didn't try too long with the japanese language to see if everything is Ok on all levels
Tell me if anything is not working

As for the American laser here is one game : 
You can easily remove the crosshairs.
There are 2 cursors int the game folder (cursor1.cur and cursor2.cur if I remember well)
Just replace them with anempty cursor. I've joined an ampty one below (empty.zip) just rename it and overwrite.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on March 27, 2017, 12:28:37 pm
argonlefou, dont you interest msx? I found it have many dual lightgun games: duck hunt msx version?, dungeon hunter and almost 4 gunstick games that were also two player games.
BlueMsx works but only one player, and MESS doesn't support rare inputs on these old computers.

otherwise, somebody has tested saturn lightgun emulation? yabause is supposed to emulate lightguns but I can't make it read the axis, the trigger seems to work.
For now I never looked into it yet, maybe later
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on March 27, 2017, 01:28:30 pm
could you please use the latest version of DemulShooter (4.7) and run it a little with the -v option so that it can create the debug.txt file, and share it here for me ?
Not too long, just for you to move the gun to the screen borders so that I can see what kind of values the act labs gun is outputing
I ran the gun over the screen for a bit while firing randomly, because it only updates when you shoot. I fired off-screen a bit too towards the end, I'm guessing that's where the repeated 288, 113 position was, because it just right clicks at the same spot.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: alexportugal1212 on March 28, 2017, 01:06:51 am
First of all let me thank you for your effort and time, thanks you made my arcade dream come  true.

Last thing im missing is  >
You can easily remove the crosshairs.
There are 2 cursors int the game folder (cursor1.cur and cursor2.cur if I remember well)
Just replace them with anempty cursor. I've joined an ampty one below (empty.zip) just rename it and overwrite.

When i do that the windows cursor is there when i move the gun, the crosshair is gone but you can see the windows cursor while moving the gun pointing at the screen, i tried nomousy but still, even tried an invisible cursor i have and still, with your knowledge can you thing of a way around this? if i remove the cursir1 or try with a blank one its the same result windows mouse appear, thank you again.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on March 29, 2017, 05:49:22 pm
I have been playing with dolphin, and discovered the "load custon textures" under graphics options. With this you can override the graphics you wnat from the game, but seems to run slowly, doesn't it?
With this I could hide the crosshairs of 7 or 8 games, big buck hunter for example, but the crosshair is very down, any thought about this? I think its interesing as its the only two player version I got working... In some other games like the Re chrnicles, have a light following the sight Icouldnt hide
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 03, 2017, 07:49:14 am
Here's last update :
- Added a tab on the GUI window to set X/Y offset for Act Labs user who have issues with their gun. You can alse enable a quick and dirty crosshair to be drawn on screen when you shoot to settle the aim. New offset needs to be saved to be used (just changing the value without saving will not be enough)
Everyone else (Aimtrak users at least) should leave this option unchecked

I ran the gun over the screen for a bit while firing randomly, because it only updates when you shoot. I fired off-screen a bit too towards the end, I'm guessing that's where the repeated 288, 113 position was, because it just right clicks at the same spot.
Thanks, can you do i again with this last version ?
It's just to check how it's emulating buttons, because as I said : with aimtrak or with a simple mouse, a right click even with a cursor on-screen is working to reload so I can't see what's going wrong with your Act labs gun for now...
So a few moves, a few clicks on screen and a few out of the screen would be great ! :)

First of all let me thank you for your effort and time, thanks you made my arcade dream come  true.

Last thing im missing is  >
You can easily remove the crosshairs.
There are 2 cursors int the game folder (cursor1.cur and cursor2.cur if I remember well)
Just replace them with anempty cursor. I've joined an ampty one below (empty.zip) just rename it and overwrite.

When i do that the windows cursor is there when i move the gun, the crosshair is gone but you can see the windows cursor while moving the gun pointing at the screen, i tried nomousy but still, even tried an invisible cursor i have and still, with your knowledge can you thing of a way around this? if i remove the cursir1 or try with a blank one its the same result windows mouse appear, thank you again.
It's weird, nomousy is working on my computer, no more cursor is shown...
Unfortunatelly my knowledge stops here (i.e : using nomousy) for this issue. Handling windows cursor in a "system-wide" way is pain in the ass and nomousy is a nice working hack to it

I have been playing with dolphin, and discovered the "load custon textures" under graphics options. With this you can override the graphics you wnat from the game, but seems to run slowly, doesn't it?
With this I could hide the crosshairs of 7 or 8 games, big buck hunter for example, but the crosshair is very down, any thought about this? I think its interesing as its the only two player version I got working... In some other games like the Re chrnicles, have a light following the sight Icouldnt hide
Well, not so much :(
I'm not a Dolphin programmer so..you may have better answers on Dolphin's forum
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 03, 2017, 01:03:43 pm
Here's last update :
- Added a tab on the GUI window to set X/Y offset for Act Labs user who have issues with their gun. You can alse enable a quick and dirty crosshair to be drawn on screen when you shoot to settle the aim. New offset needs to be saved to be used (just changing the value without saving will not be enough)
Everyone else (Aimtrak users at least) should leave this option unchecked

Thanks, this seems to work great. 1 minor complaint, it'd be nice if the crosshair was drawn for a little longer, but once set up it worked in the 3 games I tried perfectly.

Would it be possible to make this stand-alone, always re-correcting the input? It's only for the sake of gunfrenzy, so if it's dependant on program-specific hooks or whatever, then don't worry about it.


I shot around a bit in 3 games this time, a bit haphazard but it looks like on-screen clicks send 0x0000, 1 and 2, while the off-screen ones send 0x0004 and 8. Easiest to see right at the end in HotD3, because I clicked off-screen a few times in a row just before quitting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 07:05:27 am
Thanks, this seems to work great. 1 minor complaint, it'd be nice if the crosshair was drawn for a little longer, but once set up it worked in the 3 games I tried perfectly.
Good !
Sorry for the drawing duration, I added this quickly, next update will be a little more visible

Would it be possible to make this stand-alone, always re-correcting the input? It's only for the sake of gunfrenzy, so if it's dependant on program-specific hooks or whatever, then don't worry about it.
Unfortunatelly, no...
There's no hook whatsoever, it's just me getting your guns raw data and adding an offset myself to the value I'll inject to Demul, M2emulator, etc...
I'm not interfering with windows and how it handles (and so how other games handle) the gun raw values :(

I shot around a bit in 3 games this time, a bit haphazard but it looks like on-screen clicks send 0x0000, 1 and 2, while the off-screen ones send 0x0004 and 8. Easiest to see right at the end in HotD3, because I clicked off-screen a few times in a row just before quitting.
This is normal, 1 and 2 are for "Left Mouse Button Down" and "LEft Mouse Button Up", whereas 4 and 8 are the equivalent for Right Mouse Button
So I can't see why it isn't working with your guns...
The only issue left xould be the duration between Down and Up events for the right click...maybe your driver is too quick and so the games won't validate the reload change.

Did you try to let the trigger pressed outside and inside the screen ?
If you want you can get the .exe I joined here and replace yours. It has a slightly longer drawing time for crosshair ( ;) )and a little change for the debug log that may (it's not sure) be able to be accurate enough to precisely measure the delay between button events
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on April 04, 2017, 08:04:47 am
Hi there , I've been able to get  demulshooter working in hyperspin using the model 2 emulator .
To exit a shooting game I have to press "alt F4" and that takes me back to the frontend .
On the arcade cab I'm using I have a logitech gt force wheel which is setup with joytokey, so that i can push a button on it to exit . I'm able to exit other emulators without using the keyboard.
Would be great to not have to pull the keyboard out when using the model 2 for the "alt F4" exit , and be able to push a key on the wheel to do the alt F4 process.
Any help would be much appreciated.
Thanks. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 08:33:20 am
Hi there , I've been able to get  demulshooter working in hyperspin using the model 2 emulator .
To exit a shooting game I have to press "alt F4" and that takes me back to the frontend .
On the arcade cab I'm using I have a logitech gt force wheel which is setup with joytokey, so that i can push a button on it to exit . I'm able to exit other emulators without using the keyboard.
Would be great to not have to pull the keyboard out when using the model 2 for the "alt F4" exit , and be able to push a key on the wheel to do the alt F4 process.
Any help would be much appreciated.
Thanks.
You can use some Autohotkey script to either send alt+F4 to a program (or even to kill a process directly)  with a key or a joy button a any combination

But as for compatibility and how to use it with hyperspin, I don't know
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 04, 2017, 09:22:04 am
Been a while since I set mine up but have you set the exit button in hyperspin/rocket launcher for m2?

Also I cant remember if you can change the exit button in the emu menu or ini file?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on April 04, 2017, 09:47:27 am
Thanks for the replies , I'm a novice when it comes to the Autohotkey stuff but I'll will do some research and try to figure it out . Would I have to make an AHK script and put it in the model 2 folder for this to work ?
In the RocketlauncherUI  Model 2 Keymapper page I've setup my enter game and exit game buttons for my logitech wheel , I've tested them in the rocketlauncher test tab and they work. I can enter a game using this from the model 2 wheel on hyperspin . Once I'm in the game , I cant exit using the exit button I've setup. It's the only emulator that wont let me exit unless I use the keyboard. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 04, 2017, 10:24:40 am
Would it be possible to make this stand-alone, always re-correcting the input? It's only for the sake of gunfrenzy, so if it's dependant on program-specific hooks or whatever, then don't worry about it.
Unfortunatelly, no...
There's no hook whatsoever, it's just me getting your guns raw data and adding an offset myself to the value I'll inject to Demul, M2emulator, etc...
I'm not interfering with windows and how it handles (and so how other games handle) the gun raw values :(
That's totally fine, it's great just to have my shots on target in HotD3 and SH for once.

Did you try to let the trigger pressed outside and inside the screen ?
If you want you can get the .exe I joined here and replace yours. It has a slightly longer drawing time for crosshair ( ;) )and a little change for the debug log that may (it's not sure) be able to be accurate enough to precisely measure the delay between button events
When I hit the trigger, it doesn't track my shots, it just stays where I was aiming at the time. So in a machine gun game, if I hold down the trigger, I can move the gun all I want, but it won't update the position or recognise that I'm off-screen until I release and shoot again. I had a quick look at Lupin with a regular mouse, and right click doesn't do anything in or off-screen, it looks like the reload takes place whenever you move the cursor to the edge of the screen without hitting anything.

For the debug this time, I did the standard array of clicking, which seems to be somewhere around a frame from push to release usually, and then I finished up with some held clicks on-screen and off-screen while waving the gun around to show the only time it updates the position is with an on-screen click.

Is the right click function based on running Demul in full-screen? Because I use borderless windowed, Demul puts out something my monitor can't display when I try and use the full-screen option.

Other than that, the only thing I can think of is that when the game reads the "off-screen" input, it's waiting for the next movement input to initiate the reload. With a constantly tracked gun, that's updating every frame, but when my gun fires again, it gets confused or something. Maybe the almost instant movement to a new position and then firing cancels the reload, like it expects you to be back on-screen for a frame before shooting.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 01:12:02 pm
When I hit the trigger, it doesn't track my shots, it just stays where I was aiming at the time. So in a machine gun game, if I hold down the trigger, I can move the gun all I want, but it won't update the position or recognise that I'm off-screen until I release and shoot again. I had a quick look at Lupin with a regular mouse, and right click doesn't do anything in or off-screen, it looks like the reload takes place whenever you move the cursor to the edge of the screen without hitting anything.

For the debug this time, I did the standard array of clicking, which seems to be somewhere around a frame from push to release usually, and then I finished up with some held clicks on-screen and off-screen while waving the gun around to show the only time it updates the position is with an on-screen click.

Is the right click function based on running Demul in full-screen? Because I use borderless windowed, Demul puts out something my monitor can't display when I try and use the full-screen option.

Other than that, the only thing I can think of is that when the game reads the "off-screen" input, it's waiting for the next movement input to initiate the reload. With a constantly tracked gun, that's updating every frame, but when my gun fires again, it gets confused or something. Maybe the almost instant movement to a new position and then firing cancels the reload, like it expects you to be back on-screen for a frame before shooting.
Sorry my sentence wasn't clear enough! I know your position is updated only when you pull the trigger and not between, when I talked about letting the trigger pulled it was just to see if the events "button up" / "button down" were generated all at once when you pull the trigger or if they were generated with delay when you pull and release  ;)

That beeing said, everything looks good with the logs

But the problem is beyond what I can do : I can assure you, and it's 100% true, that even with a regular mouse (without demulshooter) you can reload by right-clicking even with the cursor on the emulator window...either fullscreen or windowed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 04, 2017, 02:05:03 pm
Quote
big buck hunter for example, but the crosshair is very down
you can "recalibrate" your aiming in Dolphin's emulated wiimote configuration.
For Big buck hunter for example setting IR center to 70 solved my missaligment.

Sorry argonlefou, I tried before and didn't notice any change.

Another question:
In Wii Fastdraw showdown,You have to holster with Tilt backward, so I configurated both wiimote1 as 'Cursor Y-'  and wiimote2 as 'DInput/0/ATRAK Device #2:Axis Y-'.
When I aim offscreen, the two players holster nice, but when returning to the screen, the player 2 returns faster, player 1 delays about half second to return to the sceen, and the cursor seems to come from the right. Any advice about this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 04, 2017, 02:43:52 pm
But the problem is beyond what I can do : I can assure you, and it's 100% true, that even with a regular mouse (without demulshooter) you can reload by right-clicking even with the cursor on the emulator window...either fullscreen or windowed
Even in Lupin? The vast majority of games work perfectly fine, it's just that one and possibly some of the Atomiswave titles, although I haven't checked them yet.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 04, 2017, 03:49:04 pm
But the problem is beyond what I can do : I can assure you, and it's 100% true, that even with a regular mouse (without demulshooter) you can reload by right-clicking even with the cursor on the emulator window...either fullscreen or windowed
Even in Lupin? The vast majority of games work perfectly fine, it's just that one and possibly some of the Atomiswave titles, although I haven't checked them yet.
What the f**k ?  :o
Indeed Lupin is not working anymore...
I've not played this one for ages....I'll have to see why. I'm 100% sure I played it without any trouble, even before DemulShooter.

So it's not on you, it's on me  ;) Or on Demul coders maybe :D
I hope it's the only one
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 05, 2017, 03:39:09 pm
So now Lupin the Shooting reloads only when the gun is moved outside of demul windows.
That's why I it was masked with demulshooter as the position is updated in real time with my aimtrak so each time I went out of screen it reached the limits...
I added a small fix on this new version, it should work with you now (I hope so !)
Thanks for pointing it out !

PS: This new release is also correcting a small bug I didn't see earlier for Pokasuka Ghost with 2P buttons
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Toasty833 on April 05, 2017, 05:53:30 pm
So now Lupin the Shooting reloads only when the gun is moved outside of demul windows.
That's why I it was masked with demulshooter as the position is updated in real time with my aimtrak so each time I went out of screen it reached the limits...
I added a small fix on this new version, it should work with you now (I hope so !)
Thanks for pointing it out !

PS: This new release is also correcting a small bug I didn't see earlier for Pokasuka Ghost with 2P buttons
Works totally fine now, thanks for the fix.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 08, 2017, 08:48:47 pm
Sorry argonlefou, I have a little question I know is very off of Demulshooter goals.
I have guncon 2 lightguns working with ems topgun driver in win10, and demulshooter. runs perfect in every system I tested.
But, I have the same problem burn_654  had, our guns need a white screen flash just before and while the shot.
So he did his awesome topguncon project, that at my unexpert understanding does the next:
A program which produces the flash under a keypress,
An electronics citcuit to divide trigger in two buttons: one for activating the flasher program, and the other the original trigger button but delayed and shortened by a timer.

I have talked with him and seems wanting to share his project, but I found the electronics part a little difficult, and I think I have not enough space for it inside my lightguns.
And I have read this:
Quote
https://autohotkey.com/boards/viewtopic.php?f=19&t=10159&start=20
Do you think this can do the delay and remap function the electronics do?
Because I suppose the complication is to manipulate the rawinput data before it arrives to demulshooter or to an emulator, isn't it?
Do you think if I do a script with library will work ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: GreatLamer on April 09, 2017, 05:12:50 am
Thanks for 5.0a. We love this program.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 10, 2017, 04:34:59 am
Sorry argonlefou, I have a little question I know is very off of Demulshooter goals.
I have guncon 2 lightguns working with ems topgun driver in win10, and demulshooter. runs perfect in every system I tested.
But, I have the same problem burn_654  had, our guns need a white screen flash just before and while the shot.
So he did his awesome topguncon project, that at my unexpert understanding does the next:
A program which produces the flash under a keypress,
An electronics citcuit to divide trigger in two buttons: one for activating the flasher program, and the other the original trigger button but delayed and shortened by a timer.

I have talked with him and seems wanting to share his project, but I found the electronics part a little difficult, and I think I have not enough space for it inside my lightguns.
And I have read this:
Quote
https://autohotkey.com/boards/viewtopic.php?f=19&t=10159&start=20
Do you think this can do the delay and remap function the electronics do?
Because I suppose the complication is to manipulate the rawinput data before it arrives to demulshooter or to an emulator, isn't it?
Do you think if I do a script with library will work ?
I can't say for sure without having any schematics in front of me, but I think it will not work.
Based on what I know about Gcon and other CRT lightguns, I'd imagine the "second / delayed" trigger event is sent to the inner gun electronics so that the gun's lens can start measuring the white-filling of the screen and after that calculate it's position
Only after that it's supposed to send this value to the host (PS2, PC with working usb driver, etc...) and this is where every program, script or library will start to work

So you can't put any delay between the trigger and the gun's electonics with a software, you can just hook only once the gun send a native windows message with lates updates axis/buttons values
Unless you have a modified bi-directionnal USB driver and gun electronics, acting like this :
GunTrigger -> UsbDriver = FlashScreen -> Message Back to Gun electronics = Start Measuring -> Measure Done -> UsbDriver = Send value to host

I wonder how this is working on PS2 though, as a push on the trigger has to send a message to the game so that it flashes the screen and then the gun measure it's positionning....I'm not an expert on this :(
 

And for the electronics, again I don't know what is really needed but if it is just to divide the trigger and put a timer, it can be done with a really small IC like a standalone  Attiny85
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 10, 2017, 09:12:35 am
I think is not so complicated.
crt guns dont trak fine undr dark colors so if a flash is launched some millisecons before the trigger, will be ok, as in the moment of the shot the screen will be light and visible to the gun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 10, 2017, 10:11:46 am
GunTrigger -> UsbDriver = FlashScreen -> Message Back to Gun electronics = Start Measuring -> Measure Done -> UsbDriver = Send value to host.

but ps2 guns with topgun driver are alwyas traking the cursor, so I think In topgun driver I can set gun1 trigger to gun1button4, that has no action in emulators, and with ahk with mousedelta do something like:

Gun1button4 (no action in emus)::
Send, gun1button5 ( no action in emus) -> fires the flash with the flasher program
Sleep,5000
send, gun1button0 -> shot

but do you think this remmaping will be seen by demulshooter and mame?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 10, 2017, 11:17:37 am
Well, I didn't even know it was possible to track cursor in realtime with a GunCon2 on windows...

With original systems the white screen was not here to track "better" than with dark colors :
When you pull the trigger, the system blanks the screen and then has to fill it with white. (It's the flash you can see)
The gun's photodiode will see the change from black to white, and by measuring the time elapsed since the screen started it's white painting, the system can know the position of the gun

On the other hand, EMS TopGun are based on IR tracking (like Aimtraks), so these gun can be tracked in realtime.

So the mix between GunCon2 and EMS TopGun driver....I really don't know how it's working


But as far as DemulShooter is concerned, it will not recognize these kind of script-sent inputs :
To be able to dissociate devices I have to ask windows to forward me all raw-input message so that I can identify them and treat them
Most of the time, ahk scripts and other program are sending direct input messages, and it totally different

I can't answer for MAME though
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Scroom on April 10, 2017, 06:30:55 pm
Any way to get Sega Model 2 widescreen to work with 2 guns?, been trying but it seems like it only want to calibrate propertly to 4:3.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2017, 05:39:08 am
Any way to get Sega Model 2 widescreen to work with 2 guns?, been trying but it seems like it only want to calibrate propertly to 4:3.
Hello, can you be a little more specific about your issue ?
Model2 Widescreen ? Is it mod for ROMs (like demul), or Model2 fullscreen res set to 16/9 instead of a 4:3 fullscreen with black borders ?
Is it only not working with dual guns ? is it working with only one ?
What is the exact "calibration" issue ? Gun is not recognized ? Offset ?
Thanks :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2017, 08:40:38 am
Well, it's working !  :)
You'll find here DemulShooter_5.1 with Aliens: Etermination support

To make it short :

DemulShooter5.1
- Run Aimtrak and verify that your guns are seen correctly
- If yes, run demulshooter with : demulshooter.exe -target=globalvr -rom=aliens
- Run the game with the shortcut to abhrelease.exe
- Enjoy !
- You can uninstall PPjoy if it's OK

LeftMouse (Aimtrak) = Fire
RightMouse(Aimtrak) = Grenade

Note: I have to unplug/replug my Aimtrak once the VM has started, it's not recognized if it's already plugged

Please do not ask me a lot of question about all the installation process of the game and any VirtualBox issue and frontend integration...
But do not hesitate for all question related to DemulShooter with the game
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 11, 2017, 11:26:50 am
Wow! You da man! I had zero doubt whether you would figure it out. But Damn, that was fast!  I finally figured out how to get one player working last night with the Aimtrak gun in VM.  Can't wait to play in 2 player dual mode tonight with my son.  Quick question (I apologize if this question is inappropriate).  Is there a way for demulshooter to correct the fullscreen issues with this game? Unless someone's already fixed it? Based on my understanding people can only play in windowed mode, at best (but I could be wrong).  I also heard someone figured out how to get 4k settings.  Unbelievable.  Anyways, as usual, thanks again for all that you do for the lightgun community (if that makes sense:) ;D ;D.).  I'm still working on my 4 player arcade cabinet and I guarantee Demulshooter is going to be a big part of it. Because let's be honest, light gun games are a 1,000 times more fun in 2 player dual mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 11, 2017, 11:47:09 am
I quickly tried the different patches for changing resolution but it had no effect on my laptop.

I'll run some more tests tomorrow, and if I find how, I could turn DemulShooter into a launcher for the game in the VM and changing directly the resolution

Oh, and I forgot an important step earlier ! You have to go in service menu and run a gun calibration so that the crosshairs are aligned with the Guns.
I just did it once for each player and the game seemed to saved it. But ,once, I brutally closed the VM and the games lost the SERVICE values (calibration, freeplay...)....I don't really know how it works

To go in service menu : [5]
Up and down in menu : [9] and [ 0]
Validate : [6]
Start 1P & 2P : [1] and [2]
Credits are L-CTRL, L-SHIFT, L-ALT
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 11, 2017, 11:50:24 am
I quickly tried the different patches for changing resolution but it had no effect on my laptop.

I'll run some more tests tomorrow, and if I find why, I could make DemulShooter as a launcher for the game in the VM and changing directly the resolution

Oh, and I forgot an important step earlier ! You have to go in service menu and run a gun calibration so that the crosshairs are aligned with the Guns.
I just did it once for each player and the game seemed to saved it. But ,once, I brutally closed the VM and the games lost the SERVICE values (calibration, freeplay...)....I don't really know how it works

To go in service menu : [5]
Up and down in menu : [9] and [ 0]
Validate : [6]
Start 1P & 2P : [1] and [2]
Credits are L-CTRL, L-SHIFT, L-ALT

Thanks ... So, were you only able to play it with a small screen or at least in full windowed mode?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 11, 2017, 11:40:24 pm
To make it full screen hit the HOST button + F

Host is usually right control button. That should put it in full screen. Then do HOST + Q and shut down the VM. When you start it next time it should be in full screen
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 12, 2017, 06:22:24 am
Thanks ... So, were you only able to play it with a small screen or at least in full windowed mode?
Yesterday I was just getting a windowed game :
with default .exe, the game stays in 800x600 in the center (or bottom left) of the screen. Eben with a fullscreen 1080p VM

I finally looked at the video explaining how to use patched files to modify the game resolution and it's working now
I looked into the modified exe and found why.
The good news is I can make a resolution selector tool so that everyone can generate an exe corresponding to their wanted resolution.
The bad news is, it will be based on those modified HD exe and the memory values I found yesterday for DemulShooter have changed too....I need to search them again  ;D

I'm also finalizing a pre-packed VM image with demulshooter, aimtrak etc....so that it will be easy to use

To make it full screen hit the HOST button + F

Host is usually right control button. That should put it in full screen. Then do HOST + Q and shut down the VM. When you start it next time it should be in full screen
Yes, exactly, and you can even disable all VirtualBox Icons.
But I was just replacing the abhRelease.exe blindly in default folder with HD files and by doing this you'll not have a fullscreen game even with a fullscreen VM  :)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 12, 2017, 07:06:46 am
You sir are a Legend.
Great stuff!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 12, 2017, 05:53:45 pm
Amazing! I haven't it working yet, I have a problem with topgun drivers, I need sp3, tomorrow Ill try to install it in the vm.

On the other hand, wouln't this be the way of playing silent hill the arcade on windows 10? Through the vm?

Also i'm on a 640x480 screen and with vm in fullscreen and windowed too Isee the game cut, as it is at 800x600 or so
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on April 12, 2017, 07:36:43 pm
Tested this out, seems to work amazingly well!! I just want to say a big thanks. Will do some more testing tonight! :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 13, 2017, 01:37:54 am
Just tested it out.  Calibrating player 2 in game was a bit tricky but once I got it calibrated it worked perfectly and stayed calibrated even after exiting the VM and reopening it and reloading the game.  Kudos to Argonlefou! Amazing work.  Hopefully they fix the fullscreen issue but the windowed mode does the trick for now :applaud: :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 13, 2017, 04:21:58 am
Just tried this on my laptop but keep getting this error message when I launch the AHK?

(https://uploads.tapatalk-cdn.com/20170413/38e083f3365831f9cc18c2cf8513483e.jpg)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 13, 2017, 05:08:15 am
Just tried this on my laptop but keep getting this error message when I launch the AHK?
WindowsXp can't run the game because it needs more RAM (or virtual memory/pagefile/swap) than it can use
If you didn't forget to set at least 1024Mb for the VM's RAM, it may be because your laptop has not enough RAM to allocate that much for the VM and the Host RAM together

You can try to make a bigger pagefile swap file in WindowsXP, look here :
https://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/sysdm_advancd_perform_change_vmpagefile.mspx?mfr=true (https://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/sysdm_advancd_perform_change_vmpagefile.mspx?mfr=true)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on April 13, 2017, 05:45:37 am
Ahh yeah that got it! Some how it defaulted back to 192mb and I had not noticed!  :banghead:

Cheers Argonlefou, Again you are awesome! :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 14, 2017, 04:53:03 am
Another small customization for Aliens VM : you can change the VirtualBox Bios Logo displayed at start by any 640x480 8bits bmp
https://www.eightforums.com/virtualization/6818-how-replace-bios-logo-picture-virtualbox.html (https://www.eightforums.com/virtualization/6818-how-replace-bios-logo-picture-virtualbox.html)
As opposed as what is said in the article, I had not the <Logo> line already there, so just add it in the <BIOS> section
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on April 15, 2017, 03:00:19 am
Just beat Aliens Extermination in 2 player dual mode with my 4 year old.  So awesome!.  Thanks again.

On a side note, I apologize if someone's already asked this question; is there any way to do custom crosshairs for Demul light gun games with different crosshair colors for each player like you have set up for Sega Model 2 games (i.e. for MOK, HOTD2, Ranger Mission, Confidential Mission, etc.)? Just curious.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on April 17, 2017, 01:54:28 pm
Absolutely Incredible work I cannot wait to try this on my days off, TOP TOP Job thankyou!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 18, 2017, 02:42:56 am
Just beat Aliens Extermination in 2 player dual mode with my 4 year old.  So awesome!.  Thanks again.

On a side note, I apologize if someone's already asked this question; is there any way to do custom crosshairs for Demul light gun games with different crosshair colors for each player like you have set up for Sega Model 2 games (i.e. for MOK, HOTD2, Ranger Mission, Confidential Mission, etc.)? Just curious.
Not as easily...it would require a huge directX dll hack and a lot of dependencies to make it work, and it would break the program's compatibility with older systems.
Model2 offers acces to the inner graphic engine with LUA scripts, that's why it's possible
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 18, 2017, 04:50:40 pm
Sorry another question related with my crt guns...

I'm still trying to make Aliens exterminations work, sometimes it crashed, and when I got it work lightguns seemed not to work inside the game nor in the setup
Inside xp, I cant use aimtrack utility, I had to install smog's Guncon2pc driver, (because for Topgun driver I needsp3)  but they are properly detected by demulshooter).

On the other hand, to solve the flashing problem in crt guns, I was thinking about simulate the guns in two joysticks with the trigger delayed via glovepie+ppjoy or something like this, do you think would work?
What do you think about compatibility because I think Aimtrak utility has the option of emulating guns though joysticks instead of mice, but I don't know if this is used at all.
I know in Nuvee plugin, when you adquire some gun, there's a message that says " use your joystick as a guncon" or something similar, has something to do with?
I think in mame you can map lightguns like joysticks, but would I get offset problems?
In Demulshooter would them work as joysticks or must be mice?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 21, 2017, 03:57:42 am
Sorry another question related with my crt guns...

I'm still trying to make Aliens exterminations work, sometimes it crashed, and when I got it work lightguns seemed not to work inside the game nor in the setup
Inside xp, I cant use aimtrack utility, I had to install smog's Guncon2pc driver, (because for Topgun driver I needsp3)  but they are properly detected by demulshooter).
So if your guns are properly detected by demulshooter, next step would be to try with the GUI to activate TopGuns offset and check the box so that it will pop a crosshair on the desktop when you push the trigger.
Detected is not the same as "working"
If this is working, try to add the -v command to run demulshooter with aliens and put the log here


On the other hand, to solve the flashing problem in crt guns, I was thinking about simulate the guns in two joysticks with the trigger delayed via glovepie+ppjoy or something like this, do you think would work?
What do you think about compatibility because I think Aimtrak utility has the option of emulating guns though joysticks instead of mice, but I don't know if this is used at all.
I know in Nuvee plugin, when you adquire some gun, there's a message that says " use your joystick as a guncon" or something similar, has something to do with?
I think in mame you can map lightguns like joysticks, but would I get offset problems?
In Demulshooter would them work as joysticks or must be mice?
Once again, I can't say for your CRT guns as I don't know how they work exactly.
I can just answer to one thing : Aimtrak will not work by emulating a Joystick, as Joystick Mode outputs values with relative positionning, and DemulShooter can only work with absolute positionning.

DemulShooter can still see the device though, as the GUI is listing all devices supporting rawinput.
But you'll not receive any working data
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: zerohex on April 26, 2017, 08:25:14 am
Great work on this app and the instructions.  I was able to get dual aimtraks working on dolphin.  One key thing I noticed with aimtraks is mapping the 2nd aimtrak trigger to left mouse click resulted in it not firing.  So, I switched it to right click and switched the control mapping in Dolphin to the corresponding letter and it worked perfectly after that.

Thanks again for a great app.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 28, 2017, 03:50:04 pm
Hi, I have little problems with the vm image. I'm pretty unexpert withvirtualbox but I think my configuration is correct:

1024MB PIIX3 Mouse PS/2 I/O APIC
128MB 3d 2d acceleration
IDE (PIIX4) Aliens.vhd(IDE primary master) CDEmpty(IDE primary Slave)
Direct Sound AC97
USB1.1

I'm getting windows Xp crashing when I run the game exe or the ahk. I think is the 640x480 patch but I tried with others and it crash too.
I only have to replace the original exe from C:/ALIENS/ or I have to do the trick on the video?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on April 28, 2017, 06:52:24 pm
And what do you think about doing win98 vm image for running the quake and hs mods? As they were made to work with Actlabs gs gunsystem (as I've read worked two player in w98)
Do you think would work? if you think so I will try
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 28, 2017, 07:15:48 pm
Thank you so much for all your work!  :) Just picked up a pair of guns from arcadeguns.com , basically the same as Aimtrack.  Any idea how to get these working in the  Aliens Extermination vhd posted here?  Super excited to play this game.
*Update*  Both my guns are detected using the Aimtrack utility, however when I start the game, only the trigger(left mouse) button works.  I have tried calibrating in the test menu but it doesn't seem to recognize my guns there.  Any ideas?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 29, 2017, 07:35:04 pm
Hi, I have little problems with the vm image. I'm pretty unexpert withvirtualbox but I think my configuration is correct:

1024MB PIIX3 Mouse PS/2 I/O APIC
128MB 3d 2d acceleration
IDE (PIIX4) Aliens.vhd(IDE primary master) CDEmpty(IDE primary Slave)
Direct Sound AC97
USB1.1

I'm getting windows Xp crashing when I run the game exe or the ahk. I think is the 640x480 patch but I tried with others and it crash too.
I only have to replace the original exe from C:/ALIENS/ or I have to do the trick on the video?
Those settings seenms fine to me.

As for the patch, the trick on the video is already done on my prepacked image, so as I wrote in the README.txt you only need to replace
C:\ALIENS\abhRelease.exe

What kind of crash ?


And what do you think about doing win98 vm image for running the quake and hs mods? As they were made to work with Actlabs gs gunsystem (as I've read worked two player in w98)
Do you think would work? if you think so I will try
I can't say ... but you can try and tell us :)


Thank you so much for all your work!  :) Just picked up a pair of guns from arcadeguns.com , basically the same as Aimtrack.  Any idea how to get these working in the  Aliens Extermination vhd posted here?  Super excited to play this game.
*Update*  Both my guns are detected using the Aimtrack utility, however when I start the game, only the trigger(left mouse) button works.  I have tried calibrating in the test menu but it doesn't seem to recognize my guns there.  Any ideas?
So, inside the virtual machine, Aimtrak utility is seeing your guns AND you used demulshooter's GUI to select 1P and 2P gun ?
If so, you can edit the .ahk launcher script and add a -v option to run demulshooter, then try to move and shoot a little, then stop the game, navigate to demulshooter's folder to retrieve and join here your debug.txt so that I can have a look
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on April 29, 2017, 08:48:56 pm
Thanks for all your help.  I actually got everything working spectacularly, however somewhere along the line I messed up the VM so now when I click the Aimtrak utility it hangs (not responding) until I unplug my guns, also my guns we're no longer responsive when plugged in. It's definitely trial and error. I would like to figure out how to replicate this VM but make it larger(and maybe do a win 7 32bit) so I can also include the Silent Hill arcade game in it the way you have set it up.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on April 30, 2017, 01:31:02 am
Thanks for all your help.  I actually got everything working spectacularly, however somewhere along the line I messed up the VM so now when I click the Aimtrak utility it hangs (not responding) until I unplug my guns, also my guns we're no longer responsive when plugged in. It's definitely trial and error. I would like to figure out how to replicate this VM but make it larger(and maybe do a win 7 32bit) so I can also include the Silent Hill arcade game in it the way you have set it up.
If it can help, I had this kind of issue with the gun when I first set USB filter with a generic "all devices" in Vbox settings.
Then, I set 2 filters (one for each gun specifically) instead and it worked fine. Don't know why though...

If you want to enlarge the image, just follow this : https://www.howtogeek.com/124622/how-to-enlarge-a-virtual-machines-disk-in-virtualbox-or-vmware/ (https://www.howtogeek.com/124622/how-to-enlarge-a-virtual-machines-disk-in-virtualbox-or-vmware/)
I did it with the initial image I downloaded
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on May 08, 2017, 05:36:55 pm
I cant get it work yet. I tried in 2 different pcs and the same problem: crashes almost anytime. It seems the first run after booting the host it sometimes works, very strange.
When crashing, sometimes I get a fast blue screen and sometimes red, but too fast to read.
My lightguns are detected by demulshooter in the guest, and i can see the crosshair in the actlabs centeringtab, but the few times I could run the game guns didnt work, nor in service calibration screen.

Does it matter if mouse or tablet selected in vm options?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 09, 2017, 06:52:26 am
I cant get it work yet. I tried in 2 different pcs and the same problem: crashes almost anytime. It seems the first run after booting the host it sometimes works, very strange.
When crashing, sometimes I get a fast blue screen and sometimes red, but too fast to read.
My lightguns are detected by demulshooter in the guest, and i can see the crosshair in the actlabs centeringtab, but the few times I could run the game guns didnt work, nor in service calibration screen.

Does it matter if mouse or tablet selected in vm options?
I'm not a pro with VirtualBox, I don't know if mouse/tablet is a relavant option  :(

Did you try to run the game without DemulShooter ? you can edit the .ahk scrit and comment the line for DemulShooter. It will run the game and you'll still have the ESC button to quit
If the game does not run without DemulShooter, I'll suggest you to go to the initial website and get the original vm disk and try this one

So 1st, try to make the game work and then only you will be able to use DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on May 26, 2017, 10:24:51 pm
I came across this glorious thread and had to log in to thank you argonlefou.

This is a spectacular piece of work and your commitment to the cause and willingness to extend your projects scope is commendable.

I'm looking forward to giving my aimtraks a new lease of life in the 2 player arena in particular. 

Thanks so much for your work.

 :cheers:

You really should set up a paypal account so we can pay for your work.  It really does increase our hardware's value significantly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 27, 2017, 04:35:19 am
Hello to everyone.

I have been a longtime reader of this site, but I have finally become a member as I wanted to comment on this thread. I would really like to ask argonlefou if it would be possible to add joystick input to Demulshooter.

I and I am sure many other people don't have the budget to get a pair of aimtraks or similar. Up until now I have been using a Wiimote/Dolphinbar/Touchmote combo in mouse mode to be able to play lightgun games in MAME, M2emulator etc... The downside of that is that it would only support single player as neither the Dolphinbar nor Touchmote support multiple mice.

Recently a LaunchBox user named tsoukkis updated Touchmote to allow near line-of-sight shooting while emulating a gamepad. Finally, I have been able to play all the 2 player shooting games in MAME with a pair of Wiimotes! It also works perfectly with Supermodel, the Sega Model 3 emulator!

I then went on to test m2emulator, but to my dismay I realised it only support mouse input, so the joystick method would not work. I then came across the program "Troubleshooter 2" which looks as though is may have been just what I was looking for except it doesn't seem to support either Windows 10 x64, the latest version of m2emulator, or Demul. I then found your software which seems to take over from "Troubleshooter 2", except for the fact that "Only mice-like devices, supporting rawinput data will be listed".

