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Author Topic: GunCon2 driver here!!! (Bacon is tasty)  (Read 231241 times)

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Ed_McCarron

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #600 on: August 30, 2005, 09:08:51 pm »
The basic thoughts are, 98 is outdated (and ME sucks donkey balls... sorry) - anyone that can run mame/emulators and guncon stuff should have a fast enough machine to run XP.

Its a known fact Micro$oft only brought ME out to make the rest of their stuff look better.

Fast enough...  Thats a fair answer. :)
But wasn't it fun to think you won the lottery, just for a second there???

Jawadali

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #601 on: September 13, 2005, 07:59:48 pm »
I've seen XP run on machines as slow as a 350mhz Pentium 2, so yeah, any machine  700mhz-1Ghz+ should run it with ease.

Smog

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #602 on: September 17, 2005, 07:54:06 am »
Hi all:

- v0.08u1 (16/09/2005)
   . Added ability to hide mouse cursor from desktop and from mame (simulates F1 key pression)
   . Added multilanguage to control panel
   . Fixed sensitivity that somehow got proken in previous releases
   . Fixed centering that somehow got broken in previous releases
   . GunCon2Flasher changes from control panel are updated on-the fly (no need to close and open again)
   . Fixed GunCon2Flasher stops flashing upon disconnection/reconnection
   . Minor bugfixing in control panel

http://xoomer.virgilio.it/smogdragon
GunCon2PC Driver on http://guncon2pc.no-ip.org/

Smog

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #603 on: October 10, 2005, 01:05:14 pm »
I've released a new beta version of the driver. there are not musch news more than the older betas, but now the driver (the driver only, no configuration panel or flasher yet) should work with windows 9x too. If someone dares to give it a try, and tells me it works, I would be glad to port on win 9x the other applications in the suite too.

Greetings
GunCon2PC Driver on http://guncon2pc.no-ip.org/

MajorLag

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #604 on: October 10, 2005, 02:34:25 pm »
Does that mean it will also work with Win2k now?
« Last Edit: October 10, 2005, 05:18:31 pm by MajorLag »

Ed_McCarron

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #605 on: October 10, 2005, 04:15:17 pm »
Downloading now.  I've got a 98SE MAME cab and a guncon2...

Hopefully, this becomes my project for the night.
But wasn't it fun to think you won the lottery, just for a second there???

Ed_McCarron

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #606 on: October 10, 2005, 06:26:02 pm »
Smog, I replied in your forum.  Works perfectly on 98SE.

Ed
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Smog

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #607 on: October 10, 2005, 08:52:46 pm »
@majorlag
I've never had any feedback about win2k, for what I know it could already work. If you want you can test it and report to me if it does or not. My goal is to support each windows SO, so any help would be appriciated.

@Ed_McCarron
well done man. Now I can start porting the rest of the suite (long answer on the GunCon2 forum)
« Last Edit: October 10, 2005, 08:57:39 pm by Smog »
GunCon2PC Driver on http://guncon2pc.no-ip.org/

olsteve

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #608 on: October 11, 2005, 08:53:35 pm »
Has anyone here built the conversion circuit for using with a PC monitor?
Just wondering if it works and if there are more instructions/details for building. Also wondering if anyone is building them for sale.
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

Silver

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #609 on: October 11, 2005, 09:56:23 pm »
I've built one (using the small chip from the jpac, which you can get seperately). And it worked for me. I used the mission guns.

Theres a pic of what you need to hook up to the chip here:

http://www.ultimarc.com/images/guncon.jpg

A guy was posting here (ZeroPoint?) who had made his own circuit - not sure if he was planning to sell them - but I have not seen it posted anywhere, not sure why.

I only tested briefly, as I don't have access to the monitor at the moment (I've only got a flatscreen normally, which is useless for this.) But theres a quick vid of it working at 1024x768 here:

http://www.silverfoxy.plus.com/Guncon.html

Smog

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #610 on: October 17, 2005, 07:30:26 pm »
Hi all,
New version of the driver out, I report here the difference in respect of the 0.8u1 :

v0.8u7 - (18/10/2005) :

-No more unplug / replug on apply changes (Win98 and WinXP)
-Added two more GunCon2Mouse buttons configuration as a mouse wheel (Control panel sees them as unique)
-Added support for key presses simulation
-Improved compatibility with Windows 9x (GunCon2Flasher still won't work):
-Added GunCon2 control panel in Windows 9x version
-Minor bug fixing
-Solved crash upon unplugging in Windows XP SP1

The biggest hit is that no more unplug/replug of the gun should be required for applying changes.

