I would say R-Type, 1987 should be on your list too
My larger point was that when people say "fighters ended the arcade" they act like there were all these great games and that SF2 somehow changed the types of games that were made. My point is that most of games people consider to be classics were made WAY before SF2 hit the arcade scene people stopped making donkey kongs and pac-whatevers well before 1992.
Lets look closer at your list and see how these types of games faired in the SF2 era.
Arkanoid was just a rehash of the 1970's breakout games. It is not a classic. Nobody cares about it. Know anybody that has an arkanoid cab?
Contra, I would argue is much more popular as a console game then an arcade game, same for Tetris. I personally, don't consider them arcade classics
Double Dragon, I will say IS an arcade classic, but beat em ups were all over the arcades in the 90's, as were the hack and slash type games like Golden Axe and SHMUPS like Raiden. So you can't say, "because of SF2, there were no more beat em ups, or hack and slashes or SHMUPS" that's just not true. What IS different, during the fighter era is the lack of 1p, play for high score type games, which is what I was talking about when I made my comment, and those died WAY before Sf2 ruled the arcade scene.
I still disagree with the notion that it was fighters that bankrupted arcades. When Super hyperfighting chamionship edition version 2, the rainbow hack comes out, OPS, at least the one at the arcades I went to, just swapped boards and the marquee out of an old machine.
My story as to why they died is this:
The thought was that people went to arcades to play games they couldn't play elsewhere, most people assumed that people liked arcade games because the graphics and sound were better. Popular arcade games were getting better and better ports to home consoles. The industry, losing its advantage on graphics and sound feels threatened, thinks the only way it can compete is to give the customer something they can't get at home.
Around this time, Daytona becomes the highest grossing arcade game ever.
The industry puts two and two together: The highest grossing game is a dedicated racing cab, which is something you can't really replicate at home. The industry goes bananas with all these strange dedicated cabs; driving cabs, rhthym cabs, etc. When a new game comes out, its not just a simple board and marquee swap, now its the cabinet itself that is important to the experience, so Ops have to invest in all new cabs to have the latest thing. This led to gimmicky games that were expensive to play.
The industry miscalculated. In retrospect, we didn't just go to arcades to play games, we went to play games against our fellow geeks and socialize. Whether that competition took place in the form of the high score on galaga, or most wins in a row on MKII, its the same spirit.
It was the gimmicky dedicated cabs that killed the arcades