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Author Topic: Best Figher ever made???  (Read 22566 times)

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deadkenndys1105

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Best Figher ever made???
« on: August 16, 2007, 02:15:07 am »
Don't pick anything like mortal kombat or street fighter.  It can be 2d or 3d.  We are starting a small little league and were trying out a few games.  It would be nice to have a ps2 port but we can also just use emulators if we have to.  My thing is Samurai Showdown personally but were not sure if we want to go with that one.
17 years old and totaly addicted.

Teebor

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Re: Best Figher ever made???
« Reply #1 on: August 16, 2007, 03:04:03 am »

I always like the old Karate arcade machine, that was awesome and I used to kick my mates  :censored:

Otherwise for me personally it would have to be Killer Instinct 2
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Re: Best Figher ever made???
« Reply #2 on: August 16, 2007, 03:18:40 am »
I always liked Samurai Shodown 2.  Fatal Fury Special's another good one.

genesim

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Re: Best Figher ever made???
« Reply #3 on: August 16, 2007, 03:19:25 am »
Why no MK?

You asked for the best right.  >:D

But if you looking farther down the line I would take The Last Blade over Shodown(No W!).   Same concept....much better execution.

Of course there is Garou Mark Of the Wolves, Mavel Vs Capcom 2, Capcom Vs SNK 2, SVC Chaos and the almighty Mor..   Oh wait, I can't pick that one.  :banghead:

There is also the grandaddy Yie Are Kung-Fu

I also like Killer Instinct, but I prefer the first over the second.    No Cinder....no fun.

Can't help you with 3D because I don't like them....except MK Armegeddon...oh wait, I can't pick that one.  :badmood:


Jeff AMN

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Re: Best Figher ever made???
« Reply #4 on: August 16, 2007, 03:27:03 am »
Garou Mark Of the Wolves, Mavel Vs Capcom 2, King of Fighters series (many of them are good), Soul Calibur, Soul Calibur 2, Super Smash Bros. Melee (GameCube game), Virtua Fighter 4 and 5, Tekken 2 and 3, and I don't care about your "rules" because Street Fighter III: Third Strike is the best fighter ever. EVER!
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deadkenndys1105

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Re: Best Figher ever made???
« Reply #5 on: August 16, 2007, 03:34:06 am »
We think we going to end up playing KoF 06 at the moment.  I just wish I could talk them into Samurai Shodown 5 Special Boss but none of them have ever even heard of it.
17 years old and totaly addicted.

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Re: Best Figher ever made???
« Reply #6 on: August 16, 2007, 08:41:02 am »
yeah, um....asking someone to pick their favorite fighter without giving sf or mk as one of the choices is like saying:

"which Lord of the Rings movie is your favorite?  oh and you cant pick from any that were directed by peter jackson."

gay!

so my pick is super street fighter 2

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Re: Best Figher ever made???
« Reply #7 on: August 16, 2007, 08:48:51 am »


"which Lord of the Rings movie is your favorite?  oh and you cant pick from any that were directed by peter jackson."



just so happens i can answer that (",)

http://imdb.com/title/tt0077869/


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Re: Best Figher ever made???
« Reply #8 on: August 16, 2007, 09:00:38 am »
My bets for fun fighters-you-probably-never-tried-before:

Ninja Master's
Savage Reign (love how the camera zooms out)

From the SNES:
Gundam Wing


MaMeNnO

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Re: Best Figher ever made???
« Reply #9 on: August 16, 2007, 09:06:20 am »
I'll vote for (all 2d and classics):

- Yie ar Kung Fu
- Kung Fu master

The last one is so much fun! With a few guys that one will be hilariously, guaranteed!

leapinlew

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Re: Best Figher ever made???
« Reply #10 on: August 16, 2007, 09:10:29 am »
For those who are suggesting MK is the best fighter I would like to disagree. MK is just a step higher than a game like Final Fight or pit fighter. With pre-designed combos, limited moves and a faulty design in the MK1 that haunted them through all their versions.

In the arcades, there are rules about not throwing. This has to do with a bug in MK1 that allowed Sub Zero to throw you and freeze you before you could block it. So, the throw maneuver was against the etiquette of many players. It wasn't uncommon to see someone sit there with the block button held down and the other person throwing a projectile at them over and over.

Also, MK doesn't reward aggressive players. MK's best players sit around with the block held down waiting for the other person to throw a projectile.

