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Author Topic: Insert Coin/Coin Reject  (Read 5582 times)

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pixelObsession

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Insert Coin/Coin Reject
« on: March 18, 2013, 08:07:03 pm »
Hey,

I've been lurking for a while now, but have recently started the design/planning phase of a custom cabinet project of my own.  I'll be posting in the Project Announcement thread soon. 

I want to re-create the action of reaching down to add credits and was wondering if anyone has ever tried setting up the coin reject buttons on their coin doors as the insert coin buttons?  If not, is there a hardware issue that would prevent this?  This would also clear up some clutter on the CP.

Any insight into this would be excellent and If anyone has done it, please share!


Unstupid

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Re: Insert Coin/Coin Reject
« Reply #1 on: March 18, 2013, 08:41:19 pm »
I want to re-create the action of reaching down to add credits and was wondering if anyone has ever tried setting up the coin reject buttons on their coin doors as the insert coin buttons?

Nope... You are the first person to think of this...  I'm interested to see what you come up with!

PL1

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Re: Insert Coin/Coin Reject
« Reply #2 on: March 18, 2013, 08:56:36 pm »
Nope... You are the first person to think of this...

You mean first . . . except for the 500 hits you get by plugging "coin reject" into the search feature.

A search hit that leads to either the Main or Project Announcements forum should have the details and possibly pics you're looking for, PixelObsession.  Welcome aboard.


Scott

pixelObsession

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Re: Insert Coin/Coin Reject
« Reply #3 on: March 18, 2013, 09:30:25 pm »
Ah yes... forum search, quite helpful indeed.   ;)

Question answered, It can, and has been done.

lilshawn

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Re: Insert Coin/Coin Reject
« Reply #4 on: March 18, 2013, 09:33:28 pm »
Ah yes... forum search, quite helpful indeed.   ;)

Question answered, It can, and has been done.

BAM!

schooled.

Ninja edit: welcome aboard.

mgb

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Re: Insert Coin/Coin Reject
« Reply #5 on: March 19, 2013, 12:11:20 am »
Man, you guys are harsh.

Yes it can be done and has been done a million times.
Its the way I handle adding credits on my cab and it works great.
There really isn't a hardware issue to prevent it but there are some things that can make it not as smooth.

If you have coin mechs in place in the coin door, you may have to make it so the reject button doesn't actually engage with the arm on the coin mech to make the action smoother.

I also found that the reject buttons are smoother to push on a Happ brand coin door rather than a Coin Control brand coin door (plus I couldn't get cool blue rejects for the coin control door) but I'm sure many have done this fine with coin control doors

Oh and Welcome to the forum

Le Chuck

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Re: Insert Coin/Coin Reject
« Reply #6 on: March 19, 2013, 12:57:09 am »
I always thought it was weird to get a credit by pushing the doohicky used to get money back from the machine.  Still, it's a nice low profile solution that you'll enjoy doing I'm sure. 

Welcome!

pixelObsession

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Re: Insert Coin/Coin Reject
« Reply #7 on: March 19, 2013, 08:21:03 am »
Thanks MGB,

I'm sure after I get into this a bit more i'll see how absurd this post was.

I'm still scraping the surface of my build so I haven't picked up a door door yet (pricey suckers) but i'll heed your suggestion on the Happ make.

lilshawn

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Re: Insert Coin/Coin Reject
« Reply #8 on: March 19, 2013, 10:06:29 am »
Don't set your sights on new stuff, you'll get tunnel vision. you can grab something beat up for next to nothing, hit it with a hammer and some fresh paint and have yourself a cherry looking door.

don't forget there is also a virtual treasure trove over in the buy/sell/trade area.

Le Chuck

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Re: Insert Coin/Coin Reject
« Reply #9 on: March 19, 2013, 10:29:36 am »
Don't set your sights on new stuff, you'll get tunnel vision. you can grab something beat up for next to nothing, hit it with a hammer and some fresh paint and have yourself a cherry looking door.

don't forget there is also a virtual treasure trove over in the buy/sell/trade area.

Fact.  I don't bother buying coin doors anymore, they seem to come with things that I do want to buy like cabinets, monitors, or even in boxes of free stuff. 

mgb

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Insert Coin/Coin Reject
« Reply #10 on: March 19, 2013, 10:29:38 am »
Don't set your sights on new stuff, you'll get tunnel vision. you can grab something beat up for next to nothing, hit it with a hammer and some fresh paint and have yourself a cherry looking door.

don't forget there is also a virtual treasure trove over in the buy/sell/trade area.

