@Le Chuck: PLEASE put the clowns back in....
Send in the clowns...
Updated the dead clowns to kinda float (we all float down here), made the fire in the death sequence die down at the end, minor tweaks - added some candy. What are we looking for in candy?
Do you need two frames on the clowns or three like the other characters are? I can do either.
Hey, while we're piling junk on your plate how about being able to tile the background? I can do some environments at 3/4 perspective like the players, to kinda gussy it up a bit. I'd just need the level templates as .png or something to design around them. Then the barriers could be transparent as I'd make them line up with the level background.
I'm thinking:
Dungeon (of course)
Hedge Maze
Cave
Swamp
Laboratory
lots of different options there to give the game a much different feel. Here's another one, how about some dynamic bonus items.
Flower protects you from one impact with a clown
Amulet protects you from one impact with the Mummy, Isis cannot collect the amulet, so on and so forth for cross, silver bullet, and torch (franky hates fire). Bonus items shown in corner of screen by score/name/what have you.
Thoughts?