So, I am humbly begging on bended knee for your help.

I'm truly sorry for the novel of a first post.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 28, 2017, 04:15:50 pm
Hey folks! Excuse my ignorance, but I'm quite new to this and am struggling to make it work entirely as intended... so!

I've got two Aimtrak guns; they're calibrated and work great in MAME, so that's good. I'm now keen to get them working with Model 2 Emulator and Demul, and this seems like the solution.

So far, I've managed to make a bat file that launches DemulShooter, then launches Demul and boots into Confidential Mission. This works great, though I'm only getting a consistent shooting experience with one of my two guns. The P1 side works great and shows a smooth mouse cursor (Is there a way to change this to a gunsight, or turn it off?), but the other gun has the cursor flickering like mad and I'm not quite sure how to deal with it/get it to properly work.

I'm having less luck with M2, where the cursors end up stuck in the corners and will move from corner to corner but never actually track the gun properly. I know these are likely obvious problems with obvious fixes, which is why I'm asking, honestly - I'm still green to this light gun lark and am struggling with this compared to how plug-and-play MAME was.

My front end is AttractMode, and I figure I can basically make that pick up a folder full of BAT files that'll launch these games with DemulShooter rather than make it read the ROMs directly, so that's okay.

This program seems amazing so far all the same, but some help with my newbie questions would be much appreciated. :)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on May 28, 2017, 07:04:15 pm
For m2 have you enabled dual mice in the ini?

As for confidential mission it sounds more like a tracking issue does it do the same in mame?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 03:46:43 am
Hello to everyone.

I have been a longtime reader of this site, but I have finally become a member as I wanted to comment on this thread. I would really like to ask argonlefou if it would be possible to add joystick input to Demulshooter.

I and I am sure many other people don't have the budget to get a pair of aimtraks or similar. Up until now I have been using a Wiimote/Dolphinbar/Touchmote combo in mouse mode to be able to play lightgun games in MAME, M2emulator etc... The downside of that is that it would only support single player as neither the Dolphinbar nor Touchmote support multiple mice.

Recently a LaunchBox user named tsoukkis updated Touchmote to allow near line-of-sight shooting while emulating a gamepad. Finally, I have been able to play all the 2 player shooting games in MAME with a pair of Wiimotes! It also works perfectly with Supermodel, the Sega Model 3 emulator!

I then went on to test m2emulator, but to my dismay I realised it only support mouse input, so the joystick method would not work. I then came across the program "Troubleshooter 2" which looks as though is may have been just what I was looking for except it doesn't seem to support either Windows 10 x64, the latest version of m2emulator, or Demul. I then found your software which seems to take over from "Troubleshooter 2", except for the fact that "Only mice-like devices, supporting rawinput data will be listed".

So, I am humbly begging on bended knee for your help.

I'm truly sorry for the novel of a first post.
Hello and welcome !

Don't be affraid to ask for updates, that's how things get better :)
As for your request, it may be indeed a good idea. Not sure if it can be done with any Joystick (usually they are working with rellative movements and it's pain in the ass for gun / calibration), but unfortunatelly the biggest problem here is : I don't posses any dolphin bar nor Wii controller....thus I can't use the software you're talking about, I can't see how is it creating Joystick outputs (is it creating virtual joystick in windows system ? is it sending output directly to emulators/games? How are Joystick data formated ? etc...), and so I can't do anything on my side  :-\

That's the reason why I made it for Aimtrak first, simply because I had the needed hardware


Hey folks! Excuse my ignorance, but I'm quite new to this and am struggling to make it work entirely as intended... so!

I've got two Aimtrak guns; they're calibrated and work great in MAME, so that's good. I'm now keen to get them working with Model 2 Emulator and Demul, and this seems like the solution.

So far, I've managed to make a bat file that launches DemulShooter, then launches Demul and boots into Confidential Mission. This works great, though I'm only getting a consistent shooting experience with one of my two guns. The P1 side works great and shows a smooth mouse cursor (Is there a way to change this to a gunsight, or turn it off?), but the other gun has the cursor flickering like mad and I'm not quite sure how to deal with it/get it to properly work.

I'm having less luck with M2, where the cursors end up stuck in the corners and will move from corner to corner but never actually track the gun properly. I know these are likely obvious problems with obvious fixes, which is why I'm asking, honestly - I'm still green to this light gun lark and am struggling with this compared to how plug-and-play MAME was.

My front end is AttractMode, and I figure I can basically make that pick up a folder full of BAT files that'll launch these games with DemulShooter rather than make it read the ROMs directly, so that's okay.

This program seems amazing so far all the same, but some help with my newbie questions would be much appreciated. :)
For Demul (Confidential mission) :
1) Don't look at the cursors  (if this is windows pointer cursor) : windows can't handle more than one cursor at the time so you'll always have a flickering when using 2 Aimtrak at once in games.
2)There is a bug in Demul : if you check the option to autostart in full screen, the cursor stay visible on top on the windows (whereas if you start in windowed mode and do ALT+ENTER the cursor is hidden). To solve this, you can use a small tool called nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)) to hide the cursor and restore it after quitting Demul.
3)I think there is a key in Demul to show/hide in-game crosshair but I don't remember which one it is, and if it's still working in the last build
4)Appart from cursor flickering, is your 2P working well in Demul ? If not be sure to use the good DemulShooter command acording to your Demul version and try to add a -v command to Demulshooter in your BAT, and join here the debug.txt file generated inside DemulShooter's folder

For model2 :
Same thing : besure to use the last version and use the good DemulShooter command (multicpu or single cpu version of the emulator)
And yes, check that you put rawinput to 1 in the ini file (look at the README.TXT in demulshooter)
There again, you can add the -v command and post your DemulShooter debug file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 07:19:37 am
Please can some one help? Firstly i cannot get virtual box to add the aimtrack, i go into usb filters and add it there but when i start up the aimtrack software within the VM it says device is not detected no matter if i choose usb 1.1 or 2.0 it still the same, i have tried uninstalling, re installing, updating firmware on gun to latest 9.19 and still no good.

Secondly, in demulshooter how do i set up so in naomi HOD 2 it uses the gun? i selected in drop down menu my gun and saved settings, ran demul but gun is not working.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on May 29, 2017, 07:37:43 am
Please can some one help? Firstly i cannot get virtual box to add the aimtrack, i go into usb filters and add it there but when i start up the aimtrack software within the VM it says device is not detected no matter if i choose usb 1.1 or 2.0 it still the same, i have tried uninstalling, re installing, updating firmware on gun to latest 9.19 and still no good.

Secondly, in demulshooter how do i set up so in naomi HOD 2 it uses the gun? i selected in drop down menu my gun and saved settings, ran demul but gun is not working.

Have you tried cycleing through the gun ids in the at software?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 29, 2017, 07:50:05 am
Hello and welcome !

Don't be affraid to ask for updates, that's how things get better :)
As for your request, it may be indeed a good idea. Not sure if it can be done with any Joystick (usually they are working with rellative movements and it's pain in the ass for gun / calibration), but unfortunatelly the biggest problem here is : I don't posses any dolphin bar nor Wii controller....thus I can't use the software you're talking about, I can't see how is it creating Joystick outputs (is it creating virtual joystick in windows system ? is it sending output directly to emulators/games? How are Joystick data formated ? etc...), and so I can't do anything on my side  :-\

That's the reason why I made it for Aimtrak first, simply because I had the needed hardware

Many thanks for your courtesy.
Touchmote works by emulating an XBox 360 controller. It is detected in Windows and MAME as an xinput controller and works the same as a regular joystick in that and Supermodel. The analogue sticks on the pad appear to give an absolute x/y coordinate, which I guess is how it works so well in those emulators.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 08:12:39 am
Yes I have. I only have the one gun, am I supposed to see anything in windows XP device manager ?

Sent from my SM-G900F using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 08:40:50 am

When i hover over the usb icon at the bottom right of the VM it says no USB devices attached, if i right click on it i can see all my usb devices, gun, mouse, keyboard etc but when i select ultimarc to add the gun it says failed to attach usb device with the following details.

Failed to attach the USB device Ultimarc  [00A3] to the virtual machine Alien Extermination.

USB device 'Ultimarc' with UUID {519599cf-533d-449b-9d10-50b7028c1bf3} is busy with a previous request. Please try again later.

Result Code: E_INVALIDARG (0x80070057)
Component: HostUSBDeviceWrap
Interface: IHostUSBDevice {c19073dd-cc7b-431b-98b2-951fda8eab89}
Callee: IConsole {872da645-4a9b-1727-bee2-5585105b9eed}

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 29, 2017, 08:47:49 am
For Demul (Confidential mission) :
1) Don't look at the cursors  (if this is windows pointer cursor) : windows can't handle more than one cursor at the time so you'll always have a flickering when using 2 Aimtrak at once in games.
2)There is a bug in Demul : if you check the option to autostart in full screen, the cursor stay visible on top on the windows (whereas if you start in windowed mode and do ALT+ENTER the cursor is hidden). To solve this, you can use a small tool called nomousy (http://forum.arcadecontrols.com/index.php?topic=143370.0 (http://forum.arcadecontrols.com/index.php?topic=143370.0)) to hide the cursor and restore it after quitting Demul.
3)I think there is a key in Demul to show/hide in-game crosshair but I don't remember which one it is, and if it's still working in the last build
4)Appart from cursor flickering, is your 2P working well in Demul ? If not be sure to use the good DemulShooter command acording to your Demul version and try to add a -v command to Demulshooter in your BAT, and join here the debug.txt file generated inside DemulShooter's folder

For model2 :
Same thing : besure to use the last version and use the good DemulShooter command (multicpu or single cpu version of the emulator)
And yes, check that you put rawinput to 1 in the ini file (look at the README.TXT in demulshooter)
There again, you can add the -v command and post your DemulShooter debug file

Thanks for this! This was exactly what I needed; Model2 works like a dream now - I used the rocketlauncher integration of DemulShooter with Model 2 Emulator, and it worked like a dream.

I'm going to mess with Demul in a sec. In the meantime, I've been trying to get House of the Dead 3 working. Whenever I get demulshooter booted before booting the game, it then kicks out the same error over and over again - 10 or 20 times - "Can't attach hod3pc.exe: Access is denied". Any idea about this particular error?

Thanks again for all your help!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 10:11:52 am
Many thanks for your courtesy.
Touchmote works by emulating an XBox 360 controller. It is detected in Windows and MAME as an xinput controller and works the same as a regular joystick in that and Supermodel. The analogue sticks on the pad appear to give an absolute x/y coordinate, which I guess is how it works so well in those emulators.
I seee... I have been using  XInput driver to play with PS3 DualShock on windows, and some people found how to read it XIpunt data with C# so it may be doable.
With a regular Gamepad (i.e PS3 controller), I get values going from -1 to +1 on each analog stick axis

Could you try to download this archive (https://github.com/speps/XInputDotNet/releases/download/v2015.03-1/XInputDotNet-x64-v2015.03-1.zip), and try the program named "XInputReporter.exe" to see what kind of value you are getting when you move your wiimote ?


In the meantime, I've been trying to get House of the Dead 3 working. Whenever I get demulshooter booted before booting the game, it then kicks out the same error over and over again - 10 or 20 times - "Can't attach hod3pc.exe: Access is denied". Any idea about this particular error?
Not really....what version of windows are you using ?
Is it working well if you run DemulShooter after hod3 ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 10:16:34 am
Please can some one help? Firstly i cannot get virtual box to add the aimtrack, i go into usb filters and add it there but when i start up the aimtrack software within the VM it says device is not detected no matter if i choose usb 1.1 or 2.0 it still the same, i have tried uninstalling, re installing, updating firmware on gun to latest 9.19 and still no good.
Did you try to unplug and replug the Aimtrak once the vm has loaded ? I know it's not a valid fix but I noticed this weird behavior when I started looking into Alien VS PRedator

Secondly, in demulshooter how do i set up so in naomi HOD 2 it uses the gun? i selected in drop down menu my gun and saved settings, ran demul but gun is not working.
Once you saved your guns, you have to close the windows.
And then you have to run a demulshooter by command line, each time you want to run a game  (see README.txt)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 10:23:58 am
Yes I have tried to plug and unplug the usb as well

Sent from my SM-G900F using Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: a7mag3ddon on May 29, 2017, 02:11:56 pm

I now have aim and trigger working in DEMUL house of the dead 2 :-) thanks for that, shame the side buttons dont register would make good coin or start buttons.

So.. any ideas for Aliens ?  when you hover over the usb icon on virtual box, should it say the aimtrack is connected there ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 29, 2017, 03:19:26 pm
In the meantime, I've been trying to get House of the Dead 3 working. Whenever I get demulshooter booted before booting the game, it then kicks out the same error over and over again - 10 or 20 times - "Can't attach hod3pc.exe: Access is denied". Any idea about this particular error?
Not really....what version of windows are you using ?
Is it working well if you run DemulShooter after hod3 ?

I don't quite know how I fixed this, but some tinkering made it begin working just fine...! However, I do notice the cursors are very sluggish - they're not smooth like they are in other games, and even have significant lag. Is this just a side effect of the keyboard control thing?

Now I'm moving on to demul...! Hopefully I can get Naomi stuff working easily. Thanks for all the help, I had a blast playing Virtua Cop and HOTD via Model 2 Emu today. (Out of interest, is there an easy way to make outside screen reloading work, or is the button the default?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 29, 2017, 04:47:47 pm
I now have aim and trigger working in DEMUL house of the dead 2 :-) thanks for that, shame the side buttons dont register would make good coin or start buttons.
If your side buttons are cottectly set as Aimtrak buttons in the Aimtrak utility, they will be recognized by windows as Joystick buttons. So you can use a very simple Autohotkey script to send any keyboard key on a button push. Ex : button #1 -> keyboard key [1] ( = start P1)

However, I do notice the cursors are very sluggish - they're not smooth like they are in other games, and even have significant lag. Is this just a side effect of the keyboard control thing?
I don't remember any cursor lag....I'm playing without any cursors so it's been a while since I saw it

Out of interest, is there an easy way to make outside screen reloading work, or is the button the default?
You have to run the Aimtrak utility software to set your Aimtrak buttons for that :
Put your on screen Trigger button to left click (left-click = fire)
Put your off screen Trigger button to right click (right-click = reload)
Somer games use Middle click too if you have a spare button to configure


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 29, 2017, 07:04:05 pm
You have to run the Aimtrak utility software to set your Aimtrak buttons for that :
Put your on screen Trigger button to left click (left-click = fire)
Put your off screen Trigger button to right click (right-click = reload)
Somer games use Middle click too if you have a spare button to configure

Thanks, this did the trick. Amazing stuff. I have one last question and I thiiink I have everything under control. In demul, I'm noticing the P2 gun isn't working properly. Everything boots correctly, and the P1 gun works like a dream, but the P2 gun jumps around a lot. At one point in calibration it ended up stuck dead set in the middle of the screen, and moving the gun around only moved it left and right on one axis, no vertical movement.

This is with the mouse cursor turned off thanks to demousey etc. The instructions don't seem to hint at anything that could be the cause here, so figured I'd ask before I sat and tinkered with settings tomorrow. This is in 4:3, 'true fullscreen' mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 30, 2017, 09:59:17 am
I seee... I have been using  XInput driver to play with PS3 DualShock on windows, and some people found how to read it XIpunt data with C# so it may be doable.
With a regular Gamepad (i.e PS3 controller), I get values going from -1 to +1 on each analog stick axis

Could you try to download this archive (https://github.com/speps/XInputDotNet/releases/download/v2015.03-1/XInputDotNet-x64-v2015.03-1.zip), and try the program named "XInputReporter.exe" to see what kind of value you are getting when you move your wiimote ?
Same. -1.000 to +1.000 on both axes. Is that a good sign?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 30, 2017, 12:21:58 pm
Thanks, this did the trick. Amazing stuff. I have one last question and I thiiink I have everything under control. In demul, I'm noticing the P2 gun isn't working properly. Everything boots correctly, and the P1 gun works like a dream, but the P2 gun jumps around a lot. At one point in calibration it ended up stuck dead set in the middle of the screen, and moving the gun around only moved it left and right on one axis, no vertical movement.

This is with the mouse cursor turned off thanks to demousey etc. The instructions don't seem to hint at anything that could be the cause here, so figured I'd ask before I sat and tinkered with settings tomorrow. This is in 4:3, 'true fullscreen' mode.
It's a weird problem....
You can add a "-v" command to run DemulShooter (this will create a debug.txt file in DemulShooter's folder), play a little to have this bug and stop.
Then post your file here so that I can take a look, that's all I can do for now.

Same. -1.000 to +1.000 on both axes. Is that a good sign?
Yes  :)
I have made a small testing program for you to test with your Wiimotes (you'll find it attached at the bottom) :
You can choose a controller (from 1 to 4, only visible if they are connected) and if it's working a red box should follow your aim.
You can also see when you push buttons

I'm sorry to make you work, but I can't test this alone without the hardware  :(
You'll have to help me :)

That beeing said, if your Wiimote is tracked correctly, I can implement this in DemulShooter.
This brings some questions :
- I have no way to identify a specific Gamepad (= Wiimote mapped to a virtual Xbox controller) and the only way to select a controller is by it's number (from 1 to 4). So according to how microsoft decided to affect controller ID (plug order, hardware stuff, or something else), you might get some inverted controller between #1 and #2 at each boot

- If axis are fine, I have to handle buttons too (shoot, reload, ect...). If I'm not mistaken, tsoukkis' Touchmote software let you map any of your Wiimote button to any of the virtual Xbox controller button ? If so, I think I can arbitrary hardcode an Xbox button for a specific action (for example X = shoot / Y = Reload) and then you'll have to map your Wiimote correctly. What do you think ?

- Off-screen shooting reload...still don't know if I can handle this as I've no way to know you're off-screen. How did you set up your reload action with MAME for example ?

- Calibration : can you calibrate your Wiimote with Touchmote software ? If no, I guess screen limits are written somewhere in a config file. Because all I can do (for axis values) is putting minimum value to one edge of the screen and maximum value to the opposite edge. You'll have to calibrate/configure on your side so that Touchmote may output correct values with this principe. I won't need any other settings for 4/3 or 16/9 display with Demulshooter, it's already handled. Just need Axis range = full screen boundaries (that's how Aimtrak is working)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 31, 2017, 02:39:45 am
I tried it and... it works great! Wow, you are fast! Actually, it highlighted an issue in touchmote as well, so double thanks for that.

To cover some of your points...

First of all, please don't worry about putting me to work; I am just very grateful you are looking at this.

Regarding controller IDs, it's always been an issue with xinput controllers unfortunately. MAME is exactly the same, so don't worry about it.

Button mapping would be useful I think as people may want to use this with a real controller for whatever reason or imitate their MAME setup. On the Wiimote, the trigger is B, so if you want a fixed mapping, that may be sensible. It would also be great to be able to choose which stick to use.

Offscreen reloading in MAME works by holding a button (which inputs some extreme coordinates) and pulling the trigger.

You can calibrate your aim in Touchmote very well, but there is no wizard. You need to edit the config file manually and test.









Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 04:41:20 am
I tried it and... it works great! Wow, you are fast! Actually, it highlighted an issue in touchmote as well, so double thanks for that.
Good ! Let's do it .... :)

Button mapping would be useful I think as people may want to use this with a real controller for whatever reason or imitate their MAME setup. On the Wiimote, the trigger is B, so if you want a fixed mapping, that may be sensible. It would also be great to be able to choose which stick to use.
You're right, making this functionnal right now for "simple" gamepad could be usefull indeed.
There are 3 buttons (max) to set up, and stick choice. And I can add vibrations too, it's working great with my "testing" DualShock3.
By the way, is vibration working with your Wiimote/Touchmote combo ?

Offscreen reloading in MAME works by holding a button (which inputs some extreme coordinates) and pulling the trigger.
I'm not sure I undertood right, but for me this is not an offscreen reload, as you have to hold a button when firing with the trigger (right ?)
I can make a reload with a simple button press (no need to hold another button), this is no issue.
My question was more like : can you reload by really pointing your wiimote off screen and just pulling the trigger ?

Right now, and as you say to make it work with "simple" gamepads as well as emulated ones wth Touchmote, I think the reload will be done by a simple button press
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 31, 2017, 07:39:23 am
You know, I never actually tried physically shooting offscreen weirdly enough. I've always done it with the button press. I'll test it in a while and get back to you.
[Edit]
Just tried with MAME and offscreen reload works just fine.

Vibration worked perfectly with your test app.

What are the three buttons that need to be mapped? Trigger, reload and alternate fire? The Wiimote already has A and B buttons; it also has a 1 and 2, and - and +. I usually assign them thusly:
Wiimote:Xbox (function)
A:A (reload)
B:B (trigger)
1:X (altfire)
2:Y
-:Back (coin)
+:Start (start)

If you attach the nunchuck, you also get access to a stick and two more buttons, C and Z.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 08:43:36 am
You know, I never actually tried physically shooting offscreen weirdly enough. I've always done it with the button press. I'll test it in a while and get back to you.
[Edit]
Just tried with MAME and offscreen reload works just fine.

Ok ! I'll see what I can do for this...


Vibration worked perfectly with your test app.
Fine ! So "motor recoil" would be doable on shoot.
Are both cursors (for right and left motors) acting the same with a Wiimote ?

What are the three buttons that need to be mapped? Trigger, reload and alternate fire? The Wiimote already has A and B buttons; it also has a 1 and 2, and - and +. I usually assign them thusly:
Wiimote:Xbox (function)
A:A (reload)
B:B (trigger)
1:X (altfire)
2:Y
-:Back (coin)
+:Start (start)

If you attach the nunchuck, you also get access to a stick and two more buttons, C and Z.
I'm currently rewriting the README (and also for me !) by adding every buttons used for every game.
For most of games, it's just Trigger and Reload
Some have just a Trigger
And a couple of games have a secondary shoot (like a grenade)
I'm not counting Dolphin as you can obviously play it without Demulshooter  ;D

As a general rule, I'm mapping what would have been a mouse input, so it's 3 button : left / middle / right clicks
Every other button you have (on an aimtrak or on a gamepad) can be mapped with a Autohotkey script to needed keys (start, credits, ESC, etc...)


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on May 31, 2017, 09:27:29 am
Both vibration sliders acted the same. I believe there is only one motor in the Wiimote, but it was activated by both.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: apzonerunner on May 31, 2017, 10:34:49 am
Okay, so, I've solved all my problems! Phew. Except one...

So, in demul (and only demul - this isn't an issue in M2 Emulator or MAME) whenever I shoot outside the screen to reload the mouse defaults to the bottom left - and in doing so it unhides the taskbar and opens the windows start menu. I can actually carry on playing the game with the start menu open (ha) just fine - everything works great, but, yeah - kills the immersion a bit!

If I set demul to boot in "true fullscreen" using rocketlauncher, this problem is eliminated, but for some reason in true fullscreen off-screen reloading seems to be less reliable in demul and even with demousey the mouse cursor remains visible. This happens with both the P1 and P2 guns, and like I say is exclusive to demul as far as I can tell.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 11:51:40 am
Both vibration sliders acted the same. I believe there is only one motor in the Wiimote, but it was activated by both.
Ok, thanks for the feedback !

Here's some pre-alpha version (joined at the bottom of my message) for you to test.
There's no settings yet (I'm using your config for now so Gamepad_A -> RightMouse -> Reload , GamePad_X -> MiddleMouse -> AltFire ,  and GamePad_B -> LeftMouse -> Trigger ) but you should see you Gamepads on the GUI's combo list to choose a device.
you can then use DemulShooter as usual.
Succesfully tested here with Demul and Model2. You can use crosshair with model 2 to test your alignment
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on May 31, 2017, 12:52:46 pm
Okay, so, I've solved all my problems! Phew. Except one...

So, in demul (and only demul - this isn't an issue in M2 Emulator or MAME) whenever I shoot outside the screen to reload the mouse defaults to the bottom left - and in doing so it unhides the taskbar and opens the windows start menu. I can actually carry on playing the game with the start menu open (ha) just fine - everything works great, but, yeah - kills the immersion a bit!
I can't find any reason why this should happen....if you set up your Aimtrak to output a right-click when the trigger is pulled off-screen, there is no reason to have your start menu opened....the Aimtrak is acting like a mouse and I don't interfere with Windows, so unless you can open your start menu with a right click on a regular mouse ... :-\

If I set demul to boot in "true fullscreen" using rocketlauncher, this problem is eliminated, but for some reason in true fullscreen off-screen reloading seems to be less reliable in demul and even with demousey the mouse cursor remains visible. This happens with both the P1 and P2 guns, and like I say is exclusive to demul as far as I can tell.
I think I remember seeing some users of nomousy not being able to hide cursors with Demul, for that I can't do anything
And I don't know anything about rocket launcher and their "true full screen" mode
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 01, 2017, 08:31:37 am
I tried your Alpha build and it's working well except for one issue. In fullscreen, the targeting cursor is way off to the left in M2emulator. It's perfect in your test app though, so I'm not sure what's causing it.

Generally speaking though, the aiming is definitely working, it's just a bit off. The buttons all work, too!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2017, 10:36:26 am
I tried your Alpha build and it's working well except for one issue. In fullscreen, the targeting cursor is way off to the left in M2emulator. It's perfect in your test app though, so I'm not sure what's causing it.
Yes, noticed it too, and it's the same with Aimtraks too.
It was a weird behavior from m2emulator I forgot about...on my developpement laptop it creates an offset to the left and to the top whereas I just get a slight "up" offset with my big gaming screen. I forgot about simply because I'm playing without crosshairs, and I tweaked each rom gun calibration to be perfect. But the bug really exists.
I did not notice any offset with Demul or PC games or other emulators.
Well, I'll have to seriously (re)look into it, I know what cause the offset but I don't know why  :banghead:

Anyway here's for you the 6.0 version
- Added XInput devices compatibility
- Added some GUI change (device selection, Gamepad options for stick, buttons and vibrations)
- Everything else (command line, options, suported games) unchanged
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 02, 2017, 10:56:29 am
You're a superstar!

How did you tweak the gun calibration?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 02, 2017, 11:47:32 am
You're a superstar!

How did you tweak the gun calibration?
When you enter the TEST mode you have a gun calibration menu
If you do an auto calibration, the shooting impact will be superposed to your croshair.
Then you can can "manually adjust" the aim so that the shooting impact is a little bit on the left, or right or up etc....of the crosshair
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2017, 04:15:02 am
And here's the 6.1 update... you should no longer notice any aiming offset in Model2emulator

Still, you'll have to go to test menu and make calibration for each game., and make manual adjustment for some (vcop series won't calibrate good with the corner-shooting procedure for me)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 03, 2017, 09:32:09 am
New game that may need your magic soon. Let's Go Island 2 player rail game. It runs on teknoparrot emulator. Patreon version supports it now and next public version should be this week I think. Game looks cool but it only plays with joysticks at the moment, so not as fun.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on June 03, 2017, 10:29:22 am
I really am loving this sudden surge if gun games :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 03, 2017, 10:55:37 am
I got another fun challenge for you.  Gundam Spirits of Zeon for Taito TypeX was released recently.  I got one player working with the aimtrak gun but i'm pretty sure two player dual mode is possible.  Super fun game.  I figured if anyone could figure it out it was you.  Thanks for all that you do.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: PL1 on June 03, 2017, 01:45:52 pm
Gundam Spirits of Zeon for Taito TypeX is a dual screen cab.

AFAIK there's no way for both players to use a single screen.

(https://arcadeheaven.files.wordpress.com/2007/07/zeon1.jpg)


Scott
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 03, 2017, 02:03:11 pm
Gundam Spirits of Zeon for Taito TypeX is a dual screen cab.

AFAIK there's no way for both players to use a single screen.

(https://arcadeheaven.files.wordpress.com/2007/07/zeon1.jpg)


Scott

I thought I saw a patch that had a dual screen exe. file? Maybe someone can figure it out:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 03, 2017, 04:50:27 pm
New game that may need your magic soon. Let's Go Island 2 player rail game. It runs on teknoparrot emulator. Patreon version supports it now and next public version should be this week I think. Game looks cool but it only plays with joysticks at the moment, so not as fun.
The game looks fun.
I've still to find where to get it and wait for teknoparrot to be available too

Edit: Ok, found the game...but still need to wait for public release of tp5.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 03, 2017, 06:35:22 pm
Awesome! yeah they have a patreon build which is a 5$ donation... just released 0.4.b today which adds sonic racing support. Also looks like they are close on sega dream raiders which is also a gun game I think.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 04, 2017, 03:36:49 am
Sorry to throw another game at you.  I just discovered a game called Far Cry Paradise Lost.  It was a dual rail shooter arcade game from Global VR from 2007.  I got it to work in 1 player mode but unfortunately only works with an joystick (Xbox 360 controller) and is hard to control in game.  Not sure if they've made it mouse compatible yet.  At any rate, it's a pretty sweet game and would be an awesome addition.  As always, thank you for all that you do.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 04, 2017, 04:47:47 am
As I said, don't be sorry for throwing new games  :)

I'm not really following all the sources for recent dumps etc....
I love shooting games so each new one is a good news !

About Far Cry, I'll look into that. I just  quickly read the thread but it seems that you need to have an Xbox gamepad physically plugged so that you can control the game ? This would be the same problem  Blue Estate has for the second player to be available....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 04, 2017, 07:28:15 am
You can play Far Cry Paradise lost using a mouse if you use something like Universal Controller Remapper to emulate an Xbox360 joypad. It works very well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 04, 2017, 07:59:39 am
I really cannot get this working well in fullscreen. It won't let me use the full area of my monitor. The targeting area is limited to an area about 2/3rds the size in the top left.

My screen resolution is set to 1920x1080. Is there another resolution I should be using?

Edit:

Scrap that, I've realised it only works when m2emulator is set to 800x600 resolution. Would it be difficult to add support for other resolutions? I must say that it's working beautifully now.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 04, 2017, 11:02:34 am
You can play Far Cry Paradise lost using a mouse if you use something like Universal Controller Remapper to emulate an Xbox360 joypad. It works very well.

I downloaded Universal Controller Remapper and am having some trouble.  Which option did you use? Mouse Axis to Joystick Axis? How do you enable it after you have saved it? Could you do a brief tutorial?  Thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 04, 2017, 07:27:16 pm
I'm at work now, so I can't write up a tutorial until later. Did you follow the instructions here (https://autohotkey.com/boards/viewtopic.php?t=12249) ?

The most important part is about setting up vJoy, so make sure that is done.

If you can't get that to work, perhaps PPJoy would work for you? I think that has mouse support, too.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 05, 2017, 08:19:30 am
I really cannot get this working well in fullscreen. It won't let me use the full area of my monitor. The targeting area is limited to an area about 2/3rds the size in the top left.

My screen resolution is set to 1920x1080. Is there another resolution I should be using?

Edit:

Scrap that, I've realised it only works when m2emulator is set to 800x600 resolution. Would it be difficult to add support for other resolutions? I must say that it's working beautifully now.
To be honest I never tried to changed Fullscreen resolution ! It's working at 640x480 at home on my 1080p display
In theory resolution should not be important but I'll check that tomorrow at home, it may be a clue to an old issue someone had here with m2emulator



As for newer games that are beeing emulated (Far cry, etc...) , I'll try to work with vXboxInterface (https://github.com/shauleiz/vXboxInterface)
I'm already having good results but it need an external scp vbus install
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 05, 2017, 08:23:37 am
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.

Edit:
I am running into a bug when I use 2 player though. The 2nd wiimote controls player one's cursor and the 1st Wiimote does nothing it seems.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 05, 2017, 01:40:38 pm
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.
A good bud is a dead bug :)
On my laptop I can set any resolution and it's working fine. I'll try on my gaming cab. Both are under Win7

You could help me by :
- Setting your model2 with a full screen res where the bug appears
- Deleting any debug.txt file in DemulShooter's folder, and runnig DemulShooter for a model2 by adding the -v command so that it creates a new debug.txt file.
- Using for a few seconds the emulator by moving your cursor around, exting and joining here the debug.txt file !

Moreover, just for information purpose  I could note your :
- Windows version
- Graphic card (ATI ? NVIDIA ? )

Edit:
I am running into a bug when I use 2 player though. The 2nd wiimote controls player one's cursor and the 1st Wiimote does nothing it seems.
Woops...this version should be better, tell me if it's ok !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 08:09:34 am
Woops...this version should be better, tell me if it's ok !

Still the same...  Only Wiimote 2 does anything. It moves the red (p1) cursor and the blue (p2) cursor ever so slightly. The blue cursor is stuck in the top left of the screen. Wiimote 1 does nothing.

Edit:
When only playing with one Wiimote, it works as expected.
Edit 2:
The file you posted above is timestamped the 3rd of July. Are you sure you uploaded the correct one?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 08:34:53 am
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.
A good bud is a dead bug :)
On my laptop I can set any resolution and it's working fine. I'll try on my gaming cab. Both are under Win7

You could help me by :
- Setting your model2 with a full screen res where the bug appears
- Deleting any debug.txt file in DemulShooter's folder, and runnig DemulShooter for a model2 by adding the -v command so that it creates a new debug.txt file.
- Using for a few seconds the emulator by moving your cursor around, exting and joining here the debug.txt file !

Moreover, just for information purpose  I could note your :
- Windows version
- Graphic card (ATI ? NVIDIA ? )
I'm running Windows 10, Creator's Update
Nvidia, GTX 970

Here's the log. I noticed the desktop resolution is detected as 1280, 720 when my desktop resolution is 1920x1080. I don't know if that's relevant or not.

Code: [Select]
21:26:54.310738 :
21:26:54.311739 : -------------------- Program Start ----------------------
21:26:54.311739 : P1 device = XInput Gamepad #1
21:26:54.311739 : P1 Gamepad ID = 0
21:26:54.311739 : P2 device  = XInput Gamepad #2
21:26:54.311739 : P2 Gamepad ID = 1
21:26:54.311739 : Cmdline arg 1 : -target=model2m
21:26:54.311739 : Cmdline arg 2 : -rom=vcop
21:26:54.311739 : Cmdline arg 3 : -noresize
21:26:54.311739 : Cmdline arg 4 : -v
21:26:54.331753 : Waiting for Model2 vcop game to hook.....
21:27:09.905481 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1652
21:27:09.905481 : emulator_multicpu.exe = 0x00400000
21:27:09.905481 : Calculated address 1 = 0x06AB4020
21:27:10.906554 : Controls memory base address = 030F9220
21:27:10.907052 : Memory Hack complete !
21:27:10.907553 : Gamepad #0 data (Hex) = [ BB4C, FFFF ]
21:27:10.907553 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.907553 : OnScreen Cursor Position (Px) = [ 936, 719 ]
21:27:10.907553 : OnClient Cursor Position (Px) = [ 936, 719 ]
21:27:10.908053 : Game Position (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Game Position (Dec) = [ 936, 719 ]
21:27:10.908053 : MouseButton (Hex) = 0x0000
21:27:10.908053 : -
21:27:10.908053 : Gamepad #0 data (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.908553 : OnScreen Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : OnClient Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : Game Position (Hex) = [ 0012, 0007 ]
21:27:10.908553 : Game Position (Dec) = [ 18, 7 ]
21:27:10.908553 : MouseButton (Hex) = 0x0000
21:27:10.908553 : -
21:27:10.908553 : Gamepad #0 data (Hex) = [ 0012, 0007 ]
21:27:10.909053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909053 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909053 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909053 : MouseButton (Hex) = 0x0000
21:27:10.909053 : -
21:27:10.909053 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909557 : MouseButton (Hex) = 0x0000
21:27:10.909557 : -
21:27:10.909557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910054 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910054 : MouseButton (Hex) = 0x0000
21:27:10.910054 : -
21:27:10.910054 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910555 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910555 : MouseButton (Hex) = 0x0000
21:27:10.910555 : -
21:27:10.911055 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.911055 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Game Position (Dec) = [ 0, 0 ]
21:27:10.911055 : MouseButton (Hex) = 0x0000
21:27:10.911055 : -
21:27:10.911555 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912056 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912056 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912056 : MouseButton (Hex) = 0x0000
21:27:10.912056 : -
21:27:10.912556 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912556 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912556 : MouseButton (Hex) = 0x0000
21:27:10.912556 : -
21:27:10.913057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.913057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.913057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.913057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.913557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.913557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.913557 : MouseButton (Hex) = 0x0000
21:27:10.913557 : -
21:27:10.914057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.914557 : MouseButton (Hex) = 0x0000
21:27:10.914557 : -
21:27:10.914557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915057 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915057 : MouseButton (Hex) = 0x0000
21:27:10.915057 : -
21:27:10.915057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915557 : MouseButton (Hex) = 0x0000
21:27:10.915557 : -
21:27:10.915557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916058 : MouseButton (Hex) = 0x0000
21:27:10.916058 : -
21:27:10.916058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916058 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916558 : MouseButton (Hex) = 0x0000
21:27:10.916558 : -
21:27:10.916558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917058 : MouseButton (Hex) = 0x0000
21:27:10.917058 : -
21:27:10.917058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.917558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917558 : MouseButton (Hex) = 0x0000
21:27:10.917558 : -
21:27:10.917558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.918059 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.918059 : Game Position (Dec) = [ 0, 0 ]
21:27:10.918059 : MouseButton (Hex) = 0x0000
21:27:10.918059 : -
21:27:10.974091 : Gamepad #0 data (Hex) = [ D9EC, CEF4 ]
21:27:10.974091 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974091 : OnScreen Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974091 : OnClient Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974592 : Game Position (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Game Position (Dec) = [ 1089, 582 ]
21:27:10.974592 : MouseButton (Hex) = 0x0000
21:27:10.974592 : -
21:27:10.974592 : Gamepad #0 data (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974592 : OnScreen Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : OnClient Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : Game Position (Hex) = [ 0015, 0006 ]
21:27:10.975092 : Game Position (Dec) = [ 21, 6 ]
21:27:10.975092 : MouseButton (Hex) = 0x0000
21:27:10.975092 : -
21:27:10.975092 : Gamepad #0 data (Hex) = [ 0015, 0006 ]
21:27:10.975591 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.975591 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.975591 : Game Position (Dec) = [ 0, 0 ]
21:27:10.975591 : MouseButton (Hex) = 0x0000
21:27:10.975591 : -
21:27:10.975591 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976092 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976092 : MouseButton (Hex) = 0x0000
21:27:10.976092 : -
21:27:10.976092 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976592 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976592 : MouseButton (Hex) = 0x0000
21:27:10.976592 : -
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 08:40:46 am
No rush. It works great in 800x600 and that's enough for me. I just want to say thank you once more.
A good bud is a dead bug :)
On my laptop I can set any resolution and it's working fine. I'll try on my gaming cab. Both are under Win7

You could help me by :
- Setting your model2 with a full screen res where the bug appears
- Deleting any debug.txt file in DemulShooter's folder, and runnig DemulShooter for a model2 by adding the -v command so that it creates a new debug.txt file.
- Using for a few seconds the emulator by moving your cursor around, exting and joining here the debug.txt file !

