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Author Topic: What hasn't yet been done on a cab?  (Read 12745 times)

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lcmgadgets

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What hasn't yet been done on a cab?
« on: July 01, 2013, 07:19:37 pm »
I've noticed over the years that I've been on this forum that if I can think of it, someone has done it. & the list of things I haven't dreamt of is at least as long. Lit-up t-moulding, automated rotating monitors, modular controls, rotating panels, wireless controls, LCD marquee's, controls that light up depending on what game is loaded, controls recessed in the cab that automatically slide out & mount when needed, etc...

What I'm wondering is, what's left that hasn't been done?

1 that I can think of, that I think would b pretty cool (but have decided against on my own cab (project IS proceeding, I promise, however glacially)) is the 'bubble tube' decoration found on the old Wurlitzer juke boxes:

http://forum.arcadecontrols.com/index.php?action=post;board=1.0#

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Re: What hasn't yet been done on a cab?
« Reply #1 on: July 01, 2013, 07:27:31 pm »
Make your side art be LCD screens...  matched to the game currently selected >:D

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Re: What hasn't yet been done on a cab?
« Reply #2 on: July 01, 2013, 07:35:22 pm »
Lol! That would rock!

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Re: What hasn't yet been done on a cab?
« Reply #3 on: July 01, 2013, 07:37:59 pm »
Holograms?

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Re: What hasn't yet been done on a cab?
« Reply #4 on: July 01, 2013, 07:38:16 pm »
Well, I'm under the impression that just because you CAN do something doesn't mean that you SHOULD do it, especially if you can't pull it off right. Some things, like rotating monitors, have been perfected and I think are at a point where they look good and easy to implement. Other things, like light-up t-molding, have fallen by the wayside because it just doesn't work the way it's envisioned.

Then again, I'm a traditionalist. I'd take a boxy, well-painted, well-executed two-player black cab any day of the week (mainly because that's what I would have seen in an arcade back in the day). But that's me. There are some really nice out-of-the-box projects here, and others I just silently shake my head at. In the end, if the builder's happy, that's all that should matter.
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Re: What hasn't yet been done on a cab?
« Reply #5 on: July 01, 2013, 07:38:27 pm »
Holograms?

Been done, at least commercially

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Re: What hasn't yet been done on a cab?
« Reply #6 on: July 01, 2013, 07:39:05 pm »
Actually, someones working on the dynamic side art now.  Although its with a pin cab (instead of an arcade cab) and he's using a projector instead of LCD screens.  Cant wait to see it finished.

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Re: What hasn't yet been done on a cab?
« Reply #7 on: July 01, 2013, 07:42:13 pm »
A 3d display running a retro themed space shooter in the vein of Tempest in a cab could be very nice.

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Re: What hasn't yet been done on a cab?
« Reply #8 on: July 01, 2013, 08:21:59 pm »
Dynamic sideart wouldn't be very hard, it would however add a pretty big expense to the cabinet, and even a larger expense in man-hours getting custom sideart files prepared for it.
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Re: What hasn't yet been done on a cab?
« Reply #9 on: July 01, 2013, 08:27:17 pm »
Dynamic sideart wouldn't be very hard, it would however add a pretty big expense to the cabinet, and even a larger expense in man-hours getting custom sideart files prepared for it.

It also better be your only machine, because once you put another machine on the side of it, the effect is wasted.
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Re: What hasn't yet been done on a cab?
« Reply #10 on: July 01, 2013, 08:40:42 pm »
I'd like to see a cab that makes good use of UV responsive paint and accessories.
The only time I've seen it done is on Tron restorations/tributes.

I also haven't seen a big buck hunter shotgun accessory on a cab yet.
It's on my someday list.

Another idea I like, but never got around to is having labels above the buttons that are under tinted plexiglass and don't show unless an LED under them is illuminated.  I had sports games in mind, so they would be shoot, pass, turbo, etc.  Also considered using EL sheet to illuminate Golden Tee instructions when that game is loaded.

If you figure out an affordable way to do curved bubble molding, please share. 
I've been wanting to build a new jukebox with molding like that.

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Re: What hasn't yet been done on a cab?
« Reply #11 on: July 01, 2013, 08:51:31 pm »
Another idea I like, but never got around to is having labels above the buttons that are under tinted plexiglass and don't show unless an LED under them is illuminated.  I had sports games in mind, so they would be shoot, pass, turbo, etc.

