Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)  (Read 47224 times)

0 Members and 1 Guest are viewing this topic.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Hey im a long time lurker, decided to post on arcadecontrols. I finished my hyperpin cab. I bought some Sega rally cabs but when they arrive they were really beat up cracked and busted. Some of the panels on the cab were cracked all the way through, the owner actually had metal braces holding it together. On top of that the machine was freezing and parts were busted also, such as the shifter and peddles.

After much thought ive decided to salvage what i can and do a rebuild converting into a arcade/PC/PS3 racing cab. The concept is based off of Outrun, but i didn't want to emulated the same design.
 
The specs.
i5 760
4GB ram
GTX  260 768
Logitech G27
32" LG LCD 1080p
BUTTKICKER FTT (this thing is gonna rumble)
I will be running hyperspin front end.

Here's what i have mocked up in the garage, test fitting carboard pieces


heres a photoshopped version of what im going to do. The artwork inst complete im still playing around


Here updated pictures.






Video uploaded
MVI_4375.MOV


Better shot of the topper


MVI_0294.MOV

« Last Edit: April 24, 2012, 09:17:37 am by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Corbo

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • I've not seen such bravery
    • Minicade - Mini Gauntlet MAME project
Re: Outrun Cab Salvage and scratch Build
« Reply #1 on: April 24, 2011, 04:05:57 am »
I love the artwork.  Where are you based?  UK?  Just a guess as the gear stick is on the left :)
_____________________
Wizard needs food, badly!

My mini arcade project:  http://minicade.blogspot.com/

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1949
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Outrun Cab Salvage and scratch Build
« Reply #2 on: April 24, 2011, 08:45:57 am »
The artwork is great looking. I would like to see the gray parts white instead though. Just to know what it'd look like. :applaud:

SNAAKE

  • Trade Count: (+29)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3459
  • my joystick is bigger than your joystick !
    • gamestation
Re: Outrun Cab Salvage and scratch Build
« Reply #3 on: April 24, 2011, 07:29:28 pm »
I am gonna have to steal your design and make a driving game asap!

lol :burgerking:

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #4 on: April 25, 2011, 09:58:28 pm »
 ;D  Always happy to see a driving cab build.

I have the same basic cab your base is made out of if you need any dimensions.
That seat is going to be a LOT more comfortable than the plastic one.

Check out the threads in my sig if you haven't come across them already.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #5 on: April 26, 2011, 04:52:57 pm »
;D  Always happy to see a driving cab build.

I have the same basic cab your base is made out of if you need any dimensions.
That seat is going to be a LOT more comfortable than the plastic one.

Check out the threads in my Sig if you haven't come across them already.

Thanks man, actually i saw your thread over a year ago before i consider all my options your threads were a great help to understand the difference between the wheel types. Your build was nice also. Loved how you recreated the dash.

I'm still on the fence about the seat and the artwork. I like the idea of a of a racing seat, but the problem is there not very comfortable. Also if im planning on sitting in this thing for 2-3 hrs playing NFS shift i want it comfy Ill probably look for a black leather seat, i thought i could pass with a biege seat being the theme is a sports car "out run"

Driving cabs are rare on this form its so weird.

As for the art i have a new concept, ill post that shortly. I've also built a proof of concept with a working prototype.



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4517
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Outrun Cab Salvage and scratch Build
« Reply #6 on: April 26, 2011, 08:30:23 pm »
Quote
Driving cabs are rare on this form its so weird.
Check out www.thewayiplay.com if you are into racing sims.  There are lot of home built cockpits there, not so many arcade type though.  The are rebuilding pedals and gear shifts all day long there.


Your set up is cool.  Where did you source seat?  What car is it from?
« Last Edit: April 26, 2011, 08:34:20 pm by Generic Eric »

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #7 on: April 26, 2011, 08:42:36 pm »
Quote
Driving cabs are rare on this form its so weird.
Check out www.thewayiplay.com if you are into racing sims.  There are lot of home built cockpits there, not so many arcade type though.  The are rebuilding pedals and gear shifts all day long there.


Your set up is cool.  Where did you source seat?  What car is it from?

Got it out of a Acura Integra. Im on the hunt for a black one I think i found one:)
yeah at first i was going to build a sim. But then decided not to  go that route, Im more arcade type racing NFS shift/GT5/Classic mame/Sega M2.
I tried playing LFS "sim" games and i hate them there too hard. also at one time was look at hooking up X-sim but its kinda overkill and too much can go wrong.


« Last Edit: April 26, 2011, 08:45:35 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #8 on: April 26, 2011, 10:13:29 pm »
Heres an update. of my staging area. I built a wood frame and attached the seat for a quick test. ( seat not attached)
WIRES GALORE! enjoy




My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Corbo

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • I've not seen such bravery
    • Minicade - Mini Gauntlet MAME project
Re: Outrun Cab Salvage and scratch Build
« Reply #9 on: April 27, 2011, 05:43:15 am »
Now the gearstick is on the wrong side of the car  >:D
_____________________
Wizard needs food, badly!

My mini arcade project:  http://minicade.blogspot.com/

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #10 on: April 27, 2011, 12:07:30 pm »
Now the gearstick is on the wrong side of the car  >:D

Where are you at?  I was going to ask if you had a spare dashboard from one of the Sega Rally cabs, but I assumed you weren't in the US since the shifter in your rendering was on the left.  Even if it's cracked, I'm interested.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #11 on: April 27, 2011, 12:30:36 pm »
Hey im in canada... and i have a dual cabinet ill be parting out. The whole thing is messed up.
 I have double of everything that ill be selling eventually.



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Firebat138

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 288
  • MameGear
Re: Outrun Cab Salvage and scratch Build
« Reply #12 on: April 27, 2011, 02:50:26 pm »
cant wait to see this .....  I cant decide if I wanna build a racer or a pin....  Keep it up
Click below to see my Metal Gear/Splinter Cell Machine... And Custom Artwork for Hire
http://forum.arcadecontrols.com/index.php?topic=108360.0

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #13 on: April 28, 2011, 10:17:35 am »
Heres a preview of the topper artwork im planning on changing the side art too.


« Last Edit: April 28, 2011, 10:20:08 am by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

DirtyDachshunds

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 360
    • First Project: MillerCade
Re: Outrun Cab Salvage and scratch Build
« Reply #14 on: April 28, 2011, 10:44:53 am »
I'm also going to build a driving cab here soon.  Subscribed to see your progress!

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4517
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Outrun Cab Salvage and scratch Build
« Reply #15 on: April 28, 2011, 01:11:29 pm »
Can't quite make out the vanity plate BYOFFCR

Build your own fast Ferrari car? 

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #16 on: April 28, 2011, 03:05:34 pm »
Can't quite make out the vanity plate BYOFFCR

Build your own fast Ferrari car? 

BYE OFFICER


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Keroppi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 97
Re: Outrun Cab Salvage and scratch Build
« Reply #17 on: May 04, 2011, 11:14:41 pm »
Build Your Own F*cking Fabulous Cockpit Racer?

...Least, that's what it should mean. Awesome.
I got a gutted Sega Rally that I want to convert, and I'm missing some parts. I'd like to buy some off of you that you clearly won't be using...


gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #18 on: May 05, 2011, 03:06:47 pm »
Sure just shoot me a PM with a list we can work something out.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #19 on: May 22, 2011, 12:09:35 am »
Today i finally start the actual build of the cabinet. I picked up 2 sheets of Plywood.
Started cutting... I should have anything cut and glued tomorrow will see it was a long day today.




And you guys convinced me to buy a racing seat. Looked what arrived on Friday! WOOT!!!!




My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

DCsegaDH

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
Re: Outrun Cab Salvage and scratch Build
« Reply #20 on: May 22, 2011, 02:37:37 am »
 :applaud: The seat looks comfortable and badass.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #21 on: May 22, 2011, 09:35:08 pm »
Another quick update, Major stuff is put together.
Now for the details






My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Nephasth

  • Guest
  • Trade Count: (0)
Re: Outrun Cab Salvage and scratch Build
« Reply #22 on: May 22, 2011, 09:39:17 pm »
This is looking promising. Can't wait to see how this turns out after seeing your awesome vid pin!

extendedplayarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 418
  • The Games You Crave
    • Extended Play Arcade
Re: Outrun Cab Salvage and scratch Build
« Reply #23 on: May 23, 2011, 01:47:46 pm »
Are you using all these components (minus those sneakers of course) in your outrun build?  Or are you opting for arcade quality parts?   