In other words, it's not a game where the player who can pull off the best moves the fastest wins, it's who ever has the most patience. MK1-MK3 are nothing more than a gimmick for fatalities.

As for my vote - I think Street Fighter is one of the best designed fighters, but since we can't select street fighter, I'll go with Karate Champ because it's fun.

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Re: Best Figher ever made???
« Reply #11 on: August 16, 2007, 09:57:57 am »
I agree that Mortal Kombat is mostly a dial-a-combo experience, but Mortal Kombat II is probably an exception. MKII has a good cast of fighters, good balance, and is rewarding to those that learn the moves and effective counters. I would put MKII in the top 15 or so of fighting games, but it's the only MK I'd place up there.
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Re: Best Figher ever made???
« Reply #12 on: August 16, 2007, 10:15:40 am »
Micheal Jackson's Moonwalker!

 ;D

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Re: Best Figher ever made???
« Reply #13 on: August 16, 2007, 10:25:47 am »
For a group of guys who have no clue what they are doing, I'd recommend Xmen Vs. Street Fighter or Marvel Super Heroes. You can just smash the ---Cleveland steamer--- out of the buttons on that game and on screen it will look like you know what you are doing. That is how I learned to play that game: I always picked Wolverine and Gambit and just wailed on the controls with Wolverine. :laugh2: After a few plays, I learned all the moves and techniques. It was still so much fun to just pound away though. ;D
« Last Edit: August 16, 2007, 10:31:00 am by shardian »

genesim

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Re: Best Figher ever made???
« Reply #14 on: August 16, 2007, 10:46:05 am »
Are you kidding me?   Most people that put down MK have no understanding of the game.

Streetfighter II is a much slower game compared to the original MK(further comparisons even widen the mark with the introduction of the RUN).

Streetfighter has you retreat to block a move as opposed to a quick button press.     Blocking fighters are easy to deal with and unlike SFII, players blocks actually penalize you.

As for the "limiting" moves...again, more ignorance.    While it appears each character has similar moves, that is only if you haven't played the game.   Lui Kang is obviously a faster player.    Cage has a much wider uppercut. ....etc.

Any idiot that thinks they can just sit and block will be in a for a real treat from me.     You can block high....block low, but you cannot do both at the same time.    Either you get sweeped or kicked in the head, it is your choice.

SFII was a slow game, and that was why they needed turbo to compete...guess what, it didn't work.   MK was still faster gameplay.

A small step up from Final Fight?   You must have been playing the game with some real losers.

It does crack me up how you say a game has predesigned combos when it is obvious that there are still combos being discovered.    The game is glitchy, and funny enough that is what makes it unpredictable.    If anything was predesigned, that would be SFII.

I cringe at remembering how slow the game is.   Charging a move takes gameplay down to a CRAWL.     I could get 3 lightining bolts to one sonic boom easy.     

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Re: Best Figher ever made???
« Reply #15 on: August 16, 2007, 10:46:30 am »
My mother-in-law.  She never gives in and will beat you down with her nagging.

---smurfette---.

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Re: Best Figher ever made???
« Reply #16 on: August 16, 2007, 10:50:25 am »
Break the rules.  Street Fighter Alpha 2 and SF3 - 3rd strike.

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Re: Best Figher ever made???
« Reply #17 on: August 16, 2007, 11:18:24 am »
genesim,

I think you're crazy if you honestly believe that Mortal Kombat can provide the depth of the Steet Fighter series. MK was one of my favorite fighters in its time, but it's so exploitable that it's semi-broken now. I love MKII, but I feel that MK3 sort of introduced as many broken elements into the game as innovations.

Yes, MK has depth, and that's proven by the fact that an experienced player will always win out over a new player, but the Street Fighter series is WAY more balanced and way more intricate in its execution. Both series have their place in the genre, but Street Fighter has way more strategy and discipline involved.
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leapinlew

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Re: Best Figher ever made???
« Reply #18 on: August 16, 2007, 11:23:35 am »
Are you kidding me?   Most people that put down MK have no understanding of the game.

Streetfighter II is a much slower game compared to the original MK(further comparisons even widen the mark with the introduction of the RUN).

Streetfighter has you retreat to block a move as opposed to a quick button press.     Blocking fighters are easy to deal with and unlike SFII, players blocks actually penalize you.

