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Author Topic: Space Base - PC Game - FINISHED  (Read 4947 times)

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Sjaak

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Space Base - PC Game - FINISHED
« on: October 14, 2014, 08:27:29 am »
I've you haven't checked out the amazing homebrew Space Base build yet, go do it now.......go on, I'll wait here.....




Since all the artwork, music and sound effects are shared, we have everything to create a software version of the game. So far I've created a small lo-res version. Not sure if I want to keep it at 320x240 or go for a high resolution game (1024x768).



For now I've got most of the physics stuff working and I created a nice shader to have a reflection of the playfield on the chrome ball.



« Last Edit: December 31, 2014, 04:55:50 am by Sjaak »

jimmy2x2x

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Re: Space Base - PC Game
« Reply #1 on: October 14, 2014, 08:51:49 am »
excellent work!

would a rotated 16:9 (or 16:10) ratio be a better fit for the originals playfield?

I love the idea of this and hopefully I can play it at some point

Thanks for sharing

BadMouth

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Re: Space Base - PC Game
« Reply #2 on: October 14, 2014, 10:14:31 am »
Awesome! 

I say go high res.  You're re-creating real world stuff with high quality artwork, not a low res arcade game.
The scanlines and curvature do it a disservice IMO.


Le Chuck

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Re: Space Base - PC Game
« Reply #3 on: October 14, 2014, 11:26:16 am »
And if you could use this art that'd be great ;)



Give me a few and I'll get a high res version sent to you.  I hadn't planned to upload all the release files until the unit was complete but I'll send it over to you for this.  It'll be two different files, the bezel and the playfield, that way the bar can be behind the foreground asteroids.   

The scanlines and curvature do it a disservice IMO.
Concur. 
« Last Edit: October 14, 2014, 11:30:24 am by Le Chuck »

Sjaak

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Re: Space Base - PC Game
« Reply #4 on: October 14, 2014, 11:32:16 am »
Yes, I already changed the artwork, the game looks like this now:


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Re: Space Base - PC Game
« Reply #5 on: October 14, 2014, 11:50:19 am »
Do it hi-res. What is the control scheme?
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Re: Space Base - PC Game
« Reply #6 on: October 14, 2014, 12:06:45 pm »
Ditto on the hi-res.

Man I'm going to need a corner of my game room for Sjaak reproductions...

Le Chuck

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Re: Space Base - PC Game
« Reply #7 on: October 14, 2014, 12:09:55 pm »
Ditto on the hi-res.

Man I'm going to need a corner of my game room for Sjaak reproductions...

Or you could just build the actual Space Base unit cough cough

wp34

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Re: Space Base - PC Game
« Reply #8 on: October 14, 2014, 02:12:18 pm »
Good point. 

Ditto on the hi-res.

Man I'm going to need a corner of my game room for Sjaak reproductions...

Or you could just build the actual Space Base unit cough cough

lamprey

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Re: Space Base - PC Game
« Reply #9 on: October 14, 2014, 02:22:29 pm »
Looks good!

If you contemplating resolutions, I'd suggest being about to go up to 4k for a bit of future-proofing.

Looking forward to checking it out when you are done!  :cheers:

Sjaak

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Re: Space Base - PC Game
« Reply #10 on: October 14, 2014, 02:33:20 pm »
Not done yet, but here is something to give you an idea. Very basic controls: A, Z, K and M. You can move around, but the holes don't work yet. Physics should be okay.

Download here

To run the game, you need the following runtimes:
You might also need DirectX 9.0c.

Le Chuck

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Re: Space Base - PC Game
« Reply #11 on: October 14, 2014, 06:14:54 pm »
Can't get it to run.  When I execute it plays about a 1/2 second of sound then cuts out and nothing comes up on the screen.  I checked that I had all the recommended programs you listed installed and even did repair installations.  No dice. 

lamprey

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Re: Space Base - PC Game
« Reply #12 on: October 14, 2014, 06:19:53 pm »
Can't get it to run.  When I execute it plays about a 1/2 second of sound then cuts out and nothing comes up on the screen.  I checked that I had all the recommended programs you listed installed and even did repair installations.  No dice.
I have all the updates installed on my dev machine at work and I don't get anything. The cursor shows busy for a second, then nothing.