To me, that's a great innovation.
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Re: What hasn't yet been done on a cab?
« Reply #12 on: July 01, 2013, 08:58:55 pm »
Holograms?

Been done, at least commercially

Yeah, I thought we were talking about DIYer's though.

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Re: What hasn't yet been done on a cab?
« Reply #13 on: July 01, 2013, 09:01:21 pm »
Well, I'm under the impression that just because you CAN do something doesn't mean that you SHOULD do it, especially if you can't pull it off right. Other things, like light-up t-molding, have fallen by the wayside because it just doesn't work the way it's envisioned.

Then again, I'm a traditionalist. I'd take a boxy, well-painted, well-executed two-player black cab any day of the week (mainly because that's what I would have seen in an arcade back in the day). But that's me. There are some really nice out-of-the-box projects here, and others I just silently shake my head at. In the end, if the builder's happy, that's all that should matter.

I absolutely agree, esp. about the 'pull(ing) it off part'. & I like the original cabs too, but I'm only going to b able to have 1, so I want something pretty spectacular....wait...weisshaupt's light-up t-molding doesn't look good?! I've got all the parts I need for that! Whats wrong with it?

Make your side art be LCD screens...  matched to the game currently selected >:D

That would b cool, except for the problem of having to leave the sides visible. If/when OLED monitors r perfected...wow...

I had once considered the idea of a large, translucent, glowing silicone brain (think Star Trek 'The Gamesters pf Triskelion') on top of the cab, with a servo in it that would make it pulse slightly, perhaps tied to a sound to light type circuit that would make it pulse faster when the sound picked up (hopefully indicating more action happening in the game). ...u can stop laughing, I'm not joking.

Another idea I like, but never got around to is having labels above the buttons that are under tinted plexiglass and don't show unless an LED under them is illuminated.  I had sports games in mind, so they would be shoot, pass, turbo, etc.  Also considered using EL sheet to illuminate Golden Tee instructions when that game is loaded.

Those ideas rock!
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Re: What hasn't yet been done on a cab?
« Reply #14 on: July 01, 2013, 09:14:25 pm »
I want something pretty spectacular....wait...weisshaupt's light-up t-molding doesn't look good?! I've got all the parts I need for that! Whats wrong with it?

To be fair, that cab was built 5 years ago, and I don't recall anyone since then taking on light up t-molding. My comment was more that the concept hadn't been refined and improved upon, like rotating monitors had.
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Re: What hasn't yet been done on a cab?
« Reply #15 on: July 02, 2013, 02:58:14 am »
Dedicated 'Pong'?

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Re: What hasn't yet been done on a cab?
« Reply #16 on: July 02, 2013, 07:10:35 am »
Snow cone maker.

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Re: What hasn't yet been done on a cab?
« Reply #17 on: July 02, 2013, 08:48:03 am »
Pac-man played with the power of the mind - or at least point of focus control. 

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Re: What hasn't yet been done on a cab?
« Reply #18 on: July 02, 2013, 09:26:29 am »
Another idea I like, but never got around to is having labels above the buttons that are under tinted plexiglass and don't show unless an LED under them is illuminated.  I had sports games in mind, so they would be shoot, pass, turbo, etc.  Also considered using EL sheet to illuminate Golden Tee instructions when that game is loaded.

Those ideas rock!

The implementation I was leaning toward was applying labels to the edge of 1/4" or thicker plexi and then edge lighting it.
That should make for even light and help avoid light bleed.  Easiest way I could think of to do the labels was to use clear Avery address labels like CoreyB is using on his serial plates (I've used it inside translucent buttons also).  Or if you have a laser like Kahlid74, you can etch them.
http://forum.arcadecontrols.com/index.php/topic,131361.msg1351325.html#msg1351325
Tinted plexi would be used on the CP and it would just appear gloss black until illuminated.

I scribbled down sports game controls one time to see how much they could be consolidated, but I'm not sure what I did with the paper.
Also started to do the same thing with fighting games, but don't think I got very far.  I'll see if I still have the stuff anywhere and post it if I do.

In the end, I decided that I needed to cut back on the feature creep if I ever wanted to finish the cab.
(It still isn't finished  ;)  )

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Re: What hasn't yet been done on a cab?
« Reply #19 on: July 02, 2013, 10:10:04 am »
Make your side art be LCD screens...  matched to the game currently selected >:D

Lol, sadly I want to do with my vpin.....wont' happen though.  :(

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Re: What hasn't yet been done on a cab?
« Reply #20 on: July 02, 2013, 10:26:59 am »
Snow cone maker.

