Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: High Score Competition #90: 1942 (Revision B)  (Read 5227 times)

0 Members and 1 Guest are viewing this topic.

kixfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 475
  • Last login:May 22, 2018, 06:59:26 pm
High Score Competition #90: 1942 (Revision B)
« on: April 23, 2012, 10:05:29 pm »
Previous winners
#1 - Shinobi - Winner: Destructor, Second: fixedpigs
#2 - Jungle Hunt - Winner: CrazyKongFan, Second: DeLuSioNal29
#3 - Zoo Keeper - Winner: DeLuSioNal29, Second: Ummon
#4 - Q*Bert - Winner: quarterstringer, Second: CrazyKongFan
#5 - Robotron 2084 - Winner: (+_+), Second: opt2not
#6 - Joust - Winner: (+_+), Second: Shoegazer
#7 - Elevator Action - Winner: FrontyDev, Second: Zebidee
#8 - Mr Do - Winner: DeLuSioNal29, Second: rotheblog
#9 - Hyper Sports - Winner: drawfull, Second: Ummon
#10 - Wonder Boy - Winner: DrFrag, Second: drawfull
#11 - Bubble Bobble - Winner: mrclean, Second: isucamper
#12 - Gun.Smoke - Winner: isucamper, Second: Ummon
#13 - Ghouls 'n Ghosts - Winner: Ginsu Victim, Second: Zebidee
#14 - Ms Pac-Man (with speedup hac) - Winner: CrazyKongFan, Second: wooowman93
#15 - Frogger - Winner: CrazyKong Fan, Second: Jasonbar
#16 - Grobda - Winner: mimic, Second: Cornchip
#17 - Bank Panic - Winner: ahofle, Second: Jasonbar
#18 - Juno First - Winner: RayB, Second: Shoegazer
#19 - Rolling Thunder - Winner: DrFrag, Second: isucamper
#20 - Terra Cresta - Winner: isucamper, Second: Jasonbar
#21 - Gladiator - Winner: Jasonbar, Second: Hewskie
#22 - Alcon (Slap Fight) - Winner: DrFrag, Second: Bender
#23 - Galaga - Winner: quarterstringer, Second: ToddH
#24 - Defender - Winner: quarterstringer, Second: tcleary
#25 - Klax - Winner: CrazyKongFan, Second: TAG
#26 - Funny Mouse - Winner: quarterstringer, Second: Epyx
#27 - Rampart - Winner: isucamper, Second: john_abey
#28 - Satan's Hollow - Winner: jasonbar, Second: ummon
#29 - The Speed Rumbler - Winner: Epyx, Second: mimic
#30 - Black Dragon - Winner: Epyx, Second: CrazyKongFan
#31 - Twin Cobra - Winner: ArcadeNerd, Second: jasonbar
#32 - Tetris - Winner: DrFrag, Second: qlunch
#33 - Gyruss - Winner: Hurray Banana, Second: vorghagen
#34 - Mappy - Winner: Jasonbar, Second: TAG
#35 - Bump 'n' Jump - Winner: Comtek, Second: DrFrag
#36 - Popeye - Winner: CrazyKongFan, Second: isucamper
#37 - Pengo - Winner: CrazyKongFan, Second: MazzMn
#38 - Bomb Jack - Winner: bpark42, Second: Flaptop
#39 - Smash T.V. - Winner: jasonbar, Second: quarterstringer
#40 - Rygar - Winner: Cakemeister, Second: jasonbar
#41 - Krull - Winner: jasonbar, Second: I/O
#42 - Tutankham - Winner: DrFrag, Second: creatine28
#43 - Astro Blaster - Winner: mimic, Second: WhereEaglesDare
