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Author Topic: Too many buttons!  (Read 20848 times)

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Xiaou2

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Re: Too many buttons!
« Reply #80 on: May 17, 2014, 01:50:06 pm »
Thanks for the Link.  Ive always wanted a guide to see how all these jerks operate.

 But alas, your mistaken.

 My point, is quite simple.  Marketing is what made beats popular.  Not quality. Not frequency range.  Not accuracy.  Not durability.    Ive got 13 yr old headphones that will continue to outlast anyones Beats, and have a frequency range that much wider, with gobs less distortion, that are so light weight and comfy.. you forget your wearing them... and I paid $120 for them.  Not $300+

 Beats have the audio frequency range of a 20$ headphone.  Poor quality.  Heavy-Mass.  Break easily with normal care. Laden with distortions..  and not exactly comfy for extended time listening.  BUT..  the marketing makes Zombie's into true believers.  These Zombies will fight tooth and nail with aggressiveness, and never once compare factual data.. and or without some hyperboil BS slant / excuse.

 Quite Simply, truth is truth.  Fandom does not change Physics.

 I could go into a 10page comparison of all the reasons why convex buttons suck.  But its a waste.. because Fanboys dont care.  They are true believers..  like a Cult Religion.   Facts, Physics, and or any kind of Data, is never investigated in depth.. if at all.


 Furthermore Lamprey,   Please read many of my posts which were helpful or passionate, are littered with countless sideswipe attacks.   I usually withstand quite a good deal of them, before I decide to swipe back.

 Then, take a look at the Top posters, whom regularly bash and claw at every other posters posts,  without rhyme or reason.   Simply, because they are discontent, and Love to make others discontent.. in order to try to feel better. 
 
 (which is quite Idiotic, considering, it will never work.  Is never a fix for their Broken way of being)

 Cheers.

  :cheers:

RandyT

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Re: Too many buttons!
« Reply #81 on: May 17, 2014, 02:23:15 pm »
Ive got 13 yr old headphones that will continue to outlast anyones Beats, and have a frequency range that much wider, with gobs less distortion, that are so light weight and comfy.. you forget your wearing them... and I paid $120 for them.  Not $300+

Ahh, I see how you view things now.  In our projector discussion, you asserted that anything which was a few years old was "outdated junk" (paraphrased) while anything newer was obviously better (due to technology advances, etc...)  Interesting how those sentiments don't seem to apply where your stuff is concerned.  It's not that I necessarily disagree with your assertion (I know better, as it's entirely possible) but you can't have it both ways for your own convenience.  Also keep in mind that $120 thirteen years ago isn't $120 in today money.  So what you paid wasn't much different.

Quote
I could go into a 10page comparison of all the reasons why convex buttons suck.  But its a waste.. because Fanboys dont care.  They are true believers..  like a Cult Religion.   Facts, Physics, and or any kind of Data, is never investigated in depth.. if at all.

You could, but what would be the point?  In the end, it would just be your opinion.  Convex buttons are no different than concave buttons, and someone who prefers that style, and does well with them, has no reason to look further.  I used to play FPS games with a flightstick and trackball controller.  Did quite well with it, and found it to be a more enjoyable way to play than with a mouse and keyboard.  I'm sure those who choose to use the M+K method would have thought I was nuts, but that didn't keep me from fragging them quite often.  And if I had to use the M+K method, I wouldn't have had as much fun, nor played as often.

Sometimes being "right" means being "right for you".

Le Chuck

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Re: Too many buttons!
« Reply #82 on: May 17, 2014, 02:30:39 pm »
I think we've strayed from the real topic here folks.  Can we please get back to the non sequitur discussion of foot/crotch controls and depart this non sequitur discussion of speakers and intrinsic value.  Kaithanksbai!

eds1275

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Re: Too many buttons!
« Reply #83 on: May 17, 2014, 02:54:48 pm »
...but I haven't gotten to show off my new kegal button. It's analogue and responds to pressure!

PL1

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Re: Too many buttons!
« Reply #84 on: May 17, 2014, 03:02:47 pm »
How well does that work for Lunar Lander?   :laugh2:


Scott

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Re: Too many buttons!
« Reply #85 on: May 17, 2014, 04:25:11 pm »
X2: Electric Boogaloo, how in the hell did you get on the topic of headphones? Literally no one asked. You shoehorned that it with as much grace and decorum as inter-cell prison sex.  You're not even on the same continent as the original topic.