 :lol I forget who did the cab with the beer tap. It looked pretty cool.
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Re: What hasn't yet been done on a cab?
« Reply #21 on: July 02, 2013, 10:34:59 am »
Well bearing in mind that I do agree a lot with yot's sentiment that there is a "can" and there is a "should" and a feature means doot if it is not done tastefully, I do think there are a ton of things that haven't been done yet.  I'd think you could so all sorts of crazy cool things with Servos.

Think of all that could be done with servos to make more things happen automatically. Forget servos just to rotate restrictor plates and monitors. Lets make a full on Jetson's arcade machine. You could make cupholders that pop out on command, and will automatically slide back in if the cupholder is not used for over a minute. That is not over the top in the least.  :D

On a more serious servo suggestion, I have been thinking about a post on Ricks doom cab that suggested "robocop style" lightgun holsters. I've been thinking it might be a pretty cool little invention to make a servo lightgun holder to hide away guns instead of having 'em bolted to the side of a cab. Meaning when a lightgun game is brought up, a door mechanism will open on the on the cab and lightguns in in holsters will slide out. I am guessing as long as the criteria that the lightgun is back in it's holster and a lightgun game is not loaded, the guns will slide back into the cabinet hidden.

Maybe this has been done already, but how about servos to defranken a panel. Meaning, if you really want that tron stick, how about have it pop out of the control panel only when a flight stick game is started? When you are done playing, it can sink back into the fiery depths from whence it came.
« Last Edit: July 02, 2013, 10:36:51 am by Vigo »

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Re: What hasn't yet been done on a cab?
« Reply #22 on: July 02, 2013, 10:46:58 am »
a bingo ball style dispenser rotating control panel.......


it was almost done once.
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Re: What hasn't yet been done on a cab?
« Reply #23 on: July 02, 2013, 11:03:26 am »
Another idea I've had and still might do is an "arcade wall" of only cab fronts.
It would be a row of quickly constructed facades, like buildings on a movie set.
But they would all be playable and easily serviceable from the other side.

I wouldn't bother spending a lot of time or money doing only a façade,
but it would be neat to throw together in a weekend and have a dedicated machine for vertical classics,
one for fighting games, and maybe another for gun games....maybe one for rotary stick games,
depending on how many old computers I can scrounge up.

The voice in my head shoots down this idea because multiple machines made out of old computers = more to maintain.
I really hate buying parts to repair computers that I should have thrown away by now.

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Re: What hasn't yet been done on a cab?
« Reply #24 on: July 02, 2013, 11:18:34 am »
To be fair, that cab was built 5 years ago, and I don't recall anyone since then taking on light up t-molding. My comment was more that the concept hadn't been refined and improved upon, like rotating monitors had.

Whew!...but you're right--this idea needs to b refined. I was simply going to copy. Hmmm...I guess my thought about 'bubble tubes' was along that line--somewhere in the corner of my decaying brain I had some vague concept of it somehow being an alternative to t-molding, rather than an addition. Gosh, am I going to revisit this? I find myself wondering what would happen if u got some plastic tubing, filled it with a thick oil, & hooked up something like an aquarium pump to the bottom of it... :dunno

& others r right about being able to go way over the top. Sure, cheesy detailing can have a place, if that's your theme--which was my thought when I was considering 'The Brain' idea I mentioned earlier--a cab that was clearly & deliberately over the top. But ultimately I'd rather spend my money & effort on making a cab that's easy to operate & that can play more games well. I like the idea of eye candy that either enhances the playing experience, or that at least doesn't get in the way.

Another idea I've had and still might do is an "arcade wall" of only cab fronts.
It would be a row of quickly constructed facades, like buildings on a movie set.
But they would all be playable and easily serviceable from the other side.

Omg! That's original (uhh...I think)!
« Last Edit: July 02, 2013, 11:21:21 am by lcmgadgets »
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Re: What hasn't yet been done on a cab?
« Reply #25 on: July 02, 2013, 11:18:40 am »
Another idea I've had and still might do is an "arcade wall" of only cab fronts.  . . .

and also make it so four or 5 fronts can be hooked together in a square or pentagon for an instant freestanding arcade.  And make each 2 fronts nest and hook together face to face for transit. 

there's got to be some type of computer system that can run four games/frontends on four displays, right?  one brain for all. 

