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Author Topic: Building from the ground up - Hardware Advice Request  (Read 9290 times)

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dkersten

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Re: Building from the ground up - Hardware Advice Request
« Reply #40 on: August 20, 2014, 12:46:50 pm »
I see your wall of text and I raise you with my WALL OF TEXT!  RAWR!

Even if you get 100% speed in MAME, if the original game didn't run at 60hz, it will stutter on a 60hz LCD. If V-Sync is on, you must be running at the game's native refresh rate for smooth video. Mortal Kombat runs at ~54.7hz, so "perfection" there is running at 54.7hz. There is nothing magical about 60hz. Most arcade games DON'T run at 60hz. You realize that there are a lot of games that run ABOVE 60hz, right? It's not possible to run these games at the correct speed on a 60hz monitor with V-Sync on. I love how you mention Pac-Man as an example of a game where this doesn't matter, but Pac-Man actually runs at 60.60hz. It's impossible to get it to run at the right speed with V-Sync on a 60hz monitor.
I don't run the original game and I don't output it with analog.  I use an emulator that throttles the game so it can run on a processor way faster than the original, and outputs the results in a way that allows my computer to display them at a frequency and resolution that my monitor is compatible with.  I run my mame at 1900x1080 @ 60 hz.  And it works just fine for me. Very few games stutter and none of them tear (in mame).  Demul 3D games stutter, but those are because the game is running below 100% and the 3d card isn't rendering fast enough to hit 60 fps.

Quote from: bulbousbeard
You don't understand how V-Sync and tearing work. Tearing primarily occurs when you're outputting frames faster than your monitor's refresh rate. By the way, V-Sync introduces at least 1 additional frame of lag universally. It's inescapable. G-Sync has less input lag. It's objectively better.
You are confusing throttling with tearing.  Tearing is when one frame is not fully drawn before the next monitor cycle because the graphics card has not fully rendered it, and you notice a visible line across your screen where two frames intersect. The frame is drawn by the graphics card, so if the source is slower than the monitor, that means you are UNDER the monitor frequency, not above it. 
V-sync syncs your video card output to your monitor refresh.  Anything above 60 frames per second is throttled, and while that means a dropped frame here and there, it is already rendering faster than the human eye can see, so you will never notice the dropped frame.  And while you could argue that v-sync is slower, the difference is still below the threshold of human vision, so it is irrelevant.  However, anything BELOW 60 fps will still potentially tear.
G-sync allows the monitor to change frequency and match the output of the card.  There are two reasons this is better:  1) so you don't get tearing below 60 fps, and 2) so you don't get throttling (frame drops) above 60 hz. 

I want to reiterate: If you are rendering above 60 fps, with v-sync the card will simply drop a frame, and no tear will occur.  The dropped frame is technically not noticeable to the human eye because technically your brain can't sample more than 30 frames in a second.  Some people claim they can see it, but then some people claim they can hear jitter on a laserdisc or dvd.  From my experience, 99% of these people don't know jitter from distortion (or frame loss from screen tearing).

Quote from: bulbousbeard
Give how close together your eyes are, I'm not even convinced you can see at 60fps.
Was that supposed to be an insult?

Quote from: bulbousbeard
That's some of the most ignorant ---saint's minion-poo--- I've ever read on this forum. Digital rendering? What the ---fudgesicle--- are you talking about? You realize that there are digital CRTs, right? Jesus you're clueless. You realize that 24fps movies have judder/stuttering at 60hz, right? Watch any movie with a slow panning camera. It's not smooth.
Your brain can process information from your eyes at approximately 30 frames per second.  Movies were traditionally shot on 35 mm film, which runs at a rate of 24 frames per second.  Any "stuttering" you see on a film, whether played on a projector at 24 fps, or upscaled to run at 60 fps on a digital non-interlaced 60 hz display, is the result of a low frame rate source and is going to look "choppy" particularly when the camera is panning.  Thing is, even if G-sync could lower your rate to 24 fps, you would still see this effect because you are now viewing something slow enough for your eyes to catch. 

