Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.
Several more TV/movie callsigns for the suggestion box:
1A12 -
Adam-12 (Pete Malloy and Jim Reed)
Unit 91 - Super Troopers (Foster -- fishing cop during the opening chase)
Unit 23 - Super Troopers (Thorny and Rabbit)
8L30 - Die Hard (Al Powell)
* 3W56 - Lethal Weapon (Riggs and Murtaugh -- * unmarked car)
** 14-60 - Lethal Weapon 3 (Murtaugh -- ** armored car)
I'm still willing to finish out the sequence on that one but only if it'll be completed. I can feel Sjaak's pain as doing all that art is an undertaking. Besides it's kind of awkward when the characters end up running around upside down.
Is it possible to set a "player control side" option so that each player's sprites are oriented to their control positions? Display a color band on each side of the monitor during the setup screen and select the corresponding color for each player position.
If player 1 controls are on the "bottom" side of the monitor, you could take the right walk animation and rotate it 90 degrees CCW for up, 270 degrees CCW for down, and mirror it for left.
For Left and Right the feet are toward the player, for Up the feet are on the right, for Down the feet are on the left.
Not sure if it would look goofy on a cocktail setup like Sjaak's with players on opposite sides -- your sprites rightside-up, the opposite player's sprites upside-down.
Scott