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Author Topic: Arcade1up: Wave 2  (Read 15004 times)

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Haze

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Re: Arcade1up: Wave 2
« Reply #40 on: January 10, 2019, 11:22:22 am »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.

what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.

Drnick

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Re: Arcade1up: Wave 2
« Reply #41 on: January 10, 2019, 11:29:18 am »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

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Re: Arcade1up: Wave 2
« Reply #42 on: January 10, 2019, 11:34:30 am »
Ark speaks for Ark, not the community as a whole. Then again, who knows what the community looks like now. :dunno
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Re: Arcade1up: Wave 2
« Reply #43 on: January 10, 2019, 11:38:49 am »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.


So when will the legal actions commence?

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Re: Arcade1up: Wave 2
« Reply #44 on: January 10, 2019, 12:17:12 pm »
what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.
You know one of the reasons so many people don't post on MAME's own forums or MW anymore and you can see tumbleweeds there, is that they dislike being bashed with condescending BS morality by people arguing legality when they are the very ones dumping, coding and providing what must be the #1 software in the world made for playing countless pirated games, and motivated droves to do so for the past two decades.

But go on, keep ridiculing yourself chasing people around over their internet hangouts, pop in brandishing a cross, foaming and spluttering they're all wrong and bad and will go to hell, that's quite entertaining! sure helps MAME and certainly doesn't make people regret ever thanking mamedev for their work or one day agreeing on whatever topic with you, also.

To make things even more interesting, I think we should collect money to equip you with a powerful megaphone.
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« Last Edit: January 10, 2019, 12:21:21 pm by schmerzkaufen »
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Re: Arcade1up: Wave 2
« Reply #45 on: January 10, 2019, 12:55:20 pm »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.

what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.

The only reason why you post here as you have some credibility as a coder but not as an advocate of morality. 

If any part of what I am stating is incorrect, please furnish some credible proof.  Yet you post on here knowing full well that you will get a reaction.  I like responding to your posts to pick out the nonsense you generate.  Like I have said in the past posts, that I like you.  What you dribble out on here doesn't change that.  It is just we are seeing some good coming out of MAME for a change, and you are acting like the "primordial man seeing the moon at the first time and throwing rocks at it".

I am just reminding you of the history of the project for the past twenty or so years of free reign to emulate whatever you seen fit, regardless of the IP infraction.  Big deal.

Unlike you David I will just put some references here to back up my point, and yours too funnily enough:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.917.1648&rep=rep1&type=pdf

https://scholarship.law.berkeley.edu/cgi/viewcontent.cgi?article=1617&context=btlj

https://open.mitchellhamline.edu/cgi/viewcontent.cgi?article=1062&context=cybaris

https://onlinelibrary.wiley.com/doi/pdf/10.1002/asi.23875

This last one sets to discuss video game preservation, but there is no discussion that the said archive should play the games as an application. 

Lots of stuff in their respective bibliographies.  Should keep you guys up most nights or help with insomnia.  ;)
« Last Edit: January 10, 2019, 01:24:32 pm by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #46 on: January 10, 2019, 01:14:23 pm »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

Everything that was shown needs to be taken with large grains of salt.

Obviously this CES show, is just for showing off prototypes, some licensees, and
demo units.

They want to include real arcade parts, but its not a done deal.

There might be 2 versions, a lower priced unit, with lesser parts, and regular marquee,
and a more expensive edition with a lit marquee.

They said that hopefully by E3, they will have a better idea of what pricepoints and units will be available.

later
-1

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Re: Arcade1up: Wave 2
« Reply #47 on: January 10, 2019, 01:26:57 pm »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

Everything that was shown needs to be taken with large grains of salt.

Obviously this CES show, is just for showing off prototypes, some licensees, and
demo units.

They want to include real arcade parts, but its not a done deal.

There might be 2 versions, a lower priced unit, with lesser parts, and regular marquee,
and a more expensive edition with a lit marquee.

They said that hopefully by E3, they will have a better idea of what pricepoints and units will be available.

later
-1

Agreed.  I think it was good of them to have a proper showing/display. 