If you went with arcade quality parts would you go happ?  I like your plans for the cab and I do like the new driving seat you go too.  Looks nice.  Where did you buy it and how much?  (if you don't mind me asking)

Only reason I ask is My parents saw yesterday how good my cocktail table i am building is coming out (they where amazing, I guess they have no confidence in me before hahahha) and want to know if there was a way to make a driving race car cabinet like the one you are building.

I haven't seen many on this forum.  If anyone has any links could they send um my way.  I searched and find only bits and pieces. 

Thanks I am subscribing to your post so I can see you progress.  I can't wait looks great so far.



Heres an update. of my staging area. I built a wood frame and attached the seat for a quick test. ( seat not attached)
WIRES GALORE! enjoy




gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #24 on: May 23, 2011, 07:09:32 pm »
Are you using all these components (minus those sneakers of course) in your outrun build?  Or are you opting for arcade quality parts?  

If you went with arcade quality parts would you go happ?  I like your plans for the cab and I do like the new driving seat you go too.  Looks nice.  Where did you buy it and how much?  (if you don't mind me asking)

Only reason I ask is My parents saw yesterday how good my cocktail table i am building is coming out (they where amazing, I guess they have no confidence in me before hahahha) and want to know if there was a way to make a driving race car cabinet like the one you are building.

I haven't seen many on this forum.  If anyone has any links could they send um my way.  I searched and find only bits and pieces.  

Thanks I am subscribing to your post so I can see you progress.  I can't wait looks great so far.
Yes ill be using all compnets and try to figure out a to use the speakers also. If the speakers dont work i have a set of Z2300. Ill be mounting the BUTTKICKER ( SHAKER AMP) to the bottom of the seat.

I went back and forth about using an arcade wheel. I even bought the parts and was going to use a HAPP's wheel merge with a logitech wheel. In the end i didn't go that route because i want to play games on PC NFS shift, Dirt2, Gran turismo. These games use a 6 Speed Shifter and cluch. Also by going with the a G27 Wheel  i can play anything on PS2 and PS3. The Cabinet will support mame, and M2 eumlation. (hopefully future M3) But Mame Doesn't have a ton of quality racing games and M2 is limited (Daytona usa, Sega Rally).

The racing seat was from a place called ultraset up in canada i paid 125.00 +50.00 shipping wasnt too bad. If your in the US you could probably get a better deal off ebay.

"Badmouth" on this forum
http://forum.arcadecontrols.com/index.php?topic=105003.0
I think he one of pioneers of the racing cabinets, he modded an old Virtual on and has an informational thread on driving game support.
This is a another great from him also
http://forum.arcadecontrols.com/index.php?topic=105961.0

« Last Edit: May 23, 2011, 08:42:31 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #25 on: May 23, 2011, 08:38:46 pm »
Another update, I need to bolt everything down. but here's where i'm at so far.
I basically built this thing in 3 pieces so i can move it down the stairs when complete.







My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

extendedplayarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 418
  • The Games You Crave
    • Extended Play Arcade
Re: Outrun Cab Salvage and scratch Build
« Reply #26 on: May 24, 2011, 09:48:24 am »
175 total for the chair is a good deal.  Does it have a slide adjustment to go back and forth for shorter and tall people to play the cab?


Yeah I never thought about how many racing games are on mame.  I never tried the M2 but looks fun.  Good thinking of the PC games too to be involved.

I have an xbox 360 stearing wheel.  It seems pretty sturdy for family game play but I am sure it wouldn't last long.  I wish it had a shifter but it only has the paddle shifters.  I just drive with it on my lap.  It was fun for an hour.  Got bored fast.  I was playing Forza.  It was good but too long to open up all the cool cars.  I like burnout 3 seeing you can blow stuff up but I never tried it with the stearing wheel.

Always fun to talk shop thanks for all the info and I love the new photos you posted too. 

With your artwork.  I always wonder what material that it is printed on?  Vinyl sticker material?   We have this stuff called control tack at work but looks really heavy duty.  Like weather proof stuff.

Ok now I am just babbling.  Thanks again for talking shop.

B



Are you using all these components (minus those sneakers of course) in your outrun build?  Or are you opting for arcade quality parts?  

If you went with arcade quality parts would you go happ?  I like your plans for the cab and I do like the new driving seat you go too.  Looks nice.  Where did you buy it and how much?  (if you don't mind me asking)

Only reason I ask is My parents saw yesterday how good my cocktail table i am building is coming out (they where amazing, I guess they have no confidence in me before hahahha) and want to know if there was a way to make a driving race car cabinet like the one you are building.

I haven't seen many on this forum.  If anyone has any links could they send um my way.  I searched and find only bits and pieces.  

Thanks I am subscribing to your post so I can see you progress.  I can't wait looks great so far.
Yes ill be using all compnets and try to figure out a to use the speakers also. If the speakers dont work i have a set of Z2300. Ill be mounting the BUTTKICKER ( SHAKER AMP) to the bottom of the seat.

I went back and forth about using an arcade wheel. I even bought the parts and was going to use a HAPP's wheel merge with a logitech wheel. In the end i didn't go that route because i want to play games on PC NFS shift, Dirt2, Gran turismo. These games use a 6 Speed Shifter and cluch. Also by going with the a G27 Wheel  i can play anything on PS2 and PS3. The Cabinet will support mame, and M2 eumlation. (hopefully future M3) But Mame Doesn't have a ton of quality racing games and M2 is limited (Daytona usa, Sega Rally).

The racing seat was from a place called ultraset up in canada i paid 125.00 +50.00 shipping wasnt too bad. If your in the US you could probably get a better deal off ebay.

"Badmouth" on this forum
http://forum.arcadecontrols.com/index.php?topic=105003.0
I think he one of pioneers of the racing cabinets, he modded an old Virtual on and has an informational thread on driving game support.
This is a another great from him also
http://forum.arcadecontrols.com/index.php?topic=105961.0



BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #27 on: May 24, 2011, 10:41:26 am »
If you need something to cover the pedal area with, I found a rubber runner at Lowe's that's a really close match to the stuff under the chair section.
It was easier to replace it than try to get the original clean.

I think this was it, but the ribs don't show up in the pic
http://www.lowes.com/pd_115763-84875-BM1100_4294934373__?productId=3104663&Ntt=runner&Ns=p_product_price|0&pl=1&currentURL=%2Fpl_Flooring_4294934373__s%3FNs%3Dp_product_price%7C0%26Ntt%3Drunner&facetInfo=
(they have a smaller one that's only 3 bucks, but it doesn't give the dimensions and wasn't stocked at my local lowes http://www.lowes.com/pd_115764-84875-BM1101_0__?productId=3377894&Ntt=runner&Ns=p_product_price|0&pl=1&currentURL=%2Fpl__0__s%3FNs%3Dp_product_price%7C0%26Ntt%3Drunner&facetInfo= )

Your local home improvement store should have something similar.

Of course with the nice seat, you could choose to go with carpet.....
« Last Edit: May 24, 2011, 10:47:05 am by BadMouth »

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #28 on: May 24, 2011, 11:52:22 am »
The artwork is being printed on Vinyl, with laminate on top. It basically the same material they use on Race car decals. I used this on my pinball cabinet.
I am looking for mat for the floor but something more of the lines of a Steel box texture. I've looked everywhere i cant find, but i have seen it out there.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

extendedplayarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 418
  • The Games You Crave
    • Extended Play Arcade
Re: Outrun Cab Salvage and scratch Build
« Reply #29 on: May 24, 2011, 12:00:44 pm »
vinyl with a laminate top.  Sounds really nice.  Where do you get that printed at?   I printed artwork at work on our printer but it scratched off easy for my cocktail table.  It might have to do for now because I need a custom size and I might just trim it myself.  If i find the right material to print on.