Greetings
GunCon2PC Driver on http://guncon2pc.no-ip.org/

Acorn

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #611 on: October 21, 2005, 12:27:34 pm »
Greetings all!

If you have tried to visit www.acornscity.com recently you have probably noticed that the domain expired. 5-7 years ago I registered that domain with a company that was decent at the time, but no longer is (they want $20 a year). I am attempting to transfer the domain to a better service, however that may take a while. I have registered a new domain just for WinGun, www.guncon2driver.com. Please use this url in your bookmarks and links from now on!
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

Jawadali

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #612 on: January 27, 2006, 05:11:49 pm »
Guys (especially Smog and Acorn), check this out:

http://forum.arcadecontrols.com/index.php?topic=48982.0

« Last Edit: January 28, 2006, 03:59:01 pm by Jawadali »

Haggar

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #613 on: December 04, 2008, 03:47:49 am »
Hi,
I have two guncon2 connected to my cab.
With WinGun driver and troubleshooter (I've selected "Dual Act Labs TV USB Light Guns") all is perfect. I can play very well PC games with 2 guns, but in mame the trigger isn't detected when I go under input settings.

With Guncon2pc, trigger is detected in mame, but this driver it's not compatible with Troubleshooter (also if I hit "actlabs compatibility" button).
With Troubleshooter, Guncon2pc works only with ONE gun. With 2 guns I have several problems, like random inverted triggers, and random aim overlap (very unusable).

Any advice?
« Last Edit: December 04, 2008, 03:50:17 am by Haggar »

Dazz

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #614 on: December 04, 2008, 08:01:27 am »
Holy thread resurrection Batman!

Seriously though, I have several Guncon's and Guncon 2's.  I have tried all of the drivers that I could find and not had a single glimmer of success with them.   



Haggar

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #615 on: December 04, 2008, 09:14:43 am »
Happy to read that. I'm going to hate these guns :timebomb:

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #616 on: March 01, 2009, 02:40:54 pm »
Wingun driver works for me in windows and mame, but buttons aren't recognized in Mame.

Guncon2pc driver allows the buttons to work in MAME, but then i have the rolling x issue from what i can tell (can't get the cursor to calibrate)

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #617 on: March 02, 2009, 09:31:07 pm »
I finally got both my official namco guncon2 guns working tonight.  Buttons and everything, took me alot of trial and error. I'm using the Wingun driver.

Gun 1
Tigger=mouse1
clip button=mouse2
Gun 2
Trigger=mouse3
clip button=mouse4

In mame 0.129
#
# CORE INPUT OPTIONS
#
coin_lockout              0
ctrlr                     
mouse                     1
joystick                  0
lightgun                  1
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            lightgun
pedal_device              keyboard
dial_device               keyboard
trackball_device          mouse
lightgun_device           lightgun
positional_device         keyboard
mouse_device              mouse

dual_lightgun 1

works in area 51 and also works in terminator 2 (the adstick_device setting is for term2 or any other game that used positional guns)

Will be checking other games tonight.

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #618 on: March 03, 2009, 11:50:21 am »
Glad to hear you got it working.  Just a couple points:

Gun 1
Tigger=mouse1
clip button=mouse2
Gun 2
Trigger=mouse3
clip button=mouse4

I think you mean mouse (1) button 1, mouse (1) button 2, etc.  Otherwise, the multimouse 0 would make the multiple mice numbers not work.  (The reason I'm bracketing the one in "mouse (1)" above is that all mice are the same mouse, "mouse 1" with the one implied and not shown, when -multiplemouse is disabled.)

And FWIW,
Quote
lightgun                  1
...
adstick_device            lightgun
lightgun_device           lightgun

The latter two lines are redundant to the first line, since all they do is enable the second word if the game has the first.  IE, "adstick_device lightgun" means "if game has adstick input type, then enable lightgun".  However, lightgun is already enabled with the first line.

Not that having both is bad or wrong or causes problems; just redundant.
Robin
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chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #619 on: March 03, 2009, 12:03:01 pm »
And FWIW,
Quote
lightgun                  1
...
adstick_device            lightgun
lightgun_device           lightgun
The latter two lines are redundant to the first line, since all they do is enable the second word if the game has the first.  IE, "adstick_device lightgun" means "if game has adstick input type, then enable lightgun".  However, lightgun is already enabled with the first line.