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Re: What hasn't yet been done on a cab?
« Reply #26 on: July 02, 2013, 11:27:01 am »
I see where you are going with the wall of fake arcade machines, but I think I am missing something, because I think that would either be a ton of work creating a wall to build into, or if there is no depth to build into, then it would uncomfortable to play butted against a flat surface without foot clearance or a well angled monitor. Of course, I could totally be envisioning it wrong.

What I think would work a bit easier is just have a series of cabinets that are like pachinko machines in a pachinko parlor. Same size, but slightly more depth. It would represent the "front" of an arcade machine. They are slim and mounted and anchored to the wall, but have enough depth that you can sit or stand there and have foot clearance. Then when you need to service them, you can undo a latch and the whole side swings out like a door. Mount it on any wall with solid studwork, and viola! An entire arcade with a two foot depth on the wall of your den. Completely stable and solid.

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Re: What hasn't yet been done on a cab?
« Reply #27 on: July 02, 2013, 11:38:49 am »
I see where you are going with the wall of fake arcade machines.....

No you don't.  :lol

They wouldn't be flat.  Take a row of four Nintendo cabs and slice the back two feet off. (I'd make them different shapes though)

The leaned back monitor could either be faked in MAME or it could be in a hinged panel that tilts back.
The idea for me personally was to give the appearance of a stocked arcade as cheaply as possible.
The fact that they would only be 8 or 10 inches deep means that a lot less lumber to purchase/prep/paint, etc.
One side of the cab on the end might even be full depth to give the illusion they are all full size machines.
The back of it would just be open to my laundry area, lol.

I wouldn't bother with coin doors, expensive art, etc.
Plexi would probably be the biggest cost.

EDIT: Don't make me start another project just to prove it can be done and look right!  I haven't finished the last three yet!  ;D
« Last Edit: July 02, 2013, 11:43:19 am by BadMouth »

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Re: What hasn't yet been done on a cab?
« Reply #28 on: July 02, 2013, 12:08:07 pm »
I want something pretty spectacular....wait...weisshaupt's light-up t-molding doesn't look good?! I've got all the parts I need for that! Whats wrong with it?

To be fair, that cab was built 5 years ago, and I don't recall anyone since then taking on light up t-molding. My comment was more that the concept hadn't been refined and improved upon, like rotating monitors had.

You could probably use EL tape as the molding or put it under clear t-molding and you could make it glow what ever color you want.

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Re: What hasn't yet been done on a cab?
« Reply #29 on: July 02, 2013, 12:44:39 pm »
That's how it's done, but clear t-molding really isn't clear, nor does it diffuse the EL light like one would want it to.
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Re: What hasn't yet been done on a cab?
« Reply #30 on: July 02, 2013, 01:11:35 pm »
No you don't.  :lol

So it would be pretty much not much different than doing "pachinko" cabs like I counter-suggested, but it goes down to the floor. And you would be building into a special made wall so you can put in more depth and access everything out the back side of it rather than a swinging front.

I can see that working, and being able to maintain a good illusion. I am guessing it would be for a house you wouldn't be moving away from, since I see the biggest drawback would be that it sounds like it would be a PITA to relocate.

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Re: What hasn't yet been done on a cab?
« Reply #31 on: July 02, 2013, 01:43:21 pm »
No you don't.  :lol

So it would be pretty much not much different than doing "pachinko" cabs like I counter-suggested, but it goes down to the floor. And you would be building into a special made wall so you can put in more depth and access everything out the back side of it rather than a swinging front.

I can see that working, and being able to maintain a good illusion. I am guessing it would be for a house you wouldn't be moving away from, since I see the biggest drawback would be that it sounds like it would be a PITA to relocate.

Yeah like the row of pachinko cabs, but it wouldn't be built into a "special made wall".  It would be free-standing.  It IS the wall.
If separated into sections, it should be much easier to move than full size cabs.

Linking them like TJC described wouldn't be a bad idea.  It would be cool if they were hinged and four could collapse into the space and weight of a single regular cab.

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Re: What hasn't yet been done on a cab?
« Reply #32 on: July 02, 2013, 01:51:37 pm »
Ahh. Click! Lightbulb. I can visualize it now.

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Re: What hasn't yet been done on a cab?
« Reply #33 on: July 02, 2013, 03:37:24 pm »
i'm not sure what the benefit of having one mock wall  of 4-5 cabinets running a master computer vs. 4-5 seperate low depth cabinets running separate pcs. The size of it would already necessitate it being built it in sections in order it to be moved, thus negating all benefits of the mock wall design.
 