+1000

It's makes so much sense to go used.
And try not to make the mistake that others have made, don't think you have to order from Happ.

 Your question wasn't silly though. Your just getting into this. Like anything, you live and learn and it gets easier

keilmillerjr

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Re: Insert Coin/Coin Reject
« Reply #11 on: March 19, 2013, 10:38:29 am »
I got a happ over under unit off eBay in like new condition. I made an offer and took it for 75$ shipped.

PL1

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Re: Insert Coin/Coin Reject
« Reply #12 on: March 19, 2013, 12:33:48 pm »
Man, you guys are harsh.

My intent was to be just a _little_ harsh toward Unstupid for toying with PixelObsession while providing a friendly nudge in the right direction for PixelObsession.   :cheers:


Scott

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Re: Insert Coin/Coin Reject
« Reply #13 on: March 19, 2013, 01:23:43 pm »
If you have coin mechs in place in the coin door, you may have to make it so the reject button doesn't actually engage with the arm on the coin mech to make the action smoother.

I am currently trying to figure out how I could mount a microswitch to be engaged by the coin mech swinging out when the arm is engaged by the coin return button.  That way I can have the mech work as it is intended to work as well as the ability to press the coin return button to coinup.


Le Chuck

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Re: Insert Coin/Coin Reject
« Reply #14 on: March 19, 2013, 01:32:51 pm »
I'd just run two micro switches  in parallel on the same circuit

mgb

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Insert Coin/Coin Reject
« Reply #15 on: March 19, 2013, 03:08:38 pm »
Man, you guys are harsh.

My intent was to be just a _little_ harsh toward Unstupid for toying with PixelObsession while providing a friendly nudge in the right direction for PixelObsession.   :cheers:


Scott

I know what you mean. We all gotta have our fun and gently nudge.

Seith, why not make it so the reject button doesn't actually hit the coin mech arm and instead just have it hit a micro switch that would also be paralleled with the coin mech switch.
This way both the coin reject and the coin mech will give a credit.
If you need to eject a coin (unlikely) then just open the coin door and manually do it. Unless you have the general public playing the machine, there really is little need for working coin rejects.   


Unstupid

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Re: Insert Coin/Coin Reject
« Reply #16 on: March 19, 2013, 04:47:41 pm »
I was jus messin with him... but at the same time, to show people how everyone else is doing something will stunt the creativity process.  Maybe if pixelObsession tried to build one himself he would have found a better what to do it than the 20 other people before him that are just doing it the same way the first person did it.  ???  Do it different, Do it better and if it doesn't work then do it like everyone else!   ;)

Seith

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Re: Insert Coin/Coin Reject
« Reply #17 on: March 19, 2013, 04:56:22 pm »
I'd just run two micro switches  in parallel on the same circuit

I plan to, i'm more wrestling with the concept of how to physically fasten a microswitch securely somewhere other than behind the coin return button that could be triggered 100% of the time when the button is pushed in all the way.

mgb

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Insert Coin/Coin Reject
« Reply #18 on: March 19, 2013, 07:38:48 pm »
I was jus messin with him... but at the same time, to show people how everyone else is doing something will stunt the creativity process.  Maybe if pixelObsession tried to build one himself he would have found a better what to do it than the 20 other people before him that are just doing it the same way the first person did it.  ???  Do it different, Do it better and if it doesn't work then do it like everyone else!   ;)

Agreed


pixelObsession

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Re: Insert Coin/Coin Reject
« Reply #19 on: March 19, 2013, 07:52:34 pm »
Hey, no harm done, I consider it my initiation hazing  ;)


DaOld Man

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Re: Insert Coin/Coin Reject
« Reply #20 on: March 20, 2013, 04:51:21 am »
Another way to do it is to hide one or two pushbuttons under the control panel and wire those in parallel with the micros on the coin door. Just reach under the CP and press a button to get free credits.
This is what I did on 4 of my builds. On the last build I made a "false" coin door and installed the Groovy Game Gear coin buttons for credits. (See "A Little Rage" in project announcements to see a pic of that.)
Good luck with your build and welcome to the forum!

mgb

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Insert Coin/Coin Reject
« Reply #21 on: March 20, 2013, 10:16:56 am »
There are so many different ways to get it done.
  Another couple if ideas could be reed switches with small magnets on the reject buttons. That could help work around the mechanical restrictions of the actual coin mech.

