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Author Topic: Marvel Vs. Capcom: Revolution version 2.0  (Read 53978 times)

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SpaceHedgehog

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #80 on: July 31, 2014, 02:07:47 pm »
This really is looking rather lovely and a very informative video to boot  :cheers:
Click a pic for a video tour 

zanna5910

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #81 on: July 31, 2014, 02:44:40 pm »
No HLSL?!  Just kidding, looking awesome.  Such a great idea.

Yep HLSL is creating all the video filtering effects that I pointed out in the video.  ;)

That's what I get for scan watching the video without sound at work  :-[

DGP

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #82 on: July 31, 2014, 07:21:21 pm »
Was already working on getting the ultra-wide 25" video marquee and now I'm trying to measure to see how large I can go vertical, damn this forum.  :dizzy:


Awesome work as usual Maximus, can't wait to see it finished. 


An issue with plasma position is the weight of their own glass, I'm sure you have taken structural precautions but be careful moving the cab as flexing the plasma will likely not end well (maybe rubber grommets at the mounting locations?). So while the plasma is the more risky display tech for a project like this it will also offer a much more crt like experience. I wish those 32" plasma's were still being produced.

Jason
Multi-Cade x2 (full size and bar top) / 3 screen Virtual Pin

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #83 on: August 05, 2014, 05:35:31 pm »
Started into the new CP layout.

Went backwards and forwards on this for a while and in the end settled on trying to keep as much of the original as possible. I was going to shave the CP down to 2-player and have it be the width of the cabinet to make it easier to put in a line of cabs, but due to it's depth the cab doesn't really sit nicely in a lineup anyway. So I decided to create a compact 4-player setup and keep the original CP size.

Also I had played around with the idea of making the CP art more generic, but as the side art is so visually strong and I have now decided to set space aside for the cab to be out on it's own and have standing room for 4 people, then I knew that I had to have the CP still match the rest of the cab.



So this is more of a 'turbo-charging' of the original design. I've tried to make the 4-player setup as compact as possible, I know it may feel cramped for some of you, but the cab will rarely see full 4-player action, and when it does hopefully everyone will already be drunk enough to not mind a bit of shoulder rubbing and elbow poking while screaming at each other playing TNMT or NBA Jam.
« Last Edit: August 05, 2014, 06:36:50 pm by Maximus »

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #84 on: August 05, 2014, 05:47:33 pm »
And if you move the trackball to the top, so the player 1 and 2 can positioned more to the middle ?

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #85 on: August 05, 2014, 05:51:52 pm »
And if you move the trackball to the top, so the player 1 and 2 can positioned more to the middle ?

I don't like the idea of reaching past the buttons and sticks to get to the trackball, I think it's more of a personal preference than a scientific reason. Also I lilke the ball at the front to keep as much distance between the glass and those over-enthusiastic spinners driving the ball up the fairway when playing Golden Tee  ;D

It is a good idea though, let me chew on it a bit.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #86 on: August 05, 2014, 10:18:02 pm »
I don't like the idea of reaching past the buttons and sticks to get to the trackball, I think it's more of a personal preference than a scientific reason. Also I lilke the ball at the front to keep as much distance between the glass and those over-enthusiastic spinners driving the ball up the fairway when playing Golden Tee  ;D

It is a good idea though, let me chew on it a bit.

IMO, having more distance between the trackball and glass is more important.
You also don't have to worry about avoiding the joysticks when coming in at an angle.


mkarabinus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #87 on: August 29, 2014, 12:44:00 pm »
Amazing work... :cheers:

How long do you think it will be before those custom cut LCDs bring out the capability to have a dynamic control panel as well?  (automatically changes so the theme is always linked to bezel and marquee)

You know it will happen.  It's just a matter of time... and money.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #88 on: August 29, 2014, 12:53:28 pm »
Thanks for the reply, I actually realized I completely forgot to update the thread with all the work I did last week.

Soo.......

Time to build the new CP



Check for fit on the original base and cab.