#44 - Son of Phoenix - Winner: jasonbar, Second: syph007
#45 - Metal Slug - Winner: doteater, Second: Hewskie
#46 - Puzzle Bobble - Winner: quarterstringer, Second: Benevolance
#47 - Street Fighter 2 - The World Warrior - Winner: isucamper, Second: jordanshadow
#48 - Crazy Climber - Winner: jasonbar, Second: quarterstringer
#49 - Strider - Winner:Jasonbar, Second: Bender
#50 - Donkey Kong - Winner: wweumina, Second: javeryh
#51 - Champion Wrestler - Winner: vorghagen, Second: Bender
#52 - Karnov - Winner: DrFrag, Second: darcyp
#53 - Gauntlet - Winner: quarterstringer, Second: vorghagen
#54 - Tapper - Winner: CapriRS302, Second: quarterstringer
#55 - Namco Classic Collection Vol.2 - Winner: jasonbar, Second: CapriRS302
#56 - Gain Ground - Winner: jasonbar, Second: upprc04
#57 - Escape from the Planet of the Robot Monsters  - Winner: DirtyDachshunds, Second: upprc04
#58 - Raiden  - Winner: jasonbar, Second: Gray_Area
#59 - Buster Bros  - Winner: spoot, Second: jasonbar
#60 - Dig Dug  - Winner: quarterstringer, Second: Matthew Anderson
#61 - Mario Bros - Winner: LeapinLew, Second: Nickelstringer
#62 - Chicken Shift - Winner: quarterstringer, Second: jasonbar
#63 - Roc'n Rope - Winner: dfmaverick, Second: Nephasth
#64 - Moon Patrol - Winner: CrazyKongFan, Second: jasonbar
#65 - Nibbler - Winner: CrazyKongFan, Second: jasonbar
#66 - Truxton II - Winner: jasonbar, Second: spoot
#67 - Aliens vs Predator - Winner: Nbk_Orchid, Second: spoot
#68 - Caveman Ninja - Winner: Nbk_Orchid, Second: jasonbar
#69 - Majestic 12 - Winner: emphatic, Second: jimmy2x2x
#70 - Sky Shark - Winner emphatic, Second: jasonbar
#71 - Make Trax - Winner: djm858, Second: jasonbar
#72 - Super Puzzle Fighter 2 Turbo - Winner: quarterstringer, Second: djm858
#73 - Bomber Man (Japan) - Winner: djm858, Second: AlienInferno
#74 - X-Men - Winner: djm858, Second: jasonbar
#75: MotoRace USA - Winner: 51mmz0rz, Second: jasonbar, Third: CrazyKongFan
#76: Gaplus - Winner: jasonbar, Second: Gray_Area
#77: Time Pilot '84  - Winner: jasonbar, Second: Spoot
#78: Shadow Dancer  - Winner: StriderDSO, Second: Hurray Banana
#79: Omega Race - Winner: CrazyKongFan, Second: JasonBar
#80: Amidar - Winner: jasonbar, Second: CrazyKongFan
#81: Pleiads (Pleiades) - Winner: Hurray Banana, Second: jasonbar,
#82: Snap Jack - Winner: Kixfan, Second: jasonbar,
#83: Mr. Do's Wildride - Winner: Draginit, Second: Bender
#84: City Connection - Winner: patbb, Second: kikfan
#85: Space Dungeon - Winner: paigeoliver, Second: doteater
#86: Up 'N' Down - Winner: Draginit, Second: Jasonbar
#87: Metro Cross - Winner: Draginit, Second: Kixfan
#88: Timber - Winner: PatBB, Second: Kixfan
#89: Ladybug - Winner: Kixfan, Second: PatBB

