Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: High score competition #35: Bump 'n' Jump  (Read 3070 times)

0 Members and 1 Guest are viewing this topic.

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2164
  • Dr. Inferno
    • The Infernolab
High score competition #35: Bump 'n' Jump
« on: January 01, 2010, 09:00:33 pm »
The last 34 competitions:

#1 - Shinobi - Winner: Destructor
#2 - Jungle Hunt - Winner: CrazyKongFan
#3 - Zoo Keeper - Winner: DeLuSioNal29n
#4 - Q*Bert - Winner: quarterstringer
#5 - Robotron 2084 - Winner: (+_+)
#6 - Joust - Winner: Shoegazer)
#7 - Elevator Action - Winner: FrontyDev
#8 - Mr Do - Winner: DeLuSioNal29
#9 - Hyper Sports - Winner: drawfull
#10 - Wonder Boy - Winner: DrFrag
#11 - Bubble Bobble - Winner: mrclean
#12 - Gun.Smoke - Winner: isucamper
#13 - Ghouls 'n Ghosts - Winner: Ginsu Victim
#14 - Ms Pac-Man (with speedup hac) - Winner: CrazyKongFan
#15 - Frogger - Winner: CrazyKong Fan, Second: Jasonbar
#16 - Grobda - Winner: Mimic, Second: Cornchip
#17 - Bank Panic - Winner: ahofle, Second: Jasonbar
#18 - Juno First - Winner: RayB, Second: Shoegazer
#19 - Rolling Thunder - Winner: DrFrag, Second: isucamper
#20 - Terra Cresta - Winner: isucamper, Second: Jasonbar
#21 - Gladiator - Winner: Jasonbar, Second: Hewskie
#22 - Alcon (Slap Fight) - Winner: DrFrag, Second: Bender
#23 - Galaga - Winner: quarterstringer, Second: ToddH
#24 - Defender - Winner: quarterstringer, Second: tcleary
#25 - Klax - Winner: CrazyKongFan, Second: TAG
#26 - Funny Mouse - Winner: quarterstringer, Second: Epyx
#27 - Rampart - Winner: isucamper, Second: john_abey
#28 - Satan's Hollow - Winner: jasonbar, Second: ummon
#29 - The Speed Rumbler - Winner: Epyx, Second: Mimic
#30 - Black Dragon - Winner: Epyx, Second: CrazyKongFan
#31 - Twin Cobra - Winner: ArcadeNerd, Second: jasonbar
#32 - Tetris - Winner: DrFrag, Second: qlunch
#33 - Gyruss - Winner: Hurray Banana, Second: vorghagen
#34 - Mappy - Winner: Jasonbar, Second: TAG



I've been hacking the switches in my buttons & joysticks lately, so let's play a good 8-way joystick game to give my joystick a thorough workout!   :)  Bump 'n' Jump is a nice, simple, cute game that's deceptively difficult.  Learn the other cars.  Learn the tracks.  I remember playing this a lot at Major Magic's (like Showbiz Pizza), & I later had a Bump 'n' Jump cassette for my DECO cocktail machine--booooy, those tapes took forever to load...


Bump 'n' Jump
Romset bnj
Lives: 3
Bonus Life: Every 30,000
Difficult: Easy [Twin Galaxies uses hard, but I think it's hard enough as-is, & easy seems to be the default]

Special Rules: None.

- One credit only.

- No continues!

- No MAME cheats!

- Last day is Sunday January 17st (11:59:59pm Pacific Daylight Time), 2010.  (Let's give this a couple of extra days to account for the holidays still going on & so that we don't have people competing on a Friday or Saturday night--I don't want to be responsible for diminishing people's social lives!)
 
- High score wins.

- No savestates, savestate practices, etc. during the round.

- MAME INP recordings are optional, but encouraged!

- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the screen if playing on a real machine.



Good luck!


Thanks,
-Jason


PS--my unofficial first score: 40,100.

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
Re: High score competition #35: Bump 'n' Jump
« Reply #1 on: January 01, 2010, 09:17:46 pm »
Thanks for picking another classic! I really like this one, although I'm not that great at it. Can probably clear 4 or 5 boards. I actually have access to a real machine (at a nearby video store), but I have no idea what difficulty they have it set at (I think the free man setting is every 30K)

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2164
  • Dr. Inferno
    • The Infernolab
Re: High score competition #35: Bump 'n' Jump
« Reply #2 on: January 02, 2010, 12:54:50 am »
Yah, after the sparse turnout for the Mappy contest (because holidays made for too much of a distraction, not because Mappy was a bad choice), I didn't want to continue crippling our contest momentum by selecting one of my obscure oddball favorites...