The artwork is being printed on Vinyl, with laminate on top. It basically the same material they use on Race car decals. I used this on my pinball cabinet.
I am looking for mat for the floor but something more of the lines of a Steel box texture. I've looked everywhere i cant find, but i have seen it out there.


Nephasth

  • Guest
  • Trade Count: (0)
Re: Outrun Cab Salvage and scratch Build
« Reply #30 on: May 24, 2011, 12:04:08 pm »
I am looking for mat for the floor but something more of the lines of a Steel box texture. I've looked everywhere i cant find, but i have seen it out there.

Something like this maybe?

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #31 on: May 24, 2011, 12:23:46 pm »
I am looking for mat for the floor but something more of the lines of a Steel box texture. I've looked everywhere i cant find, but i have seen it out there.

Something like this maybe?

Yep except in a roll and is sliver matte finish. and should be alot cheaper lol... Thanks for the link "diamond plate" is the pattern name! WOOT! i been trying to figure it out for a long time.


extendedplayarcade
Printing was done locally, when looking for a print ask to see if they use an ECO- SOL (solvent based) printer. and if they apply a cold lamintate over top its will be very durable. I think mamemarquees does this kind of printing method.
« Last Edit: May 24, 2011, 12:36:33 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #32 on: May 24, 2011, 01:31:31 pm »
You can probably get real aluminum diamond plate for $25-30.
Definitely no worries about durabiliity.
Check with a local welder or machine shop.

pinballwizard79

  • The above mentioned items do not expel strawberries & pretty girls
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1524
  • I sleep by my arcade every Friday
Re: Outrun Cab Salvage and scratch Build
« Reply #33 on: May 24, 2011, 09:43:29 pm »
Epic project, just the right amount of sim & arcade + that mod twist & tidy sleek artwork

I want to copy off you exactly, nice!

Here is a good source for diamond plate which he will cut to size for you: http://www.cutsmetal.net/

"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

pinballwizard79

  • The above mentioned items do not expel strawberries & pretty girls
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1524
  • I sleep by my arcade every Friday
Re: Outrun Cab Salvage and scratch Build
« Reply #34 on: May 25, 2011, 08:08:48 pm »
Seriously, get to work & post more pics broseph. I am wanting to see how you mount the steering wheel, pedals, pc & etc before I get into something similar. Hell I could sorta use your plans....

I know this info is late for the OP but others following the thread may want to check out seats here as well http://www.summitracing.com/search/Department/Interior-Accessories/Part-Type/Racing-Seats/?Ns=Price|Asc Thats where I plan to acquire mine, FYI most require a bracket such as this one: http://www.summitracing.com/parts/SUM-G1153/?rtype=10. I like how there are colorful seats to match a persons theme or art. The lower cost ones sure look like they belong in a machine eh?

Dude I dont know if you plan to mount the pedals upside down but that would be sweet. Also look at the cool cup holder pic I attached, its installed on a side mount type tower just like your plans call for (how perfect is that). Just make sure the cup holder isnt before the shifter (DOGH) if you go that route.

I know this is your project & I am bringing up elements that I want to inject into my build but I figured speaking up now while you are building might be helpful. Its better to share ideas now while you construct vs withold them until you finish the build  >:D I really am going to copy off you so its the least I can do (no worries, I will do a Race Drivin or Hard Drivin theme).

How to reverse mount Logitech G25 / G27 pedals


Ok, done hijacking  ;D

« Last Edit: May 25, 2011, 08:13:00 pm by pinballwizard79 »
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #35 on: May 26, 2011, 12:13:26 pm »
Thanks for the kind words.
I haven't mounted the LCD yet, ill have to see how that goes. I was on the fence for a long time if i should build an X-SIM motion rig. I came to the conclusion i didn't want to deal with maintenance.

I'm still trying to figure out a way to mount the wheel if i use an extension or if i cut the dash. I'm going to try an extension first, but ill have to open up the wheel first.

As for the peddles i will be under mounting them, like the video. I will probably add a mod to the brake also so it feels more realistic. I picked up a checker board pattern for the floor. It basically the diamond plate pattern in black rubber, I went this route because i don't my heel slideing around when playing.

As for the shifter I'm still trying to figure that out, i want something more integrated so it looks like its part of the machine. I'm looking at options now.



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

eds1275

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2045
  • Rock and Roll!
Re: Outrun Cab Salvage and scratch Build
« Reply #36 on: May 26, 2011, 01:24:48 pm »
This is a great project. If you haven't found a place to print your art, I just had mine done at an automotive printer here in canada called Payton Thomas Industries in Langley, BC. Since I provided my own art it was cheap but the quality was excellent.

http://www.paytonthomas.com/

I am a huge fan of diamond plate. I have it everywhere I can - the laundry room floor, in my truck... and on the front of my guitar! For the laundry room floor, it's not really metal but vinyl flooring by a company called Tarkett. Your local carpet & flooring co should have the stuff, or at least be able to order it in. Maybe if you have an End of the Roll in your neighborhood they have a scrap?

I've been thinking of making a slim driving cab with a seat that slides right into the machine to keep the footprint down. Yours is looking good and I'm taking notes on what a great driving cab entails! Then it's off to the drawing board to figure out how to make it small...

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #37 on: May 26, 2011, 04:32:26 pm »
Thanks man
I have a supplier for printing already i think uses the same process as your guy. I used him for my Pincab the artwork turn out pretty nice. I'm not happy with the current design so I'm going to change it.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #38 on: May 30, 2011, 10:33:12 pm »
Another productive weekend.
Got the TV installed along with the wheel.. I took the whole wheel apart and came to the conclusion to cut the dash and refinish it. There was cig burns, and cracks in it anyways.

Making a platform for the wheel to clamp on to


Bracket for the TV


Im using the original base for the machine but i had tor re drill the holes.


Shot of the TV sitting in side but inst mounted yet


Sideview of the everything with the seat


Next up mount TV to the cleets..
-Finish the top panel.
-build a speaker panel
-Mount the peddles.
-Make a Shifter box and E-brake




« Last Edit: May 30, 2011, 10:36:00 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Hunk_4TH

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 310
  • I DON'T ALLOW VANDALISM IN MY STOOOOOOOOOOORE!
Re: Outrun Cab Salvage and scratch Build
« Reply #39 on: May 31, 2011, 01:15:39 am »
This thing is so bad ass looking! Nice choice of theme too. Always loved Out Run. Grew up playing it on the Master System. Can't wait for more progress updates!  :cheers:

BobA

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5943
  • What Me Worry?
Re: Outrun Cab Salvage and scratch Build
« Reply #40 on: May 31, 2011, 09:12:29 am »
Looks great.   Has a really sleek profile.  :applaud: :applaud:

SNAAKE

  • Trade Count: (+29)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3459
  • my joystick is bigger than your joystick !
    • gamestation
Re: Outrun Cab Salvage and scratch Build
« Reply #41 on: May 31, 2011, 04:27:31 pm »
what are these bolts called? the stuff you used to mount the tv with that piece of wood.
http://i224.photobucket.com/albums/dd9/gbeef/Outrun/IMG_0045.jpg


everything looks great so far :cheers:

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #42 on: May 31, 2011, 04:33:07 pm »
what are these bolts called? the stuff you used to mount the tv with that piece of wood.
http://i224.photobucket.com/albums/dd9/gbeef/Outrun/IMG_0045.jpg


everything looks great so far :cheers:

I dont know the bolt name but i do know there metric.
I using a 32" LCD and used "M6" bolts. 30mm The bolts do range in size from M4-M8. M8 is what you would use on a larger LCD's like 40+.




My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #43 on: May 31, 2011, 11:44:51 pm »
Another update. Did a test trial found that the base is too close the TV therefore i have to re mount the Seat ARGGGGH!!!!... But i did play dirt2 and GT3.

Bezel is on and TV is mounted top is bolted down!






