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Author Topic: Arcade1up: Wave 2  (Read 2223 times)

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leapinlew

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Arcade1up: Wave 2
« on: January 08, 2019, 09:33:33 pm »
I wanted to start a new thread for those of us who are interested in the Arcade1up Wave 2's currently being displayed at CES.

leapinlew

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Re: Arcade1up: Wave 2
« Reply #1 on: January 08, 2019, 09:34:01 pm »
All 6 bartop cabinets:


galaga in a pac-man box:


Pac-Man and Pac & Pal

Centipede and Missile Command

Space Invaders Original and Space Invaders Color

Dig Dug and Dig Dug 2

Galaga and Galaxian

Ghost 'n Goblins and TBA


later
-1

leapinlew

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Re: Arcade1up: Wave 2
« Reply #2 on: January 08, 2019, 09:35:45 pm »
I'm curious about the Ghost'n'Goblins bartop control scheme. Appears the joystick is on the right and the buttons on the left.

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Re: Arcade1up: Wave 2
« Reply #3 on: January 08, 2019, 11:43:01 pm »
Have they released a price yet?  I'm thinking these have to be under $100 to sell, especially when they are put down the same isle as a $300 "full sized" model.  I might be interested if they were competitively priced. 

JDFan

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Re: Arcade1up: Wave 2
« Reply #4 on: January 09, 2019, 12:05:39 am »
What size screen are they using 9" ??

negative1

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Re: Arcade1up: Wave 2
« Reply #5 on: January 09, 2019, 01:28:46 am »
I'm curious about the Ghost'n'Goblins bartop control scheme. Appears the joystick is on the right and the buttons on the left.

it's temporary, most likely they will move it over at some point you would hope.

Have they released a price yet?  I'm thinking these have to be under $100 to sell, especially when they are put down the same isle as a $300 "full sized" model.  I might be interested if they were competitively priced.

no prices yet, i'm sure they will be overpriced at first, as usual from expectations.

What size screen are they using 9" ??

maybe, or perhaps 6 or 7 inches, the wallcade units are using a 12 inch screen.



later
-1
« Last Edit: January 09, 2019, 11:59:50 am by negative1 »

ark_ader

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Re: Arcade1up: Wave 2
« Reply #6 on: January 09, 2019, 07:56:53 am »
Had a walk around 1Ups Stand and took some pictures.

I think 1Up has found their place in the novelty gaming market.

Cocktail Cabinet with Barstools.   That setup would look neat in any man cave.

https://pix.sfly.com/_z02uJ

Asteroids Deluxe Cabinet.

https://pix.sfly.com/B8zxdV

Final Fight Cabinet

https://pix.sfly.com/YkEJip

Golden Tee (with lighted marquee)

https://pix.sfly.com/iJ8voS

Ghost and Goblins bartop.  These are really cool and will retail at $199 once they have licensing.

https://pix.sfly.com/9nUBXG

Mortal Kombat.  I want one of these.

https://pix.sfly.com/H5yJJT

This was from the PS4 stand showing the Grand Turismo cockpit with the PS4.

https://pix.sfly.com/PkUZfT

Karate Champ

https://pix.sfly.com/cFfJ8x

Wall Cades.  I bet you guys wished you patented these designs.

https://pix.sfly.com/2KOVQr

Looks like they solved the graphics fading on the cabs with a material similar to xarcade.  Others had a thin plexi covering it.

I had a real hard time uploading these.

If you have a Flckr account you might want to head over there as something is afoot....

Enjoy.
« Last Edit: January 09, 2019, 10:04:34 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #7 on: January 09, 2019, 09:40:36 am »
Thanks for the pics, especially the wallcade pic.

pbj

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Re: Arcade1up: Wave 2
« Reply #8 on: January 09, 2019, 10:15:29 am »
Pack it up, weecade retailers.  It's over.

Nobody cares about your hot takes on Arcade1Up cabinets.

yotsuya

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Re: Arcade1up: Wave 2
« Reply #9 on: January 09, 2019, 11:37:31 am »
Those vertical bartop screens look dinky.
***Build what you dig, bro. Build what you dig.***

yotsuya

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Re: Arcade1up: Wave 2
« Reply #10 on: January 09, 2019, 12:09:45 pm »
Pack it up, weecade retailers.  It's over.

As long as people want quality, I donít see these toys biting in to that market. Try cramming an Xbox into one of those shells.
***Build what you dig, bro. Build what you dig.***

pbj

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Re: Arcade1up: Wave 2
« Reply #11 on: January 09, 2019, 12:53:56 pm »
They will kill that market, in as much as it still exists.  "Vendors" didn't even bother trying to hustle them at the last Houston show.  Usually you had 3-4 vendors with tables covered in those dust collectors.

Nobody cares about your hot takes on Arcade1Up cabinets.