Moreover, just for information purpose  I could note your :
- Windows version
- Graphic card (ATI ? NVIDIA ? )
I'm running Windows 10, Creator's Update
Nvidia, GTX 970

Here's the log. I noticed the desktop resolution is detected as 1280, 720 when my desktop resolution is 1920x1080. I don't know if that's relevant or not.

Code: [Select]
21:26:54.310738 :
21:26:54.311739 : -------------------- Program Start ----------------------
21:26:54.311739 : P1 device = XInput Gamepad #1
21:26:54.311739 : P1 Gamepad ID = 0
21:26:54.311739 : P2 device  = XInput Gamepad #2
21:26:54.311739 : P2 Gamepad ID = 1
21:26:54.311739 : Cmdline arg 1 : -target=model2m
21:26:54.311739 : Cmdline arg 2 : -rom=vcop
21:26:54.311739 : Cmdline arg 3 : -noresize
21:26:54.311739 : Cmdline arg 4 : -v
21:26:54.331753 : Waiting for Model2 vcop game to hook.....
21:27:09.905481 : Attached to Process emulator_multicpu.exe, ProcessHandle = 1652
21:27:09.905481 : emulator_multicpu.exe = 0x00400000
21:27:09.905481 : Calculated address 1 = 0x06AB4020
21:27:10.906554 : Controls memory base address = 030F9220
21:27:10.907052 : Memory Hack complete !
21:27:10.907553 : Gamepad #0 data (Hex) = [ BB4C, FFFF ]
21:27:10.907553 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.907553 : OnScreen Cursor Position (Px) = [ 936, 719 ]
21:27:10.907553 : OnClient Cursor Position (Px) = [ 936, 719 ]
21:27:10.908053 : Game Position (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Game Position (Dec) = [ 936, 719 ]
21:27:10.908053 : MouseButton (Hex) = 0x0000
21:27:10.908053 : -
21:27:10.908053 : Gamepad #0 data (Hex) = [ 03A8, 02CF ]
21:27:10.908053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.908553 : OnScreen Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : OnClient Cursor Position (Px) = [ 18, 7 ]
21:27:10.908553 : Game Position (Hex) = [ 0012, 0007 ]
21:27:10.908553 : Game Position (Dec) = [ 18, 7 ]
21:27:10.908553 : MouseButton (Hex) = 0x0000
21:27:10.908553 : -
21:27:10.908553 : Gamepad #0 data (Hex) = [ 0012, 0007 ]
21:27:10.909053 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909053 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909053 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909053 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909053 : MouseButton (Hex) = 0x0000
21:27:10.909053 : -
21:27:10.909053 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.909557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.909557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.909557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.909557 : MouseButton (Hex) = 0x0000
21:27:10.909557 : -
21:27:10.909557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910054 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910054 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910054 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910054 : MouseButton (Hex) = 0x0000
21:27:10.910054 : -
21:27:10.910054 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.910555 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.910555 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.910555 : Game Position (Dec) = [ 0, 0 ]
21:27:10.910555 : MouseButton (Hex) = 0x0000
21:27:10.910555 : -
21:27:10.911055 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.911055 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.911055 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.911055 : Game Position (Dec) = [ 0, 0 ]
21:27:10.911055 : MouseButton (Hex) = 0x0000
21:27:10.911055 : -
21:27:10.911555 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.911555 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912056 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912056 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912056 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912056 : MouseButton (Hex) = 0x0000
21:27:10.912056 : -
21:27:10.912556 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.912556 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.912556 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.912556 : Game Position (Dec) = [ 0, 0 ]
21:27:10.912556 : MouseButton (Hex) = 0x0000
21:27:10.912556 : -
21:27:10.913057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.913057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.913057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.913057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.913557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.913557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.913557 : MouseButton (Hex) = 0x0000
21:27:10.913557 : -
21:27:10.914057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914057 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.914557 : MouseButton (Hex) = 0x0000
21:27:10.914557 : -
21:27:10.914557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.914557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.914557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.914557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915057 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915057 : MouseButton (Hex) = 0x0000
21:27:10.915057 : -
21:27:10.915057 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915057 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915057 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.915557 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Game Position (Dec) = [ 0, 0 ]
21:27:10.915557 : MouseButton (Hex) = 0x0000
21:27:10.915557 : -
21:27:10.915557 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.915557 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.915557 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916058 : MouseButton (Hex) = 0x0000
21:27:10.916058 : -
21:27:10.916058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916058 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.916558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.916558 : MouseButton (Hex) = 0x0000
21:27:10.916558 : -
21:27:10.916558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.916558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.916558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917058 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917058 : MouseButton (Hex) = 0x0000
21:27:10.917058 : -
21:27:10.917058 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917058 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.917558 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.917558 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Game Position (Dec) = [ 0, 0 ]
21:27:10.917558 : MouseButton (Hex) = 0x0000
21:27:10.917558 : -
21:27:10.917558 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.917558 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.918059 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.918059 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.918059 : Game Position (Dec) = [ 0, 0 ]
21:27:10.918059 : MouseButton (Hex) = 0x0000
21:27:10.918059 : -
21:27:10.974091 : Gamepad #0 data (Hex) = [ D9EC, CEF4 ]
21:27:10.974091 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974091 : OnScreen Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974091 : OnClient Cursor Position (Px) = [ 1089, 582 ]
21:27:10.974592 : Game Position (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Game Position (Dec) = [ 1089, 582 ]
21:27:10.974592 : MouseButton (Hex) = 0x0000
21:27:10.974592 : -
21:27:10.974592 : Gamepad #0 data (Hex) = [ 0441, 0246 ]
21:27:10.974592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.974592 : OnScreen Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : OnClient Cursor Position (Px) = [ 21, 6 ]
21:27:10.975092 : Game Position (Hex) = [ 0015, 0006 ]
21:27:10.975092 : Game Position (Dec) = [ 21, 6 ]
21:27:10.975092 : MouseButton (Hex) = 0x0000
21:27:10.975092 : -
21:27:10.975092 : Gamepad #0 data (Hex) = [ 0015, 0006 ]
21:27:10.975591 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.975591 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.975591 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.975591 : Game Position (Dec) = [ 0, 0 ]
21:27:10.975591 : MouseButton (Hex) = 0x0000
21:27:10.975591 : -
21:27:10.975591 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976092 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976092 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976092 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976092 : MouseButton (Hex) = 0x0000
21:27:10.976092 : -
21:27:10.976092 : Gamepad #0 data (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Desktop Resolution (Px) = [ 1280, 720 ]
21:27:10.976592 : OnScreen Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : OnClient Cursor Position (Px) = [ 0, 0 ]
21:27:10.976592 : Game Position (Hex) = [ 0000, 0000 ]
21:27:10.976592 : Game Position (Dec) = [ 0, 0 ]
21:27:10.976592 : MouseButton (Hex) = 0x0000
21:27:10.976592 : -

Edit:
The incorrectly detected desktop resolution got me thinking. I disabled the high DPI scaling on DemulShooter.exe and now it works! The resolution is still detected incorrectly, but now I have the full target area!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 06, 2017, 10:30:24 am
Edit:
The incorrectly detected desktop resolution got me thinking. I disabled the high DPI scaling on DemulShooter.exe and now it works! The resolution is still detected incorrectly, but now I have the full target area!
I was wrong on one point, I didn't remember but testing my config at home (old plain Win7), I had in fact modified my m2emulator to run on 1920x1080 on my screen and never had any issue with it (everything is detected correctly)
So yes the wrong desktop resolution detection is indeed the cause of the problem but I still don't know why it's reacting like this on some computers....
And I'm affraid each new Windows will be harder to support than it's predecessor.


But your DPI scalling hint might be very usefull for this matter ! for sure ! :cheers:


Still the same...  Only Wiimote 2 does anything. It moves the red (p1) cursor and the blue (p2) cursor ever so slightly. The blue cursor is stuck in the top left of the screen. Wiimote 1 does nothing.

Edit:
When only playing with one Wiimote, it works as expected.
Edit 2:
The file you posted above is timestamped the 3rd of July. Are you sure you uploaded the correct one?
Yeah it was the right one, access time are tricky with windows, between last acces, creation date and so on...
But you really made me doubt, because when I tested back the uploaded file, I was unable to control the Player2 just like you explained !!
I spent 1 hour not beeing able to do anything with a Joystick or even my Aimtraks, I started the emulator a bunch of times...and suddently it worked back as perfectly as it was before.

I've joined a newer build, just a small change on it to test if the screen resolution is detected correctly with model2.
I really don't know for the P2 bug..... I had a lot of trouble with the memory location for this emulator and it may not be as done as I thought.....
Right now, the only advice I can give is "try again and it may work sometimes".....but I'll seriously get back on it later, as I'm currently into adding support for Far Cry (for Aimtrak, you can directly play it with your XInput device, you lucky man  ;D ! ) and removing the crosshair of this game


Edit : You wanted to play demul too, have you tested  ? Is everything working well with this emulator ? (you'll have BIG crosshair on GAME TEST MENU when checking for gun calibration in hod2 for example)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 06, 2017, 03:18:57 pm
Edit:
The incorrectly detected desktop resolution got me thinking. I disabled the high DPI scaling on DemulShooter.exe and now it works! The resolution is still detected incorrectly, but now I have the full target area!
I was wrong on one point, I didn't remember but testing my config at home (old plain Win7), I had in fact modified my m2emulator to run on 1920x1080 on my screen and never had any issue with it (everything is detected correctly)
So yes the wrong desktop resolution detection is indeed the cause of the problem but I still don't know why it's reacting like this on some computers....
And I'm affraid each new Windows will be harder to support than it's predecessor.


But your DPI scalling hint might be very usefull for this matter ! for sure ! :cheers:


Still the same...  Only Wiimote 2 does anything. It moves the red (p1) cursor and the blue (p2) cursor ever so slightly. The blue cursor is stuck in the top left of the screen. Wiimote 1 does nothing.

Edit:
When only playing with one Wiimote, it works as expected.
Edit 2:
The file you posted above is timestamped the 3rd of July. Are you sure you uploaded the correct one?
Yeah it was the right one, access time are tricky with windows, between last acces, creation date and so on...
But you really made me doubt, because when I tested back the uploaded file, I was unable to control the Player2 just like you explained !!
I spent 1 hour not beeing able to do anything with a Joystick or even my Aimtraks, I started the emulator a bunch of times...and suddently it worked back as perfectly as it was before.

I've joined a newer build, just a small change on it to test if the screen resolution is detected correctly with model2.
I really don't know for the P2 bug..... I had a lot of trouble with the memory location for this emulator and it may not be as done as I thought.....
Right now, the only advice I can give is "try again and it may work sometimes".....but I'll seriously get back on it later, as I'm currently into adding support for Far Cry (for Aimtrak, you can directly play it with your XInput device, you lucky man  ;D ! ) and removing the crosshair of this game


Edit : You wanted to play demul too, have you tested  ? Is everything working well with this emulator ? (you'll have BIG crosshair on GAME TEST MENU when checking for gun calibration in hod2 for example)

Wow! That's awesome if you can get Far Cry Paradise Lost working.  Is there anything you can't do? That game in dual mode would be an amazing addition to my light gun game collection.  I also look forward to your progress on Let's Go Island (when TeknoParrot 5.0 comes out ... that game also looks amazing) and Gundam Spirits of Zeon.  It's very probable that Gundam won't work in dual mode on a single screen since the original 2 player arcade game to my knowledge, was dual screened. That said, I thought I saw some game patches for single and dual screen mode so maybe it's possible.  Thanks again for all that you do.  I'm getting closer and closer to my 4 player arcade cabinet finally being done (hopefully in the next few months) and having all these light gun games in 2 player mode will make the arcade experience at home that much greater. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: ratzy82 on June 06, 2017, 04:11:53 pm
I'm running demul and  demul shooter on win10 with 2 Aimtraks. Everything is working great except, I'm getting some serious input lag on HOTD2. Is anyone else experiencing this? Is there a setting or fix? Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 06, 2017, 05:17:20 pm
Wow! That's awesome if you can get Far Cry Paradise Lost working. 
For this one the way will be different different, you will be required to install a small driver so that I can emulate an Xbox360 controller for each Aimtrak.
No exe or memory hacking though, it's simpler for me...I don't like this method very much but so far it's working. I just need to wrap it on a "user friendly" way to install for everyone.

Is there anything you can't do?
Unfortunatelly I'm not god  :D
For Blue Estate, even if I'm now now able to simulate an X360 gamepad to activate the 2nd player, I've never found how the game handles axis inputs ...
And simply simulating a joystick is not working as the game is using it with "relative positionning"
 
I also look forward to your progress on Let's Go Island (when TeknoParrot 5.0 comes out ... that game also looks amazing)
His Last tweet is about taking time to add a lot of input libraries to the next release (0.5)
Let's hope RawInput will be added natively !

and Gundam Spirits of Zeon.  It's very probable that Gundam won't work in dual mode on a single screen since the original 2 player arcade game to my knowledge, was dual screened. That said, I thought I saw some game patches for single and dual screen mode so maybe it's possible.
As for now (and I don't know about these single/dual screen patches, but you're welcome to PM me a link if you have), it will simply not be possible as we said, the game beeing indeed a dual screen game


I'm running demul and  demul shooter on win10 with 2 Aimtraks. Everything is working great except, I'm getting some serious input lag on HOTD2. Is anyone else experiencing this? Is there a setting or fix? Thanks!
There is no special setting :(
If you're having issue with one and only rom, you will have to look for some Windows10 tweaks (compatibility mode, etc...)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 06, 2017, 07:16:07 pm
Edit : You wanted to play demul too, have you tested  ? Is everything working well with this emulator ? (you'll have BIG crosshair on GAME TEST MENU when checking for gun calibration in hod2 for example)

I had a quick go with Demul, but didn't get too far. I used RocketLauncher to streamline the loading process and it deleted all my controller setups, so while trying to set them up again I came across the fact that Demul does not detect the Wiimotes as controllers and therefore cannot accept their keypresses for start, etc... I never got in game to test out DemulShooter yet.

However, Demul does detect the Wiimotes if they emulate key presses, so once I've remapped them, I'll have another go.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 06, 2017, 08:31:02 pm
and Gundam Spirits of Zeon.  It's very probable that Gundam won't work in dual mode on a single screen since the original 2 player arcade game to my knowledge, was dual screened. That said, I thought I saw some game patches for single and dual screen mode so maybe it's possible.
As for now (and I don't know about these single/dual screen patches, but you're welcome to PM me a link if you have), it will simply not be possible as we said, the game beeing indeed a dual screen game

[/quote]
Just sent you an email with the game patches I was referring to.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 07, 2017, 06:13:01 am
Just sent you an email with the game patches I was referring to.  Thanks
Thanks
Indeed, the dualscreen patch, used WITH the according version of "Game Loader All RH" app is running both players side-by-side  :)
Well, as if it's not hard enough, the loader doesn't support windowed mode for this game....not sure if I can find memory locations but I'll give a try
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 08, 2017, 12:08:23 am
I have another game that might be worth adding to the Demulshooter collection. I didn't even know this game existed until today but Death Crimson 2 for the Dreamcast (using Demul) is a fun light gun game.  I guess it was only made in Japan.  The storyline is in Japanese but the in game options are in english.  The trick was setting controller to lightgun and not mouse.  The aimtrak was immediately recognized and that was that.  I had to calibrate in game which was a little buggy and glitchy but it eventually worked (at least enough to play :)). Not sure if this game would be worth adding to the Demulshooter collection, if you could get it working.  Figured i'd throw it out there.  I know you're working on like 4 other bigger and probably more important projects so this one can obviously go to the bottom of the priority list.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 08, 2017, 01:23:40 am
http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/ (http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/)

Another game to keep on the radar.  Looks fun.  I don't believe it is out yet or if it will have raw input support.  I loved this game on the SNES. 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 09:17:26 am
teckno parrot 0.5 Changelog: - Fully customizable joystick controls, including wheel and pedals. - Unique bindable buttons for special things like: Sonic Item, Sega Racing Classic Gears/View Changes and Gun Trigger / Gun Controls. - Recoded most of the DirectInput listener, now code is much more easier to maintain and easier to read. - Fixed TONS of bugs around the program. - All test menus now should function correctly. - Controls are now much more fluid - Let's Go Island also has normal functionality even with 2 players. (Before was double speed) - Sega Sonic All-Stars Racing test menu now works.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 10, 2017, 11:00:39 am
teckno parrot 0.5 Changelog: - Fully customizable joystick controls, including wheel and pedals. - Unique bindable buttons for special things like: Sonic Item, Sega Racing Classic Gears/View Changes and Gun Trigger / Gun Controls. - Recoded most of the DirectInput listener, now code is much more easier to maintain and easier to read. - Fixed TONS of bugs around the program. - All test menus now should function correctly. - Controls are now much more fluid - Let's Go Island also has normal functionality even with 2 players. (Before was double speed) - Sega Sonic All-Stars Racing test menu now works.

Nice.  Do you know when the free public release will be available? Hopefully they eventually add raw input for easy 2 player mouse support for games like Lets go Island. Someone on Youtube who got Let's Go Island working also said the game has a native resolution of 1024x600, so you need supposedly need to create a custom resolution on your GPU control panel to make the game work at full screen.  Maybe they fixed that with TeknoParrot 0.5.  The Developer released this statement on Twitter yesterday "0.5 release tomorrow, got super artistic again and recoded bunch of stuff. Also Xinput delayed until 0.5/0.6." To my understanding Xinput in more friendly than Directinput. I wonder if Let's Go Island would work with the aimtraks if you changed the Aimtrak settings to joystick instead of mouse? Maybe at least until they added Xinput or even better Raw input. Can't wait to play this game in 2 player dual light gun mode.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 02:56:48 pm
He just said .05 might not be today as he found a bug in sega racing games. I also just asked about adding raw support so we will see what he says.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 02:58:31 pm
He also mentioned dream raiders and operation ghost are working, just need public dumps. So that will be nice!

Also lets go island works in full screen using All Games RH Loader 261. It just doesnt work that great using joysticks as guns. :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 10, 2017, 03:03:29 pm
bryhud - Today at 3:00 PM
any chance of getting raw input support for lets go island, or similar future gun games, so aimtraks can easily be configured?
Reaver - Today at 3:00 PM
not a priority atm
but yea it's not that hard to do
just don't have 2 mouses hehe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 10, 2017, 03:39:58 pm
bryhud - Today at 3:00 PM
any chance of getting raw input support for lets go island, or similar future gun games, so aimtraks can easily be configured?
Reaver - Today at 3:00 PM
not a priority atm
but yea it's not that hard to do
just don't have 2 mouses hehe

Thanks for the updates.  I just sent you a PM.  I had a quick question, if you don't mind.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 10, 2017, 03:48:58 pm
I have another game that might be worth adding to the Demulshooter collection. I didn't even know this game existed until today but Death Crimson 2 for the Dreamcast (using Demul) is a fun light gun game.  I guess it was only made in Japan.  The storyline is in Japanese but the in game options are in english.  The trick was setting controller to lightgun and not mouse.  The aimtrak was immediately recognized and that was that.  I had to calibrate in game which was a little buggy and glitchy but it eventually worked (at least enough to play :)). Not sure if this game would be worth adding to the Demulshooter collection, if you could get it working.  Figured i'd throw it out there.  I know you're working on like 4 other bigger and probably more important projects so this one can obviously go to the bottom of the priority list.  Thanks
Yeah... not on the priority list for now....I'm not a fan of low-quality console railshooters (except from PS2 because of Time Crisis series, but I'm not the one who made lightguns possible on it) when we have such great arcades games. And this game is very very very bad  :D

http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/ (http://store.steampowered.com/app/585910/Wild_Guns_Reloaded/)
Another game to keep on the radar.  Looks fun.  I don't believe it is out yet or if it will have raw input support.  I loved this game on the SNES.
This game is fun but in my opinion not made to be played with a lightgun, movements, jumps, shoot.....
Steam/Microsoft...I bet on XInput support for 2 Gamepad (Only local coop in this game, no online so they'll have to make this possible.) because there's no need for raw input.


He also mentioned dream raiders and operation ghost are working, just need public dumps. So that will be nice!
Also lets go island works in full screen using All Games RH Loader 261. It just doesnt work that great using joysticks as guns. :-)
Yess, more games !! ;D

As for 2 players, let's see how it turns. I'll have a look when I'll be able to test it.
Sure...native raw input support is better than hacking into an emulator as it's actively developped
But in the worst scenario.....XInput is comming for it and I'm preparing DemulShooter for creating and simulating virtual Xbox360 controllers, so any XInput game will be supported
I'm just not fan of the method as it requires X360 drivers for Win7 and older, as well as another driver installation....it's less universal than memory hacking but hell...that's a lot easier  in the end :laugh:

New update maybe for tomorrrow, I've nearly finished with Gundam : Spirit of Zeon ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 10, 2017, 05:09:09 pm
Regarding Death Crimson 2, you're right, not the highest quality and it's a little choppy and buggy.

Regarding Wild Guns Reloaded, after I sent you the link I realized it was more than just the crosshair, so you're right that probably wouldn't be a good fit.

Can't wait for Gundam: Spirits of Zeon.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on June 12, 2017, 09:54:26 am
aliens extermination

Oracle VM VirtualBox Aliens.vhd  I got the system to boot but if you load the game it gives you the blue screen of death.  I think its the video card nvidia geforce gt 740.  I have it running fine on my laptop but thats not my mame cab. Looks like a fun game

Any help would be nice

Rich
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 12, 2017, 06:59:53 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 07:38:13 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w

Just started working on Let's Go Island.  I couldn't get the xbox 360 controllers to recognize yet.  The keyboard worked though, but then when I went into the test Menu calibration settings it wouldn't let me calibrate, therefore I couldn't control the cursor in game.  I'll keep fiddling with it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 12, 2017, 09:16:20 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w

Just started working on Let's Go Island.  I couldn't get the xbox 360 controllers to recognize yet.  The keyboard worked though, but then when I went into the test Menu calibration settings it wouldn't let me calibrate, therefore I couldn't control the cursor in game.  I'll keep fiddling with it.

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 10:08:10 pm
5.0 is finally released for teknoparrot

https://mega.nz/#!BRowADib!2gyBvb4RRO_59QVJ6n3n_Uzhh6wo2uZb2skSNeVjz2w

Just started working on Let's Go Island.  I couldn't get the xbox 360 controllers to recognize yet.  The keyboard worked though, but then when I went into the test Menu calibration settings it wouldn't let me calibrate, therefore I couldn't control the cursor in game.  I'll keep fiddling with it.

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)

You're supposed to use either DxWmd or GameLoader All RH 261 to load it.  I got it working in DxWmd but don't like it.  I tried Gameloader but don't know how to open it? When I click on it or the config file nothing happens.  Help?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 12, 2017, 10:36:56 pm
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 11:07:04 pm
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

What are your GameLoader settings to get Let's Go Island working? You get the xbox controller working?  Or maybe send me your TTX ini file, if you've already gotten it working? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 12, 2017, 11:26:26 pm
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

Actually I did everything you said but it still says error when I try to launch from DumbJVSManager.  Can you only launch from the Gameloader config file?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 13, 2017, 12:46:28 am
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 12:58:56 am
I use All Game Loader RH, works well
 
For the loader you need to put the files into the actual game folder. When you open the config the first time it may open a txt file. change it to 1 for config and loader and save it. Then you can open the Config.exe and it should open. You may need to turn off UAC to run it.

Once the config is open click on the very last tab and then click the last option on the left from the bottom and that should change it to english.

Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?

Got it working on my 360 controller.  the crosshair is a little heavy but it works.  Couldn't get 2 player working though.  Game is fun.  Does anyone know how to improve the HD resolution?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2017, 04:26:33 am

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)
Hi, when you have choosen your game location, do not close but extend the windows to the bottom and you will see a button "save settings"


You're supposed to use either DxWmd or GameLoader All RH 261 to load it.  I got it working in DxWmd but don't like it.  I tried Gameloader but don't know how to open it? When I click on it or the config file nothing happens.  Help?
This can be interresting, how did you run LGI with DxWnd ? I couldn't do it
It runs well with AllRh Loader but I can't get it on windowed mode and I can't look for memory location for Axis and buttons :(


Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?
On DumbJVSManager.exe you can choose your Joystick and map buttons
There's a bug though, you have to choose your joystick, SAVE and EXIT and then reload DumbJVSManager.exe and you'll be able to set keys
Couldn't make keyboard or mouse work with Let's Go Island

Got it working on my 360 controller.  the crosshair is a little heavy but it works.  Couldn't get 2 player working though.  Game is fun.  Does anyone know how to improve the HD resolution?
Tried with 2 X360 compatible joystick, works well but it lags with 1 controller, and lags like hell with 2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 13, 2017, 04:50:27 am

Hi, I have a problem.
I excute DumbJVSManager.exe and go setting and assign game's exe location and close, it says settings saved.
But when I try to start Let's go Island, it says cannot find game exe :(
Does not saved? what can I do?

Sorry for my Eng. Eng is not my mother tongue. I live in South Korea:)
Hi, when you have choosen your game location, do not close but extend the windows to the bottom and you will see a button "save settings"


You're supposed to use either DxWmd or GameLoader All RH 261 to load it.  I got it working in DxWmd but don't like it.  I tried Gameloader but don't know how to open it? When I click on it or the config file nothing happens.  Help?
This can be interresting, how did you run LGI with DxWnd ? I couldn't do it
It runs well with AllRh Loader but I can't get it on windowed mode and I can't look for memory location for Axis and buttons :(


Wow it worked!!  Thank you :D
But, I cannot control anything even start button. How can I bind keyboard and joystick or mouse?
On DumbJVSManager.exe you can choose your Joystick and map buttons
There's a bug though, you have to choose your joystick, SAVE and EXIT and then reload DumbJVSManager.exe and you'll be able to set keys
Couldn't make keyboard or mouse work with Let's Go Island

Got it working on my 360 controller.  the crosshair is a little heavy but it works.  Couldn't get 2 player working though.  Game is fun.  Does anyone know how to improve the HD resolution?
Tried with 2 X360 compatible joystick, works well but it lags with 1 controller, and lags like hell with 2

Thank you!! Worked !! ;D 
In TeknoParrot setting window, bottom save button is hidden in my desktop. When I resize setting window, it appears.
I hope we can play let's go island with aimtrak lighgun  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2017, 10:55:05 am
6.2 update is here, added support for Gundam : Spirit of Zeon

I'll let you seek all information to install and run the game itself, you'll find it on the internet....There are 2 available patched "game.exe" :
- 1 to play 1P
- 1 to play 2P with both player side by side on the same screen
To play the Dual Screen exe, you'll have to use the Game Loader All RH utility

As for what I can do, it starts here. I did a lot of changed with this game :
- Remapped mouse buttons used by default (bazooka was right-click, now it's middle click as usually right-click is off-screen trigger for us, lightgun users.....)
- Added a Gundam tab on the GUI to enable some kind of "pedal-mode" for P1 or P2. With this hack the game will be played like Time Crisis series. People using older act labs gun updating their position only when pulling the trigger cannot play the original game without this hack (on arcade you're hide by just pointing the gun out of the screen). And as a fan of Time Crisis, I like it better this way :)
- And of course support 2P when playing the Dual Screen exe

As usual, everything I could think of is written in the README file

 
To remove the crosshairs : MEGA.NZ (https://mega.nz/#!JJxUXSTK!4chwXMpVaXrLVvsuqsCP5mOyVn2ESOcmi35YdhD9afE)
Overwrite files in /data/images/ subdirectory

--------------
As for other games (work in prgress)
- Far Cry : I can enable 2P in it, but the game itself is really buggy and keep asking for a dongle every now and then. And even more often when you plug a second player so ...standby for now (unless someone has a solution)

-LEts go Island : As soon as I'll be able to run it in windowed mode to analyse it's memory, I'll be able to add support for it..
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 11:17:23 am
Regarding how I got DxWmd to run Let's Go Island, I'm at work right now so not in front of my gaming PC, but from what I remember I just had to set Path and Launch to the Let's go island RingW_F_safe.exe file and that was it.  I think the key was to hit run once after you create the LGI paths, wait for the error and then just leave DxWnd open.  You just leave DxWmd open and then in the TeknoParrot emulator you launch LGI and it should load the game from there.  It let me do both full screen and windowed mode.  I hope I'm making sense.     
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 13, 2017, 11:29:58 am
I wrote it in the readme, there is no need to run any calibration for any player. ;)

In fact, it's the first time I did not even go into the calibration menu...
But you can verify your aim in the test mode, yes, it's accurate (as opposed as silent hill test mode calibration)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 12:10:01 pm
I wrote it in the readme, there is no need to run any calibration for any player. ;)

In fact, it's the first time I did not even go into the calibration menu...
But you can verify your aim in the test mode, yes, it's accurate (as opposed as silent hill test mode calibration)

Sounds great.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 02:03:55 pm
TeknoParrot 0.51 is out.  A few bugs fixed.

Changes TeknoParrot 0.51 Public Build:
- Fixed a bug where joystick controls wouldn't work when not all joystick buttons weren't mapped.
- Fixed a bug where you could enter joystick mapping without setting a joystick.
- Added multiplier for Gun Cursor (Gun Multiplier in mapping) to make cursor move faster.
- Added support for reverse axis for wheels with reverse axis on Gas and Brake.
- Keyboard steering adding, very experimental.

Download link here: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38590

Update: TeknoParrot 0.52 Public release out (in addition)

Download: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38591
Changes:

- Fixed a bug in Full Axis steering.
- Fixed bug in gas and brake where they would get stuck.
- Fixed bug in gas and brake where they would mix up badly.
- Fixed a bug where brake would not zero completely even if you let go of it.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 13, 2017, 04:52:45 pm
Update on Let's Go Island & Raw Input support for TeknoParrot:

The TeknoParrot developer just tweated "noticed same lib I use for directinput has rawinput ... first must lock mouse inside window, then read rawinput data and smartly translate that to jvs ... it's not very simple. after player 1 done then player 2 is very easy to add for 2nd mouse."
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 01:33:10 am
Got Let's Go Island working in 2 player mode with 2 xbox 360 controllers.  The 0.52 update fixed a lot of the controller bugs.  I feel the movement multiplier set to 3 or 4 worked best for me regarding the cursors using the analog sticks.  Pretty fun game.  I used Dxwmd to launch in fullscreen.  Still working on launching in GameLoader but must be doing something wrong.  I wish they will improve the resolution to be more HD quality in the future. It sounds like Reaver is adding mouse support in the near future so we'll keep our fingers crossed.   

Edit: Got it loading in GameLoader ALL RH, but for some reason in game, the cursor is off and when I exit (by hitting esc.) it takes like 3-5 minutes to exit GameLoader.  DxWmd seems smoother and cleaner.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 02:06:03 am
Well I guess it depend on hardware etc....
Yesterday I couldn't get it to run at all with dxwnd, whereas it worked flawlessly with game loader

I'll try again today with your method with dxwnd
Everytime I tried I ended with a black window and a "this program is not responding" error box when I click on it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 02:33:43 am
Well I guess it depend on hardware etc....
Yesterday I couldn't get it to run at all with dxwnd, whereas it worked flawlessly with game loader

I'll try again today with your method with dxwnd
Everytime I tried I ended with a black window and a "this program is not responding" error box when I click on it

All i did was open up dxwnd, click on add. Set both Path's Path to LGI_RingW_F_safe.exe and Launch path to LGI_RignW_F_Safe.exe.  Then clicked on fullscreen only box.  Clicked on Run in window box.  My Position settings in the main tab were X:70 Y:70 W:1680 H:1050 (I imagine this would depend on your monitor's resolution).  In the bottom right corner I clicked on the desktop circle. In video I set screen resolution to HDMI modes and clicked on both initial and max resolution. In input tab I clicked on correct mouse box, keep cursor within window and keep cursor fixed box.  Then clicked okay. At this point you click on the file you just created (probably titled "Let's Go Island") and select run. You'll get an error message (that's okay).  Then just leave DXWnd open, don't exit out (don't need to do anything with it moving forward other than just having Dxwnd open).  Then go back to Tecknoparrot emulator, set your settings, and load Let's Go Island and it should load up at that point.  Let me know if i'm not making sense.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 02:36:20 am
Got Gundam working in dual screen mode.  Pretty damm cool.  Thanks for working on this.  Just a few questions.

1. How do you exit the game when not using GameLaucher? If i'm in dual screen using GameLauncher I just hit escape but when I'm in single screen mode and want to exit the game I have to go to task manager and force exit it.
2. How do you get crosshair working in dual mode on a single screen?  2 player doesn't have a crosshair or cursor.  Is there a wa to fix that?
3. How do you calibrate for player 2 in game menu? When you click on it, it just goes to a black screen. I can calibrate player 1 but not player 2 in single screen mode game menu options. I only ask because to me it seems player 2 in  single screen mode could use a little calibration (seems a little off).  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 10:19:44 am
Got Gundam working in dual screen mode.  Pretty damm cool.  Thanks for working on this.  Just a few questions.

1. How do you exit the game when not using GameLaucher? If i'm in dual screen using GameLauncher I just hit escape but when I'm in single screen mode and want to exit the game I have to go to task manager and force exit it.
2. How do you get crosshair working in dual mode on a single screen?  2 player doesn't have a crosshair or cursor.  Is there a wa to fix that?
3. How do you calibrate for player 2 in game menu? When you click on it, it just goes to a black screen. I can calibrate player 1 but not player 2 in single screen mode game menu options. I only ask because to me it seems player 2 in  single screen mode could use a little calibration (seems a little off).  Thanks
1. ALT+F4.....or process kill by script, I didn't find something else. And, by the way, single screen mode works very weel too with single screen exe  ;)
2. Hmm weird...there's a crosshair for both players, what's why I made a no-crosshair patch (I hate this !). Try to redownload the game maybe ?
3. On gun settings menu, you have a line for each : "1P gun adjustment" and "2P gun adjustment". You have to select the one you want and you'll have a white square to shoot at, whereas the other player as a blackscreen. But seriously, I'd highly advise you not to mess with calibration with the dualscreen exe....it's just simple maths : just be aware that for the real game , pointing the gun to the middle of your screen would mean....in the middle of the game screen so in the middle of P1 half-screen
Moreover, I didn't try to find where data are stored but I think data are shared between single screen and dual screen exe so I higlky advise you to make a copy of your whole Gundam folder and mess with the calibration on the copy


All i did was open up dxwnd, click on add. Set both Path's Path to LGI_RingW_F_safe.exe and Launch path to LGI_RignW_F_Safe.exe.  Then clicked on fullscreen only box.  Clicked on Run in window box.  My Position settings in the main tab were X:70 Y:70 W:1680 H:1050 (I imagine this would depend on your monitor's resolution).  In the bottom right corner I clicked on the desktop circle. In video I set screen resolution to HDMI modes and clicked on both initial and max resolution. In input tab I clicked on correct mouse box, keep cursor within window and keep cursor fixed box.  Then clicked okay. At this point you click on the file you just created (probably titled "Let's Go Island") and select run. You'll get an error message (that's okay).  Then just leave DXWnd open, don't exit out (don't need to do anything with it moving forward other than just having Dxwnd open).  Then go back to Tecknoparrot emulator, set your settings, and load Let's Go Island and it should load up at that point.  Let me know if i'm not making sense.
If that makes sense ? of course !! I was not aware that even closed, DxWnd will intercept running exe to be windowed  :o
So I'll give you credits for the next few lines: because thanks to you... you can now play Lets Go Island with 2 Aimtraks and demulshooter  ;D

That's the 6.3 update here.
You can set joypad to nothing for both players on DumbJvsManager, and just map the keybard for Start buttons and service buttons
Run demulshooter and run the game TEST MODE (guns need calibration)
Once saved (the program quits), rerun demulshooter and run the game...enjoy :)

Full instruction in the README

PS:

- This is done with Loader 0.5 but it should not matter as I'm hacking the game exe directly, not the loader


Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 11:47:19 am
And added No Crosshair patch for Let's Go Island, on 1st message of the thread
Damn this game is so hard without any crosshair  :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 11:49:47 am
Got Gundam working in dual screen mode.  Pretty damm cool.  Thanks for working on this.  Just a few questions.