My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

pinballwizard79

  • The above mentioned items do not expel strawberries & pretty girls
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1524
  • I sleep by my arcade every Friday
Re: Outrun Cab Salvage and scratch Build
« Reply #44 on: June 01, 2011, 10:50:26 pm »
Dude build me one
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #45 on: June 01, 2011, 10:56:30 pm »
Keep at it!  It's worth the effort.  :cheers:

A quick game just turned into an hour and a half of playing on my driving cab when I should have been finishing other projects.  :D

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #46 on: June 04, 2011, 12:19:12 am »
Peddles are dry mounted and I've figured out how to mount the dash board.










My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #47 on: June 05, 2011, 11:55:48 pm »
Another update working on the Shifter and E-brake part. Heres a cardboard mock, the final has a couple changes to the design but wanted to get the right look.



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #48 on: June 10, 2011, 01:34:57 am »
Well after all that work Ive decided to scratch the shifter idea. I'm going with a mounted on shifter like the arcade instead ill have to do some major hacking on the wheel. Im going this route because i wasn't happy with the look of the shifter it look balky. Im still going to build an E-brake into the seat.

Ive also re design some of the artwork and ill probably do it again before the project is complete (im picky). The initial design was too red, also i didn't like the style of the old school cab. Add some sex appeal and voila.


« Last Edit: June 10, 2011, 01:40:15 am by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Corbo

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • I've not seen such bravery
    • Minicade - Mini Gauntlet MAME project
Re: Outrun Cab Salvage and scratch Build
« Reply #49 on: June 10, 2011, 03:46:54 am »
Outrun - Milf Hunter Edition?

Outrun can never be too red!!  :applaud:
_____________________
Wizard needs food, badly!

My mini arcade project:  http://minicade.blogspot.com/

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #50 on: June 10, 2011, 10:57:37 am »
It ain't easy coming up with a theme.  I still haven't.
(your pin theme is total perfection btw)

How about ditching the red completely and making it all black with palm trees against the evening sky?
It could be Outrun Black Edition or Night Edition or something.
....maybe bling it up with some chrome t-molding.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #51 on: June 10, 2011, 11:09:48 am »
Yeah im still playing with ideas, like i said ill probably do some other concepts. Im not a Fan of the Outrun 2 artwork, i was looking into that but i don't like the CG aspect. Also the size of the one side is a tough one because of the size its hard to design for.
 No biggie.

Ill probably end up adding lights to the back. Im trying something different with the dash today.




My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #52 on: June 15, 2011, 12:36:55 am »
Big changes to the cab i decide to toss the original idea out the window and redo and reinvent how to approach this thing.  I'm mounting the Steering wheel behind the dash also im using the old frame to mount the G27 Shifter. In order to do such tasks i have to take a buzz saw to everything.... I'm almost read of paint i need to finish the steering and dash and im ready to roll.













Peddles now hard mounted.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

pinballwizard79

  • The above mentioned items do not expel strawberries & pretty girls
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1524
  • I sleep by my arcade every Friday
Re: Outrun Cab Salvage and scratch Build
« Reply #53 on: June 15, 2011, 02:15:51 am »
I am not sure whats going on so hurry up
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

dexxy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
Re: Outrun Cab Salvage and scratch Build
« Reply #54 on: June 15, 2011, 06:53:09 am »
good call on mounting the body behind the panel, gotta admit its pretty gutsy to slice up your setup!  I like your red cab best btw, but all your graphics are fantastic.

Keep up the great work!
If its interesting I'm interested!

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #55 on: June 15, 2011, 09:46:55 am »
 :applaud: The dashboard looks much better.
It takes some balls to cut up a G27  :cheers:

This thing is going to set some standards.  :)

SNAAKE

  • Trade Count: (+29)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3459
  • my joystick is bigger than your joystick !
    • gamestation
Re: Outrun Cab Salvage and scratch Build
« Reply #56 on: June 15, 2011, 03:13:04 pm »
digging the milf artwork lol :cheers:

chris77

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Instant C
    • visual pinball
Re: Outrun Cab Salvage and scratch Build
« Reply #57 on: June 15, 2011, 06:15:59 pm »
the MILF artwork rocks :D  :cheers:
my arcade projects

46" big bang pin virtual pinball * taito egret29 candy cabs * indiana jones & star wars pachinkos * 17" bartop with ledwiz rgbleds * 10" bubble bobble & galaga bartop * jaleco arm champs with robotic hand * super hang on * 40" space invaders lazy cab * medieval madness * scared stiff * indiana jones wms   https://www.youtube.com/watch?v=3s8z6fUnbgQ

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4517
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Outrun Cab Salvage and scratch Build
« Reply #58 on: June 15, 2011, 09:11:42 pm »
Looking forward to more pics.  Can't believe the wheel went under the knife like that!

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #59 on: June 26, 2011, 07:48:54 pm »
Ok so cabinet is all painted in parts i'm cleaning the parts up for rust. I'm working on the artwork still and i have to figure out how to build the speaker grill? any suggestions.
Here's a mock of the cabinet of what i would like it to looks like once complete. I plan to add lighting to the cabinet an a topper inside and lower parts of the cabinet.



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

geomartin

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 374
Re: Outrun Cab Salvage and scratch Build
« Reply #60 on: June 26, 2011, 08:26:04 pm »
A fantastic looking build and a great Dashboard.  Only one request :laugh:
Please!  Give me the good news first!

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Outrun Cab Salvage and scratch Build
« Reply #61 on: June 26, 2011, 10:08:47 pm »
Loving the cabinet and art work nice choice using the GTA 4 girls it works well.

As for the speaker grill you could get some plexiglass with the speaker design added in then the sega logo could glow.

You could use some small off cuts of wood and make two frames then just slot the wood inside the frame to have the look you want.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #62 on: June 28, 2011, 12:29:48 am »
Thanks for the idea on the plexi,  this cabinet feels like its taking forever. I have to do some repo some stickers for this thing also. Today i refurb some of the floor i also clean a ton of rust off the base and stainless steel parts.
Waiting for the base to dry so i can mount the seat. Ill put an order into groovey game gear for some T-track. Over the past weekend i painted the final coat clean out all the trash, rust and dust from the base, it was pretty nasty. Thank god for the pressure washer.

Here's some updated pics.




« Last Edit: June 28, 2011, 12:32:38 am by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Outrun Cab Salvage and scratch Build
« Reply #63 on: June 28, 2011, 03:51:35 am »
That's looking fantastic :)

Can't wait to see the finished product but it's looking very nice as is  :applaud:

segalee

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
Re: Outrun Cab Salvage and scratch Build
« Reply #64 on: June 28, 2011, 04:12:54 am »
that looks so nice i wish i had some plans for a cab like that ino its from a original cab but i have always wanted a dedicated racer
« Last Edit: June 28, 2011, 01:57:12 pm by segalee »

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #65 on: June 28, 2011, 12:59:59 pm »
Badmoon will be posting dimensions shortly i think he's working on something for you guys.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #66 on: June 28, 2011, 01:25:10 pm »
Badmoon will be posting dimensions shortly i think he's working on something for you guys.

driving cab info link in my sig

Not really plans, but enough dimensions to get someone started with their own design.

I add more info fairly often, but usually don't bump it.
I'll add "last updated" back to my sig so people are aware that it's been updated.

That diamond plate looks awesome btw.
« Last Edit: June 28, 2011, 01:28:49 pm by BadMouth »

shrunkenmaster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
Re: Outrun Cab Salvage and scratch Build
« Reply #67 on: June 28, 2011, 01:27:16 pm »
Looking sharp my man, I bet you can't wait to get in the seat! 

segalee

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #69 on: July 10, 2011, 12:22:29 am »
Seat dash installed, waiting on my T-molding and artwork to arrive, it will still be a couple weeks before completion. Ive installed the lighting i can change the light to any color a i want and also have it cycle.





Im modifying the coin box on so i can store the computer inside, Because with the bass shaker the whole machine moves.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4766
Re: Outrun Cab Salvage and scratch Build
« Reply #70 on: July 10, 2011, 01:35:21 am »
Nice job! It's looking pretty awesome all put together. With the artwork applied, this is going to look really sharp!

dexxy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
Re: Outrun Cab Salvage and scratch Build
« Reply #71 on: July 10, 2011, 11:23:03 am »
Great work, if you can whip up your grills into a cad file I can cut em here for ya.