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Re: Arcade1up: Wave 2
« Reply #12 on: January 09, 2019, 01:33:46 pm »
I kinda wanna buy the Final Fight cab,... nono i wil build it myself  :applaud:
When i build it they will come

opt2not

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Re: Arcade1up: Wave 2
« Reply #13 on: January 09, 2019, 01:54:51 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

yotsuya

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Re: Arcade1up: Wave 2
« Reply #14 on: January 09, 2019, 02:08:46 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.
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ark_ader

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Re: Arcade1up: Wave 2
« Reply #15 on: January 09, 2019, 02:59:51 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol


Wow TMI!  Well whatever it was it must have pong'ed.

https://pix.sfly.com/VQH4Si

Perhaps you had some sizable business.

https://pix.sfly.com/JyKjBA

Afterwards I would not blame anyone to drive around and have the windows down.

https://pix.sfly.com/0nGJyE

 :laugh2:
« Last Edit: January 09, 2019, 03:09:54 pm by ark_ader »
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opt2not

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Re: Arcade1up: Wave 2
« Reply #16 on: January 09, 2019, 03:02:14 pm »
LOL  :lol hey I like to get it all out.  :timebomb:

ark_ader

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Re: Arcade1up: Wave 2
« Reply #17 on: January 09, 2019, 03:40:31 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.

I think his wave 2 is exiting out of his mouth.  Nothing new eh?
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opt2not

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Re: Arcade1up: Wave 2
« Reply #18 on: January 09, 2019, 03:55:09 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.

I think his wave 2 is exiting out of his mouth.  Nothing new eh?


Either end, it looks exactly the same as these cabinets... :lol

negative1

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Re: Arcade1up: Wave 2
« Reply #19 on: January 09, 2019, 03:59:57 pm »
From CES :
Walcades will be MSRP $199, and weigh about 20 pounds.

Bartops will be $179.

both should be out 4th quarter.
--------------------------------------

A replacement spinner will be offered, but it will a separate purchase.

MK should be release before Fathers Day - June 16, 2019.

The stools will come in two sizes, tall and short, price will be MSRP $49.99 for both. 4th Quarter release date expected.

Counter-cades MSRP will be $179.99; they weight about 5 lbs. 4th Quarter release date expected.

Wall-cades MSRP will be $199.99; they weight about 20 lbs. Can be mounted on a Wall, Door or Desk (with included feet attached). 4th Quarter release date expected. Joust is on the Defender version. 4th Quarter release date expected.

No pricing on cocktailÖ Details are really light on these as they are still in development, but they are listening to our thoughts on these. So tell them what you want to see on the cocktail units.

later
-1
« Last Edit: January 09, 2019, 04:26:59 pm by negative1 »

pbj

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Re: Arcade1up: Wave 2
« Reply #20 on: January 09, 2019, 04:10:32 pm »
Those seem like reasonable prices.

Nobody cares about your hot takes on Arcade1Up cabinets.

leapinlew

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Re: Arcade1up: Wave 2
« Reply #21 on: January 09, 2019, 05:04:48 pm »
They will kill that market, in as much as it still exists.  "Vendors" didn't even bother trying to hustle them at the last Houston show.  Usually you had 3-4 vendors with tables covered in those dust collectors.

Totally agree. I mean, bartop kits won't go away completely, but damn, it's getting hard to find a niche'. I was wondering if the whole bartop scene was drying up faster than full size standups. As far as I'm concerned, this replaces my bartop Galaga build - as in, I wouldn't have built it if I had one of these available for a couple hundred bucks. Mine had a 9" CRT in it, so screen wise I bet they are comparable.

opt2not

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Re: Arcade1up: Wave 2
« Reply #22 on: January 09, 2019, 05:47:56 pm »
As far as I'm concerned, this replaces my bartop Galaga build - as in, I wouldn't have built it if I had one of these available for a couple hundred bucks. Mine had a 9" CRT in it, so screen wise I bet they are comparable.
You're breaking my heart, man!  :'(  Your Galaga bartop is awesome, these don't even compare.  :cheers:

Osirus23

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Re: Arcade1up: Wave 2
« Reply #23 on: January 09, 2019, 06:10:13 pm »
Yeah I'm sure these ultra-cheap commodity LCD panels are right on par with CRTs for arcade gaming.

yotsuya

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Re: Arcade1up: Wave 2
« Reply #24 on: January 09, 2019, 06:17:27 pm »
Yeah I'm sure these ultra-cheap commodity LCD panels are right on par with CRTs for arcade gaming.

The monitors are great for the toys that they are.
***Build what you dig, bro. Build what you dig.***

leapinlew

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Re: Arcade1up: Wave 2
« Reply #25 on: January 09, 2019, 06:24:04 pm »
To be fair, I havenít had hands on time but the shell looks totally useable.