1. How do you exit the game when not using GameLaucher? If i'm in dual screen using GameLauncher I just hit escape but when I'm in single screen mode and want to exit the game I have to go to task manager and force exit it.
2. How do you get crosshair working in dual mode on a single screen?  2 player doesn't have a crosshair or cursor.  Is there a wa to fix that?
3. How do you calibrate for player 2 in game menu? When you click on it, it just goes to a black screen. I can calibrate player 1 but not player 2 in single screen mode game menu options. I only ask because to me it seems player 2 in  single screen mode could use a little calibration (seems a little off).  Thanks
1. ALT+F4.....or process kill by script, I didn't find something else. And, by the way, single screen mode works very weel too with single screen exe  ;)
2. Hmm weird...there's a crosshair for both players, what's why I made a no-crosshair patch (I hate this !). Try to redownload the game maybe ?
3. On gun settings menu, you have a line for each : "1P gun adjustment" and "2P gun adjustment". You have to select the one you want and you'll have a white square to shoot at, whereas the other player as a blackscreen. But seriously, I'd highly advise you not to mess with calibration with the dualscreen exe....it's just simple maths : just be aware that for the real game , pointing the gun to the middle of your screen would mean....in the middle of the game screen so in the middle of P1 half-screen
Moreover, I didn't try to find where data are stored but I think data are shared between single screen and dual screen exe so I higlky advise you to make a copy of your whole Gundam folder and mess with the calibration on the copy
Hmmm? I feel like when I was using single screen exe. I would try ALT+F4 and it still wouldn't exit.  I'll mess with it again tonight. Let me know if you have any luck on your end getting a crosshair for player 2 when playing in dual mode on the single screen exe.  Thanks

All i did was open up dxwnd, click on add. Set both Path's Path to LGI_RingW_F_safe.exe and Launch path to LGI_RignW_F_Safe.exe.  Then clicked on fullscreen only box.  Clicked on Run in window box.  My Position settings in the main tab were X:70 Y:70 W:1680 H:1050 (I imagine this would depend on your monitor's resolution).  In the bottom right corner I clicked on the desktop circle. In video I set screen resolution to HDMI modes and clicked on both initial and max resolution. In input tab I clicked on correct mouse box, keep cursor within window and keep cursor fixed box.  Then clicked okay. At this point you click on the file you just created (probably titled "Let's Go Island") and select run. You'll get an error message (that's okay).  Then just leave DXWnd open, don't exit out (don't need to do anything with it moving forward other than just having Dxwnd open).  Then go back to Tecknoparrot emulator, set your settings, and load Let's Go Island and it should load up at that point.  Let me know if i'm not making sense.
If that makes sense ? of course !! I was not aware that even closed, DxWnd will intercept running exe to be windowed  :o
So I'll give you credits for the next few lines: because thanks to you... you can now play Lets Go Island with 2 Aimtraks and demulshooter  ;D

That's the 6.3 update here.
You can set joypad to nothing for both players on DumbJvsManager, and just map the keybard for Start buttons and service buttons
Run demulshooter and run the game TEST MODE (guns need calibration)
Once saved (the program quits), rerun demulshooter and run the game...enjoy :)

Full instruction in the README

PS:

- This is done with Loader 0.5 but it should not matter as I'm hacking the game exe directly, not the loader
[/quote]

Awesome that you got it working! :applaud: :applaud: Glad I could help ;D ;D And to think, before I discovered demulshooter I was super close to sending my second aimtrak gun back to Andy because I felt it wasn't worth the $ just being able to play a few MAME and Supermodel games.  Definitely worth it now.  Can't wait to test it out tonight.  I'm at work right now:( Lame! I know Reaver said he would add Raw Input support in the future, but who knows how long that might be.  Could be a week. Could be a year.  This will hold us over until then:) Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 12:31:21 pm
Hmmm? I feel like when I was using single screen exe. I would try ALT+F4 and it still wouldn't exit.  I'll mess with it again tonight. Let me know if you have any luck on your end getting a crosshair for player 2 when playing in dual mode on the single screen exe.  Thanks
1st ALT+F4 closes the game window and the second closes the DOS window on background. At least at homme I have to send ALT+F4 twice to close everything with my autohotkey script

And for the crosshair, as I said, I always had a crosshair for both players on DualSceen exe. From the beginning.
What's why I made no crosshair files
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 12:36:05 pm
Hmmm? I feel like when I was using single screen exe. I would try ALT+F4 and it still wouldn't exit.  I'll mess with it again tonight. Let me know if you have any luck on your end getting a crosshair for player 2 when playing in dual mode on the single screen exe.  Thanks
1st ALT+F4 closes the game window and the second closes the DOS window on background. At least at homme I have to send ALT+F4 twice to close everything with my autohotkey script

And for the crosshair, as I said, I always had a crosshair for both players on DualSceen exe. From the beginning.
What's why I made no crosshair files

I was referring to playing in dual mode on the single screen exe., where player 2's crosshair doesn't show up.  Not in dualscreen mode.  Sorry if I wasn't more clear on that.  On dualscreen mode both cross hairs show up.  Just not on single screen.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 01:35:42 pm
The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 14, 2017, 01:50:15 pm
First, thank you for your great effort.

I tried demulshooter v6.3 on Let's go island testmode, but, error window appear.

It says

"Can't attach LGI_RingW_F_Safe.exe "

I did all thing that you wrote in readme.txt

No demulshooter play with joypad is well.

Am I missing something or doing wrong?


modify

Oh, although error window appear, ignore it, and dual aimtrak is playable!!!

 :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 14, 2017, 04:27:48 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 04:28:26 pm
I was referring to playing in dual mode on the single screen exe., where player 2's crosshair doesn't show up.  Not in dualscreen mode.  Sorry if I wasn't more clear on that.  On dualscreen mode both cross hairs show up.  Just not on single screen.
Oh, my bad ! Indeed I misunderstood..spent too much time in the code today   :laugh:
Hmm you know, I didn't event though that playing with the 2P  on a single screen would work  :lol But you can't have any crosshair here, you're playing a "ghost player" from an other cab on another screen. But game is registering shoots on your screen. What you're seeing are shots impacts  your character is seeing when a second players shoots on his screen.
There is no HUD for P2 so no crosshair

The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?
I don't know I'm not in contact with him, but Aimtrak HID are not usefull if he can use Win32 API for listing raw input devices plugged in.
That way it could be compatible with a lot more of devices, not just Aimtrak

First, thank you for your great effort.

I tried demulshooter v6.3 on Let's go island testmode, but, error window appear.

It says

"Can't attach LGI_RingW_F_Safe.exe "

I did all thing that you wrote in readme.txt

No demulshooter play with joypad is well.

Am I missing something or doing wrong?


modify

Oh, although error window appear, ignore it, and dual aimtrak is playable!!!

 :applaud:
Good point ! I forgot to make a little modification on the release....
Indeed it's still working, its just that the game process is pretty long to start and DemulShooter may have trouble connecting to it first.
I'll make a small update by delaying a little the hook process. Untill then, and if you use a script to run DemuShooter and the game, you can run DemulShooter a few seconds after the game, there sould not be any error message
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 04:30:03 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Same issue here, but didn't have the time to check why today.
There are so many releases of TeknoPArrot and Game Loader that I hope it will be fixed soon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 05:09:47 pm
No raw input yet, but close. :applaud: 

TeknoParrot 0.53 Public release out
Download: https://teknogods.com/phpbb/viewtopic.php?f=83&t=38593

Changes:
- Fixed crash issues with keyboard by removing experimental driving code with keyboard
- You can now play Let's Go Island with mouse! Left click shoot, right click start. Cursor is hooked to the window.
- Please use DXWND to hide the cursor from the screen (there is option for this in Input)
- If Let's Go Island crashes please use dxwnd to set windowed and resolution to 1024x600 (or bigger)
- If you want to play full screen, create custom resolution from your graphics card control panel (not TeknoParrot!)
- 2nd player can still play with the gamepad with you :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 14, 2017, 05:44:08 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Same issue here, but didn't have the time to check why today.
There are so many releases of TeknoPArrot and Game Loader that I hope it will be fixed soon

No worries, I appreciate your hard work on these!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 06:49:40 pm
Is there a trick getting Lets Go island to work with the Game Loader RH?

I can get it to load the game fine but no keys are working.

I run DXWND and run the game from the parrotloader and I can play fine. Start and Test buttons work and both Aimtraks work! But RH game starts and no buttons work even though they are mapped.

RH will be much cleaner to integrate into my cab.

On a side note reaver mentioned he got the mice working and will be doing a release soon it sounds like.
Same issue here, but didn't have the time to check why today.
There are so many releases of TeknoPArrot and Game Loader that I hope it will be fixed soon

No worries, I appreciate your hard work on these!
I'm having the same issues as bryhud.  In Dxwnd I could play with demulshooter using both guns.  But could not figure it out in RH.  It loaded but then none of the keyboard keys worked, even though it was already mapped, nor could I use game menu options to calibrate in RH.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 14, 2017, 06:50:17 pm
In it's last update, the loader's README file is talking about conflict between TeknoPArrot's keyboard hook and loader's one....don't know if this is the cause...

As I was messing around with TeknoPArrot launcher, I found that you can run the game with a simple command line :
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe]

or to enter test mode:
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe] -TestMode

But doing so seems to get same result : no more keyboard....and more IO/board errors than usual.
so I don't know if rh launcher is running these command or if it's because of keyboard hook
Or I don't know what is running DumbJvs along with the parrotloader

Still investigating

Edit : Okay, had a quick look at the DumbJVSManager code (thanks .NET for beeing so easily reversable....)
It seems that the small white windows saying 'Game is running" when you use DumbJVSManager is the one handling DirectInput entries (joypad, keyboard...)
So just running the ParrotLoader command will bring the JVS I/O board error

I still don't know how rh loader can run the game without DumbJVSLoader and why keyboard is not responding


If thre's no way to make it work in the next week I'll end up using RH Loader (as you said, better for frontend integration) and handle myself those start and service buttons with DemulShooter  :-[
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 14, 2017, 07:52:08 pm
In it's last update, the loader's README file is talking about conflict between TeknoPArrot's keyboard hook and loader's one....don't know if this is the cause...

As I was messing around with TeknoPArrot launcher, I found that you can run the game with a simple command line :
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe]

or to enter test mode:
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe] -TestMode

But doing so seems to get same result : no more keyboard....and more IO/board errors than usual.
so I don't know if rh launcher is running these command or if it's because of keyboard hook
Or I don't know what is running DumbJvs along with the parrotloader

Still investigating

Edit : Okay, had a quick look at the DumbJVSManager code (thanks .NET for beeing so easily reversable....)
It seems that the small white windows saying 'Game is running" when you use DumbJVSManager is the one handling DirectInput entries (joypad, keyboard...)
So just running the ParrotLoader command will bring the JVS I/O board error

I still don't know how rh loader can run the game without DumbJVSLoader and why keyboard is not responding


If thre's no way to make it work in the next week I'll end up using RH Loader (as you said, better for frontend integration) and handle myself those start and service buttons with DemulShooter  :-[

In RH you have to select the path for DumbJVSLoader so I believe it is using it... it just doesnt carry over the keyboard input I guess. I like the idea of using demulshooter for the controls!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DarthMarino on June 14, 2017, 08:53:01 pm
The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?

In DemulShooter, my Aimtraks show up as:

P1Device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2Device = \\?\HID#VID_D209&PID_1603&MI_02#8&1544c414&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 14, 2017, 09:00:48 pm
The TeknoParrot guy just said that he needs the Aimtrak HID info in order to add mouse support and raw input (for 2 aimtrak guns). Not sure how to get that info to him?

In DemulShooter, my Aimtraks show up as:

P1Device = \\?\HID#VID_D209&PID_1601&MI_02#8&253a70e3&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
P2Device = \\?\HID#VID_D209&PID_1603&MI_02#8&1544c414&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}

Teknoparrot guy got one mouse working for 1 player.  Raw input is in the works. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: white_ghost on June 15, 2017, 03:05:00 am
As I was messing around with TeknoPArrot launcher, I found that you can run the game with a simple command line :
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe]

or to enter test mode:
Quote
ParrotLoader.exe [Path_To_LGI_RingW_F_Safe.exe] -TestMode

But doing so seems to get same result : no more keyboard....and more IO/board errors than usual.
so I don't know if rh launcher is running these command or if it's because of keyboard hook
Or I don't know what is running DumbJvs along with the parrotloader

Still investigating

Edit : Okay, had a quick look at the DumbJVSManager code (thanks .NET for beeing so easily reversable....)
It seems that the small white windows saying 'Game is running" when you use DumbJVSManager is the one handling DirectInput entries (joypad, keyboard...)
So just running the ParrotLoader command will bring the JVS I/O board error

hello,
You need to launch in ground task dumbjvscmd.exe before launching parrotloader
simply run in another cli and see its arguments. then run parrotloader in another cli
you can find its old source v04 (sadly not updated to 053) no need to reverse
https://github.com/ReaverTeknoGods/DumbJvsBrain (https://github.com/ReaverTeknoGods/DumbJvsBrain)
but Parrot is heavily protected
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 15, 2017, 05:47:43 am
hello,
You need to launch in ground task dumbjvscmd.exe before launching parrotloader
simply run in another cli and see its arguments. then run parrotloader in another cli
you can find its old source v04 (sadly not updated to 053) no need to reverse
https://github.com/ReaverTeknoGods/DumbJvsBrain (https://github.com/ReaverTeknoGods/DumbJvsBrain)
but Parrot is heavily protected
Hello !
Thanks for the advice ! I tried this method too yesterday, and even if DumbJvsCommand indeed bypassed the JVS I/O board error, I couldn't get keyboard keys to be functionnal.

And thanks,  I didn't know there were sources on github.
You can very easily get source code from a .NET  app in a few seconds, everything is written in clear it's not hex code...I was just looking at the 0.53 build to know the command line arguments needed to run test mode with ParrotLoader.
I don't have anything to do with Parrot itself  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 15, 2017, 11:33:06 am
263 RH loader is out. They made some change with DumbJVSManager.

I tried with TP .053 and could not get guns working.

I tried with TP .052 and guns DID work with RH. However when starting RH it opens up dumbjvsmanager and you have to hit start game which kinda sucks!

I have joysticks in my cab... will your demulshooter still work if I configure it to joystick and use that for my start buttons? or does it need to be no joy sticks for it to function correctly?

Thanks!

TeknoParrot 0.53 Public has been released.
* 0.53 does not seem to update DumbJvsCmd.exe, so you can not operate with the mouse.
* Since there is no choice, as an alternative, I reverted to the method of starting DumbJVSManager.exe at the time of loader startup.
* Since it is activated via DumbJVSManager.exe, some functions are also disabled.
* Let's Go Island automatically hides the mouse cursor after loader startup processing is completed.
* Since I think that everyone using this Loader does not understand the correct usage, we prepared a simple setting movie until starting up.

Please make Language.ini the default.
- Other, fixed defect fixes.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 15, 2017, 12:03:49 pm
263 RH loader is out. They made some change with DumbJVSManager.
Yes I Saw that, they (RH263 coders) had to make DumbJVSManager to run because today it seems we can't run ParrotLoader without it AND have keyboard or joysticksupport :(

I tried with TP .053 and could not get guns working.

I tried with TP .052 and guns DID work with RH. However when starting RH it opens up dumbjvsmanager and you have to hit start game which kinda sucks!

I have joysticks in my cab... will your demulshooter still work if I configure it to joystick and use that for my start buttons? or does it need to be no joy sticks for it to function correctly?

Thanks!


You can set whatever settings you want for joystick on DumbJSVManager, I wrote to set "no joystick" because it's the simplest ways but you can still use any joystick/mouse settings you want for Start buttons and Service/Test buttons.
All other inputs (axis and triggers) are blocked by demushooter int the LGI executable

I'll have some free time tomorrow, I think I'll make a quick temporary update to make DemulShooter handle some default keyboard keys...
That way I'll b able to run Jsvcommand + PArrotLoader without any GUI  nor rh loader, and have DemulShooter handle all inputs.
I'll revert back when this will be natively possible
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 15, 2017, 01:35:50 pm
263 RH loader is out. They made some change with DumbJVSManager.
Yes I Saw that, they (RH263 coders) had to make DumbJVSManager to run because today it seems we can't run ParrotLoader without it AND have keyboard or joysticksupport :(

I tried with TP .053 and could not get guns working.

I tried with TP .052 and guns DID work with RH. However when starting RH it opens up dumbjvsmanager and you have to hit start game which kinda sucks!

I have joysticks in my cab... will your demulshooter still work if I configure it to joystick and use that for my start buttons? or does it need to be no joy sticks for it to function correctly?

Thanks!


You can set whatever settings you want for joystick on DumbJSVManager, I wrote to set "no joystick" because it's the simplest ways but you can still use any joystick/mouse settings you want for Start buttons and Service/Test buttons.
All other inputs (axis and triggers) are blocked by demushooter int the LGI executable

I'll have some free time tomorrow, I think I'll make a quick temporary update to make DemulShooter handle some default keyboard keys...
That way I'll b able to run Jsvcommand + PArrotLoader without any GUI  nor rh loader, and have DemulShooter handle all inputs.
I'll revert back when this will be natively possible

That sounds awesome!

I was able to test using RH262 and TP .52 with demulshooter using my joysticks for buttons and it worked! So I was able to integrate it into rocketlauncher and plays and loads fine! I still see the can't attach errors, even with fade on, but I will take it!

Thanks again for all you do!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 15, 2017, 02:00:42 pm
Yeah, I'll remove those annoying popup tomorrow too.
No need for it anymore
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 15, 2017, 02:26:10 pm
Yeah, I'll remove those annoying popup tomorrow too.
No need for it anymore

 :o :o :o

Looking forward to it!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 16, 2017, 05:28:58 am
DemulShooter 6.3b update :

- Removed silly messagebox poping up on start with LGI ("Can't attach LGI_RingW_F_Safe.exe" blablabla...)
- Added a temporary option to run LGI : -parrotloader :

For fronted integration, you can either run LGI with both ParrotLoader.exe + DumbJVSCommand.exe, or use "Game Loader All RH.exe"
These 2 options will prevent the game from receiving Keyboard entries if you set some in DumbJVSManager.
While this issue remains, you can run DemulShooter like this :
   demulshooter.exe -target=ringwide -rom=lgi -parrotloader

This will block ALL inputs from ParrotLoader, and you will have acces to these buttons on the keyboard (hardcoded on DemulShooter):
[1]   ->   P1 Start
[2] ->    P2 Start
[8]   ->    Service
[9]   ->    Test



This update is more a patch to suit my needs than anything but if someone else can enjoy it.... ;)
I'll remove this command when ParrotLoader will accept inputs when running without the need of DumbJVSManager
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on June 16, 2017, 07:36:56 am
Not sure if I've misunderstood what you meant there, but I started Demulshooter with the command line that you posted above and it's sitting in the tray waiting for the game to load as usual, but it doesn't seem to kick in when I start the game via Game Loader All RH. I can't get it working at all though the TeknoParrot loader, so I can't test that at the moment.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 16, 2017, 08:23:11 am
you're right, my bad...
I avoid as much as possible RH loader and I blindly though it was just running Parrot Loader, but it seems that it's modifying some of the  memory and DemulShooter is not working anymore :(

So, right now we're left with ParrotLoader+DumbjvsCommand...


If the game is crashing with PArrotLoader, try to edit the file (in LGI folder):
/data/Fraw/fwDataDBfwDataDB_Application.txt
Quote
int,WindowWidth,,,1366
int,WindowHeight,,,768
int,RenderWidth,,,800
int,RenderHeight,,,600
int,FrontendWidth,,,1024
int,FrontendHeight,,,600
int,ShadowMapSize,,,512
int,GlareMapsSize,,,1
int,FrameRateInterval,,,1
int,FullScreen,,,1
int,FullScreenDBG,,,0
int,WindowWidthP,,,1366
int,WindowHeightP,,,768
int,RenderWidthP,,,1024
int,RenderHeightP,,,512
int,FrontendWidthP,,,1366
int,FrontendHeightP,,,768
int,ParallaxSample,,,8
int,CabinetType,,,0

By changing the red value to my screens max rez. I'm able to run the game without RH Loader or DxWnd


Edit :

Just noticed Game Loader All RH is reverting back this config file to it's own format if you run it....


Edit 2:

In fact it works with game loader all RH but I have to wait 5-10sec in game before buttons can be recognized !! After that it's all good
Still, I don't know if I'm testing with 0.261/262 or 0.263. Not at home right now
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 16, 2017, 12:13:42 pm
I could run Let's Go Island, using Game Loader All RH via demulshooter script. 8)

I follow this video in Game Loader Config.

Because of antialising and other post processing, graphics are better when playing via Game Loader All RH than original.

Anyway, I'm a little sad that not many people knows such an awesome program.

You are hero of who loves lightgun retro game. Great job. Thank you.  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 16, 2017, 08:50:44 pm
Tested out 6.3b today.. I am still using RH with joysticks for the buttons but the errors at the beginning are now gone as you said they would be! Very happy with the hyperspin integration now! kudos as always and thanks for all of your work!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 16, 2017, 10:14:49 pm
Tested out 6.3b today.. I am still using RH with joysticks for the buttons but the errors at the beginning are now gone as you said they would be! Very happy with the hyperspin integration now! kudos as always and thanks for all of your work!

Can you explain how you got it to run via Rocketlauncher and Hyperspin? That's awesome. Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 17, 2017, 02:23:48 pm
awesome! I got it work in my windows 10 with 15 hz monitor 640x480.
I went for the parrotloader, setting the parameter for demulshooter, and works nice.
I set
Quote
int,WindowWidth,,,640
int,WindowHeight,,,480
int,RenderWidth,,,800
int,RenderHeight,,,600
int,FrontendWidth,,,1024
int,FrontendHeight,,,600
int,ShadowMapSize,,,512
int,GlareMapsSize,,,1
int,FrameRateInterval,,,1
int,FullScreen,,,1
int,FullScreenDBG,,,0
int,WindowWidthP,,,640
int,WindowHeightP,,,480
int,RenderWidthP,,,1024
int,RenderHeightP,,,512
int,FrontendWidthP,,,640
int,FrontendHeightP,,,480
int,ParallaxSample,,,8
int,CabinetType,,,0

And the aiming actually is right, but when you cont shoot and the "noshoot" crosshair appears is off at left.
Any chance to get this corrected, or to hide the "noshoot" crosshair?

I realized that if I set
Quote
int,FrontendWidth,,,640
int,FrontendHeight,,,480
The "noshoot" corsshair is aligned, and the game size its ok, but the splashes and the menus are bigger than screen and shows cut.
I tried some combinations but no joy..
I know it is nothing really imporant but it's a bit confusing for my nephews. jeje
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 17, 2017, 03:42:14 pm
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 17, 2017, 06:49:39 pm
I will try tomorow, but i have already replaced this file,and works fine,  but only hided the crosshair when you can shoot, not when you can't.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 17, 2017, 08:32:05 pm
Probably a noob question but how do you run DemulShooter with Demul 2 player gun games? I ran the exe, set up and saved both guns in the configuration and left it running, but both guns/cursors are linked in the game.  Do you have to run it command line, and if so how?  I'm on Win 7 with Demul 0.7a and Demulshooter 6.3  Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 01:53:28 am
Probably a noob question but how do you run DemulShooter with Demul 2 player gun games? I ran the exe, set up and saved both guns in the configuration and left it running, but both guns/cursors are linked in the game.  Do you have to run it command line, and if so how?  I'm on Win 7 with Demul 0.7a and Demulshooter 6.3  Thanks.
Indeed the GUI is just here tu select guns and settings.
You have to run it from a command line each time you run Demul, with a command like this one :
demlshooter.exe - target=demul07a -rom=confmiss

Look at the README file to see what are the argument needed for each game/emulator
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 18, 2017, 01:58:52 am
I could run Let's Go Island, using Game Loader All RH via demulshooter script. 8)

I follow this video in Game Loader Config.

Because of antialising and other post processing, graphics are better when playing via Game Loader All RH than original.

Anyway, I'm a little sad that not many people knows such an awesome program.

You are hero of who loves lightgun retro game. Great job. Thank you.  :applaud:

Thanks for your video tutorial and your settings to improve the HD settings via GameLoader All rh 263.  I set mine to 1920x1080p and it looked pretty crisp and thank you Argonlefou for all your hard work on this. Just beat it in 2 player dual mode and it was awesome. I haven't tried it with 0.54 yet (i'm afraid to).  I am still using 0.53.  I guess, if it ain't broke:) I also love that cheat mode in RH 263 which appears to give you infinite life:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 18, 2017, 05:58:40 am
Quote
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed

Many thanks, that's it, but changing this file the "you can shoot" crosshair is visible. I would like both crosshairs ("you can yoot" and "you can't shoot") hidden.
Also, what do yo use to modify this type of files?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 06:04:58 am
Quote
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed

Many thanks, that's it, but changing this file the "you can shoot" crosshair is visible. I would like both crosshairs ("you can yoot" and "you can't shoot") hidden.
Also, what do yo use to modify this type of files?
Wow that weird...the file I put on the first page/message should have no crosshair at all for "you can shoot" and " you cannot shoot". The file I posted this morning indeed had just "you cannot" removed
I'll check tomorrow if the file is the good one

To mod it I oppenned it with an hex editor, and you can clearly see that there are DDS header (dds are texture files).
So i extracted hex part to dds files, looked at them in GIMP. This file contains only 6 texture, 3 crosshairs for each players
So as I didn't want to spend time figuring out how to unpack/repack the file, I just fill with 0 the data parts of the desired textures in the file
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 18, 2017, 08:42:35 am
Probably a noob question but how do you run DemulShooter with Demul 2 player gun games? I ran the exe, set up and saved both guns in the configuration and left it running, but both guns/cursors are linked in the game.  Do you have to run it command line, and if so how?  I'm on Win 7 with Demul 0.7a and Demulshooter 6.3  Thanks.
Indeed the GUI is just here tu select guns and settings.
You have to run it from a command line each time you run Demul, with a command like this one :
demlshooter.exe - target=demul07a -rom=confmiss

Look at the README file to see what are the argument needed for each game/emulator
Thanks for the clarification. I don't understand how to run DemulShooter through the commandline. Is there a video or walkthrough with images, I'm a visual learner lol.  Also I use Launchbox to run my games, could I, in theory, enter the command line argument under that?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 18, 2017, 12:07:01 pm
Teknoparrot 0.54a was just released for Patrons. Supposedly it has support for Dream Raiders. Not sure if anyone has got it working yet? Would make an epic addition to Demulshooter:) Gonna test it out later this afternoon. Dream Raiders dump was released recently. Let us know if anyone has any luck getting it to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 18, 2017, 01:44:08 pm
Hi! where can i download Game loader All RH??
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 02:21:02 pm
Quote
I'm not sure I understood it right, but you can try this joined file (unpack, backup and replace existing file in \data\acroarts\2D\ subfolder of LGI game folder
It's a modified version of the no-crosshair file I've made, but only "non shoot crosshair" icons were removed

Many thanks, that's it, but changing this file the "you can shoot" crosshair is visible. I would like both crosshairs ("you can yoot" and "you can't shoot") hidden.
Also, what do yo use to modify this type of files?
Ok i checked and it's true, original patch only removed "you can shoot" crosshair and it was in fact a deliberate choice ! Totally forgot about this !
I updated the link with an all-removed crosshair patch : Mirror 1 (https://mega.nz/#!0IZFBYLC!wEZjB0JHHLlrevxndr6i6rKNuRIO0YACkrS7r4WCt9w)

Thanks for the clarification. I don't understand how to run DemulShooter through the commandline. Is there a video or walkthrough with images, I'm a visual learner lol.  Also I use Launchbox to run my games, could I, in theory, enter the command line argument under that?
Well...no I've not made any video like this. Right now I can only encourage you to check some vgenerals vids on the internet for DOS commands
To be short, and let's imagine you got Demulshooter unzipped in C: :
1) Open a DOS terminal (command line prompt)
2) Write and execute cd C:\DemulShooter to navigate to DemulShooter folder
3) Write and execute demulshooter.exe -target=demul07a -rom=confmiss for example to run demulshooter for "Confidential Mission"

As for LaunchBox, I don't know how this is working but there often a way to run autohokey script or things like that to run other program with a rom
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 18, 2017, 02:29:44 pm
Hi! where can i download Game loader All RH??
All links down for now, I'll reupload some of them tomorrow and post links here
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DudeRegular on June 18, 2017, 09:17:38 pm
Any of you folks in this thread using the usb2gun and crt setup? Or any issues running that rig with this software? Ballparking how good of a PC I should put track down for my project.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 05:57:41 am
Hi! where can i download Game loader All RH??
Here are some links of previous versions (not latest one) :
0.262 (https://mega.nz/#!VIZETKYL!imwts_rX0ukZEA0OxKBwlJY-gRAV-VmVLlFoCHN45KU)
0.263 (https://mega.nz/#!BJBGGIaJ!aQvwswdCFN6ZO9YXbmXf2GjP7BkiQUmbj8ZHUECMWiM)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 19, 2017, 06:40:17 am
TeknoParrot 0.6 Public is out !!

Support Sega Dream Raiders.

Developer said,

- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!

I don't know about PE header patch. So I could not run sega dream riders :-[
exe file is in SDR\prg\game.exe  and  when I failed to run game via DumbJVSManager.exe, I have to kill game.exe proccess to excute next time.

Is there anyone succeeded to run this game?  Help me plz

 :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 07:13:59 am
TeknoParrot 0.6 Public is out !!

Support Sega Dream Raiders.

Developer said,

- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!

I don't know about PE header patch. So I could not run sega dream riders :-[
exe file is in SDR\prg\game.exe  and  when I failed to run game via DumbJVSManager.exe, I have to kill game.exe proccess to excute next time.

Is there anyone succeeded to run this game?  Help me plz

 :)

use this patcher : mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878 (http://mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878)
click patch then select the sdr game.exe
Then you'll be able to run it with Tp0.6
Check the readme, fist go into TestMode to disable feedback, etc....

Already working on it for aimtrak

About TestMode :
According to game's manual, SHARED mode is a single life gauge for both players, whereas INDEPENDANT mode is a classical mode where each player has his own lifebar
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 19, 2017, 08:22:06 am
TeknoParrot 0.6 Public is out !!

Support Sega Dream Raiders.

Developer said,

- NOTE: You need to patch the PE header so it loads always on ImageBase 0x400000.
- I tried on various OS and some always had problem when ImageBase was non-standard.
- So for maximum compatibility just patch the PE header one time and play.
- NOTE: Enter test menu first to disable motion, blower and controller feedback!

I don't know about PE header patch. So I could not run sega dream riders :-[
exe file is in SDR\prg\game.exe  and  when I failed to run game via DumbJVSManager.exe, I have to kill game.exe proccess to excute next time.

Is there anyone succeeded to run this game?  Help me plz

 :)

use this patcher : mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878 (http://mega:#!FcpG2Roa!hg6Y2CRVctdXrgD7rnivx41gjzRI_7c0EtPYQIOh878)
click patch then select the sdr game.exe
Then you'll be able to run it with Tp0.6
Check the readme, fist go into TestMode to disable feedback, etc....

Already working on it for aimtrak

About TestMode :
According to game's manual, SHARED mode is a single life gauge for both players, whereas INDEPENDANT mode is a classical mode where each player has his own lifebar

Thank you :D
Now I can run sega dream riders. It runs pretty well.
But small problem exist.
Default calibration is little bit wrong in my Aimtrak setting, so I boot test mode and calibrate gun, but when I pull trigger at point of display, game crash.
Calibration on this game is difficult, I think :(

Maybe small bug about TP 0.6 on sega dream raiders? Or my mistake?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on June 19, 2017, 09:32:43 am
Demulshooter support Xbox360 pad analog stick for emulate mouse.
People who does not have lightgun like aimtrak, this option is very useful.
I think that if demulshooter setting is like below, I can control both 1p and 2p sametime using one gamepad on Let's go island.

1p Device : Xinput gamepad#1
                   mouse left : L Shoulder
                   X-Y axis : Left stick

2p Device : Xinput gamepad#1
                   mouse left : R Shoulder
                   X-Y axis : Right stick

but when I try this setting on Let's go island,
1P and 2P cross hair movement is ok, but 2p trigger function is not working. Only 1p trigger works. I don't know why.
Does dual play must need 2 gamepads?
This is very tiny problem, but I'm very appreciate to you if you can solve this   ;D 
Thanks.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 19, 2017, 10:14:18 am
Got player 1 working with the aimtrak gun.  Can't wait for player 2.  :applaud: :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 12:38:11 pm
6.4 update :
- added "Sega Dream Riders" support for RingWide system

Just like LGI, you can use -parrotloader if you run it via parrotloader+DumbJvsCmd to overrides all keyboard control.
Or just use without -parrotloader if you play it via DumJvsManager



Demulshooter support Xbox360 pad analog stick for emulate mouse.
People who does not have lightgun like aimtrak, this option is very useful.
I think that if demulshooter setting is like below, I can control both 1p and 2p sametime using one gamepad on Let's go island.

1p Device : Xinput gamepad#1
                   mouse left : L Shoulder
                   X-Y axis : Left stick

2p Device : Xinput gamepad#1
                   mouse left : R Shoulder
                   X-Y axis : Right stick

but when I try this setting on Let's go island,
1P and 2P cross hair movement is ok, but 2p trigger function is not working. Only 1p trigger works. I don't know why.
Does dual play must need 2 gamepads?
This is very tiny problem, but I'm very appreciate to you if you can solve this   ;D 
Thanks.
Hahahaha  :D
I just didn't think someone would one day try to command both players with the same device  ;D
This is normal, it's the way it's done in the code because...well that's how I made it  ;)
I'll see what I can do for next release
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 19, 2017, 02:32:23 pm
6.4 update :
- added "Sega Dream Riders" support for RingWide system

Just like LGI, you can use -parrotloader if you run it via parrotloader+DumbJvsCmd to overrides all keyboard control.
Or just use without -parrotloader if you play it via DumJvsManager



Demulshooter support Xbox360 pad analog stick for emulate mouse.
People who does not have lightgun like aimtrak, this option is very useful.
I think that if demulshooter setting is like below, I can control both 1p and 2p sametime using one gamepad on Let's go island.

1p Device : Xinput gamepad#1
                   mouse left : L Shoulder
                   X-Y axis : Left stick

2p Device : Xinput gamepad#1
                   mouse left : R Shoulder
                   X-Y axis : Right stick

but when I try this setting on Let's go island,
1P and 2P cross hair movement is ok, but 2p trigger function is not working. Only 1p trigger works. I don't know why.
Does dual play must need 2 gamepads?
This is very tiny problem, but I'm very appreciate to you if you can solve this   ;D 
Thanks.
Hahahaha  :D
I just didn't think someone would one day try to command both players with the same device  ;D
This is normal, it's the way it's done in the code because...well that's how I made it  ;)
I'll see what I can do for next release

Wow, that was quick.  Thanks Argon!  Can't wait to play tonight in 2 player dual mode.  Quick question, has anyone figured out or tested how to improve the HD quality? Do you just change the game.ini file or do you just change the HD settings via the GameLoader All RH? Just curious if anyone has gotten that far yet. 

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 19, 2017, 02:53:22 pm
Thanks, works great as always!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 19, 2017, 06:46:42 pm
I gave it a first try, and couldn't get it work.
 The patcher link is down, is it needed yet?
Also what file habve I to link to teknoparrot, pgr/game.exe?
I'm using a 15hz 640x480 crt, so I need this resolution, is there any file to change it like in lgi?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 19, 2017, 07:13:08 pm
I gave it a first try, and couldn't get it work.
 The patcher link is down, is it needed yet?
Also what file habve I to link to teknoparrot, pgr/game.exe?
Here's the patcher, just patch the /pgr/game.exe so that it can run at a fixed memory address.
Then feed it to TeknoParrot

I'm using a 15hz 640x480 crt, so I need this resolution, is there any file to change it like in lgi?
Quick question, has anyone figured out or tested how to improve the HD quality? Do you just change the game.ini file or do you just change the HD settings via the GameLoader All RH? Just curious if anyone has gotten that far yet. 
Game Loader All RH 0.266 is out and support this game now, moreover the author also released some modified game.exe along with a much more complete .ini file with some kind of resolution settings.
I've not tried it at all,  so you'll have to try it yourself  ;) But it can be interresting for your needs

Oh, and as linking these kind of unofficial hacked .exe is not allowed, you'll have to go to the source...


Edit: Found where the crosshair is, I will provide mods tomorrow I guess
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 19, 2017, 11:57:35 pm
Hi! where can i download Game loader All RH??
Here are some links of previous versions (not latest one) :
0.262 (https://mega.nz/#!VIZETKYL!imwts_rX0ukZEA0OxKBwlJY-gRAV-VmVLlFoCHN45KU)
0.263 (https://mega.nz/#!BJBGGIaJ!aQvwswdCFN6ZO9YXbmXf2GjP7BkiQUmbj8ZHUECMWiM)
Thank you!!!

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 20, 2017, 03:45:58 am
Sega Dream Riders no crosshair :
Mirror 1 - MEGA.NZ (https://mega.nz/#!5UImGZzK!ZvUbyfXLGcZdPLLWxuuJ5zYHvBVX5MbGC9Li17noogk)

Just overwrite "\data" folder in game directory
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 21, 2017, 05:51:29 pm
Holy balls! Fright Fear Land!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 21, 2017, 06:05:05 pm
They just released All RH loader 267 which is specific to Fright Fear Land. Hopefully it helps with some of the bugs and game.exe issues.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 21, 2017, 06:07:42 pm
Wow, it's raining game these days :cheers:

I'll look at it tomorrow if I can make it work on my dev laptop
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 21, 2017, 11:04:05 pm
Wow, it's raining game these days :cheers:

I'll look at it tomorrow if I can make it work on my dev laptop

That would be awesome! I tested it tonight... works straight away using game.exe. I used the game.exe the RH loader team provided. Changed video to 1920x1080 and it looks and plays great. 1 player aimtrak works fine, 2 player gun works but shares player 1s bullets... so you shoot for one you shoot for the other! Probably one of my favorites!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2017, 05:08:23 am
Lol, there's no easy cake in the domain, never  :D

Proof is...for this one, I don't know how they make the launcher but the game is now like an empty shell....even in test mode there's no way to see axis values and triggers pushed even if it's working in game. Mouse controls seems to be sent directly from windows API...for now I don't think I can do anything.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 07:04:50 am
Well that is disappointing news!  :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on June 22, 2017, 11:20:06 am
Real shame that it looks like you will not be able to get Fear Fright Land working with 2 aimtraks, its a really fun game, very much like House Of the Dead 2
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 12:10:12 pm
Im not giving up hope! :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2017, 01:33:12 pm
Big headache but I think I got it finally :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ginsonic on June 22, 2017, 02:13:57 pm
Big headache but I think I got it finally :)
Incredible, many thanks for your great work and all of your efforts  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 02:33:29 pm
Big headache but I think I got it finally :)

That is awesome news!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 22, 2017, 03:27:17 pm
Big headache but I think I got it finally :)

Great news! Can't wait. You rock Argonlefou
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 22, 2017, 03:35:38 pm
Great!!!!

