Anyway, I have moved up to technoparrot now. I was able to get sgg to run without any problems. I am having problems with lgi and sdr because I get to calibration screen and it doesn't let me really do anything. I have calibrated stuff on several systems like mame, and demul. I am not sure why it isn't let me calibrate. It doesn't seem to register my gun movement. I have no idea why. How do you calibrate these 2 games, lgi and sdr? BTW, I haven't tried OG yet because after I figure out lgi and sdr I will try to get OG to run in fullscreen and then get demulshooter to work. I haven't gotten there yet but plan to.
Calibration worked as "normal" as in-game when I did it.
Old teknoparrot though, I still didn't update from 1.4 I guess. I don't know if there are issues now, but in theory it should not matter (except the fact that some builds of Teknoparrot couldn't save data from Test menu, so calibration can never be saved, but it does not seem to be your issue)
I am having a strange problem with Demulshooter. It is closing Demul after memory hack is complete. The log is how I know this. I have tried other emulators and it is working fine. I would also like to mention that this was previously working. I had just tried to play Maze of kings and it seems like it broke I don't know when it happened.
It also seems like it's only happening on my emulator PC I have tried it on my laptop and it's working fine. If I run the emulator without Demulshooter everything works perfectly.
Any help would be great.
Hard to say anything with only this information.....
Demul may be closing because of Demulshooter's hack in memory (wrong version of demul ? but if you didn't change anything I don't think so)
Or make sure you didn't screw the memory data files in Demulshooter's folder....memory locations are read from there so if you accidentaly removed/changed demul files that could be it
Thanks to you Argon I managed to get Virtua Cop 3 working fullscreen with my Sinden Lightgun.
Virtua Cop 3 has Bullet Time which is an additional button but you have already assigned all 3 mouse buttons. Are you able to do another virtual key like you have done for the middle mouse button in the future please? I can do the Bullet time with my xbox controller but that's not always an option. I'm assuming there will be other games in the future that go beyond the 3 button limit.
Oh, I didn't read the operating manual and didn't know about this bullet time.
If I can make it work with the game, it won't be a problem to have a maping solution (Gundam : SoZ has a lot of possibilities and I made all of them to be used with a 3-buttons gun)
Phasermaniac, I'm assuming you are blocked on removing the crosshair asset from spr_common.xts as you have no way to open the file? Argon have you always been able to open the asset files when you've removed the crosshair or are you able to blank different areas in the file to see if it wipes out the required asset?
I never said to
remove spr_common.xts (as you wrote on your youtube video), but that this file could be the one containing the corsshair (based on it's name)
As for your question : yes, I almost alway managed to unpack textures from the assets files. Not in a proper way ( so it's not unpacking / modding / repacking ) but still, enough to find precisely the HEX values in the asset file and replace the good part with new data directly
Except for 1 game so far :
House of the Dead : Overkill for windows. And I exactly did what you're suggesting to do, but it's just time consumming as hell !