If the monitor is decent, playing Galaga isnít a real precision based game where controls matter that much. I could see that bartop offering a decent gaming experience.


javeryh

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Re: Arcade1up: Wave 2
« Reply #27 on: January 09, 2019, 07:25:59 pm »
The MK cabinet looks cool just for the art and the dedicated controls.  But it's still too small.  It would be awesome to hack and cram every (mainline) MK game in it though.

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Re: Arcade1up: Wave 2
« Reply #28 on: January 09, 2019, 11:36:29 pm »
My original mame cabinet (which is about 19-20 years old at this point) was loosely based on the MK cabs.  Been thinking of finally trashing it and re-building with the exact-ish mk profile so I can get some repro sideart and do exactly what you are suggesting.  Either that or do some custom MK anthology art to cover all past and future games. 

Anyway, I agree.... MK II is my absolute favorite cabinet of all time due to the side art and that half pint version is pretty tempting. 

As for the pricing on the new units I think the bartops are a little high considerning the size and build quality but everything else is pretty reasonable.  It'll be interesting to see how these do. The summer release date might hurt those MK cabs... around the holidays people are scrambling for gifts so it artificially inflates sales. 

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Re: Arcade1up: Wave 2
« Reply #29 on: January 10, 2019, 12:01:33 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?

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Re: Arcade1up: Wave 2
« Reply #30 on: January 10, 2019, 12:45:08 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?


Those particular flavors of MAME arenít licensed, Brother Frizz.
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Re: Arcade1up: Wave 2
« Reply #31 on: January 10, 2019, 01:21:15 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?


Those particular flavors of MAME arenít licensed, Brother Frizz.

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...

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Re: Arcade1up: Wave 2
« Reply #32 on: January 10, 2019, 02:32:52 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

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Re: Arcade1up: Wave 2
« Reply #33 on: January 10, 2019, 05:52:31 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

Yeah, as I said before in terms of software they can use MAME 0.172 or newer, in that case they don't even have to ask permission to use the MAME software, 0.172 and above are GPL licensed (they do need to provide any source mods tho as per the GPL)

They can't use anything before that, nobody on the development team can give them permission for that even if they ask. the licensing doesn't permit it and can't be retroactively changed.

They can't use FBA or anything FBA derived, FBA has been non-commercial from day 1 (as FBA contains old MAME code + cores etc.)

If they want to use the MAME trademark to advertise their product as MAME / being powered by MAME then they need to ask and be granted permission (but again if they're using 0.172 and above, and have legally licensed ROMs then gaining permission is just a matter of formality to fulfil the legal obligation, it's highly unlikely anybody on the dev team would object)  If they don't want to use the MAME trademark, or show MAME logos anywhere then, again, as long as they're using 0.172 or above it isn't a problem, they don't need to ask simply to use the software.

It was mentioned to me that these new machines might not be MAME at all tho, so I don't know if anybody has done a tear-down of one.

We have however made it as easy as possible, within our own power, to allow people to use MAME in a legal way for such cases, our power does not extend to being able to relicense versions prior to 0.172 however.

I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.




« Last Edit: January 10, 2019, 06:08:04 am by Haze »

ark_ader

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Re: Arcade1up: Wave 2
« Reply #34 on: January 10, 2019, 09:36:56 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

Yeah, as I said before in terms of software they can use MAME 0.172 or newer, in that case they don't even have to ask permission to use the MAME software, 0.172 and above are GPL licensed (they do need to provide any source mods tho as per the GPL)

They can't use anything before that, nobody on the development team can give them permission for that even if they ask. the licensing doesn't permit it and can't be retroactively changed.

They can't use FBA or anything FBA derived, FBA has been non-commercial from day 1 (as FBA contains old MAME code + cores etc.)

If they want to use the MAME trademark to advertise their product as MAME / being powered by MAME then they need to ask and be granted permission (but again if they're using 0.172 and above, and have legally licensed ROMs then gaining permission is just a matter of formality to fulfil the legal obligation, it's highly unlikely anybody on the dev team would object)  If they don't want to use the MAME trademark, or show MAME logos anywhere then, again, as long as they're using 0.172 or above it isn't a problem, they don't need to ask simply to use the software.

It was mentioned to me that these new machines might not be MAME at all tho, so I don't know if anybody has done a tear-down of one.

We have however made it as easy as possible, within our own power, to allow people to use MAME in a legal way for such cases, our power does not extend to being able to relicense versions prior to 0.172 however.

I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.

Well we all know the amount of public outcry caused of using a well known emulator in a commercial product like Arcade 1UP.  Nothing at all.  Almost like a free ticket to ride.  I think Arcade 1UP just gave the contract to a Chinese outfit and they returned a result, of the lowest common denominator for the bid.  The artwork was really good, simplistic easy of construction, pretty cheap controls, and electronics that were sourced from existing components.  Arcade 1Up had the licensing and the roms and they went with it.