And also.... it's "you're" when you want to say "you are". I don't nitpick but you use "your"[sic] in your posts more than anyone so I think spelling it properly is a good habit to get into. Or just say "you are" - it's one extra character. Type it with your non-finger pinky.




ChanceKJ

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Re: Too many buttons!
« Reply #86 on: May 17, 2014, 07:09:33 pm »
Will somebody please just think of the children!!?

Xiaou2

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Re: Too many buttons!
« Reply #87 on: May 18, 2014, 10:23:20 am »
Quote
Ahh, I see how you view things now.  In our projector discussion, you asserted that anything which was a few years old was "outdated junk" (paraphrased) while anything newer was obviously better (due to technology advances, etc...)  Interesting how those sentiments don't seem to apply where your stuff is concerned.  It's not that I necessarily disagree with your assertion (I know better, as it's entirely possible) but you can't have it both ways for your own convenience.  Also keep in mind that $120 thirteen years ago isn't $120 in today money.  So what you paid wasn't much different.

 Nah dude.   It applies differently to various fields.   Display technology is one field that continues to grow at an exponential rate.   The reasons are due to different motivations.   That said, even though the displays are getting better in some ways...  their durability and quality has fallen.   For example, yes your new LCD may beat my 34" Sony widescreen 1080i hdmi CRT tv's  picture quality  (unless your doing non native resolutions for gaming ;)  )  However, the Sony I bought was Used.. and it will probably outlast the next 2 or 3 or your LCD tvs lifespans.   Thats because they make the new stuff to be disposable, and to break with relative ease... so that you will buy another one.  Its called Planned Obsolescence... and its been going on since GE Lightbulbs (They used to hold contests to see who could make bulbs blow closest to a certain hour marker, on purpose), and well beyond that.

 Speaker Tech is also different.  Most all of the technology related to audio has long since been understood and put into practice.   The famous AR3a's from Acoustic Research, used to peddle their speakers to large malls and gatherings...  And then would ask people if they could tell the difference between them.. and a live band that would play.   People couldnt tell.   The Smithsonian Museum now has a pair in their collection..  and restored AR3a's sell used on ebay as high as 1000$ regularly..   Not much less for unrestored AR3a's either.

 Whats the catch?   The elder speakers are very power hungry.  You need a very hefty amp to rum them..  and they are not always the loudest speakers you could own.   However, their output is FAR more accurate, with less distortion, without any Fake artificial boomy 'port'  based Bass.

 Note that the good speakers, are usually speakers are quite heavy.  Made of either real solid hardwood.. or up to an Inch thick of particalboard laminated with fake or real wood laminate.  Often stuffed with Acoustic fiber,  and best without any air ports.  Instead, the air inside is well sealed, and acts as a spring. (Acoustic Suspension).   The heavy cabinet keeps vibrations from moving it and distorting the sounds.    One of the former guys from the elder Genesis speaker company.. (of which I believe bought EPI, makers some incredible speakers..  )   goes so far as to line his speakers with lead sheeting.

 The speakers themselves usually have far superior drivers.  Larger and stronger magnets.  Heavier duty coils.  Which also adds to that weight.

 Many have very complex high end crossovers..  with dial adjustments on the speaker itself.   Many new speakers have a few cheap caps at best.   The AR3a's have the most crazy crossover setup Ive ever seen.   Theres two main units, as well as it using seriously high power handling ceramic adjustment pots...  As these will most likely get super hot, and standard pots wouldnt hold up to that level of power.   (I suspect the Lpad kits do not really put out the same levels of responses that were intended..  and Im not sure that the small cap replacements are up to par either.  Then again, Im not versed in anything much more than basic wiring)


 Now... Why have once great speaker companies turned to Crap?   Because they were concerned about the environment (power draw),  as well as the difficulty in dealing with the Amp manufacturers.  People want cheap amps..  but speakers of such high function, need / want expensive amps... to really shine.

