Hey, while the Wii game of Wreck-It Ralph may not contain the Fix-It Felix, Jr. arcade game, I saw it does use graphics from the first scene of the attract mode story for selecting it on the Wii menu, if you were looking for another source.
Victory screens from the game also show the whole body of the old lady who holds a pie out to the side in some promotional views of Niceland but doesn't seem to fit into the style of the finished game and movie, like she's some kind of Easter egg throwback to an earlier design. Similarly, the
Be a Hero Sweepstakes homepage, the banner on
8-Bit Lane that unlocks a smartphone port of the Flash version of Fix-It Felix when viewed through BlippAR, and the intro to the old Wreck-It Ralph homepage
(Skip to 2m25s) all show what look like flowers planted around the penthouse balcony, but these flowers don't exist in the game or the movie. I guess, like the lampposts, they would have gotten in the way. Now I wish someone had saved that "Wreck the Trailer" game for its extra graphics of Ralph's standing punch and
alternative walk cycle.
Birds from higher floors (level 3 and beyond) begin to scroll across the screen right after the current floor is finished and the transition to the next starts.
I saw that. It appears the ducks will get a head start on their flight routine based on how long Ralph has to shuffle back to the center, whereas when you get killed by a duck, both ducks dutifully blink back to their start positions while Ralph stays where he is.
Players swap out only when the previous player has died, and of course progress made on a level is saved for when the player resumes next.
I suppose the kill screen would cheat the other player out of the rest of the game, wouldn't it?
I wonder just how thoroughly the state of the game is saved when transferring back between players. If it doesn't include how many times Ralph can break another window, then maybe 2-player death could be used for additional point-pressing!