Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Fix-It Felix, Jr. Replica (Finished)  (Read 320572 times)

0 Members and 1 Guest are viewing this topic.

mistersh0w

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19
  • Last login:May 08, 2014, 12:59:14 pm
  • I want to build my own arcade controls!
Re: Fix-It Felix, Jr. Replica
« Reply #520 on: March 25, 2013, 11:34:07 am »
Finally finished the final version of the Gameplay Music Loop.  I totally understand how Sjaak feels when he turns off the song during testing.  It gets very annoying after a while. :lol

You can download it at the mistersinistar sound folder, as usual. :)

I tried my best to find the closest-sounding string sample for the melody.  I ended up using SPCTool to extract some string samples from the SNES game, Super Metroid, so they're real 8-bit 16000hz samples.  Hope you like the song :)

I'm gonna work on some more sound effects soon.

What's wrong with using the music tracks from the extended awards score that's floating around? Those are definitely the tracks from the movie version.

That's what I was originally gonna use, but Sjaak pointed out to me that the song in the game is slightly different.  The bass comes in later and the string section plays slightly different chords and resolves differently to better loop in-game.  Despite these differences, I still used the music from the leaked FYC score as a reference; for example, I sampled the movie track to recreate the arpeggio since the synth that's playing it uses a patch that's a bit more complicated to emulate.  I also used srarcade's recordings to make sure I was following exactly what's heard in the arcade version of the song.

The good thing is that the main loop is the only song from the soundtrack that's different in the arcade game.  All the attract mode, Felix Intro and Game Win music is exactly the same in the movie, albeit played through a crappy speaker.  :lol

Sounds good to me! I guess there's that debate over the movie-accurate and "arcade"-accurate versions. Can't it be argued, just for argument's sake, that the movie version is the definitive version? Since the arcade version is based off of the movie ver. I'm sure it's been discussed before, but are there huge differences between the movie and arcade versions?

Personally, since I'm a collector of prop replicas and other such nerdy collectibles first, and new to the arcade collectible world, (been wanting to join in forever, finally jumped in with the destroyed popeye cab I got a hold of), I'd prefer a movie-accurate version.

Either way, I absolutely love what's being done here, super talented and amazing people. Really, really dig this community. Thanks for being awesome!

meyer980

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 386
  • Last login:April 13, 2025, 09:20:50 pm
  • Building fun things for fun
    • sergiostuff.com/2020/04/15/felix-son-arcade-game/
    • Sergio Stuff
Re: Fix-It Felix, Jr. Replica
« Reply #521 on: March 25, 2013, 12:17:57 pm »
I think the decision to keep it "arcade" accurate is for a couple reasons. The main reason I agree it should be kept to arcade version, not movie version, is the fictional timeline here. In Disney's fake timeline for it, the arcade came out first in 1982 and this movie in 2012 is just based off the arcade. So in that regard, the arcade they made (even though it wasn't actually made back in '82) is older than the movie and therefor more accurate.

So, the movie made in 2012 is of course going to get some of the details wrong from the original 1982 arcade and that's why there's differences between the two.

Confusing, right? Especially for something that's all fake anyway!

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #522 on: March 25, 2013, 12:46:28 pm »
Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.

meyer980

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 386
  • Last login:April 13, 2025, 09:20:50 pm
  • Building fun things for fun
    • sergiostuff.com/2020/04/15/felix-son-arcade-game/
    • Sergio Stuff
Re: Fix-It Felix, Jr. Replica
« Reply #523 on: March 25, 2013, 01:04:27 pm »
People may have already seen this, but it looks like BBB's version he's making/made was finally shown a little out in the public. (maybe on RidicRicks cab, I thought he was bringing it to an expo maybe?) Go to about 12:50 in the video to see Felix.



They're talking about it more on the Hyperspin forum.