Any issues with maintenance ( replacing or adjusting monitors, replacing buttons or other) would be significantly higher.


My next cab will be a slim wall hung unit utilizing a flat screen. Hung on a cleat so it can easily moved to a standing or seated position. Similar to a wall hung juke box kioske, but for gaming.


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Re: What hasn't yet been done on a cab?
« Reply #34 on: July 02, 2013, 04:02:57 pm »
i'm not sure what the benefit of having one mock wall  of 4-5 cabinets running a master computer vs. 4-5 seperate low depth cabinets running separate pcs. The size of it would already necessitate it being built it in sections in order it to be moved, thus negating all benefits of the mock wall design.

In my case, the benefits of the mock wall design would be a reduction in materials required and ease of maintenance.
I don't see what difference it being in sections would make.  Each cab needs to have its own sides with t-molding in order for it to look like a real row of games (probably with some thinner material between them for spacing.  Whether they are permanently glued together or bolted together, they would be made the same way.

Any issues with maintenance ( replacing or adjusting monitors, replacing buttons or other) would be significantly higher.

Why? The entire back is open.  In my case, it would be open to the laundry area in my basement.
Instead of contorting yourself inside a cab, the monitors and controls would be within easy reach while standing.
The PCs would just be sitting on the floor or shelves and could be connected or disconnected in seconds.

Not sure why I'm bothering to defend the idea.
Guess it means I will do it someday.  :P


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Re: What hasn't yet been done on a cab?
« Reply #35 on: July 02, 2013, 04:15:11 pm »
I like the idea, but have questions...

How many machines are you thinking of?
Are you using a PC?
Multihead video cards are not cheap and finicky when dealing with different resolutions.
Mame does not simulate a keystoned/tilted display? How will this be accomplished?

Would middle machines share a common t-molding/ side piece?

Sound/Speakers?

How would you designate audio from the common PC to the appropriate game?
Will all the game sounds emanate from a common speaker?
« Last Edit: July 02, 2013, 04:21:45 pm by michelevit »

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Re: What hasn't yet been done on a cab?
« Reply #36 on: July 02, 2013, 04:16:04 pm »
Well, if you are trying to generate new ideas, no one to my knowledge has created a modular control panel with "sliding" pieces.  We have seen swappable panels, rotating panels, swappable pieces (e.g. joysticks/buttons/trackballs/spinners), but none of it sliding.

You could create a modular panel where each piece (joystick/button set/trackball/spinner) can be slid around the panel similar to the old "letter puzzle" toys pictured below.  A variety of approaches could be taken, some better than others, but in the end it would allow a flexible, modular panel without the need to open up, unbolt, and re-attach each item.



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Re: What hasn't yet been done on a cab?
« Reply #37 on: July 02, 2013, 04:35:03 pm »
You know, one thing I keep hearing brought up, but cannot recall it ever being completed is an outdoor cabinet. I mean the kind you can leave outside in the rain. Can anyone recall if this has been successfully done? I think the most recent one I remember was talking about putting an outdoor lcd into their patio mason work, like one of those grills that is built into the stonework. Then, having a sealed off control panel. I can't remember if it was completed, or even who that was. I'm pretty sure he was a regular here too. My search-fu is failing me as well.

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Re: What hasn't yet been done on a cab?
« Reply #38 on: July 02, 2013, 04:43:02 pm »
I like the idea, but have questions...

How many machines are you thinking of?
Are you using a PC?
Multihead video cards are not cheap and finicky when dealing with different resolutions.
Mame does not simulate a keystoned/tilted display? How will this be accomplished?

Would middle machines share a common t-molding/ side piece?

Sound/Speakers?

How would you designate audio from the common PC to the appropriate game?
Will all the game sounds emanate from a common speaker?

Hadn't planned it out that much since it was just an idea that I may or may not do.
Rough plan in my head is 3 machines,
thrown together as quickly as possible with what I have laying around. 
Each "machine" would have a different computer.
I wouldn't want to spend more than a weekend on it and would probably just pull the controls and throw it away if I moved.


Current MAME builds can simulate a keystoned image, even while displaying bezel art.
(everything including the bezel is on an LCD monitor)

http://forum.arcadecontrols.com/index.php/topic,113151.msg1201620.html#msg1201620

It would be stupid for the middle machine to share a piece of t-molding with the one next to it.
It would look like a tight row of real cabs, not some new weird design.

