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Author Topic: What hasn't yet been done on a cab?  (Read 12454 times)

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404

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Re: What hasn't yet been done on a cab?
« Reply #40 on: July 02, 2013, 05:06:39 pm »
What hasn't yet been done on a cab?

I have yet to see a first gen RGB enabled SNES in a cab.

just saying...

gildahl

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Re: What hasn't yet been done on a cab?
« Reply #41 on: July 02, 2013, 05:23:41 pm »
One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards.

http://www.oled-info.com/oled-keyboard

I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant.

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Re: What hasn't yet been done on a cab?
« Reply #42 on: July 02, 2013, 05:40:21 pm »
thanks. i had no idea mame could simulate a sunken monitor like that. time to upgrade.
best of luck if you move forward with the build. be sure to share your progress.

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Re: What hasn't yet been done on a cab?
« Reply #43 on: July 03, 2013, 12:50:51 pm »
One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards.

http://www.oled-info.com/oled-keyboard

I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant.

I am into dynamic button labeling.  I believe the most affordable and most high resolution route is to run single projected image into the buttons and/or to the back of the button labels, and map the labels into a single image.  This requires custom button modding, and custom switch mounting.  I looked into fiber optics transmission first, and realized the resolution would be very poor, even if the button would still actuate properly.   

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Re: What hasn't yet been done on a cab?
« Reply #44 on: July 03, 2013, 01:28:24 pm »
Don't label the player buttons.  those are usually covered with finger tips.  put the labels near the buttons. 

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Re: What hasn't yet been done on a cab?
« Reply #45 on: July 03, 2013, 01:56:15 pm »
A cab you could play whilst hanging upside down?


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Re: What hasn't yet been done on a cab?
« Reply #46 on: July 03, 2013, 02:04:13 pm »
A cab you could play whilst hanging upside down?



 :lol

Holy crap, I'm seeing a lot of cool ideas! OLED buttons! Outdoor cab! Sliding controls! A 2nd monitor visible through a half-silvered mirror--that may sound like just eye candy but I can't help but believe a lot of good useful stuff could b done with that! The Arcade-O-Wall, & all the alternate versions of that--cool! To all so far,  :notworthy:
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Re: What hasn't yet been done on a cab?
« Reply #47 on: July 04, 2013, 08:01:56 am »
Loving the idea of using a smaller screen to display controls on the CP.

Something I've never seen done but seems like it would be easy to do would be to use a widescreen monitor in vertical format and use the 'empty' space at the top to show the current marquee. I've toyed around with the idea - and went so far as to make a layout that worked but never got the time to build something.

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Re: What hasn't yet been done on a cab?
« Reply #48 on: July 04, 2013, 12:56:41 pm »
and went so far as to make a layout that worked but never got the time to build something.

That... that makes so much sense.  :cheers: I would love to see one made.
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Re: What hasn't yet been done on a cab?
« Reply #49 on: July 04, 2013, 01:16:19 pm »
Monitor split thing - pretty sure it's been done, but too lazy to find a link.  iirc, Randy did this a few years ago.

As for smaller screen on CP, I've got one, USB display, run by a networked raspberry pi, shows marquee art, instruction cards, etc.  Does not currently show controls (the right ones light up anyway), but it would be easy enough to add.

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Re: What hasn't yet been done on a cab?
« Reply #50 on: July 04, 2013, 01:52:28 pm »
As for smaller screen on CP, I've got one, USB display, run by a networked raspberry pi, shows marquee art, instruction cards, etc.  Does not currently show controls (the right ones light up anyway), but it would be easy enough to add.

...crap. Now I'm going to have to add this to my design.  :banghead: What do u use for a monitor for the pi? I could c a small backup monitor...&, dumber question that demonstrates my...dumbness...how do u get it to display appropriately depending on what game is loaded--this is something I need to know more about anyway since I want the LCD marquee, too.  :dunno
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Re: What hasn't yet been done on a cab?
« Reply #51 on: July 04, 2013, 02:05:37 pm »
I forget the exact monitor, but it's a 7" screen something like those found here: http://www.mimomonitors.com/ (mine is not touch screen)

To display the right things, there are several apps available - I wrote my own as I wanted something the others could not provide.  Then I offloaded the work to a raspberry-pi, which supports some of these USB displays.  Look into Marquee Magician, CPWizard, MameHooker, etc.


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Re: What hasn't yet been done on a cab?
« Reply #52 on: July 04, 2013, 02:40:59 pm »
One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.

why bother with the mirror. Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

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Re: What hasn't yet been done on a cab?
« Reply #53 on: July 04, 2013, 02:50:14 pm »
Monitor split thing - pretty sure it's been done, but too lazy to find a link.  iirc, Randy did this a few years ago.

You do recall correctly -- here it is.






Scott

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Re: What hasn't yet been done on a cab?
« Reply #54 on: July 04, 2013, 04:23:31 pm »
Loving the idea of using a smaller screen to display controls on the CP.

Something I've never seen done but seems like it would be easy to do would be to use a widescreen monitor in vertical format and use the 'empty' space at the top to show the current marquee. I've toyed around with the idea - and went so far as to make a layout that worked but never got the time to build something.



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Re: What hasn't yet been done on a cab?
« Reply #55 on: July 04, 2013, 05:49:11 pm »
I have been looking to do this. Just can find a cheap 27" monitor to do it with.

