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Author Topic: KADE Encoder and Kick Starter Project  (Read 50565 times)

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degenatrons

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KADE Encoder and Kick Starter Project
« on: November 19, 2012, 05:42:53 pm »
The KADE encoder is about ready to launch as a KickStarter project and we're really pleased to announce this to the community,  who will hopefully support the project,  and contribute to it's future development.

Our aim is to make it easy for arcade enthusiasts, stick builders and retro gamers to interact with their computers, consoles and DIY arcade projects.  This is made possible with a ground breaking combination of open source hardware, and software.

KADE = Kick Ass Dynamic Encoder

This video provides a comprehensive introduction to KADE,  the hardware,  the software and the development team.



Please take a few minutes to watch the video and we appreciate your comment.

Further information about KADE and the imminent KickStarter project will be posted here.

« Last Edit: November 19, 2012, 05:46:05 pm by degenatrons »

kuchta

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KADE Encoder and Kick Starter Project
« Reply #1 on: November 19, 2012, 07:37:26 pm »
Great video! I love the idea of the removable AVR. I'm excited to try this out in an Xbox-based bartop that I'll be starting in the near future.

I might have missed it, but was are the differences between the free and paid versions of the KADE Loader software? Is it the customization options that were demoed in the video?

Also, any idea on pricing yet?

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Re: KADE Encoder and Kick Starter Project
« Reply #2 on: November 19, 2012, 08:06:46 pm »
Also, any idea on pricing yet?
^^ this.

Cost is probably my #1 concern on whether or not I would purchase this over the competitors.

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Re: KADE Encoder and Kick Starter Project
« Reply #3 on: November 19, 2012, 09:38:47 pm »
I might have missed it, but was are the differences between the free and paid versions of the KADE Loader software? Is it the customization options that were demoed in the video?

You are correct.

Free version allows you to use the default keymaps.

Paid version allows you to customize them.


Scott

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Re: KADE Encoder and Kick Starter Project
« Reply #4 on: November 19, 2012, 10:02:15 pm »
pure joy. I think i just pooped myself

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #5 on: November 19, 2012, 10:07:40 pm »
pure joy. I think i just pooped myself

Rablack97, is that you? :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #6 on: November 19, 2012, 10:14:19 pm »
pure joy. I think i just pooped myself

Rablack97, is that you? :cheers:

nope. lost me on that one

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #7 on: November 19, 2012, 11:21:07 pm »
pure joy. I think i just pooped myself

Rablack97, is that you? :cheers:

nope. lost me on that one

Rodney's "messed trouser" comments are a running joke from Griffindodd's build thread, but they involved the other side and a different color.


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Re: KADE Encoder and Kick Starter Project
« Reply #8 on: November 20, 2012, 03:57:12 am »
If you are selling that as a 2 player encoder you need more than 10 inputs per player.  u,d,l,r,coin,start,6 buttons = 12/player minimum
« Last Edit: November 20, 2012, 03:59:44 am by Unstupid »

degenatrons

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Re: KADE Encoder and Kick Starter Project
« Reply #9 on: November 20, 2012, 04:38:20 am »
If you are selling that as a 2 player encoder you need more than 10 inputs per player.  u,d,l,r,coin,start,6 buttons = 12/player minimum
The encoder can be configured to use 20 pins in whatever way you like.   This may be adequate for some 2 player setups.
You are right,  you will need 2 KADE devices for a 2 player,  6 button setup.

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Re: KADE Encoder and Kick Starter Project
« Reply #10 on: November 20, 2012, 07:11:31 am »
Can a single unit be ID'd as two separate uhid joypads?

Either way, great work in building this out to this level.

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Re: KADE Encoder and Kick Starter Project
« Reply #11 on: November 20, 2012, 08:10:46 am »
I dig the idea of the removable programmable interface unit. Might consider to become a supporter of yours  :D

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Re: KADE Encoder and Kick Starter Project
« Reply #12 on: November 20, 2012, 09:35:49 am »
I'm enthusiastic. My only concern is why continue to use the minimus when there is such few stock left of them out there on the open market?

degenatrons

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Re: KADE Encoder and Kick Starter Project
« Reply #13 on: November 20, 2012, 10:09:08 am »
I'm enthusiastic. My only concern is why continue to use the minimus when there is such few stock left of them out there on the open market?
Good question.
We have good stock of these boards and there is plenty supply that we have negotiated with supplier.   
This gets our project up and running.

Expect there to be many development phases to this project.  We have lots of ideas for board variations.
Minimus is built on very common Atmega microcontrollers (at90usb162 and atmega32u2).  We have found compatible AVR boards with plentiful stock.  It is also an option for us to build or commission our own AVR for KADE.

KADE Loader has support for Arduino and other boards too.  I just chose to leave that out of the detail for the moment.  Initially we are focussed on the one device,  built from Minimus, with AVR GCC firmwares. 
« Last Edit: November 20, 2012, 10:11:46 am by degenatrons »

degenatrons

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Re: KADE Encoder and Kick Starter Project
« Reply #14 on: November 20, 2012, 10:21:11 am »
Also, any idea on pricing yet?
^^ this.

Cost is probably my #1 concern on whether or not I would purchase this over the competitors.
Will get information on cost to you as soon as we launch our KickStarter project.  That happens before end of November.   

degenatrons

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Re: KADE Encoder and Kick Starter Project
« Reply #15 on: November 20, 2012, 10:26:40 am »
Can a single unit be ID'd as two separate uhid joypads?

Either way, great work in building this out to this level.
Hey thanks Le Chuck
Currently the unit identifies as one device.  I will note this as a possible feature for future USB HID firmwares.




Yvan256

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Re: KADE Encoder and Kick Starter Project
« Reply #16 on: November 20, 2012, 02:34:59 pm »
Very neat idea to use regular microcontrollers and sell the programming software on its own as well as offering boards to connect to the wires. I really like the idea of a board that stays inside the cabinet with the wires and has a removable microcontroller.

Since I already have an Atmel STK500 right here on my desk, I'm also happy to hear that the software will be sold as a stand-alone product. Heck, maybe even sell pre-compiled firmwares along with wiring schematics for a few dollars while you're at it, for the do-it-yourself crowd? It would help fund the hardware side of the project, IMHO.


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Re: KADE Encoder and Kick Starter Project
« Reply #17 on: November 20, 2012, 03:16:52 pm »
Very neat idea to use regular microcontrollers and sell the programming software on its own as well as offering boards to connect to the wires. I really like the idea of a board that stays inside the cabinet with the wires and has a removable microcontroller.

Since I already have an Atmel STK500 right here on my desk, I'm also happy to hear that the software will be sold as a stand-alone product. Heck, maybe even sell pre-compiled firmwares along with wiring schematics for a few dollars while you're at it, for the do-it-yourself crowd? It would help fund the hardware side of the project, IMHO.

Firmware sources will be made available to the public as open source software. No cost. At all. Anyone will be able to get, customize, compile and burn without issues.

bootsector

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Re: KADE Encoder and Kick Starter Project
« Reply #18 on: November 20, 2012, 04:59:13 pm »
Very neat idea to use regular microcontrollers and sell the programming software on its own as well as offering boards to connect to the wires. I really like the idea of a board that stays inside the cabinet with the wires and has a removable microcontroller.

Since I already have an Atmel STK500 right here on my desk, I'm also happy to hear that the software will be sold as a stand-alone product. Heck, maybe even sell pre-compiled firmwares along with wiring schematics for a few dollars while you're at it, for the do-it-yourself crowd? It would help fund the hardware side of the project, IMHO.

+1

At the moment however, i'm far more interested in getting my hands on one of the minimus docks.

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Re: KADE Encoder and Kick Starter Project
« Reply #19 on: November 21, 2012, 05:41:53 am »
Nice Video Jon!

Great to see some more detail on the boards I hope to be using soon! Looking very promising!

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Re: KADE Encoder and Kick Starter Project
« Reply #20 on: November 21, 2012, 02:15:34 pm »
Nice Video Jon!

Great to see some more detail on the boards I hope to be using soon! Looking very promising!

We are looking forward to your feedback.  I'm a fan of your smart two player bartop design and look forward to seeing a couple of KADEs in there.
 :cheers:

I'm Kevin, the guy with the beard in the video BTW.
« Last Edit: November 21, 2012, 02:18:02 pm by sharpfork »

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Re: KADE Encoder and Kick Starter Project
« Reply #21 on: November 21, 2012, 03:57:22 pm »
Very nice to see! This could be a great encoder.

You have a pm :)

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Re: KADE Encoder and Kick Starter Project
« Reply #22 on: November 30, 2012, 03:35:35 pm »

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Re: KADE Encoder and Kick Starter Project
« Reply #23 on: November 30, 2012, 03:57:21 pm »
OK, guys. I'm a backer for £20

Hope I'll get your KADE encoder as planned

 :applaud:

PS also linked to your page on the bartopmania forum  ;D
« Last Edit: November 30, 2012, 04:05:56 pm by Eldritch1969 »

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Re: KADE Encoder and Kick Starter Project
« Reply #24 on: November 30, 2012, 04:37:02 pm »
OK, guys. I'm a backer for £20
Hope I'll get your KADE encoder as planned
 :applaud:
PS also linked to your page on the bartopmania forum  ;D
Thank you!
 :cheers:

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Re: KADE Encoder and Kick Starter Project
« Reply #25 on: November 30, 2012, 05:46:25 pm »
I'm very excited! I just did the £35 pledge. It indicates that this is for "encoders for a 2-player cabinet". That will actually be 2 separate encoders, though, so I could use them in 2 separate cabinets if I wanted, right?