As for the "limiting" moves...again, more ignorance.    While it appears each character has similar moves, that is only if you haven't played the game.   Lui Kang is obviously a faster player.    Cage has a much wider uppercut. ....etc.

Any idiot that thinks they can just sit and block will be in a for a real treat from me.     You can block high....block low, but you cannot do both at the same time.    Either you get sweeped or kicked in the head, it is your choice.

SFII was a slow game, and that was why they needed turbo to compete...guess what, it didn't work.   MK was still faster gameplay.

A small step up from Final Fight?   You must have been playing the game with some real losers.

It does crack me up how you say a game has predesigned combos when it is obvious that there are still combos being discovered.    The game is glitchy, and funny enough that is what makes it unpredictable.    If anything was predesigned, that would be SFII.

I cringe at remembering how slow the game is.   Charging a move takes gameplay down to a CRAWL.     I could get 3 lightining bolts to one sonic boom easy.     

I played a ton of MK1,2, and 3. I enjoy playing them. I'm not a MK hater, but between MK and SFII - the skill is in SFII.

You think Street Fighter II Turbo didn't work in making Street Fighter a faster game? Have you seen some of the combos?


The thing with SF combos is they are hard to do, unlike MK. I don't play much anymore, but I was pretty good at MKII and MKIII and at the same time I played a lot of Street Fighter II in the arcades against real people. People watched MK games to see the fatalities and other goofy end moves while they watched a SF game to see what combos a player could pull off.

What about throwing being a cheap move? What kind of fighting game doesn't allow throws? Might as well not allow kicks either and call it boxing. How can a game be "great" when you can't use all the moves given to you. Name 1 move in Street fighter a player shouldn't do because the designers of the game made it so unbalanced. 

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Re: Best Figher ever made???
« Reply #19 on: August 16, 2007, 11:25:21 am »
genesim,

I think you're crazy if you honestly believe that Mortal Kombat can provide the depth of the Steet Fighter series. MK was one of my favorite fighters in its time, but it's so exploitable that it's semi-broken now. I love MKII, but I feel that MK3 sort of introduced as many broken elements into the game as innovations.

Yes, MK has depth, and that's proven by the fact that an experienced player will always win out over a new player, but the Street Fighter series is WAY more balanced and way more intricate in its execution. Both series have their place in the genre, but Street Fighter has way more strategy and discipline involved.
:applaud:
well said, I agree.

MK = checkers
SF = chess

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Re: Best Figher ever made???
« Reply #20 on: August 16, 2007, 11:38:58 am »
Soul Calibur
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hulkster

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Re: Best Figher ever made???
« Reply #21 on: August 16, 2007, 11:43:35 am »
My mother-in-law.  She never gives in and will beat you down with her nagging.

---smurf---.

hahahaha, thats great.  :laugh2:

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Re: Best Figher ever made???
« Reply #22 on: August 16, 2007, 02:48:51 pm »
Considering the restrictions placed on the selections..

..I am still going to go with SF3:Thrid Strike.  ;D

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Re: Best Figher ever made???
« Reply #23 on: August 16, 2007, 02:58:18 pm »
Considering the restrictions placed on the selections..

..I am still going to go with SF3:Thrid Strike.  ;D

and i just played that on mame for the first time!  sweet!  i love mame  :cheers:

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Re: Best Figher ever made???
« Reply #24 on: August 16, 2007, 03:57:11 pm »
Considering the restrictions placed on the selections..

..I am still going to go with SF3:Thrid Strike.  ;D

and i just played that on mame for the first time!  sweet!  i love mame  :cheers:


Do you have to wait that 30 minute decompression everytime you play or only once?

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Re: Best Figher ever made???
« Reply #25 on: August 16, 2007, 04:18:43 pm »
just once....it saves to the nvram file.  so if you ever move your mame folder to another pc, or for whatever reason...make sure you take that nvram folder with you!

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Re: Best Figher ever made???
« Reply #26 on: August 16, 2007, 04:57:11 pm »
and i just played that on mame for the first time!  sweet!  i love mame  :cheers:

I've played it in the arcade, on a dreamcast and on a xbox but it being MAMEable got me motivated to get to work on MAME cabinet project.  :cheers:

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Re: Best Figher ever made???
« Reply #27 on: August 16, 2007, 05:26:05 pm »
Super Smash Bros. Melee (GameCube game)
quoted for truth

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Re: Best Figher ever made???
« Reply #28 on: August 16, 2007, 06:54:02 pm »
I am going to random quote because this stuff is too funny to spend the energy to exploit.