Now #90: 1942 (Revision B)

1942 (1984) by Capcom

Wikipedia:  http://en.wikipedia.org/wiki/1942_%28video_game%29

KLOV: http://www.arcade-museum.com/game_detail.php?game_id=6766











----------------------------------------------------

ROMSet: 1942B

Coin A: 1 Coin/1 Credit
Cabinet: Upright
Bonus Life: 20k 80k 80k+
Lives: 2
Coin B: 1 Coin/1 Credit
Service Mode: Off
Flip Screen: Off
Difficulty: Normal
Screen Stop: Off

----------------------------------------------------

- One credit only!

- No continues or adding credits!

- No MAME cheats!

- Last day is Sunday May 6th (11:59:59pm Pacific Daylight Time), 2012.
 
- High score wins.

- No savestates, savestate practices, etc. during the round.

- MAME INP recordings are encouraged but optional.

- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the game screen.

- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!

- Even if you don't have a competitive score or if you don't *think* that you have a competitive score, please post it anyway to keep the thread fun & to give everybody a good sense of score ranges.

- Please make sure your scores are from games that take place during the competition period (no posting your best score from last year, etc.).

- Use of autofire or other non-standard hacks within MAME or your PC's OS are not allowed.  No program or other person or entity of any sort may manipulate your controls during your game.  Coaching & back-seat driving is fine as long as the party doesn't directly influence the game or controls.

- If you can beat any of the high scores from the previous competitions, you can submit your score to the BYOAC High Game Scoreboard.

kixfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 475
  • Last login:May 22, 2018, 06:59:26 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #1 on: April 23, 2012, 10:16:54 pm »
Sorry for the delay!   At the last minute I changed my mind and went with 1942 (revision B).   I am not sure what the differences are but I thought I'd go with the latest version.  I noticed that this is the first game that starts with a number!   ;D

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2197
  • Last login:Yesterday at 11:15:58 pm
  • Dr. Inferno
    • The Infernolab
Re: High Score Competition #90: 1942 (Revision B)
« Reply #2 on: April 24, 2012, 12:30:20 am »
Thoughts/comments, in no particular order:

1 - Great choice! Finally, back to a solid SHMUP!
2 - 2 lives!??!? How very stingy! I think that the other version(s) might give you 3. Oh well, this makes it more of a challenge!
3 - If MAWS were up, perhaps I could verify this, but I believe that higher rev numbers/letters don't necessarily imply later revs, just different revs.
4 - I used to have a 1942 custom table in my kitchen, right next to a matching Pengo table. Custom taller, bigger fake woodgrain tables made for Round Table pizza, if I recall correctly. Nice & big & easy to work on--lots of room inside!
5 - Points for medium & big planes seem to grow for successive kills, as long as you yourself don't die.
6 - Not a ton of variety in planes & behaviors & landscape, but there is a tad.
7 - My shoulder's sore after 2 games. Score submission to kick things off: 255,600!

Thanks,
-Jason

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8468
  • Last login:June 09, 2019, 11:20:51 pm
  • because the mail never stops
    • dans cocktail lounge
Re: High Score Competition #90: 1942 (Revision B)
« Reply #3 on: April 24, 2012, 06:39:09 am »

This is a favourite! Might have to have a look in (",)

Only prob is a strange glitch xp has on my cab where if you hit fire and loop at the same time your position freezes and you have to 'double tap' the joy to make it move again. Not too bad in 1942, drives me nuts in Commando  :timebomb:


ROUGHING UP THE SUSPECT SINCE 1981

kixfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 475
  • Last login:May 22, 2018, 06:59:26 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #4 on: April 24, 2012, 06:41:08 am »
1 - Great choice! Finally, back to a solid SHMUP!

Yes, after 4 weeks of chopping wood and maze running I wanted just wanted to shoot stuff!

2 - 2 lives!??!? How very stingy! I think that the other version(s) might give you 3. Oh well, this makes it more of a challenge!

That was the default when I checked the settings.  Is that what everyone else is seeing?   The first bonus is so low that you barely get half way thru the first round and already have a 3rd plane.

3 - If MAWS were up, perhaps I could verify this, but I believe that higher rev numbers/letters don't necessarily imply later revs, just different revs.

Oh, I didn't know that.   I wasn't sure which one to pick.    :)

Nice score by the way!   I like this game but not very good at it so far.   I always forget to loop when I'm in trouble.   I'm at 63k.

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #5 on: April 24, 2012, 07:34:04 pm »
I want to thank you for choosing this one! I completely forgot I got the board recently for cheap, but haven't fully tested it yet.