I hope you guys reach your goal quickly. I can tell you guys put a lot of effort into this. Congratulations and good luck!

Steve

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #26 on: November 30, 2012, 05:54:20 pm »
That will actually be 2 separate encoders, though, so I could use them in 2 separate cabinets if I wanted, right?

Congratulations and good luck!

Steve
Correct and thank you!

SIII + Cyanogen + Tapatalk 2


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Re: KADE Encoder and Kick Starter Project
« Reply #27 on: December 01, 2012, 08:19:31 am »
Hey look at this I finally got to register, lol.

Hey everybody. What a cool project. Glad to be here and very excited to see the KADE take shape!

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Re: KADE Encoder and Kick Starter Project
« Reply #28 on: December 01, 2012, 06:49:35 pm »
Sharpfork (Kevin)

I've read a lot of your previous posts about your own saga getting trackballs to work in an xbox.

Specifically using trackballs in COINOPS 5 in an xbox. This project is too awesome for words and gives us xbox arcade guys hope!

I got to talking with Jon to cover the cost of a trackball...and also pledged for 2 KADES.

I know there are no guarantees but wow if you guys could make trackballs work like they should in an xbox...that would be too cool for words. ( and would be worth every penny :) )

One question about the KADE. Will it handle a spinner for the xbox as well?

Thank you to you three guys for coming together and deciding to make something truly extraordinary.

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Re: KADE Encoder and Kick Starter Project
« Reply #29 on: December 01, 2012, 07:21:14 pm »
Victor.
You and I are thinking along the same lines.  I wrote some basic requirement for trackball and spinner support in Kade a few weeks ago.  We will do what we can to add support from the hardware side so BP can focus on other things & maybe light guns.  We have many other cool ideas for additional features but you motivated us to give this a look sooner.
:))

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Re: KADE Encoder and Kick Starter Project
« Reply #30 on: December 02, 2012, 12:38:51 pm »
Great to see the kickstarter live and allready reaching the goal!

As mentioned before, I think this is a great project and am well scuffed with the fact that I got to receive 2 prototypes for my project.

KUTGW!  :applaud:

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Re: KADE Encoder and Kick Starter Project
« Reply #31 on: December 16, 2012, 05:04:10 pm »
I will be looking to seeing a finished product.

I can see so many uses for this product.

Great work on the video!  :applaud:
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Re: KADE Encoder and Kick Starter Project
« Reply #32 on: December 19, 2012, 09:50:49 pm »
Wow!  IF you could get trackball and spinner on the same KADE (plus a few buttons) ill get 2!!!

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Re: KADE Encoder and Kick Starter Project
« Reply #33 on: December 28, 2012, 11:00:58 am »
Wish I had heard of this sooner.  I would have definitely backed the project and gotten a couple for my future xbox projects.

Great work guys!

DeLuSioNaL29
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Re: KADE Encoder and Kick Starter Project
« Reply #34 on: December 30, 2012, 09:46:52 am »
Any news good or bad about the possibility of the KADE + trackball + xbox?


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Re: KADE Encoder and Kick Starter Project
« Reply #35 on: December 30, 2012, 11:09:56 am »
Wish I had heard of this sooner.  I would have definitely backed the project and gotten a couple for my future xbox projects.
After all KS rewards are sent out, we will be selling KADEs.  Keep an eye open here as well as at http://kadevice.com for more info.

Any news good or bad about the possibility of the KADE + trackball + xbox?
Victor-
Degenatrons is making some great progress:


I've been testing this as well and am very impressed with the way this setup works.

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Re: KADE Encoder and Kick Starter Project
« Reply #36 on: December 30, 2012, 01:37:22 pm »
You guys just don't stop to amaze me  :o

Great work!  :applaud:

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Re: KADE Encoder and Kick Starter Project
« Reply #37 on: December 30, 2012, 02:25:27 pm »
Any news good or bad about the possibility of the KADE + trackball + xbox?
Hey Victor,  I've been sending you email updates on trackball progress.  Sounds like you've not been receiving them.  Maybe check your spam.
Thanks again for your generous donation to our project.

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Re: KADE Encoder and Kick Starter Project
« Reply #38 on: December 30, 2012, 04:27:51 pm »
Any news good or bad about the possibility of the KADE + trackball + xbox?
Hey Victor,  I've been sending you email updates on trackball progress.  Sounds like you've not been receiving them.  Maybe check your spam.
Thanks again for your generous donation to our project.

AH no that's my fault. I went back and checked, your emails are there I just didn't see them. What else can I say but "Thank You" to the KADE team. You guys work so hard and are so professional. I just hope the cab I build can be just as nice and do justice to the KADEs that will be inside it.

Thank you so very much for getting the trackball saga sorted out! Amazing!

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Re: KADE Encoder and Kick Starter Project
« Reply #39 on: January 09, 2013, 05:19:41 pm »
You guys have any plans on supporting the GCW: Zero?
www.gcw-zero.com

It's got a lot of hype lately, kickstarter has begun too.

Has an HDMI, so it wouldn't be too bad to set this up to a cabinet. ;)


Durp, never-mind!  It's more of a matter of getting the GCW to recognize this ...not the other way around.
« Last Edit: January 09, 2013, 05:52:46 pm by opt2not »

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Re: KADE Encoder and Kick Starter Project
« Reply #40 on: March 16, 2013, 03:14:45 am »
It's been nearly a month since the boards came in.. where's the highly anticipated updates?
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Re: KADE Encoder and Kick Starter Project
« Reply #41 on: March 16, 2013, 08:28:12 am »
KADE's are currently being shipped out to the KickStarter backers.   



International backers (that's non US) are being looked after by me and I began shipping on 8th March in large batches,  with priority being given to those backers who selected an anxiousness level between 1 ("I have a project that I need my reward for right away, please hurry!") and 3 ("I'm not in a hurry but don't keep me waiting too long").
Unfortunately there was a significant customs hold-up with the import of the limited edition PCB's into the UK.  Since receiving them,  I've been working as fast as i can to get the orders out.

US backers are being shipped by Sharpfork and he began shipping a week or so before me.

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Re: KADE Encoder and Kick Starter Project
« Reply #42 on: March 16, 2013, 10:18:01 am »
Has a price point been set for the product after these special reward boards have all been shipped and you are into regular distribution ? 

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Re: KADE Encoder and Kick Starter Project
« Reply #43 on: April 10, 2013, 12:56:07 pm »
Here's an update on the KickStarter project:

Rewards 90% shipped, Support, Opening of KADE sources, and KADE sales.

Status of rewards

All rewards other than the £55 pledges have been shipped!  This puts KADE reward shipments at over 90% complete.  If you have not yet received your reward, please let us know by sending a message through Kickstarter.  More info on the delay at the end of this update.

Support/ Quickstart

If you have questions about using your KADE, please check out our QuickStart guide and support forum: kadevice.com/quickstart

Open Source/ Open Hardware

The KADE hardware and software has been made publicly available under GPL and Creative Commons.  You can see information on connecting to our public gitHub repo here: kadevice.com/forum/viewforum.php?f=20
Sales

We will be selling KADE products in our online store after we wrap up shipping the last of the rewards.  The store is going to take a bit of time to setup but email sales requests can be found at emukade.com

Why the delay in xBox rewards?

The high quality xBox -> USB cables we had chosen stopped being available just after this Kickstarter went live.  Finding a high quality alternative took longer than we hoped. We have a supply of cables we like and will be sending out the remaining rewards as soon as possible. We are hoping that UK customs goes a bit faster than the last KADE shipment to Jon from the US.

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Re: KADE Encoder and Kick Starter Project
« Reply #44 on: April 10, 2013, 12:59:37 pm »
Has a price point been set for the product after these special reward boards have all been shipped and you are into regular distribution ?

For Europe and International Sales,  they will be £18 + P&P.
For North America, they will be $27.50 + P&H.


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Re: KADE Encoder and Kick Starter Project
« Reply #45 on: April 10, 2013, 01:15:00 pm »
I posted about the availability of KADE sources on the DIY Keyboard Encoder thread.  It's obviously very relevant for this KADE thread so I have duplicated that post below:

KADE sources are now made available to the public under open source licensing.
The KADE repository can be found at: https://github.com/kadevice/KADE

KADE software is licensed under GNU GPL v3.
KADE hardware is licensed under Creative Commons BY-SA 3.0
Refer to the attached license file for further information.

The KADE Loader software is available to download from http://kadevice.com/loader/setup.zip
A Quick Start guide to installation at: http://kadevice.com/?page_id=154
An overview of KADE miniArcade device at: http://kadevice.com/?page_id=97

We make our software and hardware open so that folks can contribute, innovate, improve the technology and make things better for the community.
Derived products (software and hardware) must adhere to the same licenses and KADE should be appropriately attributed.


