Computer Space version 0.92 is ready!The game play is complete! If I get my hands on a real machine, or if someone tells me something is wrong then I may alter it. But as far as I can tell, it is done!
All changes and non-changes are according to how the real game plays. I'm willing to be wrong so if anyone knows better please let me know.
- saucers change direction every 3 seconds now, which is a lot more often, and matches the real game.
- player ship does not reappear in a random spot when shot. Its momentum continues. No fix.
- saucers don't change course when they are shot and disappear, unless they were already going to at that time. They don't hyperspace to a random spot ever. No fix.
- saucer firing rate is constant regardless of player death, saucer deaths, or anything else. No fix.
- custom Controls: the menu is built but you cannot set custom controls with it yet.
- I added the sound of a quarter dropping into the machine when you hit the credit button. I will probably remove it. However there is no indication the coin went in other than that.
To Do
- (edit to add, in Fred Sanford's voice) "Hide the mouse cursor ya dummy!" (aw come on, Pop!)
- finish custom controls
- maybe enable bloom and glow in the "Bezel View" when I get around to it
- I'll do a Mac/OSX version next round.
- that's about it unless bugs are found.
Downloads:Windows 32/64 bit
Windows 32/64 bit version 0.92
Linux
Linux version 0.92or go here (marquee and wheel art are here as well)
http://www.mdigitalmedia.com/computerspace/Like I said the game play is, as far as I can tell, complete. I am going to have a very cold, very good ale and mini-celebrate.
Edit to add:I want this to be compatible with as many MAME front ends as possible. I would think that any FE that can run an EXE will be fine with this game.
If I missed anything, please let me know. I want the game to act like a MAME game - Tab menus, same default buttons and functions. I just want to be sure I didn't miss anything.
Thanks to everyone for the help and encouragement! I hope you like the game. If you don't let me know and we'll see what we can do heh.