Dex
If its interesting I'm interested!

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #72 on: July 10, 2011, 03:39:33 pm »
 :drool

btw.....M2 Emulator v1.0 will go widescreen if you select Custom (set in .ini) under the video tab,
then set your resolution in the EMULATOR.ini file.

FullScreenWidth=1440
FullScreenHeight=900

WideScreenWindow=1
   
AutoFull=1

I've only done a little testing with Daytona since I don't have a widescreen on my cab.
The attract mode is widescreen, then it switches to 4:3 for the track and transmission select.
Then the game is in widescreen.  Doesn't look stretched or anything, just like it was made for widescreen.
It looks sweet!

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #73 on: July 10, 2011, 07:10:29 pm »
Great work, if you can whip up your grills into a cad file I can cut em here for ya.

Dex

Thanks Dex i may take you up on that offer but i dont know CAD. But i do know EPS? vector formatting.

:drool

btw.....M2 Emulator v1.0 will go widescreen if you select Custom (set in .ini) under the video tab,
then set your resolution in the EMULATOR.ini file.

FullScreenWidth=1440
FullScreenHeight=900

WideScreenWindow=1
   
AutoFull=1

I've only done a little testing with Daytona since I don't have a widescreen on my cab.
The attract mode is widescreen, then it switches to 4:3 for the track and transmission select.
Then the game is in widescreen.  Doesn't look stretched or anything, just like it was made for widescreen.
It looks sweet!
SWEET!
Trying it now


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

dexxy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
Re: Outrun Cab Salvage and scratch Build
« Reply #74 on: July 10, 2011, 10:07:52 pm »
I can convert eps to dxf, which will cut fine, but if you want it in 3D instead of 2D, whip up a perspective sketch and I can see what I can do with it.  2D is east as pie.  I'd be glad to help on so cool a project!
If its interesting I'm interested!

sqwirral

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
Re: Outrun Cab Salvage and scratch Build
« Reply #75 on: July 27, 2011, 10:55:39 pm »
This is truly amazing, great job.

BurgerKingDiamond

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 686
Re: Outrun Cab Salvage and scratch Build
« Reply #76 on: July 28, 2011, 11:44:30 am »
This looks like something you'd actually find in an arcade. Great job dude.

you're gonna be running a PC and PS3?
-Welcome to the Fantasy Zone.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #77 on: July 28, 2011, 11:37:24 pm »
This looks like something you'd actually find in an arcade. Great job dude.

you're gonna be running a PC and PS3?

I have both hooked up but i play PC the most
 GT5 can't compare to the graphics on NFS2 or DIRT3.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #78 on: August 09, 2011, 07:51:09 pm »
I had a problem with the buttons. there too long (deep) so what i did was cut about 1/4 off each button its kinda tricky because you have to take off a 1/4 in between the button. If you remove the back part you lose the molding that holds the micro switch and the spring.

After some shoegoo and crazy glue the buttons hold up nicely.




Also the artwork has finally ARRIVED!!!!!!! WOOT!


I can finally finish the rest of the cabinet with the wiring and tweaks to the wheel, im also planning on hacking the original shifter so it works with 6 speed.

Heres a teaser.
The colors came out great.


« Last Edit: August 09, 2011, 10:00:56 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

chris77

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Instant C
    • visual pinball
Re: Outrun Cab Salvage and scratch Build
« Reply #79 on: August 10, 2011, 03:51:28 am »
WOW, I love it!  :applaud:
my arcade projects

46" big bang pin virtual pinball * taito egret29 candy cabs * indiana jones & star wars pachinkos * 17" bartop with ledwiz rgbleds * 10" bubble bobble & galaga bartop * jaleco arm champs with robotic hand * super hang on * 40" space invaders lazy cab * medieval madness * scared stiff * indiana jones wms   https://www.youtube.com/watch?v=3s8z6fUnbgQ

njay

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 446
  • To Nudge or Not to Nudge !
Re: Outrun Cab Salvage and scratch Build
« Reply #80 on: August 10, 2011, 06:46:39 am »
Nice work there gbeef
Mini Pinball Project [Finished]:
http://forum.arcadecontrols.com/index.php?topic=98826.0

Cab Convert To HyperSpin [Sold due to Move]
http://forum.arcadecontrols.com/index.php?topic=101535.0

New Project - Bartop [Planning Stage]
http://forum.arcadecontrols.com/index.php?topic=105894

BobA

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5943
  • What Me Worry?
Re: Outrun Cab Salvage and scratch Build
« Reply #81 on: August 10, 2011, 08:08:08 am »
Going to look great.   Love your artwork  :applaud: :applaud:

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #82 on: August 11, 2011, 12:29:19 am »
Another update ripped everything apart to put the artwork on.
Heres a preview.





My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #83 on: August 11, 2011, 12:52:38 am »
 :censored:

enough with the teases  :laugh:

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #84 on: August 11, 2011, 09:36:07 pm »
 :lol
Alright heres where im am, so far artwork is on the cab time to re-wire and do some tweaks.






My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

dexxy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
Re: Outrun Cab Salvage and scratch Build
« Reply #85 on: August 11, 2011, 09:37:26 pm »
fantastic!!!
If its interesting I'm interested!

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18064
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Outrun Cab Salvage and scratch Build
« Reply #86 on: August 11, 2011, 09:45:52 pm »
fantastic!!!

Dexxy's icon makes me wish the woman in the second photo would sneeze.
***Build what you dig, bro. Build what you dig.***

chemicalviper

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
Re: Outrun Cab Salvage and scratch Build
« Reply #87 on: August 12, 2011, 01:29:59 am »
I am a newb, bare with me. (amazing work btw) - but where did you get the GTA artwork, or better yet can you point me in the direction where most people are getting their vector stock?

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #88 on: August 12, 2011, 09:24:22 am »

Why you gotta set the bar so high?  :lol

Beautiful work man!
 :cheers:

shrunkenmaster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
Re: Outrun Cab Salvage and scratch Build
« Reply #89 on: August 12, 2011, 09:43:50 am »
Looks fantastic my man, I've wanted to build a sit-down driver for ages. Thanks to you and BadMouth there's now some excellent info and inspiration for us all. Good job  :applaud:

pinballwizard79

  • The above mentioned items do not expel strawberries & pretty girls
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1524
  • I sleep by my arcade every Friday
Re: Outrun Cab Salvage and scratch Build
« Reply #90 on: August 12, 2011, 12:55:33 pm »
I just shat
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1949
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Outrun Cab Salvage and scratch Build
« Reply #91 on: August 13, 2011, 06:12:10 am »
Fantastic.  :notworthy:

Martijn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 802
  • Akira!
    • ModMyBox
Re: Outrun Cab Salvage and scratch Build
« Reply #92 on: August 14, 2011, 09:17:06 am »
Sexy  :applaud:

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Outrun Cab Salvage and scratch Build
« Reply #93 on: August 14, 2011, 06:31:22 pm »
Fantastic job man it works very well  ;D

BobA

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5943
  • What Me Worry?
Re: Outrun Cab Salvage and scratch Build
« Reply #94 on: August 16, 2011, 05:55:28 pm »
It does look great.   Love your artwork  Clap clap clap! Clap clap clap!

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #95 on: September 13, 2011, 11:49:20 pm »
 :bump

Do you have her all the way together yet?
I was hoping to see your button layout before settling on my own.  ;)

SNAAKE

  • Trade Count: (+29)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3459
  • my joystick is bigger than your joystick !
    • gamestation
Re: Outrun Cab Salvage and scratch Build
« Reply #96 on: September 13, 2011, 11:52:22 pm »
where do people buy these awesome seats from? where did you get yours?

once again milf artwork :cheers:

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Outrun Cab Salvage and scratch Build
« Reply #97 on: September 14, 2011, 02:13:26 am »
where do people buy these awesome seats from? where did you get yours?

once again milf artwork :cheers:
I reccomend a Ford Probe seat for sports/arcade style and comfort if you want a real seat instead of a arcade plastic one  ;D

I too want to see this finished it's turned out so beautiful so far id love to see the finished product and videos

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage and scratch Build
« Reply #98 on: September 15, 2011, 03:37:32 pm »
where do people buy these awesome seats from? where did you get yours?