Quote
And then it turned into freeze-uppercut-jumpkick-slide-freeze-uppercut-jumpkick-slide-freeze-uppercut FLAWLESS VICTORY.

And what setting would that be....   Turn it up just a little and you might be suprised.    I have heard it all.   People say the A.I. was too cheap, now you see that it is too easy?

Though I honestly don't play MK for the single player.

BUT...I am going to play devil's advocate.    So you can beat the game with said combo, well don't do that then?   Just because there is an exploit to the game(which of course as I said before is not true), doesn't mean you have to take advantage.    Skill is knowing the weaknesses and choosing another way to win.

Quote
Well, what killed MK1 was every match was Sub Zero vs Sub Zero

Again, I loved people like you.    So Sub Zero was a popular character so therefore MK was broken?

You start with this.   How do you prevent a juggle?   Don't get grabbed.    How do you fix a blocker?   Punish him to know end with sweeps and high attacks in random.

SFII huggers crack me up.   Balance ---my bottom---.    First off all the SubZero character exploit is a myth.    For me going to the arcades constantly, Scorpion was used alot more.    But to be honest there were lots of great players using multiple characters.    I remember seeing this guy who was a god with Sonya.   

Now on the other hand, how many Ryu/Ken/Dan/Akuma lovers are out there.   ::)   Talk about depth.    Can you say the same for MK in having so many characters that process that many similar moves?   

SFII was a slow game, even with turbo because you have two problems.   You have blocking used with "retreating" and you have special moves that need to be "charged".    There is no getting around this.     MK does not have this problem.  Dispute this fact.    Even every MK followup trounced SFII down to the latest masterpiece.   SFII is getting older by the minute, but there will always be the hangeron's.    Hell I like both, just not equally.

I for one never watched MK for just the fatalities.   I watched for good players vs player interaction.   I was there too.   Everyone has a preference, but I never would turn this into a SFII hating thread.    I only stated my preference.


« Last Edit: August 16, 2007, 06:57:04 pm by genesim »

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Re: Best Figher ever made???
« Reply #29 on: August 16, 2007, 07:04:29 pm »

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Re: Best Figher ever made???
« Reply #30 on: August 16, 2007, 07:18:54 pm »
I am going to random quote because this stuff is too funny to spend the energy to exploit.

Quote
And then it turned into freeze-uppercut-jumpkick-slide-freeze-uppercut-jumpkick-slide-freeze-uppercut FLAWLESS VICTORY.

And what setting would that be....   Turn it up just a little and you might be suprised.    I have heard it all.   People say the A.I. was too cheap, now you see that it is too easy?

Though I honestly don't play MK for the single player.

BUT...I am going to play devil's advocate.    So you can beat the game with said combo, well don't do that then?   Just because there is an exploit to the game(which of course as I said before is not true), doesn't mean you have to take advantage.    Skill is knowing the weaknesses and choosing another way to win.

Quote
Well, what killed MK1 was every match was Sub Zero vs Sub Zero

Again, I loved people like you.    So Sub Zero was a popular character so therefore MK was broken?

You start with this.   How do you prevent a juggle?   Don't get grabbed.    How do you fix a blocker?   Punish him to know end with sweeps and high attacks in random.

SFII huggers crack me up.   Balance ---my bottom---.    First off all the SubZero character exploit is a myth.    For me going to the arcades constantly, Scorpion was used alot more.    But to be honest there were lots of great players using multiple characters.    I remember seeing this guy who was a god with Sonya.   

Now on the other hand, how many Ryu/Ken/Dan/Akuma lovers are out there.   ::)   Talk about depth.    Can you say the same for MK in having so many characters that process that many similar moves?   

SFII was a slow game, even with turbo because you have two problems.   You have blocking used with "retreating" and you have special moves that need to be "charged".    There is no getting around this.     MK does not have this problem.  Dispute this fact.    Even every MK followup trounced SFII down to the latest masterpiece.   SFII is getting older by the minute, but there will always be the hangeron's.    Hell I like both, just not equally.

I for one never watched MK for just the fatalities.   I watched for good players vs player interaction.   I was there too.   Everyone has a preference, but I never would turn this into a SFII hating thread.    I only stated my preference.




Lots of problem here.