Nobody challenged anything, and they sold a boat full at Christmas.  Roll on 2019 and they have variations obviously copied from the hobbyist sites.  Let's face it, they did a very good job too.  So I think Haze might have put his foot into his mouth, when he said it was MAME driven, and spoke to any distributors.  I think that was poor judgement on his part.  It appears Arcade 1Up have their own emulator, but they could have just used an older version of MAME as it wasn't legally challenged when they <insert Chinese company here> made the x in 1 devices that was running an older variant of MAME in those Chinese boards all those many years ago.

It is not that MAME is inconsequential, there is no legal mandate here, no precedence.  Just some hoo haw from a (ex) official developer of code that was MAME, which he can site pride of authorship, but so can thousands more who contributed at the time.  Personally I would like to see Mamedev take anyone to court of license infringement, including the copyright logo and various MAME IP.  It would bring legitimacy to the project, and serve a wake up call to the emulation community. It would take years, and it would allow companies like Nintendo, Sega, Taito, SNK, Tecmo, Atari, WIlliams, etc. to voice how MAME impacted their IP and past/future IP revenue.  I remember how fast the Mamedevs moved when their copyright was being challenged by Mike Foley.  MameDev moved pretty quickly eh?  Made the press.
 
There was no internet sensation or viral videos of the emulation issue.  It was and still is, one big Meh:  "Wow. Really? Who cares.  How much is those cabinets again?  I want one." pretty much summed it up.

I myself want the that Asteroids Deluxe cab.  It looks cute.   :applaud:

Think how Arcade 1Up is making a revival of our hobby and bringing thousands of young people in to enjoy arcade classics like we did back when it was tokens or quarters at the Pizza Hutt or the local arcade.  That alone is worth the price of admission.

I like the idea that the 1Up Arcade cabinet of the games we play on is legit, as most of us are operating in the gray.   

I have fifteen arcade mainboards, including a dead Stargate.  So in theory I can sell my stargate with the dead mainboard and have a pi running Mame and the stargate roms that match the mainboard. That is what MAME was designed for.  You just cannot sell the roms with the emulator.  I think we can agree on that at least.  :)



I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?

Hi FF can you (or anyone) show me an image that shows Arcade 1UP is using MAME or FBA, and not some GUI that looks like it?  Need to literally say MAME anywhere.  Thanks.
« Last Edit: January 10, 2019, 10:32:34 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #35 on: January 10, 2019, 10:27:07 am »
Every time I read something along the lines of "the mame devs should sue!!1!" it makes me think of those "area man calls police because his drug dealer ripped him off" stories.

Don't poke the bear.

 :cheers:
Nobody cares about your hot takes on Arcade1Up cabinets.

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Re: Arcade1up: Wave 2
« Reply #36 on: January 10, 2019, 10:35:01 am »
Every time I read something along the lines of "the mame devs should sue!!1!" it makes me think of those "area man calls police because his drug dealer ripped him off" stories.

Don't poke the bear.

 :cheers:

Yeah its true Mame supports piracy, in a way.
We download these games because we don't own them already, some of em are abandonware though most is pirated.
« Last Edit: January 10, 2019, 10:38:05 am by TOMMYGUN »
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Re: Arcade1up: Wave 2
« Reply #37 on: January 10, 2019, 10:46:00 am »
I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.

Its called MESS I believe, and it just makes the rabbit hole deeper. 

Who made an arcade game port from the BBC Micro?  Was it Chucky Egg? 

So what the hell is the BBC DFS drivers doing in an arcade emulator?   :dizzy:
« Last Edit: January 10, 2019, 10:57:00 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #38 on: January 10, 2019, 10:54:36 am »
Yeah its true Mame supports piracy, in a way.
We download these games because we don't own them already, some of em are abandonware though most is pirated.

That has been the consensus, but I found out a few days ago that some of that abandondware as you call it, is not as mystical as one thinks.

Haze likens Mame to a cassette deck or VCR.  That is the problem.
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Re: Arcade1up: Wave 2
« Reply #39 on: January 10, 2019, 11:02:21 am »
These are pretty cool for a casual gamer that wants nostalgia, but I'll never go for it.  I've got a Williams SmashTV cabinet in my garage with a 25" CRT with a brand new (donor) tube, and it looks leaps and bounds better than those LCDs.

I'd rather build,  but I can see the appeal.



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Re: Arcade1up: Wave 2
« Reply #40 on: January 10, 2019, 11:22:22 am »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.

what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.

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Re: Arcade1up: Wave 2
« Reply #41 on: January 10, 2019, 11:29:18 am »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

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Re: Arcade1up: Wave 2
« Reply #42 on: January 10, 2019, 11:34:30 am »
Ark speaks for Ark, not the community as a whole. Then again, who knows what the community looks like now. :dunno
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Re: Arcade1up: Wave 2
« Reply #43 on: January 10, 2019, 11:38:49 am »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.


So when will the legal actions commence?