Not that having both is bad or wrong or causes problems; just redundant.

yeah, no multimouse enabled, yeah i meant the buttons button1, button2 etc, wups

yeah, that's possible and i understand the way the lightgun 1 command works, but these are the settings that gave me the most consistant working options. so reduntant or not, they work, so i'm going with it :)

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #620 on: March 05, 2009, 05:06:48 pm »
Ok, I've been looking all over the place for how to hook up the GunCon 2 to a mame cab.
I will have S-video out from Computer to an S-video connector on the TV, no other connections.

So I've read about an S-Video hack to connect the RCA for the gun, but not finding much on how to do that or if it's even needed anymore. I just need a simply detailed diagram or instructions on how to connect the RCA connection from the GunCon 2.

I've read someone suggesting the RCA might go into the video card somehow and some say that it goes into the tv somehow. So someone unconfuse me.... Please!

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #621 on: March 05, 2009, 10:55:54 pm »
Or you can simply hook up the guns to the composite output on the TV, problem solved, that's what i do.

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #622 on: March 06, 2009, 12:39:34 am »
Not to sound dumb, but isn't the the composite on a TV an Input and not an output. And if my video is going to the S-video channel how would the TV even know that something is plugged into the Composite channel? Since you have to physicaly change the input channel to view something plugged into those inputs.

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #623 on: March 06, 2009, 08:45:02 am »
Most TV's have an output as well as all the inputs.  Typically it's so you can hook up a VCR and record whatever you are watching.

Look on the back of your TV and it should be labelled "out".  If you don't have then, well then you can't hook up the guns that way. 

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #624 on: March 06, 2009, 11:26:42 am »
Well unfortunatly i live in the twilight zone, cause of all the TV's i've owned and ever seen, they have never had a composite output. And i usualy use the default way to record TV with a VCR. Coax into VCR, Coax\RCA to TV. I'm just saying.

But anywho, lets just say for the sake of argument that i do not have a TV with composite (RCA) out. Is there any other way to hook up the guncon 2's?

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #625 on: March 06, 2009, 01:37:31 pm »
Well quit buying the cheapest tv's you can find :) any decent Tube TV will have multiple inputs and outputs.  Sony or Toshiba typically will always have them, the no name brands, probably not, those have like one input only.

That being said, then you either need to convert your s-video to composite and plug the gun inline (which kills the quality, since composite versus s-video is a big difference) or you can make a s-video y-cable, keep s-video to the TV, and then on the other end of the Y, convert it to composite for the guns.

The guns DO NOT have to be inline, the just need to see the signal so they can tell what is going on, so be it an output from the TV, or a Y-cable splitting the signal, either way will work.

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Re: GunCon2 driver here!!! (Bacon is tasty) - Help?
« Reply #626 on: March 23, 2009, 11:14:21 pm »
OK what am I doing wrong?

Before I start I do not have the video for the guns hooked up yet- awaiting parts from ultimarc.

In the mean time I wanted to get the drivers loaded and make sure at least the buttons worked.

First I tried WinGun. Guns are recognised but no buttons
Then I tried Guncon2- same thing.


Both programs recognise the guns are there but no buttons work. I have tried 2 computers with the same result. I am obvioulsy missing a step but after spending an hour searching I just can't find out what.

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #627 on: March 24, 2009, 09:16:17 am »
Kind of the same problem here, but you have to have the video (composite) connected.

I have the gun working perfectly within windows. Tracks great using wingun driver. And i can map keyboard keys to the trigger and go into notepad and type letters all day long, and the screen flashes.
But when i play a game in mame 0.129, i get no trigger. Or any button for that matter. Screen still flashes but no gun shot. I've tried the config in the previous post for mame. I can use the lightgun to aim and use the mouse to shoot, which sux.  I'm useing Namco GunCon2 guns by the way.
I tried GunCon2pc driver, it doesn't track for crap and the triggers still don't work. But here's a weird part, when i hit tab to go into the controller config within a game the trigger works. I can point at an option and shoot twice (= double clicking mouse) to enable it for mapping a key.

I have disabled virus protection also, so i don't know what else to do.

Suggestions would be appreciated.

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #628 on: March 24, 2009, 10:02:45 am »
Well quit buying the cheapest tv's you can find :) any decent Tube TV will have multiple inputs and outputs.  Sony or Toshiba typically will always have them, the no name brands, probably not, those have like one input only.

That being said, then you either need to convert your s-video to composite and plug the gun inline (which kills the quality, since composite versus s-video is a big difference) or you can make a s-video y-cable, keep s-video to the TV, and then on the other end of the Y, convert it to composite for the guns.

The guns DO NOT have to be inline, the just need to see the signal so they can tell what is going on, so be it an output from the TV, or a Y-cable splitting the signal, either way will work.