I'm running 8.1 on this machine and the error is in KERNELBASE.dll, if that helps at all.

EDIT: Here is the .Net error from the event log:

Exception Info: System.IO.DirectoryNotFoundException Stack: at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean) at System.IO.StreamWriter.CreateFile(System.String, Boolean, Boolean) at System.IO.StreamWriter..ctor(System.String, Boolean, System.Text.Encoding, Int32, Boolean) at System.IO.StreamWriter..ctor(System.String, Boolean) at DynamicClass.(System.String, Boolean) at 豂巋伂釹䯙梤.뙥エ胔魳牫荗꺃Ꜥ(System.String, Boolean) at 匷⓸ⲑ皗䫿�.Activate(Boolean) at 熙ቤ㩇㧷ꅊ枀緗ⵘ.LoadContent() at Microsoft.Xna.Framework.DrawableGameComponent.Initialize() at DynamicClass.(System.Object) at Eᫀ鿺�჎承헜.찯㺕໥㑴蠦(System.Object) at 熙ቤ㩇㧷ꅊ枀緗ⵘ.Initialize() at Microsoft.Xna.Framework.Game.Initialize() at DynamicClass.(System.Object) at 橅ਫ瘕댳斱䋬ㆷ閂.䑢ῤ䬲쁣ᠹᯙ⑞枥(System.Object) at 乫娯쑰갶摗Ήừ碈.Initialize() at Microsoft.Xna.Framework.Game.RunGame(Boolean) at DynamicClass.(System.Object) at 垠᧡샣䰖쑸큘⫃⽔.꠲蝩䢺䘯翸䔭�镟(System.Object) at 猭䤉痸⟄럁.츮᱆ꯋ雽衍쀘(System.String[])
« Last Edit: October 14, 2014, 06:25:53 pm by lamprey »

jimmy2x2x

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Re: Space Base - PC Game
« Reply #13 on: October 14, 2014, 06:28:05 pm »
Same here, had everything installed - did a repair install - doesnt run at all for me (win 7 x64)

Sjaak

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Re: Space Base - PC Game
« Reply #14 on: October 14, 2014, 06:59:00 pm »
Same here, had everything installed - did a repair install - doesnt run at all for me (win 7 x64)

Sorry, my mistake. Uploaded a new version that should fix the bug.

lamprey

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Re: Space Base - PC Game
« Reply #15 on: October 14, 2014, 07:41:36 pm »
Sweet, works like a champ!

jimmy2x2x

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Re: Space Base - PC Game
« Reply #16 on: October 14, 2014, 07:55:02 pm »
Working now, thanks - Music is great!

Im sure you know about the obvious bugs with the ball leaving the ramp and controls not working as expected

(Hold down A until the ramp is past hole 4, then hold down Z)

keep up the great work!
« Last Edit: October 14, 2014, 07:56:50 pm by jimmy2x2x »

Le Chuck

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Re: Space Base - PC Game
« Reply #17 on: October 14, 2014, 08:01:38 pm »
You might want to take a look at the ICB program that is in the Space Base folder I linked to you, the ball behavior in that one is pretty good.  Might give you some ideas for yours. 

Generic Eric

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Re: Space Base - PC Game
« Reply #18 on: October 14, 2014, 09:28:57 pm »
I would enjoy seeing the asteroids randomly floating around in space.   Same with the star field.  Looks neat so far though. :D

Le Chuck

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Re: Space Base - PC Game
« Reply #19 on: October 14, 2014, 09:50:10 pm »
I would enjoy seeing the asteroids randomly floating around in space.   Same with the star field.  Looks neat so far though. :D
Take acid before you play.  Simplest solutions are often the best. 

dgame

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Re: Space Base - PC Game
« Reply #20 on: October 15, 2014, 02:08:22 am »
640x480 is the highest resolution of my arcade monitor. If it supports 320x240 or 640x480  I am good. Will try it later. Thanks!
« Last Edit: October 15, 2014, 02:11:34 am by dgame »

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Re: Space Base - PC Game
« Reply #21 on: October 15, 2014, 10:49:34 am »
Nice work Sjaak.  I'll need to try this one!