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:June 08, 2025, 06:02:40 pm
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Fix-It Felix, Jr. Replica
« Reply #524 on: March 25, 2013, 01:39:32 pm »
One minor thing I forgot to point out, on the Name Entry screen, you can confirm a character by using either the JUMP or FIX button. The beta currently only allows you to confirm using the JUMP button.
Speaking of which, did you ever implement a button config option somewhere?  Haven't been able to do much testing on my cab due to the mapping of my controls on my ipac4.  I've only played on my normal PC.

DeLuSioNaL29
Stop by my Youtube channel and leave a comment:

mistersh0w

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19
  • Last login:May 08, 2014, 12:59:14 pm
  • I want to build my own arcade controls!
Re: Fix-It Felix, Jr. Replica
« Reply #525 on: March 25, 2013, 01:42:25 pm »
Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
This is the best answer yet! So the birds and flowerboxes and all that were created for the arcade/online version?

Is it worth trying to have a "movie-mode" in the finished game? Any interest in that at all, or waste of time?

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #526 on: March 25, 2013, 03:24:05 pm »
Here's another video of the BBB game



I think he did a nice job, but after watching all the video's of the original arcade game, it's hard not to see the small flaws. Like when Ralph moves the wrong way on the second set of floors.

Tarman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 91
  • Last login:September 23, 2019, 04:38:29 pm
  • (╯°□°)╯︵ ┻━┻
Re: Fix-It Felix, Jr. Replica
« Reply #527 on: March 25, 2013, 04:14:30 pm »
Sjaak, your attention to detail is blowing my mind.  I have read through this whole thread again today and I'm super impressed.  Check you PM, I'd like to help out.

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:June 08, 2025, 06:02:40 pm
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Fix-It Felix, Jr. Replica
« Reply #528 on: March 25, 2013, 05:16:14 pm »
Nice work.  I just saw that you added configurable keys in the game.ini file.  :-)

Also, was curious:  In the second BBB game video I noticed that at 5:26 Felix dies even after fixing the windows and completing the level.  What happens in your version?  Does the finishing of the level take precedence over him dying?  (Similar to the Mr. Do game: If you die and an apple crushes you and the baddie, the game sees that the level is complete and you don't die. (it advances to the next round).

DeLuSioNaL29
Stop by my Youtube channel and leave a comment:

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #529 on: March 25, 2013, 05:39:11 pm »
Nice work.  I just saw that you added configurable keys in the game.ini file.  :-)

Also, was curious:  In the second BBB game video I noticed that at 5:26 Felix dies even after fixing the windows and completing the level.  What happens in your version?  Does the finishing of the level take precedence over him dying?  (Similar to the Mr. Do game: If you die and an apple crushes you and the baddie, the game sees that the level is complete and you don't die. (it advances to the next round).

DeLuSioNaL29

I had the same problem, but I got a video from the arcade version where the same thing happened. In the video it became clear how the arcade version solves the problem. Although I had to watch frame by frame to see it.

The version of bbb handles the fixing of windows differently from the arcade version.

BUCKETHEAD

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 937
  • Last login:April 04, 2024, 07:31:52 pm
  • Don't hate the player .... Hate the Game
Re: Fix-It Felix, Jr. Replica
« Reply #530 on: March 25, 2013, 05:43:43 pm »

BUCKETHEAD

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 937
  • Last login:April 04, 2024, 07:31:52 pm
  • Don't hate the player .... Hate the Game
Re: Fix-It Felix, Jr. Replica
« Reply #531 on: March 25, 2013, 05:49:21 pm »
Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
This is the best answer yet! So the birds and flowerboxes and all that were created for the arcade/online version?

Is it worth trying to have a "movie-mode" in the finished game? Any interest in that at all, or waste of time?

Honestly if i may say? Some of the movie version is ridiculous.
When Felix eats the pie and he goes into Tornado mode and fixes all the windows in 3 seconds?

And what role would Q*bert, Slick and Coily play in the game????

I like the shutters on the windows in the smartphone version,
But they become annoying after awhile.

Just my 2 cents.