Time to get drillin'


Flush trim dat acrylic


Yay it fits the art

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #89 on: August 29, 2014, 12:59:26 pm »
Old and new side by side


Routing out the mounting plate for the trackball (getting better at freehand)


Nice and flush


Art trimmed to the acrylic


Coming together nicely. The T-mold isn't wide enough, I'm going to have to buy some more to do the job properly


Starting into the wiring. Waiting on my servo-controlled sticks to arrive from Andy for P1 and P2, also some other random buttons and pieces

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #90 on: August 29, 2014, 01:11:10 pm »
Glad you got that hole for the tablet out of there.  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #91 on: August 29, 2014, 01:11:59 pm »
Glad you got that hole for the tablet out of there.  :cheers:

Yeah that thing never really worked the way I wanted so I just ditched it

mkarabinus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #92 on: August 29, 2014, 01:21:06 pm »
I saw that tablet idea a while back too. 

Great concept, but it works just as well with the Unified Remote software running through my Android phone...and the coolness factor of wipping out my cell phone and taking over admin stuff on the cabinet is nice too!

yotsuya

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #93 on: August 29, 2014, 01:23:17 pm »
Great concept, but it works just as well with the Unified Remote software running through my Android phone...and the coolness factor of wipping out my cell phone and taking over admin stuff on the cabinet is nice too!

What do you do that you would need that functionality? It has never ONCE occurred to me in the 4 years I've had a MAME cab that I thought "Man, I wish I had some way of controlling Hyperspin/MAME remotely."
***Build what you dig, bro. Build what you dig.***

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #94 on: August 29, 2014, 01:24:55 pm »
Also, the role of my MAME cabinet is much different than it was two years ago. I've built up a decent collection of classic dedicated machines that I play a lot. Now MAME is a place for me to go and try out a game I may be thinking about buying/trading, or just firing up something someone may ask for when they come over to hang out. So with that in mind, the way I approached this rebuild is much different than my original motivations.

Here's a walk-thru for those of you that like Arcade Pron...

« Last Edit: August 29, 2014, 01:29:40 pm by Maximus »

yotsuya

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #95 on: August 29, 2014, 01:30:45 pm »
Also, the role of my MAME cabinet is much different than it was two years ago. I've built up a decent collection of classic dedicated machines that I play a lot. Now MAME is a place for me to go and try out a game I may be thinking about buying/trading, or just firing up something someone may ask for when they come over to hang out. So with that in mind, the way I approached this rebuild is much different than my original motivations.

Yeah, definitely. It's cool how these things evolve. My first cab was going to be one of those "It has a trackball and spinner and plays Atari and NES and SNES and everything...." cabs, but it eventually settled in nicely to a "primarily horizontal 8 way games only" setup. Gone are the trackball and spinner (sold off the TB, kept the spinner), took off everything but MAME and Daphne, and I couldn't be happier with it.
***Build what you dig, bro. Build what you dig.***

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #96 on: August 29, 2014, 10:07:01 pm »
Great concept, but it works just as well with the Unified Remote software running through my Android phone...and the coolness factor of wipping out my cell phone and taking over admin stuff on the cabinet is nice too!

What do you do that you would need that functionality? It has never ONCE occurred to me in the 4 years I've had a MAME cab that I thought "Man, I wish I had some way of controlling Hyperspin/MAME remotely."

This is my first setup, so as I come across a game that needs control buttons tweeked, its easier to use the keyboard on my phone to hit tab and set the buttons for it.   When my kids are pounding on the buttons and somehow trigger a combination that sends it to minimize MAME, it is easier to use the mouse function through my phone. 

Maybe I won't need it once all the little bugs are worked out...but it comes in handy as of now!

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #97 on: August 30, 2014, 11:08:25 am »
That's a brilliant use, just goes to show an unorthodox approach can reap unexpected benefits
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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #98 on: September 02, 2014, 12:21:15 pm »
Made some great progress over the holiday weekend...