But that is aside from what we are even talking about.  The point is, if you couldn't upscale a 24 fps source to run at 60 fps and sync it to a 60hz display, then nearly EVERY frame of a bluray would be torn on the screen.  But it isn't because it upscales the number of frames (just like 120 hz tvs do with the 60hz signals).  Mame might not output 60 frames per second, but all that means is a dropped frame (or duplicated frame) now and then.  I know this because there is no tearing with v-sync on.  And if there is a dropped frame in the video causing a stutter, I can't see it because humans simply can't process the difference between 60 frames per second and 59 frames per second.  Perhaps your superhuman eyes can catch those 16 ms frame anomalies, but mine can't.  The irony is that traditional arcades are displayed on a 60 hz interlaced display, which is actually 30 frames per second, so even if 1 frame in 60 is dropped, you are still seeing more information than you did on an analog display.
Quote from: bulbousbeard
"Sure, lightboost and g-sync will each fix some problems, but you also can't run both at the same time"
Actually, GroovyMAME has black frame insertion, which is essentially a software implementation of what lightboost gives you, so you can have both at the same time.
No, it isn't really, lightboost strobes the backlight between each frame, and since you have to sync the strobe with the frequency of the monitor, you can't do it with G-sync.  Every article about G-sync has specified this, and trust me, if it was as easy as just inserting a black frame between frames, NVidia would have done it already.  PLUS, it is widely known that lightboost is completely ineffective below 120 hz (60 fps with strobes in between each frame). 

What GroovyMame is probably doing is running mame at 30 fps and inserting a black screen after each to get 60 fps, hence eliminating frame dropping if the emulator can't kick out a true 60 fps and giving you a more accurate "arcade" experience.  This is basically another method of v-sync (throttling to match the refresh rate of the monitor). 
Quote from: bulbousbeard
And both technologies only work on TN screens, they can't achieve the results on any IPS screen, so you have crappy colors and bad off axis viewing.

Actually, both G-Sync and lightboost work on IPS panels. There is nothing about either technology that's specific to a certain type of LCD panel. Overlord Computer is working on an IPS G-Sync monitor right now. I'm curious, can you type ONE sentence that doesn't have multiple glaring loads of ---saint's minion-poo--- in it?
WRONG again, completely and utterly.  Read ANY article about G-sync.  Both lightboost and G-sync are not available in any kind of panel other than TN.  This is the biggest argument against either technology.

First, IPS cannot even come close to the low latencies that TN panels can achieve.  Second, even the IPS panels that supposedly are overclocked to 120 hz have such high latency that it negates any benefit you get from it.  You can't reliably or effectively overclock IPS panels to give any kind of real benefit to either screen tearing issues or ghosting issues.  This is why the only overclocked IPS panels come from Korea. 
Quote from: bulbousbeard
"And resolution has nothing to do with it."
I never said that resolution had anything to do with motion smoothness. I said that <= 1080p LCDs suck ass for arcade emulation. Nice strawman argument. Games in MAME look like ---steaming pile of meadow muffin--- without HLSL. HLSL requires 3840x2160 to be able to output an image with even scanlines and a decent shadowmask. Even 1440p is insufficient. Resolution makes a HUGE difference for quality arcade emulation.
WTF are you talking about?  I run HLSL on 1080 just fine.  Granted, I am not using a magnifying glass and looking at the screen from 2 inches away and shouting "AHA, I see an anomaly, this screen sucks!" but I guess not everyone is as much of a perfectionist as you are.