Last night I put it my cabinet, but it didn't power up. I tested the voltages, and wasn't seeing anything! So I looked up the manual and noticed that the pinout isn't JAMMA, but it looks exactly like JAMMA!
Luckily I didn't damage it. Stupid me, always check the manual first before plugging in boards! :banghead:
I had some parts laying around so I got inspired by this round's High Score Comp to spend an hour putting together a JAMMA adapter, PITA though.


So 1942 isn't JAMMA, but 1943:The Battle of Midway is. Makes sense since the JAMMA standard was introduced in 1985, 1942 released in '84 and 1943:TBoM came out in 1987.

It's been a while since I've played this, I'm going to have to put up a decent score now.  :lol


opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #6 on: April 24, 2012, 08:11:47 pm »
Board works great, my skills not so much ;)

Here's my second run: 636350

Nephasth

  • Guest
  • Trade Count: (0)
Re: High Score Competition #90: 1942 (Revision B)
« Reply #7 on: April 24, 2012, 08:34:43 pm »
I completely forgot I got the board recently for cheap...

Hoarder! :whap

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #8 on: April 24, 2012, 09:26:01 pm »
I know, I gotta stop.  ;D

elkameleon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 528
  • Last login:August 20, 2014, 08:31:00 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #9 on: April 24, 2012, 10:16:48 pm »
I actually play this game regularly, not very good at it though, i'll see what I can do tonight.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: High Score Competition #90: 1942 (Revision B)
« Reply #10 on: April 24, 2012, 11:30:23 pm »
Sweet jesus, opt. I play this game about annually, and have a decent score, but not that good.

Yeah, typically the parent set is used.
-Banned-

Dervacumen

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1079
  • Last login:February 13, 2019, 10:11:11 pm
  • Home of Three Squares dice game
    • Beaker Games
Re: High Score Competition #90: 1942 (Revision B)
« Reply #11 on: April 25, 2012, 07:31:08 am »
Sweet jesus, opt. I play this game about annually, and have a decent score, but not that good.

Yeah, typically the parent set is used.

No kidding.  I had some time yesterday so I played two games and got somewhere around 180K and thought I could actually make a run at this game.  Now I've decided to mow the lawn instead.
Bringing to life a child's imagination.

Nephasth

  • Guest
  • Trade Count: (0)
Re: High Score Competition #90: 1942 (Revision B)
« Reply #12 on: April 25, 2012, 04:24:06 pm »
If it makes you feel any better, my highest has only been around 60k. I even went out and bought some stools today to help with comfort/fatigue. I just need to learn to use "loop"...

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #13 on: April 25, 2012, 05:02:52 pm »
Sweet jesus, opt. I play this game about annually, and have a decent score, but not that good.

Yeah, typically the parent set is used.
Haha sorry!
Well that score is crappy for me 'cause I can remember getting over a million in this game when I played regularly. It's been a few years since I played it last though. Still one of my favourite shmups!

amendonz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 503
  • Last login:December 02, 2017, 04:33:57 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #14 on: April 25, 2012, 10:08:29 pm »
I recently bought this board too, with a Jamma adaptor :p hopefully it turns up soon.

elkameleon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 528
  • Last login:August 20, 2014, 08:31:00 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #15 on: April 26, 2012, 08:21:19 am »
If it makes you feel any better, my highest has only been around 60k. I even went out and bought some stools today to help with comfort/fatigue. I just need to learn to use "loop"...

What practical purpose does this serve? I've never used it to my advantage, I know you get a bonus for not using any at the end of the level... my high score is like 94k so yeah, i'm out of the running.

Nephasth

  • Guest
  • Trade Count: (0)
Re: High Score Competition #90: 1942 (Revision B)
« Reply #16 on: April 26, 2012, 09:00:12 am »
If it makes you feel any better, my highest has only been around 60k. I even went out and bought some stools today to help with comfort/fatigue. I just need to learn to use "loop"...

What practical purpose does this serve? I've never used it to my advantage, I know you get a bonus for not using any at the end of the level... my high score is like 94k so yeah, i'm out of the running.

As far as I can tell, to avoid getting hit when you're in a jam.

