If your Brake pedal is twice as long, and takes twice the amount of time to get it to react... means you are always at a disadvantage.
Just because you hit children with your car because you dont react to them at all, does not mean that your choice of brake pedal is making that situation any better.
Its simple physics that you cant have a brake pedal twice at long in travel, and expect the same results as one with a shorter travel. At some point in time, weather you realize it or not, you Are dying because of a delay in reaction time. A death that would have been averted with a controller much more sensitive to quick changes.
And if you are barely good enough to get to the point where this comes into play, eventually it will. And most especially will come into play for people who actually progress past the baby level stages.
Far from it, I think you seriously underestimate how sensitive most analog controls are. They're not even as big, which means I don't even need to move them as far from one extreme to the other, not to mention they're a lot more comfortable than annoying sticks.
Jeez man, you really are kidding right?! I have used mini analogs FOREVER! Ive been into games since the Vic20 days, right on to PS2 and up. I also have a Saitek p880 ps2 clone gamepad for the PC. Ive also played with the latest console mini analogs. Its all the same technology, and nothing new at all.
You think your talking to some Noob. Im older, and wiser pal. I have more experience and time with games and controllers than you. Including my time fixing the things in the arcades for Years. Ive also Built my own controllers from scratch... which shows how well I understand the mechanics and physics of such things.
They're not even as big, which means I don't even need to move them as far from one extreme to the other
This shows that you dont know how to Read. And you are so ignorant and wrapped up in your own delusions to actually realize your misunderstandings.
Size of the mini analog does not matter. You still have move the thing MORE than the larger stick!!!!!! Its called "THROW". The throw of an analog is far greater than that of a wico leaf. FAR FAR FAR Greater!
I don't even need to move them as far from one extreme to the other
But you WILL. WhY? Because the horrible leverage they offer. Once you get past the the deadzone, where the spring is tightest... you completely overcome the spring force, and slip to the edge way too easily. Most especially when you are under extreme pressure.
Now, if you have Ever used a laptop that has one of those tiny analog mouse controllers that are on the keyboard (IBM thinkpads)... you would notice that the pressure to move them is constant, and even ever-increasing as you exit the centerpoint. If it were more like gamepads analog, your mouse pointer would be uncontrollable and all over the place. You would constantly overshoot the targets, because the friction is too light to maintain good control. These laptop analog differ mechanically, which make them suitable for highly accurate positioning.
A mini analog could just as easily be modified mechanically to replicate this same level of accuracy.. however, that would at the same time cause too much fatigue and slower reaction times. This is why the Wicos rubber centerpoint-pivot-spring is far superior. It allows quick motions without huge center-friction.
A larger analog stick solves the mini sloppy control problems, by sheer stick length. The added length gives a person superior leverage and ability to hold positions accurately and easily. That isnt the case of the minis. Game programmers have to actually make a games input less sensitive on purpose, because the minis have such bad control. (even though they are just as sensitive as the large pot versions)
You know, for a long time anybody who played Street Fighter would have argued that the game was virtually unplayable on the competitive level with a D-pad.
Sorry, but even SFIICe is cakewalk compared to the intensity in Robotron. The level of accuracy needed is not very much... and many people can play SF games with a gamepad just fine. (including myself) In fact, a digital gamepad is still a step up from a mini analog, as it takes Less physical travel to activate a switch. Very comparable to a leafswitch found on a wico. Try playing SF with a mini analog... now that would be ridiculous. (which is basically what he is suggesting... and even that is easy compared to Robotron)
So as you can see, Im not Biased. I can and do play fighters with digital pads. As well as the occasional use of mini analogs on certain games. However, that does not change the facts. Mini-Analogs simply are garbage for Robotron if you want to get anywhere past the 8th stage on a consistent basis.
There is a HUGE mechanical disadvantage, that goes WAY beyond the SF example. We are talking OVER an Entire Centimeter of travel -vs- 2mm activation on the Wicos. That again not counting all the other disagvantages.
You might as well just put on boxing gloves and try to play the game that way.
lol