BTW, what you said was "You can do things with a high resolution LCD that you can't do with an arcade monitor. Playing Ultra Street Fighter IV at 1440p is one of them."  Now you are saying even that is worthless because it isn't UHD?  My 1200 line monitor works just fine when emulating a 240 line game, thank you very much, and it sure as hell doesn't require me to run over 2000 lines of resolution to accurately emulate 240 lines.. Again, WTF are you even talking about?
Quote from: bulbousbeard
Your whole post is a ton of misinformation, confusion about how technologies actually work, and the idea that it's foolish to spend a lot of money on a quality setup. Quality costs money, the lineage of arcades is about using the highest quality components available to create amazing game experiences, and you're completely full of ---steaming pile of meadow muffin---.
I think it is you who is confused.  And as far as quality goes, I spent years selling and installing the best equipment money can buy, and as a result I have an appreciation for quality but also understand that sometimes what people use is perfectly acceptable to them, and that there is nothing wrong with it.  Like I said, if you need to spend $1000+ on a display to play a 40 year old arcade game to your liking, then more power to you.  But it doesn't change the fact that what I and pretty much every person on this forum use works perfectly, FOR US. 

yotsuya

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Re: Building from the ground up - Hardware Advice Request
« Reply #41 on: August 20, 2014, 01:55:43 pm »
You're a good man, Dave. I've decided not to talk to this neckbeard anymore. Let him run his Steam games in Ultra High Def on his G-Force 1. Me, I'll play Mr. Do and enjoy it.
***Build what you dig, bro. Build what you dig.***

Ond

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Re: Building from the ground up - Hardware Advice Request
« Reply #42 on: August 20, 2014, 06:38:26 pm »
You realize that there are a lot of games that run ABOVE 60hz, right? It's not possible to run these games at the correct speed on a 60hz monitor with V-Sync on.

Got a few examples of games that run natively above 60hz?  I'm quite interested.  I guess you mean games that run slightly over 60hz?
« Last Edit: August 20, 2014, 06:46:05 pm by Ond »

Slippyblade

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Re: Building from the ground up - Hardware Advice Request
« Reply #43 on: August 20, 2014, 06:50:07 pm »
Wow...  Is NeckBeard secretly X2 in disguise?

dkersten

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Re: Building from the ground up - Hardware Advice Request
« Reply #44 on: August 20, 2014, 07:07:57 pm »
Wow...  Is NeckBeard secretly X2 in disguise?
Given his arguments are nearly identical to the ones X2 made in another thread a couple weeks ago, I assumed the same at first.  But then X2 freaked out when I used the term "BS" and this guy has no problem swearing, so I am guessing no..  :laugh2:

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Re: Building from the ground up - Hardware Advice Request
« Reply #45 on: August 20, 2014, 07:14:05 pm »
So now I have to rush out and get me a 4K G-Sync monitor to play my mame games?  Damn.  Well I am a bit of perfectionist and always on the lookout for little things that bug me about the quality of my setup.  I can't see any line tearing on my LCD once everything is all configured as optimally as I can get it.  HLSL looks pretty damn good at 1600x1200, if I wanted it any more authentic looking I'd stop trying to emulate and get a CRT instead.





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Re: Building from the ground up - Hardware Advice Request
« Reply #46 on: August 20, 2014, 08:47:12 pm »
Hot dang, thanks for that link, PL1. They'll ship me a monitor for less then ten bucks! :applaud: I'll take a b-grade refurb for that price fo sho.

This project just got a lot cheaper. I was prepared for the screen to be the most expensive component!

Just remember to put in the Coupon code "Dealnews" -- right now it gets you half off the already 30% off on monitors and systems so worth the effort to type in !!!!

They have an IPS panel 20" Dell 2001FP that's a 4:3 20" monitor for $58 - $29 with the code + $9 shipping makes it about $40 for a good IPS panel flatscreen with 178 degree viewing angles and great picture quality.

Thanks for the heads up with this deal.  Got 2 monitors for under $90 shipped.