I recently tried the actual game this is based on: "Ice Cold Beer" earlier this year and loved it.

D
Stop by my Youtube channel and leave a comment:

dgame

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Re: Space Base - PC Game
« Reply #22 on: October 15, 2014, 12:13:10 pm »
I like this game. Never played ICB before. This version would probably do well in bars today, or even as a phone app using the gyroscope tilt sensor. The sound and voice work is charming. The higher resolution can make the ball and play field look more realistic. Could we also get a low resolution version for arcade monitors as well? I will continue to test regardless. Thanks!

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Re: Space Base - PC Game
« Reply #23 on: October 15, 2014, 12:33:21 pm »
I like this game. Never played ICB before. This version would probably do well in bars today, or even as a phone app using the gyroscope tilt sensor. The sound and voice work is charming. The higher resolution can make the ball and play field look more realistic. Could we also get a low resolution version for arcade monitors as well? I will continue to test regardless. Thanks!

Top was cut off on my 1600x900 laptop screen, but I wasn't going to say anything since I was the first one to yell high-res!  :lol

thatpurplestuff

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Re: Space Base - PC Game
« Reply #24 on: October 15, 2014, 12:46:54 pm »
Will definitely be building one when the plans get released, and will definitely be putting this on my arcade!  Awesome!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

eds1275

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Re: Space Base - PC Game
« Reply #25 on: October 15, 2014, 02:21:11 pm »
This is a great substitute for those that can't afford or have space for the real deal, but if you have the means I strongly encourage everyone to build the "real" one.

That being said, I haven't shared all the audio but I will send it to you Sjaak if you tell me where to put it.

Sjaak

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Re: Space Base - PC Game
« Reply #26 on: October 15, 2014, 02:35:44 pm »
Top was cut off on my 1600x900 laptop screen, but I wasn't going to say anything since I was the first one to yell high-res!  :lol

New version here, with a game.ini file, some of the wormholes work and there is some debug info on the screen. Physics adjusted a little bit. Use the "R' key to reset the game.

If you want to play fullscreen, set the Width and Height to your screen size, Fullscreen=true and Vertical=true

When playing in a window, the ideal resolution is 820x1024, but 615x768 may also work.
« Last Edit: October 15, 2014, 02:50:56 pm by Sjaak »

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Re: Space Base - PC Game
« Reply #27 on: October 15, 2014, 02:57:35 pm »
I would enjoy seeing the asteroids randomly floating around in space.   Same with the star field.  Looks neat so far though. :D
Take acid before you play.  Simplest solutions are often the best.
I can't relate.

Just imagine the possibilities!  If you keep the ball in one spot for more than 10 seconds, the asteroid could float towards the ball to obstruct your view.  In a super easy mode, a satellite could guide the way.  Everyone has done a fantastic job, just thinking out loud.

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Re: Space Base - PC Game
« Reply #28 on: October 15, 2014, 03:12:09 pm »
Runs fine here.  I've never played Ice Cold Beer - what's the objective?  Get the ball into the holes in the numbered sequence?  Once I get a ball in 1 nothing happens.


Le Chuck

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Re: Space Base - PC Game
« Reply #29 on: October 15, 2014, 03:29:02 pm »
Runs fine here.  I've never played Ice Cold Beer - what's the objective?  Get the ball into the holes in the numbered sequence?  Once I get a ball in 1 nothing happens.

There are ten target holes that light sequentially as you progress through.  Bonus points based on how fast you hit the hole.  Bar automatically returns to bottom and reloads upon score or lost ball.  After hitting the ten hole the game should begin to move the bar further with each input thereby increasing difficulty.  Also, after each ten hole the amount of time bar can remain static before automatically raising on its own should decrease. 

Sjaak

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Re: Space Base - PC Game
« Reply #30 on: October 15, 2014, 04:01:40 pm »
Runs fine here.  I've never played Ice Cold Beer - what's the objective?  Get the ball into the holes in the numbered sequence?  Once I get a ball in 1 nothing happens.