Speakers would probably be handled differently on each machine.
One might be set up like donkey kong, another like a hunting game, another might have the monitor tilted back enough for them to be down firing from the marquee area.


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Re: What hasn't yet been done on a cab?
« Reply #39 on: July 02, 2013, 04:55:27 pm »
One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

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Re: What hasn't yet been done on a cab?
« Reply #40 on: July 02, 2013, 05:06:39 pm »
What hasn't yet been done on a cab?

I have yet to see a first gen RGB enabled SNES in a cab.

just saying...

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Re: What hasn't yet been done on a cab?
« Reply #41 on: July 02, 2013, 05:23:41 pm »
One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards.

http://www.oled-info.com/oled-keyboard

I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant.

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Re: What hasn't yet been done on a cab?
« Reply #42 on: July 02, 2013, 05:40:21 pm »
thanks. i had no idea mame could simulate a sunken monitor like that. time to upgrade.
best of luck if you move forward with the build. be sure to share your progress.

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Re: What hasn't yet been done on a cab?
« Reply #43 on: July 03, 2013, 12:50:51 pm »
One of the things I really wanted to do when I built my cab was to somehow integrate programmable oleds into the buttons such as those supplied on oled keyboards.

http://www.oled-info.com/oled-keyboard

I might look into this again one of these days as a DYI project, but if Ultimarc or GGG or some other vendor were to offer a feature like this in their buttons, I'd probably buy them in an instant.

I am into dynamic button labeling.  I believe the most affordable and most high resolution route is to run single projected image into the buttons and/or to the back of the button labels, and map the labels into a single image.  This requires custom button modding, and custom switch mounting.  I looked into fiber optics transmission first, and realized the resolution would be very poor, even if the button would still actuate properly.   

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Re: What hasn't yet been done on a cab?
« Reply #44 on: July 03, 2013, 01:28:24 pm »
Don't label the player buttons.  those are usually covered with finger tips.  put the labels near the buttons. 

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Re: What hasn't yet been done on a cab?
« Reply #45 on: July 03, 2013, 01:56:15 pm »
A cab you could play whilst hanging upside down?


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Re: What hasn't yet been done on a cab?
« Reply #46 on: July 03, 2013, 02:04:13 pm »
A cab you could play whilst hanging upside down?



 :lol

Holy crap, I'm seeing a lot of cool ideas! OLED buttons! Outdoor cab! Sliding controls! A 2nd monitor visible through a half-silvered mirror--that may sound like just eye candy but I can't help but believe a lot of good useful stuff could b done with that! The Arcade-O-Wall, & all the alternate versions of that--cool! To all so far,  :notworthy:
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Re: What hasn't yet been done on a cab?
« Reply #47 on: July 04, 2013, 08:01:56 am »
Loving the idea of using a smaller screen to display controls on the CP.

Something I've never seen done but seems like it would be easy to do would be to use a widescreen monitor in vertical format and use the 'empty' space at the top to show the current marquee. I've toyed around with the idea - and went so far as to make a layout that worked but never got the time to build something.

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Re: What hasn't yet been done on a cab?
« Reply #48 on: July 04, 2013, 12:56:41 pm »
and went so far as to make a layout that worked but never got the time to build something.

That... that makes so much sense.  :cheers: I would love to see one made.
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Working on: Pinball Re-theme, Homebrew arcade arena shooter

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Re: What hasn't yet been done on a cab?
« Reply #49 on: July 04, 2013, 01:16:19 pm »
Monitor split thing - pretty sure it's been done, but too lazy to find a link.  iirc, Randy did this a few years ago.

As for smaller screen on CP, I've got one, USB display, run by a networked raspberry pi, shows marquee art, instruction cards, etc.  Does not currently show controls (the right ones light up anyway), but it would be easy enough to add.

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Re: What hasn't yet been done on a cab?
« Reply #50 on: July 04, 2013, 01:52:28 pm »
As for smaller screen on CP, I've got one, USB display, run by a networked raspberry pi, shows marquee art, instruction cards, etc.  Does not currently show controls (the right ones light up anyway), but it would be easy enough to add.