If you need help working with KADE software please refer to the following information and feel free to ask questions.
http://kadevice.com/forum/viewtopic.php?f=22&t=413

Those who are interested in the custom keyboard encoder should refer to kade-key-custom in the repository under KADE / open software / firmwares / KADE miniArcade / sources / kade-key-custom
I recommend installing the KADE Loader software which can be used to configure and program the firmware without changing the sources.

We will be selling KADE products in our online store after we wrap up shipping the last of the rewards.  The store is going to take a bit of time to setup but email sales requests can be found at emukade.com

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Re: KADE Encoder and Kick Starter Project
« Reply #46 on: April 10, 2013, 01:26:13 pm »
looking forward to it.

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Re: KADE Encoder and Kick Starter Project
« Reply #47 on: April 11, 2013, 06:53:37 am »
great to hear everything is going full steam ahead. Unfortunately i couldn't contribute in time due to some heavy bills i had over the past few months. Hoping i can pick up the software and possibly a few kade connectors from you guys soon.

A big thank you to degenatrons, bootsector, sharpfork and everyone else who contributed to the project.  :)

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Re: KADE Encoder and Kick Starter Project
« Reply #48 on: April 11, 2013, 08:36:37 am »
Thanks 404. 
If you have an AVR (I remember you had a bunch last year) then you can check out the loader software now at http://kadevice.com/?page_id=154
On the hardware, let us know what you need when you're ready.

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Re: KADE Encoder and Kick Starter Project
« Reply #49 on: April 11, 2013, 08:48:38 am »
A big thank you to degenatrons, bootsector, sharpfork and everyone else who contributed to the project.  :)

 :cheers:
Significant BYOAC contributors were PL1, rablack97 and johnm.  These are all top guys in my opinion.

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #50 on: April 11, 2013, 11:19:12 am »
Quote from: degenatrons
Significant BYOAC contributors were PL1, rablack97 and johnm.  These are all top guys in my opinion.

Great group of folks there.  I want to thank them too. :D

SIII + Cyanogen + Tapatalk 2


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Re: KADE Encoder and Kick Starter Project
« Reply #51 on: April 11, 2013, 12:49:36 pm »


Thanks guys, glad to have been on board :D

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Re: KADE Encoder and Kick Starter Project
« Reply #52 on: April 11, 2013, 08:49:10 pm »
A big thank you to degenatrons, bootsector, sharpfork and everyone else who contributed to the project.  :)

+1000.  Thanks to the team for taking the time to ensure this project has a solid foundation for both current uses and future growth.


Scott

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Re: KADE Encoder and Kick Starter Project
« Reply #53 on: May 07, 2013, 05:56:11 am »
I made a short video to show how a simple arcade stick is programmed and tested with KADE as a MAME encoder.



More info about the keyboard tester on this post:
http://forum.arcadecontrols.com/index.php/topic,131879.msg1353635.html#msg1353635

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Re: KADE Encoder and Kick Starter Project
« Reply #54 on: May 07, 2013, 08:05:00 am »
i have my fair share of minimus units. Is there any possible way i can just buy the kade adapter?

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Re: KADE Encoder and Kick Starter Project
« Reply #55 on: May 07, 2013, 08:31:00 am »
i have my fair share of minimus units. Is there any possible way i can just buy the kade adapter?

Hey 404,  PM your details and I will send you a couple.  I remember that you helped out in the early days  :)   We'll consider making the adaptor available when the shop comes fully online.

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Re: KADE Encoder and Kick Starter Project
« Reply #56 on: May 25, 2013, 05:19:55 am »
I have a few of the "kade" units.  I'm assuming you need a USB OTG cable for the tablet in order for it to see the kade as a keyboard?

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Re: KADE Encoder and Kick Starter Project
« Reply #57 on: May 25, 2013, 07:39:54 am »
The tablet should see the KADE as a keyboard, assuming that's the firmware that is programmed into it.

When you plug in the KADE, you should see a few blinking lights followed by a steady green light.

Does another system see it as a keyboard?

If not, try re-programming it using the KADE loader software here.

There's a Keyboard Input Tester function in the Utilities menu of the Loader program.


Scott
« Last Edit: December 22, 2019, 05:25:18 am by PL1 »

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Re: KADE Encoder and Kick Starter Project
« Reply #58 on: May 26, 2013, 05:18:05 am »
Can 1 device support 2P setups?, with 6-7 buttons for each player, plus 1/2P start, exit, and credit buttons?, as there doesnt appear to be enough inputs on the KADE. Also can you only load 1 configuration for a console at a time, so you can swap on the fly between say a xbox config to a ps2 config?, or you would need to take the device out and plug it into a PC to load up the other config?

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Re: KADE Encoder and Kick Starter Project
« Reply #59 on: May 26, 2013, 06:37:22 am »
Can 1 device support 2P setups?, with 6-7 buttons for each player, plus 1/2P start, exit, and credit buttons?, as there doesnt appear to be enough inputs on the KADE.

That setup is easy with two KADEs.  :lol

For now, if you want to use only one KADE, the older AVR Firmware's extended mode (info here) can handle 6 buttons/player with the wiring method shown below.

The team is already talking about some things like bringing back the "impossible keypresses" with an added pause function on P1 Coin + P2 Coin.



There are other plans in the works, but I'll let the team . . . and third party developers . . . announce when they are ready.


Scott

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Re: KADE Encoder and Kick Starter Project
« Reply #60 on: May 27, 2013, 11:11:24 am »
Looking forward to trying these out !
Going to take a stab @ an Android iCade custom project.
I think these are a great solution.
Sent off my payment today.

Awesome work guys!

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Re: KADE Encoder and Kick Starter Project
« Reply #61 on: May 27, 2013, 02:55:40 pm »
I live near a dude who swears by these things. He has an xbox based mame machine and will not stop telling me about them. He has a video game youtube blog, and here is his testimony.
https://www.youtube.com/watch?feature=player_detailpage&v=PENRshdWd9o#t=256s

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Re: KADE Encoder and Kick Starter Project
« Reply #62 on: May 27, 2013, 04:10:17 pm »
They are so good I bought two.

So many ways to hook up your controllers, and it works with Android.

Just awesome!  :applaud:
If I had only one wish, it would be for three more wishes.

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Re: KADE Encoder and Kick Starter Project
« Reply #63 on: May 27, 2013, 04:16:09 pm »
I got one so I could help beta test rotary firmware. Have to say, they are pretty sweet!

Sent from my SGH-T989 using Tapatalk 2

         

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Re: KADE Encoder and Kick Starter Project
« Reply #64 on: May 27, 2013, 04:20:17 pm »
I myself ordered two.
One is for an Android iCade hack/project.
The other just to have for "future use."
Looking forward to giving it a try, I hope they are idiot proof as I'm a tech idiot.

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Re: KADE Encoder and Kick Starter Project
« Reply #65 on: May 27, 2013, 04:51:10 pm »
I myself ordered two.
One is for an Android iCade hack/project.
The other just to have for "future use."
Looking forward to giving it a try, I hope they are idiot proof as I'm a tech idiot.
Glad to hear you're using KADE on your project.
We tried to make it easy to set up but if you have any questions then just ask here.  Our quickstart guide is a good place to start.
Thanks
« Last Edit: May 27, 2013, 04:56:14 pm by degenatrons »

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Re: KADE Encoder and Kick Starter Project
« Reply #66 on: May 27, 2013, 05:06:40 pm »
I got one so I could help beta test rotary firmware. Have to say, they are pretty sweet!

Sent from my SGH-T989 using Tapatalk 2
Great that you helped out Brian.  Thanks.  Was fun working on the rotary stuff.

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Re: KADE Encoder and Kick Starter Project
« Reply #67 on: May 28, 2013, 05:27:27 pm »
I myself ordered two.
One is for an Android iCade hack/project.
The other just to have for "future use."
Looking forward to giving it a try, I hope they are idiot proof as I'm a tech idiot.
Glad to hear you're using KADE on your project.
We tried to make it easy to set up but if you have any questions then just ask here.  Our quickstart guide is a good place to start.
Thanks

Thanks !
I was on YouTube checking out the videos.
Really cool device.
The XBOX stuff has me thinking.........

EDIT - @ degenatrons,

I'm actually looking at your XBOX videos now. I have 6 (yes 6!) modified XBOX consoles with swapped hard drives and tons and tons of games/emulators.
Perhaps I've found a use for KADE # 2 ?

Does the KADE plug right into the XBOX controller port once wired with arcade buttons and a joystick ?
« Last Edit: May 28, 2013, 05:36:08 pm by mike boss »

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Re: KADE Encoder and Kick Starter Project
« Reply #68 on: May 28, 2013, 06:12:54 pm »


The kade is usb so you'll need an adaptor to go between it and the xbox.

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Re: KADE Encoder and Kick Starter Project
« Reply #69 on: May 29, 2013, 02:10:09 pm »
Bootsector and Degenatrons mentioned a source for the XBox adapter cable and some discount codes here.

Quote from: degenatrons
Quote from: bootsector
Hi there!

These are back in stock and they are great:

http://www.suntekstore.com/goods-10005822-black_usb_adapter_cable_for_xbox.html

I've purchased from them myself and recommend them! :)

bootsector

These discount codes tested and working :D
2USD for $2 discount on order when spending > $10.
1237109583 for 10% discount when spending > $10. Valid until end of May - so be quick


Scott

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Re: KADE Encoder and Kick Starter Project
« Reply #70 on: May 29, 2013, 06:42:31 pm »

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #71 on: May 29, 2013, 07:22:12 pm »
I got one so I could help beta test rotary firmware. Have to say, they are pretty sweet!

