A fool and his money are easily parted.
You should have stuck up for yourself, rather than eat the mistakes that you will regret.
First things first... The guy states that all buttons should be 1.5" from center to center. However, it appears that he is blind to the fact that he has mismeasured Your panel at about 2" center to center.
Heres a simple way to tell if you can deal with it:
Place your 3 fingers on your keyboard letters: A, D, G. Thats about 1.5" center spacing. All keys/buttons can be rested upon and or pressed: Individually, or in combinations of two... or all three at once, with ease and fair comfort.
Now, keeping your middle finger on the F key... slide your left finger so that centered directly over the left edge line of the A key. Place the right finger centered on the left edge line of the J key.
For my hand, which isnt exactly small... being a 6ft tall guy, has strain spanning that distance. Which means... that if this were my panel... Id have to rest my two outside finger on the button bezels or edges. Not comfortable at all, (especially since Id be using standard concave buttons) ... AND, it delays reaction times, since your not already on the button.
Multiply that strain by time playing.. and it gets 10x more straining in 5min, and by 10 min... your finger will feel like you have been holding your entire body mass off a cliff edge for an hour. Since it takes muscle to actually force them apart... and those muscles have to be engaged for the entire duration of the gameplay... you can actually cause a form of carpel tunnel / repetitive stress injury.
1. The reason that all 4 player control panels built today and as far back as over 20 years ago is because angling the outer players gives the two inner player more shoulder room. If you make all player's controls straight across it will require a larger than 48"W panel (most likely 54" at least) to fit everything and give all players the same space to play as the angled 48" panels. We have built 100's of 4 player player angled panels and have not had 1 complaint on the playability and function.
This guy is clearly arcade CLUELESS.
99% of all 4player Control panels have the sticks oriented with the Monitor, rather than the angle of the control panel front. Its a big issue, and it will become painfully clear when you try to use those players sticks. People will fight to get the center controllers.
Yes, offset the bodies... that fine. Thats been done as early as Gauntlet. But look at Gauntlets buttons and stick layout. Every stick is squared to the monitor, even with the side players being nearly 80 degrees to the monitor. The buttons are not symmetrical. They are arranged differently for each player, based on his standing orientation to the cabinet... for best comfort, as well as reduced footprint.
If nobody complained, it was probably because they were also clueless.. as well as felt guilty that they were the ones to send in the design. Though, considering their examples shown... its really partially their fault, for not showing people the correct options & information.. and then letting the informed customer make informed decisions.
Finally... if the buttons were reduced to 4 per outside players.. and all the other players buttons were the correct spec apart.. that would give you a lot more space to play with. You can even slide the sticks and buttons closer to each other... it your really trying to fit things tightly.
IMO, you really dont save that much space with angling the players. Unless you have a bunch of very large bellied men... Think about it. Most 2 player cabinets are standard width. You are shoulder to shoulder with the person next to you. And, your often shoulder to shoulder with the people playing the games next to you, as well as surrounded with people looking at the action, waiting to play the game. I personally always hated playing the outside players on games like D&D. heh
Its the Trackball that really causes most of your width issues.
So many people here want their control panels to be Symmetrical.. so they always center the Trackball. But whats more important? Symmetry or Playability / Injuries?
If someone gives a trackball a good hard spin, they WILL crash their hands into the nearest joysticks. You need about a 1ft diameter circle minimum of clearance, free of any tall controllers... and or away from the monitor glass / control panel bezel edge.
If you had moved your trackball closer to the buttons, you may have reduced the possibility of smacking into the joystick greatly.
3. The reason the street fighter's buttons were so close together is because of the space limitation problem Capcom had with the normal 19" monitored or 25" monitored cabinets. They had to fit 6 buttons in the space normally allotted for 2 buttons on these classic cabinets. Normal button spacing for us and most arcade machines back in the good ol days were at 1.5" center to center from one button to the next. This is the most comfortable layout for ADULTS hands to play at and how we and many other cabinet manufacturers today build their machines for Adults.
4. The majority of players playing these Street fighter cabinets back in the day were children with smaller hands. Cramming all 6 buttons next to each other at less than this 1.5" C-C spacing will be uncomfortable for all ADULT players and will feel very cramped.
(Without going into his measurement error again... )
This is complete BS. ALL OF IT. Buttons being close together, makes it easier and more comfortable for Anyones hands. Think about it... when your walking around, are your fingers spread out like your practicing eagle-claw kungfu?! Why dont they change your keyboards keys to have 2" spacing between each key? What about a piano? The keys are also right on top of each other? Guitar Hero controller: 5 buttons in a row, with minimal spacing, just like a guitars frets. Hmm.. Logic Fail?!
The Idiocy and Ignorance is staggering.