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Author Topic: New Republic Flight Trainer  (Read 90232 times)

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Le Chuck

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Re: New Republic Flight Trainer
« Reply #320 on: July 18, 2013, 10:53:26 am »
Le Chuck.  Did you just Joe Dirt me?  I'm more worried about that than the man love.  (no homo)     :lol

Life's a garden...dig it. 

Le Chuck

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New Republic Flight Trainer
« Reply #321 on: July 18, 2013, 09:56:13 pm »
Dome is ready for logics, holoprojectors, fan, lighting etc.  Much better than before.


Brian74

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Re: New Republic Flight Trainer
« Reply #322 on: July 18, 2013, 10:29:39 pm »
Le Chuck you sir, have mad skills!

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jdbailey1206

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Re: New Republic Flight Trainer
« Reply #323 on: July 19, 2013, 08:02:57 am »
Dome is ready for logics, holoprojectors, fan, lighting etc.  Much better than before.

    :laugh2:

In all seriousness, THAT.  IS.  AMAZING!

Your masking and layering of the dome is impeccable.  I assumed you sprayed it completely with silver then masked and put a layer of blue down and finished it with a layer of clear?  Either way nice job.   Makes me want to dive back into being an artist again.  Very inspirational.  (no homo   :laugh:

Le Chuck

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Re: New Republic Flight Trainer
« Reply #324 on: July 19, 2013, 08:10:31 am »
Yep, silver then blue over.  Used automotive thinline tape.  Gives a great pop and nice even lines and curves.  That's just the base paint after sanding.  Didn't clear coat yet  ;D  Progressive steel wool man. 

jdbailey1206

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Re: New Republic Flight Trainer
« Reply #325 on: July 19, 2013, 11:14:44 am »
......Didn't clear coat yet  ;D  Progressive steel wool man.

    :dizzy:   :applaud:

Rick

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Re: New Republic Flight Trainer
« Reply #326 on: July 19, 2013, 01:08:48 pm »
That's just the base paint after sanding.  Didn't clear coat yet  ;D  Progressive steel wool man.

I steal so many great ideas from threads like this, it should be illegal. (Shouldn't you get to it, then? You know, instead of posting here?)

 ;)


Seriously though, great work.

Maximus

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Re: New Republic Flight Trainer
« Reply #327 on: July 19, 2013, 03:14:21 pm »
i want to say something smart ass but I just can't this is simply too good  :dizzy:

darthpaul

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Re: New Republic Flight Trainer
« Reply #328 on: July 19, 2013, 10:26:59 pm »
Beautiful work, I wish I had your patience :notworthy:
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Re: New Republic Flight Trainer
« Reply #329 on: July 20, 2013, 09:30:19 am »
Patience, yeah, I could use some of that. But it takes so long!
"Godzilla is a warning. A warning to each and every one of us. When mankind falls into conflict with nature, monsters are born."
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Le Chuck

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New Republic Flight Trainer
« Reply #330 on: July 20, 2013, 01:29:04 pm »
R2Emu has been fitted with a restraining bolt to ensure he doesn't wander off saving the galaxy.  Need to install the PJ and make sure it works through the lens, if not I can just pop it out.  I took some shine off him as he didn't match the rest of the build, I think it's pretty seamless now. 







« Last Edit: July 20, 2013, 01:42:17 pm by Le Chuck »

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New Republic Flight Trainer
« Reply #331 on: July 20, 2013, 05:21:11 pm »
Dude, I have that same edger!  It works alright.  Blades degrade quickly when you hit rocks.

Le Chuck

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Re: New Republic Flight Trainer
« Reply #332 on: July 20, 2013, 07:42:16 pm »
Got the projector installed and all the wiring squared away.  Had to lose the lens as it wasn't remotely optically clear.  I'll try and find another one but I'll wait until I upgrade the PJ.  Now that I have a fully working proof of concept I'll start shopping for a projector that has the ass to really make this build worthwhile. 

emphatic

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Re: New Republic Flight Trainer
« Reply #333 on: July 21, 2013, 07:40:43 am »
This is just golden.  :cheers:

PL1

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Re: New Republic Flight Trainer
« Reply #334 on: July 21, 2013, 10:01:30 am »
This is just golden.  :cheers:

Wrong droid.  :duckhunt


Scott

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Re: New Republic Flight Trainer
« Reply #335 on: July 22, 2013, 02:51:44 pm »
R2Emu has been fitted with a restraining bolt to ensure he doesn't wander off saving the galaxy.  Need to install the PJ and make sure it works through the lens, if not I can just pop it out.  I took some shine off him as he didn't match the rest of the build, I think it's pretty seamless now. 