 Couple that with the fact that all the material prices have went up.. Labor isnt as cheap.. Shipping costs more.. etc..  and what they did was to cut as many corners as possible, in order to make the largest profits... rather than putting out great speakers to the masses.   Only select unobtainable 'rich mans'  speakers are designed and made to the past high standards & technology.  It wasnt always like that.  (And btw - those $2000 speakers at your modern stereo shop are garbage too)

 The woofers in todays cabinets are small and or have small magnets..  with thin metal baskets, that distort quite easily. The wood has went down from 1/2"  a few years ago... to just a hair over  1/4"  in many speakers these days.   Since the smaller speakers do not produce much bass..  they expect you buy a boomy subwoofer.   But then where is the musical bass range that a typical large woofer could play?  Vanished.

 Then again..  look at the music this gen has to listen to.   They have compressed all the detail and range out of the music cds.   Even the Master recordings are compressed to hell.. super distorted and absolute garbage.   It, like most movies and video games..  are now also crap..  because they have been taken over by powerful people.. whom have zero artistic understanding.  There is never enough money for them.. and so they will cut details to reduce production costs, as well as to follow a certain "Formula"  they have came up with.  This is why so many songs sound the same these days.  And why almost all new games play pretty much exactly the same. FPS FPS FPS..  for +20yrs, its been the same repacked, boring old-hat.   Almost Nothing original.  Not in games, movies, musical artists...etc.

 
 Companies like Bose, Beats .. are all overpriced Hype & garbage.  They use massive tv commercial marketing, to make the Zombies believe they are the best.    Sadly, many people find out the hard way... as one of my collector friends had just bought a very expensive pair of Bose headphones... and upon hearing my OLD Senns..  nearly cried.. after he was able to lift his jaw off the floor.  Especially when I told him what I paid.


 As for your comment about elder dollars..  Thats a load of crap too.   My 120$  was still the same 120$  as today.  I made less money..  but..  I also had cheaper groceries, WAY Cheaper Gas, as well as all the rest.   It was the bottom of their HD Audiophile line.   They have pretty much the same pricing for the new models in that series.   A range of headphones for every budget level in that category.  All of them high quality with removable headphone cable..   but many which will put out frequency response, incredibly low THD (distortions)  and a huge 3d soundstage, that even 50,000$ speakers match.


 Basically what Im saying.. is that you can still get an HD Audiophile level Sennheiser for under $100.  One that stomps all over Beats Pro.   And when you hear one of Senns higher priced, yet still justifiably affordable,  sets..  it will blow your mind.     With beats, your paying $300?  ...for a set thats on the Senns 20$ price level.   ...As well as paying for all the advertising, that made you  BELIEVE  they were good in the first place.

 
 
 Im not saying that All things new are bad or worse.  But Id have to say that the majority of consumer good and even the entertainment quality in music and movies..  is far worse than the distant past.

 The includes things like the decision for arcade machines to be made with Happs Generica controllers... and the later Flush / Convex buttons, and those cheaply made Japanese sticks... that would probably be bent and destroyed in any USA arcade.. in a matter of hours.

 On buttons opinions.. 

 
 There is always a reason why something is better or worse.  Not just in quality and looks.. but in actual function, comfort,  & physical mechanical losses.   Hence why we would agree that cutting the lawn with a mower, is far more effective than with a pair of shears.

  Leafs react physically better for certain games. 

 Concave fits the fingers better.. and keeps them centered on the buttons, .. so you will never accidentally get lost, not knowing which button you are on.. if you 'slid' off a button.  Which is probably going to happen, considering that many of these poorly designed controllers ... are too sensitive for even resting the fingers on buttons lightly.   

 If you try to play Galaga or Asteroids Deluxe..  with a Microswitch..  thats like bringing a slingshot to a gunfight.    Or if you try to play any Pacman Variant, without a diamond restrictor...  instead of using an 8way.


 Dave, thanks for the colorful Critique of my posts, and your efforts to be my personal spell checker. Gave me a chuckle  :)     But seriously, I know all about YOUR, UR, U R, and You're... etc.  :P     I just dont care.  Its not important to me in the least, to spend extra time typing out correct punctuation.  Its the Content that matters. Not the spelling or punct..   nor even the grammar.

 I think its hard for those whom are OCD freaks, and  "Follow the Pattern"+"Zombies",  to accept a concept like this.. but realize that its really not important in the grand scheme of things.