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Re: Building from the ground up - Hardware Advice Request
« Reply #47 on: August 20, 2014, 08:51:35 pm »
dkersten, send me a PM when you have some time. Let's get on Vent or Mumble and talk. You are completely misinformed and ignorant about how emulation works. You need an education from the ground up, and I'm tired of writing novels trying to correct you when you're just going to ignore what I type and vomit up some more textual garbage.

bulbousbeard

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Re: Building from the ground up - Hardware Advice Request
« Reply #48 on: August 20, 2014, 09:01:18 pm »
Just a little taste of how objectively wrong this kid is:

http://en.wikipedia.org/wiki/Refresh_rate

"screen tearing (caused by altering the graphics faster than the electron beam can render the picture)"

Literally everything you typed is objectively wrong. You have no idea what you're talking about. Get on Vent or Mumble, where you can't weasel out of it, and I will educate you.

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Re: Building from the ground up - Hardware Advice Request
« Reply #49 on: August 20, 2014, 09:27:06 pm »
"screen tearing (caused by altering the graphics faster than the electron beam can render the picture)"

Which is pretty much exactly what he said.  You get tearing when you modify the frame buffer faster than than it is drawn out.  So you end up with part of one frame and part of another displayed on screen.  Simple concept, we get it.

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Re: Building from the ground up - Hardware Advice Request
« Reply #50 on: August 20, 2014, 09:42:20 pm »
"screen tearing (caused by altering the graphics faster than the electron beam can render the picture)"

Which is pretty much exactly what he said.  You get tearing when you modify the frame buffer faster than than it is drawn out.  So you end up with part of one frame and part of another displayed on screen.  Simple concept, we get it.

Actually, it's the opposite of what he said. He said that you get tearing when you're rendering slower than the monitor's refresh rate.

Snark removed by an irritated saint
« Last Edit: August 21, 2014, 07:26:56 am by saint »

bulbousbeard

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Re: Building from the ground up - Hardware Advice Request
« Reply #51 on: August 20, 2014, 09:51:45 pm »
Nvidia confirmed in several interviews and in every press communication that G-Sync works with any panel technology. It's not tied to any specific panel technology. It just needs display port.

http://www.anandtech.com/show/7582/nvidia-gsync-review

"Despite NVIDIA’s first choice being a TN display, G-Sync will work just fine with an IPS panel and I’m expecting to see new G-Sync displays announced in the not too distant future."

You're objectively wrong. Get on Vent or Mumble. I will educate you from the ground up.

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Re: Building from the ground up - Hardware Advice Request
« Reply #52 on: August 21, 2014, 12:14:35 am »
I feel like playing a game of Robotron with Xiaou2. Where you at, bro?
***Build what you dig, bro. Build what you dig.***

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Re: Building from the ground up - Hardware Advice Request
« Reply #53 on: August 21, 2014, 07:31:34 am »
I appreciate people being passionate about a subject and I appreciate a good debate between parties with opposing views.

If you can't do it with the decorum I've requested in the rules (if you haven't read the rules, read the damn things - http://arcadecontrols.com/arcade_message_rules.html), you need to take a step back. I don't care whose dick is bigger. If you're here to pick fights, get the frack off my forum.

http://knowyourmeme.com/memes/wheatons-law

Make your points without belittling the other party. If you can't do that, the problem lies with the person you see in the mirror.

I know the above was unnecessary because everyone here can have civilized discourse. Never mind me - thanks everyone!

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dkersten

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Re: Building from the ground up - Hardware Advice Request
« Reply #54 on: August 21, 2014, 10:37:51 am »
I didn't catch what other insults you hurled at me, but thank you Saint for cleaning it up.  :)

Theoretically you could do G-sync with IPS, but everyone who knows anything about the panels knows that IPS panels are way too slow, and while you could do G-sync with them, you could never even get close to sub-5ms latencies with them, at least not with any EXISTING technology, which is why there is no such thing as an IPS G-sync monitor.  It is a unicorn as of right now, and while that will likely change at some point in the future, that future is at LEAST 2 years away.  Saying that you can do G-sync on an IPS panel is like saying you can have an all electric car that can go for 400 miles between charges and get charged in a matter of a few minutes.  Sure, in CONCEPT, you can, but the technology is just not possible right now.  Period plain and simple.  What point is there to have G-sync on an ips panel when you can't reliably clock it over 60hz or get better than 15-30ms latency?  NONE WHATSOEVER.  Which is why nobody is manufacturing one.