First, you didn't watch the video of "slow" street fighter that I posted. If so, you wouldn't still be saying how slow street fighter is. Therefore, you assertion that street fighter is a slow game is equal to you not knowing what your talking about.

Second, plenty of characters in the mortal kombat series require charge moves. Somehow in your eyes, this doesn't slow down MK any though.

Third, just because your not familiar with the Sub Zero exploit doesn't make it any less real. There was a bug in the first version of MK that allowed an sub zero to throw an opponent and freeze the opponent before he hit the ground. Repeat till dead. Why is this a big deal? Because ever since then - throwing isn't allowed. Thats why MK is broken.

You didn't address my "no throws" rule in MK.

MK is more for people who just want to press the right buttons in time (much like the Killer Instinct combos). SF is more about timing.

Don't get me wrong. Plenty of people love checkers. But to try to say Checkers has more depth than Chess is ridiculous. And I happen to like both games, I just know which game has more depth. I can understand people who like MK more - it takes better timing skill to play and pull off the moves in SF while almost anyone can do the moves in MK. I can do damn near every combo on the first 3 MK's.... nearly all my arcade friends could. Like I said, it's a patience game filled with blocks.

The Chugnut

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Re: Best Figher ever made???
« Reply #31 on: August 16, 2007, 08:13:16 pm »
As much as I loved Mortal Kombat II, the MK series is far from the best fighter in my opinion.  :-\  There's no fluidity compared to other fighters. It's not just SF that beats it hands down either, there's a whole list. Like I said, I still love to boot up MKII every now and then and let the blood fly, but it definitely doesn't come out _even close_ the top of the best fighters.

Most mentionable that aren't part of the SF series:

Virtua Fighter 4: Evolution (I hated the Virtua Fighter series, but this... wow. Takes a while to get into, but sooooooo worth it!)
Super Smash Bros Melee
Marvel Vs Capcom 2
Tekken 3
Tekken 5: Dark Resurrection
The Last Blade 2
Soul Calibur II
Samurai Showdown 5 Special


Conclusion:
7 and a turnip.
« Last Edit: August 16, 2007, 08:15:33 pm by The Chugnut »

Jedirampage

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Re: Best Figher ever made???
« Reply #32 on: August 16, 2007, 08:17:02 pm »
Just the opinion of a simple Jedi but....


2D would be Marvel Vs Capcom 2,

3D would be Soul Caliber 2


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Re: Best Figher ever made???
« Reply #33 on: August 16, 2007, 08:41:14 pm »
My favorite was Tekken I and II. I LOVE alternating the punch buttons to do left-right combos, and I prefer the "back to block" (like SF2).

I liked SF2 for the Super NES too.

Beyond that I lost interest when fighting games got so crazy I couldn't keep track of what's happening on screen (SF Alpha for example).
NO MORE!!

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Re: Best Figher ever made???
« Reply #34 on: August 16, 2007, 09:51:57 pm »
34 replies and no-one has mentioned the Darkstalkers games?

-Gorgeous art by Bengus (at least the first 2)
-well-balanced gameplay
-a great variety of characters and fighting styles
-humor
-Chain combos are easy to execute, but can still be broken.
-EX and Super moves that are cool but don't kill your opponent (or you) in one attack.

Night Warriors (Part 2) is my personal favorite.

Other favorites:
Soul _______ - None have been bad.

Marvel vs. Capcom 2- Like all the VS games, button-mashing can prevail, but with 52 characters I still play this on my DC every now-and-then.

Street Fighter Alpha 2- Gorgeous art by Bengus, a great variety of characters, a complex fighting system that's not bogged down in options.

King of Fighters- I always thought Fatal Fury 2 was the first fighting game that was anywhere near SFII. As it's evolved into KOF, The rosters and variety of characters has improved dramatically. KOF'99 was the first cart I bought for my MVS.

I have never been a MK fan.

Brevity is not my strong suit.

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Re: Best Figher ever made???
« Reply #35 on: August 17, 2007, 12:25:51 am »
leapinlew,

Who said I was unaware of the glitch.  There were many a glitch that were eliminated by Version 5.   The Sub Zero freeze glitch was one of them.   Do some research then come back to me.   Or perhaps you were unaware of the version you were watching.

As for charging moves.   I was referring to MK1 first and foremost.   That said, the charge moves in MKII is what turned me off and thankfully alot of them have been eliminated by the later games.   

