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Author Topic: Arcade1up: Wave 2  (Read 15179 times)

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leapinlew

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Arcade1up: Wave 2
« on: January 08, 2019, 09:33:33 pm »
I wanted to start a new thread for those of us who are interested in the Arcade1up Wave 2's currently being displayed at CES.

leapinlew

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Re: Arcade1up: Wave 2
« Reply #1 on: January 08, 2019, 09:34:01 pm »
All 6 bartop cabinets:


galaga in a pac-man box:


Pac-Man and Pac & Pal

Centipede and Missile Command

Space Invaders Original and Space Invaders Color

Dig Dug and Dig Dug 2

Galaga and Galaxian

Ghost 'n Goblins and TBA


later
-1

leapinlew

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Re: Arcade1up: Wave 2
« Reply #2 on: January 08, 2019, 09:35:45 pm »
I'm curious about the Ghost'n'Goblins bartop control scheme. Appears the joystick is on the right and the buttons on the left.

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Re: Arcade1up: Wave 2
« Reply #3 on: January 08, 2019, 11:43:01 pm »
Have they released a price yet?  I'm thinking these have to be under $100 to sell, especially when they are put down the same isle as a $300 "full sized" model.  I might be interested if they were competitively priced. 

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Re: Arcade1up: Wave 2
« Reply #4 on: January 09, 2019, 12:05:39 am »
What size screen are they using 9" ??

negative1

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Re: Arcade1up: Wave 2
« Reply #5 on: January 09, 2019, 01:28:46 am »
I'm curious about the Ghost'n'Goblins bartop control scheme. Appears the joystick is on the right and the buttons on the left.

it's temporary, most likely they will move it over at some point you would hope.

Have they released a price yet?  I'm thinking these have to be under $100 to sell, especially when they are put down the same isle as a $300 "full sized" model.  I might be interested if they were competitively priced.

no prices yet, i'm sure they will be overpriced at first, as usual from expectations.

What size screen are they using 9" ??

maybe, or perhaps 6 or 7 inches, the wallcade units are using a 12 inch screen.



later
-1
« Last Edit: January 09, 2019, 11:59:50 am by negative1 »

ark_ader

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Re: Arcade1up: Wave 2
« Reply #6 on: January 09, 2019, 07:56:53 am »
Had a walk around 1Ups Stand and took some pictures.

I think 1Up has found their place in the novelty gaming market.

Cocktail Cabinet with Barstools.   That setup would look neat in any man cave.

https://pix.sfly.com/_z02uJ

Asteroids Deluxe Cabinet.

https://pix.sfly.com/B8zxdV

Final Fight Cabinet

https://pix.sfly.com/YkEJip

Golden Tee (with lighted marquee)

https://pix.sfly.com/iJ8voS

Ghost and Goblins bartop.  These are really cool and will retail at $199 once they have licensing.

https://pix.sfly.com/9nUBXG

Mortal Kombat.  I want one of these.

https://pix.sfly.com/H5yJJT

This was from the PS4 stand showing the Grand Turismo cockpit with the PS4.

https://pix.sfly.com/PkUZfT

Karate Champ

https://pix.sfly.com/cFfJ8x

Wall Cades.  I bet you guys wished you patented these designs.

https://pix.sfly.com/2KOVQr

Looks like they solved the graphics fading on the cabs with a material similar to xarcade.  Others had a thin plexi covering it.

I had a real hard time uploading these.

If you have a Flckr account you might want to head over there as something is afoot....

Enjoy.
« Last Edit: January 09, 2019, 10:04:34 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #7 on: January 09, 2019, 09:40:36 am »
Thanks for the pics, especially the wallcade pic.

pbj

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Re: Arcade1up: Wave 2
« Reply #8 on: January 09, 2019, 10:15:29 am »
Pack it up, weecade retailers.  It's over.

This forum needs more threads about Arcade 1Up cabinets.

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Re: Arcade1up: Wave 2
« Reply #9 on: January 09, 2019, 11:37:31 am »
Those vertical bartop screens look dinky.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #10 on: January 09, 2019, 12:09:45 pm »
Pack it up, weecade retailers.  It's over.

As long as people want quality, I donít see these toys biting in to that market. Try cramming an Xbox into one of those shells.
***Build what you dig, bro. Build what you dig.***

pbj

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Re: Arcade1up: Wave 2
« Reply #11 on: January 09, 2019, 12:53:56 pm »
They will kill that market, in as much as it still exists.  "Vendors" didn't even bother trying to hustle them at the last Houston show.  Usually you had 3-4 vendors with tables covered in those dust collectors.

This forum needs more threads about Arcade 1Up cabinets.