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Re: Arcade1up: Wave 2
« Reply #44 on: January 10, 2019, 12:17:12 pm »
what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.
You know one of the reasons so many people don't post on MAME's own forums or MW anymore and you can see tumbleweeds there, is that they dislike being bashed with condescending BS morality by people arguing legality when they are the very ones dumping, coding and providing what must be the #1 software in the world made for playing countless pirated games, and motivated droves to do so for the past two decades.

But go on, keep ridiculing yourself chasing people around over their internet hangouts, pop in brandishing a cross, foaming and spluttering they're all wrong and bad and will go to hell, that's quite entertaining! sure helps MAME and certainly doesn't make people regret ever thanking mamedev for their work or one day agreeing on whatever topic with you, also.

To make things even more interesting, I think we should collect money to equip you with a powerful megaphone.
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« Last Edit: January 10, 2019, 12:21:21 pm by schmerzkaufen »
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Re: Arcade1up: Wave 2
« Reply #45 on: January 10, 2019, 12:55:20 pm »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.

what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.

The only reason why you post here as you have some credibility as a coder but not as an advocate of morality. 

If any part of what I am stating is incorrect, please furnish some credible proof.  Yet you post on here knowing full well that you will get a reaction.  I like responding to your posts to pick out the nonsense you generate.  Like I have said in the past posts, that I like you.  What you dribble out on here doesn't change that.  It is just we are seeing some good coming out of MAME for a change, and you are acting like the "primordial man seeing the moon at the first time and throwing rocks at it".

I am just reminding you of the history of the project for the past twenty or so years of free reign to emulate whatever you seen fit, regardless of the IP infraction.  Big deal.

Unlike you David I will just put some references here to back up my point, and yours too funnily enough:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.917.1648&rep=rep1&type=pdf

https://scholarship.law.berkeley.edu/cgi/viewcontent.cgi?article=1617&context=btlj

https://open.mitchellhamline.edu/cgi/viewcontent.cgi?article=1062&context=cybaris

https://onlinelibrary.wiley.com/doi/pdf/10.1002/asi.23875

This last one sets to discuss video game preservation, but there is no discussion that the said archive should play the games as an application. 

Lots of stuff in their respective bibliographies.  Should keep you guys up most nights or help with insomnia.  ;)
« Last Edit: January 10, 2019, 01:24:32 pm by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #46 on: January 10, 2019, 01:14:23 pm »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

Everything that was shown needs to be taken with large grains of salt.

Obviously this CES show, is just for showing off prototypes, some licensees, and
demo units.

They want to include real arcade parts, but its not a done deal.

There might be 2 versions, a lower priced unit, with lesser parts, and regular marquee,
and a more expensive edition with a lit marquee.

They said that hopefully by E3, they will have a better idea of what pricepoints and units will be available.

later
-1

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Re: Arcade1up: Wave 2
« Reply #47 on: January 10, 2019, 01:26:57 pm »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

Everything that was shown needs to be taken with large grains of salt.

Obviously this CES show, is just for showing off prototypes, some licensees, and
demo units.

They want to include real arcade parts, but its not a done deal.

There might be 2 versions, a lower priced unit, with lesser parts, and regular marquee,
and a more expensive edition with a lit marquee.

They said that hopefully by E3, they will have a better idea of what pricepoints and units will be available.

later
-1

Agreed.  I think it was good of them to have a proper showing/display. 

I felt that this year's CES was severely lacking, but I am looking forward to E3.
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Re: Arcade1up: Wave 2
« Reply #48 on: January 10, 2019, 02:38:07 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.
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Re: Arcade1up: Wave 2
« Reply #49 on: January 10, 2019, 02:57:37 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

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Re: Arcade1up: Wave 2
« Reply #50 on: January 10, 2019, 03:08:55 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?
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Re: Arcade1up: Wave 2
« Reply #51 on: January 10, 2019, 03:50:00 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

you are easily amused by everyday things it seems.

later
-1

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Re: Arcade1up: Wave 2
« Reply #52 on: January 10, 2019, 03:51:00 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

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Re: Arcade1up: Wave 2
« Reply #53 on: January 10, 2019, 04:21:42 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

you are easily amused by everyday things it seems.

later
-1

Well, these ARE toys, and toys are supposed to bring joy, so I guess we all win.
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Re: Arcade1up: Wave 2
« Reply #54 on: January 10, 2019, 04:23:03 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, theyíd want all the iís dotted and tís crossed before they showed off things they might not have a license to.
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Re: Arcade1up: Wave 2
« Reply #55 on: January 10, 2019, 04:49:54 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, theyíd want all the iís dotted and tís crossed before they showed off things they might not have a license to.

This is nothing new.  You get speculation with all kinds of products.  If you look at cinema, there are always previews of scenes that does not appear in the finished production.  Since CES gets global attention why not bring out proposed cabinets to invoke some hidden IP whale to get in contact with them. 