Charge moves slow down gameplay and that is why there ever was a Super Street Fighter II turbo.   Hmmmm was I unaware of this small little detail?   How many revisions would that be for them to even come close??  I saw the You Tube clip and I know the game backwards and forwards and I understand that SFII is the original....not the thousands version later.    Matter of fact, if you are going to compare apples to apples lets compare the original Street Fighter.    ;D

Street Fighter is flawed because Blocking is a staple that can keep you from getting killed(barring supers which hurt you which of course was to compete with the gameplay that was alread in MK to begin with...yes blocking should have a penalty).

SFII is not chess.   It is checkers, because you get a second chance from blocking.

As for the "no throws" rule.  I never had them, because they are an integral part of gameplay.   Only little whiney brats who haven't mastered the game would make up such a thing.   

SFII is a bounce fest that comes from chance.   The skill is actually less defined because there is such a random amount of damage that can be taken from said hit. 

But hey, there are Sonic people and Mario People.   I prefer speed and skill over "thinking".   The system is more complicated given set parameters as opposed to random chance that takes years to master.     It doesn't make the game more deep...just needlessly redundant.   

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Re: Best Figher ever made???
« Reply #36 on: August 17, 2007, 12:32:49 am »
Oh, and I forgot to mention the Guilty Gear series. That's a great fighting series.
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leapinlew

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Re: Best Figher ever made???
« Reply #37 on: August 17, 2007, 01:04:17 am »
First off all the SubZero character exploit is a myth.   

Who said I was unaware of the glitch.  There were many a glitch that were eliminated by Version 5.   The Sub Zero freeze glitch was one of them.   Do some research then come back to me. 

There, I did some research. Appears YOU said the SubZero exploit was a myth. Imagine that.

So either you misspoke, misunderstood or missed the mark. Either way, you did something dumb. Despite the fact that everyone else in this thread thinks Street Fighter is a better game then MK, I think your ramblings have convinced everyone that they are wrong. You must spread this message to the rest of the world. Hurry. Scurry off and spread the news.

genesim

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Re: Best Figher ever made???
« Reply #38 on: August 17, 2007, 01:18:20 am »
How is what I said dumb?   The Sub Zero exploit was in reference to only people preferring him over other players.   Urban legend at best.

The glitch was eliminated, and someone playing beta versions of the game doesn't understand what it means to evolve.   The myth was that it is something that made the game "broke".   

Now you are taking it to a personal level.   It is my opinion.   I like MK better.   You like SFII better.   There is nothing that will convince you, just like there is nothing that is going to change my taste.

I don't care how "popular" the opinion is.

No need to be a complete d*ck about it.

SFII is slow compared to MK.   You have to block while retreating, and you have to charge to get moves off.   Furthermore with a super you have to sit back and watch your dialed combo.    This is verifiable fact.   Read and comprehend.
« Last Edit: August 17, 2007, 01:20:25 am by genesim »

leapinlew

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Re: Best Figher ever made???
« Reply #39 on: August 17, 2007, 01:32:22 am »
How is what I said dumb?   The Sub Zero exploit was in reference to only people preferring him over other players.   Urban legend at best.

The glitch was eliminated, and someone playing beta versions of the game doesn't understand what it means to evolve.   The myth was that it is something that made the game "broke".   

Now you are taking it to a personal level.   It is my opinion.   I like MK better.   You like SFII better.   There is nothing that will convince you, just like there is nothing that is going to change my taste.

I don't care how "popular" the opinion is.

No need to be a complete d*ck about it.

SFII is slow compared to MK.   You have to block while retreating, and you have to charge to get moves off.   Furthermore with a super you have to sit back and watch your dialed combo.    This is verifiable fact.   Read and comprehend.


:banghead:

So, it seems like your really hung up on this charge moves bit. I always thought it was cool that different characters worked at different speeds. Slow and strong Honda vs fast and agile Chun li. Different styles that represented their characters better. I personally don't like charging much, so I didn't play the charging characters often and when I did I didn't use the charge abilities often. You do realize that many of the characters have no charging moves right? I would assume you know this since you know the game"backwards and forwards".

I can respect someone who plays the characters who have charging moves, because those are more difficult for me. Every character in MK requires the same dexterity. If you can work 1 character, you can work them all. It's all the same. All you have to remember is a new pattern and no new timing to go with it. While in SF there is variety in how the special moves are pulled off and the timing needed for the combos.

So, there we have it, you have your opinion and the rest of us have ours.