...I'll save an oddball one for the next time I win!   >:D

-Jason

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #3 on: January 02, 2010, 02:42:24 am »
28,000


CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
Re: High score competition #35: Bump 'n' Jump
« Reply #4 on: January 02, 2010, 03:39:56 am »
57,248  ;D

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #5 on: January 02, 2010, 10:59:03 am »
this game can get quite tricky here is my attempt
64984
« Last Edit: January 02, 2010, 11:18:32 am by Comtek »

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #6 on: January 02, 2010, 01:45:49 pm »
101,140

I think I'm getting the hang of it, but I lost my last 3 lives within about 15 seconds.  :-\

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #7 on: January 02, 2010, 02:40:12 pm »
Are we allowed to post more than one score if so
here is another after an hour or two  :dizzy: of play.
fun game i never played it before this high score challenge.
i tried the mappy challenge but got nowhere with that one.

107,024

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
    • Happ to Tron Conversion tutorial
Re: High score competition #35: Bump 'n' Jump
« Reply #8 on: January 03, 2010, 10:50:58 am »
for some reason mame sees it as 4-way
and I can't find that rom in the controls ini to fix it?
Anybody else have this problem?

EDIT: "Bump n' Run" is a clone of "Burin' Rubber" and it was listed as 4-way for some reason in my controls.ini file
I fixed it and now all is good!
I still stink at this game even with the right controls
but it is fun to play around with
« Last Edit: January 03, 2010, 11:19:30 am by Bender »

mimic

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 643
  • The Original TRUE Gamer
Re: High score competition #35: Bump 'n' Jump
« Reply #9 on: January 03, 2010, 12:25:45 pm »
Are we allowed to post more than one score

Absolutely not! Only few members are allowed to do that so they can keep on winning like JasonBar, CrazyKongFan and DrFrag, the rest of us just lucked out at first attempt!

DJ_Izumi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1095
Re: High score competition #35: Bump 'n' Jump
« Reply #10 on: January 03, 2010, 12:53:26 pm »
We should start doing this kinda competition for newer games like console ports or something.  So then we can do stuff like Outrun 2 or Time Crisis or something. :P

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
Re: High score competition #35: Bump 'n' Jump
« Reply #11 on: January 03, 2010, 07:31:56 pm »
Wouldn't be much of a competition if we all just saved our best scores and didn't post until the last day, would it? :lol

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #12 on: January 03, 2010, 07:40:19 pm »
119,512

Just missed the end of a round too.  :hissy:

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #13 on: January 05, 2010, 06:36:52 pm »
124,568

I'm starting to like this game, when I'm not getting frustrated by it.   :cheers: I hadn't heard of it before this competition.  It's getting hard though.  It's not enough to get good at the controls, you have to start memorising the levels so you know what speed to hit the trickier jumps.

mlalena

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 128
Re: High score competition #35: Bump 'n' Jump
« Reply #14 on: January 05, 2010, 07:08:44 pm »
Used to have this game on my C64. I can't seem to come close to the scores I used to be able to get.

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: High score competition #35: Bump 'n' Jump
« Reply #15 on: January 06, 2010, 04:44:57 am »
I've never heard of this one either...it's pretty fun!

I suck horribly at it, but I'm pretty out of practice on arcade games in general.  I hope to get back some of my old skills when my cab is done. ;)

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #16 on: January 06, 2010, 10:30:24 pm »
My third Score

I been laying on this game LOL

316,432

Tip:50,000 if you make it through a round and don't hit any cars.  :cheers: ENJOY :cheers:

Hewskie

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 155
Re: High score competition #35: Bump 'n' Jump
« Reply #17 on: January 06, 2010, 10:58:42 pm »
Damn you comtek, I was gonna slap down a score doing the 50k thingy but I couldn't get more than 2 lvls flawlessly. You beat me to it! Well done on the score, something to shoot for that's for sure!