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Re: What hasn't yet been done on a cab?
« Reply #56 on: July 08, 2013, 09:57:08 am »
I was going to say a 2 monitor set up and each monitor having its own gun.....

http://forum.arcadecontrols.com/index.php/topic,108719.msg1372013.html#msg1372013
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Re: What hasn't yet been done on a cab?
« Reply #57 on: July 08, 2013, 10:21:54 am »
The 2 headed beast is an amazing build.
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Re: What hasn't yet been done on a cab?
« Reply #58 on: July 08, 2013, 10:46:05 am »
I was going to say a 2 monitor set up and each monitor having its own gun.....

http://forum.arcadecontrols.com/index.php/topic,108719.msg1372013.html#msg1372013

 ;D

The 2 headed beast is an amazing build.

Thanks! :cheers:

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Re: What hasn't yet been done on a cab?
« Reply #59 on: July 08, 2013, 01:05:15 pm »
I like the 3D idea, has anyone tried to utilise a 3D tv or monitor in a cabinet yet and having the older games converted from 2d to 3d?

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What hasn't yet been done on a cab?
« Reply #60 on: July 08, 2013, 01:16:57 pm »
MVS credit LEDs
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Re: What hasn't yet been done on a cab?
« Reply #61 on: July 08, 2013, 01:17:34 pm »
Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards. 

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Re: What hasn't yet been done on a cab?
« Reply #62 on: July 08, 2013, 02:20:34 pm »
Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.

Look at BAM for FP.  Adds 3d by using motion tracking of head/eyes.

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Re: What hasn't yet been done on a cab?
« Reply #63 on: July 08, 2013, 02:43:05 pm »
Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.

Look at BAM for FP.  Adds 3d by using motion tracking of head/eyes.

Wow.  There is a whole world of pinball awesome out there I wasn't tracking.  Too cool man. 

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Re: What hasn't yet been done on a cab?
« Reply #64 on: July 08, 2013, 03:30:34 pm »
Wow.  There is a whole world of pinball awesome out there I wasn't tracking.  Too cool man.

Just discovered it the other day myself when I was setting up PinballX.  Hopefully I can have my cabinet on it's legs soon and can try out some of the different methods before I build the header so I can hide the camera a bit.

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Re: What hasn't yet been done on a cab?
« Reply #65 on: July 08, 2013, 03:32:14 pm »
Wow.  There is a whole world of pinball awesome out there I wasn't tracking.  Too cool man.

Just discovered it the other day myself when I was setting up PinballX.  Hopefully I can have my cabinet on it's legs soon and can try out some of the different methods before I build the header so I can hide the camera a bit.

Depending on how well it works and what tables are available it will make the difference between me tackling a vpin build and not. 

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Re: What hasn't yet been done on a cab?
« Reply #66 on: July 08, 2013, 04:24:16 pm »
Depending on how well it works and what tables are available it will make the difference between me tackling a vpin build and not.

It changes how FP renders.......so, any of them in theory.

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Re: What hasn't yet been done on a cab?
« Reply #67 on: July 08, 2013, 04:40:45 pm »
One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.


Actually... I have a decent Asteroids Deluxe that I am going to totally restore and maybe 'upgrade' (within the spirit of the design).  One of the ideas I have kicked around is replacing the cardboard backdrop with an LCD.  Maybe with a plastic overlay that still has some UV reactive objects on it and then the LCD itself would of course be animated.

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Re: What hasn't yet been done on a cab?
« Reply #68 on: July 08, 2013, 06:34:33 pm »
dumb question deleted
« Last Edit: July 08, 2013, 08:02:44 pm by FALSE »

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Re: What hasn't yet been done on a cab?
« Reply #69 on: July 08, 2013, 06:59:48 pm »
An Aquarium?
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Re: What hasn't yet been done on a cab?
« Reply #70 on: July 08, 2013, 08:24:36 pm »
An Aquarium?

I did a mockup of a showcase style cab with the pc components submerged in an aquarium full of mineral oil, but it just seemed to impractical to go any further than the design stage.

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Re: What hasn't yet been done on a cab?
« Reply #71 on: July 08, 2013, 09:27:24 pm »
I wonder how well that would work? I have a Space Invaders with the blacklight, moon and backdrop and have thought about coming up with some way to jazz that area up a bit more, although I was thinking something more along the lines of "plastic mothership up top".

One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.


Actually... I have a decent Asteroids Deluxe that I am going to totally restore and maybe 'upgrade' (within the spirit of the design).  One of the ideas I have kicked around is replacing the cardboard backdrop with an LCD.  Maybe with a plastic overlay that still has some UV reactive objects on it and then the LCD itself would of course be animated.
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Re: What hasn't yet been done on a cab?
« Reply #72 on: July 08, 2013, 11:53:16 pm »
Actually... I have a decent Asteroids Deluxe that I am going to totally restore and maybe 'upgrade' (within the spirit of the design).  One of the ideas I have kicked around is replacing the cardboard backdrop with an LCD.  Maybe with a plastic overlay that still has some UV reactive objects on it and then the LCD itself would of course be animated.

Omg. ChadTower, you've done it again. The potential for this...is amazing. & you're one of the people here who can pull it off.
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Re: What hasn't yet been done on a cab?
« Reply #73 on: July 28, 2013, 04:18:28 pm »
Some crazy ideas:

- 1 cab, 2 monitors (vector & raster)
- Cab that can also do mirroring (think space invadiers, asteroids deluxe) with artwork projection in addition to std display games.

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