Whats been said by Badmouth is also very true.. that you can, if your good.. keep the stick from hitting the very edges of its maximum throw. The problem is.. with most people, in the heat of an intense high pressure situation... tend to react fast and with less precision.
Also, to maintain very accurate control without hitting the max throw... can take more effort... so it can be fatiguing.
The exception, is something like an original: long plunger throw, short distance activation, leafswitch button.
In this case, fatigue is reduced dramatically. This is because the leverage is different than a joystick.. and the motion vector is always the same direction. In this manor, you can lightly feather-bounce the contacts on and off with almost zero effort... and never have to smash the plunger into the full end position.
Another thing not often talked about.. is comfort and feel.
With the older joysticks, they used a rubber grommet.. which helps reduce shock force from traveling up the shaft into your hand and bones. It also does not have any favored directions, as often is the case of something like an analog stick... which is why they often have to add large dead-zones. Dead zones are also to keep the player from accidentally moving if the stick is only a few degrees off.. but beyond that, there are vector forces in the initial first cm of travel, to overcome, with most spring sticks.
Some of the controllers also used rubber bumpers.. such as in the Spy Hunter wheel. In this game, you have to Slam other baddies off the road often.. and if you tried this with a wheel without such force absorbing bumpers... the shock forces will be a bit harsh (fatiguing) to your own body.. but also, is it may end up wearing down and or breaking the wheel itself.
Material quality, durability, material feel, shaft thickness, and stick height.. also play various roles.
The simplest example to me is Robotron. Ive tried to play it with almost everything.. and it never feels nor controls as good as a true Wico 8way leaf stick. On the other hand, these controllers dont work well for a lot of precision stop and go stuff... like in a fighting game. For those, I prefer a Happs Competition microswitch stick.
As for the Number of people whom prefer to use the original controllers... I dont know if Id agree with that. The thing is.. there was several generations of people who played in the arcades from the 80s to 90s... beyond, before and after... all at different ages, as well as all over the world. I think if these people have passion for their favorite games.. they probably have done the research on the controllers.. and dont accept less than the real deal. And or if they have... they may eventually make the discovery, and change it up. Just as I myself have found the joys and benefits of leaf switches, and leaf buttons.. upon other things.
I also tend to feel that a lot of the projects that are shared, come from a lot of the younger gen. As such, you see a lot of curved button layouts, with flat top / convex buttons.
Nothing wrong with many newbies getting into it... but.. a lot of them do not know the reasons behind the elder designs & physics principles, nor the differences in feel and control. So things like flat topped control panels are made, rather than adding a slight down sloping angle to them... and it causes comfort issues with people of shorter height, such as their arms grinding on the CP edge + tight wrists bend angles. It also makes it easier for spilled liquids to soak into a CPs controls, rather than rolling off onto the floor.
The real question is... how much do you value your control? Can you be happy racing a basic model 4 door car... or do you instead, want the added feel and control provided by a sports car loaded to the gills with performance enhancing attributes?
If your life depended on it... we know what you would choose... However, this is just for games. If you dont mind losing often due to the controller & its attributes (you may never realize it adds up to that, or maybe are not good enough for it to even make a positive change..) , and or do not take your gaming performance all that serious... then almost anything is ok for you.
But, just the same, there isnt a perfect one-to-rule-them-all "Vehicle". A Lamborghini wont work well in harsh environments, and a jeep wont do well on a racetrack. A Racecar with its stiff suspension, wont feel good on the back for long distances. A comfort car may feel great.. but cant hug tight corners at high speeds. Even if you try to balance every positive aspect of them all.. you will find you have to compromise in some area. Larger tires may give better snow traction, but they do not do well for racing. This is mere physics in action, and it cant be changed.
Interesting note:
One famous guitar player learned to play incredibly well, on a beat up & broken guitar, that was missing a string.. (I think it may have also had a bent neck?) but then again, he doesnt still use that same guitar, now.
Cheers, and enjoy the hobby.

Only you can know whats best for you.
Just dont be close minded to try something different, both newer and older...
... Or you may find that you are missing out on something great.