Rando

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 462
  • Last login:April 23, 2016, 07:49:31 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #17 on: April 26, 2012, 11:41:43 am »
If it makes you feel any better, my highest has only been around 60k. I even went out and bought some stools today to help with comfort/fatigue. I just need to learn to use "loop"...
I beat you!  By about a grand...

I estimate that I hit the LOOP button approximately 1.5 seconds AFTER it would be useful.  And I generally die trying to shoot all of those DAMN RED PLANES! :)
Rando - My build thread: http://forum.arcadecontrols.com/index.php?topic=107741.msg1142843#msg1142843 (work slowed but still progressing!

Dervacumen

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1079
  • Last login:February 13, 2019, 10:11:11 pm
  • Home of Three Squares dice game
    • Beaker Games
Re: High Score Competition #90: 1942 (Revision B)
« Reply #18 on: April 26, 2012, 12:34:42 pm »
Every time I use loop I get out of immediate trouble and finish my loop right on top of some other plane.
Bringing to life a child's imagination.

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8468
  • Last login:June 09, 2019, 11:20:51 pm
  • because the mail never stops
    • dans cocktail lounge
Re: High Score Competition #90: 1942 (Revision B)
« Reply #19 on: April 27, 2012, 07:20:44 am »
Every time I use loop I get out of immediate trouble and finish my loop right on top of some other plane.

Yeah, and Bomb instead of a Loop would be much better. I normally almost never use it, and since it freezes my last position anyway on my current cab, I definitely avoid it now  :D


ROUGHING UP THE SUSPECT SINCE 1981

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1949
  • Last login:May 22, 2018, 12:44:54 am
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: High Score Competition #90: 1942 (Revision B)
« Reply #20 on: April 27, 2012, 09:31:25 am »
You guys know you can move left & right while looping, right?  :dizzy:

elkameleon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 528
  • Last login:August 20, 2014, 08:31:00 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #21 on: April 27, 2012, 11:15:49 am »
You guys know you can move left & right while looping, right?  :dizzy:
really?


AlienInferno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 502
  • Last login:May 04, 2019, 10:57:31 am
    • My Blog - The Feve-cade!
Re: High Score Competition #90: 1942 (Revision B)
« Reply #22 on: April 27, 2012, 02:36:57 pm »
Quick question.

My rom 1942b shows up as "1942 (First Edition)" and the rom 1942 shows up as "1942 (Revision B)".

Which one should I be playing?

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8468
  • Last login:June 09, 2019, 11:20:51 pm
  • because the mail never stops
    • dans cocktail lounge
Re: High Score Competition #90: 1942 (Revision B)
« Reply #23 on: April 27, 2012, 07:08:59 pm »
You guys know you can move left & right while looping, right?  :dizzy:

Like I say, there is something wrong with my cab, might be the XP install. No has been able to get to the bottom of it. I tried all sorts of installs, each one had problems. Sometimes no sound, sometimes only one USB port worked, or whatever. This install, the only problem is that if I hit button one and two at the same time, the position of your sprites freezes. You have to 'double tap' the joystick to unstick it. Really, really frustrating on Scramble  :angry:

Next time the guts of my cab need replacing, I'll just buy a cheap laptop with it's nice new legal OS already installed  ;D

What I wouldn't give for a brand new motherboard that takes win98se without a hitch. I miss that mobo...

Oh, and alieninferno, they always describe the exact rom in the first post. In this case it's 1942B. Don't worry about what it shows up as.
« Last Edit: April 27, 2012, 07:30:47 pm by danny_galaga »


ROUGHING UP THE SUSPECT SINCE 1981

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #24 on: April 27, 2012, 07:18:15 pm »
You guys know you can move left & right while looping, right?  :dizzy:
Only for (roughly) the first half of the loop, once the plane is descending I believe it locks the position in which it's going to land.

To tell you the truth, I rarely use the loop. At least, not during the regular levels. When I encounter the big boss plane, I will use a loop there.

Quick question.

My rom 1942b shows up as "1942 (First Edition)" and the rom 1942 shows up as "1942 (Revision B)".