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 22, 2017, 05:44:02 pm

6.5 update :
- Added alpha support for Fright Fear Land : demulshooter.exe -target=globalvr -rom=fearland

For now there's still a small issue : trigger is not registering during the stage select. Either wait for 30sec or change stage select to "random" or something else in the Test Mode

I didn't play untill the end but all seems OK so far

Note that I had to complettely disabled mouse events so if demulshooter is not closed you may not have any mouse action...you'll ned a keyboard and a CTRL+ALT+SUP to kill it. Or reboot


You're welcome to test it and tell me if everything is okay
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 22, 2017, 06:27:23 pm
---smurfing--- king!
i'll test this weekend, although these machinegun games doesn't work very well with crt guns, as they don't track properly on dark colors and they need to flash in everyshot.
No solution for this. My better chance it's setting the game to easy and disabling autofire.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 22, 2017, 07:14:15 pm
6.5 update :
- Added alpha support for Fright Fear Land : demulshooter.exe -target=globalvr -rom=fearland

For now there's still a small issue : trigger is not registering during the stage select. Either wait for 30sec or change stage select to "random" or something else in the Test Mode

I didn't play untill the end but all seems OK so far

Note that I had to complettely disabled mouse events so if demulshooter is not closed you may not have any mouse action...you'll ned a keyboard and a CTRL+ALT+SUP to kill it. Or reboot


You're welcome to test it and tell me if everything is okay

Just got done playing some 2 player FFL!!! Works great! I just set it to random, and both guns worked great! Fantastic job! Thank you again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 22, 2017, 08:29:11 pm
6.5 update :
- Added alpha support for Fright Fear Land : demulshooter.exe -target=globalvr -rom=fearland

For now there's still a small issue : trigger is not registering during the stage select. Either wait for 30sec or change stage select to "random" or something else in the Test Mode

I didn't play untill the end but all seems OK so far

Note that I had to complettely disabled mouse events so if demulshooter is not closed you may not have any mouse action...you'll ned a keyboard and a CTRL+ALT+SUP to kill it. Or reboot


You're welcome to test it and tell me if everything is okay

Worked great for me.  I just set level select options to random.  Thanks Argonlefou! Game is super fun.  I would recommend changing difficulty level to very hard.  Makes the game a little more intense and challenging.  :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on June 23, 2017, 09:44:51 am
I have just set up a vote for a dedicated lightgun section so please visit and help make this a thing :)

http://forum.arcadecontrols.com/index.php?topic=154586.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 23, 2017, 05:59:17 pm
I have tested and works as spected.
woould be possible hide crosshairs for this game, Argonlefou?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 23, 2017, 09:14:25 pm
In FrightFearLand For some reason when a scene requires the laser sight handgun, or wire clippers the trigger button won't work.  I'm using aimtrak guns, with demulshooter, and the game.exe. Any ideas how to fix?   :dizzy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2017, 01:19:24 am
I have tested and works as spected.
woould be possible hide crosshairs for this game, Argonlefou?
Well, the crosshair can be easily removed : it's funny the game has exactly the same files as Sega Dream Riders  :o
Unfortunatelly there is one more thing in this game : the ammo counter which still stays on screen as it's generated like some "text"
I've not posted yet the patch for the crosshair, I was waiting to try to find some hack to remove the ammo display. I should be able to work on this at the end of the next week

In FrightFearLand For some reason when a scene requires the laser sight handgun, or wire clippers the trigger button won't work.  I'm using aimtrak guns, with demulshooter, and the game.exe. Any ideas how to fix?   :dizzy:
Hi !
As I said, I couldn't really play the game yet (even though it looks like really funny)
Could you please tell me which path has to be choosen and in which level are those scenes ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2017, 03:58:26 am
As for the Work-In-Progress :

Another railgun game was dumped this mornig, weirdo mix of music and gun game  :lol
https://www.youtube.com/watch?v=90Z9Ab2_vFg (https://www.youtube.com/watch?v=90Z9Ab2_vFg)

Also I'm really close to (at last !) make DemulShooter work with Blue Estate
Still work to do with Fear Land
And some really quick hack for Far Cry if it's working
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on June 24, 2017, 06:18:47 am
Also I'm really close to (at last !) make DemulShooter work with Blue Estate
Still work to do with Fear Land
And some really quick hack for Far Cry if it's working
:applaud: :applaud: :applaud: :notworthy: :notworthy: :notworthy: :notworthy:

I can't wait  :cheers:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 07:58:21 am
As for the Work-In-Progress :

Another railgun game was dumped this mornig, weirdo mix of music and gun game  :lol
https://www.youtube.com/watch?v=90Z9Ab2_vFg (https://www.youtube.com/watch?v=90Z9Ab2_vFg)

Also I'm really close to (at last !) make DemulShooter work with Blue Estate
Still work to do with Fear Land
And some really quick hack for Far Cry if it's working

Thanks for the heads up on GunGun2, grabbing it now. Looks funny!

I havent played through frightfearland so I havent gotten to the spot he mentioned yet! 2 player Blue Estate would be bad ass!

I am loving all the new games! I know its a long ways out, but I can't wait to play HOTD4 at home!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 08:44:14 am
I tested GunGun2 quickly... you can enable dual mice in jconfig settings screen. The game works really well and I seems to detect and use both guns however the  crosshair is all over the place. I tried to look if there was a calibration screen but all of the service menus are in chinese or some language LOL. Looks like a fun game if you can get it working! Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 24, 2017, 09:31:43 am
The launcher is one of the best seen recently ! Too bad it lacks just rawinput to support it natively
But it supports XInput and so on, and the game is running very well

I got it working with DemulShooter, I just need to pack it properly for use.
And maybe make a quick guide for TEST menu
and remove those f***ing crosshair lol

Yes, the game may be fun ! It's uncommon
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 09:42:59 am
The launcher is one of the best seen recently ! Too bad it lacks just rawinput to support it natively
But it supports XInput and so on, and the game is running very well

I got it working with DemulShooter, I just need to pack it properly for use.
And maybe make a quick guide for TEST menu
and remove those f***ing crosshair lol

Yes, the game may be fun ! It's uncommon

As always you amaze me! So fast!

I dont mind crosshairs LOL, seems to bother alot of people though!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 24, 2017, 03:00:23 pm
Is there any way to turn up the volume in Lets Go island that anyone found?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 24, 2017, 06:53:51 pm
Does anyone know if it's possible to play The (typing) House of the dead overkill with two players?  I'm using two Ultimarc guns from arcadeguns.com I ran DemulShooter but can't seem to select 2 players.
This is the script I ran and it launches the game, but no 2 players

#SingleInstance

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=windows -rom=HOTD_NG, C:\DemulShooter

,Run game
Run, C:\Games\Typing of The Dead Overkill\HOTD_NG, C:\Games\Typing of The Dead Overkill\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 24, 2017, 07:08:29 pm
I tried Farcry paradise, and I get to a screen that says something like guns not detected in a win10 with nvidia card, but in my arcade, a win 10 with ati card,  It keeps rebooting.

I haveread it don't work with ati cards, do you think it's correct?

Gungun2 crashes for me  in both computers. It shows a Direct 3d error .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 24, 2017, 07:14:05 pm
Quote
Does anyone know if it's possible to play The (typing) House of the dead overkill with two players?  I'm using two Ultimarc guns from arcadeguns.com I ran DemulShooter but can't seem to select 2 players.
This is the script I ran and it launches the game, but no 2 players
Hi, I think house of dead overkill pc is not supported, but dolphin does, so you can play the wii version in dual player mode.
Also, in the first page there is a no crosshair patch for the pc version
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 25, 2017, 06:53:17 am
I dont mind crosshairs LOL, seems to bother alot of people though!
Crosshair is Evil  >:D
There wasn't any back in time (Virtua Cop, time crisis....) and the game were way better than recent-machinegun-always-have-trigger-on games :(

Does anyone know if it's possible to play The (typing) House of the dead overkill with two players?  I'm using two Ultimarc guns from arcadeguns.com I ran DemulShooter but can't seem to select 2 players.
This is the script I ran and it launches the game, but no 2 players

#SingleInstance

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=windows -rom=HOTD_NG, C:\DemulShooter

,Run game
Run, C:\Games\Typing of The Dead Overkill\HOTD_NG, C:\Games\Typing of The Dead Overkill\
You simply can't...the game is designed for solo gameplay and network coop
There is no way to play local coop on this game :(

Look at the README for supported games  ;)
I'm not good enough to make a game magically work by just running the command with it's exe name  ;) (I wish I could !)

By the way, this ahk script is an old script of mine and there is a mistake, you have to replace the first line by
#SingleInstance force


I tried Farcry paradise, and I get to a screen that says something like guns not detected in a win10 with nvidia card, but in my arcade, a win 10 with ati card,  It keeps rebooting.

I haveread it don't work with ati cards, do you think it's correct?
That's what I read too.
On my laptop with an integrated intel GPU I can just go to test mode, game crashed when I start to play.

But at home it works fine with an NVIDIA GPU. Well when I say "fine".....it's a big word as the game is asking for a dongle every 2 minutes lol


Gungun2 crashes for me  in both computers. It shows a Direct 3d error .
Did you try to uncheck the direct3d wrapper options in the launcher ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 25, 2017, 07:00:29 am
6.6 update :
- Added Music Gun Gun! 2 to ttx supported roms

Classical use, left mouse = shoot, right mouse = offscreen shoot
You can set other buttons in the launcher (start, service, etc....) on keyboard or directly on your Aimtrak Joy buttons

some tricks and cheats : http://groovecoaster.wikia.com/wiki/Music_GunGun_2 (http://groovecoaster.wikia.com/wiki/Music_GunGun_2)

I've still not found out what are the ">"and "<" buttons use during the game

And I'm joining a quickly translated Test mode (sorry my japanese is very basic and I have not opened my kanji book for a long time )

Gun Gun 2 - No Croshair Patch : MEGA.NZ (https://mega.nz/#!McRBGIbZ!0P_ucE9VyJ_cfVBmIXMDvXRO_TBq41t8e8i4G8dC7EI)
Override file in "\pack" sub directory of the game

A newer dump of Fear Land has been released, I'll go back on it later this week
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 25, 2017, 07:07:36 am
"You simply can't...the game is designed for solo gameplay and network coop
There is no way to play local coop on this game :(

Look at the README for supported games  ;)
I'm not good enough to make a game magically work by just running the command with it's exe name  ;) (I wish I could !)

By the way, this ahk script is an old script of mine and there is a mistake, you have to replace the first line by
#SingleInstance force"



Thanks for the info and the updated script.  The reason I asked is because in story mode and in the directors cut, when you finish a mission there is a 1 player and 2 player rank box, so I figured there was a way to get 2 players.

Has anyone had any luck with Ninja Assault in Demul?  For some reason I have to go into the JVS test mode and calibrate guns(which is a real pain), set up free play etc, every single time I load it.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 25, 2017, 07:23:37 am
Quote
Has anyone had any luck with Ninja Assault in Demul?  For some reason I have to go into the JVS test mode and calibrate guns(which is a real pain), set up free play etc, every single time I load it.
(Talking from memory here) I remember I needed to exit Demul properly (by menu -> exit or equivalent) if I went into service mode to change settings for a game. Otherwise (in my script I exit brutally with an ALT+F4 or process close) settings are not saved by the emulator
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 25, 2017, 08:35:53 am
Music GunGun2 works great! Thank you again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 25, 2017, 10:06:02 pm
So I got Let's go Island working, it runs smooth, and the dual guns are amazing, thanks!  However the gun calibration is off, and I noticed that the machine gun fire is slightly to the left of the cross hairs.  I followed the everything in the DemulShooter 6.6 readme but I cannot enter test mode.  I've tried checking the test mode box in DumbJVSManager(0.7) but when I go to start the game the screen just stays black.  Same thing with running test mode in Game Loader All RH.  If i enter the game and hit 9(for test) the game exits (using Game Loader All RH 267), the 1 and 2 start keys work fine, 8 does nothing.  Did I miss something?

*edit I fixed the problem of the machine gun fire being slightly to the left of the cross hairs, by changing my resolution.  I still need to calibrate the guns though.  The test mode has eluded me.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 26, 2017, 07:47:16 am
6.7 update :
- Fearland is now fully playable : shoot is working in level select, with secondary weapons (laser,...) and mini-game (bomb wire....)
  Added middle mouse  button action to act like the original gun side button : while pressing it, you're shooting a handgun instead of machinegun

This works with both dump of the game, although I'm still using the first one as the 2nd one crashes a lot on my computer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 26, 2017, 08:50:45 am
Damn that was fast Argonlefou, amazing! Great news for a Monday morning  :applaud:
Now if I can just figure out how to calibrate my guns in let's go island I'll be in shooter heaven.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 26, 2017, 09:04:41 am
6.7 update :
- Fearland is now fully playable : shoot is working in level select, with secondary weapons (laser,...) and mini-game (bomb wire....)
  Added middle mouse  button action to act like the original gun side button : while pressing it, you're shooting a handgun instead of machinegun

This works with both dump of the game, although I'm still using the first one as the 2nd one crashes a lot on my computer

Awesome. Thanks again!  I'm on vacation till Wed night then I'll be playing!  Thanks again!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on June 26, 2017, 09:06:29 am
Wish this site had a rep button!

Awesome work man!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on June 26, 2017, 09:40:18 am
Great!!!!

Enviado desde mi SM-G532M mediante Tapatalk

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 26, 2017, 06:05:15 pm
Quote
Gungun2 crashes for me  in both computers. It shows a Direct 3d error .
Did you try to uncheck the direct3d wrapper options in the launcher ?

Yes, I tried, also with compatiblity mode and administrator, maybe another game that won't work in win10...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 26, 2017, 07:25:12 pm
GunGun2 worked for me in Windows 10, granted I didnt test demulshooter with it but I was able to play it with a mouse.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 26, 2017, 08:59:09 pm
Just finished playing FFL in 2 player dual mode.  Worked great. Steller work Argonlefou.  As always you get it done.  Thanks for all your hard work.  I'm excited to see what the future holds.   
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 10:27:47 am
I'm having trouble with DemulShooter and the model 2 emulator. Whenever I go to load a gungame like hotd,  If I change RawInput=1  both mouse cursors are stuck in the corner of the screen, and in windowed mode the mouse seems to be captured in the game, meaning i cannot select anything in the menu bar.  If I set rawInput=0 player one mouse works fine.  I have 2 Aimtrak guns and a trackball mouse connected , as well as a dual fightstick.  Setting RawDevP1=2 allows my mouse to control player 1, but my guns won't work.
* Edit  The command was one letter off and that was messing everything up.  Seems to be fixed now, except for flickering cross hairs.  When I run the DemulShooter command it only launches M2 and not the rom.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 11:20:15 am
Having the mouse captured inside the emulator (with rawinput=1) is normal, and it's the way it has been designed.
If you set rawinput=0, you'll have a "normal 1P only mouse" usage

You have to let rawinput=1
Please run demulshooter by adding a -v command, then run model2emu and after that post your debug.txt (you'll find it in demulshooter's folder) here so that I can have a look !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 12:00:25 pm
Having the mouse captured inside the emulator (with rawinput=1) is normal, and it's the way it has been designed.
If you set rawinput=0, you'll have a "normal 1P only mouse" usage

You have to let rawinput=1
Please run demulshooter by adding a -v command, then run model2emu and after that post your debug.txt (you'll find it in demulshooter's folder) here so that I can have a look !
The problem with having the mouse captured is that I have to force quit M2 to close it, thereby losing all gun calibrations and options I set in the test menu.  I also noticed that even though my cursors work with DemulShooter, there are player 1 and 2 flashing cursors in the bottom right hand corner.
Here is the debug text.This is the script I use to launch, it's probably wrong because it only launches the emulator and not the rom.

#SingleInstance force

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=model2m -rom=hotd, C:\DemulShooter

,Run game
Run, C:\Games\Emulation\Model 2\emulator_multicpu.exe -rom=hotd, C:\Games\Emulation\Model 2\

   GuiClose:
   GuiEscape:
   ExitApp
Return
   
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 12:41:32 pm
The problem with having the mouse captured is that I have to force quit M2 to close it, thereby losing all gun calibrations and options I set in the test menu.
I do totally agree ! There are (at least) 2 options to able to save your calibration :
1) Plug a keyboard, then start model2 in fullscreen and when you"re done with your TEST menu, push [ESC] to go back to windowed mode and then [ALT] + E to display the emulator menu and then use your keyboard arrow to go to Exit item and push ENTER
2) Calibrate your gun with rawinput=0 without Demulshooter (P1 and P2 share same coordonates with the mouse)

Run, C:\Games\Emulation\Model 2\emulator_multicpu.exe -rom=hotd, C:\Games\Emulation\Model 2\
For model 2, just use this  ;) :
Run, C:\Games\Emulation\Model 2\emulator_multicpu.exe hotd, C:\Games\Emulation\Model 2\

I also noticed that even though my cursors work with DemulShooter, there are player 1 and 2 flashing cursors in the bottom right hand corner.
Thanks !
Unfortunatelly I see nothing wrong in the debug file...
Are you using the laatest model2 build (1.1a) ?

I'll look back into this emulator, you're not the first one having weird behaviors sometimes and I myself eperienced it a couple of time (but problems were not exactly the same)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 01:18:13 pm
That worked beautifully, you're brilliant.  Thank you so Much!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 04:44:35 pm
What worked ? saving your calibration and values, or model2 with demulshooter ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 05:06:41 pm
What worked ? saving your calibration and values, or model2 with demulshooter ?
Both, saving calibration and values, and the script to launch DemulShooter/M2. 
 I did however, notice that there are still ghost crosshairs trapped in the bottom right-hand corner but it did not affect my Gameplay at all.  The only other issue now is configuring the keys, by doing the Alt+E  method you mentioned I can get into the menu bar however to change the key cnfiguration you need to double click the mouse. Oh well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 28, 2017, 05:16:08 pm
I did however, notice that there are still ghost crosshairs trapped in the bottom right-hand corner but it did not affect my Gameplay at all.  The only other issue now is configuring the keys, by doing the Alt+E  method you mentioned I can get into the menu bar however to change the key cnfiguration you need to double click the mouse. Oh well.
As for the crosshair, I don't know if you use them or not but you can change the icon or disable them

For controls config, and if you want to set actions for one of your arcadeguns "joy button" (i.e other than mouse clicks buttons) , you can do it while running model2 one time without rawinput enable : aimtrak/arcadeguns buttons will be seen as joysticks so rawinput has no effect on it.
Once your configuration saved, you can put rawinput=1 again and play normally
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 28, 2017, 05:23:15 pm
I actually used your script to turn off the crosshairs and that works great, but those ghost ones in the corner still stay there I'm not sure why. Like I said it's no big deal it doesn't affect gameplay and it's not really noticeable and thanks for the idea how to set the player 1 and 2 start to my joystick,  This forum/thread is amazing, I've learned so much about emulators and light guns!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 28, 2017, 05:39:41 pm
Does anyone know if someone has created an HD patch for Silent Hill yet to improve the resolution? I was just curious.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 29, 2017, 01:51:21 am
Just FYI, RPCS3 (PS3 emulator) is getting closer and closer to being able to emulate games like Dead Storm Pirates, Time Crisis Raising Storm, HOTD4, etc. They currently run at low FPS, but hopefully will be fully playable in the not so distant future. I'm pretty sure RPCS3 has mouse support as well.  Would be awesome additions to the Demulshooter library ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 03:06:45 am
I actually used your script to turn off the crosshairs and that works great, but those ghost ones in the corner still stay there I'm not sure why. Like I said it's no big deal it doesn't affect gameplay and it's not really noticeable and thanks for the idea how to set the player 1 and 2 start to my joystick,  This forum/thread is amazing, I've learned so much about emulators and light guns!
Hmmm in your EMULATOR.INI file, there's a DrawCross=1 option
Did you try to set it to 0 ? This may be the cause for ghost crosshair (this option displays crosshair of his own, it is not related to the installed scripts crosshairs)

Well, at least you can play   :)

Does anyone know if someone has created an HD patch for Silent Hill yet to improve the resolution? I was just curious.
I remember playing with GameLoader All RH resolution settings for Silent Hill, I easily managed to obtain HI-res in game.
Unfortunately by doing so, the cutscenes were awfully cropped so I switch back to default res

Just FYI, RPCS3 (PS3 emulator) is getting closer and closer to being able to emulate games like Dead Storm Pirates, Time Crisis Raising Storm, HOTD4, etc. They currently run at low FPS, but hopefully will be fully playable in the not so distant future. I'm pretty sure RPCS3 has mouse support as well.  Would be awesome additions to the Demulshooter library ;D
Well, again, it would be even better for RCPS3 to add native rawinput support. ;)
This beeing said, we'll see in a few years when games will really be playable ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 29, 2017, 08:20:15 am
"Hmmm in your EMULATOR.INI file, there's a DrawCross=1 option
Did you try to set it to 0 ? This may be the cause for ghost crosshair (this option displays crosshair of his own, it is not related to the installed scripts crosshairs)"

Strangely enough this only happens in house of the dead. I think it was still happening even with DrawcCoss=0 but I'm not sure, I'll double check when I get home from work.

As a side note does anyone know if there is any possible way to get 2 players in The Ocean Hunter or L.A. Machineguns on supermodel (Sega model 3)?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 08:38:20 am
As a side note does anyone know if there is any possible way to get 2 players in The Ocean Hunter or L.A. Machineguns on supermodel (Sega model 3)?
Yes, supermodel natively supports rawinput and is working great with The Lost World
It's not very user friendly, you have to modify the emulator config file.
I'll post you mine later today
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 29, 2017, 09:30:09 am
Yeah I think I had Jurassic Park 2 player working(I'll have to double check). For the ocean hunter I tried editing the.ini file like Darth Marino suggested in this video https://youtu.be/UfF1jIOTqgU  but all I got was both guns mapped to player 1 the player 2 cursor wouldn't work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on June 29, 2017, 11:49:16 am
hi! I couldnt get rid of the Direct3d error for Music Gungun2, I'm in windows 10, anyone had this problem?
Argonlefou, It's possible to hide the amunition numbers near the sight you said in Fright Fear Land? I didn't noticed before
I will have to play this game without autofire, I guess if I set it to supereasy will be playable this way, I'll try...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 29, 2017, 12:20:37 pm
Anyone have any issue with FrightFearLand using 6.7? In the first path on the Monster Train level (3rd part) it will crash the game.exe every time shortly after the monster train starts to attack. This is on both the original game and the updated one. When I go back to 6.5 I dont see this problem and I am able to beat the train. Then of course the paths need to be random and the other gun features that were implemented in 6.7 dont work anymore.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 12:33:10 pm
Argonlefou, It's possible to hide the amunition numbers near the sight you said in Fright Fear Land? I didn't noticed before
I will have to play this game without autofire, I guess if I set it to supereasy will be playable this way, I'll try...
Working on it, I found some clues in the code but I lack free time these days, and this is not an esay task.
I can't simply blank the numbers texture as this texture is used for everything else (timer, continue, hostages, etc...)

Anyone have any issue with FrightFearLand using 6.7? In the first path on the Monster Train level (3rd part) it will crash the game.exe every time shortly after the monster train starts to attack. This is on both the original game and the updated one. When I go back to 6.5 I dont see this problem and I am able to beat the train. Then of course the paths need to be random and the other gun features that were implemented in 6.7 dont work anymore.

Thanks
I didn't play the whole game so I can't answer you now but I'll try ASAP !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on June 29, 2017, 03:36:07 pm
This may be a bit offtopic, but i think it should still belong here: Are there people who got music gungun! 2 to work? I saw it here on troubleshooter2, but i couldnt manage to run the game, I either get a black screen or a 3d3 error and other weird stuff.

greetings, thet0ast3r
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 29, 2017, 03:54:49 pm
This may be a bit offtopic, but i think it should still belong here: Are there people who got music gungun! 2 to work? I saw it here on troubleshooter2, but i couldnt manage to run the game, I either get a black screen or a 3d3 error and other weird stuff.

greetings, thet0ast3r
People seem to have a lot of trouble running it with Windows10
I have an old Win7 x64 and it works flawlessly
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2017, 05:31:06 am
Anyone have any issue with FrightFearLand using 6.7? In the first path on the Monster Train level (3rd part) it will crash the game.exe every time shortly after the monster train starts to attack. This is on both the original game and the updated one. When I go back to 6.5 I dont see this problem and I am able to beat the train. Then of course the paths need to be random and the other gun features that were implemented in 6.7 dont work anymore.

Thanks
Confirmed !  :cry:
Well...for now I'll keep it noted on my todo-list. 10mn of gameplay each time I want to acces the buggy point is quite......time consumming  :-[
This game is driving me nuts  :banghead:
But keep reporting bugs if you find some, of course !


Yeah I think I had Jurassic Park 2 player working(I'll have to double check). For the ocean hunter I tried editing the.ini file like Darth Marino suggested in this video https://youtu.be/UfF1jIOTqgU  but all I got was both guns mapped to player 1 the player 2 cursor wouldn't work.

here's my ini file (well, part of) :
Quote
; Light guns (Lost World)
InputGunLeft = "NONE"                     ; digital, move gun left
InputGunRight = "NONE"                     ; digital, move gun right
InputGunUp = "NONE"                        ; digital, move gun up
InputGunDown = "NONE"                     ; digital, move gun down
InputGunX = "MOUSE1_XAXIS"                ; analog, full X axis
InputGunY = "MOUSE1_YAXIS"                ; analog, full Y axis
InputTrigger = "MOUSE1_LEFT_BUTTON"
InputOffscreen = "MOUSE1_RIGHT_BUTTON"       ; point off-screen
InputAutoTrigger = 1                       ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "MOUSE2_XAXIS"
InputGunY2 = "MOUSE2_YAXIS"
InputTrigger2 = "MOUSE2_LEFT_BUTTON"
InputOffscreen2 = "MOUSE2_RIGHT_BUTTON"
InputAutoTrigger2 = 1

; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "NONE"                  ; digital, move gun left
InputAnalogGunRight = "NONE"                ; digital, move gun right
InputAnalogGunUp = "NONE"                     ; digital, move gun up
InputAnalogGunDown = "NONE"                  ; digital, move gun down
InputAnalogGunX = "MOUSE1_XAXIS"          ; analog, full X axis
InputAnalogGunY = "MOUSE1_YAXIS"          ; analog, full Y axis
InputAnalogTriggerLeft = "MOUSE1_LEFT_BUTTON"
InputAnalogTriggerRight = "MOUSE1_RIGHT_BUTTON"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "MOUSE2_XAXIS"
InputAnalogGunY2 = "MOUSE2_YAXIS"
InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON"
InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON"
There are two important things :
1) You have to set correct "mouse ID" for your Aimtrak (for me MOUSE_1_ an MOUSE_2_ but for you it may change). Be aware that these values can be changed according to how window set up your devices :(

2) You have ti run the emulator like this (if oceanhun.zip is in the same folder than your exe) :
Supermodel.exe oceanhun.zip -input-system=rawinput
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on June 30, 2017, 07:40:35 am
ok, so i`m guessing most of the games only run on win7 :( i still havn`t seen a video of someone playing music gungun! 2 ... only some people responding that it works, and other people that it doesn`t.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on June 30, 2017, 08:47:50 am
"There are two important things :
1) You have to set correct "mouse ID" for your Aimtrak (for me MOUSE_1_ an MOUSE_2_ but for you it may change). Be aware that these values can be changed according to how window set up your devices :(

2) You have ti run the emulator like this (if oceanhun.zip is in the same folder than your exe) :
Supermodel.exe oceanhun.zip -input-system=rawinput"

Thanks Argonlefou, I finally figured it out last night, the mouse id's are what were throwing me off(my track ball mouse is MOUSE1).  The gun controls are very jumpy(sensitive) in LA machine guns and they ocean hunter. I haven't been able to find a calibration menu in the ocean hunter, and I haven't had much luck with aim test in LA machine guns.  I currently run supermodel at 800x600 resolution and my desktop resolution is 1360x768. I read on the supermodel forum that if you match the resolutions closely, it somewhat resolves the calibration issues. Anyone have any experience with this?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2017, 09:50:25 am
ok, so i`m guessing most of the games only run on win7 :( i still havn`t seen a video of someone playing music gungun! 2 ... only some people responding that it works, and other people that it doesn`t.
Here's a quick homemade video !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on June 30, 2017, 10:59:38 am
Thanks... I saw the same thing on route two boss level on 6.7 also... seems to work well up to the bosses then crashes but plays fine on 6.5

No worries, thanks for your hard work.. i know its a pain. I tested every which way I could with different game.exe and builds and different demulshooter. Every time 10 min to test.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on June 30, 2017, 01:16:25 pm
"There are two important things :
1) You have to set correct "mouse ID" for your Aimtrak (for me MOUSE_1_ an MOUSE_2_ but for you it may change). Be aware that these values can be changed according to how window set up your devices :(

2) You have ti run the emulator like this (if oceanhun.zip is in the same folder than your exe) :
Supermodel.exe oceanhun.zip -input-system=rawinput"

Thanks Argonlefou, I finally figured it out last night, the mouse id's are what were throwing me off(my track ball mouse is MOUSE1).  The gun controls are very jumpy(sensitive) in LA machine guns and they ocean hunter. I haven't been able to find a calibration menu in the ocean hunter, and I haven't had much luck with aim test in LA machine guns.  I currently run supermodel at 800x600 resolution and my desktop resolution is 1360x768. I read on the supermodel forum that if you match the resolutions closely, it somewhat resolves the calibration issues. Anyone have any experience with this?

I struggled initially with supermodel emulator but once I got the ini settings down it has worked flawlessly since. I use the same settings as Argon.  As far as raw input settings go, I struggled setting to raw input when using the terminal/cmd.  I don't know if you use Hyperspin or Rocketlauncher, but if so, you can go into the game's and emulator's specific module settings and simply set it to raw input and vuaaawwwlaaaw.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on June 30, 2017, 02:32:40 pm
Thanks... I saw the same thing on route two boss level on 6.7 also... seems to work well up to the bosses then crashes but plays fine on 6.5

No worries, thanks for your hard work.. i know its a pain. I tested every which way I could with different game.exe and builds and different demulshooter. Every time 10 min to test.
Thanks for your effort ! But don't waste too much time, it's not related to a specific version of the dump but it's really because of the second hack I added to be able to shoot with secondary weapon and during level select.
I just played a little switching hacks here and there, I'll have to look further in to the game to resolve it. For now, the best I could have is the current hack not crashing as soon as the boss fight start, but using the machinegun during the fight crashes the game. I managed to beat it ith the secondary weapon but it's so fu**ing long  :lol
Well, I take good note of your hint about 2nd route boss ! thank you
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 01, 2017, 07:39:34 am
Anyone else having problems with techno parrot and dream raisers? I cant seem to get past the initial calibration screen.

It either tells me calibration failed or just closes down after shooting the last corner.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 07:47:02 am
hmm, i managed to run music gun gun! 2, how i did it: installed win7, took the jconfig files and overrode the game.exe with the patched exe that comes with jconfig. in jconfig, i disabled all d3d/ 3d wrappers/sound wrappers, because otherwise, i got errors. Additionally, i had to add msvcp120.dll and msvcr120.dll in the game folder, they weren`t on my version of win7pro. Game has to be started in winxp sp3 compat mode, also. Maybe this helps someone ;D

thet0ast3r
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 01, 2017, 12:24:36 pm
Hi thet0ast3r, I tried your methode but didnt' work for me.
Bryhud said he had it working on win 10, so I dont know what is my problem, but I get it crashing in two different win10 computers.
I get

[ERROR]: Direct3DfoCX̗񋓂Ɏs܂B

and

MTSVXȅɎs܂B
AvP[VI܂B

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 01:11:31 pm
well, im on the currently latest win 10 professional version, (as of 1.7.2017) and i cannot get it to work on win10. Of course running everything as an administrator, and so on.
It has probably something to do with your graphics card? I have a radeon hd 7850, and a skylake 6700k cpu. As far as i know, the taito tx2 games have amd/ati graphic cards, so maybe if you`re running an nvidia card and have the 3d wrapper turned off, thats (maybe) why it won`t work? i am getting the same direct3d error as you, atleast on win 10.

EDIT: as i just tested, on my win10 64bit pro, i do NOT get the d3d error, JUST the second one (MTSVXȅɎs܂B
AvP[VI܂B)
i guess it`s up to us to find out, because so few people have that game up & running...

EDIT2: anyone fluid in japanese?
i figured out that the error is a japanese one, i couldn`t copy & paste the error message, so i had to screenshot it, here it is.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 01, 2017, 01:39:09 pm
Don't know if it will help but the game is running fine at home on my computer with an Nvidia GPU, and on my laptop with an Intel integrated GPU.
Well, both with Win7 of course  :-\
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 01:55:11 pm
@argonlefou what settings are you choosing in the jconfig? or are you even using the jconfig-launcher-thingy? would be nice to find out what`s the cause of the crash, because i think that probably 50 % of all people get atleast one error message on startup... 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 01, 2017, 02:57:52 pm
Yes I'm using Jconfig, and I can choose any setting (direct3d wrapper or not, etc....), it's still working

About your japanese message, it's just :
"MTS system failed to start"
"The application has ended"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: thet0ast3r on July 01, 2017, 04:48:26 pm
that`s interresting, as the direct3d wrapper causes a crash when i play on win7 64 bits.
I played around with mgg2 on win 10 a bit longer, and i somehow managed to break something ( probably directX 9) in my os, now i`m not able to play any game  :banghead:
haunted museum worked on win10 before, now it crashes when it tries to initialize the screen, even "normal" games like counterstrike or any other 3d game won`t work anymore haha  ;D
I actually didn`t think you could break things in win10 so easily.
Thanks for the Translation :) sadly it`s not that helpful, as MTS could be pretty much anything.
Going to sleep now- maybe i`ll try a complete reinstall tomorrow.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2017, 09:41:08 am
No Crosshair patch for Fright Fear Land : Mirror1 - MEGA.NZ (https://mega.nz/#!UcgBmC6J!6s0q0k5r51cVSw5ruTV8oIYOFtPpkjS8V1kBBtLx6uU)

It's for the "game_fullexe" (the latest) release, the one where you have to set JVSENABLE, GUNENABLE, etc...on the ini file
Crosshair are disabled during gameplay, and ammo count has been relocated above the life bar in a much more readable way (it was so small on a full HD display !)

Now, I can go back on debugging 2P crash issue during boss fight....
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 02, 2017, 10:48:38 am
Thanks... just an FYI I saw the crashing with both 1 and two player on the boss levels using 6.7. No crashing on 6.5

On a side note, Sega Golden Gun dump was just released, usual places.  Now Just waiting on Reaver for updated TP. Usually once the dump is out he is pretty quick!

Thanks again for all you do!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2017, 11:04:22 am
Thanks... just an FYI I saw the crashing with both 1 and two player on the boss levels using 6.7. No crashing on 6.5
Yes, yes, the new hack I added on 6.7 makes the crash against booses. Still don't know why though....
I played a little this morning to test the crosshair patch and I had a crash VS the boss in the kitchen too

I'll investigate this week, this game is so cool it deserves a neat and clean hack  ;D


On a side note, Sega Golden Gun dump was just released, usual places.  Now Just waiting on Reaver for updated TP. Usually once the dump is out he is pretty quick!
Got it waiting on my disk to be playable  :laugh:
So many games recently....hope it will be easier to treat than Fright Fear Land !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 02, 2017, 01:27:28 pm
I got Fright fear land working nice with "Fright Fear Land game" exe, but when I use "game_fullexe", I overwrite cfg folder, game.exe and haunted.ini,  set options to:
JVSENABLE  1
GUNENABLE 1
DINPUTENABLE 1
and I get this error:
U-JVS Firmware update Failed. [-1]
any idea?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 02, 2017, 02:32:09 pm
I got Fright fear land working nice with "Fright Fear Land game" exe, but when I use "game_fullexe", I overwrite cfg folder, game.exe and haunted.ini,  set options to:
JVSENABLE  1
GUNENABLE 1
DINPUTENABLE 1
and I get this error:
U-JVS Firmware update Failed. [-1]
any idea?
set JVSENABLE to 0 and GUNENABLE to 0, it seems that these settings are looking for real JVS and I/O gun  hardware.
You can set DINPUTENABLE to 0 too, I don't see whtat this does
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 02, 2017, 06:15:32 pm
Thanks, I tried this and works with your exe, but it crashes after the map screen, when begining the level. Without demulshooter working.
with the game_fullexe it crashes on startup
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on July 03, 2017, 04:02:08 am
Hey Argon,

I just wanted to confirm if Blue Estate 2 player was an officially supported windows "rom" or not? 

It would be really cool if it was but I see you're particularly busy servicing the needs of the whole Aimtrak community so only if you've got a spare minute.

Still waiting for your donation box this emoticon  :cheers: doesn't cut it for all your efforts.

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 04:32:24 am
Thanks, I tried this and works with your exe, but it crashes after the map screen, when begining the level. Without demulshooter working.
with the game_fullexe it crashes on startup
I'll make some kind of patcher to make it compatible with all the "game.exe" version I know are available
So far there are 4: original game, full game, game all rh loader specific exe and another one I found on the web

Just like you I struggled a lot to make the latest "game full" work without crashing. Don't really know how I finally make it lol

Hey Argon,

I just wanted to confirm if Blue Estate 2 player was an officially supported windows "rom" or not? 

It would be really cool if it was but I see you're particularly busy servicing the needs of the whole Aimtrak community so only if you've got a spare minute.

Still waiting for your donation box this emoticon  :cheers: doesn't cut it for all your efforts.

Thanks
Blue Estate is not (yet) supported, but on top of my "TO-DO list"
The game is really ...well...."unique" in is way of handling controls. I've found some interresting clues and I need time to (maybe) make it work  :lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on July 03, 2017, 05:10:39 am
After all the games you've made available to us I can certainly wait.
Thank you again Argon, you're an absolute legend  :notworthy: :notworthy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 06:12:26 am
LOL, no, no.....real legends are dumpers, crackers, and those who make emulators and loaders  ;)

I'm just a simple modder  ;)

Well...if I have time I'll try to play Fearland all the way down. I think I've settle the boss crash thing
But this time I'll play everywhere in the game to make sure there's nothing esle bugging before releasing the update
Title: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on July 03, 2017, 06:17:53 am
I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 03, 2017, 08:45:50 am
LOL, no, no.....real legends are dumpers, crackers, and those who make emulators and loaders  ;)

I'm just a simple modder  ;)

Well...if I have time I'll try to play Fearland all the way down. I think I've settle the boss crash thing
But this time I'll play everywhere in the game to make sure there's nothing esle bugging before releasing the update

All legends, but so are you my friend ;)

So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 09:28:38 am
Just passing-by quickly, to post a patcher for Fright Fear Land (joined at the bottom)

With this you can patch any version of Fright Fear Land "game.exe" with 2 things :
- Patching header to make the game more stable (no more random crashing at start or at level select, etc..)
- Patching header + Remove crosshair (patching header is necessary for crosshair mod)

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 12:19:31 pm
So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
The initial gun calibration screen, with the screen cut in half ?
Just use SERVICE button to select "exit" on the upper menu and TEST or START (I don't remember) to validate and voil :)

I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Honestly, as great as this loader is, I'm avoiding it whenever I can.
I know the way the loader mapped parrotLoader changed a lot....