The racing seat was from a place called ultraset up in canada i paid 125.00 +50.00 shipping wasnt too bad. If your in the US you could probably get a better deal off ebay.

(I'm stuck at work and bored)

Ebay, Amazon, or Summit Racing.
I've had one picked out for months, but want to make sure the new dash turns out good before laying out the money for it.
Also a bit worried about guests at my home bar damaging it.
I've considered making nicer "upstairs" machines that are only for my own use.  :lol

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #99 on: September 16, 2011, 05:13:23 pm »
Hey Sorry for the lack of updates. I haven't made any leway on the cabinet. Its all in pieces still, lol..
yeah the button layout was giving me problems but i figured out a way to get around it.

I wanted to keep the button layout simple 4 buttons and a start button. The problem that i have is the games i run support more then 5 buttons. and i didnt want to mount 16 buttons.

So instead im going to hack an Original PS1 controller and wire it an Ipac. This will allow me to support the basic 5 on top of the up down left right function and support for another 8 buttons and i can hide the controller.

As for the seat.
I got mine locally, but you can get them off eBay also. Check Kijiji as they pop up on there also. If you looking for a really nice seat out of a car look for an Acura RSX seat.





My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Brian74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1080
  • Yep... I built that!!
Re: Outrun Cab Salvage and scratch Build
« Reply #100 on: September 19, 2011, 12:38:26 pm »
This thing is so sweet! I so wanna build one but I have my other cab Im trying to finish. Congrats!!  :applaud: :applaud: :applaud:
         

jeffhlewis

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 130
    • Lewisjeff.com
Re: Outrun Cab Salvage and scratch Build
« Reply #101 on: September 19, 2011, 02:28:35 pm »
Oh my god, amazing. Please post a video of it in action!

now work on hydrolics to make it move! haha
 

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #102 on: September 27, 2011, 06:59:12 pm »
Quick update worked on the wheel and buttons. got them to work finally...
Need to refinish the front plate. I just finished the speaker panel. now to focus on the topper.





My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

opt2not

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4766
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #103 on: September 27, 2011, 08:09:31 pm »
Lookin' pro, dude. Nice job.

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1949
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #104 on: September 28, 2011, 02:55:27 am »
Crazy good.  :cheers:

Sir Kayne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #105 on: September 28, 2011, 06:08:45 am »
OMG ! Wonderful !! :applaud:
Great job !
For perfect the cab, I advise you to use a real arcade racing wheel (from a sega rally cab for example), even the integration is very good !
For the seat, try to put loudspeaker in the seat, it give an awesome effect  ;)

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2775
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: Outrun Cab Salvage and scratch Build
« Reply #106 on: September 28, 2011, 09:07:39 am »

This looks deceptively like CNC work...  Tell me, you didn't do all this by hand, right?  (I have a CarveWright, and I still struggle with getting results like these ones.  Or, at least, results I am impressed with.)

 :dizzy:

Amazing.  Simply amazing.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage and scratch Build
« Reply #107 on: September 28, 2011, 11:20:32 am »

This looks deceptively like CNC work...  Tell me, you didn't do all this by hand, right?  (I have a CarveWright, and I still struggle with getting results like these ones.  Or, at least, results I am impressed with.)

 :dizzy:

Amazing.  Simply amazing.

No cnc work here. I wish i had the space and time to build one. It was done by hand using a plunge router and table saw. The wood is easier to work with because it's thin hardboard. The other idea I had was using sintra for material but was too flimsy.

OMG ! Wonderful !! :applaud:
Great job !
For perfect the cab, I advise you to use a real arcade racing wheel (from a sega rally cab for example), even the integration is very good !
For the seat, try to put loudspeaker in the seat, it give an awesome effect  ;)


I may upgrade the wheel in the future if I find one. But the whole machine shakes as there is a 1500watt bass shaker in it   



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2775
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: Outrun Cab Salvage and scratch Build
« Reply #108 on: September 28, 2011, 12:07:21 pm »
No cnc work here. I wish i had the space and time to build one. It was done by hand using a plunge router and table saw. The wood is easier to work with because it's thin hardboard. The other idea I had was using sintra for material but was too flimsy.

I LOVE hardboard.  I'm presently working with 1/4" and 1/8" hardboard, and some of the stuff I've churned out looks pretty good.  Mostly, I use it to create templates for my hand router (non-plunge) and go crazy with that, but I've just started on some of the 'vent work' for my cab since I noticed yours turned out so beautiful.  It's a change from what I had originally planned, but it's actually much easier, and judging by the way yours turned out, will look significantly more amazing than I had originally expected.

Again, bravo.  This looks amazing.

Martijn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 802
  • Akira!
    • ModMyBox
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #109 on: September 28, 2011, 02:03:04 pm »
Good work on the speaker grill. looks very pro. Where did you get that design? Made it up or copy it from the original cab?

1500watt bass lol, i have 200watt sub in my cab and i am trying to figure out how to get it more descrete (bass volume adjust already set at its lowest)


dexxy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #110 on: September 28, 2011, 05:14:05 pm »
smokin awesome gbeef!  couldn't have done it better myself :)!
If its interesting I'm interested!

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #111 on: September 28, 2011, 07:09:11 pm »
Fantastic work man I wish mine looked as good

Can't wait to see it finised  :afro:

Sir Kayne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
Re: Outrun Cab Salvage and scratch Build
« Reply #112 on: September 28, 2011, 07:16:58 pm »
...
I may upgrade the wheel in the future if I find one. But the whole machine shakes as there is a 1500watt bass shaker in it   
Yeah, that the good way !
1500W, you will break the wall   8)
Were you will put the boomer ? Under the seat ?

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #113 on: September 29, 2011, 01:19:08 am »
Its a transducer that goes under the seat. It takes low end frequency bass and shakes and rumbles like force feedback on a controller.
http://www.thebuttkicker.com/index.htm
Check it out i have the one for the couch installed under my seat. its Freaking awesome.
Theres a bunch of YouTube video also and yes it works very well.
the model i have is
http://www.buttkickergear.com/Wireless_ButtKicker_kit_BKA300_p/bk-kit-4.htm

You can feel the rumble in daytona. Its better than the arcade.
« Last Edit: September 29, 2011, 01:21:35 am by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Speaker panel complete!)
« Reply #114 on: September 29, 2011, 12:08:28 pm »
All i have left is the front end programming and reskin the desktop. Time to get daytona 2 working!!!

Video uploaded
MVI_4375.MOV


Better shot of the topper


« Last Edit: September 29, 2011, 01:14:35 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

DCsegaDH

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
Re: Outrun Cab Salvage (Topper and video added)
« Reply #115 on: September 29, 2011, 12:22:42 pm »
Nice job :cheers:

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage (Topper and video added)
« Reply #116 on: September 29, 2011, 12:40:23 pm »
Beyond awesome!

You'll grow to hate that song if you leave it running in attract mode all the time.  ;)
(you can turn it off in the service menu)

I'm overjoyed with Scud Race & Daytona 2 on Supermodel.  ;D

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Topper and video added)
« Reply #117 on: September 29, 2011, 01:16:14 pm »
Beyond awesome!

You'll grow to hate that song if you leave it running in attract mode all the time.  ;)
(you can turn it off in the service menu)

I'm overjoyed with Scud Race & Daytona 2 on Supermodel.  ;D


Just tried scud via keyboard
OMG i can't believe how nice it emulates.  Thanks for the tip on the intro music.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

redketchup

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 88
Re: Outrun Cab Salvage (Topper and video added)
« Reply #118 on: September 29, 2011, 02:00:36 pm »
Oh my god!

Make me feel I have to redone mine!

Very good job, I'm impressed!

 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

Nephasth

  • Guest
  • Trade Count: (0)
Re: Outrun Cab Salvage (Topper and video added)
« Reply #119 on: September 29, 2011, 02:02:53 pm »
Utterly insane.