I felt that this year's CES was severely lacking, but I am looking forward to E3.
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Re: Arcade1up: Wave 2
« Reply #48 on: January 10, 2019, 02:38:07 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.
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Re: Arcade1up: Wave 2
« Reply #49 on: January 10, 2019, 02:57:37 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

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Re: Arcade1up: Wave 2
« Reply #50 on: January 10, 2019, 03:08:55 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?
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Re: Arcade1up: Wave 2
« Reply #51 on: January 10, 2019, 03:50:00 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

you are easily amused by everyday things it seems.

later
-1

leapinlew

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Re: Arcade1up: Wave 2
« Reply #52 on: January 10, 2019, 03:51:00 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

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Re: Arcade1up: Wave 2
« Reply #53 on: January 10, 2019, 04:21:42 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

you are easily amused by everyday things it seems.

later
-1

Well, these ARE toys, and toys are supposed to bring joy, so I guess we all win.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #54 on: January 10, 2019, 04:23:03 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, theyíd want all the iís dotted and tís crossed before they showed off things they might not have a license to.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #55 on: January 10, 2019, 04:49:54 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, theyíd want all the iís dotted and tís crossed before they showed off things they might not have a license to.

This is nothing new.  You get speculation with all kinds of products.  If you look at cinema, there are always previews of scenes that does not appear in the finished production.  Since CES gets global attention why not bring out proposed cabinets to invoke some hidden IP whale to get in contact with them. 

Since online vendors have been selling unlicensed artwork for two decades, and only one person had the balls to shut them down, I would look at any said declaration of bringing said goods to market as a simple measured risk assessment. 

It is only funny to you, due them taking the time to bring a stable product out of the retro chaos of 2018 and the previous two decades. 

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)
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Arcade1up: Wave 2
« Reply #56 on: January 10, 2019, 04:55:03 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesnít mean I canít find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, theyíd want all the iís dotted and tís crossed before they showed off things they might not have a license to.

This is nothing new.  You get speculation with all kinds of products.  If you look at cinema, there are always previews of scenes that does not appear in the finished production.  Since CES gets global attention why not bring out proposed cabinets to invoke some hidden IP whale to get in contact with them. 

Since online vendors have been selling unlicensed artwork for two decades, and only one person had the balls to shut them down, I would look at any said declaration of bringing said goods to market as a simple measured risk assessment. 

It is only funny to you, due them taking the time to bring a stable product out of the retro chaos of 2018 and the previous two decades. 

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)

2019, and youíre still such a bore. Bravo.

Oh, and did they change the name of this respectable board to Buy Your Own Arcade Cabinet? I missed the memo.
***Build what you dig, bro. Build what you dig.***

yotsuya

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Arcade1up: Wave 2
« Reply #57 on: January 10, 2019, 04:59:46 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.
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Re: Arcade1up: Wave 2
« Reply #58 on: January 10, 2019, 05:30:49 pm »
you are easily amused by everyday things it seems.

later
-1
And it seems you're easily impressed by shiny things. So there's that...

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)
No it's hilarious that you think the rub-off graphics/chip-wood/dead pixels/fisher price controls was a sensible approach.  ::)

These cash-grab trend riders need to be openly mocked for cutting corners for their bottom line. I'm all for saving a buck, but if you compromise the integrity of your product and pass it off as an authentic experience, then you deserve all the backlash this niche market gives you.

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Re: Arcade1up: Wave 2
« Reply #59 on: January 10, 2019, 05:31:36 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.


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Re: Arcade1up: Wave 2
« Reply #60 on: January 10, 2019, 06:28:49 pm »
No it's hilarious that you think the rub-off graphics/chip-wood/dead pixels/fisher price controls was a sensible approach.  ::)

These cash-grab trend riders need to be openly mocked for cutting corners for their bottom line. I'm all for saving a buck, but if you compromise the integrity of your product and pass it off as an authentic experience, then you deserve all the backlash this niche market gives you.

I think the vast majority of businesses are cash-grab. Money is the name of the game after all.

I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.

Based off what I've seen, I'm not really a wall-arcade kind of guy, but I did like the bartops. I might love the Mortal Kombat. I have never liked ergonomics with a cocktail, so no interest there. If the wall light is a Galaga ship, I'm interested.