I'm lucky all the games you quoted are running fine without Game Loader All RH so I won't help you much on this case.
Or....maybe try to run them without the loader ? Even for Teknoparrot, you can load the game with a few commands without any GUI
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 12:25:48 pm
Reaver fixed Teknoparrot (for Patreons) for Win7 users this morning.  Golden Gun now fully playable and works well with player 1 Aimtrak gun.  Yay! Beat the first couple levels this morning.  This game is badass.  It's definitely HOTD 4.5:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 12:46:34 pm
For now I can't run it in windowed mode  :'(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 12:56:42 pm
For now I can't run it in windowed mode  :'(

Hmmmm? That's weird.  Do you have Win7? Have you tried Dxwnd or Gameloader? I didn't use them but maybe they would help? I just have win7 and a 32 in HDTV and didn't have to change any settings and it worked immediately in fullscreen mode.  I only added a file to change things to English, but I don't think that would have affected anything in relation to the resolution.   
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 03, 2017, 01:15:30 pm
Quote
FFL_Patcher.zip
Now it doesn't crash (I tested quickly) but seems to be ok
Many thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 01:38:15 pm
Just passing-by quickly, to post a patcher for Fright Fear Land (joined at the bottom)

With this you can patch any version of Fright Fear Land "game.exe" with 2 things :
- Patching header to make the game more stable (no more random crashing at start or at level select, etc..)
- Patching header + Remove crosshair (patching header is necessary for crosshair mod)

is this for crashing at the boss levels to or just other crashing?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 01:41:38 pm
Just passing-by quickly, to post a patcher for Fright Fear Land (joined at the bottom)

With this you can patch any version of Fright Fear Land "game.exe" with 2 things :
- Patching header to make the game more stable (no more random crashing at start or at level select, etc..)
- Patching header + Remove crosshair (patching header is necessary for crosshair mod)

is this for crashing at the boss levels to or just other crashing?

Thanks!
Nope, just for random crashing at start and at level select (and mandatory step for non crosshair patch)

The boss level fix is on under "eavy test" before I can call this game "closed case"
Unfortunatelly, I wanted to quickly look at GoldenGun and it's getting more time consumming than expected  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 01:45:55 pm
For now I can't run it in windowed mode  :'(

Hmmmm? That's weird.  Do you have Win7? Have you tried Dxwnd or Gameloader? I didn't use them but maybe they would help? I just have win7 and a 32 in HDTV and didn't have to change any settings and it worked immediately in fullscreen mode.  I only added a file to change things to English, but I don't think that would have affected anything in relation to the resolution.

I think he wants to run it in windowed mode maybe to get demulshooter working? maybe not lol, it works for me also but only in fullscreen. There are some HD patches also which allowed me to go 1920x1080 but it screwed with the location of the coin start and stuff so I switched back.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 02:06:42 pm
hehe almost :)
I need windowed mode so that I can use other software at the same time to analyse the game's memory while it's running and while I'm moving aroud in it
That's how I can find axis and buttons location.

Anyway, better than nothing... I managed to get the game to run minimized while I'm using those tools. Little "blind" challenge but I think I found what I need....I'll try tomorrow to add it to DemulShooter
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 03, 2017, 02:21:58 pm
Just a heads up I'm still crashing  in Fright Fear Land on the train path, specifically when the planes come out before the train crashes. I have tried patching both the game.exe and game_ORIG.exe. I'm using the patch header and crosshairs option. I have the a7mag3ddon dump.  It also crashes using game loader all rh 270
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 02:25:02 pm
hehe almost :)
I need windowed mode so that I can use other software at the same time to analyse the game's memory while it's running and while I'm moving aroud in it
That's how I can find axis and buttons location.

Anyway, better than nothing... I managed to get the game to run minimized while I'm using those tools. Little "blind" challenge but I think I found what I need....I'll try tomorrow to add it to DemulShooter

Awesome, I remember Reaver mentioning the axis were opposite from what they were in LGI
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 02:36:24 pm
hehe almost :)
I need windowed mode so that I can use other software at the same time to analyse the game's memory while it's running and while I'm moving aroud in it
That's how I can find axis and buttons location.

Anyway, better than nothing... I managed to get the game to run minimized while I'm using those tools. Little "blind" challenge but I think I found what I need....I'll try tomorrow to add it to DemulShooter

Thanks Argon! Can't wait.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on July 03, 2017, 02:52:10 pm
Salut Argon,

I've a issue (go back to desktop screen) with Music Gun Gun 2 when I shoot offscreen or on the black bar in bottom and upper of the screen.

FYI I used also game.exe modified for 1920*1200 resolution. I've tried with another resolution like 1920x1080 but still the same issue.

Do you have a workaround for that ?? or it's only on my own settings ?


Just uncheck Direct3D9 Wrapper  :cry:

++

Dav
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 03, 2017, 03:00:42 pm
So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
The initial gun calibration screen, with the screen cut in half ?
Just use SERVICE button to select "exit" on the upper menu and TEST or START (I don't remember) to validate and voil :)

I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Honestly, as great as this loader is, I'm avoiding it whenever I can.
I know the way the loader mapped parrotLoader changed a lot....

I'm lucky all the games you quoted are running fine without Game Loader All RH so I won't help you much on this case.
Or....maybe try to run them without the loader ? Even for Teknoparrot, you can load the game with a few commands without any GUI


Mine was not cut in half?

Just a normal screen with 3 menu options.

Calibrate, exit and change menu (i think).
But the only button that seems to do anything is the one that switches between the 3 options above.

Then if i click calibrate it lets me do that then instantly crashes :s
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 03, 2017, 03:21:00 pm
So how do you guys get past the calibration screen on dream raiders?

Might be because ime trying to test run on lappy not cab but it does not seem to want to play ball :(
The initial gun calibration screen, with the screen cut in half ?
Just use SERVICE button to select "exit" on the upper menu and TEST or START (I don't remember) to validate and voil :)

I cannot get this to work on either Fright Fear Land or Let's Go Island. I assume it's because I use Game Loader All RH, but Dream Raiders works perfectly!

Oops, spoke too soon. Now Dream Raiders isn't working either. It was working fine just a few days ago though. The only variable is that I updated Game Loader All RH to the latest version (170).

Urrgh. It seems that no controls now work with TeknoParrot, but they were all working just fine the other day....  what's happened?!
Honestly, as great as this loader is, I'm avoiding it whenever I can.
I know the way the loader mapped parrotLoader changed a lot....

I'm lucky all the games you quoted are running fine without Game Loader All RH so I won't help you much on this case.
Or....maybe try to run them without the loader ? Even for Teknoparrot, you can load the game with a few commands without any GUI


Mine was not cut in half?

Just a normal screen with 3 menu options.

Calibrate, exit and change menu (i think).
But the only button that seems to do anything is the one that switches between the 3 options above.

Then if i click calibrate it lets me do that then instantly crashes :s

Regarding calibration with Dream Raiders, I remember calibrating with my xbox 360 controller first (because I was struggling to with mouse support), and then when I loaded demulshooter, both guns worked great.  It was just easier to navigate through the menu options in test mode with the 360 controller for some reason.  Not sure if that helps anyone. They're probably a much simpler way.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 03, 2017, 03:54:07 pm
6.7a update :
- Removed all bugs in Fright Fear Land, no more crashes against boss.
I've played the game to the end (damn ! only 80 hostages rescued  :D) with 2 aimtraks and there is no more bug. Very funny game :)

Next update should be for Goldengun hopefully

Just a heads up I'm still crashing  in Fright Fear Land on the train path, specifically when the planes come out before the train crashes. I have tried patching both the game.exe and game_ORIG.exe. I'm using the patch header and crosshairs option. I have the a7mag3ddon dump.  It also crashes using game loader all rh 270
Header patching is just for general stability. What you encountered was a different matter and should no longer exists with this 6.7a release


Awesome, I remember Reaver mentioning the axis were opposite from what they were in LGI
Exactly, well.. it's more like LGI is the opposite from every other games lol



Salut Argon,

I've a issue (go back to desktop screen) with Music Gun Gun 2 when I shoot offscreen or on the black bar in bottom and upper of the screen.

FYI I used also game.exe modified for 1920*1200 resolution. I've tried with another resolution like 1920x1080 but still the same issue.

Do you have a workaround for that ?? or it's only on my own settings ?

++

Dav
I'm using default game.exe and never encountered this kind of issue.
I'll try another exe when I can...
And I'm running it directly ( no Game Loader or DxWnd )
It seems like yours is running in widowed mode or something like this ?


Mine was not cut in half?

Just a normal screen with 3 menu options.

Calibrate, exit and change menu (i think).
But the only button that seems to do anything is the one that switches between the 3 options above.

Then if i click calibrate it lets me do that then instantly crashes :s
Yeah, I meant cut in half below these 3 option, with both sides displaying each player calibration data.
I don't know your harware but if you can plug a keyboard on your cab (or if you're on a cmputer) you can set up keyboard keys in DumbJVSManager for TEST and SERVICE (and check to use keyboard).
The service button is used to change menu item, and TEST to validate

That being said....I've had a lot of trouble with the way teknoparrot handles these commands (sometimes test and service inverted, sometimes not working)
If you want a sure way, plug a keyboard, run demulshooter like this to override teknoparrot commands :
demulshooter -target=ringwide -rom=sdr -parrotloader
Then you'll use [8] for SERVICE and [9] for TEST
That way it should work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 03, 2017, 04:15:24 pm
Thank you for FFL fix!!!!!!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: davidlinch on July 03, 2017, 04:19:41 pm
6.7a update :

Salut Argon,

I've a issue (go back to desktop screen) with Music Gun Gun 2 when I shoot offscreen or on the black bar in bottom and upper of the screen.

FYI I used also game.exe modified for 1920*1200 resolution. I've tried with another resolution like 1920x1080 but still the same issue.

Do you have a workaround for that ?? or it's only on my own settings ?

++

Dav
I'm using default game.exe and never encountered this kind of issue.
I'll try another exe when I can...
And I'm running it directly ( no Game Loader or DxWnd )
It seems like yours is running in widowed mode or something like this ?


That's fine , Just uncheck Direct3D9 Wrapper in Jconfig when you used a Game resolution modified., and it works like a charm  ::)

And of course thx for FFL  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 03, 2017, 07:56:54 pm
Just a heads up I'm still crashing  in Fright Fear Land on the train path, specifically when the planes come out before the train crashes. I have tried patching both the game.exe and game_ORIG.exe. I'm using the patch header and crosshairs option. I have the a7mag3ddon dump.  It also crashes using game loader all rh 270

Header patching is just for general stability. What you encountered was a different matter and should no longer exists with this 6.7a release

Working like a dream, thanks for all your hard work Argon! :cheers:

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 06:16:31 am
6.8 update :
- Preliminary suppport for GoldenGun added
Axis and controls are working fine (left click = shoot / right click or middle click = reload - note that the autoreload is a native feature of this game - )
Only thing not working is the shoot in menu (so you can't choose bonus or not a the first screen and have to wait 30 sec.....)

Usage is the same as other ringwide games :
demulshooter.exe -target=ringwide -rom=sgg

Or to completelly override Teknoparrot input for START/SERVICE/TEST buttons:
demulshooter.exe -target=ringwide -rom=sgg -parrotloader

I know you'll find bugs if they exits  ;D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 04, 2017, 09:30:52 am
6.8 update :
- Preliminary suppport for GoldenGun added
Axis and controls are working fine (left click = shoot / right click or middle click = reload - note that the autoreload is a native feature of this game - )
Only thing not working is the shoot in menu (so you can't choose bonus or not a the first screen and have to wait 30 sec.....)

Usage is the same as other ringwide games :
demulshooter.exe -target=ringwide -rom=sgg

Or to completelly override Teknoparrot input for START/SERVICE/TEST buttons:
demulshooter.exe -target=ringwide -rom=sgg -parrotloader

I know you'll find bugs if they exits  ;D

Thanks Argon! We really appreciate you working on this.  I'm stuck at this moment.  After launching Demulshooter, when I turn off mouse support in the DumbJVSManager.exe I am unable to load a credit (i.e. when I press key #9 nothing happens).  If mouse support box is checked then only player one works, even after loading Demulshooter.  Has anyone figured out how to start player 2? For player 1 I think it's just right click mouse? I guess it's a moot point if I can't even load credits when the mouse support box is checked.  Even if the keyboard input box is checked, nothing happens when I press #9 to try and load credits (after loading demulshooter).  Let me know if anyone else has any luck.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 09:44:17 am
in DumbJVSManager.exe settings :
Unchek mouse
Unchek keyboard too
Set both joystick to none

then run: demulshooter.exe -target=ringwide -rom=sgg -parrotloader

then start game and enjoy. Credits are [8] key, p1 & p2 start are [1] and [2]
In this game you have to let the key pressed half a second for the game to register


Edit:
In DumbJVSManager it also possible to set a gamepad for each player if anyone wants that (to map start, service buttons....)
This will work in parrallel with the Aimtrak (only axis and fire buttons are blocked from gamepads)

Unless you use the -parrotloader, in that case all controls are block and replaced with what's written in the README
Only the [escape] Key remains active to close

I'll repeat here so that anyone can see it, this is a "temporary" option because according to the game/teknoparrot version/computer(?)...sometimes keyboard mapping does not work.
And it does not work at all when you run games directly via dumbjvscommand/parrotloader (without GUI)


Edit 2:
Yeah.....if you're using DemulShooter you have to uncheck the mouse in DumbJvsManager...I don't know why it breaks everything
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 04, 2017, 10:16:52 am
in DumbJVSManager.exe settings :
Unchek mouse
Unchek keyboard too
Set both joystick to none

then run: demulshooter.exe -target=ringwide -rom=sgg -parrotloader

then start game and enjoy. Credits are [8] key, p1 & p2 start are [1] and [2]
In this game you have to let the key pressed half a second for the game to register


Edit:
In DumbJVSManager it also possible to set a gamepad for each player if anyone wants that (to map start, service buttons....)
This will work in parrallel with the Aimtrak (only axis and fire buttons are blocked from gamepads)

Unless you use the -parrotloader, in that case all controls are block and replaced with what's written in the README
Only the [escape] Key remains active to close

I'll repeat here so that anyone can see it, this is a "temporary" option because according to the game/teknoparrot version/computer(?)...sometimes keyboard mapping does not work.
And it does not work at all when you run games directly via dumbjvscommand/parrotloader (without GUI)


Edit 2:
Yeah.....if you're using DemulShooter you have to uncheck the mouse in DumbJvsManager...I don't know why it breaks everything

Worked great! Thanks Argon for all your hard work on this.  This game is one of my new favorites.  ;D ;D :applaud: :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 12:27:22 pm
Since there is no loader for Golden Gun yet that I am aware of has anyone set this up in rocket launcher? If so can you share your AHK(s) to run it?

Thanks!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 01:41:07 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 02:04:12 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same

This worked perfectly, thank you!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 04, 2017, 02:21:19 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same

This worked perfectly, thank you!

Hey bryhud, could you please share how you got it working with RocketLauncher? I have Hyperspin but I am a bit ignorant when it comes to AHK scripts.  Maybe share your AHK script file and I can tweak it to my setup? Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 03:22:45 pm
I have no experience with rocket launcher but I use these AHK script element to run teknoparrot games :

Code: [Select]
Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

Maybe it can help, if you can mix it up with what you already have for LGI or SDR.
The principle is the same

This worked perfectly, thank you!

Hey bryhud, could you please share how you got it working with RocketLauncher? I have Hyperspin but I am a bit ignorant when it comes to AHK scripts.  Maybe share your AHK script file and I can tweak it to my setup? Thanks

I created two ahk files, one to start demulshooter which is configured for the prelaunch

Code: [Select]
Run, c:\Hyperspin\Utilities\DemulShooter\demulshooter.exe -target=ringwide -rom=sgg -parrotloader
And then a second one which is what I used to start the game, which I just modified Argonlefou's for my paths.

Code: [Select]
Run, E:\Emulation\TP\SGG\DumbJvsCmd.exe 9, E:\Emulation\TP\SGG\
Run, E:\Emulation\TP\SGG\ParrotLoader.exe "E:\Emulation\TP\Games\goldengun\exe\RingGunR_RingWide.exe", E:\Emulation\TP\SGG\

Only issue I am having is on exit, maybe 30% of the time the RingGunR_RingWide.exe crashes and so it doesnt exit cleanly. So I am still playing with exiting.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 04, 2017, 03:49:21 pm
Only issue I am having is on exit, maybe 30% of the time the RingGunR_RingWide.exe crashes and so it doesnt exit cleanly. So I am still playing with exiting.

Try that (of course with another trigger than [ESC]):

Code: [Select]
Process, Close, RingGunR_RingWide.exe
Process, Close, DumbJvsCmd.exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 04, 2017, 08:10:18 pm
Thanks that was helpful... it closes fine now, when it runs. I have been seeing a Error 0090 High CPU Temperature lately just running this game which is weird. Checked the CPU and it isnt running hot so who knows LOL.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on July 06, 2017, 12:03:35 am
Does anyone else have an issue using controllers with the dumbjvscmd method? Mine seem to work fine when using the GUI, but via the command line they don't. I guess it's because they are xinput rather than directinput.

@argonlefou
I just noticed that when you use DemulShooter -h for help, it lists ringedge as a supported system when in fact the correct parameter is ringwide. Not a biggie, but thought you might like to know.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 06, 2017, 05:25:03 am
Does anyone else have an issue using controllers with the dumbjvscmd method? Mine seem to work fine when using the GUI, but via the command line they don't. I guess it's because they are xinput rather than directinput.
Yes, his way of handling input is really broken.
Don't misunderstand me, the point is not to say something bad about him. It's just a fact.
I can undestand that his priority is coding the emulator itself, not GUI or Input. I don't agree with the whole point but that's how it is....

@argonlefou
I just noticed that when you use DemulShooter -h for help, it lists ringedge as a supported system when in fact the correct parameter is ringwide. Not a biggie, but thought you might like to know.
Oh, thanks :)
So here's a small update to correct that. It could really be a source of problem indeed :)


Edit:
Oh, and I almost forgot the No Crosshair patch for GoldenGun :
Mirror1 [mega.nz] (https://mega.nz/#!4QZEQbbJ!z0MsK67BnFBVk8KRXGNGD7rsM_9ohMtucRrU2svrKd4)
Overwrite file in /fs/bank/ sub directory
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 06, 2017, 06:38:33 pm
[
Quote
Oh, and I almost forgot the No Crosshair patch for GoldenGun
Many thanks Im waiting fir teknoparrot 7.2 public release, as golden gun can't be played on 7.1, is this correct?

Is this game another machinegun game, or is about aiming? I'm a little disappointed with these last arcade gun games as them all are more about shooting like a machine gun than aiming and shooting, I find them a little boring...

Fear fright land test mode you choose between machinegun or handgun (or similar), but I haven't noticed any change, dou know its function?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 07, 2017, 04:28:06 am
I've not really played it, I have to wait for the public version to install it on my cab.
I just wen t past the first level to verify that stage select was working with demulshooter.

So it may be too quick to give my opinion but even if the game uses a gun instead of a machinegun, it looks like it's more towards shooting shooting shooting than aiming carefully. Built-in autoreload plays a big part in this feeling too.

As for FFL, yes I saw the setting but I never tried to change it, I was too busy with the hacking itself  :D
That beeing said, I tried a small hack for me for fun, which was to invert the "action button" effect : make the game default with the pistol and enable machinegun only when you press the button.
It's just one little line of code but if anone is interrested I can add it as a "bonus" feature for the game. It makes it....really hard lol, as nearly all ennemies need more than 1 bullet to die
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 07, 2017, 08:13:37 am

As for FFL, yes I saw the setting but I never tried to change it, I was too busy with the hacking itself  :D
That beeing said, I tried a small hack for me for fun, which was to invert the "action button" effect : make the game default with the pistol and enable machinegun only when you press the button.
It's just one little line of code but if anone is interrested I can add it as a "bonus" feature for the game. It makes it....really hard lol, as nearly all ennemies need more than 1 bullet to die

I would be interested in that, when I play I hold the right mouse button down to enable the handgun but it's kind of a pain in the but. Playing with the handgun as default and no crosshairs makes the game a lot more gun for me personally.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Tomkun on July 08, 2017, 02:12:04 am
Please, oh please add support for launching via Game Loader All RH. It's the only way I can find to launch these games via a front-end and have the controls work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on July 08, 2017, 04:27:43 am
Please, oh please add support for launching via Game Loader All RH. It's the only way I can find to launch these games via a front-end and have the controls work.

I could use demulshooter when I launch let's go island via Game Loader All RH.
Have you tried on?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 08, 2017, 04:37:43 am
I would be interested in that, when I play I hold the right mouse button down to enable the handgun but it's kind of a pain in the but. Playing with the handgun as default and no crosshairs makes the game a lot more gun for me personally.
that's so true !

6.8b update :
you can add -hardffl option to demulshooter's command line to play Fright Fear Land with inverted weapons

i.e:
demulshooter.exe -target=globalvr -rom=fearland -hardffl


Please, oh please add support for launching via Game Loader All RH. It's the only way I can find to launch these games via a front-end and have the controls work.
In theory, using Game Loader All RH is not changing anything so you can use demulshooter normally.
Silent Hill and Gundam dual screen games are running with it on my computer
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 09, 2017, 12:21:13 pm
Anyone seen a Sega Golden Gun HD patch floating around that doesn't mess up the HUD?

Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 09, 2017, 07:59:12 pm
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on July 09, 2017, 09:49:44 pm
Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 10, 2017, 05:30:49 am
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol


Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Welcome, there's no noob question :)

Indeed, you have to close the GUI once your settings are saved.
And then you'll have to run the appropriate command line each time before/after running an emulator+game to make it work
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on July 10, 2017, 05:00:54 pm
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol

Works great!!! Thanks! Setup in hyperspin and good to go! You rock as always!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 11, 2017, 12:21:52 am
Star Trek Voyager worked great on the VM. Easy set up. Stellar work as usual Argon.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 11, 2017, 01:31:13 pm
Star Trek Voyager worked great on the VM. Easy set up. Stellar work as usual Argon.

What?! I must have this. I tried setting up start trek voyager on a Linux mint vm but I couldn't get it to work.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on July 12, 2017, 02:39:27 pm
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol


Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Welcome, there's no noob question :)

Indeed, you have to close the GUI once your settings are saved.
And then you'll have to run the appropriate command line each time before/after running an emulator+game to make it work
argonlefou: looking forward to your star trek voyager VM!!  Let me know if you need a tester! :)
It's almost finished, I just need to settle the aim correctly with the VM....the Aimtrak being calibrated for the Host "real screen" resolution which has nothing to do with the virtual guest screen resolution (which can even change at any time....) makes things a little bit more complicated than expected. I didn't think of that when I packed it on my linux real machine...way easier  :lol


Hi everyone! This is a noob question but i cant find a tutorial or videos that may help me to run demulshooter properly. Does demulshooter really needs to be run through cmd? What i did was

1. Run demulshooter.exe
2. In the GUI, i chose the id for my aimtrak gun 1P and 2P. The button assignmnt is greyed out but i still click save config
3. Run demul and went to service to calibrate my 2 guns but it looks like both guns are sharing the same cursor
4. Tried the game, both players trigger are working because both players are running out of ammo but theres only 1 point where the gun shoots.

Anyone please can link me to the right tutorial? I just followed the text file that comes with demulshooter6.8.zip

Note: i did not close demulshooter after save config. The GUI is still in the background but not in system tray
Welcome, there's no noob question :)

Indeed, you have to close the GUI once your settings are saved.
And then you'll have to run the appropriate command line each time before/after running an emulator+game to make it work

Hi argonlefou!, thank you so much for giving me a clear instruction. I just figured out now how it works and it's a lot of fun.  :applaud: However I can only load house of the dead 2 on demul058 and cannot load other lightgun games like Confidential mission, Lupin the shooting, The Maze of the kings because I'm having an error "unable to find 'lupinsho.bin' in 'lupinsho' romset. I just posted this problem in case others are having the same problem but I'm still looking for solution. Anyway thanks a lot for making this program!  ;)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 12, 2017, 02:46:55 pm
You'll just have to search for another version of these roms.
Demul changed their romset a lot, so you may have a more recent  version of the game, working with demul 0.7 but not with your version of Demul.

I had the same issue each time they changed their supported romset
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wderbi on July 14, 2017, 03:07:32 am
You'll just have to search for another version of these roms.
Demul changed their romset a lot, so you may have a more recent  version of the game, working with demul 0.7 but not with your version of Demul.

I had the same issue each time they changed their supported romset

I don't know if this is my problem as well, but I had this same issue with a few of my roms...Confmiss was one of them.  I kept getting a crc error with the zipped files running demul 0.7a trying to run the game directly in demul, and was unable to run the zipped rom in rocketlauncher.  However, if I unzipped the file and renamed the "Confidential_Mission.dat" file to "confmiss.bin", I could run the file in demul 0.7a using the 'load decrypted rom' option.  The game runs great this way, and also in rocketlauncher if I go into the 'rom settings' tab of the demul module and change the 'load decrypted' option to true for that rom.  Of course, the light gun does not work, so I tried setting it up with demulshooter 6.8.

I tried all ways to get this to work: command line options via AHK an Bat files, setting the use demul shooter option in rocketlauncher to "true" in the modules rom setting tabs under global  module settings, and setting up a script in RLs user options.  Unfortunately, I could NOT get the light guns to work properly.  At best, my aimtraks would sometimes actually fire the bullets, but I could not direct or aim the bullet on the screen.  Player one would move a little, but player two would just stay in the center of the screen.  At worst, I had absolutely no trigger function at all in either controller.  If I deleted the "dummy" files in the nvram  folder of demul, I could reset things and at least get the trigger control back, but it would again disappear if I tried to calibrate the guns in the test mode of confmiss.  I am at a loss, and I don't know what to do next---I am thinking maybe the rom has to be updated???  Attached is the log of the demulshooter after I reset everything and regained trigger function, and lost it again after calibration in test mode:

Code: [Select]
00:35:45.624396 :
00:35:45.634396 : -------------------- Program Start ----------------------
00:35:45.634396 : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
00:35:45.634396 : P1 device handle = 65599
00:35:45.644396 : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
00:35:45.644396 : P2 device handle = 65601
00:35:45.644396 : Cmdline arg 1 : -target=demul07a
00:35:45.654396 : Cmdline arg 2 : -rom=confmiss
00:35:45.654396 : Cmdline arg 3 : -noresize
00:35:45.654396 : Cmdline arg 4 : -widescreen
00:35:45.654396 : Cmdline arg 5 : -v
00:35:45.664396 : Waiting for naomigame to hook.....
00:35:45.674396 : Widescreen hack memory address = 0x2C24F798 , value = 0x43700000
00:35:54.784409 : LowLevel-MouseHook OK !
00:35:54.794409 : Attached to Process demul.exe, ProcessHandle = 784
00:35:54.794409 : Demul.exe = 0x00400000, padDemul.dll = 0x0AC40000
00:35:54.804409 : Adding CodeCave at : 0x0AD10000
00:35:54.804409 : Naomi Memory Hack complete !
00:35:54.804409 : -
00:36:07.544427 : Widescreen Hack : wrote 0x43700000 to address 0x2C24F798
00:36:27.704455 : RawData event for Device #1:
00:36:28.214456 : Device rawinput data (Hex) = [ 9AF9, 0000 ]
00:36:28.224456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.254456 : OnScreen Cursor Position (Px) = [ 1162, 0 ]
00:36:28.254456 : OnClient Cursor Position (Px) = [ 1162, -20 ]
00:36:28.264456 : Game Position (Hex) = [ 009A, 0000 ]
00:36:28.264456 : Game Position (Dec) = [ 154, 0 ]
00:36:28.274456 : MouseButton (Hex) = 0x0000
00:36:28.274456 : -
00:36:28.284456 : RawData event for Device #1:
00:36:28.284456 : Device rawinput data (Hex) = [ A579, 0000 ]
00:36:28.304456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.304456 : OnScreen Cursor Position (Px) = [ 1241, 0 ]
00:36:28.314456 : OnClient Cursor Position (Px) = [ 1241, -20 ]
00:36:28.314456 : Game Position (Hex) = [ 00A5, 0000 ]
00:36:28.314456 : Game Position (Dec) = [ 165, 0 ]
00:36:28.324456 : MouseButton (Hex) = 0x0000
00:36:28.324456 : -
00:36:28.334456 : RawData event for Device #1:
00:36:28.334456 : Device rawinput data (Hex) = [ 7466, 87B7 ]
00:36:28.334456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.344456 : OnScreen Cursor Position (Px) = [ 872, 572 ]
00:36:28.344456 : OnClient Cursor Position (Px) = [ 872, 552 ]
00:36:28.344456 : Game Position (Hex) = [ 0074, 0085 ]
00:36:28.354456 : Game Position (Dec) = [ 116, 133 ]
00:36:28.354456 : MouseButton (Hex) = 0x0000
00:36:28.354456 : -
00:36:28.364456 : RawData event for Device #1:
00:36:28.364456 : Device rawinput data (Hex) = [ 7106, B73A ]
00:36:28.364456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.374456 : OnScreen Cursor Position (Px) = [ 847, 772 ]
00:36:28.374456 : OnClient Cursor Position (Px) = [ 847, 752 ]
00:36:28.374456 : Game Position (Hex) = [ 0070, 00B5 ]
00:36:28.384456 : Game Position (Dec) = [ 112, 181 ]
00:36:28.384456 : MouseButton (Hex) = 0x0000
00:36:28.394456 : -
00:36:28.394456 : RawData event for Device #1:
00:36:28.394456 : Device rawinput data (Hex) = [ 6F26, C4EB ]
00:36:28.404456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.404456 : OnScreen Cursor Position (Px) = [ 833, 830 ]
00:36:28.404456 : OnClient Cursor Position (Px) = [ 833, 810 ]
00:36:28.414456 : Game Position (Hex) = [ 006F, 00C3 ]
00:36:28.414456 : Game Position (Dec) = [ 111, 195 ]
00:36:28.414456 : MouseButton (Hex) = 0x0000
00:36:28.424456 : -
00:36:28.424456 : RawData event for Device #1:
00:36:28.424456 : Device rawinput data (Hex) = [ 6F76, CBCB ]
00:36:28.434456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.434456 : OnScreen Cursor Position (Px) = [ 835, 859 ]
00:36:28.434456 : OnClient Cursor Position (Px) = [ 835, 839 ]
00:36:28.444456 : Game Position (Hex) = [ 006F, 00CA ]
00:36:28.444456 : Game Position (Dec) = [ 111, 202 ]
00:36:28.444456 : MouseButton (Hex) = 0x0000
00:36:28.454456 : -
00:36:28.454456 : RawData event for Device #1:
00:36:28.454456 : Device rawinput data (Hex) = [ 7236, D76C ]
00:36:28.464456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.464456 : OnScreen Cursor Position (Px) = [ 856, 908 ]
00:36:28.464456 : OnClient Cursor Position (Px) = [ 856, 888 ]
00:36:28.474456 : Game Position (Hex) = [ 0072, 00D6 ]
00:36:28.474456 : Game Position (Dec) = [ 114, 214 ]
00:36:28.474456 : MouseButton (Hex) = 0x0000
00:36:28.484456 : -
00:36:28.484456 : RawData event for Device #1:
00:36:28.484456 : Device rawinput data (Hex) = [ 7376, DBAC ]
00:36:28.494456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.494456 : OnScreen Cursor Position (Px) = [ 865, 926 ]
00:36:28.504456 : OnClient Cursor Position (Px) = [ 865, 906 ]
00:36:28.504456 : Game Position (Hex) = [ 0073, 00DA ]
00:36:28.504456 : Game Position (Dec) = [ 115, 218 ]
00:36:28.514456 : MouseButton (Hex) = 0x0000
00:36:28.514456 : -
00:36:28.514456 : RawData event for Device #1:
00:36:28.524456 : Device rawinput data (Hex) = [ 7286, DD3C ]
00:36:28.524456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.524456 : OnScreen Cursor Position (Px) = [ 858, 933 ]
00:36:28.534456 : OnClient Cursor Position (Px) = [ 858, 913 ]
00:36:28.534456 : Game Position (Hex) = [ 0072, 00DC ]
00:36:28.534456 : Game Position (Dec) = [ 114, 220 ]
00:36:28.544456 : MouseButton (Hex) = 0x0000
00:36:28.544456 : -
00:36:28.544456 : RawData event for Device #1:
00:36:28.554456 : Device rawinput data (Hex) = [ 6DE6, D87C ]
00:36:28.554456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.554456 : OnScreen Cursor Position (Px) = [ 824, 913 ]
00:36:28.564456 : OnClient Cursor Position (Px) = [ 824, 893 ]
00:36:28.564456 : Game Position (Hex) = [ 006D, 00D7 ]
00:36:28.564456 : Game Position (Dec) = [ 109, 215 ]
00:36:28.574456 : MouseButton (Hex) = 0x0000
00:36:28.574456 : -
00:36:28.574456 : RawData event for Device #1:
00:36:28.584456 : Device rawinput data (Hex) = [ 6856, D08C ]
00:36:28.584456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.584456 : OnScreen Cursor Position (Px) = [ 782, 879 ]
00:36:28.594456 : OnClient Cursor Position (Px) = [ 782, 859 ]
00:36:28.594456 : Game Position (Hex) = [ 0068, 00CF ]
00:36:28.604456 : Game Position (Dec) = [ 104, 207 ]
00:36:28.604456 : MouseButton (Hex) = 0x0000
00:36:28.604456 : -
00:36:28.614456 : RawData event for Device #1:
00:36:28.614456 : Device rawinput data (Hex) = [ 6686, CB4B ]
00:36:28.614456 : PrimaryScreen Size (Px) = [ 1920, 1080 ]
00:36:28.624456 : OnScreen Cursor Position (Px) = [ 768, 857 ]
00:36:28.624456 : OnClient Cursor Position (Px) = [ 768, 837 ]
00:36:28.624456 : Game Position (Hex) = [ 0066, 00C9 ]
00:36:28.634456 : Game Position (Dec) = [ 102, 201 ]
00:36:28.634456 : MouseButton (Hex) = 0x0000
......(goes on like this for a while as I keep moving and trying to shoot!

Here is my game options script in my user options for RL:

Code: [Select]
class GameUserFunction extends GameFunction {

; Use this function to define any code you want to run on initialization
InitUserFeatures() {
RLLog.Info(A_ThisFunc . " - Starting")
Run("H:\HyperSpin\Emulators\Sega Naomi\demul07a\DemulShooter_v6.8\DemulShooter.exe -target=demul07a -rom=confmiss -noresize -widescreen -v", "H:\HyperSpin\Emulators\Sega Naomi\demul07a")       
RLLog.Info(A_ThisFunc . " - Ending")
}

; Use this function to define any code you may need to stop or clean up in every module on exit
StopUserFeatures() {
RLLog.Info(A_ThisFunc . " - Starting")

RLLog.Info(A_ThisFunc . " - Ending")
}

}

Can someone help me out with this?

Thanks!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 14, 2017, 05:13:02 am
You'll have to go step by step....
As I said, the first step would be to update your roms to fit your version of Demul. If you have to check some "load decrypted rom" option that's not good, even if after all this Demul ends by running the game...
There's no more .dat or .bin files for Demul if you're using the latest build, it's now based on MAME romset with .zip and .chd files

Once you'll get this properly settled, and once you can run the game directly, then you can try to set up your frontend and DemulShooter

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 14, 2017, 11:54:47 am
Any word on the Tekno Parrot 0.72 emulator public release. I've checked around and haven't seen anything, I'm really itching to give Sega Golden Gun a go.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: sushko on July 17, 2017, 12:15:34 am
Hi I am trying to get Lets go Island up and running, I have it loading in TeknoParrot_Patreon_0.71d. IT gets to key loading ok. But game running window just close with no error.
I cant get any games to run on this thing. any help would be great.
Dmulshooter is the best thank you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: wderbi on July 17, 2017, 01:55:02 pm
You'll have to go step by step....
As I said, the first step would be to update your roms to fit your version of Demul. If you have to check some "load decrypted rom" option that's not good, even if after all this Demul ends by running the game...
There's no more .dat or .bin files for Demul if you're using the latest build, it's now based on MAME romset with .zip and .chd files

Once you'll get this properly settled, and once you can run the game directly, then you can try to set up your frontend and DemulShooter

Thanks  for your reply.  I have been working on this the past few days mainly trying to get an updated romset for demul 0.7A.  Man, that was a task!!!  There is just not a whole lot of info out there about updating your Naomi ROM sets, but I keyed in on the information that you provided stating that the Naomi Roms were changed to be the same as the MAME romset which was current at the time as when the Demul 07A was released.  After a lot of trial and error, playing with ROM managers, and even trying to incorporate the .CHD file into the zipped ROM, I found that the simplest solution was to just replace the zipped ROM in my old Naomi romset with the zipped ROM from my complete MAME 179 romset, and then adding all corresponding CHD folders into the Naomi Roms folder.  Now, all games launch in both hyperspin and by demul alone!!! :applaud:

Back to confmiss, I can now go into the module settings of hyperspin and enable demulshooter under the "rom settings" tab for confmiss.  All is great now!!! ;D  Without Demulshooter set to "true", I can use both guns in confmiss, but pressing shoot on one player fires both guns.  Running demulshooter fixes that!!!