Sir Kayne

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
Re: Outrun Cab Salvage (Topper and video added)
« Reply #120 on: September 29, 2011, 06:31:54 pm »
Excellent ! The video give a good look of the super clean work you done !
Your topper is just awesome ! I want make a poster for my gameroom  ;D

Ond

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1579
  • build something
Re: Outrun Cab Salvage (Topper and video added)
« Reply #121 on: September 29, 2011, 10:21:16 pm »
I've been following along with this for a while and have to say it's a very impressive project.  You've managed to combine your considerable graphics skills which really nail the Arcade atmos with build skills to match.  I'll be referencing back to this project's graphics for some inspiration ( I like the way you use colour, shading and perspective) when working on my own FE and final reveal video content.  This is an outstanding contribution to the forum.
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

mmonden

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 21
Re: Outrun Cab Salvage (Topper and video added)
« Reply #122 on: September 29, 2011, 10:41:08 pm »
Very Slick! your graphics really finish off the cabinet. It works very well with your placement in the room!

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2775
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: Outrun Cab Salvage (Topper and video added)
« Reply #123 on: September 30, 2011, 09:42:58 am »
I've been following along with this for a while and have to say it's a very impressive project.  You've managed to combine your considerable graphics skills which really nail the Arcade atmos with build skills to match.  I'll be referencing back to this project's graphics for some inspiration ( I like the way you use colour, shading and perspective) when working on my own FE and final reveal video content.  This is an outstanding contribution to the forum.

Congratulations, gbeef.  It looks like you just won an Ondy.

 :cheers:


meltman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 67
  • Brilliant!
    • My arcade gallery
Re: Outrun Cab Salvage (Topper and video added)
« Reply #124 on: September 30, 2011, 11:24:53 am »
This cabinet is my new favorite cabinet on the site. I've wanted to build a driving cab for awhile but there's no way I'll be able to top yours.

 :notworthy:

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Topper and video added)
« Reply #125 on: September 30, 2011, 11:59:02 am »

Congratulations, gbeef.  It looks like you just won an Ondy.

 :cheers:


Thanks i think? im sure your cabinet will look pretty nice when complete 've been following you project also.

I've been following along with this for a while and have to say it's a very impressive project.  You've managed to combine your considerable graphics skills which really nail the Arcade atmos with build skills to match.  I'll be referencing back to this project's graphics for some inspiration ( I like the way you use colour, shading and perspective) when working on my own FE and final reveal video content.  This is an outstanding contribution to the forum.

Thanks, everyone on here references someone, and just ups the bar a year from now i'm sure cabinets are going to look insane. But thats what this site is a about good reference material and good people helping each other out. BadMouth was the grandfather of the driving cabinet. check out his thread.

Im tweaking the FE now.

« Last Edit: September 30, 2011, 12:01:10 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1857
  • Make It So!
Re: Outrun Cab Salvage (Topper and video added)
« Reply #126 on: October 01, 2011, 09:09:00 am »
Beyond awesome!

You'll grow to hate that song if you leave it running in attract mode all the time.  ;)
(you can turn it off in the service menu)

I'm overjoyed with Scud Race & Daytona 2 on Supermodel.  ;D


Just tried scud via keyboard
OMG i can't believe how nice it emulates.  Thanks for the tip on the intro music.


Nice cab beef!!

On a side note i cant get Daytona 2 to work on supermodel, just keeps cycling through the start up menu screen and then finishes off with saying cant connect to network or something!, ive heard i need to press and hold down F2 but it appears not to work. Any ideas?

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2775
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: Outrun Cab Salvage (Topper and video added)
« Reply #127 on: October 01, 2011, 09:18:01 am »
Thanks i think? im sure your cabinet will look pretty nice when complete 've been following you project also.

Thanks! (And if you win an Ondy, you're in quite the elite club.  IMHO, it's like an Oscar, only for Arcade Cabs.)

Nice cab beef!!

I can't believe I'm commenting in a thread where 'beef' and 'lettuce' are both here.  All we need is two more food groups, and we have a complete Food Pyramid!

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Topper and video added)
« Reply #128 on: October 01, 2011, 02:48:12 pm »

yeah you need to go into the daytona menu and setup the cabinet for single or Master rather then double cabinet. Its cycling because its trying to find the other cabs on the network.
« Last Edit: October 01, 2011, 07:07:18 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Topper and video added)
« Reply #129 on: October 01, 2011, 07:17:57 pm »
Heres a preview of what im working for the front end of the cabinet.
MVI_0294.MOV



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

meltman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 67
  • Brilliant!
    • My arcade gallery
Re: Outrun Cab Salvage (Front end preview)
« Reply #130 on: October 02, 2011, 06:38:53 pm »

NiN^_^NiN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Oh yeah Baby. I put on my robe and wizard hat
Re: Outrun Cab Salvage (Front end preview)
« Reply #131 on: October 02, 2011, 07:04:48 pm »
Great job on the HS skin i love the Sega startup  :applaud:
I like the default outrun paradise image as well for games without backgrounds

Pinball Wizard

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 482
Re: Outrun Cab Salvage (Front end preview)
« Reply #132 on: October 02, 2011, 09:45:47 pm »
Man you guys have to stop doing such good projects!!! All this is doing is making me want to do a good project even more!
Where's my gold star :P

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4517
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Outrun Cab Salvage (Front end preview)
« Reply #133 on: October 02, 2011, 10:41:57 pm »
That frontend looks great.  I like the mix of arcade classics and modern racers.  What a cab!

pinballwizard79

  • The above mentioned items do not expel strawberries & pretty girls
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1524
  • I sleep by my arcade every Friday
Re: Outrun Cab Salvage (Front end preview)
« Reply #134 on: October 06, 2011, 10:29:51 pm »
Does the FFB work on the SM emulator?
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Front end preview)
« Reply #135 on: October 06, 2011, 11:42:07 pm »
Yes it works with the M2 and M3 stuff.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #136 on: December 06, 2011, 04:17:05 pm »
Ok all my stuff arrived, So far i have the basic wheel wired in. My question is what do you guys you amp and your motor grounded to some kinda of metal?
Because I'm getting feedback when i get out of my seat .. lol..

Also does anyone have what they exactly adjusted for settings on the servo? suggestions?

Ill be posting pictures shortly.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

brad808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
Re: Re: Re: Outrun Cab Salvage (wheel upgrade)
« Reply #137 on: December 07, 2011, 01:23:29 pm »
Ok all my stuff arrived, So far i have the basic wheel wired in. My question is what do you guys you amp and your motor grounded to some kinda of metal?
Because I'm getting feedback when i get out of my seat .. lol..

Also does anyone have what they exactly adjusted for settings on the servo? suggestions?

Ill be posting pictures shortly.

I have my motor grounded to the amc and that grounded to the power supply, which is grounded to the wall outlet.

As far as servo amp settings right now i have mine in voltage ratio mode. Basically 2:1. Logitech reads 12v at full lock, so i hold my wheel at full lock and adjust reference in until amc outputs read 24v. One side +24v one side -24v, if one is a bit off adjust offset too correct it.
Not sure if it's 100% right way but it's working for me.
In the past others were using current mode but also 24v on the logitech. Basically same voltage different current.

bjordan314

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 39
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #138 on: January 25, 2012, 03:35:40 pm »
i love that ---smurfing--- cab i want a racing bad

PIZZ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 79
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #139 on: March 13, 2012, 06:50:18 pm »
WOW this is awsome! great job. If I had the space  :hissy:

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #140 on: April 14, 2012, 03:18:04 pm »
Another update!... :angry:
Been awhile. I tried the wheel hack on my machine i found for the games i play i there wasnt enough options. So im going back to the G27 Wheel. I ripped apart an old the dash, The initial build i found the G27 wheel wasn't mounted properly i need something sturdy so the plan was to rebuild a new base instead of trying to hack an arcade base.

enjoy the pics,

Old dash cut up, and also major cigarette damage.


new base


The idea


Bondo and sand


Painted

« Last Edit: April 14, 2012, 03:21:43 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

chris77

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Instant C
    • visual pinball
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #141 on: April 14, 2012, 05:10:15 pm »
you ROCK  :applaud:
my arcade projects

46" big bang pin virtual pinball * taito egret29 candy cabs * indiana jones & star wars pachinkos * 17" bartop with ledwiz rgbleds * 10" bubble bobble & galaga bartop * jaleco arm champs with robotic hand * super hang on * 40" space invaders lazy cab * medieval madness * scared stiff * indiana jones wms   https://www.youtube.com/watch?v=3s8z6fUnbgQ

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #142 on: April 14, 2012, 06:24:04 pm »
Glad to see you making progress again.
I considered going the same route or switching to the sega motor hack, but really want to figure out the happ hack for the sake of others.
Haven't had any time to work on it for the last few months, but should be able to start tinkering again soon.
It may come to a point where I have to give up on it too.

