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Author Topic: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED  (Read 228532 times)

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yotsuya

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Re: Project Code Name: Overambitious
« Reply #160 on: November 11, 2013, 10:25:48 pm »
Chuck E. Cheese theme?  >:D
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #161 on: November 11, 2013, 10:28:30 pm »
Chuck E. Cheese theme?  >:D

....you got me.

 :P

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Re: Project Code Name: Overambitious
« Reply #162 on: November 11, 2013, 10:35:18 pm »
I bet you picked up 25 Flynn's Arcade tokens off eBay. I've done the same. They're awesome.
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #163 on: November 11, 2013, 10:39:02 pm »
I bet you picked up 25 Flynn's Arcade tokens off eBay. I've done the same. They're awesome.

yeah i wanted them for my collection. you should see the other ones i have.

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #164 on: November 14, 2013, 02:41:31 am »
Small Update:   F**K  HyperSpin!   

I'm done trying to work with it. I've fought and stressed over that piece of donkey crap for weeks now. MaLa took 5 minutes to setup and WORKS. It doesn't send me a patronizing sound effect every time a fuc*ing error shows up.

So yeah, there's that.   I wanna thank those of you watching this thread that have tried to help me and give me advice with HyperSh*t.  20 Minutes tonight with MaLa and I'm hooked. Now i just gotta spend some time getting the whole thing customized for my liking and setup to match the theme of the cab.   

I feel a million times better. 


Oh and does anyone have a link to the "controls.ini" file? the link in the wiki is broken.

Brian74

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Re: Project Code Name: Overambitious
« Reply #165 on: November 14, 2013, 07:00:41 am »
I gave up on it, so I had someone setup the files and crap for me. Add the roms, artwork, themes myself. I did however managed to add model 2, ps2 and GameCube myself. Its sweet once its setup. Im using the old version, no point in changing it if it works.

Sent from my SGH-M919 using Tapatalk 2

         

Fursphere

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Re: Project Code Name: Overambitious
« Reply #166 on: November 14, 2013, 08:42:38 am »
Small Update:   F**K  HyperSpin!   

I'm done trying to work with it. I've fought and stressed over that piece of donkey crap for weeks now. MaLa took 5 minutes to setup and WORKS. It doesn't send me a patronizing sound effect every time a fuc*ing error shows up.

So yeah, there's that.   I wanna thank those of you watching this thread that have tried to help me and give me advice with HyperSh*t.  20 Minutes tonight with MaLa and I'm hooked. Now i just gotta spend some time getting the whole thing customized for my liking and setup to match the theme of the cab.   

I feel a million times better. 


Oh and does anyone have a link to the "controls.ini" file? the link in the wiki is broken.

I offered in your other thread to help walk you through the setup process.   Never heard back...

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #167 on: November 14, 2013, 12:01:50 pm »
I offered in your other thread to help walk you through the setup process.   Never heard back...

Yes! Thank you for that. I think late last night it just came to a point where I didn't even care about it any longer. I was gonna take one more crack at it myself and then let you know. But after a couple botched attempts I just said screw it.  I tell you it's the damn sound effects that go off with error messages.

Oh well.

Fursphere

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Re: Project Code Name: Overambitious
« Reply #168 on: November 14, 2013, 12:05:50 pm »
I offered in your other thread to help walk you through the setup process.   Never heard back...

Yes! Thank you for that. I think late last night it just came to a point where I didn't even care about it any longer. I was gonna take one more crack at it myself and then let you know. But after a couple botched attempts I just said screw it.  I tell you it's the damn sound effects that go off with error messages.

Oh well.

If you change your mind let me know.  I'm probably going to write up a tutorial on how to build the whole thing from scratch as it is - because this seems to be the biggest pain point.

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #169 on: November 14, 2013, 12:11:32 pm »
I might definitely do that.

The video tutorials and step by steps online today are brutal.  I even found a step by step on the HS forums and the guy writing it must have lost interest near the end. It became less particular to detail and just abruptly ended. Maybe when you write it use colours or bold/italic text to define file paths and folder names.   

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Re: Project Code Name: Overambitious
« Reply #170 on: November 14, 2013, 12:25:08 pm »
I might definitely do that.

The video tutorials and step by steps online today are brutal.  I even found a step by step on the HS forums and the guy writing it must have lost interest near the end. It became less particular to detail and just abruptly ended. Maybe when you write it use colours or bold/italic text to define file paths and folder names.