The only negative I have now is that my old confmiss had English text in the game...the new ROM has Japanese text, but the speaking is English.  Are there patches out there for Naomi ROMs to convert text to English?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on July 18, 2017, 01:55:29 am
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

DemulShooter 3.2 OK:

Code: [Select]
01:50 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:51 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : Conf write OK
01:54 a.m. :
01:54 a.m. : -------------------- Program Start ----------------------
01:54 a.m. : Conf read OK
01:54 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P1 device handle = 51118537
01:54 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P2 device handle = 36176631
01:54 a.m. : Cmdline arg 1 : -target=demul07a
01:54 a.m. : Cmdline arg 2 : -rom=hotd2
01:54 a.m. : Cmdline arg 3 : -v
01:54 a.m. : Waiting for naomigame to hook.....
01:55 a.m. : Attached to Process demul.exe, ProcessHandle = 656
01:55 a.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00340000
01:55 a.m. : Adding CodeCave at : 0x0A7C0000
01:55 a.m. : Naomi Memory Hack complete !
01:59 a.m. : demul.exe closed
08:15 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
08:17 p.m. :
08:17 p.m. : -------------------- Program Start ----------------------
08:17 p.m. : Conf read OK
08:17 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P1 device handle = 65595
08:17 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P2 device handle = 65597
08:17 p.m. : Cmdline arg 1 : -target=demul07a
08:17 p.m. : Cmdline arg 2 : -rom=hotd2
08:17 p.m. : Cmdline arg 3 : -v
08:17 p.m. : Waiting for naomigame to hook.....
08:19 p.m. :
08:19 p.m. : -------------------- Program Start ----------------------
08:19 p.m. : Conf read OK
08:19 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P1 device handle = 65595
08:19 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P2 device handle = 65597
08:19 p.m. : Cmdline arg 1 : -target=demul07a
08:19 p.m. : Cmdline arg 2 : -rom=hotd2
08:19 p.m. : Cmdline arg 3 : -v
08:19 p.m. : Waiting for naomigame to hook.....
08:20 p.m. : Attached to Process demul.exe, ProcessHandle = 632
08:20 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x002C0000
08:20 p.m. : Adding CodeCave at : 0x0A520000
08:20 p.m. : Naomi Memory Hack complete !
08:28 p.m. : demul.exe closed
11:03 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
12:50 a.m. :
12:50 a.m. : -------------------- Program Start ----------------------
12:50 a.m. : Conf read OK
12:50 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P1 device handle = 65595
12:50 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P2 device handle = 65597
12:50 a.m. : Cmdline arg 1 : -target=demul07a
12:50 a.m. : Cmdline arg 2 : -rom=hotd2
12:50 a.m. : Cmdline arg 3 : -noresize
12:50 a.m. : Cmdline arg 4 : -v
12:50 a.m. : Waiting for naomigame to hook.....
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:05 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : Conf write OK
11:33 p.m. :
11:33 p.m. : -------------------- Program Start ----------------------
11:33 p.m. : Conf read OK
11:33 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P1 device handle = 0
11:33 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P2 device handle = 0
11:33 p.m. : Cmdline arg 1 : -target=demul07a
11:33 p.m. : Cmdline arg 2 : -rom=hotd2
11:33 p.m. : Cmdline arg 3 : -noresize
11:33 p.m. : Cmdline arg 4 : -v
11:33 p.m. : Waiting for naomigame to hook.....
11:33 p.m. : LowLevel-MouseHook OK !
11:33 p.m. : Attached to Process demul.exe, ProcessHandle = 564
11:33 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0BCA0000
11:33 p.m. : Adding CodeCave at : 0x197E0000
11:33 p.m. : Naomi Memory Hack complete !
11:34 p.m. : demul.exe closed
11:34 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:34 p.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : Conf write OK
11:34 p.m. :
11:34 p.m. : -------------------- Program Start ----------------------
11:34 p.m. : Conf read OK
11:34 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P1 device handle = 65595
11:34 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device handle = 65597
11:34 p.m. : Cmdline arg 1 : -target=demul07a
11:34 p.m. : Cmdline arg 2 : -rom=hotd2
11:34 p.m. : Cmdline arg 3 : -noresize
11:34 p.m. : Cmdline arg 4 : -v
11:34 p.m. : Waiting for naomigame to hook.....
11:35 p.m. : LowLevel-MouseHook OK !
11:35 p.m. : Attached to Process demul.exe, ProcessHandle = 648
11:35 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00390000
11:35 p.m. : Adding CodeCave at : 0x0C5D0000
11:35 p.m. : Naomi Memory Hack complete !
11:38 p.m. : demul.exe closed
11:52 p.m. :
11:52 p.m. : -------------------- Program Start ----------------------
11:52 p.m. : Conf read OK
11:52 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P1 device handle = 65595
11:52 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P2 device handle = 65597
11:52 p.m. : Cmdline arg 1 : -target=demul07a
11:52 p.m. : Cmdline arg 2 : -rom=hotd2
11:52 p.m. : Cmdline arg 3 : -noresize
11:52 p.m. : Cmdline arg 4 : -v
11:52 p.m. : Waiting for naomigame to hook.....
11:52 p.m. : LowLevel-MouseHook OK !
11:52 p.m. : Attached to Process demul.exe, ProcessHandle = 636
11:52 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0C1D0000
11:52 p.m. : Adding CodeCave at : 0x0A4D0000
11:52 p.m. : Naomi Memory Hack complete !
11:53 p.m. : demul.exe closed
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found




And now the error in DemulShooter 6.8:
Code: [Select]
23:47:04.390451 :
23:47:04.390451 : -------------------- Program Start ----------------------
23:47:04.390451 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P1 device handle = 65597
23:47:04.390451 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P2 device handle = 65595
23:47:04.390451 : Cmdline arg 1 : -target=demul07a
23:47:04.390451 : Cmdline arg 2 : -rom=hotd2
23:47:04.390451 : Cmdline arg 3 : -noresize
23:47:04.390451 : Cmdline arg 4 : -v
23:47:04.410451 : Waiting for naomigame to hook.....
23:47:04.930452 : LowLevel-MouseHook OK !
23:47:04.930452 : Attached to Process demul.exe, ProcessHandle = 684
23:47:04.930452 : Demul.exe = 0x00400000, padDemul.dll = 0x0C750000
23:47:04.930452 : Adding CodeCave at : 0x19800000
23:47:04.930452 : Naomi Memory Hack complete !
23:47:04.930452 : -
23:47:18.160470 : RawData event for Device #1:
23:47:18.160470 : Device rawinput data (Hex) = [ 5344, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 444, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 209, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0027, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 39, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.170470 : RawData event for Device #1:
23:47:18.170470 : Device rawinput data (Hex) = [ 50C4, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 430, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 195, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0024, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 36, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.190470 : RawData event for Device #1:
23:47:18.190470 : Device rawinput data (Hex) = [ 4D24, 0000 ]
23:47:18.190470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.190470 : OnScreen Cursor Position (Px) = [ 411, 0 ]
23:47:18.190470 : OnClient Cursor Position (Px) = [ 176, -94 ]
23:47:18.190470 : Game Position (Hex) = [ 0021, 0000 ]
23:47:18.190470 : Game Position (Dec) = [ 33, 0 ]
23:47:18.190470 : MouseButton (Hex) = 0x0000
23:47:18.190470 : -
23:47:18.200470 : RawData event for Device #1:
23:47:18.200470 : Device rawinput data (Hex) = [ 4A84, 0000 ]
23:47:18.200470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.200470 : OnScreen Cursor Position (Px) = [ 397, 0 ]
23:47:18.200470 : OnClient Cursor Position (Px) = [ 162, -94 ]
23:47:18.200470 : Game Position (Hex) = [ 001E, 0000 ]
23:47:18.200470 : Game Position (Dec) = [ 30, 0 ]
23:47:18.200470 : MouseButton (Hex) = 0x0000
23:47:18.200470 : -
23:47:18.210470 : RawData event for Device #1:
23:47:18.210470 : Device rawinput data (Hex) = [ 4734, 0000 ]
23:47:18.210470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.210470 : OnScreen Cursor Position (Px) = [ 379, 0 ]
23:47:18.210470 : OnClient Cursor Position (Px) = [ 144, -94 ]
23:47:18.210470 : Game Position (Hex) = [ 001B, 0000 ]
23:47:18.210470 : Game Position (Dec) = [ 27, 0 ]
23:47:18.210470 : MouseButton (Hex) = 0x0000
23:47:18.210470 : -
23:47:18.220470 : RawData event for Device #1:
23:47:18.220470 : Device rawinput data (Hex) = [ 4554, 0000 ]
23:47:18.220470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.220470 : OnScreen Cursor Position (Px) = [ 369, 0 ]
23:47:18.220470 : OnClient Cursor Position (Px) = [ 134, -94 ]
23:47:18.220470 : Game Position (Hex) = [ 0019, 0000 ]
23:47:18.220470 : Game Position (Dec) = [ 25, 0 ]
23:47:18.220470 : MouseButton (Hex) = 0x0000
23:47:18.220470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4303, 0390 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 357, 10 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 122, -84 ]
23:47:18.240470 : Game Position (Hex) = [ 0017, 0000 ]
23:47:18.240470 : Game Position (Dec) = [ 23, 0 ]
23:47:18.240470 : MouseButton (Hex) = 0x0000
23:47:18.240470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4113, 0870 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 347, 25 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 112, -69 ]
23:47:18.240470 : Game Position (Hex) = [ 0015, 0000 ]
23:47:18.250470 : Game Position (Dec) = [ 21, 0 ]
23:47:18.250470 : MouseButton (Hex) = 0x0000
23:47:18.250470 : -
23:47:18.260470 : RawData event for Device #1:
23:47:18.260470 : Device rawinput data (Hex) = [ 40A3, 0ED0 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 344, 44 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ 109, -50 ]
23:47:18.260470 : Game Position (Hex) = [ 0014, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 20, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.260470 : RawData event for Device #2:
23:47:18.260470 : Device rawinput data (Hex) = [ 28C2, 0000 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 217, 0 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ -18, -94 ]
23:47:18.260470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.270470 : RawData event for Device #1:
23:47:18.270470 : Device rawinput data (Hex) = [ 3F03, 13A1 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 336, 58 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ 101, -36 ]
23:47:18.270470 : Game Position (Hex) = [ 0013, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 19, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
23:47:18.270470 : -
23:47:18.270470 : RawData event for Device #2:
23:47:18.270470 : Device rawinput data (Hex) = [ 2672, 0000 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 205, 0 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ -30, -94 ]
23:47:18.270470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.314829 : RawData event for Device #2:
00:03:36.314829 : Device rawinput data (Hex) = [ 1931, 03A0 ]
00:03:36.314829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.314829 : OnScreen Cursor Position (Px) = [ 134, 10 ]
00:03:36.314829 : OnClient Cursor Position (Px) = [ 134, -10 ]
00:03:36.314829 : Game Position (Hex) = [ 0019, 0000 ]
00:03:36.314829 : Game Position (Dec) = [ 25, 0 ]
00:03:36.314829 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.324829 : RawData event for Device #1:
00:03:36.324829 : Device rawinput data (Hex) = [ 0000, 6A76 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 0, 319 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 0, 299 ]
00:03:36.324829 : Game Position (Hex) = [ 0000, 0066 ]
00:03:36.324829 : Game Position (Dec) = [ 0, 102 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.324829 : RawData event for Device #2:
00:03:36.324829 : Device rawinput data (Hex) = [ 1191, 08B0 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 93, 26 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 93, 6 ]
00:03:36.324829 : Game Position (Hex) = [ 0011, 0002 ]
00:03:36.324829 : Game Position (Dec) = [ 17, 2 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.334829 : RawData event for Device #1:
00:03:36.334829 : Device rawinput data (Hex) = [ 0000, 7126 ]
00:03:36.334829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.334829 : OnScreen Cursor Position (Px) = [ 0, 339 ]
00:03:36.334829 : OnClient Cursor Position (Px) = [ 0, 319 ]
00:03:36.334829 : Game Position (Hex) = [ 0000, 006D ]
00:03:36.334829 : Game Position (Dec) = [ 0, 109 ]
00:03:36.334829 : MouseButton (Hex) = 0x0000
00:03:36.334829 : -
00:03:36.344829 : RawData event for Device #2:
00:03:36.344829 : Device rawinput data (Hex) = [ 0920, 0E40 ]
00:03:36.344829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.344829 : OnScreen Cursor Position (Px) = [ 48, 42 ]
00:03:36.344829 : OnClient Cursor Position (Px) = [ 48, 22 ]
00:03:36.344829 : Game Position (Hex) = [ 0009, 0008 ]
00:03:36.344829 : Game Position (Dec) = [ 9, 8 ]
00:03:36.344829 : MouseButton (Hex) = 0x0000
00:03:36.344829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0100, 14C1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 5, 62 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 5, 42 ]
00:03:36.354829 : Game Position (Hex) = [ 0001, 000E ]
00:03:36.354829 : Game Position (Dec) = [ 1, 14 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0000, 1BF1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 0, 83 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 0, 63 ]
00:03:36.354829 : Game Position (Hex) = [ 0000, 0015 ]
00:03:36.354829 : Game Position (Dec) = [ 0, 21 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.454830 : RawData event for Device #2:
00:03:36.464830 : Device rawinput data (Hex) = [ 0000, 2472 ]
00:03:36.464830 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.464830 : OnScreen Cursor Position (Px) = [ 0, 109 ]
00:03:36.464830 : OnClient Cursor Position (Px) = [ 0, 89 ]
00:03:36.464830 : Game Position (Hex) = [ 0000, 001E ]
00:03:36.464830 : Game Position (Dec) = [ 0, 30 ]
00:03:36.464830 : MouseButton (Hex) = 0x0000
00:03:36.464830 : -
00:03:38.168432 : demul.exe closed


I hope you can help me, this program is great !!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on July 18, 2017, 05:21:03 am
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

DemulShooter 3.2 OK:

Code: [Select]
01:50 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:51 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:51 a.m. : Conf write OK
01:54 a.m. :
01:54 a.m. : -------------------- Program Start ----------------------
01:54 a.m. : Conf read OK
01:54 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P1 device handle = 51118537
01:54 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:54 a.m. : P2 device handle = 36176631
01:54 a.m. : Cmdline arg 1 : -target=demul07a
01:54 a.m. : Cmdline arg 2 : -rom=hotd2
01:54 a.m. : Cmdline arg 3 : -v
01:54 a.m. : Waiting for naomigame to hook.....
01:55 a.m. : Attached to Process demul.exe, ProcessHandle = 656
01:55 a.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00340000
01:55 a.m. : Adding CodeCave at : 0x0A7C0000
01:55 a.m. : Naomi Memory Hack complete !
01:59 a.m. : demul.exe closed
08:15 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
08:17 p.m. :
08:17 p.m. : -------------------- Program Start ----------------------
08:17 p.m. : Conf read OK
08:17 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P1 device handle = 65595
08:17 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:17 p.m. : P2 device handle = 65597
08:17 p.m. : Cmdline arg 1 : -target=demul07a
08:17 p.m. : Cmdline arg 2 : -rom=hotd2
08:17 p.m. : Cmdline arg 3 : -v
08:17 p.m. : Waiting for naomigame to hook.....
08:19 p.m. :
08:19 p.m. : -------------------- Program Start ----------------------
08:19 p.m. : Conf read OK
08:19 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P1 device handle = 65595
08:19 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
08:19 p.m. : P2 device handle = 65597
08:19 p.m. : Cmdline arg 1 : -target=demul07a
08:19 p.m. : Cmdline arg 2 : -rom=hotd2
08:19 p.m. : Cmdline arg 3 : -v
08:19 p.m. : Waiting for naomigame to hook.....
08:20 p.m. : Attached to Process demul.exe, ProcessHandle = 632
08:20 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x002C0000
08:20 p.m. : Adding CodeCave at : 0x0A520000
08:20 p.m. : Naomi Memory Hack complete !
08:28 p.m. : demul.exe closed
11:03 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
12:50 a.m. :
12:50 a.m. : -------------------- Program Start ----------------------
12:50 a.m. : Conf read OK
12:50 a.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P1 device handle = 65595
12:50 a.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
12:50 a.m. : P2 device handle = 65597
12:50 a.m. : Cmdline arg 1 : -target=demul07a
12:50 a.m. : Cmdline arg 2 : -rom=hotd2
12:50 a.m. : Cmdline arg 3 : -noresize
12:50 a.m. : Cmdline arg 4 : -v
12:50 a.m. : Waiting for naomigame to hook.....
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:04 a.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
01:05 a.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
01:05 a.m. : Conf write OK
11:33 p.m. :
11:33 p.m. : -------------------- Program Start ----------------------
11:33 p.m. : Conf read OK
11:33 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#7&6f69e7b&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P1 device handle = 0
11:33 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#7&23fea4a1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:33 p.m. : P2 device handle = 0
11:33 p.m. : Cmdline arg 1 : -target=demul07a
11:33 p.m. : Cmdline arg 2 : -rom=hotd2
11:33 p.m. : Cmdline arg 3 : -noresize
11:33 p.m. : Cmdline arg 4 : -v
11:33 p.m. : Waiting for naomigame to hook.....
11:33 p.m. : LowLevel-MouseHook OK !
11:33 p.m. : Attached to Process demul.exe, ProcessHandle = 564
11:33 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0BCA0000
11:33 p.m. : Adding CodeCave at : 0x197E0000
11:33 p.m. : Naomi Memory Hack complete !
11:34 p.m. : demul.exe closed
11:34 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:34 p.m. : P1 device changed to : \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device changed to : \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : Conf write OK
11:34 p.m. :
11:34 p.m. : -------------------- Program Start ----------------------
11:34 p.m. : Conf read OK
11:34 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P1 device handle = 65595
11:34 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:34 p.m. : P2 device handle = 65597
11:34 p.m. : Cmdline arg 1 : -target=demul07a
11:34 p.m. : Cmdline arg 2 : -rom=hotd2
11:34 p.m. : Cmdline arg 3 : -noresize
11:34 p.m. : Cmdline arg 4 : -v
11:34 p.m. : Waiting for naomigame to hook.....
11:35 p.m. : LowLevel-MouseHook OK !
11:35 p.m. : Attached to Process demul.exe, ProcessHandle = 648
11:35 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x00390000
11:35 p.m. : Adding CodeCave at : 0x0C5D0000
11:35 p.m. : Naomi Memory Hack complete !
11:38 p.m. : demul.exe closed
11:52 p.m. :
11:52 p.m. : -------------------- Program Start ----------------------
11:52 p.m. : Conf read OK
11:52 p.m. : P1 device = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P1 device handle = 65595
11:52 p.m. : P2 device  = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
11:52 p.m. : P2 device handle = 65597
11:52 p.m. : Cmdline arg 1 : -target=demul07a
11:52 p.m. : Cmdline arg 2 : -rom=hotd2
11:52 p.m. : Cmdline arg 3 : -noresize
11:52 p.m. : Cmdline arg 4 : -v
11:52 p.m. : Waiting for naomigame to hook.....
11:52 p.m. : LowLevel-MouseHook OK !
11:52 p.m. : Attached to Process demul.exe, ProcessHandle = 636
11:52 p.m. : Demul.exe = 0x00400000, padDemul.dll = 0x0C1D0000
11:52 p.m. : Adding CodeCave at : 0x0A4D0000
11:52 p.m. : Naomi Memory Hack complete !
11:53 p.m. : demul.exe closed
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found
11:54 p.m. : Silent Hill the Arcade : C:\Users\Arcade\AppData\Roaming\bemani_config\sha_v01.cfg not found




And now the error in DemulShooter 6.8:
Code: [Select]
23:47:04.390451 :
23:47:04.390451 : -------------------- Program Start ----------------------
23:47:04.390451 : P1 device = \\?\HID#VID_D209&PID_1602&MI_02#9&2f312172&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P1 device handle = 65597
23:47:04.390451 : P2 device  = \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
23:47:04.390451 : P2 device handle = 65595
23:47:04.390451 : Cmdline arg 1 : -target=demul07a
23:47:04.390451 : Cmdline arg 2 : -rom=hotd2
23:47:04.390451 : Cmdline arg 3 : -noresize
23:47:04.390451 : Cmdline arg 4 : -v
23:47:04.410451 : Waiting for naomigame to hook.....
23:47:04.930452 : LowLevel-MouseHook OK !
23:47:04.930452 : Attached to Process demul.exe, ProcessHandle = 684
23:47:04.930452 : Demul.exe = 0x00400000, padDemul.dll = 0x0C750000
23:47:04.930452 : Adding CodeCave at : 0x19800000
23:47:04.930452 : Naomi Memory Hack complete !
23:47:04.930452 : -
23:47:18.160470 : RawData event for Device #1:
23:47:18.160470 : Device rawinput data (Hex) = [ 5344, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 444, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 209, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0027, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 39, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.170470 : RawData event for Device #1:
23:47:18.170470 : Device rawinput data (Hex) = [ 50C4, 0000 ]
23:47:18.170470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.170470 : OnScreen Cursor Position (Px) = [ 430, 0 ]
23:47:18.170470 : OnClient Cursor Position (Px) = [ 195, -94 ]
23:47:18.170470 : Game Position (Hex) = [ 0024, 0000 ]
23:47:18.170470 : Game Position (Dec) = [ 36, 0 ]
23:47:18.170470 : MouseButton (Hex) = 0x0000
23:47:18.170470 : -
23:47:18.190470 : RawData event for Device #1:
23:47:18.190470 : Device rawinput data (Hex) = [ 4D24, 0000 ]
23:47:18.190470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.190470 : OnScreen Cursor Position (Px) = [ 411, 0 ]
23:47:18.190470 : OnClient Cursor Position (Px) = [ 176, -94 ]
23:47:18.190470 : Game Position (Hex) = [ 0021, 0000 ]
23:47:18.190470 : Game Position (Dec) = [ 33, 0 ]
23:47:18.190470 : MouseButton (Hex) = 0x0000
23:47:18.190470 : -
23:47:18.200470 : RawData event for Device #1:
23:47:18.200470 : Device rawinput data (Hex) = [ 4A84, 0000 ]
23:47:18.200470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.200470 : OnScreen Cursor Position (Px) = [ 397, 0 ]
23:47:18.200470 : OnClient Cursor Position (Px) = [ 162, -94 ]
23:47:18.200470 : Game Position (Hex) = [ 001E, 0000 ]
23:47:18.200470 : Game Position (Dec) = [ 30, 0 ]
23:47:18.200470 : MouseButton (Hex) = 0x0000
23:47:18.200470 : -
23:47:18.210470 : RawData event for Device #1:
23:47:18.210470 : Device rawinput data (Hex) = [ 4734, 0000 ]
23:47:18.210470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.210470 : OnScreen Cursor Position (Px) = [ 379, 0 ]
23:47:18.210470 : OnClient Cursor Position (Px) = [ 144, -94 ]
23:47:18.210470 : Game Position (Hex) = [ 001B, 0000 ]
23:47:18.210470 : Game Position (Dec) = [ 27, 0 ]
23:47:18.210470 : MouseButton (Hex) = 0x0000
23:47:18.210470 : -
23:47:18.220470 : RawData event for Device #1:
23:47:18.220470 : Device rawinput data (Hex) = [ 4554, 0000 ]
23:47:18.220470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.220470 : OnScreen Cursor Position (Px) = [ 369, 0 ]
23:47:18.220470 : OnClient Cursor Position (Px) = [ 134, -94 ]
23:47:18.220470 : Game Position (Hex) = [ 0019, 0000 ]
23:47:18.220470 : Game Position (Dec) = [ 25, 0 ]
23:47:18.220470 : MouseButton (Hex) = 0x0000
23:47:18.220470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4303, 0390 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 357, 10 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 122, -84 ]
23:47:18.240470 : Game Position (Hex) = [ 0017, 0000 ]
23:47:18.240470 : Game Position (Dec) = [ 23, 0 ]
23:47:18.240470 : MouseButton (Hex) = 0x0000
23:47:18.240470 : -
23:47:18.240470 : RawData event for Device #1:
23:47:18.240470 : Device rawinput data (Hex) = [ 4113, 0870 ]
23:47:18.240470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.240470 : OnScreen Cursor Position (Px) = [ 347, 25 ]
23:47:18.240470 : OnClient Cursor Position (Px) = [ 112, -69 ]
23:47:18.240470 : Game Position (Hex) = [ 0015, 0000 ]
23:47:18.250470 : Game Position (Dec) = [ 21, 0 ]
23:47:18.250470 : MouseButton (Hex) = 0x0000
23:47:18.250470 : -
23:47:18.260470 : RawData event for Device #1:
23:47:18.260470 : Device rawinput data (Hex) = [ 40A3, 0ED0 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 344, 44 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ 109, -50 ]
23:47:18.260470 : Game Position (Hex) = [ 0014, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 20, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.260470 : RawData event for Device #2:
23:47:18.260470 : Device rawinput data (Hex) = [ 28C2, 0000 ]
23:47:18.260470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.260470 : OnScreen Cursor Position (Px) = [ 217, 0 ]
23:47:18.260470 : OnClient Cursor Position (Px) = [ -18, -94 ]
23:47:18.260470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.260470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.260470 : MouseButton (Hex) = 0x0000
23:47:18.260470 : -
23:47:18.270470 : RawData event for Device #1:
23:47:18.270470 : Device rawinput data (Hex) = [ 3F03, 13A1 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 336, 58 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ 101, -36 ]
23:47:18.270470 : Game Position (Hex) = [ 0013, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 19, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
23:47:18.270470 : -
23:47:18.270470 : RawData event for Device #2:
23:47:18.270470 : Device rawinput data (Hex) = [ 2672, 0000 ]
23:47:18.270470 : PrimaryScreen Size (Px) = [ 1366, 768 ]
23:47:18.270470 : OnScreen Cursor Position (Px) = [ 205, 0 ]
23:47:18.270470 : OnClient Cursor Position (Px) = [ -30, -94 ]
23:47:18.270470 : Game Position (Hex) = [ 0000, 0000 ]
23:47:18.270470 : Game Position (Dec) = [ 0, 0 ]
23:47:18.270470 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.314829 : RawData event for Device #2:
00:03:36.314829 : Device rawinput data (Hex) = [ 1931, 03A0 ]
00:03:36.314829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.314829 : OnScreen Cursor Position (Px) = [ 134, 10 ]
00:03:36.314829 : OnClient Cursor Position (Px) = [ 134, -10 ]
00:03:36.314829 : Game Position (Hex) = [ 0019, 0000 ]
00:03:36.314829 : Game Position (Dec) = [ 25, 0 ]
00:03:36.314829 : MouseButton (Hex) = 0x0000
00:03:36.314829 : -
00:03:36.324829 : RawData event for Device #1:
00:03:36.324829 : Device rawinput data (Hex) = [ 0000, 6A76 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 0, 319 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 0, 299 ]
00:03:36.324829 : Game Position (Hex) = [ 0000, 0066 ]
00:03:36.324829 : Game Position (Dec) = [ 0, 102 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.324829 : RawData event for Device #2:
00:03:36.324829 : Device rawinput data (Hex) = [ 1191, 08B0 ]
00:03:36.324829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.324829 : OnScreen Cursor Position (Px) = [ 93, 26 ]
00:03:36.324829 : OnClient Cursor Position (Px) = [ 93, 6 ]
00:03:36.324829 : Game Position (Hex) = [ 0011, 0002 ]
00:03:36.324829 : Game Position (Dec) = [ 17, 2 ]
00:03:36.324829 : MouseButton (Hex) = 0x0000
00:03:36.324829 : -
00:03:36.334829 : RawData event for Device #1:
00:03:36.334829 : Device rawinput data (Hex) = [ 0000, 7126 ]
00:03:36.334829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.334829 : OnScreen Cursor Position (Px) = [ 0, 339 ]
00:03:36.334829 : OnClient Cursor Position (Px) = [ 0, 319 ]
00:03:36.334829 : Game Position (Hex) = [ 0000, 006D ]
00:03:36.334829 : Game Position (Dec) = [ 0, 109 ]
00:03:36.334829 : MouseButton (Hex) = 0x0000
00:03:36.334829 : -
00:03:36.344829 : RawData event for Device #2:
00:03:36.344829 : Device rawinput data (Hex) = [ 0920, 0E40 ]
00:03:36.344829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.344829 : OnScreen Cursor Position (Px) = [ 48, 42 ]
00:03:36.344829 : OnClient Cursor Position (Px) = [ 48, 22 ]
00:03:36.344829 : Game Position (Hex) = [ 0009, 0008 ]
00:03:36.344829 : Game Position (Dec) = [ 9, 8 ]
00:03:36.344829 : MouseButton (Hex) = 0x0000
00:03:36.344829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0100, 14C1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 5, 62 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 5, 42 ]
00:03:36.354829 : Game Position (Hex) = [ 0001, 000E ]
00:03:36.354829 : Game Position (Dec) = [ 1, 14 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.354829 : RawData event for Device #2:
00:03:36.354829 : Device rawinput data (Hex) = [ 0000, 1BF1 ]
00:03:36.354829 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.354829 : OnScreen Cursor Position (Px) = [ 0, 83 ]
00:03:36.354829 : OnClient Cursor Position (Px) = [ 0, 63 ]
00:03:36.354829 : Game Position (Hex) = [ 0000, 0015 ]
00:03:36.354829 : Game Position (Dec) = [ 0, 21 ]
00:03:36.354829 : MouseButton (Hex) = 0x0000
00:03:36.354829 : -
00:03:36.454830 : RawData event for Device #2:
00:03:36.464830 : Device rawinput data (Hex) = [ 0000, 2472 ]
00:03:36.464830 : PrimaryScreen Size (Px) = [ 1366, 768 ]
00:03:36.464830 : OnScreen Cursor Position (Px) = [ 0, 109 ]
00:03:36.464830 : OnClient Cursor Position (Px) = [ 0, 89 ]
00:03:36.464830 : Game Position (Hex) = [ 0000, 001E ]
00:03:36.464830 : Game Position (Dec) = [ 0, 30 ]
00:03:36.464830 : MouseButton (Hex) = 0x0000
00:03:36.464830 : -
00:03:38.168432 : demul.exe closed


I hope you can help me, this program is great !!!!

Update demul emulator to latest version.
It may help you.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 18, 2017, 08:48:52 am
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

[...]

I hope you can help me, this program is great !!!!
DemulShooter 3.2 was targetting the "2015" builds of demul0.7a

Since DemulShooter 4.2, the only demul0.7a supported build is the latest one (2016), all other olders buid are not supported anymore
So I think you should update your Demul to the latest version and....just like wderbi, update your romset too


The only negative I have now is that my old confmiss had English text in the game...the new ROM has Japanese text, but the speaking is English.  Are there patches out there for Naomi ROMs to convert text to English?
No that I know of....to be honest I never searched for one  :D
I'm glad to see you managed to put all of it together  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 20, 2017, 03:49:39 pm
sorry Argonlefou, I tested the star trek voyager vm, and for me seems a lot more stable than the Aliens one, that crashed in my pc almost ever. But I cant get the guns detected by debian, I cant see them on the linux Xshooter.
I added two filters, selected my guns, but no joy.
My related config:
mouse ps/2
Enable io apic
usb 1.1...

Also,what is the purpose of installing "Guest Addition Cd-rom"?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 20, 2017, 03:55:34 pm
sorry Argonlefou, I tested the star trek voyager vm, and for me seems a lot more stable than the Aliens one, that crashed in my pc almost ever. But I cant get the guns detected by debian, I cant see them on the linux Xshooter.
I added two filters, selected my guns, but no joy.
My related config:
mouse ps/2
Enable io apic
usb 1.1...

Also,what is the purpose of installing "Guest Addition Cd-rom"?

For me, for some reason, my guns weren't being recognized in the Linux VM at first.  I had to unplug and replug them a few times and then they were recognized. I don't know if that helps?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nightkiller05 on July 20, 2017, 04:17:02 pm
Hi all!

   I have a problem, the last version that i use of demulshooter was 3.2 (very old, i know), i use the following line "DemulShooter.exe -target=demul07a -rom=hotd2 -noresize -v".

   With 3.2 both guns fire very well at the same time, but with the new version the guns dont fire simultaneously and the bullets are shared, i dont know what could be, i set my guns in demulshooter, this are my logs:

[...]

I hope you can help me, this program is great !!!!
DemulShooter 3.2 was targetting the "2015" builds of demul0.7a

Since DemulShooter 4.2, the only demul0.7a supported build is the latest one (2016), all other olders buid are not supported anymore
So I think you should update your Demul to the latest version and....just like wderbi, update your romset too



It worked, thank you Argonlefou and hyo2012 !!!!!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 20, 2017, 05:42:41 pm
sorry Argonlefou, I tested the star trek voyager vm, and for me seems a lot more stable than the Aliens one, that crashed in my pc almost ever. But I cant get the guns detected by debian, I cant see them on the linux Xshooter.
I added two filters, selected my guns, but no joy.
My related config:
mouse ps/2
Enable io apic
usb 1.1...
As dgrace said, you can try to unplug/replug the guns once the VM has started. I had to do so the first couple of time.
To be honest I don't really understand (and didn't try to) how the USB bridging is really working between the host and the guest VM...


Also,what is the purpose of installing "Guest Addition Cd-rom"?
VIrtualBox is emulating a graphic card for the VMs. So even if your real card is Nvidia, ATI, Interl integrated GPU, etc....your VM GPU will be a virtual one.
The guest additions install the virtualbox GPU driver (amongst other things like the filesystem to share a folder between host and VM). It can work without, but it may be needed by the games to use some OpenGl features
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 21, 2017, 08:47:28 pm
Time Crisis 4 on RPCS3 really close to playable.  Don't believe they have raw input support yet, let alone even mouse support.  Something to keep on the radar:) ;D ;D

Edit: Deadstorm Pirates is now running at 50-60 fps but for some reason when you shoot someone nothing happens.  HOTD 4 is running but only at 1-4 fps and Time Crisis Razing Storm was at about 15-20 fps (so a lot of improvement just over the past 3 weeks).  This emulator improves literally on a daily basis.  Can't wait to play these games in dual 2 player mode with my aimtraks:)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on July 24, 2017, 09:51:03 am
I introduce interesting product.

http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16 (http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16)

It is Aimtrak add-on module which make Aimtrak handgun to machine gun.

Recently, many machine gun games are dumped, but basically, Aimtrak is handgun that produce single recoil vibration.

Linked product are useful who wants Aimtrak automatic recoil mode.

I made a short video.

https://youtu.be/VT98bsA2Cjw (https://youtu.be/VT98bsA2Cjw)

And in my Youtube channel, there is many machine gun game playing video.

I used fixed machine gun modified with xboxone controller.

Demulshooter support X-input. Make machine gun's moving radius sets to Monitor size, I can play machine gun game without aimtrak module.

Thanks to demulshooter I can do this job.

Thank you, argonlefou.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 24, 2017, 06:40:22 pm
Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled. After enabling it it works nice at 640x480.
I still can't get the guns working in game. I installed guncon2pc driver as I couldn't install topgun driver, and they are recognized by the driver, and by demulshooter, I can see the pointer in the Actlabs tab.
I tested mouse integration off on but no luck.
In startrek vm I couldn't get the guns recognized by the os, but Ithought mybenormal as I didn't install driver.
with topgun and guncon2pc drivers you have to install it for any lightgun you plug, I think aimtrak gets recognized automatically, maybe in linux the doesnt need driver?

Also I'm getting problems to get goldengun 640x480, it doesn't seem to use the config parameters as lgi or sdr
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2017, 03:18:31 am
I introduce interesting product.

http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16 (http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16)

It is Aimtrak add-on module which make Aimtrak handgun to machine gun.

Recently, many machine gun games are dumped, but basically, Aimtrak is handgun that produce single recoil vibration.

Linked product are useful who wants Aimtrak automatic recoil mode.

I made a short video.

https://youtu.be/VT98bsA2Cjw (https://youtu.be/VT98bsA2Cjw)

Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

And in my Youtube channel, there is many machine gun game playing video.

I used fixed machine gun modified with xboxone controller.

Demulshooter support X-input. Make machine gun's moving radius sets to Monitor size, I can play machine gun game without aimtrak module.

Thanks to demulshooter I can do this job.

Thank you, argonlefou.
;)

Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled. After enabling it it works nice at 640x480.
I still can't get the guns working in game. I installed guncon2pc driver as I couldn't install topgun driver, and they are recognized by the driver, and by demulshooter, I can see the pointer in the Actlabs tab.
I tested mouse integration off on but no luck.
So, with the DemulShooter inside the VM you can see your guns when you shoot on the actlabs tab, but you can't use it in game ?

In startrek vm I couldn't get the guns recognized by the os, but Ithought mybenormal as I didn't install driver.
with topgun and guncon2pc drivers you have to install it for any lightgun you plug, I think aimtrak gets recognized automatically, maybe in linux the doesnt need driver?
Also I'm getting problems to get goldengun 640x480, it doesn't seem to use the config parameters as lgi or sdr
Linux is another world, there's no "driver" to install. Drivers are in the kernel so either your device is already supported or....you have to code it  :D
Aimtrak are recognized when you plug them, that's all. I guess Act labs too, there are old devices.
But the problem may be when I filter devices : I made filters accurate for Aimtrak that may not suit Act Labs gun as I don't own any.

If you want to pm me, I'll guide you through some linux command to see if your Act Labs are recognized by linux
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nugarp on July 25, 2017, 11:15:01 am
I introduce interesting product.

http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16 (http://www.arcadeguns.com/index.php?main_page=product_info&cPath=2&products_id=322&zenid=60kpbdgbgot01ard70f0d0re16)

It is Aimtrak add-on module which make Aimtrak handgun to machine gun.

Recently, many machine gun games are dumped, but basically, Aimtrak is handgun that produce single recoil vibration.

Linked product are useful who wants Aimtrak automatic recoil mode.

Nice!

Does this have support for command line commands? I would grab two, but only after/if I can also set modes for guns via command line. Also would be nice to be able to completely turn off recoil via command line (I.e. When playing at night) though I realize on/off is trivial with an arduino already.


Sent from my iPhone using Tapatalk
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 25, 2017, 12:50:30 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 25, 2017, 02:02:27 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Nope, I didn't mean to say that in those terms  :D

To alter the recoil signal, the bare minimum would be to replace the signal wire (going from aimtrak module to solenoid circuit) by - for example - a wire going from the COM port to the solenoid circuit, and then command the COM port pin to command the solenoid

Again, just paper project for now. Most challenging games would be those where you can change weapons as I'd like to be able to make the recoil different according to the selected weapon
MAME games are easy thanks to mamehooker
Most recent games (particulary those who have no solenoid natively) will be harder
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 27, 2017, 02:23:07 pm
Quote
Edit : (Rsolution changer selon la config et le chemin du loader teknoparrot dans "Loader Settings 1 -> select folder")
Sega Golden Gun + All Rh 272:

I don't understand how to do this, I need to launch it at 640x480...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: dgrace on July 27, 2017, 06:20:06 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Nope, I didn't mean to say that in those terms  :D

To alter the recoil signal, the bare minimum would be to replace the signal wire (going from aimtrak module to solenoid circuit) by - for example - a wire going from the COM port to the solenoid circuit, and then command the COM port pin to command the solenoid

Again, just paper project for now. Most challenging games would be those where you can change weapons as I'd like to be able to make the recoil different according to the selected weapon
MAME games are easy thanks to mamehooker
Most recent games (particulary those who have no solenoid natively) will be harder

Thanks.  I just emaiiled Andy over at Ultimarc and he said that program (Aim-Force One) will cause massive overheating to the Aimtrak gun, just FYI.  Seems like a cool program and idea so hopefully that figure out an option that wouldn't cause significant overheating.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on July 28, 2017, 02:06:51 am
Yeah that seems a bad idea tbh.