 
 ChanceKJ,  I am.  ;)  :)

  Im trying to de-brainwash them from the forced-upon lackluster garbage..  awareness of whats out there are the reasons why..  and to end up demanding  "better".
« Last Edit: May 18, 2014, 10:37:43 am by Xiaou2 »

ChanceKJ

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Re: Too many buttons!
« Reply #88 on: May 18, 2014, 12:16:00 pm »
TL/DR,

But I did catch my name at the end. :D I read that...

yotsuya

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Re: Too many buttons!
« Reply #89 on: May 18, 2014, 12:18:44 pm »
TL/DR,

But I did catch my name at the end. :D I read that...

Basically, it was "Everything in the world today is crap."
***Build what you dig, bro. Build what you dig.***

Malenko

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Re: Too many buttons!
« Reply #90 on: May 18, 2014, 01:01:08 pm »
I read the whole thing, the closest thing to mentioning buttons was micro-switches for Galaga but that was just to do one of his "makes no sense comparisons" (slingshots to a gun fight)  :dunno

I hate to corral this back ON TOPIC, but Chuckles, have you tried playing SF2 without the light attacks yet?
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

ChanceKJ

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Re: Too many buttons!
« Reply #91 on: May 18, 2014, 01:41:30 pm »
...the closest thing to mentioning buttons was micro-switches for Galaga but that was just to do one of his "makes no sense comparisons" (slingshots to a gun fight)  :dunno

Why would you type 1,597 words off topic!?!  ???

I mean in the end, just have one button for each thing. Think you might have more things? Then put more buttons!  And who should give a crap if someone wants to add 8 buttons for each on a four player setup and a half dozen admin buttons?! Let them find out on their own. Why waste your energy and time when it's so beautiful outside. If anything it helps funnel money into vendors. Then they get more money from button sales and release cool new products that help you!




DaveMMR

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Re: Too many buttons!
« Reply #92 on: May 18, 2014, 09:04:05 pm »
If you try to play Galaga or Asteroids Deluxe..  with a Microswitch..  thats like bringing a slingshot to a gunfight.    Or if you try to play any Pacman Variant, without a diamond restrictor...  instead of using an 8way.

To recap:

Playing Galaga or Asteroids with a MICROSWITCH button : NOT OKAY
Playing Pacman without a diamond restrictor: NOT OKAY
Playing Discs of Tron or Street Fighter II with your feet: PERFECTLY ACCEPTABLE
« Last Edit: May 18, 2014, 10:30:24 pm by DaveMMR »

Xiaou2

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Re: Too many buttons!
« Reply #93 on: May 19, 2014, 12:36:43 am »
Chancekj, love the pic   hehe

 To recap:

Quote
Playing Galaga or Asteroids with a MICROSWITCH button : NOT OKAY
Playing Pacman without a diamond restrictor: NOT OKAY
Playing Discs of Tron or Street Fighter II with your feet: PERFECTLY ACCEPTABLE

 Did I say that?  Nope.

 I said if you are that stubborn and refuse to add the extra buttons... then heres a possible set of solutions.
They are Far from perfect or accurate.  But they are far better than trying to play without said buttons.

 And while I cant really recommend playing Pacman with an 8way... DOT could have easily had been a
Pedal aim game.   The up/down aim system is very clunky in that mechanism.   Reason being that its not easy to spin and push up or down at the same time.  Where as if aim mechanism was separate, you could use all the controls at the same time without any interference.   The aiming control isnt exactly high speed either..  so a  center axis pedal would easily pull it off.  (or use a standard pedal, and deal with holding it steady, wherever your want it)

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Re: Too many buttons!
« Reply #94 on: May 19, 2014, 08:04:11 am »
Yeah, just for the record, Le Chuck - or anyone - who wants a clean panel is not being stubborn.  For many, it's important for their panel to look inviting, easy to play and pleasing to eye.

Since I feel like I'm just adding more fuel to your fire, I'm going to stop right there and go back to the...

ORIGINAL TOPIC

Le Chuck, I was playing "Narc" on the NES the other day (not recommended) and they had a weird system where tapping a button did one thing (jump/rocket launcher) where holding the same buttons down did another (duck/gun.) Yeah, it's sloppy but with some practice, somewhat workable. Is something like that even possible maybe with third party background software which registers a different key when held down as opposed to tapped? Might be a solution....

Le Chuck

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Re: Too many buttons!
« Reply #95 on: May 19, 2014, 08:15:03 am »
@Dave - Using AHK I could program in a one second hold on a button to key any number of moves.  That's actually not a bad idea for MvsC - that way I could reduce button count and still get my tags.  I'm sure there are tons of "cheats" too for that, dragon punch on a triple tap of the punch button or something etc but yeah, I think that would work pretty well.