Since online vendors have been selling unlicensed artwork for two decades, and only one person had the balls to shut them down, I would look at any said declaration of bringing said goods to market as a simple measured risk assessment. 

It is only funny to you, due them taking the time to bring a stable product out of the retro chaos of 2018 and the previous two decades. 

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)
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Arcade1up: Wave 2
« Reply #56 on: January 10, 2019, 04:55:03 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, theyíd want all the iís dotted and tís crossed before they showed off things they might not have a license to.

This is nothing new.  You get speculation with all kinds of products.  If you look at cinema, there are always previews of scenes that does not appear in the finished production.  Since CES gets global attention why not bring out proposed cabinets to invoke some hidden IP whale to get in contact with them. 

Since online vendors have been selling unlicensed artwork for two decades, and only one person had the balls to shut them down, I would look at any said declaration of bringing said goods to market as a simple measured risk assessment. 

It is only funny to you, due them taking the time to bring a stable product out of the retro chaos of 2018 and the previous two decades. 

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)

2019, and youíre still such a bore. Bravo.

Oh, and did they change the name of this respectable board to Buy Your Own Arcade Cabinet? I missed the memo.
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Arcade1up: Wave 2
« Reply #57 on: January 10, 2019, 04:59:46 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.
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Re: Arcade1up: Wave 2
« Reply #58 on: January 10, 2019, 05:30:49 pm »
you are easily amused by everyday things it seems.

later
-1
And it seems you're easily impressed by shiny things. So there's that...

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)
No it's hilarious that you think the rub-off graphics/chip-wood/dead pixels/fisher price controls was a sensible approach.  ::)

These cash-grab trend riders need to be openly mocked for cutting corners for their bottom line. I'm all for saving a buck, but if you compromise the integrity of your product and pass it off as an authentic experience, then you deserve all the backlash this niche market gives you.

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Re: Arcade1up: Wave 2
« Reply #59 on: January 10, 2019, 05:31:36 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.


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Re: Arcade1up: Wave 2
« Reply #60 on: January 10, 2019, 06:28:49 pm »
No it's hilarious that you think the rub-off graphics/chip-wood/dead pixels/fisher price controls was a sensible approach.  ::)

These cash-grab trend riders need to be openly mocked for cutting corners for their bottom line. I'm all for saving a buck, but if you compromise the integrity of your product and pass it off as an authentic experience, then you deserve all the backlash this niche market gives you.

I think the vast majority of businesses are cash-grab. Money is the name of the game after all.

I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.

Based off what I've seen, I'm not really a wall-arcade kind of guy, but I did like the bartops. I might love the Mortal Kombat. I have never liked ergonomics with a cocktail, so no interest there. If the wall light is a Galaga ship, I'm interested.

I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?

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Re: Arcade1up: Wave 2
« Reply #61 on: January 10, 2019, 06:49:15 pm »
I think the vast majority of businesses are cash-grab. Money is the name of the game after all.
Of course!  My beef is that they're touting these things as authentic experiences. During last year's Evolution 2018 fighting game tournament they had Pro Street Fighter players endorse these cabinets through poorly scripted streaming video ads. (cringe worthy as well) They mentioned "they felt like how it was BITD".

It's fine to make money, just don't falsely claim your product is something it's not.


I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.
Another big issue aside from the CP graphics and controls was the LCD's. There are various reports of dead pixels and terrible viewing angles.


I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?
Fool me once, shame on you. Fool me twice, shame on me!  They have already set a precedence and a quality bar, with no real forthcoming statements that V2 is going to fix some of these issues. 

So, as pessimistic I may be, I've got no reasons to think otherwise.

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Re: Arcade1up: Wave 2
« Reply #62 on: January 10, 2019, 08:14:25 pm »
I think the vast majority of businesses are cash-grab. Money is the name of the game after all.
Of course!  My beef is that they're touting these things as authentic experiences. During last year's Evolution 2018 fighting game tournament they had Pro Street Fighter players endorse these cabinets through poorly scripted streaming video ads. (cringe worthy as well) They mentioned "they felt like how it was BITD".

It's fine to make money, just don't falsely claim your product is something it's not.


I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.
Another big issue aside from the CP graphics and controls was the LCD's. There are various reports of dead pixels and terrible viewing angles.


I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?
Fool me once, shame on you. Fool me twice, shame on me!  They have already set a precedence and a quality bar, with no real forthcoming statements that V2 is going to fix some of these issues. 

So, as pessimistic I may be, I've got no reasons to think otherwise.

I have no problems being the optimist here. :D

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Re: Arcade1up: Wave 2
« Reply #63 on: January 10, 2019, 08:18:08 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.

Not really.  I also got the owner to buy a xbox for the break room.  The vets who worked there really liked call of duty, said it was like looking for the ---steaming pile of meadow muffin--- in Iraq.  Better than playing bubble bobble I guess.