The noids in the aim traks get warm anyway. Putting them into machine gun mode would cook them mega quick!
Its not a software issue, more of a hardware issue.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: nugarp on July 28, 2017, 03:21:31 am
Boo. Seems like a better route would be putting in a vibration motor perhaps. You can get some fairly strong ones that are still compact. Oh well.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 28, 2017, 04:02:42 am
It depends on the solenoid too, and what it was made for.
Andy must know better than anyone else what is doable with the solenoid he sells.

But you can buy/use any other stronger solenoid that can support higher voltage and will overheat less

Boo. Seems like a better route would be putting in a vibration motor perhaps. You can get some fairly strong ones that are still compact. Oh well.
With some guns the vibration motor would be useless as the solenoid is here to move the breech
But yeah it can be a solution for other models
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 28, 2017, 02:45:41 pm
Hey guys, glad to see this thread is still going strong.  Got a couple of questions.
1) Any idea why the mouse cursor(s) is showing in game with Sega Golden Gun?  I have mouse and keyboard unchecked, and no joysticks. 
2) I can't select the ok on screen at the start of the game, I have to wait for the time to run out.
3) I run this ahk script but all it does is bring up parrotloader, I have to manually launch the game.  Any way to edit this script so it launches automatically?
#SingleInstance force

;2p support
Run, C:\DemulShooter\demulshooter.exe -target=ringwide -rom=sgg -parrotloader, C:\DemulShooter

Run, C:\TeknoParrot\DumbJVSManager.exe 9, C:\TeknoParrot

Run, C:\TeknoParrot\ParrotLoader.exe, "C:\Games\Emulation\Arcade Dumps\Sega Golden Gun\exe\RingGunR_RingWide.exe", C:\Games\Emulation\Arcade Dumps\Sega Golden Gun\exe
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 28, 2017, 05:11:15 pm
1) Are you talking about windows cursor or ingame cursors (red and blue) ?
If this is for windows one, just use the nomousy app to hide it
If this is for in game cursor, there is a patch on the first message of the thread
2) Yes, if I remember well this should be written in the Readme file ;-)
3) Replace "DumbJVSManager.exe 9" by "DumbJVSCommand.exe 9" (just check the correct spelling of the exe, I'm on my phone, not at home)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on July 28, 2017, 08:45:56 pm
I was able to disable the windows cursor with nomousy, thanks. 
Replaced "DumbJVSManager.exe 9" by "DumbJVSCommand.exe 9"  and it still would not launch the game.
Still cannot shoot/select OK to start the game(have to wait for the timer to run down)
and now as soon as the game starts I get an "Error 6401 JVS I/O board is not connected main board" every time.  Not sure how I fouled this up, any help would be appreciated
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 29, 2017, 01:27:33 am
Still cannot shoot/select OK to start the game(have to wait for the timer to run down)
Yes, this is normal and already said/written. I can't fix it or all JVS IO breaks. But everything else is working (shooting name for rankings, etc...)

Quote
and now as soon as the game starts I get an "Error 6401 JVS I/O board is not connected main board" every time.  Not sure how I fouled this up, any help would be appreciated
Teknoparrot io emulation is not stable, you didn't do anything wrong

For the rest I'll have to wait till monday to give you a proper script
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 30, 2017, 06:56:45 am
Finally I succeed to run sgg 640x480, trhought the Game Loader All Rh.exe:
You have to put "Game Loader All Rh.exe" and "Game Loader Config.exe" in the game folder, and run "Game Loader Installer.exe".
After that, go to "Game Loader Config.exe" and under "Loader Settings 1" tab "Select folder" (teknopparrot DumbManager folder).
And in DumbManager, settings, and sett sgg game location path.

But launching it this way, demulshooter seems to not detect the game (althought the launcher runs the game with the same window name "Ring Gun (NNDXG20-win)".
The 1,2 and 8 keys don't work, and when I close the game demulshooter won't close.
Also I couldn't get the original mapping (1,2 and 9) to work this way, In the Loader All, I tried starting DumbJVSManager and DumbJVSCmd but no joy. In DumbJVSManager I tried Use keyboard input and rempapped but didnt work neither.

On the other hand if I launch it normally demulshooter closes when close the game and the keys you mapped works ( 1,2, 8 for starting up), but the game launches too big for my screen...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on July 31, 2017, 12:34:11 pm
I was able to disable the windows cursor with nomousy, thanks. 
Replaced "DumbJVSManager.exe 9" by "DumbJVSCommand.exe 9"  and it still would not launch the game.
Here's what is working at home for Golden Guns :

Quote
#SingleInstance force

;Hide Mouse Cursor
Run, C:\Program Files (x86)\nomousy\nomousy.exe -h, C:\Program Files (x86)\nomousy\

;Teknoparrot
Run, D:\RingWide\TeknoParrot_0.8\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot_0.8\
Run, D:\RingWide\TeknoParrot_0.8\ParrotLoader.exe "D:\RingWide\goldengun\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot_0.8\

;2p support
Run, C:\Program Files (x86)\DemulShooter\DemulShooter.exe -target=ringwide -rom=sgg -parrotloader, C:\Program Files (x86)\DemulShooter

This is launching the game fine

Quote
Still cannot shoot/select OK to start the game(have to wait for the timer to run down)
and now as soon as the game starts I get an "Error 6401 JVS I/O board is not connected main board" every time.  Not sure how I fouled this up, any help would be appreciated
So, well...I had never tried with the 0.8 public release and I don't know what changed in it but SGG  often stops because of JVS error, and moreover I got a shitload of errors when Demulshooter is trying to act as it should...

I know Reaver put DumbJVSxxxx sources online.... I'll look at it but I may not be before a few days/weeks

Finally I succeed to run sgg 640x480, trhought the Game Loader All Rh.exe:
You have to put "Game Loader All Rh.exe" and "Game Loader Config.exe" in the game folder, and run "Game Loader Installer.exe".
After that, go to "Game Loader Config.exe" and under "Loader Settings 1" tab "Select folder" (teknopparrot DumbManager folder).
And in DumbManager, settings, and sett sgg game location path.

But launching it this way, demulshooter seems to not detect the game (althought the launcher runs the game with the same window name "Ring Gun (NNDXG20-win)".
The 1,2 and 8 keys don't work, and when I close the game demulshooter won't close.
Also I couldn't get the original mapping (1,2 and 9) to work this way, In the Loader All, I tried starting DumbJVSManager and DumbJVSCmd but no joy. In DumbJVSManager I tried Use keyboard input and rempapped but didnt work neither.

On the other hand if I launch it normally demulshooter closes when close the game and the keys you mapped works ( 1,2, 8 for starting up), but the game launches too big for my screen...
Well...and on top of that Game Loader All RH keeps changing  :D
If I can put my hand on the latest version I'll try to look why it's  blocking me

The window name means nothing, I have to look for the process name. So it may hide the game's process by embedding it in itself or whatever....
A quick question, what version of teknoparrot are you using when the game runs fine (with comands working) , even if  too big ?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on July 31, 2017, 12:47:24 pm
I'm using TeknoParrot_0.8

start dumbjvscmd.exe -9
start D:\arcade\utils\DemulShooter_v6.8b\demulshooter.exe -target=ringwide -rom=sgg -parrotloader
start ParrotLoader.exe "D:\arcade\roms\ringwide\goldengun\exe\RingGunR_RingWide.exe"
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Moksi on August 02, 2017, 01:04:07 pm
Quote
Thanks for sharing this. Even if I find it f**ing expensive for what it does... as you can achieve the same thing with an Arduino that cost 2$
Yeah, with all these machinegun games released recently I had in mind to make some hybrid output-hooking (like mame hooker) / manual-auto recoil generator for DemulShooter, so that recoil settings would be settle according to the game you play. An that could work either with game having no genuine recoil to control or with more recent games
Just paper project for now, I've other things to do before :)

Wow, Argon, are you saying you can create a program that would alter the recoil depending on the game? For example I have an aimtrak with recoil already installed but only does single recoil motions.  You could create a program that could alter that with guns that already have the recoil installed for say machine gun games, or would we still have to install something in addition like Arduino? Hope not, cause I'm no good with the solenoid.:) Either way it sounds awesome.  Thanks
Nope, I didn't mean to say that in those terms  :D

To alter the recoil signal, the bare minimum would be to replace the signal wire (going from aimtrak module to solenoid circuit) by - for example - a wire going from the COM port to the solenoid circuit, and then command the COM port pin to command the solenoid

Again, just paper project for now. Most challenging games would be those where you can change weapons as I'd like to be able to make the recoil different according to the selected weapon
MAME games are easy thanks to mamehooker
Most recent games (particulary those who have no solenoid natively) will be harder

Thanks.  I just emaiiled Andy over at Ultimarc and he said that program (Aim-Force One) will cause massive overheating to the Aimtrak gun, just FYI.  Seems like a cool program and idea so hopefully that figure out an option that wouldn't cause significant overheating.

There is someone who did a mod himself and i believe he installed a heatsink to prevent overheating
I would like to get one of those Aim force one & test it
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on August 02, 2017, 04:26:23 pm
@argonlefou. Is there any way to show the cursor in Star Trek Voyager arcade? I managed to run it through mouse but its quite unplayable playing without crosshair.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 02, 2017, 05:07:05 pm
@argonlefou. Is there any way to show the cursor in Star Trek Voyager arcade? I managed to run it through mouse but its quite unplayable playing without crosshair.
With this VM no, the game does not have any crosshair natively
I think I know how to add one, I'm working on a second version of the VM (mostly for better frontend integration and for keeping aspect ratio in full screen) and I'll try to add this too, and maybe a better mouse support (I didn't make this one, just did lightgun support)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on August 03, 2017, 10:15:25 am
With this VM no, the game does not have any crosshair natively
I think I know how to add one, I'm working on a second version of the VM (mostly for better frontend integration and for keeping aspect ratio in full screen) and I'll try to add this too, and maybe a better mouse support (I didn't make this one, just did lightgun support)
Great. I hope you can do something about the crosshair.

Another question: Is there any way to remove the vertical and horizontal lines of the background? It looks like a filtering artifact. Maybe the background tiles are not merging properly.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 03, 2017, 11:47:43 am
Great. I hope you can do something about the crosshair.

Another question: Is there any way to remove the vertical and horizontal lines of the background? It looks like a filtering artifact. Maybe the background tiles are not merging properly.
Yes, I've tested the crosshair and I can change it.

As for the lines, I noticed that too but I do not really know the cause.
It's really weird as I've tested the VM on 3 computers and only 2 of them had these lines, while the 3rd one (the worse...laptop with intel gpu) was perfect  :D
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 08, 2017, 09:05:01 am
Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled. After enabling it it works nice at 640x480.
I still can't get the guns working in game. I installed guncon2pc driver as I couldn't install topgun driver, and they are recognized by the driver, and by demulshooter, I can see the pointer in the Actlabs tab.
I tested mouse integration off on but no luck.
In startrek vm I couldn't get the guns recognized by the os, but Ithought mybenormal as I didn't install driver.
with topgun and guncon2pc drivers you have to install it for any lightgun you plug, I think aimtrak gets recognized automatically, maybe in linux the doesnt need driver?

Also I'm getting problems to get goldengun 640x480, it doesn't seem to use the config parameters as lgi or sdr

Hi buddy could you explain this bit some more for me please 'Finally I discovered the cause of Aliens vm crashing: I had the host VT disabled.', many thanks
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 08, 2017, 10:08:23 am
Sure, you have to enable vt (virtualization technology) in the host bios
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 08, 2017, 11:17:18 am
Thanks phasermaniac so I need to enable that in the bios of the computer im running it from not within the vm is that right mate?
Do all pcs have that option in bios.
Thanks again
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 08, 2017, 12:00:45 pm
I tried exactly what you said mate and it work brilliantly from what I can see my blue screen errors have stopped and it loads every time, its also sped up the game considerably. One question you may have an answer to, I am running the game at 1920 x 1080p and it looks great but on the boss battles when it scans for weaknesses on the boss it does not display the xray correctly, do you have a fix for this. Thanks gain mate for taking the time to explain.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 08, 2017, 01:08:32 pm
I don't know, I couldnt get my guns working, as they are crts not aimtraks, and I haven't played. For your explanation, I would say I have this problem in LGI, where menus and weaknesses on the boss were incorrectly positioned. In that case, in app.ini, I tried changing RENDER values to my resolution but no luck:

SCREEN_WIDTH 640
SCREEN_HEIGHT 480
RENDER_WIDTH 640
RENDER_HEIGHT 480
ASPECT_X 4
ASPECT_Y 3
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: fire10 on August 09, 2017, 11:09:05 am
Thanks mate hopefully someone will be able to share a solution. Its definitely down to the resolution change as in its original 800 x 600 the boss scanning works and displays perfectly although it looks tiny on a large hd monitor :-(

I have also seen this game running at high resolution on hd monitor versions of the setup as well as lower res crt versions in arcades so fingers crossed its modifiable
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 10, 2017, 04:17:53 am
Hello to all shooting enthusiasts,

I'm hoping to get some help from someone with my mame setup. I have two aimtraks that are set up and working well with most Mame lightgun roms.

However,  some of the older style games like "chiller,  Cheyenne, crossbow and the like aren't playing nice.
The axis are working fine but for some reason on these titles I can't register the trigger.

If I go into the configuration menu I can't even register the trigger as a button at all. Yet other titles there is no problem!?   I tried using the service menu but these older games only use the dip switches and there is nothing that I can see that would help.

I'm probably Missing something really basic and I'm hoping someone can help me out?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 10, 2017, 05:31:27 pm
Another question: Is there any way to remove the vertical and horizontal lines of the background? It looks like a filtering artifact. Maybe the background tiles are not merging properly.
I've been doing some test lately and it seems that VirtualBox own virtual GPU driver may be the faulty one : even with 3D hardware acceleration enabled it doe not support OpenGL 3
With VMware (supporting OpenGL 3) the lines are no longer here as soon as you use hardware acceleration

Thanks mate hopefully someone will be able to share a solution. Its definitely down to the resolution change as in its original 800 x 600 the boss scanning works and displays perfectly although it looks tiny on a large hd monitor :-(

I have also seen this game running at high resolution on hd monitor versions of the setup as well as lower res crt versions in arcades so fingers crossed its modifiable
It's the same for me, I've tested 1080p, 800x600 and 1024x768. You can still see X-ray at 1024 even if you can notice that a small part is cut off...
I haven't tested  with anything more than 1080p as I find the game a litlle boring to be honest  :lol
Maybe I'll check on the .exe later when I have time. I've never touched it, but I'm curious to see why it's not working on anythiing else than winXp
So...on the ToDo list but not at the top !
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: bryhud on August 10, 2017, 08:41:48 pm
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 11, 2017, 01:54:31 am
Thanks for the tip, looks like a funny game :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on August 11, 2017, 12:30:33 pm
PS2 game, Crisiszone, is fun game.

I could play crisiszone using pcsx2 with nuvee plugin.

and thanks to your tip, single shot issue was solved.

But when play game, heavy fog is very annoying. As I know, fog was needed because ps2 guncon2 use CRT monitor.

Fog is not visible when play with Pad controller. It is very clear, but show crosshair cursor.

One day, I see this video on youtube.

https://www.youtube.com/watch?v=MQ27RR7FG2s (https://www.youtube.com/watch?v=MQ27RR7FG2s)

This guy said,

Hack game find controller cross address and use mouse play it
My pc lightgun system dont support nuvee plugins, it will have two mouse cursor .lol


It have crosshair, but fog is gone.

He seems to do not have intention to share how to do that.

Argonlefou, can you add this function to demulshooter?

Thanks.

By the way, I wonder name of the lightgun on this video. It seems pretty good.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stranno on August 11, 2017, 03:07:54 pm
I've been doing some test lately and it seems that VirtualBox own virtual GPU driver may be the faulty one : even with 3D hardware acceleration enabled it doe not support OpenGL 3
With VMware (supporting OpenGL 3) the lines are no longer here as soon as you use hardware acceleration
Great, is vdi image format supported in VMWare? Any progress in the new Star Trek image?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 11, 2017, 04:58:32 pm
PS2 game, Crisiszone, is fun game.

I could play crisiszone using pcsx2 with nuvee plugin.

and thanks to your tip, single shot issue was solved.

But when play game, heavy fog is very annoying. As I know, fog was needed because ps2 guncon2 use CRT monitor.

Fog is not visible when play with Pad controller. It is very clear, but show crosshair cursor.

One day, I see this video on youtube.

https://www.youtube.com/watch?v=MQ27RR7FG2s (https://www.youtube.com/watch?v=MQ27RR7FG2s)

This guy said,

Hack game find controller cross address and use mouse play it
My pc lightgun system dont support nuvee plugins, it will have two mouse cursor .lol


It have crosshair, but fog is gone.

He seems to do not have intention to share how to do that.

Argonlefou, can you add this function to demulshooter?

Thanks.

By the way, I wonder name of the lightgun on this video. It seems pretty good.
Hmmm...I never tried with a gamepad and that makes sense.
I'll add it on my to-do list. I never looked into pcsx2 for demulshooter but if someone made it, it should be possible
The only drawback is that the crosshair will be visible as the game shows it when you play with a gamepad.

Great, is vdi image format supported in VMWare? Any progress in the new Star Trek image?
Vdi format, I think.
But you won't make it with the current star trek vdi, or you'll have to install all vmware virtual hardware drivers.
It's not just vmware but also their virtual GPU

Yes some little progress, not a lot of time to work on it these days....it's summer :-)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: intealls on August 12, 2017, 04:45:58 pm
Thanks alot argonlefou for all of your awesome work!

I threw together a quick and dirty launcher, I found it useful when testing. Maybe someone else finds it useful.

The executable is in "DemulShooterLauncher\DemulShooterLauncher\bin\Release\DemulShooterLauncher.exe". The executable should be placed in the same directory as DemulShooter.exe. It requires .NET 4.0.

Thanks again!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 13, 2017, 05:16:25 am
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.

Great find with Mad Bullets! Just got it added to my cab :)

Just in the process of making a wheel etc for it, but thats the first time I have opened Steam since the HL2 days!  :o
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: leslie on August 13, 2017, 08:20:49 pm
Hi everyone! Does anyone here plays music gungun 2? Anyone knows a fix for after choosing a song the game keeps on no responding.  :timebomb:

Also fright fearland is not showing the intro movie?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 14, 2017, 08:13:55 am
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.

Great find with Mad Bullets! Just got it added to my cab :)

Just in the process of making a wheel etc for it, but thats the first time I have opened Steam since the HL2 days!  :o

PM steam ID's!  I'm keen to see how bad i am
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 14, 2017, 01:01:09 pm
While its only one player found a decent gun game on Steam for 1.99 called Mad Bullets. Works well with an aimtrak. Also tried Rez Infinite... not sure it will work well, needs some combo of keyboard also.

Great find with Mad Bullets! Just got it added to my cab :)

Just in the process of making a wheel etc for it, but thats the first time I have opened Steam since the HL2 days!  :o

PM steam ID's!  I'm keen to see how bad i am

Ime running mine offline dude sorry :p

I could have a go on the laptop just for shiz and giggz though lol
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 16, 2017, 05:28:49 am
Thanks alot argonlefou for all of your awesome work!

I threw together a quick and dirty launcher, I found it useful when testing. Maybe someone else finds it useful.

The executable is in "DemulShooterLauncher\DemulShooterLauncher\bin\Release\DemulShooterLauncher.exe". The executable should be placed in the same directory as DemulShooter.exe. It requires .NET 4.0.

Thanks again!
Thanks for the idea, this might be usefull for some people indeed :)

PS2 game, Crisiszone, is fun game.

I could play crisiszone using pcsx2 with nuvee plugin.

and thanks to your tip, single shot issue was solved.

But when play game, heavy fog is very annoying. As I know, fog was needed because ps2 guncon2 use CRT monitor.

Fog is not visible when play with Pad controller. It is very clear, but show crosshair cursor.

One day, I see this video on youtube.

https://www.youtube.com/watch?v=MQ27RR7FG2s (https://www.youtube.com/watch?v=MQ27RR7FG2s)

This guy said,

Hack game find controller cross address and use mouse play it
My pc lightgun system dont support nuvee plugins, it will have two mouse cursor .lol


It have crosshair, but fog is gone.

He seems to do not have intention to share how to do that.

Argonlefou, can you add this function to demulshooter?

Thanks.

By the way, I wonder name of the lightgun on this video. It seems pretty good.
Okay, so....indeed we can use this method to play the game without the flash, by hacking a gamepad input.

BUT the game is not using the pointer position to navigate in menus, it needs left/right/up/down movements of the Dual Shock Analog stick to jump from one menu to the other. You can see it in the video you shared, the guy is not using his gun to start a game, but just to shoot during the stage.
These movements could be "simulated" with rawinput data by adding some algorithms, but the easiest way would be to use additional buttons to navigate into the menus
AND this would need an additive hack for each ISO to remove the crosshair icon

This is doable but it's a lot of work/changes, and this won't be a priority right now
So, for now, I would highly advise to stick with the nuvee plugin to play those game, as you have it working fine
You'll still have the white fog but at least you can play it with just a lightgun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 16, 2017, 10:38:17 am
I think Nuvee plugins author did some cheats for disable flashing in ps1 gun games. I didnt tested as I have crt guns
https://github.com/mirror/nuvee (https://github.com/mirror/nuvee)
Are supposed to be PEC hacks? I don't know how to use them, but maybe this can be done for ps2 games?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 16, 2017, 09:46:46 pm
Hello to all shooting enthusiasts,

I'm hoping to get some help from someone with my mame setup. I have two aimtraks that are set up and working well with most Mame lightgun roms.

However,  some of the older style games like "chiller,  Cheyenne, crossbow and the like aren't playing nice.
The axis are working fine but for some reason on these titles I can't register the trigger.

If I go into the configuration menu I can't even register the trigger as a button at all. Yet other titles there is no problem!?   I tried using the service menu but these older games only use the dip switches and there is nothing that I can see that would help.

I'm probably Missing something really basic and I'm hoping someone can help me out?

If anyone is interested in the answer here.  It turns out I had a bad build of Mame.  I replaced with a new compile of NoNag 64bit and everything is working fine.  Weird error though  ???
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 16, 2017, 11:07:22 pm
Has anyone had a try of this? http://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/ (http://store.steampowered.com/app/455700/Big_Buck_Hunter_Arcade/)

Looks like raw input isn't supported and the guns aren't removable either.  I'm keen on adding a Big Buck Hunter to my cabinet but the Wii version has crosshairs and the steam version looks like it's not too great for AimTraks.

Does anyone have any recommendations on a Big Buck that works well and is a decent representation of the arcade?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 01:55:31 am
Hi everyone! Does anyone here plays music gungun 2? Anyone knows a fix for after choosing a song the game keeps on no responding.  :timebomb:

Also fright fearland is not showing the intro movie?

Any particular song that it happens on?  I've not had any issues....
You could try these recommendations for Argon?
- Install k-lite codec pack
- add "REGION U" to haunted2.ini
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on August 17, 2017, 02:52:39 am
Quote
I'm keen on adding a Big Buck Hunter to my cabinet but the Wii version has crosshairs and the steam version looks like it's not too great for AimTraks
I dont know about this steam version, but there was a pc version where I could remove the crosshair with ResHacker, but only 1player, and the shots had a slight delay, maybe to do it harder playing with mouse?

But I think wii version is the way to go because of 2p support. In dolphin you can load custom textures, under adv tab. Search for info on this, its a little tricky but not difficult.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 07:55:39 am
Quote
I'm keen on adding a Big Buck Hunter to my cabinet but the Wii version has crosshairs and the steam version looks like it's not too great for AimTraks
I dont know about this steam version, but there was a pc version where I could remove the crosshair with ResHacker, but only 1player, and the shots had a slight delay, maybe to do it harder playing with mouse?

But I think wii version is the way to go because of 2p support. In dolphin you can load custom textures, under adv tab. Search for info on this, its a little tricky but not difficult.

Thanks for this I've been looking into it.
The more I look the more  I love this "its a little tricky but not difficult"  :laugh2:

I've gotten rid of the cross hairs but now have some big square boxes moving around my screen.  :dunno
Will have another look tomorrow night.  Hopefully a little more successful then...
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 17, 2017, 08:06:29 am
Most games cross hairs are a png file.
You could try to find it and replace it with a transparent image.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 09:12:48 am
Most games cross hairs are a png file.
You could try to find it and replace it with a transparent image.
Yeah I did that with the crosshair image but in BBH pro there is a crosshair image (already transparent) and then colours for each player that is on another layer. I just can't seem to find these layers. I need to get a better understanding of what I'm actually doing I think  :dizzy:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 17, 2017, 10:07:18 am
I think Nuvee plugins author did some cheats for disable flashing in ps1 gun games. I didnt tested as I have crt guns
https://github.com/mirror/nuvee (https://github.com/mirror/nuvee)
Are supposed to be PEC hacks? I don't know how to use them, but maybe this can be done for ps2 games?
PEC Hacks ?

It could be some memory change on code and/or on memory values to remove the effect.
Like good old ACTION REPLAY cheats :)
It can be done on any game of any console, with enough knowledge and time to search in the code :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 17, 2017, 10:50:43 am
I dont think a program can pick and choose multiple layers of a single image so I would assume there are other PNG's somewhere?
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: DMB77 on August 17, 2017, 04:13:43 pm
Hey Argon, I followed your guide here
http://forum.arcadecontrols.com/index.php?topic=151385.0 (http://forum.arcadecontrols.com/index.php?topic=151385.0)
to get my guns working in PCSX2, thanks. I have a question however, no matter what setting/game I use the in-game crosshairs are not present, is this normal? While I prefer playing like this, some of my friends don't. In the nuvee plugin configuration, I have crosshairs "visible" selected bit it makes no difference. Any idea how to get them working?  I would like to be able to select hidden on port 1 and visible on port 2, so my friends can play with crosshairs.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 17, 2017, 07:27:07 pm
Right now, I don't have any clue to help you...
I never tried these options (I'm more like a crosshair remover myself too :lol )
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on August 17, 2017, 09:14:32 pm
Most games cross hairs are a png file.
You could try to find it and replace it with a transparent image.
Yeah I did that with the crosshair image but in BBH pro there is a crosshair image (already transparent) and then colours for each player that is on another layer. I just can't seem to find these layers. I need to get a better understanding of what I'm actually doing I think  :dizzy:

As it turns out I continue to be my own worst enemy with these things.
I adjusted the right texture but didn't use a decent editing program and it didn't save my new texture as transparent.
I downloaded Gimp and did it properly and it works fine.

So I guess Phaser had it right "its a little tricky but not difficult"  :applaud:
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on August 18, 2017, 03:44:33 am
Good stuff :)
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on August 18, 2017, 09:44:35 am
Hi all,

I have some problem with DemulShooter. I only tested Demul games and I can move on both guns, shoot and reload but accuracy is only good in center of screen. I calibrate guns in all Demul games and always same problem. Without DemulShooter on, I can play and only 1 gun work but accuracy is perfect. I tried calibrate guns even when DemulShooter is on but always same problem. Perfect accuracy on center but when try shoot on left, right, top, bottom alwyas wrong.

DemulShooter need special resolution and aspect ratio? I use 1280:720, 16:9 and x3 internal resolution. Last ver Demul 07a.

Thx.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 18, 2017, 10:49:14 am
No need for special resolution, it's adapting to your screen resolution and your Demul window size
What games are you playing ? Naomi ? Atomiswave ? Atomiswa games have a crappy calibration system that cause the aim to be off when you go out of the center
Naomi games are working fine

You can run DemulShooter by adding a -v option and post here the debug.txt file that is created
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on August 19, 2017, 04:44:23 pm
Thx for answer, I already fix it. I thought if I use 1280x720 and 16:9 I should add that "widescreen" option. Without this it work ok.
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Ward-iz on August 24, 2017, 11:36:51 am
Hi there , I've got demulshooter working nicely with the sega model 2 and dual aimtracks. Was just wonering if its possible to play "House of the dead 2 PC version" with 2 aimtrack guns. I can play it with 1 player easily , just cant figure out how to make the other gun work with it .

thanks .
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 24, 2017, 03:37:16 pm
I did not add support forn HOD2 pc version with demulshooter because I found the arcade version better.
The pc game does not nativelly suport dual mouse/lightgun
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on August 28, 2017, 05:53:45 pm
I downloaded again Silent Hill Arcade (old version I had didn't work with Demulshooter), 2 players working fine but I have 2 problems. When I start game from file "KSHG_no_cursor.exe" I have all time that blue circle cursor like on begining when game loading. I can't use "Game Loader All RH.exe" coz after exit game my windows crash and need to restart :( I used option "remoove crosshair" but all time I have that blue circle cursor. :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on August 29, 2017, 01:46:19 am
Yes the no_cursor exe is for removing the crosshair ingame but at launch windows can be buggy and block the mouse cursor on the loading circle.
Just use the "nomousy" utility (there are links somewhere in this thread) before running the game to totaly hide cursor
Then rerun it after to re-activate cursors
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: stasimon on September 01, 2017, 12:16:20 pm
Hi,

I setup Demulshooter with PC game, Model2 and Demul but I can't make it work with Dolphin :( I will tell you what I did step-by-step:

1) Install Dolphin 5.0
2) Run Dolphin to create config
3) Setup graphic like that:

a) Aspect Ratio - Stretch to Window
b) Fullscreen Resolution - 1280x720
c) Tick Render to Main Window, Use Fullscreen & V-Sync

4) Close Dolphin and start DemulShooter and Install Wiimote configuration. This is how look WiimoteNew.ini:

Code: [Select]
[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 2`
Buttons/B = `Click 0`
Buttons/1 = `1`
Buttons/2 = `2`
Buttons/- = `3`
Buttons/+ = `4`
Buttons/Home = `5`
IR/Up = `Cursor Y-`
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = `Click 1`
Shake/Y = `Click 1`
Shake/Z = `Click 1`
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
Swing/Left = `6`
Tilt/Left = `7`
[Wiimote2]
Source = 1
Device = DInput/0/Keyboard Mouse
Buttons/A = D
Buttons/B = S
IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`
Shake/X = F
Shake/Y = F
Shake/Z = F
D-Pad/Up = `NUMPAD8`
D-Pad/Down = `NUMPAD2`
D-Pad/Left = `NUMPAD4`
D-Pad/Right = `NUMPAD6`
[Wiimote3]
Source = 0
[Wiimote4]
Source = 0
[BalanceBoard]
Source = 0

5) Start Dolphin and setup P1 and P2 controllers as "Emulated Wiimote"
6) In controllers menu, both Wiimote are setup as "DInput/0/Keyboard Mouse" and on device list I have in that order:

-DInput/0/Keyboard Mouse
-DInput/0/ATRAK Device #1
-DInput/0/ATRAK Device #2

7) Run DemullShooter like that: DemulShooter.exe -target=dolphin5 -ddinumber=3
8) Run Dolphin and start game Resident Evil Umbrella Chronicles

Dolphin start, load game but controllers don't work like it should be :( I can move crosshair on bouth aimtraks but crosshair not cover with windows cursor. In center screen everything is ok, but when move up/down/left/right crosshair not cover cursor. It's look like when I move crosshair max to right, cursor is closer to center 2-3cm Same is when I only use player 1 wiimote with mouse. Is there any calibration setup in Dolphin? It's look strange when I point gun on right but near center screen and crosshair is 2-3cm on right :(

I also checked Resident Evil Darkside Chronicles and crosshair is 3-4cm bellow mouse cursor :(
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: phasermaniac on September 01, 2017, 04:04:04 pm
Hello, casually I was trying to configurate the wii games the last days.

Quote
I can move crosshair on bouth aimtraks but crosshair not cover with windows cursor
so I think the problem is not Demulshooter but Dolphin config.

I have found that hod2&3, hod overkill, operation ghost and maybe any other are the only with ingame calibration and option to hide crosshair.

For games without ingame calibration, you can align crosshair with Dolphin -> Options -> Controller Settings -> Wimote 1/2 Configure -> IR center/with/height
for me, in a 640x480 crt RE Umbrella works best with c50, w40, h30, but RE Darkside  works best with c30, w40, h30.
Also these games seems less precise as house of deads.

In most games, althought they don't have hide crosshair option, you can use Dolphin's Dump and load textures option, search the crosshairs ones and erase it with photoshop or similar program.
But in Resident Evils I found aiming have a little red/blue dot I couldnt get ride off, seems to be coded. The best I got was IR hide - !`Click 0`
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: hyo2012 on September 02, 2017, 12:51:12 pm
Hi,

I setup Demulshooter with PC game, Model2 and Demul but I can't make it work with Dolphin :( I will tell you what I did step-by-step:

1) Install Dolphin 5.0
2) Run Dolphin to create config
3) Setup graphic like that:

a) Aspect Ratio - Stretch to Window
b) Fullscreen Resolution - 1280x720
c) Tick Render to Main Window, Use Fullscreen & V-Sync

4) Close Dolphin and start DemulShooter and Install Wiimote configuration. This is how look WiimoteNew.ini:

Code: [Select]
[Wiimote1]
Device = DInput/0/Keyboard Mouse
Buttons/A = `Click 2`
Buttons/B = `Click 0`
Buttons/1 = `1`
Buttons/2 = `2`
Buttons/- = `3`
Buttons/+ = `4`
Buttons/Home = `5`
IR/Up = `Cursor Y-`
IR/Down = Cursor Y+
IR/Left = Cursor X-
IR/Right = Cursor X+
Shake/X = `Click 1`
Shake/Y = `Click 1`
Shake/Z = `Click 1`
Extension = Nunchuk
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Stick/Up = W
Nunchuk/Stick/Down = S
Nunchuk/Stick/Left = A
Nunchuk/Stick/Right = D
D-Pad/Up = UP
D-Pad/Down = DOWN
D-Pad/Left = LEFT
D-Pad/Right = RIGHT
Source = 1
Swing/Left = `6`
Tilt/Left = `7`
[Wiimote2]
Source = 1
Device = DInput/0/Keyboard Mouse
Buttons/A = D
Buttons/B = S
IR/Up = `DInput/0/ATRAK Device #2:Axis Y-`
IR/Down = `DInput/0/ATRAK Device #2:Axis Y+`
IR/Left = `DInput/0/ATRAK Device #2:Axis X-`
IR/Right = `DInput/0/ATRAK Device #2:Axis X+`
Shake/X = F
Shake/Y = F
Shake/Z = F
D-Pad/Up = `NUMPAD8`
D-Pad/Down = `NUMPAD2`
D-Pad/Left = `NUMPAD4`
D-Pad/Right = `NUMPAD6`
[Wiimote3]
Source = 0
[Wiimote4]
Source = 0
[BalanceBoard]
Source = 0

5) Start Dolphin and setup P1 and P2 controllers as "Emulated Wiimote"
6) In controllers menu, both Wiimote are setup as "DInput/0/Keyboard Mouse" and on device list I have in that order:

-DInput/0/Keyboard Mouse
-DInput/0/ATRAK Device #1
-DInput/0/ATRAK Device #2

7) Run DemullShooter like that: DemulShooter.exe -target=dolphin5 -ddinumber=3
8) Run Dolphin and start game Resident Evil Umbrella Chronicles

Dolphin start, load game but controllers don't work like it should be :( I can move crosshair on bouth aimtraks but crosshair not cover with windows cursor. In center screen everything is ok, but when move up/down/left/right crosshair not cover cursor. It's look like when I move crosshair max to right, cursor is closer to center 2-3cm Same is when I only use player 1 wiimote with mouse. Is there any calibration setup in Dolphin? It's look strange when I point gun on right but near center screen and crosshair is 2-3cm on right :(

I also checked Resident Evil Darkside Chronicles and crosshair is 3-4cm bellow mouse cursor :(

If you use dolphin developer version, try official dolphin 5.0
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 07, 2017, 10:53:17 pm
Is anyone else having problems with the latest teknoparrot (1.02)?
When I run from a command line with demulshooter running I get a jvs input error. (error 6401 I\O connection)
If I run demulshooter then open the game from jvsmanager the game runs but the controls don't work. It's really weird.
Any tips or comments would be welcome

edit - upon further testing when i use parrotloader.exe at command line (and receive the I\O error) when i exit, demulshooter closes automatically like it should.
However, when i use DumbJvsManager.exe to launch the game, demulshooter doesn't close when i exit.  It stays running in the taskbar and needs to be closed manually.  The game does open properly though the only control that works is Esc to exit the game.
 
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 08, 2017, 04:32:16 am
I've not worked with teknoparrot since the 0.7 or 0.8 version
The loader went from broken to very broken to unusable to "everything was recoded from scratch" twice already, so I'm waiting for something more stable
So for now I'm still using 0.5 or 0.7 to play LGI and SDD  and a separate 0.8 to run Golden Guns (last one is not really stable I know that)

Moreover I've been away for a few weeks now so I'll catch up with all these new things when I'm back

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: Titchgamer on September 08, 2017, 04:53:34 am
I gave up on TP, I could never get it to run properly!
Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: AnX on September 08, 2017, 06:35:47 pm
So I've sorted the Teknoparrot issue I was having. 

After reading through the thread again I came across Argon's code below to start a game.

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

I had something similar but I didn't have the second part after the comma (In bold italic underline below)

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

As soon as I added that to my script everything worked perfect.  Can anyone explain why?  I don't understand why that extra code is there or why it works.

I gave up on TP, I could never get it to run properly!

You run RocketLauncher and Hyperspin don't you Titch?  I can help you out with setup if you're interested.  Pretty sure I've got it sorted now.  Finally.

Title: Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
Post by: argonlefou on September 09, 2017, 01:04:44 am
So I've sorted the Teknoparrot issue I was having. 

After reading through the thread again I came across Argon's code below to start a game.

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

I had something similar but I didn't have the second part after the comma (In bold italic underline below)

Run, D:\RingWide\TeknoParrot\DumbJvsCmd.exe 9, D:\RingWide\TeknoParrot\
Run, D:\RingWide\TeknoParrot\ParrotLoader.exe "D:\RingWide\SGG\exe\RingGunR_RingWide.exe", D:\RingWide\TeknoParrot\

As soon a