I am going to random quote because this stuff is too funny to spend the energy to exploit.
And then it turned into freeze-uppercut-jumpkick-slide-freeze-uppercut-jumpkick-slide-freeze-uppercut FLAWLESS VICTORY.
And what setting would that be.... Turn it up just a little and you might be suprised. I have heard it all. People say the A.I. was too cheap, now you see that it is too easy?
Though I honestly don't play MK for the single player.
BUT...I am going to play devil's advocate. So you can beat the game with said combo, well don't do that then? Just because there is an exploit to the game(which of course as I said before is not true), doesn't mean you have to take advantage. Skill is knowing the weaknesses and choosing another way to win.
Well, what killed MK1 was every match was Sub Zero vs Sub Zero
Again, I loved people like you. So Sub Zero was a popular character so therefore MK was broken?
You start with this. How do you prevent a juggle? Don't get grabbed. How do you fix a blocker? Punish him to know end with sweeps and high attacks in random.
SFII huggers crack me up. Balance ---my bottom---. First off all the SubZero character exploit is a myth. For me going to the arcades constantly, Scorpion was used alot more. But to be honest there were lots of great players using multiple characters. I remember seeing this guy who was a god with Sonya.
Now on the other hand, how many Ryu/Ken/Dan/Akuma lovers are out there.

Talk about depth. Can you say the same for MK in having so many characters that process that many similar moves?
SFII was a slow game, even with turbo because you have two problems. You have blocking used with "retreating" and you have special moves that need to be "charged". There is no getting around this. MK does not have this problem. Dispute this fact. Even every MK followup trounced SFII down to the latest masterpiece. SFII is getting older by the minute, but there will always be the hangeron's. Hell I like both, just not equally.
I for one never watched MK for just the fatalities. I watched for good players vs player interaction. I was there too. Everyone has a preference, but I never would turn this into a SFII hating thread. I only stated my preference.