Which one should I be playing?
Revision B is the one that is listed above.

But, I don't really think it matters. There aren't any gameplay differences between the two revisions. I believe they were only hardware revision changes, but the game code is the same.

AlienInferno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 502
  • Last login:May 04, 2019, 10:57:31 am
    • My Blog - The Feve-cade!
Re: High Score Competition #90: 1942 (Revision B)
« Reply #25 on: April 27, 2012, 07:24:50 pm »
Thanks for the two replies.  I'll just play the 1942B rom and go from there.  Haven't played this in years though.  Plus, I'll admit, I was alot better at the NES version.

Dervacumen

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1079
  • Last login:February 13, 2019, 10:11:11 pm
  • Home of Three Squares dice game
    • Beaker Games
Re: High Score Competition #90: 1942 (Revision B)
« Reply #26 on: April 27, 2012, 08:09:41 pm »
I think opt2not helped me out here.  Yes, I know you can move, and then all of a sudden I lock up and I crash.  Now I understand it's likely the way the game is designed, not me just freaking out - although that's still a possibility.  I think of every 10 games I play I loop maybe once anyway but one would think it should be a nice feature.  For me, the loop brings me out of "the zone", I get confused readjusting, and, well that's the end of that story. After I use the loop for the first time my entire game is just poopy.  And it's over about two minutes afterwards.
Don't know where the big boss comes in, didn't even know there was one, did I?
Bringing to life a child's imagination.

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8468
  • Last login:June 09, 2019, 11:20:51 pm
  • because the mail never stops
    • dans cocktail lounge
Re: High Score Competition #90: 1942 (Revision B)
« Reply #27 on: April 27, 2012, 09:06:46 pm »
Ok, rainy day so I may well crack my personal best! (but not the high score here)

I think I'm doing ok though because the default is normally 3 lives that I've ever noticed. I've set this to 2 however. Will cane this as much as I can for this comp. Just have to wait for mum to not be watching TV in the lounge room  :D

« Last Edit: April 27, 2012, 09:08:44 pm by danny_galaga »


ROUGHING UP THE SUSPECT SINCE 1981

elkameleon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 528
  • Last login:August 20, 2014, 08:31:00 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #28 on: April 27, 2012, 10:19:47 pm »
Is it just me and my rom, but does the music in this game pretty much boil down to a whistle blowing routine? or am I doing something wrong? even the NES version has better music...

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8468
  • Last login:June 09, 2019, 11:20:51 pm
  • because the mail never stops
    • dans cocktail lounge
Re: High Score Competition #90: 1942 (Revision B)
« Reply #29 on: April 27, 2012, 11:19:12 pm »
Is it just me and my rom, but does the music in this game pretty much boil down to a whistle blowing routine? or am I doing something wrong? even the NES version has better music...

It's pretty much as you describe. I played an original machine a few years back and realised that MAME has it right and my memory didn't include how unimaginative the in game 'music' was.


ROUGHING UP THE SUSPECT SINCE 1981

elkameleon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 528
  • Last login:August 20, 2014, 08:31:00 pm
Re: High Score Competition #90: 1942 (Revision B)
« Reply #30 on: April 27, 2012, 11:50:21 pm »
That's slightly disappointing, I was hoping it had a kick-ass soundtrack that I was missing out on... :dunno

danny_galaga

  • Grand high prophet of the holy noodle.
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8468
  • Last login:June 09, 2019, 11:20:51 pm
  • because the mail never stops
    • dans cocktail lounge
Re: High Score Competition #90: 1942 (Revision B)
« Reply #31 on: April 28, 2012, 01:59:16 am »
That's slightly disappointing, I was hoping it had a kick-ass soundtrack that I was missing out on... :dunno

When you clear a level, it's more tuneful. You'll just have to clear more levels  ;D


ROUGHING UP THE SUSPECT SINCE 1981

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: High Score Competition #90: 1942 (Revision B)
« Reply #32 on: April 28, 2012, 06:00:08 pm »
That's slightly disappointing, I was hoping it had a kick-ass soundtrack that I was missing out on... :dunno

That's 1943. This game is a year before Capcom started making cool music for their games.