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Re: Arcade1up: Wave 2
« Reply #12 on: January 09, 2019, 01:33:46 pm »
I kinda wanna buy the Final Fight cab,... nono i wil build it myself  :applaud:
When i build it they will come

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Re: Arcade1up: Wave 2
« Reply #13 on: January 09, 2019, 01:54:51 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

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Re: Arcade1up: Wave 2
« Reply #14 on: January 09, 2019, 02:08:46 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.
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Re: Arcade1up: Wave 2
« Reply #15 on: January 09, 2019, 02:59:51 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol


Wow TMI!  Well whatever it was it must have pong'ed.

https://pix.sfly.com/VQH4Si

Perhaps you had some sizable business.

https://pix.sfly.com/JyKjBA

Afterwards I would not blame anyone to drive around and have the windows down.

https://pix.sfly.com/0nGJyE

 :laugh2:
« Last Edit: January 09, 2019, 03:09:54 pm by ark_ader »
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opt2not

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Re: Arcade1up: Wave 2
« Reply #16 on: January 09, 2019, 03:02:14 pm »
LOL  :lol hey I like to get it all out.  :timebomb:

ark_ader

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Re: Arcade1up: Wave 2
« Reply #17 on: January 09, 2019, 03:40:31 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.

I think his wave 2 is exiting out of his mouth.  Nothing new eh?
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opt2not

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Re: Arcade1up: Wave 2
« Reply #18 on: January 09, 2019, 03:55:09 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.

I think his wave 2 is exiting out of his mouth.  Nothing new eh?


Either end, it looks exactly the same as these cabinets... :lol

negative1

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Re: Arcade1up: Wave 2
« Reply #19 on: January 09, 2019, 03:59:57 pm »
From CES :
Walcades will be MSRP $199, and weigh about 20 pounds.

Bartops will be $179.

both should be out 4th quarter.
--------------------------------------

A replacement spinner will be offered, but it will a separate purchase.

MK should be release before Fathers Day - June 16, 2019.

The stools will come in two sizes, tall and short, price will be MSRP $49.99 for both. 4th Quarter release date expected.

Counter-cades MSRP will be $179.99; they weight about 5 lbs. 4th Quarter release date expected.

Wall-cades MSRP will be $199.99; they weight about 20 lbs. Can be mounted on a Wall, Door or Desk (with included feet attached). 4th Quarter release date expected. Joust is on the Defender version. 4th Quarter release date expected.

No pricing on cocktailÖ Details are really light on these as they are still in development, but they are listening to our thoughts on these. So tell them what you want to see on the cocktail units.

later
-1
« Last Edit: January 09, 2019, 04:26:59 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #20 on: January 09, 2019, 04:10:32 pm »
Those seem like reasonable prices.

This forum needs more threads about Arcade 1Up cabinets.

leapinlew

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Re: Arcade1up: Wave 2
« Reply #21 on: January 09, 2019, 05:04:48 pm »
They will kill that market, in as much as it still exists.  "Vendors" didn't even bother trying to hustle them at the last Houston show.  Usually you had 3-4 vendors with tables covered in those dust collectors.

Totally agree. I mean, bartop kits won't go away completely, but damn, it's getting hard to find a niche'. I was wondering if the whole bartop scene was drying up faster than full size standups. As far as I'm concerned, this replaces my bartop Galaga build - as in, I wouldn't have built it if I had one of these available for a couple hundred bucks. Mine had a 9" CRT in it, so screen wise I bet they are comparable.

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Re: Arcade1up: Wave 2
« Reply #22 on: January 09, 2019, 05:47:56 pm »
As far as I'm concerned, this replaces my bartop Galaga build - as in, I wouldn't have built it if I had one of these available for a couple hundred bucks. Mine had a 9" CRT in it, so screen wise I bet they are comparable.
You're breaking my heart, man!  :'(  Your Galaga bartop is awesome, these don't even compare.  :cheers:

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Re: Arcade1up: Wave 2
« Reply #23 on: January 09, 2019, 06:10:13 pm »
Yeah I'm sure these ultra-cheap commodity LCD panels are right on par with CRTs for arcade gaming.

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Re: Arcade1up: Wave 2
« Reply #24 on: January 09, 2019, 06:17:27 pm »
Yeah I'm sure these ultra-cheap commodity LCD panels are right on par with CRTs for arcade gaming.

The monitors are great for the toys that they are.
***Build what you dig, bro. Build what you dig.***

leapinlew

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Re: Arcade1up: Wave 2
« Reply #25 on: January 09, 2019, 06:24:04 pm »
To be fair, I havenít had hands on time but the shell looks totally useable.