 So stick that in your pipe and smoke it.
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Re: Arcade1up: Wave 2
« Reply #64 on: January 10, 2019, 08:19:17 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.

Not really.  I also got the owner to buy a xbox for the break room.  The vets who worked there really liked call of duty, said it was like looking for the ---steaming pile of meadow muffin--- in Iraq.  Better than playing bubble bobble I guess.

 So stick that in your pipe and smoke it.

I donít smoke, chap. Bad for the lungs.
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Re: Arcade1up: Wave 2
« Reply #65 on: January 10, 2019, 08:32:49 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.
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Re: Arcade1up: Wave 2
« Reply #66 on: January 10, 2019, 09:00:51 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

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Re: Arcade1up: Wave 2
« Reply #67 on: January 10, 2019, 09:16:41 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

Yeah, my son and I one afternoon played over 100 levels of Gauntlet to see what happened when you hit 100. What happens? Nothing.
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Re: Arcade1up: Wave 2
« Reply #68 on: January 10, 2019, 09:35:57 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

I know what you mean. I still enjoy them though, but unlimited quarters DOES take the edge out of some games though. I played the Xmen arcade game and did special moves over and over again (which they decrease your health).
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #69 on: January 10, 2019, 10:17:19 pm »
Hi FF can you (or anyone) show me an image that shows Arcade 1UP is using MAME or FBA, and not some GUI that looks like it?  Need to literally say MAME anywhere.  Thanks.


All the info you could ever want including screen captures,  boot logs, etc...

https://www.reddit.com/r/Arcade1Up/comments/a02870/hack_original_board_not_just_replace_w_pietc/

Have fun.

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Re: Arcade1up: Wave 2
« Reply #70 on: January 10, 2019, 10:24:35 pm »
For example... here is the Street Fighter II "rootMAME.ini" file...

Code: [Select]
<UNADORNED0>             
 
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0
 
#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
 
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi
 
#
# CORE STATE/PLAYBACK OPTIONS
#
state                   
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0
 
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             1
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0
 
#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0
 
#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1
 
#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
 
#
# CORE VECTOR OPTIONS
#
antialias                 0
beam                      1.0
flicker                   0
 
#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                44100
samples                   2
volume                    0
 
#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                   
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.01
joystick_saturation       0.85
natural                   0
uimodekey                 auto
 
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse
 
#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript             
debug_internal            0
 
#
# CORE MISC OPTIONS
#
bios                     
cheat                     0
skip_gameinfo             1
RAW Paste Data

<UNADORNED0>             

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             1
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65

#
# CORE VECTOR OPTIONS
#
antialias                 0
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                44100
samples                   2
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.01
joystick_saturation       0.85
natural                   0
uimodekey                 auto

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript               
debug_internal            0

#
# CORE MISC OPTIONS
#
bios                     
cheat                     0
skip_gameinfo             1

Hmmm...

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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #71 on: January 10, 2019, 10:26:46 pm »
Hmmm...

This is the Atari 12-in-1 model 7107:



Compiled June 21st of last year.

This is the Centipede model 6653:



There is plenty more evidence at the link I posted above...

Any more questions Ark?

« Last Edit: January 10, 2019, 10:31:07 pm by FrizzleFried »
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ark_ader

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Re: Arcade1up: Wave 2
« Reply #72 on: January 10, 2019, 11:05:58 pm »
Thanks for the info FF.  Just what I was looking for.  :applaud:
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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #73 on: January 10, 2019, 11:11:46 pm »
Thanks for the info FF.  Just what I was looking for.  :applaud:
My pleasure.  They also mention a "Moo" commercial emulator.  I'm having trouble finding any info on that bad boy...
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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #74 on: January 10, 2019, 11:16:14 pm »
Interesting video...

https://youtu.be/6aUwCC_8u_o

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Re: Arcade1up: Wave 2
« Reply #75 on: January 10, 2019, 11:45:21 pm »
I'll just say this.  We are the end consumer and can't help what they put on these machines.  While I have issues with the way they put mame on there I can't help it and I'm not going to rain on everyone's parade that wants to buy one nor am I going to let that hold me back if I ever decide to get one considering I would hack it anyway.  I appreciate Haze's enthusiasm, but man, it would be nice if we could have a single conversation about mame where he doesn't chime in and go on a tie raid.  Either you are the head mame dev or you aren't.  You can't really serve as it's sole representative if you aren't anymore than any of us can speak for every person on this side of the equation. 

I love ya man, but you've got to calm down about stuff that is out of your control.  Take it from me, it's bad for you.  Also please stop calling people names.  That's a real no-no in my book even though I've unfortunately done it myself a few times.  Try not to take that path. 

negative1

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Re: Arcade1up: Wave 2
« Reply #76 on: January 11, 2019, 11:54:27 am »
Thanks for the info FF.  Just what I was looking for.  :applaud:
My pleasure.  They also mention a "Moo" commercial emulator.  I'm having trouble finding any info on that bad boy...