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #532 on: March 25, 2013, 05:50:27 pm »
Seems like there is a storm a brewing over there!
http://www.hyperspin-fe.com/forum/showthread.php?19263-Wreck-It-Ralph-%28Fix-It-Felix-Jr%29-cab-project/page56

People are asking if he will release it. He refuses to give a simple yes or no answer. People are getting annoyed by that, which is very understandable.

nipsmg

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1753
  • Last login:June 11, 2025, 06:33:00 pm
  • ROONEY!! ERRGH!!
    • Arcadia
Re: Fix-It Felix, Jr. Replica
« Reply #533 on: March 25, 2013, 06:00:44 pm »
Yeah the situation bites over there.  Honestly, his best bet would to be "I currently don't plan on releasing it.. stop asking".  Like he is with Hyperspin 2.0.  "It'll be ready when it's ready.  period."

Slydsho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 19, 2014, 10:53:54 pm
  • Always Learning
Re: Fix-It Felix, Jr. Replica
« Reply #534 on: March 26, 2013, 01:31:50 am »
finished two more sprites for the attract
« Last Edit: March 26, 2013, 02:48:54 am by Slydsho »

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #535 on: March 26, 2013, 03:14:57 am »
finished two more sprites for the attract

I bet you're feeling sleepy now... :applaud:

Slydsho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 19, 2014, 10:53:54 pm
  • Always Learning
Re: Fix-It Felix, Jr. Replica
« Reply #536 on: March 26, 2013, 04:35:03 am »
finished two more sprites for the attract

I bet you're feeling sleepy now... :applaud:

yes very tired, lol... its been a long 15 hour work day at my job, then i come home to work on the sprites. I'm not complaining, its totally worth it!
really like the option to be able to change how many "credits" it would cost to play as well, think you could incorporate it? (example: FreePlay,25c,50c)

I havent tested the latest version yet, been hard at it with the sprites. I'm no professional at making them but after this project i will be  :laugh:
keep me in mind for future projects as well.

mameshane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 27
  • Last login:November 07, 2022, 05:12:38 pm
  • I want to build my own arcade controls!
Fix-It Felix, Jr. Replica
« Reply #537 on: March 26, 2013, 06:22:28 am »
I was just playing at the game crashed to the desktop after I beat level 18 I had quite a few lives and my score was almost 70k. I would guess I was playing for about half an hour.

not sure what other info I can give. let me know.

i love the scan/curavture effect! however the scan lines don't seem to scale well to other resolutions.

also, can request a feature. could it have an option to pause? I know it's not part of the game. but would be handy to have. something that could be turned on or off in the ini for people that don't want it paused.

z-kun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:May 28, 2013, 11:25:19 am
  • I want to build a 1/6th scale arcade.... >:3
Re: Fix-It Felix, Jr. Replica
« Reply #538 on: March 26, 2013, 01:42:28 pm »
I'm slightly confused as to exactly how tall a Fix-it Felix Jr./Nintendo cab is supposed to be. I've heard that some of the measurements in some of the diagrams for DK/Nintendo cabs is a bit off, so I'm not sure what's accurate.  ??? Right now I just want to make a 1/6th scale Fix-it Felix cab (whether or not it'll be functional is another story... but I definitely want it to go along with my action figures). All I really need is the correct height; assuming the diagrams/papercrafts/whatever are proportioned correctly I can get the rest of it about right based on the height's measurement. How tall is it supposed to be?

Also, the movie version is not very playable. There are no birds, no flowerboxes, no pile of bricks. Basically, you just have to wait for a pie and finish the level in 2 seconds. And you only have to fix the ground floor.
This is the best answer yet! So the birds and flowerboxes and all that were created for the arcade/online version?

Is it worth trying to have a "movie-mode" in the finished game? Any interest in that at all, or waste of time?

Honestly if i may say? Some of the movie version is ridiculous.
When Felix eats the pie and he goes into Tornado mode and fixes all the windows in 3 seconds?

And what role would Q*bert, Slick and Coily play in the game????