And if you know anything about v-sync, you would know that if your monitor is at 60hz, your vid card will throttle your framerate to 60 fps.  Show me a screenshot of ANY game running at 61 or more frames per second with v-sync on.  You can't because like an IPS panel with sub 5ms latency, it might as well be Santa Clause.. Doesn't exist.  Screen tearing will happen any time the monitor refresh is out of sync with the frames being rendered, but with v-sync anything above 60 fps (on a 60hz display) is throttled and frames will either be dropped or just not rendered at all, so it will NEVER HAPPEN with v-sync on. 

I see you "called me out" last night in a PM, sorry, I was busy with my life and didn't catch it.  I was busy playing League of Legends on my 10 year old LCD, of which the gameplay was perfect, there was zero screen tearing, my FPS did occasionally go from 60 to 59.9 in a flicker, and I successfully played 8 games (of which I won 6) at 1200 lines of resolution, above and beyond the "modern" resolution of 1080.  This, in my book, is enough to disprove every single thing you have vomited on this forum.  Completely playable, no tearing, and never once went above the screen refresh rate despite the computer being able to render 3x that frame rate.  Funny how reality can trump the interweb sometimes..

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Re: Building from the ground up - Hardware Advice Request
« Reply #55 on: August 21, 2014, 10:51:24 am »
I appreciate people being passionate about a subject and I appreciate a good debate between parties with opposing views.

If you can't do it with the decorum I've requested in the rules (if you haven't read the rules, read the damn things - http://arcadecontrols.com/arcade_message_rules.html), you need to take a step back. I don't care whose dick is bigger. If you're here to pick fights, get the frack off my forum.

http://knowyourmeme.com/memes/wheatons-law

Make your points without belittling the other party. If you can't do that, the problem lies with the person you see in the mirror.

I know the above was unnecessary because everyone here can have civilized discourse. Never mind me - thanks everyone!

--- saint

***Build what you dig, bro. Build what you dig.***

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Re: Building from the ground up - Hardware Advice Request
« Reply #56 on: August 21, 2014, 07:03:07 pm »
So while I wait for the last needed bit to arrive (sata cable for hard drive I forgot derp), I'll ask: What's generally considered the minimum width for a control panel for two players? I'm still yet undecided as to what it's going to be playing, but while I'm waffling I might as well see what that option entails.

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Re: Building from the ground up - Hardware Advice Request
« Reply #57 on: August 21, 2014, 10:38:18 pm »
There's no real right answer. Do you and your friends weigh less than 200lbs each or do each of you have your own zip code?

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Re: Building from the ground up - Hardware Advice Request
« Reply #58 on: August 21, 2014, 10:43:42 pm »
A fair question. :lol

I guess it doesn't really matter. Since my hardware is all pretty small, I can always compensate a wider control panel with a machine that's not quite as deep. Main reason I really ask is because my doorway is only 25 inches wide (28 if I take the door off), so I have to account for that in anything I might build. ;)

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Re: Building from the ground up - Hardware Advice Request
« Reply #59 on: August 21, 2014, 10:45:49 pm »
There's no real right answer. Do you and your friends weigh less than 200lbs each or do each of you have your own zip code?

 :laugh2: -- another consideration - Are you going to have a trackball or spinner also or just the joysticks and buttons (need quite a bit more width if going with a trackball)

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Re: Building from the ground up - Hardware Advice Request
« Reply #60 on: August 22, 2014, 08:23:21 am »
Nah, no trackball or spinner most likely.

As an aside, the idea of cluttering a panel up with everything makes me kind of sad. I can appreciate the all-in-one nature of such a beast, but I see some of those super expensive jobs that are out there with four player inputs + trackball + joystick + kitchen sink and at that point I can't help but feel the elegance is gone.
« Last Edit: August 22, 2014, 08:26:45 am by TorgoHiggins »

dkersten

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Re: Building from the ground up - Hardware Advice Request
« Reply #61 on: August 22, 2014, 10:42:24 am »
Form vs Function is one of the all time biggest conflicts in humanity.. You gotta just figure out what you want it to do and then make it as pretty as you can in doing it..