There's plenty of information in that reddit thread. If you buy a machine and hack it.
The code displays his email and phone number if you really want to contact the author.

later
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pbj

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Re: Arcade1up: Wave 2
« Reply #77 on: January 12, 2019, 06:46:05 pm »
It would be nice if they started throwing some newer games on these. I was 90% there on a $168 Rampage cabinet but I went and replayed it and thatís a rough game thatís difficult to play now.

 :dunno
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Re: Arcade1up: Wave 2
« Reply #78 on: January 12, 2019, 10:01:21 pm »
The Mortal Kombat games still hold up for the most part.  I think a cabinet with all the Metal Slugs on it would kill but that would require SNK to stop releasing over-priced worthless crap for a few minutes.  Games any newer than that would probably require a better processor, so it probably isn't going to happen.

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Re: Arcade1up: Wave 2
« Reply #79 on: January 13, 2019, 03:40:36 pm »
I might jump at a Guantlet Legends game. Guantlet 1 and 2 are ok, but Legends is LEGENDARY!!!
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #80 on: January 13, 2019, 03:40:42 pm »
I might jump at a Guantlet Legends game. Guantlet 1 and 2 are ok, but Legends is LEGENDARY!!!
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #81 on: January 13, 2019, 06:16:02 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

Nobody cares about your hot takes on Arcade1Up cabinets.

yotsuya

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Re: Arcade1up: Wave 2
« Reply #82 on: January 13, 2019, 06:18:50 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

Cool story bro.
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Re: Arcade1up: Wave 2
« Reply #83 on: January 13, 2019, 07:00:03 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

Cool story bro.

If MK happens, thatíll be a big hit for sure.

I canít help but think golden tee is going to be a dud. The versions they are releasing stink. At least, if itís the versions I think they are.

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Re: Arcade1up: Wave 2
« Reply #84 on: January 13, 2019, 07:01:39 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

And that, folks, is what it is all about.

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Re: Arcade1up: Wave 2
« Reply #85 on: January 13, 2019, 10:20:06 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

And that, folks, is what it is all about.

Totally agree. Great for the kids.
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Re: Arcade1up: Wave 2
« Reply #86 on: January 14, 2019, 08:09:54 am »
The Mortal Kombat games still hold up for the most part.  I think a cabinet with all the Metal Slugs on it would kill but that would require SNK to stop releasing over-priced worthless crap for a few minutes.  Games any newer than that would probably require a better processor, so it probably isn't going to happen.

The other pictures of the street fighter cocktail show some SNK fighters on it, like Fatal Fury. Prototype cab so they can put whatever they want on there , doesnt mean it'll be on the retail cab.
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Re: Arcade1up: Wave 2
« Reply #87 on: January 14, 2019, 12:31:48 pm »
Eh, once it's up on the pedestal it's actually reasonably comfortable to play.  Controls feel a little cheap but they work.  Monitor looks nice.
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Re: Arcade1up: Wave 2
« Reply #88 on: January 14, 2019, 03:33:26 pm »
Eh, once it's up on the pedestal it's actually reasonably comfortable to play.  Controls feel a little cheap but they work.  Monitor looks nice.

They are  a great size for small kids, but I don't even own a chair low enough to play comfortably on one.  Had to do a lot of play testing, and man was my back hurting.  Probably should have built a riser before I started.

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Re: Arcade1up: Wave 2
« Reply #89 on: January 14, 2019, 04:27:17 pm »
The kids over the age of 5 were playing it sitting on the floor until we put the pedestal under it.  The factory height on those things is ridiculous.




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Re: Arcade1up: Wave 2
« Reply #90 on: January 20, 2019, 12:14:04 am »
watching a recent interview with the Tastemakers CEO revealed these:
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1 Costco will be selling units again, not sure if it will be the 6-1

2 All the new titles will be limited runs, just like last years titles.
However, with so-called 'fixed' units coming out, like street fighter 2,
and rampage with stereo->mono downmix, not sure how that will work

3 Customer service will improve in February, which shouldn't be too hard,
considering how poor it is now

4 Eventually they will have a webstore, that MIGHT sell all the other accessories,
extra controls, extra artwork, panels, etc.

5 The Capcom cocktail table MIGHT be out 4th quarter this year

6 Karate Champ was picked as the main focus of the cabinet, because it was his
personal favorite, not Burgertime, even though that has more familiarity.

7 Defender wallcade came about due to requests, although Joust got a lot also.

later
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ark_ader

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Re: Arcade1up: Wave 2
« Reply #91 on: January 20, 2019, 10:26:53 pm »
UK and EU prices are per vendor.  Arcadeworld is tipped to be a vendor.  Hoping for $$$ prices?  Good luck.
If I had only one wish, it would be for three more wishes.

  
 

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