Yeah, it's not done yet.... ;D

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Re: Space Base - PC Game
« Reply #31 on: October 15, 2014, 06:42:27 pm »
I had an ICB.  I looped at least once... but, I think I made at least two 10 spot rounds in a row... and dont recall any controller difference.

 What you may be refering to... is what happens when the controllers are not moved for several seconds. The game will auto raise the bar a few millimeters... and repeat this climb every time the time limit is passed.

 However, once you beat the 10th hole...  the time limit for non-movement... may decrease... as well as possibly increasing the bars auto-raise amount.

 To make each tap of your controller equate to more movement would make it impossible for a smooth and fair gameplay experience.   The hole spacing is too tight in upper areas to allow such low resolution control.

Le Chuck

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Re: Space Base - PC Game
« Reply #32 on: October 15, 2014, 06:56:29 pm »
To make each tap of your controller equate to more movement would make it impossible for a smooth and fair gameplay experience.   The hole spacing is too tight in upper areas to allow such low resolution control.

Good point.  Increasing the speed at which the bar moves is reasonable tho. 

thatpurplestuff

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Re: Space Base - PC Game
« Reply #33 on: October 15, 2014, 07:22:05 pm »
I know it's not too common, but if you were able to add spinner support that would be pretty sweet.  I have dual spinners (in boxes right now, but will be in a CP at some point in the future haha) and this gameplay seems to lend itself to dual spinner controls.  Just throwing it out there!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

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Re: Space Base - PC Game
« Reply #34 on: October 15, 2014, 07:52:48 pm »
I know it's not too common, but if you were able to add spinner support that would be pretty sweet.  I have dual spinners (in boxes right now, but will be in a CP at some point in the future haha) and this gameplay seems to lend itself to dual spinner controls.  Just throwing it out there!
While we're throwing ideas out there, another possibility to consider is a dual analog inputs.

That would allow people to use either two Warlords-style paddles, two analog joysticks that only use one axis, or one analog joystick turned like Q*Bert.


Scott

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Re: Space Base - PC Game
« Reply #35 on: October 15, 2014, 08:43:41 pm »
I say keep the input digital. Part of the challenge of the game is that the machine controls the climb rate of the bar. If bar speed is user variable that will flatten gameplay somewhat IMO.

Sjaak

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Re: Space Base - PC Game
« Reply #36 on: October 16, 2014, 03:25:30 am »
I say keep the input digital. Part of the challenge of the game is that the machine controls the climb rate of the bar. If bar speed is user variable that will flatten gameplay somewhat IMO.

I think different control schemes change the difficulty of the game, so I'm keeping it digital. Also I'm trying to do an copy of the original. Same control scheme, same scoring, etc...

But for anyone building the actual cabinet, it shouldn't be hard to include analog control or spinners.

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Re: Space Base - PC Game
« Reply #37 on: October 16, 2014, 03:47:52 pm »
Digital is best for this scale.

 The original is leaf switch based.. for very quick responses.    The motor is geared, but Im almost 100% certain that the voltage / speed is set in stone (non variable).   Variable speed motor control can or at lease used to be expensive... as well as cause additional maintenance issues.

 The gearing might make it apear otherwise.. it it had momentum at play... but I dont think there was much if any after-drift.

 If you use an analog stick... in digital form, it would be too much stick travel.   In full analog... it probably would make the game much easier...

 However... if you made the game using a bowling ball... the mass difference may be great enough to warrant the additional control.

 Also, Not sure that i remember the bar actually increasing in speed either.  I think the no-move penalty timer is the only real change.  Again.. I dont think the motor speed was there... and also, you often need a little wait time for the ball to roll or stop rolling.  As well as the tight hole spacing issue.

 What could be done... is to make only one side move... or both move in different directions,   as well as a random movement element.  This is one of the many things I had in mind for my designs.


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Re: Space Base - PC Game
« Reply #38 on: October 17, 2014, 04:42:54 am »
Another update.

All the wormholes work and there is a light behind the one you're aiming for. Timer, bonus, score and lives not functioning yet.


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Re: Space Base - PC Game
« Reply #39 on: October 17, 2014, 03:11:36 pm »
Nice! Things get serious at Wormhole 4. The lights were needed for low res play. Thanks! Are they going to flash like in ICB?

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