My ServoSticks arrived from Andy and they look great


Buttons, Sticks, Trackball and RGB Wiring in place


Switch wiring finished, I'm using an IPAC2 for P3 and P4 + admin buttons, a KADE for the P1 & P2 control. I'm not going to win any awards for wiring ninja skills, but it's clean and tidy enough


Thankfully it all squeezes onto the original base no problem. I have to order a few extra black buttons and four matching balltops.



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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #99 on: September 02, 2014, 12:28:12 pm »
A few hours of re-configuring everything to get the two encoders to play nice together, updating LEDBlinky and setting up 4-player button lighting, also after figuring out what was wrong with my controls.ini file the sticks now auto configure for 4-way and 8-way games.


Once the Buttons were all torqued down properly the acrylic sits well on the CP, so I can get away with not having to change out the T-Molding and have the added advantage of that nice edge lit effect from the buttons. I just need to smooth the very top edge as it is a little too harsh.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #100 on: September 02, 2014, 12:39:37 pm »
man when you come back to work you come back lethal.....nice job man... :applaud: :applaud:

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #101 on: September 02, 2014, 12:41:44 pm »
man when you come back to work you come back lethal.....nice job man... :applaud: :applaud:

Hey buddy, was wondering where you were. I'm trying to cram this project in and get it finished in the next week or two, we are just over a month out from baby #2 arriving so after that I have a feeling the whole hobby will go into shutdown for quite a while.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #102 on: September 02, 2014, 01:17:17 pm »
sounds like OND....

congrats on the future family member man..... :applaud: :applaud:

Hopefully you'll get inpsired again amongst being a proud poppa again...

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #103 on: September 03, 2014, 03:43:15 pm »
Hyperspin now showing marquees dynamically in the menus and not just on launching games.



Planning on adding a DMD style ticker in the top area of the marquee with game info, high scores that type of thing, still working out the details on that.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #104 on: September 03, 2014, 05:34:09 pm »
Outstanding all around!   :applaud:

D
Stop by my Youtube channel and leave a comment:

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #105 on: September 03, 2014, 05:48:45 pm »
*soft fap*

But for gods sake get a no nag version of mame
« Last Edit: September 03, 2014, 07:25:24 pm by pbj »

rablack97

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #106 on: September 04, 2014, 12:34:01 pm »
*soft fap*

But for gods sake get a no nag version of mame

I was just about to say the same thing, you have this greatness and you still have the nag screen man.....

 :dunno


Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #107 on: September 04, 2014, 12:54:06 pm »
If one of you gentlemen could hook me up with a link to a pre-compiled non-nag and high score save version of MAME64 0.153 that would be a big help, I seem to suck at finding these.

rablack97

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #108 on: September 04, 2014, 01:11:18 pm »
If one of you gentlemen could hook me up with a link to a pre-compiled non-nag and high score save version of MAME64 0.153 that would be a big help, I seem to suck at finding these.

This is a start, i compiled mine ages ago, wasnt that hard.  There tut's on how to do it.

http://forum.arcadecontrols.com/index.php/topic,64298.0.html

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #109 on: September 04, 2014, 01:11:57 pm »
and that's why I don't have it

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #110 on: September 04, 2014, 01:19:26 pm »
and that's why I don't have it

I've done it before, so it's definitely not impossible.

:D

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #111 on: September 04, 2014, 01:56:07 pm »
Here's a nice resource for compiling and pre-compiled versions....

http://www.systempixel.fr/

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #112 on: September 04, 2014, 05:58:30 pm »
and that's why I don't have it

Dude, if you can build a cab, you can roll your own MAME.  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #113 on: September 04, 2014, 11:35:59 pm »
Just curious, have you done any corner to corner measurements since loading the games live? I see you have the Simpsons going, did that end up being a 27" screen? What size did your screens turn out to be when Bezels are on? Really liking this build! Hope you don't mind the questions.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #114 on: September 05, 2014, 03:44:56 am »
I admit I got a little sick to my stomach seeing the bare frame of MvC:R sitting there :hissy: but this new build is so over the top that I cannot wait to see where it goes. 