I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?

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Re: Arcade1up: Wave 2
« Reply #61 on: January 10, 2019, 06:49:15 pm »
I think the vast majority of businesses are cash-grab. Money is the name of the game after all.
Of course!  My beef is that they're touting these things as authentic experiences. During last year's Evolution 2018 fighting game tournament they had Pro Street Fighter players endorse these cabinets through poorly scripted streaming video ads. (cringe worthy as well) They mentioned "they felt like how it was BITD".

It's fine to make money, just don't falsely claim your product is something it's not.


I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.
Another big issue aside from the CP graphics and controls was the LCD's. There are various reports of dead pixels and terrible viewing angles.


I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?
Fool me once, shame on you. Fool me twice, shame on me!  They have already set a precedence and a quality bar, with no real forthcoming statements that V2 is going to fix some of these issues. 

So, as pessimistic I may be, I've got no reasons to think otherwise.

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Re: Arcade1up: Wave 2
« Reply #62 on: January 10, 2019, 08:14:25 pm »
I think the vast majority of businesses are cash-grab. Money is the name of the game after all.
Of course!  My beef is that they're touting these things as authentic experiences. During last year's Evolution 2018 fighting game tournament they had Pro Street Fighter players endorse these cabinets through poorly scripted streaming video ads. (cringe worthy as well) They mentioned "they felt like how it was BITD".

It's fine to make money, just don't falsely claim your product is something it's not.


I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.
Another big issue aside from the CP graphics and controls was the LCD's. There are various reports of dead pixels and terrible viewing angles.


I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?
Fool me once, shame on you. Fool me twice, shame on me!  They have already set a precedence and a quality bar, with no real forthcoming statements that V2 is going to fix some of these issues. 

So, as pessimistic I may be, I've got no reasons to think otherwise.

I have no problems being the optimist here. :D

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Re: Arcade1up: Wave 2
« Reply #63 on: January 10, 2019, 08:18:08 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.

Not really.  I also got the owner to buy a xbox for the break room.  The vets who worked there really liked call of duty, said it was like looking for the ---steaming pile of meadow muffin--- in Iraq.  Better than playing bubble bobble I guess.

 So stick that in your pipe and smoke it.
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Re: Arcade1up: Wave 2
« Reply #64 on: January 10, 2019, 08:19:17 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.

Not really.  I also got the owner to buy a xbox for the break room.  The vets who worked there really liked call of duty, said it was like looking for the ---steaming pile of meadow muffin--- in Iraq.  Better than playing bubble bobble I guess.

 So stick that in your pipe and smoke it.

I donít smoke, chap. Bad for the lungs.
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Re: Arcade1up: Wave 2
« Reply #65 on: January 10, 2019, 08:32:49 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.
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Re: Arcade1up: Wave 2
« Reply #66 on: January 10, 2019, 09:00:51 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

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Re: Arcade1up: Wave 2
« Reply #67 on: January 10, 2019, 09:16:41 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

Yeah, my son and I one afternoon played over 100 levels of Gauntlet to see what happened when you hit 100. What happens? Nothing.
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Re: Arcade1up: Wave 2
« Reply #68 on: January 10, 2019, 09:35:57 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

I know what you mean. I still enjoy them though, but unlimited quarters DOES take the edge out of some games though. I played the Xmen arcade game and did special moves over and over again (which they decrease your health).
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #69 on: January 10, 2019, 10:17:19 pm »
Hi FF can you (or anyone) show me an image that shows Arcade 1UP is using MAME or FBA, and not some GUI that looks like it?  Need to literally say MAME anywhere.  Thanks.


All the info you could ever want including screen captures,  boot logs, etc...

https://www.reddit.com/r/Arcade1Up/comments/a02870/hack_original_board_not_just_replace_w_pietc/

Have fun.

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Re: Arcade1up: Wave 2
« Reply #70 on: January 10, 2019, 10:24:35 pm »
For example... here is the Street Fighter II "rootMAME.ini" file...