I never use the loop. I just never think about. The game is designed to be work, and so I approach it that way. It's also why I rarely play it.

In 1943, I'm too busy having a good time to think about using the loop - let alone the tsunami and ---steaming pile of meadow muffin---. You know the one thing I haven't seen since (in MAME) outside of the attract is the powered up firepower - you know, like the double power shotgun. ?
« Last Edit: May 01, 2012, 01:22:07 am by Gray_Area »
-Banned-

AlienInferno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 502
  • Last login:May 04, 2019, 10:57:31 am
    • My Blog - The Feve-cade!
Re: High Score Competition #90: 1942 (Revision B)
« Reply #33 on: April 28, 2012, 08:50:28 pm »
I like the little whistle tune this game has.  Just a drum and a whistle and you can replicate the music live.  Plus it's been permenantly stuck in my head since I first played the game.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: High Score Competition #90: 1942 (Revision B)
« Reply #34 on: April 29, 2012, 12:09:06 am »
Well, I just casually picked up 214k. Did pretty well till 172k, then downhill a bit from there. I wasn't trying too hard, though. I could do better. Don't know as I want to work at it. Note that I stopped at one plane left, because I'm using set A still, and didn't remember to set it to two planes.
-Banned-

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #35 on: April 30, 2012, 03:10:05 pm »
I like the little whistle tune this game has.  Just a drum and a whistle and you can replicate the music live.  Plus it's been permenantly stuck in my head since I first played the game.
+1
I get kinda pumped when I hear the whistles.
It's also simple enough that you can turn the stereo on and not have the game music clash too much with it.
Sometimes I have The Ride of the Valkyries, by Richard Wagner playing in the background. It works really well with this game!

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2197
  • Last login:Yesterday at 11:15:58 pm
  • Dr. Inferno
    • The Infernolab
Re: High Score Competition #90: 1942 (Revision B)
« Reply #36 on: May 01, 2012, 12:56:10 am »
309,210 after a few more games.

I've found that you get a 20k bonus for having a hit percentage of 96%-98%. I haven't been able to do better--I almost finished a level where I missed only 2 planes, but I didn't quite finish--I bet that would've been 99%...Per the MAME history.dat, you get 20k for 99% hits, but you get 10k for 100% hits...in other words, let the last plane go by!?!!??


You certainly *can* move left & right continuously throughout the entire loop process. At least I can...

-Jason

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18815
  • Last login:Yesterday at 04:42:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: High Score Competition #90: 1942 (Revision B)
« Reply #37 on: May 01, 2012, 01:05:14 am »
My highest is 197k about a year ago. I just got 190k right now.
***Build what you dig, bro. Build what you dig.***

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5325
  • Last login:Today at 04:01:07 am
Re: High Score Competition #90: 1942 (Revision B)
« Reply #38 on: May 01, 2012, 02:31:20 pm »
309,210 after a few more games.

I've found that you get a 20k bonus for having a hit percentage of 96%-98%. I haven't been able to do better--I almost finished a level where I missed only 2 planes, but I didn't quite finish--I bet that would've been 99%...Per the MAME history.dat, you get 20k for 99% hits, but you get 10k for 100% hits...in other words, let the last plane go by!?!!??


You certainly *can* move left & right continuously throughout the entire loop process. At least I can...

-Jason
There is a known bug where getting 100% displays only a 10k bonus, but it actually awards you with 50k. I did the math (the one time I actually got 100% on a level) and verified this bug.

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2197
  • Last login:Yesterday at 11:15:58 pm
  • Dr. Inferno
    • The Infernolab
Re: High Score Competition #90: 1942 (Revision B)
« Reply #39 on: May 03, 2012, 01:48:31 am »
335,410 tonight.

Got farther than ever. Saw a large gray plane--hadn't seen one of those before. Also got 98% on the easy level where the small bad guys don't shoot. Thought for sure that I had 99%...

Having trouble being able to see the bullets against the forest background--that got me a few times...

-Jason