Hewskie

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2164
  • Dr. Inferno
    • The Infernolab
Re: High score competition #35: Bump 'n' Jump
« Reply #18 on: January 06, 2010, 11:31:03 pm »
So, the game with "Bump" in the name rewards you heavily for *not* bumping.

 ??? :dizzy:

-Jason

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #19 on: January 06, 2010, 11:51:57 pm »
in the third or fourth level the get good at staying under you
hard to keep away from em
that tip should up the scores a little bit

I LOVE THESE FORUMS

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: High score competition #35: Bump 'n' Jump
« Reply #20 on: January 07, 2010, 04:40:29 am »
So, the game with "Bump" in the name rewards you heavily for *not* bumping.

 ??? :dizzy:

-Jason

My sentiments exactly.  How odd.  :-\

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #21 on: January 07, 2010, 04:51:59 am »
181,904, fwiw.

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4526
    • Arcade Ambience Project
Re: High score competition #35: Bump 'n' Jump
« Reply #22 on: January 07, 2010, 11:13:06 am »
So, the game with "Bump" in the name rewards you heavily for *not* bumping.

 ??? :dizzy:

-Jason

My sentiments exactly.  How odd.  :-\


You can still bump, you just can't run them off the road.  :cheers:

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
Re: High score competition #35: Bump 'n' Jump
« Reply #23 on: January 07, 2010, 05:41:03 pm »
What's really frustrating is when you get to the end of the level without bumping a single car, then land on one on that narrow roadway just before the end...I've had that happen several times. You end up getting about 1000 points for the entire level.

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: High score competition #35: Bump 'n' Jump
« Reply #24 on: January 07, 2010, 10:45:17 pm »
So, the game with "Bump" in the name rewards you heavily for *not* bumping.

 ??? :dizzy:

-Jason

My sentiments exactly.  How odd.  :-\


You can still bump, you just can't run them off the road.  :cheers:

OK, I guess that makes slightly more sense.  But blowing up the other cars is the whole purpose of bumping them, isn't it?

Anyway, I'll never match the scores here, but I'm going to play more anyway.  I love discovering new old games. :)

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #25 on: January 07, 2010, 11:26:23 pm »
Still a way off the high score, but I do a little better each day.

223,882

Maybe I won't reach Comtek, but I can either make him sweat a little or make him put in the effort to get a higher score.  >:D

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: High score competition #35: Bump 'n' Jump
« Reply #26 on: January 09, 2010, 09:40:21 am »
LOL...I haven't had much time to play, so my scores will probably never get that high.  Having decent controls would help, too; best I've got is an old-school Gravis Pro (classic).  It was a ---smurfette--- to get working in Win7 since M$ decided to drop gameport support with Vista for some reason.  Luckily an enterprising fellow released a little package that solves that.  My Shadowblade with a PlayStation2-to-USB adapter is detected, but the stick won't work with MAME for some reason. ??? It works fine on Ubuntu.  Man, do I hate Windows.

Anyway...so yeah, my hi-score so far is like 13k.  :laugh2:

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: High score competition #35: Bump 'n' Jump
« Reply #27 on: January 09, 2010, 10:19:21 pm »
Say, if anyone is out there tonight...had a question on this game.

People are talking about making it through a level without running other cars off the road.  Can someone give me a tip on how this is even possible?  Every time I've tried this, it seems that cars will hit the wall and give me points even if I haven't touched them.  If that counts as a car wrecked (which I honestly haven't quite determined yet), how can one possibly finish a level flawlessly when the cars basically smash themselves?

This is a really hard game to do on one credit; it really does require memorization of the levels.  That long gap that requires a double-jump in the second level snuck up on me the first time.

By the way, thanks to Ginsu Victim (is he still hanging around the comps?) for starting the trend of linking to the previous comp threads, and to the rest of you for continuing it!  I've spent the last few days reading through the old competitions from #1, and it's very entertaining!  I only signed up for BYOAC about a month ago now (lurked a lot a couple of years ago), and spent most of my time in the project forum until recently, so I hadn't seen the comps before; now I'm addicted!  Lots of cool games I've never heard of.  It's making me realize how much I suck, but it's still fun. ;)

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #28 on: January 09, 2010, 10:37:30 pm »
If you don't touch any other cars for a whole stage, you'll get the 50,000 bonus for sure.  They can crash on their own and you're okay (like if they run into a pile of dirt), and as long as you don't see the points value show above their explosion you'll be fine.  Landing on cars is bad.