...crap. Now I'm going to have to add this to my design.  :banghead: What do u use for a monitor for the pi? I could c a small backup monitor...&, dumber question that demonstrates my...dumbness...how do u get it to display appropriately depending on what game is loaded--this is something I need to know more about anyway since I want the LCD marquee, too.  :dunno
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Re: What hasn't yet been done on a cab?
« Reply #51 on: July 04, 2013, 02:05:37 pm »
I forget the exact monitor, but it's a 7" screen something like those found here: http://www.mimomonitors.com/ (mine is not touch screen)

To display the right things, there are several apps available - I wrote my own as I wanted something the others could not provide.  Then I offloaded the work to a raspberry-pi, which supports some of these USB displays.  Look into Marquee Magician, CPWizard, MameHooker, etc.


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Re: What hasn't yet been done on a cab?
« Reply #52 on: July 04, 2013, 02:40:59 pm »
One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.

why bother with the mirror. Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

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Re: What hasn't yet been done on a cab?
« Reply #53 on: July 04, 2013, 02:50:14 pm »
Monitor split thing - pretty sure it's been done, but too lazy to find a link.  iirc, Randy did this a few years ago.

You do recall correctly -- here it is.






Scott

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Re: What hasn't yet been done on a cab?
« Reply #54 on: July 04, 2013, 04:23:31 pm »
Loving the idea of using a smaller screen to display controls on the CP.

Something I've never seen done but seems like it would be easy to do would be to use a widescreen monitor in vertical format and use the 'empty' space at the top to show the current marquee. I've toyed around with the idea - and went so far as to make a layout that worked but never got the time to build something.



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Re: What hasn't yet been done on a cab?
« Reply #55 on: July 04, 2013, 05:49:11 pm »
I have been looking to do this. Just can find a cheap 27" monitor to do it with.

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Re: What hasn't yet been done on a cab?
« Reply #56 on: July 08, 2013, 09:57:08 am »
I was going to say a 2 monitor set up and each monitor having its own gun.....

http://forum.arcadecontrols.com/index.php/topic,108719.msg1372013.html#msg1372013
If you're replying to a troll you are part of the problem.
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Re: What hasn't yet been done on a cab?
« Reply #57 on: July 08, 2013, 10:21:54 am »
The 2 headed beast is an amazing build.
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Re: What hasn't yet been done on a cab?
« Reply #58 on: July 08, 2013, 10:46:05 am »
I was going to say a 2 monitor set up and each monitor having its own gun.....

http://forum.arcadecontrols.com/index.php/topic,108719.msg1372013.html#msg1372013

 ;D

The 2 headed beast is an amazing build.

Thanks! :cheers:

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Re: What hasn't yet been done on a cab?
« Reply #59 on: July 08, 2013, 01:05:15 pm »
I like the 3D idea, has anyone tried to utilise a 3D tv or monitor in a cabinet yet and having the older games converted from 2d to 3d?

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What hasn't yet been done on a cab?
« Reply #60 on: July 08, 2013, 01:16:57 pm »
MVS credit LEDs
Ms. Pacman Original Cocktail with Non destructive mod to Groovy Arcade Linux with All 4way Vertical Cocktail capable 2 button or less games.


Neo Geo MVS Mame Cab Running Hyperspin, 25" Nanao Arcade Monitor, Mini-pac, ATI Radeon HD 4850 (ATOM-15), IL 8 Way Euro-Sticks from Paradise Arcade, Win XP 64bit, and tons of other junk.


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Re: What hasn't yet been done on a cab?
« Reply #61 on: July 08, 2013, 01:17:34 pm »
Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards. 

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Re: What hasn't yet been done on a cab?
« Reply #62 on: July 08, 2013, 02:20:34 pm »
Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.

Look at BAM for FP.  Adds 3d by using motion tracking of head/eyes.

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Re: What hasn't yet been done on a cab?
« Reply #63 on: July 08, 2013, 02:43:05 pm »
Use a transparent LCD monitor and stack it on top of a matching non_transparent monitor. Besides simulating games like T2 you could come up with some rocking new game designs. Say... a haunted house style game where the ghosts appear on the transparent portion. Throw a touch int3rface on top of that and you could have a sort of "clean the oil" type of game kind of like Mario Sunshine. Double up on the monitors and have a version of Tetris Hell. P2 game can be overlaid on P1 transparent monitor and vice versa. Now you're watching both games in a true HUD fashion and I can only imagine the kind of tension and strategy choices there. Racing and FPS games can benefit from a HUD overlay as well. A true "look around the corners" type of thing. I can imagine all sorts of ideas.

This approach would be great for a VPIN build, being able to separate playfield entities, underlight, and add some much needed depth to the boards.

