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Author Topic: Game Competition #12: Gun Smoke (Prize award #1)  (Read 5795 times)

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mrclean

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Game Competition #12: Gun Smoke (Prize award #1)
« on: February 03, 2009, 11:48:07 am »
The game for round 12 is Gun Smoke. Chosen by last round winner, mrclean.



*NEW* : The winner of this competition will get a Gun Smoke logo vectorized and printed marquee/header shipped rolled printed on mylar & when backlit looks great!(Hopefully this prize trend will continue on with future competitions) Just PM me your address with shipping information after the contest ends.

Marquee size is 22''x 7.5''

Actual Prize attached to bottom of this post.


Rules:

-Sadly mrclean can't compete in this competition

- You can use any of these Capcom / Romstar rom variations (Japan),(World),(US Set 1),(US Set 2) default settings, no cheats.

- No cheats, Must start the game with 3 marshalls, no boots, bullets, guns, or vulnerability cheats etc.

- This is a Single Credit game ONLY! Inserting more then 1 credit will risk your score being immediately disqualified.

- 1st extra life at 30K, 2nd extra life at 100K & Every 100K

- Use any mame version or variant you wish.

- Last day is Tuesday, February 17th (11:59:59pm Eastern Standard Time).
 
- High score wins (a tie means there's more than one winner).

- No savestates, savestate practices, etc during the round.

- MAME recordings are optional, but encouraged!
 :cheers:
 


How to play can be found here:
http://www.mameworld.net/maws/romset/gunsmoke
There are lots of baddies in this game!
« Last Edit: February 03, 2009, 12:32:24 pm by mrclean »
2,370,650 Gun.Smoke

Ginsu Victim

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #1 on: February 03, 2009, 12:24:05 pm »
As long as the rules include:

- mrclean can't play

mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #2 on: February 03, 2009, 12:31:42 pm »
haha I won't , Rule added.
2,370,650 Gun.Smoke

Ginsu Victim

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #3 on: February 03, 2009, 12:53:25 pm »
Feel free to try to improve on your TG MAME world record, but no entries here :)

mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #4 on: February 03, 2009, 01:53:46 pm »
Actually it's funny I did already beat my own record several times and even have the .inp files. I did re-send them in a long time ago to try to bump my score up but they never changed it. However to me more importantly I still have on DVD breaking the Non-MAME actual arcade dedicated on my Gun.Smoke machine from Nov. 2nd 2008. I might send it into Kelly Flewin in Canda since he originally reviewed my MAME score... or perhaps beat the record during a public performance in NH this year. The only thing that I'm not really excited about is playing Gun.Smoke in Funspot, NH with a bat top micro-switch joystick eww!

Also a side note, but I recently replaced my LCD with a 24.8'' CRT and need for MAME 106 to be the same as pixel aspect for MAME 129. If that makes any sense, basically the image for me seems too squeezed now. It looked perfect when I had the setting to ROL / Rotate MAME because I had my LCD on a vesa arm, and then the ratio was actually 9:6. I can't seem to figure out what ratio I need to have it running on my 4:3 CRT without looking soo compressed.
2,370,650 Gun.Smoke

drawfull

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #5 on: February 03, 2009, 03:07:34 pm »
Ouch this is hard. Care to share an inp in wm106 mrclean? I watched the MARP one, and well yeah, this is a hard game!


mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #6 on: February 03, 2009, 04:24:08 pm »
TG has the inp hosted
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #7 on: February 03, 2009, 08:22:10 pm »
81,450.

This is hard!  My hands hurt after one game.

mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #8 on: February 04, 2009, 12:34:14 am »
81,450.

This is hard!  My hands hurt after one game.

Yeah this game has the tendency to do that. One of my friends said the same thing.

Attached is a funny review of Gun Smoke from April issue of "Computer & Video Games" from the year 1986. Let me know if you want the entire Magazine in .pdf
2,370,650 Gun.Smoke

Ginsu Victim

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #9 on: February 04, 2009, 08:38:05 am »
PM me that link.

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #10 on: February 05, 2009, 01:12:19 am »
117,450 points, stage 3, corrective surgery required on my trigger fingers.

Is anyone else going to have a shot?

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #11 on: February 05, 2009, 01:14:13 am »
I'm gonna play, will post a score once I get a lil better at the game.

Ummon

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #12 on: February 05, 2009, 02:45:01 am »
Hell, DF, ain't been but the second day now. I'm in, of course, now I know what game's goin.

mrclean: try 7/5.
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #13 on: February 05, 2009, 08:17:03 am »
117,450 points, stage 3, corrective surgery required on my trigger fingers.

Is anyone else going to have a shot?

My cab is still premature.  Bubble Bobble and Wboy looked ok, but I couldn't get Gunsmoke looking right.  All because of this competition, I ended up taking Vista 64 off my PC and rolled back to XP 32 so I could use Soft15.  I've got some reconfiguring to do, hopefully will be competing again next week some time. 

PS:  I don't know why I waited so long to go back to XP and use Soft15.  Everything looks 100 times better. 
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #14 on: February 05, 2009, 09:16:05 pm »
I can smell your fear.