@Malenko - not yet man, I've had like zero game time the last few weeks, all of my free time is spent in the garage right now.  I've got a pile of racing games I want to go through for the Starfighter build and I want to see what I can make happen with limited button counts on my favorite fighters - and refine that list a bit.  Once I get to it I'll make sure and take notes on what I can pull off and what I can't. 

@eds1275 - I will straight pay money for video of SMB lv1 being cleared using only kegel controls.  Double money if you can work out the analog bit using a kadestick and play Star wars.  Triple money if you can get gold in Track and Field. 

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Re: Too many buttons!
« Reply #96 on: May 19, 2014, 11:27:25 am »
Wow....X2 has been spewing a lot of crap this weekend. I really missed out, didn't I?  ::)

Let me just reel back to my favorite highlight of the weekend. Post #78!  I had just finished my work week pointing out to X2 that you can in fact have 4 buttons on a control panel, and it is part of the standard Neo-Geo layout. Well, I am sure the captain of the "I'm always right" team has a flawless counter-argument to my point:

Your probably using those wretched flat topped or convex buttons.   These no reason to argue with you..   That would be like trying to argue with a person whom thinks Beats Pro  headphones are Audiophile /  High Fidelity.

Wait? What? That's it? No Wall of text pointing out how my methods couldn't possibly work? No 13 point analysis on how 4 buttons will expropriate the player from gaming bliss? No metaphors about trampolines and hot dogs?

No, he instead hits me with a 1-2 punch of accusing me of using convex and flat top buttons and "beats pro" headphones.  :scared GASP! X2 must have seen some of my past project photos, saw that they had Concave buttons, and knew that I was secretly covering up for my love for the flat top. Nooooo! :cry: Flat top, our secret love has been exposed!

No, this is obviously not a diversion tactic because X2 could never be wrong. I mean, we have been talking about headphones this whole time, right?

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Re: Too many buttons!
« Reply #97 on: May 19, 2014, 11:53:02 am »
Wow....X2 has been spewing a lot of crap this weekend. I really missed out, didn't I?  ::)

Here's a recap:

***Build what you dig, bro. Build what you dig.***

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Re: Too many buttons!
« Reply #98 on: May 19, 2014, 11:55:09 am »
Wow....X2 has been spewing a lot of crap this weekend. I really missed out, didn't I?  ::)

Here's a recap:



 :lol With a dose of:


Xiaou2

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Re: Too many buttons!
« Reply #99 on: May 21, 2014, 12:04:16 am »
 Its funny..  but you do know that the Japanese SNK cabinets for Neo Geo..  as far as I can tell, have a different button layout that many of the US cabinets:

http://home.insightbb.com/~ecousticforkris/neo29.htm



 And in fact, Ive found US cabinets, with that same exact layout..  3 buttons in a row (SF style), with the 4th button supposedly to be operated with the thumb.

 Even more funny is that  SNK were pretty much clueless about controllers.   Look to the many versions of home NeoGeo controllers... which are mostly all 'Whack'... as well as being completely different from each other.  Theres no standards.  Its like completely random...

   SNK Boss:  "Heya Joe..  how about you design the new home controller today?" 

 Joe:  "Umm.. Im just a Sales Rep.  I know nothing about controllers ."
 SNK:  "Thats ok... we dont either.   Carl's out on surgery leave..  so you will have to do.  Besides.. Carl's controller was highly criticized..  and he was supposed to know what he was doing..."

 
 Being that SNK USA was even more clueless than its Japanese Counterparts..  they probably changed the USA button layouts.  Then again, these layouts may have been blank.. for the Ops to cut them out.    There are US versions with the same Jap layout..   and some that have a different .. more curved layout.   All over the Map.



 Heres why Japanese probably switched to flat top buttons.   To be able to do dumb stuff like this Pic.

 Note the positions of the fingertip centers.  In order for this guy to fit his fingers on all buttons, his middle fingers have to rest on the very top edge of the buttons,  While the pinky & Thumb..  are close to falling off the bottom edges of the buttons.

 The spacing is also horrible..  as you can see he's  "Eagle Clawing'  very widespread..  just to do this.  Which will be quite straining.

