The difference between a dual shock analog stick and robotron's dual joysticks is NOTHING like the difference between a Beetle and an F1 car.
While it is a bit of an exaggeration, its still a good analogy.
but as far as the controllers are concerned this is virtually no difference, and it could easily be argued that the analog stick, due to only requiring smaller movements (the deadzone isn't that big, and it's a smaller device) will give you far tighter and more accurate control anyway.
You see, this is where software people get things all wrong. Do you know what a Lever is? The original stick isnt like a see-saw. Its got a leveraged advantage of like 2 to 1. So, the bottom of the stick moves twice as far as the top. The switches themselves are tweaked to a hair trigger.
The leaf switches have like a Millimeter clearance between contacts, and the Joystick actuator which presses the switches, is actually Touching all the switches. Meaning, that with about a single MM of travel, you are changing direction.
NOW...
An Analog stick is not leverage the same way. Analogs need a wider range of motion to provide much more resolution. Because of this, you have about 5 times as much travel to the furthest extents. Then you take away a dead-zone for poor accuracy, and that leaves you even more problems. Then you add in the fact that an analog has a dual spring system that puts major tension in the middle, & little tension on the middle to outside edge... and that compounds things even more.
(much more apparent in a game like Sinistar, where even the tiniest move can make you go warp speed, & or the wrong vector)
A Wico 8leaf has a rubber center ring, and its a central pivot. The center is easiest to move within (low to no resistance at all), with the outer edges being a touch more spring to it. Yet because its center pivoted, the negative effects of control loss (reaction times/speeds ) & fatigue thru resistance, are almost gone in totality.
You see, for every time you have to move from left to right, the wico will beat your stick by about 3mm in each direction, for 6mm travel total loss in efficeincy. And thats in ONE "juke" move. Then, if your analog stick is like most, with a squared guide edge... every time your stick gets deep into a corner, you will lose even more distance and time. The wicos have a round edge, and can glide effortlessly in circular directions without any physical corner-jolt, nor the extra distance the stick travels to get into that corner (about 1.5 to 2 mm).
Yes, an analog can be set with a low deadzone... and if you could somehow play without going to the extreme edges of the ministick (nearly impossible due to the heat of battle, and the lack of resistance to properly hold you away from the edge), you might be a little better off... but even then, you still wont beat the 1mm wico activation gap... and you wont beat the corner losses.
As such, in a game like Robotron, with a mini analog, you will effectively be lapped by the F1 car about 100 times in a single level. That is how much loss you will have in extra distances, frictional spring resistances, and corner friction+distance losses.
That's what I find. I'd actually say the dualshock was a better controller than the antiquated original design.
Its a good think programmers stick to programming, and not building cars or at best.. joysticks. You really dont understand a single thing about simple mechanics, physics, leverage..etc. Study up, cause you just got "Schooled" Hardcore by a self admitted dummy.
Also, take into account things like height, on a real Robotron cabinet it's incredibly uncomfortable for me to play because I'm too tall
My buddy, who got over level 35, is about 6'3. He played along on the Original standup game, for several hours at a time without problems or complaints.
The bottleneck of Robotron ability is not in the controls, but in your reactions, and ability to plan where you want to go / shoot.
Its more than just planning. You have to be able to change plans fast, because things get out of hand very quickly. Especially when you have a zillion bouncing balls flying all over the place, or being pommeled with ememy fire from multiple directions + nearly getting run over by flying and walking enemy. Basically, you need to be able to Juke and change direction at close-shave pixel miss speeds. And if your controller reaction is too slow, that pixel wont miss.. it will hit.. and you will lose a life. I cant count how many times my character was 1 pixel away from death.. on even a single level... let alone in a full game.
Using real controls, even if I could use them perfectly would not change that. I've never played the game with a dualshock and thought I died *because the controls sucked*. Every time I died it's because I made the wrong decision.
There is partial truth to this, but that is because you are an extreme beginner.
When you get good enough with correct strategy, then it comes down to precision and lighting fast jukes/escapes. All of which cant be preformed on a mini analog. There simply is way too much travel and resistance for that.
edit...
And finally,
Age does not change PHYSICS. Once you realize that, you can realize that there is no such thing as antiquated mechanics. It either works better or worse based on mathmatics & physics. As such, you cant apply your Childish attitude of "Because its not from my Generation, it must Suck" card. Quite simply put, this isnt Opinion. Its pure undisputed undeniable Fact.