I like the shutters on the windows in the smartphone version,
But they become annoying after awhile.

Just my 2 cents.
I think the pie/finish the level super fast thing was moreso a narrative device used to quicken the visuals to match up with the pace of Ralph's speech rather than an actual representation of game play. Sort of a montage, if you will.

As for Q*bert, Slick, Coily, etc, it seems that Q*bert basically functions the way Yoshi does for Mario (except with possibly a different ability rather than eating enemies; doesn't he fire something from his snout in the cartoons? Maybe he can fire at the baddies. Perhaps hitting them would stun them for a bit, or "kill" them). As for the others, they're Ralph's wreck stuff buddies.

I think the Q*bert level would be an amusing hidden bonus level. :D

BUCKETHEAD

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 937
  • Last login:April 04, 2024, 07:31:52 pm
  • Don't hate the player .... Hate the Game
Re: Fix-It Felix, Jr. Replica
« Reply #539 on: March 26, 2013, 04:49:23 pm »
I found this today.


« Last Edit: March 26, 2013, 04:53:35 pm by BUCKETHEAD »

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Fix-It Felix, Jr. Replica
« Reply #540 on: March 26, 2013, 05:28:12 pm »
I really like where this game is going. A new game that fits in with the Old School arcade feel, accepted by Nintendo as one of their own, and an awesome movie.

 :cheers:

BUCKETHEAD

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 937
  • Last login:April 04, 2024, 07:31:52 pm
  • Don't hate the player .... Hate the Game
Re: Fix-It Felix, Jr. Replica
« Reply #541 on: March 26, 2013, 06:29:15 pm »
Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2656
  • Last login:March 11, 2023, 01:32:56 pm
  • No. It's your top score on Pole Position.
Re: Fix-It Felix, Jr. Replica
« Reply #542 on: March 26, 2013, 06:37:17 pm »
Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

+1

nipsmg

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1753
  • Last login:June 11, 2025, 06:33:00 pm
  • ROONEY!! ERRGH!!
    • Arcadia
Re: Fix-It Felix, Jr. Replica
« Reply #543 on: March 26, 2013, 07:53:16 pm »
Ok, so I figured i'd give artwork a shot.  I did ralph's stretch/yawn sprite.  Let me know what you guys think.. it's in the dropbox.

nipsmg

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1753
  • Last login:June 11, 2025, 06:33:00 pm
  • ROONEY!! ERRGH!!
    • Arcadia
Re: Fix-It Felix, Jr. Replica
« Reply #544 on: March 26, 2013, 08:23:08 pm »
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.

SpongeFreak52

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:February 16, 2024, 03:40:02 pm
Re: Fix-It Felix, Jr. Replica
« Reply #545 on: March 26, 2013, 08:27:42 pm »
All of these sprites that are pouring in are incredible!

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.

z-kun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:May 28, 2013, 11:25:19 am
  • I want to build a 1/6th scale arcade.... >:3
Re: Fix-It Felix, Jr. Replica
« Reply #546 on: March 26, 2013, 11:47:01 pm »
All of these sprites that are pouring in are incredible!

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.
Actually, having just one attract loop is probably much easier than doing, say, a randomized one, and definitely most likely easier than two or more pre-set ones. A randomized one would require some AI to be written, and multiple pre-set ones would require extra time to sit there writing the code for them. :3

Slydsho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 19, 2014, 10:53:54 pm
  • Always Learning
Re: Fix-It Felix, Jr. Replica
« Reply #547 on: March 26, 2013, 11:57:54 pm »
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.
they look really good, just needs some cleaning up, i will use them as a starting point, i have to make sure that they are scale to everything i've done so far, counting pixels is a pain, but it will be worth all the hard work and thank you

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:June 08, 2025, 06:02:40 pm
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Fix-It Felix, Jr. Replica
« Reply #548 on: March 27, 2013, 12:18:37 am »
I know this is probably a silly question this late in the game, but is it intentionally coded in Sjaak's version that if you hold the joystick left or right, Fix it Felix doesn't go all the way across the screen?  You have to press left several times or right several times, etc.  Same for up and down.  I recall in previous versions that all you have to do is hold the joystick in the direction you want to go in.