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Re: Building from the ground up - Hardware Advice Request
« Reply #62 on: August 22, 2014, 10:48:54 am »
Form vs Function is one of the all time biggest conflicts in humanity.. You gotta just figure out what you want it to do and then make it as pretty as you can in doing it..

Never noticed much conflict there unless you count Ralph Nader :dunno

Oh... and Milan, but most people can't find it on a map so it's moot.  :laugh2:

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Re: Building from the ground up - Hardware Advice Request
« Reply #63 on: August 22, 2014, 11:24:14 am »
Nah, no trackball or spinner most likely.

As an aside, the idea of cluttering a panel up with everything makes me kind of sad. I can appreciate the all-in-one nature of such a beast, but I see some of those super expensive jobs that are out there with four player inputs + trackball + joystick + kitchen sink and at that point I can't help but feel the elegance is gone.

I like you, Torgo. Welcome to the club. See Vigo for your BYOAC Members Only jacket.
***Build what you dig, bro. Build what you dig.***

TorgoHiggins

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Re: Building from the ground up - Hardware Advice Request
« Reply #64 on: August 23, 2014, 08:44:53 am »
So my monitor came in! (That's good!)

But it came in a box three times its size with literally, and I mean literally no packing material. (That's bad.)

But it still works! (That's good!)

But there's a dark spot in the middle of the screen (That's bad.)

It's not really that bad though. (That's good!)

But... I didn't get the monitor I ordered. I got a 21" 16:10 monitor.

That's bad.

 :-\

JDFan

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Re: Building from the ground up - Hardware Advice Request
« Reply #65 on: August 23, 2014, 01:21:14 pm »
That's not good -- How's the local pricing on 16:10 21" monitors ?? would you be able to quickly sell it to someone if advertised in the local craigslist and make a profit ? (only ask because it might be easier than shipping it back) and since you are in HI, it might sell quick for a profit seeing how hard it is to get things shipped there at a decent price. Then could try again !  :dunno

TorgoHiggins

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Re: Building from the ground up - Hardware Advice Request
« Reply #66 on: August 23, 2014, 05:25:53 pm »
Honestly I got the thing hooked up to my main pc now and I just might keep it. The price was so good and it's actually a tidy upgrade from my current main monitor. Besides, after putting it through its paces, the dark spot isn't even noticeable against a splash of color and movement (say, while playing a game.) :)

So, I dunno. I can definitely roll this into a positive either way. Just kind a bummer.

Slippyblade

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Re: Building from the ground up - Hardware Advice Request
« Reply #67 on: August 23, 2014, 06:16:14 pm »
I may have missed it but is this new monitor an LCD or a CRT?  If it's a CRT the dark spot might just be a degaussing issue and an easy fix.  If it's LCD then it might be the backlight going south which isn't good.

TorgoHiggins

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Re: Building from the ground up - Hardware Advice Request
« Reply #68 on: August 23, 2014, 06:27:00 pm »
LCD. It looks more like a slightly discolored smudge on the monitor then anything. So I dunno.

rpgposer

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Re: Building from the ground up - Hardware Advice Request
« Reply #69 on: August 24, 2014, 10:31:30 am »
LCD. It looks more like a slightly discolored smudge on the monitor then anything. So I dunno.
Someone probably stuck their finger in that spot just a little too hard.  Mine has a similar issue, but I bought from State Surplus for $15.00.  Not noticeable during play.
Never met a game I won't keep.

nitrogen_widget

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Re: Building from the ground up - Hardware Advice Request
« Reply #70 on: August 24, 2014, 01:11:08 pm »
LCD. It looks more like a slightly discolored smudge on the monitor then anything. So I dunno.

We call those "bruises" at work when describing what we have in our pile of spares.