Does the splitter need to be amplified? Or will there be enough signal strength to split the s-video with a passive splitter?

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #629 on: March 24, 2009, 01:44:56 pm »
you should be able to split it once without issues, so once side to your tv and one side to the gun(s)

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #630 on: March 24, 2009, 03:22:42 pm »
buthut- thanks. Chrisnack also siggested via pm that I would need video so I'll wait and try again when I have parts. Looks like we are both working on the same thing so I'll post my results when the parts arrive

Tony

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #631 on: March 24, 2009, 03:28:13 pm »
No problem, If i can just get the buttons to work in the game i'll be set. So if you figure it out let me know.

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #632 on: March 24, 2009, 04:37:01 pm »
Kind of the same problem here, but you have to have the video (composite) connected.

I have the gun working perfectly within windows. Tracks great using wingun driver. And i can map keyboard keys to the trigger and go into notepad and type letters all day long, and the screen flashes.
But when i play a game in mame 0.129, i get no trigger. Or any button for that matter. Screen still flashes but no gun shot. I've tried the config in the previous post for mame. I can use the lightgun to aim and use the mouse to shoot, which sux.  I'm useing Namco GunCon2 guns by the way.
I tried GunCon2pc driver, it doesn't track for crap and the triggers still don't work. But here's a weird part, when i hit tab to go into the controller config within a game the trigger works. I can point at an option and shoot twice (= double clicking mouse) to enable it for mapping a key.

I have disabled virus protection also, so i don't know what else to do.

Suggestions would be appreciated.

You have to map the buttons to mouse buttons, you cannot use keyboard buttons in mame with the lightgun.  Mame sees the buttons as mouse buttons not keyboard buttons.  So if you map to a keyboard, it won't see it.  When you see Gun X Gun Y, it's see it as a lightgun, and therefore looks for mouse button mappings.  It might be possible to get it to use keyboard buttons, but i would guess you would need it to see Mouse X Mouse Y, but why bother, it works as a lightgun when done properly and you don't need more than 2 buttons for any games i've found thus far.

Mapping the buttions to keyboard is good for testing in windows, but again it will not work in mame.

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #633 on: March 24, 2009, 04:38:39 pm »
I can use the lightgun to aim and use the mouse to shoot

Exaclty, lightguns are mouse devices with different axis's.

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #634 on: March 24, 2009, 05:41:52 pm »
Yeah, I usualy have the trigger mapped to the mouse buttons. I just mapped them to Z and X to see if the buttons were actually working.

But in mame i have the button one and two mapped to mouse button 0 and 1

And to make things weirder when i map those buttons it shows up Mouse B0 or Gun B0
and Mouse B1 or Gun B1

But still i can't get the trigger to work in the game. The mouse works in the game but not the gun trigger. I point with gun and shoot with mouse. Just not what I want.

chrisnack

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #635 on: March 24, 2009, 06:45:06 pm »
well it's seeing them as the gun buttons, so it's registering, so if it's registering that it should work fine in mame..

i assume you are shooting at the screenshot? an off screen shot won't register...

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #636 on: March 24, 2009, 07:34:59 pm »
You would be correct.  I point at the screen and shoot, screen flashes and nothing happens. Bullets do not deplete either.

I have a dual monitor setup because i am just wanting to test these guns. I have the TV as display one and primary. Wonder if that is messing it up.

zaktallica

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #637 on: March 25, 2009, 11:10:57 am »
Nope same thing is happening to me and i had it working before..It will say its configured for mouse button one and nothing happens on screen but when I actually click to change the button and pull the trigger it will change it to X or Y and I hafta shake my gun to shoot...Whats going on?

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #638 on: March 25, 2009, 10:45:57 pm »
Ok, something interesting. I dled the new mame release .130 and now my lightgun will make the gun sound effect and my bullets now disapear or deplete. But there are no gun shots on the screen and i can't shoot anything and i can't reload. So i'm soooo close now. Maybe in the next release i can get it all to work.  :banghead:

buthut

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Re: GunCon2 driver here!!! (Bacon is tasty)
« Reply #639 on: March 26, 2009, 12:20:54 am »
Ok, disregaurd that last post. In my frustration and haste I didn't realise that it was working but I just needed to calibrate within the game. I got to messing around with it and just started shooting and waving the gun around and saw a gun shot on screen but way off from where my cross hairs were. Then it popped in my head that I hadn't calibrated.  I couldn't do that before because the trigger didn't work.

So anyone with gun troubles try the new release and see if it helps.