If the monitor is decent, playing Galaga isnít a real precision based game where controls matter that much. I could see that bartop offering a decent gaming experience.


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Re: Arcade1up: Wave 2
« Reply #27 on: January 09, 2019, 07:25:59 pm »
The MK cabinet looks cool just for the art and the dedicated controls.  But it's still too small.  It would be awesome to hack and cram every (mainline) MK game in it though.

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Re: Arcade1up: Wave 2
« Reply #28 on: January 09, 2019, 11:36:29 pm »
My original mame cabinet (which is about 19-20 years old at this point) was loosely based on the MK cabs.  Been thinking of finally trashing it and re-building with the exact-ish mk profile so I can get some repro sideart and do exactly what you are suggesting.  Either that or do some custom MK anthology art to cover all past and future games. 

Anyway, I agree.... MK II is my absolute favorite cabinet of all time due to the side art and that half pint version is pretty tempting. 

As for the pricing on the new units I think the bartops are a little high considerning the size and build quality but everything else is pretty reasonable.  It'll be interesting to see how these do. The summer release date might hurt those MK cabs... around the holidays people are scrambling for gifts so it artificially inflates sales. 

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Re: Arcade1up: Wave 2
« Reply #29 on: January 10, 2019, 12:01:33 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?

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Re: Arcade1up: Wave 2
« Reply #30 on: January 10, 2019, 12:45:08 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?


Those particular flavors of MAME arenít licensed, Brother Frizz.
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Re: Arcade1up: Wave 2
« Reply #31 on: January 10, 2019, 01:21:15 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?


Those particular flavors of MAME arenít licensed, Brother Frizz.

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...

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Re: Arcade1up: Wave 2
« Reply #32 on: January 10, 2019, 02:32:52 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

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Re: Arcade1up: Wave 2
« Reply #33 on: January 10, 2019, 05:52:31 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

Yeah, as I said before in terms of software they can use MAME 0.172 or newer, in that case they don't even have to ask permission to use the MAME software, 0.172 and above are GPL licensed (they do need to provide any source mods tho as per the GPL)

They can't use anything before that, nobody on the development team can give them permission for that even if they ask. the licensing doesn't permit it and can't be retroactively changed.

They can't use FBA or anything FBA derived, FBA has been non-commercial from day 1 (as FBA contains old MAME code + cores etc.)

If they want to use the MAME trademark to advertise their product as MAME / being powered by MAME then they need to ask and be granted permission (but again if they're using 0.172 and above, and have legally licensed ROMs then gaining permission is just a matter of formality to fulfil the legal obligation, it's highly unlikely anybody on the dev team would object)  If they don't want to use the MAME trademark, or show MAME logos anywhere then, again, as long as they're using 0.172 or above it isn't a problem, they don't need to ask simply to use the software.

It was mentioned to me that these new machines might not be MAME at all tho, so I don't know if anybody has done a tear-down of one.

We have however made it as easy as possible, within our own power, to allow people to use MAME in a legal way for such cases, our power does not extend to being able to relicense versions prior to 0.172 however.

I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.




« Last Edit: January 10, 2019, 06:08:04 am by Haze »

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Re: Arcade1up: Wave 2
« Reply #34 on: January 10, 2019, 09:36:56 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

Yeah, as I said before in terms of software they can use MAME 0.172 or newer, in that case they don't even have to ask permission to use the MAME software, 0.172 and above are GPL licensed (they do need to provide any source mods tho as per the GPL)

They can't use anything before that, nobody on the development team can give them permission for that even if they ask. the licensing doesn't permit it and can't be retroactively changed.

They can't use FBA or anything FBA derived, FBA has been non-commercial from day 1 (as FBA contains old MAME code + cores etc.)

If they want to use the MAME trademark to advertise their product as MAME / being powered by MAME then they need to ask and be granted permission (but again if they're using 0.172 and above, and have legally licensed ROMs then gaining permission is just a matter of formality to fulfil the legal obligation, it's highly unlikely anybody on the dev team would object)  If they don't want to use the MAME trademark, or show MAME logos anywhere then, again, as long as they're using 0.172 or above it isn't a problem, they don't need to ask simply to use the software.

It was mentioned to me that these new machines might not be MAME at all tho, so I don't know if anybody has done a tear-down of one.

We have however made it as easy as possible, within our own power, to allow people to use MAME in a legal way for such cases, our power does not extend to being able to relicense versions prior to 0.172 however.

I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.