I'm a Systems Engineer by trade.  I build complex enterprise class systems..........AND document how to rebuild them.  Step by step so in the event it blows up and has to be rebuilt, anyone should be able to do it.

Documenting a Hyperspin build would be easy for - it would just take the better part of a weekend for me.  lol

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Re: Project Code Name: Overambitious
« Reply #171 on: November 14, 2013, 12:29:34 pm »
Ok well, here's the litmus test. You write one, if I can follow it and make things work then you've succeeded.

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Re: Project Code Name: Overambitious
« Reply #172 on: November 14, 2013, 12:31:54 pm »
The challenge is that Hyerspin is a moving target - those guys have changed sooooo much in the last year alone it'll make your head spin.  Frankly, its awesome in its current state with the amount of control you have over just about everything. 

But the hard part is keeping the "how to" content up to date as they change thing.  Hell, catching the changes is hard enough - since I haven't done a "from ground zero" install in over two years.  I keep updating mine.

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #173 on: November 14, 2013, 12:33:38 pm »
Yeah, see that just doesn't sound like fun. It drains the awesomeness out of the hobby.

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Re: Project Code Name: Overambitious
« Reply #174 on: November 14, 2013, 12:35:21 pm »
You only mess with it when you are adding content.  Its not a daily thing.  Once its setup - you really forget about it (which is part of the problem - you forget how you set it up in the first place)

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Re: Project Code Name: Overambitious
« Reply #175 on: November 14, 2013, 01:18:19 pm »
Yeah, see that just doesn't sound like fun. It drains the awesomeness out of the hobby.

Once it is set up correctly, updates are pretty much completely automated (assuming that you have membership(s) that allow you to use Hypersync).  Any new XML game lists, themes, videos, images, etc can be added to your setup just by syncing with Hypersync, and you can tell it exactly what you do and don't want to download.  I'm one of the people that create themes for the project, and there are always new themes being added to various systems.

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #176 on: November 14, 2013, 07:28:42 pm »
Looks like I found a CnC...

More on this later. 

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Re: Project Code Name: Overambitious
« Reply #177 on: November 14, 2013, 10:18:39 pm »
Ok well, here's the litmus test. You write one, if I can follow it and make things work then you've succeeded.

Ok, I started this tonight.  Give me a few days to build the doc and test it in my virtual machine space - make sure it makes sense. 


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Re: Project Code Name: Overambitious
« Reply #178 on: November 14, 2013, 10:47:44 pm »
Small Update:   F**K  HyperSpin!   

I'm done trying to work with it. I've fought and stressed over that piece of donkey crap for weeks now. MaLa took 5 minutes to setup and WORKS. It doesn't send me a patronizing sound effect every time a fuc*ing error shows up.

So yeah, there's that.   I wanna thank those of you watching this thread that have tried to help me and give me advice with HyperSh*t.  20 Minutes tonight with MaLa and I'm hooked. Now i just gotta spend some time getting the whole thing customized for my liking and setup to match the theme of the cab.   

I feel a million times better. 


Oh and does anyone have a link to the "controls.ini" file? the link in the wiki is broken.


I couldn't agree more....it looks nice, but is way too cumbersome
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Re: Project Code Name: Overambitious
« Reply #179 on: November 15, 2013, 09:24:57 am »
controls.ini
http://controls.arcadecontrols.com/controls/controls_dat.php

It hasn't been updated since v.141

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #180 on: November 15, 2013, 10:39:17 pm »
controls.ini
http://controls.arcadecontrols.com/controls/controls_dat.php

It hasn't been updated since v.141

Nice! Thanks, I've got a couple weeks to work on my MaLa build.



Other great AWESOME news: I have found a CnC willing to cut my design. They are out of town, but Not an issue.  Plywood has been ordered and will be delivered to them next Friday. The cab parts being cut will be delivered back the following Friday.  WOOD IS ABOUT TO BE CUT PEOPLE... WOOD!  I've gone with a high grade natural " birch plywood. I'm told it should mill nicely, but there may be a tiny bit of chipping in some places.  That's ok, because I'm going to paint and vinyl wrap a lot of it anyways.

In the mean time I need to get busy with the artwork and the frontend build. The next couple phases are construction and installation of all the parts I've been working on up till now. Then beer, copious amounts of beer.