 ;D

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #15 on: February 05, 2009, 10:01:07 pm »
maybe i should use this wonderful soft 15 you speak of...not that familiar with it but I ditched my LCD and went with a Nieman 24.8'' CRT for my MAME cab running at 640x480 win XP also
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #16 on: February 05, 2009, 10:16:07 pm »
145,000 round 3.  Mame v0.125, INP available.

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #17 on: February 06, 2009, 08:22:39 am »
maybe i should use this wonderful soft 15 you speak of...not that familiar with it but I ditched my LCD and went with a Nieman 24.8'' CRT for my MAME cab running at 640x480 win XP also

There's a few gotchas you should know about before going to the trouble.  Since our monitors are horizontal, and gunsmoke is a vertical game (unless you are turning yours sideways) you can't run the native resolution for it.  Usually you can get pretty close, and you definitely have more options than without Soft15Khz.  I've got all my horizontal games looking spectacular, but I've yet to mess with Gunsmoke to see if I can get it looking good.

Also, your Nieman is (probably) not a digital multisync.  This means that you can really only configure it for either 15Khz OR 31Khz.  In otherwords, you can configure it to work with low rez games in mame at 15Khz, but if you're popping back to your front end and it is running at 640x480 (31Khz), it just aint gonna look right.  You need digital memory in there to remember the screen settings for each resolution, and I don't believe the Niemans can do this.

I think if I had a Nieman, I'd probably just stick to 640x480, use the default video setting of D3D (don't turn off filtering), and use set prescaling to 2 to sharpen it a bit.  This is what I was doing before I made the switch and it looked pretty decent. 
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mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #18 on: February 06, 2009, 09:25:59 am »
I said you can use any version for this just a tip the (US Set 2) levels 3 and 6 are swapped. So when your on level 3 using US Set 2 The Indian Chief (which really is supposed to be level 6 on all other rom versions)you can earn alot of pts. but it's alot more difficult than the traditional level 3 (The Ninja. on US Set1,World,Japan set). The Indian Chief Level has many hidden dragon flies in the barrels worth 10,000 pts. ea. Also along with Stars, & cows... and when you kill the enemies on that level they are worth more pts. Also the Indian Chief I think is worth 85,000 pts alone but he is usually difficult to beat, just try to retain one of the 3x horses found on that level! Its a good early way to rack up your score but the level like I said is alot more difficult.
2,370,650 Gun.Smoke

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #19 on: February 06, 2009, 04:02:55 pm »
This one I will participate in for sure!

Yay no MrClean  >:D
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #20 on: February 07, 2009, 01:00:34 am »
151050 round 3

Recorded on .129 (32-bit)

I thought I had never played this game before, but memories came flooding back to when I was maybe 12.  My neighbor rented it on the NES and we spend a whole summer day passing the controller back and forth.  All the little things in this game bring back specific memories of that day.  I love when that happens. 
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #21 on: February 07, 2009, 08:22:50 am »
The NES version was cool. Actually the story took place "In the town of Hicksville..." Which is literally minutes away from my house.

Ive also posted this a few times but any ways I think it's hilarious, here's a funny song from the NES version entitled Bullet's And Buckshot:

http://www.scrubclubrecords.com/music/8bit/MadHatter%20-%20Bullets%20And%20Buckshot.mp3

entire album: http://www.scrubclubrecords.com/music/8bit.html
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #22 on: February 08, 2009, 02:51:19 pm »
236200  finally beat that damn ninja.  Got all the way to the boomerang guy on level 4.

INP available.

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #23 on: February 08, 2009, 03:11:20 pm »
Glad I decided to play one more.

258050.  Had Mr Boomerang down to 1 block.  He seems way easier than Mr Ninja.  INP available.

If anyone was wondering, Gun.Smoke looks pretty darn good using Soft-15Khz and running at 352x256

edit: i'm dyslexic
« Last Edit: February 09, 2009, 08:16:36 am by isucamper »
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #24 on: February 09, 2009, 01:21:43 am »
I'm out with injury.

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #25 on: February 09, 2009, 05:03:32 am »

If anyone was running, Gun.Smoke looks pretty darn good using Soft-15Khz and running at 352x256



I prefer Advancemame, as it runs it at 400x256@60hz.  Of course, I can do 18khz, heh. I have to get warmed up on this game, again, though my best ain't above 250k.
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #26 on: February 09, 2009, 08:15:25 am »
I'm out with injury.

YES!!!  I may actually have a chance!!!

Just kidding.  Hopefully nothing serious?  A bad case of Nintendo thumb?  Get well soon, man.  You should use your downtime to rebuild your Wonderboy site (that is such a great site). 

I am pretty addicted to this game.  There is definitely a difficulty hump that you have to get over, but once you understand how things move in this game, it can be quite intense.  I think I'm proficient enough at this point, I'll probably switch over to US set 2 like mrclean says and pad my score out a bit.

I hope someone steps up and starts pushing things... mrclean has to be pretty underwhelmed by our scores. 