Thoughts?

D
Stop by my Youtube channel and leave a comment:

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #549 on: March 27, 2013, 04:51:10 am »
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.

I don't know how you guys do it, it takes me forever to do a Ralph sprite (even if it's similar to one I already have)

I know this is probably a silly question this late in the game, but is it intentionally coded in Sjaak's version that if you hold the joystick left or right, Fix it Felix doesn't go all the way across the screen?  You have to press left several times or right several times, etc.  Same for up and down.  I recall in previous versions that all you have to do is hold the joystick in the direction you want to go in.

There was a discussion a while back (not sure if all of it was in this thread), but that is how the arcade version works. srarcade went over to Disney Quest to confirm this.

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.

Yes, I noticed that. Not sure how I'm going to do that, but I will think of something.

Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

Not much progress, because I had to build two other cabinets, but I'm resuming work on the Fix It Felix now. I will post some pictures later this week.


CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Fix-It Felix, Jr. Replica
« Reply #550 on: March 27, 2013, 05:26:00 am »
You're a MACHINE!!!

mameshane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 27
  • Last login:November 07, 2022, 05:12:38 pm
  • I want to build my own arcade controls!
Fix-It Felix, Jr. Replica
« Reply #551 on: March 27, 2013, 06:16:15 am »
I did the other missing ralph sprite too. 

Syldsho -- at least they'll be a starting point.

I don't know how you guys do it, it takes me forever to do a Ralph sprite (even if it's similar to one I already have)

I know this is probably a silly question this late in the game, but is it intentionally coded in Sjaak's version that if you hold the joystick left or right, Fix it Felix doesn't go all the way across the screen?  You have to press left several times or right several times, etc.  Same for up and down.  I recall in previous versions that all you have to do is hold the joystick in the direction you want to go in.

There was a discussion a while back (not sure if all of it was in this thread), but that is how the arcade version works. srarcade went over to Disney Quest to confirm this.

Another minor note for the future in case it hadn't been confirmed, the "demo" gameplay shown in the attract loop is always played out the exact same way. Not sure if it's something that can be programmed without much hassle but I figure it's best to point that out.

Yes, I noticed that. Not sure how I'm going to do that, but I will think of something.

Sjaak, I know you have been busy with the software.
But have you made any progress on your cabinet?
It looked great last time we saw it!
Just curious?

Not much progress, because I had to build two other cabinets, but I'm resuming work on the Fix It Felix now. I will post some pictures later this week.



those cabinets look awesome! are they for yourself? or do you make and sell them to people?

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #552 on: March 27, 2013, 06:29:25 am »
those cabinets look awesome! are they for yourself? or do you make and sell them to people?

The Echo Base is for myself. The Pac Man is for a customer :'(

I run a small company that sells custom made arcade cabinet and replicas.


Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #553 on: March 27, 2013, 06:57:53 am »
I put some sprites in the dropbox for the part where Ralph grabs Gene out of the window and throws him away. I've got two of them ready (although i'm not happy with the second one). Any help would be appreciated.

« Last Edit: March 27, 2013, 07:02:56 am by Sjaak »

nipsmg

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1753
  • Last login:June 11, 2025, 06:33:00 pm
  • ROONEY!! ERRGH!!
    • Arcadia
Re: Fix-It Felix, Jr. Replica
« Reply #554 on: March 27, 2013, 11:08:33 am »
Something was bothering me about the scale of his leg on the climbing ones, so I gave them a shot and put them in the dropbox.  Unfortunately, I realized I screwed up and the"ralphgrowlarmup.png" has the fist from the first part of the climb sequence.   The fist is more front facing in the "smash and grab gene" sequence.  I've got it in layers so I think I can put the right fist in.  I should be able to fix the fist and draw the remaining sprites tonight:

(0). Fix the "ralphgrowlarmup.png" to have the front-facing fist.
1. Ralph frowning leaning out fist cocked.
2. Ralph punching window
3. ralph leaning out arm up yelling fist facing front.
4. Ralph leaning out arm down yelling
5. Ralph leaning out frowning looking right holding gene
6. Ralph leaning out frowning facing left holding gene.
7. Ralph throwing.

