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Author Topic: Supermodel Sega model 3 - 2 aimtrak issue  (Read 3731 times)

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SaputraJ

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Supermodel Sega model 3 - 2 aimtrak issue
« on: March 07, 2020, 09:23:30 am »
Hi guys,

I couldnt get my 2nd aimtrak light gun working on Lost world, my 1st aimtrak gun working fine....

Using Supermodel 0.3a-WIP

how do i check which mouse number for my 1st gun and 2nd gun by the way?

and here is my supermodel.ini codes:

;****
;*** Configuration file generated by Supermodel UI® (v0.9 build 128)
;****


[ Global ]

;****
;*** User preferences
;****

XResolution = 1280
YResolution = 720
FullScreen = 1
WideScreen = 1
PowerPCFrequency = 75


;****
;*** General input configuration
;****

InputStart1 = "KEY_1,JOY1_BUTTON9"
InputStart2 = "KEY_2,JOY2_BUTTON9"
InputCoin1 = "KEY_3,JOY1_BUTTON10"
InputCoin2 = "KEY_4,JOY2_BUTTON10"
InputServiceA = "KEY_5"
InputServiceB = "KEY_7"
InputTestA = "KEY_6"
InputTestB = "KEY_8"
InputJoyDown = "KEY_DOWN,JOY1_DOWN"
InputJoyDown2 = "JOY2_DOWN"
InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
InputJoyLeft2 = "JOY2_LEFT"
InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
InputJoyRight2 = "JOY2_RIGHT"
InputJoyUp = "KEY_UP,JOY1_UP"
InputJoyUp2 = "JOY2_UP"
InputEscape = "KEY_F,JOY1_BUTTON4"
InputEscape2 = "JOY2_BUTTON4"
InputGuard = "KEY_D,JOY1_BUTTON3"
InputGuard2 = "JOY2_BUTTON3"
InputKick = "KEY_S,JOY1_BUTTON2"
InputKick2 = "JOY2_BUTTON2"
InputPunch = "KEY_A,JOY1_BUTTON1"
InputPunch2 = "JOY2_BUTTON1"
InputBeat = "KEY_S,JOY1_BUTTON2"
InputCharge = "KEY_D,JOY1_BUTTON3"
InputJump = "KEY_F,JOY1_BUTTON4"
InputShift = "KEY_A,JOY1_BUTTON1"
InputLongPass = "KEY_S,JOY1_BUTTON2"
InputLongPass2 = "JOY2_BUTTON2"
InputShortPass = "KEY_A,JOY1_BUTTON1"
InputShortPass2 = "JOY2_BUTTON1"
InputShoot = "KEY_D,JOY1_BUTTON3"
InputShoot2 = "JOY2_BUTTON3"
InputSteering = "JOY1_XAXIS"
InputSteeringLeft = "KEY_LEFT"
InputSteeringRight = "KEY_RIGHT"
InputBrake = "KEY_DOWN,JOY1_DOWN"
InputAccelerator = "KEY_UP,JOY1_UP"
InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
InputGearShift2 = "KEY_W,JOY1_BUTTON6"
InputGearShift3 = "KEY_E,JOY1_BUTTON7"
InputGearShift4 = "KEY_R,JOY1_BUTTON8"
InputGearShiftN = "KEY_T"
InputVR1 = "KEY_A,JOY1_BUTTON1"
InputVR2 = "KEY_S,JOY1_BUTTON2"
InputVR3 = "KEY_D,JOY1_BUTTON3"
InputVR4 = "KEY_F,JOY1_BUTTON4"
InputViewChange = "KEY_A,JOY1_BUTTON1"
InputHandBrake = "KEY_S,JOY1_BUTTON2"
InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
InputAnalogJoyDown = "KEY_DOWN"
InputAnalogJoyLeft = "KEY_LEFT"
InputAnalogJoyRight = "KEY_RIGHT"
InputAnalogJoyUp = "KEY_UP"
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"
InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputGunDown = "KEY_DOWN"
InputGunLeft = "KEY_LEFT"
InputGunRight = "KEY_RIGHT"
InputGunUp = "KEY_UP"
InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"
InputGunX2 = "MOUSE0_XAXIS,JOY1_XAXIS"
InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"
InputGunY2 = "MOUSE0_YAXIS,JOY1_YAXIS"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
InputOffscreen2 = "KEY_S,JOY1_BUTTON2,MOUSE0_RIGHT_BUTTON"
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputTrigger2 = "KEY_A,JOY1_BUTTON1,MOUSE0_LEFT_BUTTON"
InputAutoTrigger = 1
InputAutoTrigger2 = 1


[ Emulation ]

PowerPCFrequency = 8


[ Video ]

FullScreen = 1
WideScreen = 0


[ Audio ]

SoundVolume = 100
MusicVolume = 100
FlipStereo = 1
Balance = 0


;****
;*** SUI configuration
;****
;GameTimeLog=lostwsga,5,468

Thanks and please help

njay

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Re: Supermodel Sega model 3 - 2 aimtrak issue
« Reply #1 on: March 11, 2020, 03:16:42 am »
Hi,

i got the same issue and have followed all tips , don't forget to use input-system=rawinput , you can check which mouse number is connected to your aimtrak by running the config. or using the supermodel 3 ui tool and then selecting config however this won't work for me , both aimtraks still control one mouse

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SaputraJ

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Re: Supermodel Sega model 3 - 2 aimtrak issue
« Reply #2 on: March 19, 2020, 06:50:30 am »
Thanks it worked now!

njay

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Re: Supermodel Sega model 3 - 2 aimtrak issue
« Reply #3 on: March 20, 2020, 03:17:25 am »
Thanks it worked now!

can you share your supermodel.ini please? because i still can't get it to work !
Mini Pinball Project [Finished]:
http://forum.arcadecontrols.com/index.php?topic=98826.0

Cab Convert To HyperSpin [Sold due to Move]
http://forum.arcadecontrols.com/index.php?topic=101535.0

New Project - Bartop [Planning Stage]
http://forum.arcadecontrols.com/index.php?topic=105894

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Re: Supermodel Sega model 3 - 2 aimtrak issue
« Reply #4 on: April 18, 2020, 11:43:45 am »
I’m finding that I can get both Aimtrak to move on screen but both are firing against the same bullets.

I’d love to see the settings from a working ini file if someone could share