Sent from my SGH-T989 using Tapatalk 2
Great that you helped out Brian.  Thanks.  Was fun working on the rotary stuff.

It sure was, loving ikari warriors and heavy barrel! Played the way its suppose to be!

Sent from my SGH-T989 using Tapatalk 2

         

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Re: Re: KADE Encoder and Kick Starter Project
« Reply #72 on: May 29, 2013, 07:23:35 pm »
I myself ordered two.
One is for an Android iCade hack/project.
The other just to have for "future use."
Looking forward to giving it a try, I hope they are idiot proof as I'm a tech idiot.
Glad to hear you're using KADE on your project.
We tried to make it easy to set up but if you have any questions then just ask here.  Our quickstart guide is a good place to start.
Thanks

Thanks !
I was on YouTube checking out the videos.
Really cool device.
The XBOX stuff has me thinking.........

EDIT - @ degenatrons,

I'm actually looking at your XBOX videos now. I have 6 (yes 6!) modified XBOX consoles with swapped hard drives and tons and tons of games/emulators.
Perhaps I've found a use for KADE # 2 ?

Does the KADE plug right into the XBOX controller port once wired with arcade buttons and a joystick ?
You can always make one! If memory serves me, you don't use the yellow wire.

Sent from my SGH-T989 using Tapatalk 2

         

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Re: KADE Encoder and Kick Starter Project
« Reply #73 on: June 21, 2013, 07:43:30 pm »
My 2 KADE unit's arrived @ my folks the other day.
I'm yet to pick them up, however I am excited to try them out.
I'll be sure to post some feedback.

Thanks all

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Re: KADE Encoder and Kick Starter Project
« Reply #74 on: June 22, 2013, 04:34:29 pm »
Hey degenatrons
do you do the connector cables for the xbox in the uk ????? looking at grabbing 2 units in a couple of weeks :)
pm let me know ok cheers and great work loving the unit and its compatability
oh ps do u have the xbox 360 units you were Exploring as it goes i have a spare japanese model that if youde like i could throw yr way for u to look into ;)

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Re: KADE Encoder and Kick Starter Project
« Reply #75 on: June 24, 2013, 07:42:20 am »
Hey degenatrons
do you do the connector cables for the xbox in the uk ????? looking at grabbing 2 units in a couple of weeks :)
pm let me know ok cheers and great work loving the unit and its compatability
oh ps do u have the xbox 360 units you were Exploring as it goes i have a spare japanese model that if youde like i could throw yr way for u to look into ;)
PM sent.
You can get connector cables for xbox from Suntek store at http://www.suntekstore.com/goods-10005822-black_usb_adapter_cable_for_xbox.html
Try out theses discount codes:
findsuntek10 - for 10% discount on order
2USD - for $2 discount on order


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Re: KADE Encoder and Kick Starter Project
« Reply #76 on: June 24, 2013, 10:54:05 am »
Hey Jon,

Any chance there's still a t-shirt available ?

I pledged too early and wasn't able to get one.

And I'm out of nice shirts ATM ;)

TheDude

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Re: KADE Encoder and Kick Starter Project
« Reply #77 on: June 24, 2013, 11:12:22 am »
Hey Eric,

I sent you a PM with some (hopefully) good news.  Thanks for being an early backer.

Jon

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Re: KADE Encoder and Kick Starter Project
« Reply #78 on: November 19, 2013, 11:06:34 am »
So if doing an XBOX powered bartop I can use a KADE hooked up with standard arcade buttons/joysticks ?
I would however need a USB to XBOX adapter correct ?
Any specific item you guys would suggest ?

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Re: KADE Encoder and Kick Starter Project
« Reply #79 on: November 19, 2013, 04:58:50 pm »
So if doing an XBOX powered bartop I can use a KADE hooked up with standard arcade buttons/joysticks ?
I would however need a USB to XBOX adapter correct ?
Any specific item you guys would suggest ?

Yes, you can use a KADEminiarcade with standard arcade buttons and joystick and original xBox.
You do need to convert xbox to usb.  You can get them cheap on eBay, buy them from us for a bit more, or make your own.
It depends on how much time you have.  You can get them cheap from China if you have a couple of weeks.  Most work just fine.

PM me if you have any questions and I'll send you in the right direction.

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Re: KADE Encoder and Kick Starter Project
« Reply #80 on: November 19, 2013, 07:20:47 pm »
Hey I noticed the Kade site says there's support for Arcade PCB's and Pinball? Are you talking about real hardware or just all emulation?

Does this device have discrete signal outputs for connecting to real hardware?

This would be awesome for making superguns that support not only consoles, but actual PCB's as well.

There's a guy on shmups by the name of undamned that figured out how to make a CPS2 supergun that supports those Madcatz TE sticks via USB-->discrete signal conversion.

Is connecting to real hardware possible with KADE?

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Re: KADE Encoder and Kick Starter Project
« Reply #81 on: November 21, 2013, 04:36:09 pm »
Tough question?

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Re: KADE Encoder and Kick Starter Project
« Reply #82 on: November 21, 2013, 05:05:57 pm »
Hey I noticed the Kade site says there's support for Arcade PCB's and Pinball? Are you talking about real hardware or just all emulation?

Does this device have discrete signal outputs for connecting to real hardware?

This would be awesome for making superguns that support not only consoles, but actual PCB's as well.

There's a guy on shmups by the name of undamned that figured out how to make a CPS2 supergun that supports those Madcatz TE sticks via USB-->discrete signal conversion.

Is connecting to real hardware possible with KADE?
These devices are capable of connecting to real hardware yes,  but we would need to understand the requirement and make a firmware for it.  Can you provide examples/links of what features you'd like to see supported.  It sounds pretty interesting so you've got my attention.

We've developed firmwares to do signal conversion from most retro gamepads to consoles and USB.   There are other examples of onboard signal conversion too for e.g. PS/2 trackball input to Gamepad X/Y movement.
We've picked up some newer IC's recently and they have some great potential.
Anyway,  let me know more about hardware and what you're trying to do and we will see if we can help.

Jon

 

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Re: KADE Encoder and Kick Starter Project
« Reply #83 on: November 21, 2013, 06:11:51 pm »
Hey I noticed the Kade site says there's support for Arcade PCB's and Pinball? Are you talking about real hardware or just all emulation?

Does this device have discrete signal outputs for connecting to real hardware?

This would be awesome for making superguns that support not only consoles, but actual PCB's as well.

There's a guy on shmups by the name of undamned that figured out how to make a CPS2 supergun that supports those Madcatz TE sticks via USB-->discrete signal conversion.

Is connecting to real hardware possible with KADE?
These devices are capable of connecting to real hardware yes,  but we would need to understand the requirement and make a firmware for it.  Can you provide examples/links of what features you'd like to see supported.  It sounds pretty interesting so you've got my attention.

We've developed firmwares to do signal conversion from most retro gamepads to consoles and USB.   There are other examples of onboard signal conversion too for e.g. PS/2 trackball input to Gamepad X/Y movement.
We've picked up some newer IC's recently and they have some great potential.
Anyway,  let me know more about hardware and what you're trying to do and we will see if we can help.

Jon

Hey Jon, I'm getting ideas to make a super"duper"gun to connect older low-res consoles and arcade PCB's to modern TV's. The supergun will have a video upscaler and audio amp, but I also want to be able to connect my arcade sticks to the supergun via USB, and have it pass-though input signals to the consoles/PCB's.

I would want to install the KADE into my 2 arcade sticks, and have it output via USB. That way I can still use my sticks on modern consoles, but also connect them to the supergun for older hardware.
If there is a PCB connected, having the ability to pass the discrete switch-signals through USB to the board, or if there is a console, passing the console controller outputs as well.

Does that make any sense?

My initial plan was to get cthulhu boards for my sticks, because they support the most retro consoles right now, then wire-up a switch (relay probably) to bypass the cthulhu board and have the button signals output to a separate connector for my supergun. But that's clunky and not very elegant. Let alone a hassle to wire up.
I'm hoping for one output connector, to rule  them all... :angel:

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Re: KADE Encoder and Kick Starter Project
« Reply #84 on: November 24, 2013, 02:47:08 pm »
Any ideas?
I'd like to make a decision on what to order soon.

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Re: KADE Encoder and Kick Starter Project
« Reply #85 on: November 24, 2013, 07:45:35 pm »
Can you list out the inputs and outputs.
Can you clarify this a bit:
If there is a PCB connected, having the ability to pass the "discrete switch-signals through USB to the board, or if there is a console, passing the console controller outputs as well"

You want original signals passed via USB to the original consoles?

Thanks

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Re: KADE Encoder and Kick Starter Project
« Reply #86 on: November 24, 2013, 08:13:58 pm »
Yes, button presses passed from these boards to original arcade boards.

The goal is to have an arcade stick that works for new and old consoles, AND arcade PCB's. Using one connector.

undamned's supergun is slightly different, where you can plug in any madcatz fight stick into his CPS supergun, and it converts the button presses to discrete button signals needed.
I'm assuming he's found a way of converting those xbox/PC/PS3 protocols to discrete logic, but I'm no EE so your guess is as good as mine.