 Also note the horizontal positions of his fingers...   Some are near the middle, some the edges.  Its all over the place.


 Buttons tend to be less reactive on the edges.   And in the case of Concave buttons.. they are extremely uncomfortable to rest and press on the raised lip edges.   They also dont have as smooth of travel, when pressing the edges.  And when the button slams into contact..  your fingertips that Are on the edges.. get a heavy shock force, with the edge acting like a dull axe head.


 So, it certain was my Assumption you,  Vigo,  ... or anyone whom uses a non-standard Curve layout,..   to have Flat or Convex buttons.   And, if you dont..  then you are even more the fool, IMO.   But worse is the fact that with such a layout.. its Never going to fit everyones various hand sizes correctly.

 This is why this style was never widely used in the best days of times, in the arcades.

 When NG came out.. arcades were already well dying out..   and it was due to idiotic decisions like the Neo's button arrangement.

 The Standard SF layout worked far better.   And with 4 buttons, most of their games would be far more easy to deal with, using a 2x2 matrix of close-together buttons...  Ala Tekken.


 Now, I did like a handful of Neo Games.  But I never did like the control layout..   and I felt that while Samuri Showdown was a bit of fun..  it was just too simple of a game for my tastes.   Especially when you think about SFII as a baseline...  It was a big step backwards.

 My Fav game was probably Magician Lord, because of its cool theme.. and really great graphics.  The speed of the movement was good.  The soundtrack was cool.   Sadly, the games graphics got boring as later levels came on.  Almost like they ran over-budget.. and put in a bunch of generic tilework.


Dedicated Neo Geo 2 slot


Wow.  That harsh angle, would cause your elbow to stick way out.   Incrediblly idiotic design.
And the gamepad?   Why no 4 in a row?   :P



6 Buttons?  Photoshopped  ?  :P


What?  Another 3-in-a-row  style?   Wheres the BS curve?


« Last Edit: May 21, 2014, 12:23:32 am by Xiaou2 »

DaveMMR

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Re: Too many buttons!
« Reply #100 on: May 21, 2014, 08:46:13 am »
You really break that Neo-Geo layout down like it was a Zapruder film, don't you? Despite your theories, in practice it's honestly not a bad layout. It does what it needs to do. 90% of the time you only need the first three buttons and the fourth, when needed, is within an easy reach. It's arcade gaming not brain surgery.

And if it's causing fatigue, it's because you're playing too much. Go outside.  ;)


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Re: Too many buttons!
« Reply #101 on: May 21, 2014, 09:56:59 am »
You know... that was the damndest thing about NeoGeo games.  Most of them complied with the JAMMA standard, but I -very- rarely saw generic conversions.  They wasted a lot of money on those fourth buttons....


Malenko

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Re: Too many buttons!
« Reply #102 on: May 21, 2014, 11:08:18 am »
:blah:  :blah:  :blah:  :blah:
It's possible you've had enough Internet for today.
If you're replying to a troll you are part of the problem.
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Re: Too many buttons!
« Reply #103 on: May 21, 2014, 05:50:18 pm »
says this:
Well, I cant reply too all this lunacy.  Its a waste of time really.

Then posts a wall of text




On top the actual topic and question, how do I get my 6 button fix: the hidden button idea wasn't that bad to get 6 buttons out.  What if, on the top of the cp, you could hack some buttons to be undermounted on a block of wood that is pivot hinged.  I'm sure there is a spring press release or something to expose them if truly needed.
« Last Edit: May 21, 2014, 05:58:29 pm by zanna5910 »

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Re: Too many buttons!
« Reply #104 on: May 22, 2014, 11:23:53 am »
Barring fancy solutions like swappable panels or “themed” cabinets, a higher-than-aesthetically-optimal button count is, unfortunately, a necessary evil if you want flexibility in a general-purpose emulation rig.   

I think most of us here agree that seeing others enjoy the fruits of our labor is a big factor in our enjoyment of this hobby.  I never play fighters, personally… but nonetheless,  using 6-button layouts has been an easy choice for me because, due to the general age range of me and my friends, almost every single guest I’ve ever had over who has shown the slightest interest in playing MAME has asked to play SF2 within the first 5 minutes of seeing the cabinet(s).  I think telling them they’d have to wing it with fewer than 6 buttons would probably be enough of a drag to negate any inner-child giddiness that bubbled to the surface at the realization they were about to play SF2 for free. 