I've considered doing matching embroidered bar stools as well. I have access to a pretty bad ass embroidery machine, and the buddy of mine that owns it does some amazing work. I've just gotta shop around for the stools I want.

yotsuya

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Re: Project Code Name: Overambitious
« Reply #181 on: November 15, 2013, 11:39:26 pm »
I have access to a pretty bad ass embroidery machine,

There's a joke here, but I just can't find the right angle to play on it...  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Project Code Name: Overambitious
« Reply #182 on: November 16, 2013, 03:03:23 am »
Its a little crooked right now. but i think i'm going to have the control panel I/O plate cut out of black acrylic. Might have a guy in town who has a laser cutter/engraver. This way i can slap a logo on it too. Its the little touches right?

We'll see what he says.

Here's an early quick look at the 3" x 2" panel as i started to draw it out in photoshop.


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Re: Project Code Name: Overambitious
« Reply #183 on: November 17, 2013, 01:50:25 am »
I like Hyperspin.  I'm only using it for mame though so maybe that's why it seems so easy.

ChanceKJ

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Re: Project Code Name: Overambitious
« Reply #184 on: November 17, 2013, 05:08:59 pm »
Well, seeing how wood is finally being cut it's time to let the cat out of the bag.

Early on in the design process i got in touch with one of the original concept artists for the Tron Legacy film. I explained to him what i was building and that i wanted to use his artwork for the theme of my cab. He's offered to help me with some of his work. I'm trying to get ahold of one of the others that worked on the film for some other work, but so far haven't heard back. 

The theme is quite Simple. For Starters This is NOT a Tron cabinet. (I'm not even going to put a Tron game on it!  ...maybe...) Kind of in the way that Frasier was not an 11 year set of extra Cheers episodes.   Think: "Flynn's Arcade, inside the Grid". This is an Encom machine in the style of Flynn's on the grid. Over the last few weeks i've been working on a ton of small details to make this work.  Obviously the main Cab art you'll see below is a work in progress, but i thought i'd add it for effect so you get an idea of where this ship is headed. Things will change and adapt as the art moves along.

Everything on the Cab is designed for minimalistic simplicity. Hence why there are no labels on the CP, the dustwashers have a simple matching number to the coin door buttons and i've gone with light up pushbuttons/joysticks corresponding to each game.

I know attempts have been made on this theme before, but i just wanted to raise the bar. A "Version 2.0" if you will.







Dustwasher and coin door art side by side.


Serial number plate. There's gonna be no avery labels here folks. I've found a place in town that makes these actual things, and i'm just waiting on a quote.


The I/O mount plate, with matching Encom logo. This will be cut and etched in plastic once a get the measurements from the chassis mounted USB cable that has yet to arrive from Hong Kong.


Coin Door Reject Buttons!
Due to the thicker darker plastic of the blue buttons i've had to get crafty (pun intended). I tested 4 types of paper for these labels. Overhead Transparencies, two types of special anti-tear plastic paper, and simple cheap draft fax machine paper. Oddly enough the crappy fax paper worked the best! The transparent labels sucked because when the buttons weren't lit you didn't have that white of the paper to see the labels, and when they were lit it let out too much light.  Speaking of light, the wedge bulbs on the coin door are crap with these dark buttons so i've ordered small 12v LED packs that adapt to the 161 bulb wedge socket on the door.  This is why i laced most of the inside of each button with foil tape.






Coins!  As previously stated above i've gotten my hands on a bunch of the actual Flynn's Arcade tokens from Disney. Just thought it would be a nice touch. :)


I also had done up a couple vinyl decals. one of these will make its way onto the cash door of the coin box. I got two because, well, lets face it odds are i'm going to mess the first one up and it will be crooked. :)  I've planned for a blue spotlight LED to shine down from the underside of the overhanging CP to light the coin door. Should give me a nice blue glow on this logo.


I also ordered a custom keychain! Jon says it ships Monday!