I've asked craftymech if he'd be interested in developing something like this, as it would be really awesome for supergun builders, but he's got his hands full with adapters and scan line generators.

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Re: KADE Encoder and Kick Starter Project
« Reply #87 on: November 24, 2013, 10:10:20 pm »
I do have my hands full, but I'd definitely be interested in figuring out how to interface a Jamma harness -> KADE ->Bluetooth iCade arcade stick. The goal would be to use an iCade stick on my Jamma test bench over Bluetooth. So basically what opt2not is asking about, but with the extra wrinkle of Bluetooth as well :)


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Re: KADE Encoder and Kick Starter Project
« Reply #88 on: November 26, 2013, 07:21:02 am »
Anybody working on a using the analog KADE with PS4 yet?  I'd like my special needs controller to be able to do both if possible.  Thanks!

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Re: KADE Encoder and Kick Starter Project
« Reply #89 on: December 01, 2013, 07:51:21 pm »
Firstly looks fantastic and a credit to the 3 of you , I am based in England and looking to purchase a couple of these Kades . The website is down and I'm on a tight timeline ( as a gift to friend ) anyone know of any other English seller ?
Thanks

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Re: KADE Encoder and Kick Starter Project
« Reply #90 on: December 01, 2013, 10:38:54 pm »
I think Jon is out of a part at the moment.  PM him and I'm sure we can work something out.

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Re: KADE Encoder and Kick Starter Project
« Reply #91 on: December 01, 2013, 11:32:52 pm »
One minor correction -- you need five posts on BYOAC to send PMs so you may need to e-mail Jon instead.

This thread was posted on the KADE forums yesterday by someone asking the same question and includes Jon's reply on what options he currently has available.


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Re: KADE Encoder and Kick Starter Project
« Reply #92 on: December 02, 2013, 04:50:53 am »
Thanks for the reply chaps

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Re: KADE Encoder and Kick Starter Project
« Reply #93 on: December 13, 2013, 01:10:18 pm »
Firstly looks fantastic and a credit to the 3 of you , I am based in England and looking to purchase a couple of these Kades . The website is down and I'm on a tight timeline ( as a gift to friend ) anyone know of any other English seller ?
Thanks
Store is open again at http://emukade.com/ ;D
I'm based in UK and can ship out real quick if you're still looking to grab a couple.

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Re: KADE Encoder and Kick Starter Project
« Reply #94 on: May 02, 2014, 01:08:49 pm »
Finally decided to take the plunge and try one of these out for a project I'm building for my sister. Looking forward to messing with this. Thanks, guys!  :cheers:
« Last Edit: May 02, 2014, 01:46:33 pm by yotsuya »
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Re: KADE Encoder and Kick Starter Project
« Reply #95 on: May 02, 2014, 02:15:31 pm »
I didn't bother with the KADE PCBs, but I did pick up some Minimus AVRs and play around with the software.  I've been very pleased and impressed, particularly for the $10ish I've got into each player.



Here's a few constructive comments and I hope they're taken in the spirit of trying to help.

The website is very difficult to navigate and I never had a clear explanation of what a KADE was until I communicated with Sharpfork directly.  Being unfamiliar with the Minimus, I thought they had designed those as well.  It feels the remnants of their old crowd sourcing project and it's never been updated to a proper, "here's what we're selling and here's what it can do" site.  When I realized their efforts were just a software package and a dongle to plug into the Minimus, I felt a little... unintentionally mislead?  Not all of your customers are informed.

The software and associate firmwares are buried in a Quick Start guide.  That really needs to be brought to the front.

Everything associated with KADE refers to their custom labels for the Minimus inputs, and does not use the same naming standards as the Minimus.  They have an explanation of the differences buried on their forum.  Something else that should be prominent on the website.  I made up my own graphic with the KADE labels, Minimus labels, and corresponding Xbox inputs.  I'll slap that at the bottom here.

Regarding the Xbox functionality, I think they should default it so that everything is identical when the inputs are shifted, except that L stick instead of D-pad is emulated.  That little tweak makes many more games immediately playable.

Opt2not's request is freaking ridiculous and he can accomplish that with a physical switch.   :lol 









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Re: KADE Encoder and Kick Starter Project
« Reply #96 on: May 03, 2014, 10:18:37 pm »
I didn't bother with the KADE PCBs, but I did pick up some Minimus AVRs and play around with the software.  I've been very pleased and impressed, particularly for the $10ish I've got into each player.
If you haven't noticed, this it the only KADE thread on this forum.  We don't even currently have a post in the buy/sell/trade forum and we are not out actively promoting KADE.  The only advertising we have done has been the kickstarter itself and word of mouth.  KADE is a project done out of love and support for the hobby and filling voids left by the current vendors. 

As you personally know, we'll help folks buy an AVR from somewhere else and put the KADE software on for free.  Alternatively, folks can support our research into new hardware and software by buying a DIY kit to solder themselves or buy one Jon, Bruno, or I personally soldered by hand.  The couple of bucks we make has gone into some cool stuff that will be coming out when our family and day jobs give us space.

The software has been ported to a variety of AVR boards, including the minimus, and the software has been extended to handle specific requests like rotary and analog.  I'm not sure what led you to feel "unintentionally mislead" but that is the absolutely last thing we intended.  I have a long list of feedback from PL1 I need to work though and will take the feedback you and others have provided as we plan for the next generation of open KADE hardware and software.  We will also be considering the recent tension between full time vendors and other open projects as we move forward.

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Re: KADE Encoder and Kick Starter Project
« Reply #97 on: May 03, 2014, 11:44:40 pm »
Just got my shipping notice. Thanks, sharpfork! Can't wait to mess with it.
***Build what you dig, bro. Build what you dig.***

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Re: KADE Encoder and Kick Starter Project
« Reply #98 on: May 04, 2014, 12:23:51 am »
I love the software.  I have used it on my last three games that I have built.  Just curious, besides the AVR board, what other boards has it been ported to?

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Re: KADE Encoder and Kick Starter Project
« Reply #99 on: May 04, 2014, 01:41:45 am »
The website is very difficult to navigate
The banner at the top of each page at kadevice.com seems pretty easy to navigate IMHO.   :dunno

The Forums are structured a little bit tricky with the "output to" and "input from" sections, if that's what you meant.

I never had a clear explanation of what a KADE was until I communicated with Sharpfork directly.
I agree that the "What is KADE" part of the "About KADE" page could use a little clarification.  How's this?
Quote from: What is KADE
KADE is a ground breaking combination of hardware, firmware and software which comes together in one neat package for the ultimate encoder experience.

KADE connects arcade controls like joysticks and pushbuttons to a computer or game console* via USB -- it converts joystick/button presses into your choice of keystrokes or gamepad commands.

KADE is compatible with many computers and consoles and support for other systems is constantly being worked on.

    *PS1 and PS2 require an adapter cable.

The software and associate firmwares are buried in a Quick Start guide.  That really needs to be brought to the front.
You're talking about the Quick Start guide that you can access directly from the kadevice.com banner or from the "Help" menu in the Loader program?   ::)
Quote from: Quick Start guide
1. Download the windows based KADE Loader software here.

2. Run the setup.exe program to start the setup wizard and follow the onscreen instuctions.
We recommend that you accept all of the default installation locations.
It's hard to get less buried than steps 1 and 2.    :lol

Everything associated with KADE refers to their custom labels for the Minimus inputs, and does not use the same naming standards as the Minimus.  They have an explanation of the differences buried on their forum.
The Minimus/KADE pinout labels are also in Loader under Help - Instructions -- just click on "Minimus AVR Pin Reference" (third link at the top of the Instructions)
---------
One other suggestion for the KADE team:

Please add the 16k (at90usb162) and 32k (atmega32u2) Minimus AVRs to the list of compatible hardware at the top of the Quick Start guide page.

Without that clarification, users working wth a plain AVR might not realize that the guide works for their configuration, too.


Scott
« Last Edit: May 04, 2014, 01:53:58 am by PL1 »

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Re: KADE Encoder and Kick Starter Project
« Reply #100 on: May 04, 2014, 09:11:51 pm »
Please don't take my remarks as idle criticism.  You guys have done something really cool with these things and I'm simply trying to help.

Now to get windows 8 to recognize a minimus emulating an Xbox controller....

 :cheers:


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Re: KADE Encoder and Kick Starter Project
« Reply #101 on: May 05, 2014, 12:53:01 am »
Please don't take my remarks as idle criticism.  You guys have done something really cool with these things and I'm simply trying to help.
Your post wasn't taken as criticism, James, even if a few parts of my reply had a slight RTFM vibe.   ;D

Honest feedback from fresh eyes is a great way to weed out the "inside baseball" shorthand that the dev team and beta testers have developed over the last few years.

I was just pointing folks toward the location of the info you mentioned and putting forward suggestions to the team to help clarify the product description/user guide for newcomers.

In your opinion, would my suggested changes ("What is KADE" update and the last two lines of the post) clarify matters enough for new customers, or is there more you'd like to see?


Scott
« Last Edit: May 05, 2014, 12:58:51 am by PL1 »

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Re: KADE Encoder and Kick Starter Project
« Reply #102 on: May 05, 2014, 01:55:10 am »
I love the software.  I have used it on my last three games that I have built.  Just curious, besides the AVR board, what other boards has it been ported to?
In addition to the boards in the pulldown menu in the KADE Loader program, you can edit and compile the source code for other boards and load the resulting firmwares to the board using FLIP.