Make heavy use of the jump button.  Especially at the start of the first stage, where that annoying white car and the blue ones home in on you.

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #29 on: January 09, 2010, 10:51:16 pm »
keep an eye out on the left alot of the jump have a road to the left
if the road if full width you can also jump off the screen and land on the other
side of the screen but only when the screen is widest
i spend more time in the air than on the road :)

I can't even get close to the score must have been a fluke only make 150,000 lately
« Last Edit: January 09, 2010, 10:59:22 pm by Comtek »

saurian333

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • "They must've spent tens of dollars on this."
    • My b(uild)log
Re: High score competition #35: Bump 'n' Jump
« Reply #30 on: January 09, 2010, 11:50:28 pm »
If you don't touch any other cars for a whole stage, you'll get the 50,000 bonus for sure.  They can crash on their own and you're okay (like if they run into a pile of dirt), and as long as you don't see the points value show above their explosion you'll be fine.

I see.  It's really hard to get through without touching any cars.  Also, I've seen points added for cars I haven't touched (as far as I know), so I'm not sure what's up with that.  I could be wrong.

Make heavy use of the jump button.  Especially at the start of the first stage, where that annoying white car and the blue ones home in on you.

Ya, figured that out. :)  Nice that you can jump over "wall" sections, especially when they're narrow and curvy (the rocky parts).

keep an eye out on the left alot of the jump have a road to the left
if the road if full width you can also jump off the screen and land on the other
side of the screen but only when the screen is widest

That's interesting; I hadn't noticed that.  I can't think of a practical use for it at the moment, but it's good to know, thanks.

i spend more time in the air than on the road :)

The only problem I get with that strategy is that if you're in the air when a jump is coming up, you're screwed.  Goes back to the importance of memorizing the tracks.

Despite me being horrible at it, it's a fun game.  I'll have another go or twelve after dinner, I think.

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #31 on: January 17, 2010, 11:14:49 pm »
I must work better under pressure  ::)

i finally got a higher score not much higher :dizzy:

359092

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #32 on: January 17, 2010, 11:52:10 pm »
I've still been playing this, but I can never clear more than 3 or 4 rounds without hitting another car.  I think I've peaked.

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #33 on: January 17, 2010, 11:58:11 pm »
TIP: i commit suicide if need be to avoid em can stand to lose a man sometimes two on a frame
50,000 earns you at least one man sometimes two

DrFrag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 215
    • MAME Cab Worklog
Re: High score competition #35: Bump 'n' Jump
« Reply #34 on: January 18, 2010, 12:17:20 am »
Yep, I've been doing that.  Particularly those narrow roads where they drive under you.  :angry: (I'm not really that angry, I just wanted a chance to use that smiley)

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #35 on: January 18, 2010, 07:50:40 am »
well i narrowed it down to two games for the next competition
Bezerk or popeye
i'll let you guys decide and set up the thread
i'm not very good at either one

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2164
  • Dr. Inferno
    • The Infernolab
Re: High score competition #35: Bump 'n' Jump
« Reply #36 on: January 18, 2010, 09:26:30 pm »
Comtek-

Congrats on your win!

Thank you for your consideration in asking for our opinions on the next game, but the choice is all yours--go for it--pick whichever one makes you happy!

Thanks,
-Jason

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #37 on: January 19, 2010, 02:26:23 am »
i loved bezerk growing up its a classic i loved the fact that it talked to you
i would like to see what some of you pros set for scores lets go with bezerk
i'm not sure how to set it up so please someone can do that

Comtek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
Re: High score competition #35: Bump 'n' Jump
« Reply #38 on: January 19, 2010, 04:05:34 pm »
na Lets try popeye
yeah popeye will be fun
if someone gets a chance to set it up please do i'm not sure how to link the previous threads

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
Re: High score competition #35: Bump 'n' Jump
« Reply #39 on: January 19, 2010, 04:18:01 pm »
OK, I'll set it up...actually, I had the post just about done for Berzerk, but I haven't posted it yet, so a couple of quicky changes and I'll have it for Popeye. Will set it up for default, which should match TG's settings, if anyone is interested in submitting to them (you'll have to use Wolfmame 106 if you do)

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31