Well we all know the amount of public outcry caused of using a well known emulator in a commercial product like Arcade 1UP.  Nothing at all.  Almost like a free ticket to ride.  I think Arcade 1UP just gave the contract to a Chinese outfit and they returned a result, of the lowest common denominator for the bid.  The artwork was really good, simplistic easy of construction, pretty cheap controls, and electronics that were sourced from existing components.  Arcade 1Up had the licensing and the roms and they went with it.

Nobody challenged anything, and they sold a boat full at Christmas.  Roll on 2019 and they have variations obviously copied from the hobbyist sites.  Let's face it, they did a very good job too.  So I think Haze might have put his foot into his mouth, when he said it was MAME driven, and spoke to any distributors.  I think that was poor judgement on his part.  It appears Arcade 1Up have their own emulator, but they could have just used an older version of MAME as it wasn't legally challenged when they <insert Chinese company here> made the x in 1 devices that was running an older variant of MAME in those Chinese boards all those many years ago.

It is not that MAME is inconsequential, there is no legal mandate here, no precedence.  Just some hoo haw from a (ex) official developer of code that was MAME, which he can site pride of authorship, but so can thousands more who contributed at the time.  Personally I would like to see Mamedev take anyone to court of license infringement, including the copyright logo and various MAME IP.  It would bring legitimacy to the project, and serve a wake up call to the emulation community. It would take years, and it would allow companies like Nintendo, Sega, Taito, SNK, Tecmo, Atari, WIlliams, etc. to voice how MAME impacted their IP and past/future IP revenue.  I remember how fast the Mamedevs moved when their copyright was being challenged by Mike Foley.  MameDev moved pretty quickly eh?  Made the press.
 
There was no internet sensation or viral videos of the emulation issue.  It was and still is, one big Meh:  "Wow. Really? Who cares.  How much is those cabinets again?  I want one." pretty much summed it up.

I myself want the that Asteroids Deluxe cab.  It looks cute.   :applaud:

Think how Arcade 1Up is making a revival of our hobby and bringing thousands of young people in to enjoy arcade classics like we did back when it was tokens or quarters at the Pizza Hutt or the local arcade.  That alone is worth the price of admission.

I like the idea that the 1Up Arcade cabinet of the games we play on is legit, as most of us are operating in the gray.   

I have fifteen arcade mainboards, including a dead Stargate.  So in theory I can sell my stargate with the dead mainboard and have a pi running Mame and the stargate roms that match the mainboard. That is what MAME was designed for.  You just cannot sell the roms with the emulator.  I think we can agree on that at least.  :)



I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?

Hi FF can you (or anyone) show me an image that shows Arcade 1UP is using MAME or FBA, and not some GUI that looks like it?  Need to literally say MAME anywhere.  Thanks.
« Last Edit: January 10, 2019, 10:32:34 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #35 on: January 10, 2019, 10:27:07 am »
Every time I read something along the lines of "the mame devs should sue!!1!" it makes me think of those "area man calls police because his drug dealer ripped him off" stories.

Don't poke the bear.

 :cheers:
This forum needs more threads about Arcade 1Up cabinets.

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Re: Arcade1up: Wave 2
« Reply #36 on: January 10, 2019, 10:35:01 am »
Every time I read something along the lines of "the mame devs should sue!!1!" it makes me think of those "area man calls police because his drug dealer ripped him off" stories.

Don't poke the bear.

 :cheers:

Yeah its true Mame supports piracy, in a way.
We download these games because we don't own them already, some of em are abandonware though most is pirated.
« Last Edit: January 10, 2019, 10:38:05 am by TOMMYGUN »
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Re: Arcade1up: Wave 2
« Reply #37 on: January 10, 2019, 10:46:00 am »
I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.

Its called MESS I believe, and it just makes the rabbit hole deeper. 

Who made an arcade game port from the BBC Micro?  Was it Chucky Egg? 

So what the hell is the BBC DFS drivers doing in an arcade emulator?   :dizzy:
« Last Edit: January 10, 2019, 10:57:00 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #38 on: January 10, 2019, 10:54:36 am »
Yeah its true Mame supports piracy, in a way.
We download these games because we don't own them already, some of em are abandonware though most is pirated.

That has been the consensus, but I found out a few days ago that some of that abandondware as you call it, is not as mystical as one thinks.

Haze likens Mame to a cassette deck or VCR.  That is the problem.
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Re: Arcade1up: Wave 2
« Reply #39 on: January 10, 2019, 11:02:21 am »
These are pretty cool for a casual gamer that wants nostalgia, but I'll never go for it.  I've got a Williams SmashTV cabinet in my garage with a 25" CRT with a brand new (donor) tube, and it looks leaps and bounds better than those LCDs.

I'd rather build,  but I can see the appeal.