For some boards all you need to do is change one line, for others you may need to change port information.   :dunno
(Jon walked me through the one-line change to test the KADESTICK boards -- it was easier than expected)

Is there a specific board and firmware combination that you want to use? (i.e. ATmega32U4 with USB/HID Gamepad)

On the subject of porting, one exciting development with the firmware is that davexunit on the KADE Forums has contributed code changes that allow you to compile/load firmwares using Linux systems.  :applaud:  (Related thread here)


Scott

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Re: KADE Encoder and Kick Starter Project
« Reply #103 on: May 05, 2014, 09:44:22 pm »
My KADE miniArcade showed up today. Some initial thoughts -

The add-on for the Minimus is solidly put together, soldered expertly. It was worth the extra cost to get a preassembled one as opposed to doing it myself. Programming the AVR using the software was super-easy. Popped it in, chose the MAME setup, hit program, and it worked just fine.

I picked up a Minimus AVR to mess with. I have a project I did a keyboard hack on, but I want to add some inputs. I'm going to see how it works out with the KADE software. I enjoy hacking keyboards, but this is an attractive, time-saving option.  :cheers:
« Last Edit: May 05, 2014, 11:10:49 pm by yotsuya »
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Re: KADE Encoder and Kick Starter Project
« Reply #104 on: May 05, 2014, 10:57:08 pm »
Don't touch the Ground and 5V lines.  Adios trace.   :lol

Anyway, this is complete pie in the sky stuff here, but I'd be interested in hearing if anyone has figured this out.  Ideally, with my turtle box, I'd like to be able to unplug the USB connectors from my Xbox and jam a couple into my Windows 8 laptop without reprogramming them.  I had thought this would be very straight forward, but so far no dice.

I'm using this software package:

http://vba-m.com/forum/Thread-xbcd-0-2-7-release-info-updates-will-be-posted-here

I downloaded the driver development kit and did the whole inf2cat thing, and I've disabled all the driver signing requirements, and I can plug in the Minimus and everything is detected and installs.  Unfortunately, that's as far as it gets.  I've messed around with the Xbox360 controller emulator, joy2key, and MAME and cannot get a response out of any of them.  The closest I get is the UI goes into constant auto scroll in MAME if I unplug the Minimus.  Obviously -something- is being broadcast.

I did all of the same steps on a Windows 7 desktop and have the exact same results.

Minimums -> KADE XBox Firmware -> Back to a PC

Come on.  Someone can do this.

 :cheers:


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Re: KADE Encoder and Kick Starter Project
« Reply #105 on: May 05, 2014, 11:34:52 pm »
I may be totally off on what your trying to do, but ask Jon what he did different with this option.  This allows the xbox firmware to work with xbcd for testing.

Go to advanced and enable pc testing for firmwares, you will see test show up next to xbox, make your changes and the upload firmware to the minimus.


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Re: KADE Encoder and Kick Starter Project
« Reply #106 on: May 05, 2014, 11:50:05 pm »
soldered expertly.

Thanks yotsuya!  I practiced soldering a bunch before making the Kickstarter rewards.  At this point, I genuinely enjoy the assembly process.
:cheers:

The minimus you got from me with the board and the one you bought elsewhere (Like PBJ did) will work exactly the same way with the loader software.  If you are on a budget need a tiny encoder, or just like to tinker, the minimus alone is a great option.

PBJ- RBlack is right, Degenatron added functionality in the loader to work around some issue in the PC xBox driver that kept the KADE from showing up correctly in original xBox mode.

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Re: KADE Encoder and Kick Starter Project
« Reply #107 on: May 06, 2014, 09:52:38 am »
Guess who woke up an hour early to test that out?   :angel:

I have to say, I'm impressed.  The mapping is slightly weird but I blame my ignorance of XBCD settings for that.  I was able to get stuff like MAME, Jamestown, and In the Groove working without any issues.  This will do nicely for those rare occasions I want to shove a laptop in my pedestal and play something PC-only.

 :cheers:


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Re: KADE Encoder and Kick Starter Project
« Reply #108 on: May 06, 2014, 10:52:55 am »
The minimus you got from me with the board and the one you bought elsewhere (Like PBJ did) will work exactly the same way with the loader software.  If you are on a budget need a tiny encoder, or just like to tinker, the minimus alone is a great option.

The more I think about it, the more I realize how great it is that we have so many specific options. I'm going to use the Minimus for a situation where I only need a couple of keystrokes. I'll use the KAKE miniArcade on my sister's 1 player, 2 button project. If I needed that but with LEDs, I'd use the GP+LED-Wiz. If I were going 2 player, I'd go with the iPac. If I wanted to do 2 players with LEDs, I could look at the Howler. It's nice to have so many different options to choose from.

The bare Minimus should be coming today, so I'll program it with the KADE loader and then solder on some wires for what I need. So exciting!
***Build what you dig, bro. Build what you dig.***

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Re: KADE Encoder and Kick Starter Project
« Reply #109 on: May 06, 2014, 12:03:00 pm »
For anyone working with a plain Minimus, here is a list of the associated and alternate parts, including .1" pin headers and 4-wire prefab harnesses from Paradise that work great.   ;D



Now if Kevin would just quit "slacking" and upload the list to Github . . .  ::)  jk


Scott
« Last Edit: May 06, 2014, 12:29:29 pm by PL1 »

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Re: KADE Encoder and Kick Starter Project
« Reply #110 on: May 06, 2014, 12:16:40 pm »
I'm not authorized to download your attachment, Scott.
***Build what you dig, bro. Build what you dig.***

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Re: KADE Encoder and Kick Starter Project
« Reply #111 on: May 06, 2014, 12:23:04 pm »
Just signed up for the KADE board. Looking forward to learning more about this stuff.  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: KADE Encoder and Kick Starter Project
« Reply #112 on: May 06, 2014, 12:28:54 pm »
Redirected list link to the related post and attached the file above.


Scott

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Re: KADE Encoder and Kick Starter Project
« Reply #113 on: May 09, 2014, 11:23:22 am »
Ok, I had a chance to play with the Minimus and the KADE loader. I programmed it to function as a standard Keyboard controller with settings for MAME. I soldered wires to the pinouts I needed, used the loader to verify that everything worked, and then put QDs on those ends. I opened up my Star Wars, disconnected the keyboard hack I did, and tweaked the wiring to connect to the AVR. I added wiring for an escape button and a select button, finished installation, and booted up my game.

I have the FE setup to boot into SW. I pressed the ESC button on the SW coin door panel I reproed, and the FE exited SW abd allowed, me to switch to Empire Strikes Back. I pressed the select button, and ESB loaded. Success!!!

I'm sold. I'm a believer. In fact, I went out and picked up another Minimus just to have one on hand. The KADE firmware is an excellent community project. While I had fun hacking keyboards, I'll never do another one again. ;-)
***Build what you dig, bro. Build what you dig.***

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Re: KADE Encoder and Kick Starter Project
« Reply #114 on: May 09, 2014, 12:03:09 pm »
Ok, I had a chance to play with the Minimus and the KADE loader. I programmed it to function as a standard Keyboard controller with settings for MAME. I soldered wires to the pinouts I needed, used the loader to verify that everything worked, and then put QDs on those ends. I opened up my Star Wars, disconnected the keyboard hack I did, and tweaked the wiring to connect to the AVR. I added wiring for an escape button and a select button, finished installation, and booted up my game.

I have the FE setup to boot into SW. I pressed the ESC button on the SW coin door panel I reproed, and the FE exited SW abd allowed, me to switch to Empire Strikes Back. I pressed the select button, and ESB loaded. Success!!!

I'm sold. I'm a believer. In fact, I went out and picked up another Minimus just to have one on hand. The KADE firmware is an excellent community project. While I had fun hacking keyboards, I'll never do another one again. ;-)

Thanks for the story Yotsuya.  I'm glad that Minimus + KADE firmware has done the job.   :cheers:

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Re: KADE Encoder and Kick Starter Project
« Reply #115 on: May 09, 2014, 12:12:47 pm »
I'm sold. I'm a believer. In fact, I went out and picked up another Minimus just to have one on hand. The KADE firmware is an excellent community project. While I had fun hacking keyboards, I'll never do another one again. ;-)

I'm the same way with game pad hacks, never again.

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Re: KADE Encoder and Kick Starter Project
« Reply #116 on: May 09, 2014, 01:27:54 pm »
I'm sold. I'm a believer. In fact, I went out and picked up another Minimus just to have one on hand. The KADE firmware is an excellent community project. While I had fun hacking keyboards, I'll never do another one again. ;-)

I'm the same way with game pad hacks, never again.

I did a few pad hacks with the 360 and I'm definitely not interested in doing that again! So I'm looking to use the KADE to get a Dreamcast (and possibly SNES) setup working in a cab project I want to build.  :cheers:
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Re: KADE Encoder and Kick Starter Project
« Reply #117 on: May 09, 2014, 04:56:19 pm »
I love my Kade.  I bought the DIY kit.  Soldered it up (I enjoy soldering), programmed it with no problems and it works like a charm.  I'm definitely going to use it again in the future.