ArcadeBliss

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Re: Insert Coin/Coin Reject
« Reply #22 on: March 20, 2013, 07:19:41 pm »
A few pics with my solution



Sent from my Nexus 4 using Tapatalk 2


pixelObsession

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Re: Insert Coin/Coin Reject
« Reply #23 on: March 20, 2013, 07:22:55 pm »
Nice pics ArcadeBliss!

Epoxy the switch to the coinmech, Very clear pics of what I was hoping to see.

Thanks.

ArcadeBliss

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Re: Insert Coin/Coin Reject
« Reply #24 on: March 20, 2013, 07:30:42 pm »
It works like a charm.  Just had to make sure to wire the switch correctly because it is always pressed by default.  When pressing the coin reject it releases the switch

Sent from my Nexus 4 using Tapatalk 2


lilshawn

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Re: Insert Coin/Coin Reject
« Reply #25 on: March 20, 2013, 08:40:26 pm »
It works like a charm.  Just had to make sure to wire the switch correctly because it is always pressed by default.  When pressing the coin reject it releases the switch

IE to the normally closed side (which would now be open with the button pushed) 

some coin chutes have a plastic runner, in which case you could use some screws...or a bracket and some screws to hold it in place.

but this way, you can either press the reject...get a credit...or insert a coin...and get a credit.

Nice work! :cheers:

CpCaveman

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Re: Insert Coin/Coin Reject
« Reply #26 on: March 21, 2013, 09:27:31 am »
couldnt you have drilled two holes slightly larger than the mircoswitch ones and used short 10mm self tapping screws? would be a lot easier to change if it breaks down and just as secure (unlikely but stranger things have happened) or is there something the other side? I`m using a coin mech with tokens but have put in a toggle switch to turn the free credits button next to the mech on and off behind the door.
Hit something hard enough it should work, if it dont the result can always be called art :)

lilshawn

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Re: Insert Coin/Coin Reject
« Reply #27 on: March 21, 2013, 09:29:16 am »
i thought that too...decided that screws may block the chute if coins want to be used too.

6 to one, half dozen to another.

CpCaveman

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Re: Insert Coin/Coin Reject
« Reply #28 on: March 21, 2013, 10:06:45 am »
countersink them (carefully! :) , its thick enough metal to leave it flush) and it`ll be ok.

this is reminding me of the first time i came to this forum searching for an answer, was to how get a mech working in my cab, got slated by people "teaching a lesson" who were then asking how to get console games working their cab. hardly "classic arcade" :)

:laugh2: "IF he wants to use the mech" :laugh2: hehe, sorry if the guy isnt going to, there wouldnt be one there, remove it leave some connections to add it again easily later untouched if you`re not and just fit the switch directly to the reject button (with an led if you want) , think he`s just not mentioning it in case he gets "told off by people with a superiority complex"  :laugh: , personally I say use the coin mech, more authentic than an xbox 360 on your cab, and add a credit button, I`ve been using the same 50 tokens since it was set up :) it aint for profit, unless you count the 30p i made off a cold caller from talktalk :) (thats not profit, thats justice :) ) the machine`s free.
Hit something hard enough it should work, if it dont the result can always be called art :)

ArcadeBliss

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Re: Insert Coin/Coin Reject
« Reply #29 on: March 21, 2013, 04:03:17 pm »
The coins would jam on the screws.  Anyway,  epoxy was super easy.  Just as mentioned before,  I use the coin slot for my tokens.  The coin return credit is my dirty little secret

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mgb

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Re: Insert Coin/Coin Reject
« Reply #30 on: March 22, 2013, 09:01:16 am »
Arcadebliss,
  I like that approach, I agree that if a switch goes bad, it will be a little bit of a pain to replace (far from impossible though) but the epoxy gets you around the trouble of the screws interfering.
Nicely done, isn't epoxy great. :applaud:

ArcadeBliss

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Re: Insert Coin/Coin Reject
« Reply #31 on: March 22, 2013, 04:26:20 pm »
Since I started this hobby, I've had maybe two cherry switches die. When I think about how much a coin up switch is used, I have very few worries about it. Considering I usually just pop tokens in the machine. It is faster sometimes.

Cheers

mgb

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Insert Coin/Coin Reject
« Reply #32 on: March 22, 2013, 04:58:59 pm »
True. Cherry switches don't often go bad

Unstupid

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Re: Insert Coin/Coin Reject
« Reply #33 on: March 22, 2013, 05:05:31 pm »
And if you wanted to get more stealthy you can wire up both coin reject buttons so that you'd have to push both to get a credit...


ArcadeBliss

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Re: Insert Coin/Coin Reject
« Reply #34 on: March 23, 2013, 05:32:19 am »
Very sneaky ;D