Me chaade su goodie.

BadMouth

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Re: New Republic Flight Trainer
« Reply #336 on: July 22, 2013, 03:51:34 pm »
I definitely wouldn't do drink-holders on the CP with that opening for the fan on top.  :scared

What's next, the CP or back to the speeder bike?

Maximus

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Re: New Republic Flight Trainer
« Reply #337 on: July 24, 2013, 05:22:56 pm »
R2 is looking a bit too pretty,  how about giving him that 'been busy saving the galaxy' look


Le Chuck

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Re: New Republic Flight Trainer
« Reply #338 on: July 26, 2013, 09:45:39 am »
I am abandoning MALA for this build.  You use an FE for years, come to understand the ins, outs, and limitations and when you decide to move on it's hard.  This is a major departure for me but MALA isn't able to provide what I'm looking for in this build.  I think the major killer for is the difficulty in handling animation.  I've downloaded the trial of Maximus FE started playing with the layout designer.  So far it looks like it can give me what I'm after with a bit of tweaking but I'll know for sure over this weekend.

My build focus at this time is to finish the software, then the CP.  At that time R2Emu will be playable and I'll take another break from this build series to pursue some other builds.  I have a few commissions on the horizon and a special project I've been tinkering with.  I think I've got my head wrapped around the color scheme for the CP and it will be a nice balance of old and new elements with some visual pop. 

R2 is looking a bit too pretty,  how about giving him that 'been busy saving the galaxy' look

I've been toying with that but I'm worried about my skills at distressing.  IMO it's one of the toughest things to do well in modeling.  I'd rather a new looking R2 that is sharp than a distressed R2 that is amateur.  I really want some blaster scorch marks and some sand staining but we'll see what I'm able to accomplish. 

I definitely wouldn't do drink-holders on the CP with that opening for the fan on top.  :scared

What's next, the CP or back to the speeder bike?

That's a concern as it is a straight shot to some sensitive components.  It's in consideration for sure and may require some mitigation to the internal structure of the dome.  Good looking out tho!  :cheers:

Le Chuck

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Re: New Republic Flight Trainer
« Reply #339 on: July 27, 2013, 12:46:20 am »


Rough draft of main select screen.  Everything will branch down from this. The three selection categories are 3D objects that move so their rendering is a bit different than the logo.  I'm still playing with settings. The traces off the rebel emblem pulse and the emblem rotates as well (special thanks to OND and deiby_ybied for that logo). 

Get me some good feedback before I get too far down the road to turn back.  Thanks!

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Re: New Republic Flight Trainer
« Reply #340 on: July 27, 2013, 01:16:05 am »
That 'Arcade Icons' looks out of place colorwise.
***Build what you dig, bro. Build what you dig.***

Superfrog

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Re: New Republic Flight Trainer
« Reply #341 on: July 27, 2013, 05:56:57 am »
Great layout  :applaud:

If Arcade Icons are just a watermark, then it's ok, otherwise delete it  :angel: The layout fits perfect to the drone, the arcade icons logo not.

If you like Films better than Movies, I would close the M and S from the word Films just like you did with games and music.

that was my point of view  :cheers:

Great build needs a great layout, and you did it again   :notworthy:


 :censored: damn smiley's  :censored:

PL1

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Re: New Republic Flight Trainer
« Reply #342 on: July 27, 2013, 06:32:14 am »
That 'Arcade Icons' looks out of place colorwise.

+42

Have you considered changing the "Arcade Icons" text color to match the silver/gray of the other text?


Scott

Le Chuck

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New Republic Flight Trainer
« Reply #343 on: July 27, 2013, 08:37:40 am »
I wakeup to great feedback - awesome!

Good catch on the floating S in FILMS. I'll get that hooked in. I prefer the term Movies but the letter count doesn't fit.

AI logo is just for uploads, tho it will be on the initial welcome screen. I'll play with the coloring - silver and blue natch.

It's built in CS5. I'm having to get it to swf. Gif conversion is too lossy for what I want. I may have to isolate all the moving bits into a transparency and overlay them that way. I opened the psd in Flash Pro and it looked like crap, dunno.  Need more exp with that.  More to follow a I iron things out with MA. This will be made available upon completion of R2Emu.

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Re: New Republic Flight Trainer
« Reply #344 on: July 27, 2013, 08:54:50 am »
Just a thought; isn't the letter "M" pronounces "em" in English (I'm not a native speaker). so would R2-MU fit closer to the two letter naming convention those astromechs have while still sounding like "artoo-emuu"?

