uggh.....I don't want to play zelda standing up. Here's how I envision it:
They'll keep the trigger lock that they've used since it was invented for Ocarina of time. When you're not holding the trigger-lock, which puts you in battle-mode for all you non-zelda players, you will simply swing your sword by pressing the big A button, and perhaps the remote thingy can act as a free-look or something (but I'm thinking you'd want to hold down a button to change it to freelook mode so you wouldn't constantly have to worry about keeping your right hand perfectly still). But then in battle mode, when the camera locks itself behind you and the screen letterboxes, the sword would move freely, mimicking the movements of the controller, or maybe certain combinations of slashes would trigger special moves that link would perform with spins and jumps and sommersaults, etc. since it's impractical and dangerous to do those things for real in your living room. And if you hold the A button while you're in battle mode, he'll switch to his shield and you can move that around instead, blocking attacks.
Imagine some of the other weapons that would be fun to use. The Hook Shot would be perfect...to actually point that little laser dot it uses and pull the trigger to fire. Talk about immersion. Or the boomerang could be done with flicks of the arm/wrist and pull the trigger or hit A to release. You could even control how far you throw it and possibly even the angle, depending on how well that actually translated into the game. They probably wouldn't want the learning curve to be too steep.
Or the bow and arrow.....I was about to say that this is one that wouldn't really translate well without two motion controllers (one for the bow and one for the arrow), but how about this: When the bow is selected link readies an arrow as soon as you pull the trigger on the motion controller. At that point the free-look is triggered and you actually have to pull the remote backwards, away from the TV, and aim it, and release the trigger to fire. Jesus, that's brilliant.
The grapling hook from the wind waker, or some kind of whip, Indiana Jones style, would work in obvious and effective ways.
So exciting. Seriously, every time I think of some game genre it would suck at, I spend like 30 seconds thinking about how the game might be adapted to play with this controller and it sounds superior. I already mentioned the quarterback helmet cam where you find your man and aim the ball with the motion stick, fire with the trigger, all the while running in whatever direction you want with the analog stick. Just now I was thinking that stealth action games like Metal Gear and Splinter Cell wouldn't control well. And maybe they wouldn't, but there are lots of possibilities. Maybe when you hold the big A button on the remote thingy Sam Fisher will mimick it's orientation. so if you stand by a wall and put the remote straight up-and-down he will flatten himself against the wall. And then you can peek out around the corner by slowly tilting the controller at an angle. The further you tilt it, the better view you get, but the greater your chances of being spotted. While you're leaning out, if you pull the trigger you can shoot someone. And if you push the A botton and hold the remote horizontally he will drop flat on the ground, or diagonal would be a crouch.
Fighters are especially tricky, but all it takes is some imagination and creativity. There is just so much potential. It would be a terrible waste if this isn't a succes.
I suspect that if I really thought all of these ideas out thoroughly that some of them wouldn't be practical or would create or be hampered by some complication or another. I'm just whiping these out as they come to me. Just brainstorming. I guess my biggest point is simply that for the most part when you think of a game and how it is controlled and think, "Yeah....that can't be done on the Revolution. What you mean to say is, that can't be done on the Revolution the way it's always been done before[/i].
And that's not necessarily a bad thing.