Code: [Select]
<UNADORNED0>             
 
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0
 
#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
 
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi
 
#
# CORE STATE/PLAYBACK OPTIONS
#
state                   
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0
 
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             1
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0
 
#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0
 
#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1
 
#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
 
#
# CORE VECTOR OPTIONS
#
antialias                 0
beam                      1.0
flicker                   0
 
#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                44100
samples                   2
volume                    0
 
#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                   
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.01
joystick_saturation       0.85
natural                   0
uimodekey                 auto
 
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse
 
#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript             
debug_internal            0
 
#
# CORE MISC OPTIONS
#
bios                     
cheat                     0
skip_gameinfo             1
RAW Paste Data

<UNADORNED0>             

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             1
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65

#
# CORE VECTOR OPTIONS
#
antialias                 0
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                44100
samples                   2
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.01
joystick_saturation       0.85
natural                   0
uimodekey                 auto

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript               
debug_internal            0

#
# CORE MISC OPTIONS
#
bios                     
cheat                     0
skip_gameinfo             1

Hmmm...

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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #71 on: January 10, 2019, 10:26:46 pm »
Hmmm...

This is the Atari 12-in-1 model 7107:



Compiled June 21st of last year.

This is the Centipede model 6653:



There is plenty more evidence at the link I posted above...

Any more questions Ark?

« Last Edit: January 10, 2019, 10:31:07 pm by FrizzleFried »
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ark_ader

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Re: Arcade1up: Wave 2
« Reply #72 on: January 10, 2019, 11:05:58 pm »
Thanks for the info FF.  Just what I was looking for.  :applaud:
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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #73 on: January 10, 2019, 11:11:46 pm »
Thanks for the info FF.  Just what I was looking for.  :applaud:
My pleasure.  They also mention a "Moo" commercial emulator.  I'm having trouble finding any info on that bad boy...
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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #74 on: January 10, 2019, 11:16:14 pm »
Interesting video...



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Re: Arcade1up: Wave 2
« Reply #75 on: January 10, 2019, 11:45:21 pm »
I'll just say this.  We are the end consumer and can't help what they put on these machines.  While I have issues with the way they put mame on there I can't help it and I'm not going to rain on everyone's parade that wants to buy one nor am I going to let that hold me back if I ever decide to get one considering I would hack it anyway.  I appreciate Haze's enthusiasm, but man, it would be nice if we could have a single conversation about mame where he doesn't chime in and go on a tie raid.  Either you are the head mame dev or you aren't.  You can't really serve as it's sole representative if you aren't anymore than any of us can speak for every person on this side of the equation. 

I love ya man, but you've got to calm down about stuff that is out of your control.  Take it from me, it's bad for you.  Also please stop calling people names.  That's a real no-no in my book even though I've unfortunately done it myself a few times.  Try not to take that path. 

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Re: Arcade1up: Wave 2
« Reply #76 on: January 11, 2019, 11:54:27 am »
Thanks for the info FF.  Just what I was looking for.  :applaud:
My pleasure.  They also mention a "Moo" commercial emulator.  I'm having trouble finding any info on that bad boy...

There's plenty of information in that reddit thread. If you buy a machine and hack it.
The code displays his email and phone number if you really want to contact the author.

later
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Re: Arcade1up: Wave 2
« Reply #77 on: January 12, 2019, 06:46:05 pm »
It would be nice if they started throwing some newer games on these. I was 90% there on a $168 Rampage cabinet but I went and replayed it and thatís a rough game thatís difficult to play now.

 :dunno
This forum needs more threads about Arcade 1Up cabinets.

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Re: Arcade1up: Wave 2
« Reply #78 on: January 12, 2019, 10:01:21 pm »
The Mortal Kombat games still hold up for the most part.  I think a cabinet with all the Metal Slugs on it would kill but that would require SNK to stop releasing over-priced worthless crap for a few minutes.  Games any newer than that would probably require a better processor, so it probably isn't going to happen.

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Re: Arcade1up: Wave 2
« Reply #79 on: January 13, 2019, 03:40:36 pm »
I might jump at a Guantlet Legends game. Guantlet 1 and 2 are ok, but Legends is LEGENDARY!!!
ARCADE GAMES RULE!!!