Can the 16k Minimus still be bought though?  Just curious.

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Re: KADE Encoder and Kick Starter Project
« Reply #118 on: May 09, 2014, 05:28:50 pm »
I've been getting mine off Amazon. If there is a shortage, I might need to hoard.

Then again, depending on the project, I might just buy a full KADE miniArcade as well.
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Re: KADE Encoder and Kick Starter Project
« Reply #119 on: May 09, 2014, 06:22:33 pm »
No vendors that I know of currently carry the 16k model.   :dunno

The Amazon AVR seller Yotsuya mentioned (probably this one) is likely selling the same 32k model available through several other vendors.

There are also some Leonardo Pro Micro clones on e-bay (shipped from HK for <$9 IIRC) that Jon is using with a modified KADESTICK firmware (less pins) -- ATmega32u4 boards like those and the Mattair Tech board in KADESTICK should be added to Loader soon.

The KADE team is working on ensuring a variety of affordable AVR options are available for all your encoder needs.   ;D


Scott
« Last Edit: May 09, 2014, 06:37:50 pm by PL1 »

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Re: KADE Encoder and Kick Starter Project
« Reply #120 on: May 11, 2014, 08:08:08 pm »
Has anyone tested the Kade with Injustice on Steam?

Can it emulate the x360?

D
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Re: KADE Encoder and Kick Starter Project
« Reply #121 on: May 12, 2014, 05:04:00 pm »
Has anyone tested the Kade with Injustice on Steam?

Can it emulate the x360?

D

Not sure what the team has in store in the future, but I can confirm Kade cannot emulate a x360 j-stik, some kind of proprietary chip or code thats needed in order for the 360 to communicate with the encoder.  The PS360 can , somehow they were able to work around this, which is why you see that black tar splotch on the board.
« Last Edit: May 12, 2014, 05:07:06 pm by rablack97 »

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Re: KADE Encoder and Kick Starter Project
« Reply #122 on: May 12, 2014, 05:26:11 pm »
Has anyone tested the Kade with Injustice on Steam?

Can it emulate the x360?

D

Not sure what the team has in store in the future, but I can confirm Kade cannot emulate a x360 j-stik, some kind of proprietary chip or code thats needed in order for the 360 to communicate with the encoder.  The PS360 can , somehow they were able to work around this, which is why you see that black tar splotch on the board.
How about an expanded board to accept a daughter board with a spot of tar?

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Re: KADE Encoder and Kick Starter Project
« Reply #123 on: May 12, 2014, 05:31:53 pm »
That's a possibility i think its a rare sludge found in Tibet, along the himalayas.  From what I know a llama has to spit in at high noon on a leap year as well.

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Re: KADE Encoder and Kick Starter Project
« Reply #124 on: May 13, 2014, 11:53:06 am »
Yeah, I took a look at the PS360, but it has a pretty hefty price tag (and I would need 2 for my panel).

So how does the game Injustice see the Kade?  As a keyboard or joystick?  Anyone actually try it?
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Re: KADE Encoder and Kick Starter Project
« Reply #125 on: May 14, 2014, 08:50:42 am »
Yeah, I took a look at the PS360, but it has a pretty hefty price tag (and I would need 2 for my panel).

So how does the game Injustice see the Kade?  As a keyboard or joystick?  Anyone actually try it?

I play steam Super Meat Boy on my PC all the time with the KADE in PS3 mode which is just a specific mapping of the HID gamepad.  I'm works fine as a keyboard encoder too.  I also use KADE in PSX mode and a PS360 converter cable on my 360 all the time for shmups.

We aren't really interested in trying to get around the 360 security like the "open source" ps360 (they haven't opened their source BTW).  I'm not interested in getting calls from MS lawyers.

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Re: KADE Encoder and Kick Starter Project
« Reply #126 on: May 14, 2014, 10:13:43 am »
Injustice via PC seems like a PITA to get up and running well from what i've read. 

Also when you say x360, do you mean a stick or the x360 software program?

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Re: KADE Encoder and Kick Starter Project
« Reply #127 on: May 15, 2014, 12:09:38 pm »
Injustice via PC seems like a PITA to get up and running well from what i've read. 
Yes, and that's an understatement!

Quote
Also when you say x360, do you mean a stick or the x360 software program?
When I say x360 I mean the actual Xbox controller, not the x360ce software.

Quote from: sharpfork

We aren't really interested in trying to get around the 360 security
Me neither!  Just getting around the Steam game lack of keyboard support.  But now that you mentioned the fact that you use it in PS3 mode, it got me thinking.  Maybe we can forget about the xbox360 control altogether and focus on the PS3 mode so that Injustice will work properly?

I posted something about it here as well:
http://forum.arcadecontrols.com/index.php/topic,135996.msg1439737.html#msg1439737

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Re: KADE Encoder and Kick Starter Project
« Reply #128 on: May 15, 2014, 07:35:16 pm »
So I did some more experimenting and it turns out a standard USB stick should work just fine with Injustice.  Not sure how I missed the obvious.   :banghead:

So the Kade Encoder should work just fine.   ;D

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Re: KADE Encoder and Kick Starter Project
« Reply #129 on: May 15, 2014, 10:48:51 pm »
Yeah i'm gonna be using a Kade on my ps3 best fighting games setup.....future build, collecting the games now :cheers:

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Re: KADE Encoder and Kick Starter Project
« Reply #130 on: May 16, 2014, 12:34:43 am »
My new Minimus AVR came in today.  I've decided to order two more tomorrow. I'm hooked on KADE!
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Re: KADE Encoder and Kick Starter Project
« Reply #131 on: May 16, 2014, 01:41:54 am »
Damn, Amazon is out of them.
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Re: KADE Encoder and Kick Starter Project
« Reply #132 on: May 16, 2014, 12:21:36 pm »
 :angry: I was gonna get a couple too.

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Re: KADE Encoder and Kick Starter Project
« Reply #133 on: May 16, 2014, 12:31:46 pm »
PBJ endorsement effect in full swing.

 :cheers:

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Re: KADE Encoder and Kick Starter Project
« Reply #134 on: May 16, 2014, 01:34:59 pm »
I'm looking forward to getting started on a Dreamcast interface to an arcade cab using the KADE instead of a pad hack. Thinking about using a VGA CRT to run both DC and Xbox 360 Shmups in vertical mode.
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Re: KADE Encoder and Kick Starter Project
« Reply #135 on: May 16, 2014, 01:41:16 pm »
I'm looking forward to getting started on a Dreamcast interface to an arcade cab using the KADE instead of a pad hack. Thinking about using a VGA CRT to run both DC and Xbox 360 Shmups in vertical mode.

wUt?

How many shumps are there that can play in vertical orientation on xbox360?  will you have a vga switch box or do you have VGA and DVI on that monitor?  Also, will you interface controls in such a way that you can use same set of controls for dreamcast and xbox 360?

Nevermind I found a list.  Looks like its a good thing I still have that xbox live card.
« Last Edit: May 16, 2014, 02:00:05 pm by Generic Eric »

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Re: KADE Encoder and Kick Starter Project
« Reply #136 on: May 20, 2014, 06:58:33 am »
I'm looking forward to getting started on a Dreamcast interface to an arcade cab using the KADE instead of a pad hack. Thinking about using a VGA CRT to run both DC and Xbox 360 Shmups in vertical mode.

KADE does 360 too?  :o Or do you mean that you want to use KADE for DC only?

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Re: KADE Encoder and Kick Starter Project
« Reply #137 on: May 20, 2014, 12:35:31 pm »
I'm looking forward to getting started on a Dreamcast interface to an arcade cab using the KADE instead of a pad hack. Thinking about using a VGA CRT to run both DC and Xbox 360 Shmups in vertical mode.

wUt?

How many shumps are there that can play in vertical orientation on xbox360?  will you have a vga switch box or do you have VGA and DVI on that monitor?  Also, will you interface controls in such a way that you can use same set of controls for dreamcast and xbox 360?

Nevermind I found a list.  Looks like its a good thing I still have that xbox live card.

Yep, lots of Shmups on Xbox live. And a good selection of region free Cave games on disc as well.

For the Dreamcast, the list of games you can play in vertical mode is much smaller, around a dozen I believe.

The idea would be to interface the cab's controls with both systems. I've played on a nice Astro City that was set-up that way and it was pretty sweet. Originally a tri-sync monitor, but the owner had recently replaced with a flat VGA CRT when the original monitor died.

Other than the 360 dashboard being sideways, the setup is really smooth and once in game you don't really feel like your playing a console at all.
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Re: KADE Encoder and Kick Starter Project
« Reply #138 on: May 20, 2014, 12:38:30 pm »
I'm looking forward to getting started on a Dreamcast interface to an arcade cab using the KADE instead of a pad hack. Thinking about using a VGA CRT to run both DC and Xbox 360 Shmups in vertical mode.

KADE does 360 too?  :o Or do you mean that you want to use KADE for DC only?

If I remember right, I'll need a 360->ps2 adapter to get the KADE working with a 360. Kade guys chime in if I'm wrong about that.
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Re: KADE Encoder and Kick Starter Project
« Reply #139 on: May 20, 2014, 01:44:10 pm »
« Last Edit: May 20, 2014, 03:03:17 pm by rablack97 »

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Re: KADE Encoder and Kick Starter Project
« Reply #140 on: May 20, 2014, 01:48:24 pm »
Assuming it's this thing.