Sjaak:  If I can get them in, how long to implement the rest of the beginning sequence?
« Last Edit: March 27, 2013, 01:13:12 pm by nipsmg »

Sjaak

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 706
  • Last login:March 19, 2025, 02:54:38 am
Re: Fix-It Felix, Jr. Replica
« Reply #555 on: March 27, 2013, 11:20:01 am »
Something was bothering me about the scale of his leg on the climbing ones, so I gave them a shot and put them in the dropbox.  Unfortunately, I realized I screwed up and the"ralphgrowlarmup.png" has the fist from the first part of the climb sequence.   The first is more front facing in the "smash and grab gene" sequence.  I've got it in layers so I think I can put the right fist in.  I should be able to fix the fist and draw the remaining sprites tonight:

(0). Fix the "ralphgrowlarmup.png" to have the front-facing fist.
1. Ralph frowning leaning out fist cocked.
2. Ralph punching window
3. ralph leaning out arm up yelling fist facing front.
4. Ralph leaning out arm down yelling
5. Ralph leaning out frowning looking right holding gene
6. Ralph leaning out frowning facing left holding gene.
7. Ralph throwing.

Sjaak:  If I can get them in, how long to implement the rest of the beginning sequence?

Most of the code is in place, the sequence is already halfway done, I've got the music and the Gene sound effect (recreated by mrsinistar), so it shouldn't take more than one day. I can work on the game all day tomorrow (my tomorrow starts in 16 hours).

nipsmg

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1753
  • Last login:June 11, 2025, 06:33:00 pm
  • ROONEY!! ERRGH!!
    • Arcadia
Re: Fix-It Felix, Jr. Replica
« Reply #556 on: March 27, 2013, 11:47:25 am »
Nice.  I should be able to get to the graphics in 8 hours or so.. I estimate it'll take me something like 2-3 hours to finish the rest.

If I have time I'll do the dump too.


prostkxy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 22
  • Last login:October 02, 2013, 01:14:09 am
  • I want to build my own arcade controls!
Fix-It Felix, Jr. Replica
« Reply #557 on: March 27, 2013, 06:10:11 pm »
Everyone working on thus is an absolute legend. Thank you guys for your hard work and effort.

Slydsho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 19, 2014, 10:53:54 pm
  • Always Learning
Re: Fix-It Felix, Jr. Replica
« Reply #558 on: March 27, 2013, 08:08:54 pm »
sjaak, i just got off work.. fixed the two sprites you made, they weren't that bad. Finally starting on the yawn and sleep sprites now.
as for how i do it...

MS Paint using the Color Sample Tool and the Pencil... zoom as far in as possible and count pixels high x pixels wide... the draw a block.
1.

then counting pixels slowly erase blocks and shape the outer image
2.

then counting pixels add details...
3.

using the color sample tool to get the same color palate the entire way through

mameshane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 27
  • Last login:November 07, 2022, 05:12:38 pm
  • I want to build my own arcade controls!
Fix-It Felix, Jr. Replica
« Reply #559 on: March 27, 2013, 08:22:23 pm »
sjaak, i just got off work.. fixed the two sprites you made, they weren't that bad. Finally starting on the yawn and sleep sprites now.
as for how i do it...

MS Paint using the Color Sample Tool and the Pencil... zoom as far in as possible and count pixels high x pixels wide... the draw a block.
1.

then counting pixels slowly erase blocks and shape the outer image
2.

then counting pixels add details...
3.

using the color sample tool to get the same color palate the entire way through

wow *speechless* I suddenly appreciate  the artwork in this game a lot more.