Le Chuck

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Re: New Republic Flight Trainer
« Reply #345 on: July 27, 2013, 09:04:20 am »
Just a thought; isn't the letter "M" pronounces "em" in English (I'm not a native speaker). so would R2-MU fit closer to the two letter naming convention those astromechs have while still sounding like "artoo-emuu"?

That's a valid recommendation.  Let me play with it.  I've grown pretty attached to R2Emu at this point (the longer naming convention is very common in the astromech building community) but R2-MU definitely has some merits.  Thanks!

Edit:  That didn't take long.  Name officially changed to R2-MU.  You rock Felsir!
« Last Edit: July 27, 2013, 09:14:09 am by Le Chuck »

Maximus

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Re: New Republic Flight Trainer
« Reply #346 on: July 27, 2013, 09:55:32 am »
R2-MU is perfect, great catch

Sent from my Nexus 7 using Tapatalk 2


Le Chuck

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Re: New Republic Flight Trainer
« Reply #347 on: July 27, 2013, 10:57:16 am »
Finally got the resolution issues ironed out with Maximus arcade.  Well, the problem wasn't with Maximus, it was with my exporting.  After I do my work in PSCS5.1 I have to export it as an image sequence into FlashProCS5.5 and then covert that into SWF.  Just have to make sure the stage is formatted correctly in Flash to get a crisp animation.  Wouldn't be that bad but rendering times are killing me.  Slow work.  I should be done with the three main menu screens I need (one for each selection) soon, then I can move on to designing the other eleventy screens I need.  What have I gotten myself into lol.

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Re: New Republic Flight Trainer
« Reply #348 on: July 27, 2013, 12:31:25 pm »
What have I gotten myself into lol.

 :laugh2:

That's what I told myself all the time........ Why not using a already made artwork for my popeye bartop  :banghead:
Nooooooooo, I want to do it over and over again by myself, till it's spot on...  :dizzy:

Just like you talked about the dirty look..... when your not sure about the end result, keep it clean  >:D

Le Chuck

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Re: New Republic Flight Trainer
« Reply #349 on: July 27, 2013, 08:21:46 pm »


Intro screen (center emblem animated)

Menu select screens are complete.  Need to nug on the game select screens.  Will probably use this same screen for the loading and just remove the text. 

AlienInferno

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Re: New Republic Flight Trainer
« Reply #350 on: July 27, 2013, 10:29:32 pm »
Love the work you're putting into the FE.  Very nice.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2


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Re: New Republic Flight Trainer
« Reply #351 on: July 28, 2013, 01:23:08 pm »
Edit:  That didn't take long.  Name officially changed to R2-MU.  You rock Felsir!
Happy to contribute, loving this build!

mike boss

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Re: New Republic Flight Trainer
« Reply #352 on: September 30, 2013, 10:31:01 pm »
I've never even seen Star Wars but I can certainly appreciate this build.
Holy f**k is it ever awesome.
WOW !

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Re: New Republic Flight Trainer
« Reply #353 on: October 01, 2013, 12:09:59 pm »
I've never even seen Star Wars but I can certainly appreciate this build.


BadMouth

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Re: New Republic Flight Trainer
« Reply #354 on: October 01, 2013, 12:30:35 pm »
I've never even seen Star Wars but I can certainly appreciate this build.
(not sure if serious)

I hadn't seen The Empire Strikes Back until a couple years ago....on basic cable...with commercials.  :lol
I still haven't seen any of the new ones.

I've seen Spaceballs several dozen times.

PL1

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Re: New Republic Flight Trainer
« Reply #355 on: October 01, 2013, 12:34:43 pm »
I've never even seen Star Wars but I can certainly appreciate this build.



Well, this certainly is Sirius.



Scott

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Re: New Republic Flight Trainer
« Reply #356 on: October 01, 2013, 01:57:47 pm »
Wah wah waaaaaaah.

Rick

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Re: New Republic Flight Trainer
« Reply #357 on: October 01, 2013, 02:00:09 pm »
Geez, just how many of these puns are we gonna see?



:D

jdbailey1206

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Re: New Republic Flight Trainer
« Reply #358 on: October 01, 2013, 02:10:00 pm »

CoryBee

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Re: New Republic Flight Trainer
« Reply #359 on: October 01, 2013, 07:17:41 pm »
Griff's threads are one of the most derailed I have seen. And that is coming from a guy who derails his own thread from time to time.