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #27 on: February 09, 2009, 08:26:11 am »
Quote
YES!!!  I may actually have a chance!!!

Just kidding.  Hopefully nothing serious?  A bad case of Nintendo thumb?  Get well soon, man.
Haha, nothing serious.  :) It's an existing problem, but the intensity of trigger action in Gun Smoke has brought it out.  I'll take some down time and be back for round #13.  >:D

I'm really enjoying these game competitions, it's keeping me more active in the rest of the forum.

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #28 on: February 09, 2009, 10:33:20 pm »
Actually it's funny I did already beat my own record several times and even have the .inp files. I did re-send them in a long time ago to try to bump my score up but they never changed it. However to me more importantly I still have on DVD breaking the Non-MAME actual arcade dedicated on my Gun.Smoke machine from Nov. 2nd 2008. I might send it into Kelly Flewin in Canda since he originally reviewed my MAME score... or perhaps beat the record during a public performance in NH this year. The only thing that I'm not really excited about is playing Gun.Smoke in Funspot, NH with a bat top micro-switch joystick eww!

Also a side note, but I recently replaced my LCD with a 24.8'' CRT and need for MAME 106 to be the same as pixel aspect for MAME 129. If that makes any sense, basically the image for me seems too squeezed now. It looked perfect when I had the setting to ROL / Rotate MAME because I had my LCD on a vesa arm, and then the ratio was actually 9:6. I can't seem to figure out what ratio I need to have it running on my 4:3 CRT without looking soo compressed.

Having had lots of different arcade monitors, a can say the only one that i was able to get the right aspect ratio on was the billabs 27" CRT because it has a max resolution of 1024x768 which gave it plenty of room to fit.
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #29 on: February 11, 2009, 12:39:34 am »
It comes to mind to ask which direction he's thinking is squeezed. I tend to think 4:3 vertical games on a horizontal monitor look a little fat - meaning from side to side. 'Squeeze' to me means vertically shorter than the available display field of the monitor.) That's why, when using hwstretch or D3D, I've often used 5:4 or 7:5. I think I like 7:5 best, and natively set my screen geometry similarly.
« Last Edit: February 11, 2009, 01:51:39 am by Ummon »
Yo. Chocolate.


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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #30 on: February 11, 2009, 01:13:58 am »
i'm now on to a new project.. i put down MAME for a little bit now trying to work on my Bubble Bobble Project. I snatched it inside a robotron 2084 cabinet. not Gun.Smoke related.. but this is keeping me busy...

I'm going to keep it Bubble Bobble.. because I personally LOVE that game. so far I used some lovely paint thinner, and used a palm sander to get it down to just about the bare wood. still a long way to go but the end result should be good.
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #31 on: February 11, 2009, 02:30:10 am »
LOL, Cleans score is so high he could post a picture of a microwave & it would still somehow pertain to Gunsmoke  :cheers:

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #32 on: February 11, 2009, 10:48:19 am »
this would be a neat item to keep extra NOS leaf buttons / wicos in...
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #33 on: February 14, 2009, 12:19:53 am »
I'm suckin a dick at this right now, so no scores.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #34 on: February 14, 2009, 12:26:49 am »
Damn ummon come on step up to the plate you rocked at this game not too long ago. I'm just sitting here waiting for my various parts for my bubble bobble project. so far its commin out really nice and i'm getting faster the more cabs i work on, if i had all of the parts I woulda been done with the restore already.

« Last Edit: February 14, 2009, 12:39:34 am by mrclean »
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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #35 on: February 14, 2009, 09:44:28 pm »
312550, not very far into level 5

I feel like these runs of mine are pretty pathetic.  I'm suprised no one else is posting.  Unless Dr Frag is just faking his injury and he's going to swoop in at the last minute and crush me.

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Ummon

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #36 on: February 15, 2009, 07:41:54 pm »
Damn ummon come on step up to the plate you rocked at this game not too long ago. I'm just sitting here waiting for my various parts for my bubble bobble project. so far its commin out really nice and i'm getting faster the more cabs i work on, if i had all of the parts I woulda been done with the restore already.



Wehhll-hnh. I wasn't that good. We'll see. I'll have to sit down with it a spell, which I haven't yet.
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People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #37 on: February 15, 2009, 10:21:35 pm »
312550, not very far into level 5

I feel like these runs of mine are pretty pathetic.  I'm suprised no one else is posting.  Unless Dr Frag is just faking his injury and he's going to swoop in at the last minute and crush me.



Hey that exact spot you died with the three dudes, if you just hold up on the joystick you will get past them, no shooting is even necessary.  ;) then you gotta face pig joe.
2,370,650 Gun.Smoke

Ummon

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #38 on: February 16, 2009, 03:48:41 am »
Here's a token entry. I might get another before the comp's out.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

mrclean

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Re: Game Competition #12: Gun Smoke (Prize award #1)
« Reply #39 on: February 16, 2009, 11:55:50 am »
Ummon did you die by ways of the Ninja's darts ? If so the way to kill him is after he does his back flip, Go after him right after he lands then he is vulnerable to your bullets  :D
2,370,650 Gun.Smoke