Someone know wich one version of the dump "Rabbids Hollywood" we need to use with demulshooter ?
I m trying with "RabbidsShooterClient' with the patch "RabbidsHollywood_Launcher", it work but I can't use my Gun.
So I go in demulshooter to install the patch, set the folder, press the button.
And now if I try to run "game.exe" it restart the computer.
Computer restarting after 30sec. is the WatchDog of the game (no dongle present), so you may have an unpatched dump.
Nobody will be able to give you the name of a working package, simply because names can be changed by everyone .
Look at the MD5 checksum of the
Assembly-CSharp.dll that you'll find on the
\Game_Data\Managed\ subdirectory of the game , and here are a few different versions that I know of :
Clean Dump =
2dac74521cd3bb08b61f93830bf2660dPatch by Argon (dongle) =
1e74554181161f8a83084e02beeec5fcPatch by Ducon v2 (dongle+operator) =
72b58266f2d1311b2ba2e7c96ca774faPatch by Ducon v3 (dongle+operator+attract mode) =
7edf14803ae7d43d14e7459b2baa651eThe last one beeing the best one to use
Sorry for insisting on this. I know it is not demulshooter's target, but...
I'm testing a driver for guncon2 with flasher that works amazing, I'm contributing in some things (the flasher that only brightens dark colors so it is less anoying)
The downside is it works with vjoy and shows lightguns as joysticks.
Would be difficult to do a global demulshooter option to translate joysticks into rawinput mice?
With global I mean not hooked to a particular game
Anyway thanks for your program, Argon
Unfortunatelly, it's not about difficulty .... but more about possibility.
I wanted to make a RawInput simulator tool to help me develop when I started DemulShooter, years ago. Spent a lot of time looking for documentation and it looks like this kind of thing can only be sent correctly by a Hardware device driver.
The RawInput message itself can be send, but the data it contains must be created on a way that is not possible - at least no one I know of was able to do it - to do with user code.
Everything is done so that we can retrieve it, but not create it.
And about TP not adding gamepad support....I really don't know why they do not want to.
Flycast added it to it's dev build a couple of weeks ago...it's a game chnager for a lot of people