Oh, and i have some LED Strip lighting. not sure what i'm going to do with that yet. but when it gets here i'll have a better idea. There is also plans for a pair of custom embroidered stools with an Encom logo. But i have to find a stool i like.  Of course the front end will also run a custom theme, i've just been lazy this week and haven't gotten to the art for it yet.
« Last Edit: November 17, 2013, 05:15:47 pm by ChanceKJ »

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #185 on: November 17, 2013, 07:04:49 pm »
Oooo, oooo, let me b the 1st--SWEEETT!!  :applaud: :applaud: :applaud:
"Godzilla is a warning. A warning to each and every one of us. When mankind falls into conflict with nature, monsters are born."
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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #186 on: November 18, 2013, 03:41:32 am »
Oooo, oooo, let me b the 1st--SWEEETT!!  :applaud: :applaud: :applaud:

haha, thanks!


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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #187 on: November 18, 2013, 03:58:30 am »
Ok, so tonight i decided to start testing stuff. get an idea for the physical button layout i'm about to live with, joystick feel, etc. We stopped off at a London Drugs on that way to a friends place so the girlfriend could get a few things and i noticed these small, shallow, lock lid, plastic containers. I was like "Meh, why not?!".  So i spent the night stringing up the P1 controls for a quick test.

Just gotta say one thing about that Lono2 board: My god is that cool and simple. It just worked. I plugged it in and it just fricken' worked.



As you can see in the picture i didn't have the required bolts to mount the joystick, so i cut a couple strips of MDF and used drywall screws. This is the arcade equivalent of a automotive spoiler made out of a 2x4.  You know how people on here usually say "The pictures don't do this justice"?  Well, the pictures of this make it look better then it is. TRUST me. It's about a layer of duct tape away from being a redneck fight stick.  The MDF came in handy when it came time to attach the Lono2 to something. So sad, so ghetto.



...Im making my next project with a transparent, 1/2" acrylic CP top.  >:D


Oh, something i was working on this morning. Just to get a feel where everything is going to go and live inside the cab.

« Last Edit: November 18, 2013, 04:18:59 am by ChanceKJ »

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #188 on: November 19, 2013, 01:42:47 am »
Dustwashers are here.

I've gotta admit at first i was a little unhappy with how small they were, but now in comparison to the holes and stock Sanwa washers they're growing on me fast.









Oh and i think i found a way to mount the Marquee bracket flush without screws with a modern look/feel

BAM! MAGNETS!






Oh and the roll of pins and headers for my custom wire harnesses is in. This will be what makes up my PCB to LED and PCB to Button switch harnesses.
If something is worth doing, it's worth doing right.


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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #189 on: November 19, 2013, 05:25:17 am »
I absolutely love that art work. Covered in plexi and lit up at night it will look so sweet. Very nice my friend.  :applaud:

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #190 on: November 19, 2013, 10:16:02 pm »
Magnets?!  That is a fantastic idea!

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #191 on: November 20, 2013, 09:23:17 am »
Where can I find those magnet mounts?!?


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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #194 on: November 20, 2013, 12:53:50 pm »
Magnets?! BRILLIANT! I'm gonna remember that 1!
"Godzilla is a warning. A warning to each and every one of us. When mankind falls into conflict with nature, monsters are born."
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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #195 on: November 20, 2013, 12:57:58 pm »
See folks, I'm not just a pretty face.


Last night I priced out what this has cost so far and what I still have left to go. All I can say to people looking to build something similar: Don't. Run, just run. Take up building sand castles, or something. 

I mean, at least it will be bad ass when it's done. Right?

/grumble.

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #196 on: November 20, 2013, 01:00:52 pm »
See folks, I'm not just a pretty face.


Last night I priced out what this has cost so far and what I still have left to go. All I can say to people looking to build something similar: Don't. Run, just run. Take up building sand castles, or something. 

I mean, at least it will be bad ass when it's done. Right?

/grumble.

As bad ass as that embroidery machine, perhaps?  :cheers:

I've learned never to keep a budget on a machine you're going to keep, only one you're making for someone.  :lol
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #197 on: November 20, 2013, 01:02:11 pm »
Where were you with that advice YESTERDAY!

Useless.

Haha.




yotsuya

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #198 on: November 20, 2013, 01:07:05 pm »
Where were you with that advice YESTERDAY!

Useless.

Haha.

Oh, and does that budget count the changes you make AFTER it's done? Since I finished my cab in 2010, I've added LEDs, a new monitor, a new CP overlay, an LED-Wiz, upgraded the computer... :laugh2:
***Build what you dig, bro. Build what you dig.***

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious)
« Reply #199 on: November 20, 2013, 01:09:02 pm »
No, hence all the preplaning. It will be right, and done the first time.