9.00 on deal xtreme

LFTL?

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Re: KADE Encoder and Kick Starter Project
« Reply #141 on: May 20, 2014, 02:32:25 pm »
 :dunno  have no idea what LFTL means...

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Re: KADE Encoder and Kick Starter Project
« Reply #142 on: May 20, 2014, 02:34:06 pm »
That adapter's not very good as it needs a wired original 360 controller hooked up at each boot of the console. Better to get one of these:

http://www.ebay.com/itm/Game-Controller-USB-Adapter-Adaptor-Converter-for-PS2-to-XBOX360-/141271590097?pt=AU_Video_Game_Accessories&hash=item20e47164d1

I have one, and it works very well.

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Re: KADE Encoder and Kick Starter Project
« Reply #143 on: May 20, 2014, 02:39:59 pm »
That adapter's not very good as it needs a wired original 360 controller hooked up at each boot of the console. Better to get one of these:

http://www.ebay.com/itm/Game-Controller-USB-Adapter-Adaptor-Converter-for-PS2-to-XBOX360-/141271590097?pt=AU_Video_Game_Accessories&hash=item20e47164d1

I have one, and it works very well.

Agreed.  Far better results with this converter.  I haven't had any problems with mine. 
Avoid the other one.



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Re: KADE Encoder and Kick Starter Project
« Reply #144 on: May 20, 2014, 03:00:16 pm »
Link for the lazy

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Re: KADE Encoder and Kick Starter Project
« Reply #146 on: May 20, 2014, 03:09:10 pm »
Yep sorry guys, sharp confirmed this is the correct one.

http://www.ebay.com/itm/Palystation-PS2-to-Xbox-360-Game-Controller-Adapter-Converter-Cable-Cord-/231212663014?pt=US_Video_Game_Cables_Adapters&hash=item35d55940e6


Huh...I've always used wireless controlls, I don't even know where I would put that?  And how do I connect the ps2 connector to my kade?

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Re: KADE Encoder and Kick Starter Project
« Reply #147 on: May 20, 2014, 03:18:51 pm »
Huh...I've always used wireless controlls, I don't even know where I would put that?  And how do I connect the ps2 connector to my kade?

PSX wiring instructions at: http://kadevice.com/psx-wiring-playstation-1-and-2/




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Re: KADE Encoder and Kick Starter Project
« Reply #148 on: May 20, 2014, 04:10:39 pm »
Huh...I've always used wireless controlls, I don't even know where I would put that?

There's a small door on the front of the 360 with two USB ports behind it. Get yourself a PS2 extension cord and cut it in half and use that to solder to your KADE.

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Re: KADE Encoder and Kick Starter Project
« Reply #149 on: May 20, 2014, 05:02:38 pm »
Huh...I've always used wireless controlls, I don't even know where I would put that?

There's a small door on the front of the 360 with two USB ports behind it. Get yourself a PS2 extension cord and cut it in half and use that to solder to your KADE.

Or just connect the wires to the terminals on the expansion board, soldering isnt necessary if you got the kit. 

 

Just match up the PS2 diagram to the respective minimus pins, program the kade, and use the rest of the pins for your buttons and controls.
« Last Edit: May 20, 2014, 05:07:30 pm by rablack97 »

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Re: KADE Encoder and Kick Starter Project
« Reply #150 on: May 20, 2014, 05:04:29 pm »
double post

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Re: KADE Encoder and Kick Starter Project
« Reply #151 on: May 20, 2014, 05:56:28 pm »
It is almost too easy.

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Re: KADE Encoder and Kick Starter Project
« Reply #152 on: May 21, 2014, 12:57:41 am »
When I saw the above photos I thought, "Hmm.. that looks familiar".

Turns out I have that adapter. I must have asked Sharpfork about the 360-Kade hookup at some point and ordered it off eBay.

Glad I have the right one!
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Re: KADE Encoder and Kick Starter Project
« Reply #153 on: May 22, 2014, 02:54:06 pm »
Along with my KADE, is this all I would need to hook up my KADE (with arcade controls) to my XBOX and begin playing ? Is it a more complex part ?

http://www.ebay.com/itm/USB-type-A-Female-Socket-to-XBOX-Gamepad-Adapter-Controller-Converter-Cable-Cord-/301162394654?pt=US_Video_Game_Cables_Adapters&hash=item461ead741e

Picked up two KADE's a lil ways back...never did use them.
Going to do a 1 player bartop so I figure the KADE would be ideal.
Leaning towards installing an XBOX into the project as I think I have the parts needed to power the XBOX with a PC monitor. Just wanna make sure I have the correct XBOX control hook up

sharpfork

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Re: KADE Encoder and Kick Starter Project
« Reply #154 on: May 22, 2014, 04:39:03 pm »
Mike boss- that is all you need.  Program the Kade as xbox encoder and you are good to go.

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Re: KADE Encoder and Kick Starter Project
« Reply #155 on: May 22, 2014, 04:42:01 pm »
Along with my KADE, is this all I would need to hook up my KADE (with arcade controls) to my XBOX and begin playing ? Is it a more complex part ?

http://www.ebay.com/itm/USB-type-A-Female-Socket-to-XBOX-Gamepad-Adapter-Controller-Converter-Cable-Cord-/301162394654?pt=US_Video_Game_Cables_Adapters&hash=item461ead741e

Picked up two KADE's a lil ways back...never did use them.
Going to do a 1 player bartop so I figure the KADE would be ideal.
Leaning towards installing an XBOX into the project as I think I have the parts needed to power the XBOX with a PC monitor. Just wanna make sure I have the correct XBOX control hook up

Yep that's the correct cord man.

I use these things for all my xbox builds for xbox to pc monitor

http://www.ebay.com/itm/CGA-EGA-YUV-RGB-to-VGA-Arcade-game-video-Converter-Genuine-Gonbes-Model-GBS8200-/331205791820?pt=LH_DefaultDomain_0&hash=item4d1d67504c


mike boss

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Re: KADE Encoder and Kick Starter Project
« Reply #156 on: May 22, 2014, 07:56:32 pm »
Thanks guys, that was all the info I need.
I'll order up one of them XBOX wires.
I have a spare RGB to VGA adapter which is awesome.
I'll just order the XBOX component wires from eBay.
I should be able to get one easily off eBay, that should plug right into the RGB/VGA adapter.
I think I'm set !

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Re: KADE Encoder and Kick Starter Project
« Reply #157 on: May 23, 2014, 08:09:02 pm »
Thanks again guys for the info.
I think I have one of the needed XBOX wires in my basement, same  for the video adapter.
Now time to go to the basement and look................next issue tackle sound and an external power button.
Homework time!!!!! (I don't want to take away from the intended purpose of the thread)

thank you

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Re: KADE Encoder and Kick Starter Project
« Reply #158 on: April 24, 2015, 11:32:51 am »
Oh KADE firmware, you are the bees knees, the pinnacle of awesomeness, etc....

The keyboard hack I had in my jukebox to run the ESC button and the Coinup has been acting wonky, so last night I ripped it out and got one of the AVRs I had on hand. I fired up the software, programmed it so that A01 was Keypress 5, A02 was ESC, wired it up, made a hole in the plastic cover that Xconsoles shipped with them, ran the wires through, spliced it into the existing jukebox wiring, and started it up... perfection. Thanks, KADE Team!
***Build what you dig, bro. Build what you dig.***

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Re: KADE Encoder and Kick Starter Project
« Reply #159 on: April 24, 2015, 12:26:14 pm »
Yotsuya
And if you need it to do something different for another project, you are good to go.  We are going to be expanding our offering with a kickstarter on April 30th.  In addition to the miniConsole+ product, we hope to build a stash of KADE theBrain wich will power a new class of miniArcade and other cool stuff.  We will always be open source and always try to allow the software to run on generally available hardware from companies like sparkfun, adafruit, and mattair.  We are going to run a Facebook contest starting on the 28th and will let the community review the rewards as well as win some super cool stuff!

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Re: KADE Encoder and Kick Starter Project
« Reply #160 on: April 24, 2015, 12:49:04 pm »
I bought one of these goofy things to go from an Xbox to an HDTV:

http://www.amazon.com/gp/product/B00O58LOBW/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1

Luckily it fires up to the Component input when given power is toggled on. 

Couldn't tell any difference between using that and my X2VGA adapter.


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Re: KADE Encoder and Kick Starter Project
« Reply #161 on: April 24, 2015, 01:17:59 pm »
Yotsuya
And if you need it to do something different for another project, you are good to go.  We are going to be expanding our offering with a kickstarter on April 30th.  In addition to the miniConsole+ product, we hope to build a stash of KADE theBrain wich will power a new class of miniArcade and other cool stuff.  We will always be open source and always try to allow the software to run on generally available hardware from companies like sparkfun, adafruit, and mattair.  We are going to run a Facebook contest starting on the 28th and will let the community review the rewards as well as win some super cool stuff!

Sweet! I know I've said it before, but you guys are a quality, class act and have made me a believer. I was quite chuffed when I did my first keyboard hack, but the KADE firmware/Minimus AVR has made life so much easier, especially in regards to soldering stuff.  :cheers:
***Build what you dig, bro. Build what you dig.***