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1949
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #143 on: April 14, 2012, 06:53:36 pm »

ScottoKong

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #144 on: April 15, 2012, 07:19:21 am »
Hey GBEEF

Have you given up on the HAPP FFB Hack?

I've got mine happening - couldn't be happier - not finished but it plays well.

Pretty sure I emailed you awhile ago - Anything I can do to help?

Scott

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13124
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #145 on: April 15, 2012, 12:13:18 pm »
new bezel looks amazing bro.   Just a quick word about sega rally, i get weird force feedback issues too, but I dont have a hacked wheel, its just a logitech PS3 wheel plugged in via USB

cant wait to see this finished, it might motivate me to work on mine more.
No matter one's station in life, the Dance of Death unites us all.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #146 on: April 16, 2012, 02:58:45 pm »
Hey GBEEF

Have you given up on the HAPP FFB Hack?

I've got mine happening - couldn't be happier - not finished but it plays well.

Pretty sure I emailed you awhile ago - Anything I can do to help?

Scott

I'm good. I decided to revert back to the g27. Couple reasons was time I want to play the machine. The wheel heck was too finicky I found I was spending more time tinkering then playing.  Also when I have company over I wot have to worry too much on people bagging it.

If something breaks i can replace the whole part easly. The pros with the hack was the fbb the one thing I did notice was the FFb is really on suitable for arcade games. As for sims it's a different story. As much as I love the idea of going with the orignal wheel there are too many cons.

Going to start working on panel artwork and decals soon. Just have to finish a bunch of commission work.



My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (wheel upgrade)
« Reply #147 on: April 22, 2012, 03:20:23 pm »
Here an update on the Dash Getting the artwork this week.  :banghead: :banghead: One problem im getting feedback, I have an  Ipac installed any idea how to ground it? like the Ipac cut on and off when i get up or sit down in the cabinet lol. must be static.





« Last Edit: April 22, 2012, 06:37:15 pm by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

extendedplayarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 418
  • The Games You Crave
    • Extended Play Arcade
Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #148 on: April 22, 2012, 05:10:37 pm »
Bad ass dude!   You are doing an amazing job.   :applaud: :cheers: :applaud:

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #149 on: April 23, 2012, 10:49:48 pm »
ARTWORK IS HERE



Artwork is mounted.




My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

Pinball Wizard

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 482
Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #150 on: April 24, 2012, 05:53:29 am »
That looks AWESOME!! Nice work man!
Where's my gold star :P

RamjetR

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 144
    • My Youtube Channel
Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #151 on: April 24, 2012, 06:09:45 am »
Amazing cab dude!

I can help you with those VR buttons lighting up with Daytona outputs and other M2 games :)
Gentlemen.... Start your engines!
My Youtube Channel http://www.youtube.com/user/ramjetr?feature=mhee
Try my RamjetM2Borderless V0.7 utility for your M2Emulator shooting games here https://docs.google.com/open?id=0B-P3wlCiYEm3RzhCZk1NcFR3blE
Try my Sega Model 2 Output Utility RamjetVR V1.4 https://docs.google.com/file/d/0B-P3wlCiYEm3VHhBMXNxZGVIQk0/edit

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13124
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #152 on: April 24, 2012, 08:39:55 am »
that artwork looks fantastic, you use the VR buttons to select games in the FE? that's brilliant! I'm going to have to make mine to that, the wheel is too touchy. I think I'm going to put a little instruction sticker where the shroud art used to be. Youre an inspiration (and a motivation)  :afro:
No matter one's station in life, the Dance of Death unites us all.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #153 on: April 24, 2012, 09:15:39 am »
Thanks. I have installed the lights and hooked the  buttons up to an iPac. Probem. Is now I'm getting feedback that's affecting the iPac to turn on and off for a split second. It does this when you get in and out of the cabinet.  If anyone has any ideas around this let me know. I was thinking that the iPac needed to be grounded if that's even possible.

Any thoughts. ?

Yeah I find if you keep all the vr controls just the front end, mame and emulation it keeps it clean. The only thing I have that's a stray is the black button in between the shift and wheel that's the exit.

The next step is to build speakers into the seats.
I'll be doing that soon.  I'm pretty excited this project is almost complete and with bullet proof wheel this time.



« Last Edit: April 24, 2012, 09:23:06 am by gbeef »


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8382
  • ...
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #154 on: April 24, 2012, 09:57:59 am »
I like the Ferrari logo on the shifter.  Nice extra touch.
Save the files for the decal above the view buttons!  I'll probably have you make me one if I ever get back to straightening out the wheel hack.
I tried doing it myself, but I can't do the shading, shadows, reflections and stuff that make it look professional.
« Last Edit: April 24, 2012, 11:43:02 am by BadMouth »

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1949
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #155 on: April 24, 2012, 09:59:10 am »
 :applaud: :applaud: :applaud:

extendedplayarcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 418
  • The Games You Crave
    • Extended Play Arcade
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #156 on: April 24, 2012, 11:36:58 am »
Nicer than my car!   :applaud: :cheers: :applaud:

kahlid74

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1361
  • Gaming for a better future!
    • GamersAnon
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #157 on: April 25, 2012, 09:07:36 am »
Looks great!  Great detail and beautiful lines.

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #158 on: April 25, 2012, 10:31:13 pm »
Here we go with the seat speaker installation. I did this so i could 5.1 surround. these little speakers were part of a portable ipod carrier about the size of a large wallet.










My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

brad808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 816
Re: Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #159 on: April 30, 2012, 12:39:11 pm »
Sucks you couldn't get you're arcade wheel setup properly. Still looks freaking sweet though, good job.

Sent from my Desire HD

GameKing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #160 on: July 16, 2012, 02:29:57 am »
 :applaud: :applaud: very nice machine you have built I like it a lot with the gta/outrun theme I want one too ;D
Check Out my King's building project: Donkey Kong, My Game Room

Spitfire

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 711
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #161 on: July 16, 2012, 08:01:08 am »
Hi Gbeef, ur work is amazing and I am inspired to improving the look of my driving cabs. Would it possible to get a copy of ur artwork files to use on my machines here in Australia? Thx in advance Joe

gbeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 325
    • arcadepix.com
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #162 on: July 20, 2012, 01:05:52 pm »
Hi sorry this artwork is a custom job for myself would like to keep it that way. But i will be doing some artwork in the future for public access. Or if you want you can always commission me to do something. Im on a break right now but I'm opening my list for the fall.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

ant2

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 217
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #163 on: February 26, 2013, 04:56:34 pm »
Lovely clean looking cab. Artwork looks amazing. Be good if you could Upload a game list at some point

Xiaou2

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3957
  • NOM NOM NOM
Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #164 on: March 02, 2013, 07:55:10 am »
Re: The static discharge...

 If I were you, I would ground anything and everything that the player touches... such as the steering wheel,
pedals, control panel, and possibly buttons.   This may require the use of some thin metal inserts & or strips..
which you then can attach a grounding bolt, and ground all the wires to the cabinet strip... then out the ground plug.

 At best, all you could do for the Ipac for safety is make a metal mesh cage.  However, thats more for static in the air, and
to protect anything from dropping on it.

 You want to stop the static at the controls, and cabinet, before the surges can get anywhere near the electronics.

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31