I know it would for me, anyway.  I’d liken it to listening to a nostalgic song, but having instruments missing from the recording.  I’d sooner not bother, and just wait for an opportunity to listen to the song in all its glory.   

To each their own of course, but if I had only 4 buttons available and absolutely had to play a fighter, I’d play Tekken 2. 

I’ve yet to see anybody be confused or intimidated by the presence of 6 buttons per side. 

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Re: Too many buttons!
« Reply #105 on: May 22, 2014, 11:33:58 am »
I’ve yet to see anybody be confused or intimidated by the presence of 6 buttons per side.

I always hear talk of people getting confused but my cabinet has no admin functions and nobody gets anything mixed up.

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Re: Too many buttons!
« Reply #106 on: September 24, 2015, 04:15:59 pm »
I am SOOO glad that I chose this as my first thread to read upon coming back. Made me feel like I never left. Mal --  :applaud:

Is "Xiaou2" still being autocensored?
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Re: Too many buttons!
« Reply #107 on: September 24, 2015, 04:35:22 pm »
Welcome back, CheffoJeffo.   ;D


Scott

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Re: Too many buttons!
« Reply #108 on: September 24, 2015, 05:47:10 pm »
For those of you just joining us the original question was:
Is there a way LeChuck can make use of 4 buttons to play 6 button SF type games, taking into consideration that he doesn't play them often?

Possible answers:
  • Foot pedal buttons are not a good idea
  • Super Mario Keigel edition is a thing
  • Headphones today suck, especially beats
  • Malenko can effectively shorten a x2  wall of post to two sentences or less
  • Shoulder buttons aren't made from shoulders
  • Chance posts kittens
  • TL/DR
  • In depth analysis of Neo Geo button layout

I think I got almost everything. This is likely the most off topic post I have ever read in here.  :applaud:



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Re: Too many buttons!
« Reply #109 on: September 24, 2015, 05:49:20 pm »
I am SOOO glad that I chose this as my first thread to read upon coming back. Made me feel like I never left. Mal --  :applaud:

Is "Xiaou2" still being autocensored?

Yes because Saint loves Chad and Xiaou2
If you're replying to a troll you are part of the problem.
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Re: Too many buttons!
« Reply #110 on: September 24, 2015, 05:51:22 pm »
For those of you just joining us the original question was:
Is there a way LeChuck can make use of 4 buttons to play 6 button SF type games, taking into consideration that he doesn't play them often?

Possible answers:
  • Malenko can effectively shorten a x2  wall of post to two sentences or lessNo matter how much Xiaou2 writes, it isn't worth more than a sentence or two.

FTFY

I think I got almost everything. This is likely the most off topic post I have ever read in here.  :applaud:

Then I have been away too long.  ::)
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Re: Too many buttons!
« Reply #111 on: September 25, 2015, 05:23:19 pm »
Offer of cash money still stands for kegel controls. 

Hey cheffo!

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Re: Too many buttons!
« Reply #112 on: September 25, 2015, 06:14:32 pm »
Hey cheffo!

 :cheers:

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Re: Too many buttons!
« Reply #113 on: September 26, 2015, 12:46:43 am »
Welcome back Cheffo!  It's been a while!

DeL
Stop by my Youtube channel and leave a comment:

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Re: Too many buttons!
« Reply #114 on: September 26, 2015, 08:56:19 am »
I skipped over all the drama  ::)

What's the primary issue with 4+ buttons? Visual clutter? Or confusion about which buttons a particular game actually uses?

I guess LEDs can sort of help with the latter, especially for new players. Obviously if you are familiar with a game confusion isn't an issue at all.

For the former, I want to see an automated control panel with disappearing motorized buttons. Buttons not used by the current game are pulled control panel and the resulting hole is closed by sliding a metal plate in its place.

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Re: Too many buttons!
« Reply #115 on: September 26, 2015, 01:19:24 pm »
I skipped over all the drama  ::)

Then you missed the best part of the thread. 

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Re: Too many buttons!
« Reply #116 on: September 26, 2015, 02:39:45 pm »
What's the primary issue with 4+ buttons?

My take on it was that since he typically didn't use more than 4 buttons he wanted to know what it would be like to try and play some 6 button games with only 4. Hilarity ensued.
If you're replying to a troll you are part of the problem.
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