Look at BAM for FP.  Adds 3d by using motion tracking of head/eyes.

Wow.  There is a whole world of pinball awesome out there I wasn't tracking.  Too cool man. 

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Re: What hasn't yet been done on a cab?
« Reply #64 on: July 08, 2013, 03:30:34 pm »
Wow.  There is a whole world of pinball awesome out there I wasn't tracking.  Too cool man.

Just discovered it the other day myself when I was setting up PinballX.  Hopefully I can have my cabinet on it's legs soon and can try out some of the different methods before I build the header so I can hide the camera a bit.

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Re: What hasn't yet been done on a cab?
« Reply #65 on: July 08, 2013, 03:32:14 pm »
Wow.  There is a whole world of pinball awesome out there I wasn't tracking.  Too cool man.

Just discovered it the other day myself when I was setting up PinballX.  Hopefully I can have my cabinet on it's legs soon and can try out some of the different methods before I build the header so I can hide the camera a bit.

Depending on how well it works and what tables are available it will make the difference between me tackling a vpin build and not. 

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Re: What hasn't yet been done on a cab?
« Reply #66 on: July 08, 2013, 04:24:16 pm »
Depending on how well it works and what tables are available it will make the difference between me tackling a vpin build and not.

It changes how FP renders.......so, any of them in theory.

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Re: What hasn't yet been done on a cab?
« Reply #67 on: July 08, 2013, 04:40:45 pm »
One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.


Actually... I have a decent Asteroids Deluxe that I am going to totally restore and maybe 'upgrade' (within the spirit of the design).  One of the ideas I have kicked around is replacing the cardboard backdrop with an LCD.  Maybe with a plastic overlay that still has some UV reactive objects on it and then the LCD itself would of course be animated.

FALSE

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Re: What hasn't yet been done on a cab?
« Reply #68 on: July 08, 2013, 06:34:33 pm »
dumb question deleted
« Last Edit: July 08, 2013, 08:02:44 pm by FALSE »

ark_ader

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Re: What hasn't yet been done on a cab?
« Reply #69 on: July 08, 2013, 06:59:48 pm »
An Aquarium?
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slamminsam

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Re: What hasn't yet been done on a cab?
« Reply #70 on: July 08, 2013, 08:24:36 pm »
An Aquarium?

I did a mockup of a showcase style cab with the pc components submerged in an aquarium full of mineral oil, but it just seemed to impractical to go any further than the design stage.

paigeoliver

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Re: What hasn't yet been done on a cab?
« Reply #71 on: July 08, 2013, 09:27:24 pm »
I wonder how well that would work? I have a Space Invaders with the blacklight, moon and backdrop and have thought about coming up with some way to jazz that area up a bit more, although I was thinking something more along the lines of "plastic mothership up top".

One idea that I thought would always be cool but would require completely custom software to use effectively is to have a standard mirror cab that uses a half-silvered mirror with a second monitor behind it that would only be visible when it was lit up (ie displaying something)... you could make your own custom games that used both monitors, emulate games like T2 and Space Invaders and have the monitor display the correct background, maybe use it for menus and stuff so while navigating around the screen would appear closer than when you actually load up a game.

It would be a completely pointless novelty for the most part, but could also be really neat if done effectively.


Actually... I have a decent Asteroids Deluxe that I am going to totally restore and maybe 'upgrade' (within the spirit of the design).  One of the ideas I have kicked around is replacing the cardboard backdrop with an LCD.  Maybe with a plastic overlay that still has some UV reactive objects on it and then the LCD itself would of course be animated.
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Re: What hasn't yet been done on a cab?
« Reply #72 on: July 08, 2013, 11:53:16 pm »
Actually... I have a decent Asteroids Deluxe that I am going to totally restore and maybe 'upgrade' (within the spirit of the design).  One of the ideas I have kicked around is replacing the cardboard backdrop with an LCD.  Maybe with a plastic overlay that still has some UV reactive objects on it and then the LCD itself would of course be animated.

Omg. ChadTower, you've done it again. The potential for this...is amazing. & you're one of the people here who can pull it off.
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Re: What hasn't yet been done on a cab?
« Reply #73 on: July 28, 2013, 04:18:28 pm »
Some crazy ideas:

- 1 cab, 2 monitors (vector & raster)
- Cab that can also do mirroring (think space invadiers, asteroids deluxe) with artwork projection in addition to std display games.

~telengard
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