Simply awesome!
:notworthy:


* And on that note I just realized the 25" 21:9 (2.35:1) LG LCD is only 24" wide and will fit just within my cab sides.  ;D

.... I also just realized that I passed a mint open box one a few weeks back for $230. :banghead: Found refurb'd 25's for $270 but think I can find a better deal.

Sorry to mimic those of you doing this but the video marquee is just too damn cool and I must have it.  :cheers:

Jason

Just found this thread. its my dream come true. also for those who want a ultra wide 25" newegg has em new $250 lg
http://www.newegg.com/Product/Product.aspx?Item=N82E16824005626

also does mameplus not have no nag built in I know it has hi score if you just get the .dat file for it.
My Gf made me put a sig up. /whipped

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #115 on: September 05, 2014, 10:59:01 am »
If you want it, I have a .153 I compiled with the nags off and hiscore diff, I could shoot just he .exe over to you, just PM me.  I also have .154 done the same way.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #116 on: September 05, 2014, 11:05:36 am »
Just found this thread. its my dream come true. also for those who want a ultra wide 25" newegg has em new $250 lg
http://www.newegg.com/Product/Product.aspx?Item=N82E16824005626

I wish these were available in the size used for Blip!. These screens are a tad too tall for my liking.
***Build what you dig, bro. Build what you dig.***

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #117 on: September 05, 2014, 11:06:12 am »
If you want it, I have a .153 I compiled with the nags off and hiscore diff, I could shoot just he .exe over to you, just PM me.  I also have .154 done the same way.

You doing this is awesome. I've 'settled' with rolling my own anytime I've updated my settings (0.143 -> 0.152 was the last time) and I've never been 100% certain what I've done has been "perfect". (High scores, for example, seem to be hit or miss.) I really wish there was a simple solution to this, like if the MAMEDev's (or other parties) released a couple of different flavours each time an update came around.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #118 on: September 17, 2014, 12:36:51 pm »
Great cab Maximus and thanks for the ideas.  I didn't know about this forum till recently.  I was a member of the Hyperspin forum and saw the Grounds4Divorce cabinet and in his thread he linked one of your videos.  So from that I discovered this forum.  I have a fully complete virtual pinball cab so now I'm starting a Mame cab.  I was about to dive in and build one similar to yours with the rotating monitor but then I stumbled on this thread.  So I liked the idea here and I bought a 50" Samsung LED Tv and my Dell 21:9 monitor arrives tommorow.

I was wanting to buy plasma like you did but the plasmas in the store just looked so terrible compared to the led tvs.  I don't know if I could have adjusted them better when I got them home but didn't want to chance it.  I told the guy that my 50" plasma I had at home that was 14 years old blew away the plasma tv's they had in the store now.

Anyways I got it setup against a wall and created a 1080x1080 resolution like you did and it looks great.  So again thanks for the ideas.  I couldn't believe you took that old cab apart.  I think I might have had to just build a complete new one and save that old one.

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #119 on: September 17, 2014, 12:45:09 pm »
Hi Gilrock,

Sounds like you are well on your way to building out your own fully dynamic art cab, and the experience you have from building a multi-pin will make this build easy for sure. I tore apart this cab because I was never very happy with the screen angle and size, so it just made sense to go back and 'get it right'.

This build is fully operational now and has been put through it's paces at one of my arcade parties already with 4 people mashing away on it so I'm very happy with the way it has turned out. I've been spending time configuring the front end and setting up my Daphne emulator properly lately, now it plays 15 LD games woooo hooooo!!!!

4 player configuration works perfectly, as does Hyperspin with the dynamic marquees, also the servo controlled joysticks kick ass, switching between 4 and 8 way as you pick games or go back to the Hyperspin menus. Oh and yes I finally got rid of my nag screens  ::)

I still have work to do around the top of the cabinet, building out the housing for the marquee and generally making it all look more integrated, but my time is stretched across my whole collection these days so there haven't really been any interesting updates to post for a while.
« Last Edit: September 17, 2014, 12:47:51 pm by Maximus »