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Author Topic: New Republic Flight Trainer  (Read 89973 times)

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griffindodd

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Re: New Republic Flight Trainer
« Reply #80 on: January 07, 2013, 12:41:33 pm »
ZOMG YOU CAN'T PUT CUPHOLDERS ON THIS WORK OF ART SOMEONE'S GOING TO TIP THEIR DRINK ALL OVER YUOR CONTROL PANEL AND THEN IT WILL BE THE WORT THING YOU EVER DID AND I'LL SAY HA TOLD YOU SO AND YOU'LL............. oh wait is this my build thread or someone elses????
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Re: New Republic Flight Trainer
« Reply #81 on: January 07, 2013, 01:06:30 pm »
Damn you Le Chuck  :angry: I'm already researching R2 unit builds, you've ignited a fire, I'm sending you my credit card bill  :laugh2:
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wp34

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Re: New Republic Flight Trainer
« Reply #82 on: January 07, 2013, 01:26:27 pm »
I can see this thread being responsible for me getting caught up in a 1:1 R2-D2 build myself, I mean come on, who didn't want their very own actual R2-D2???

My daughter has a friend who's dad built a 1:1 R2D2, Lost in Space Robot and is in the middle of building a Robby the Robot.  We were invited over to their house in October to see all his awesome projects.  I've wanted an R2D2 since I was a kid and immediately started planning a build until my family reminded me I'm in the middle of too many projects.    :banghead:

Suffice it to day I'm really looking forward to living vicariously through this build.

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Re: New Republic Flight Trainer
« Reply #83 on: January 07, 2013, 01:41:15 pm »
Very cool.  :cheers:

I've always thought of building an R2 since seeing the R2 builders' displays at CIII. I did some research on it back then but never proceeded with a build. I'll keep an eye on this to see how your R2 turns out.

rockyrocket

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Re: New Republic Flight Trainer
« Reply #84 on: January 08, 2013, 03:16:52 pm »
Looking soo cool already Le Chuck.
Reminds of this guy a buddy of mine delivers to, who built himself a dalek that he then puts his son into for propulsion.
Now thats creative child labour. :timebomb:

Le Chuck

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Re: New Republic Flight Trainer
« Reply #85 on: January 23, 2013, 09:11:34 pm »


Legs are progressing nicely.  Have to fab up the battery boxes (rounded off boxes that go inside the feet with wire cables to the feet) and finish some greeblies before I start paint prep.  The feet will be skinned in styrene - the MDF is just for support and structure. 

mcseforsale

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Re: New Republic Flight Trainer
« Reply #86 on: January 23, 2013, 09:22:21 pm »
Awesome job.  That's amazing.  Just remember drugs 'r bad mmmkay?



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Re: New Republic Flight Trainer
« Reply #87 on: January 23, 2013, 09:41:10 pm »
Those R2 legs look awesome Le Chuck! Can't wait to see this build come together.
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Le Chuck

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Re: New Republic Flight Trainer
« Reply #88 on: January 23, 2013, 10:47:12 pm »
Thanks guys!  MC, my wife shot a pic of what I've been working on to a gf of hers and she texted me that same meme.  Oddly enough I looked at the rubbermaid 18" bullet trashcans as a possible source for the body before I bent my own. 

So I'm looking forward to the CP.  The shape is a bit odd for how one usually sees CPs but I think there will be some advantages to it.  More on that later.  What I've got stuck in my craw now is the classic button conundrum.  How many and what layout. 

Here's the deal, I don't want buttons that aren't being used to be on the CP and I don't want duplicate buttons.  It's the grail I'm after.  You pick a game and the right buttons in the right layout appear on the CP.  Eventually I think we'll get to this with haptic button morphing tech but that's a ways off from the home builder.  I'm thinking about actuating six individual buttons.  That way I can have none or all present and somehow get them into the SF layout, NeoGeo layout, MK layout, and then neat lines of two and three.  I'd probably have to actuate 8 so I can get the middle button in the MK layout and the fourth on the Neo Geo - otherwise the layouts are too complicated as I'd have to have buttons moving in three directions rather than just one.   

I can see how the underside of the panel would look but I'm having trouble visualizing a clean solution for the top.  I don't want a bunch of plugs in the CP all the time, rather a smooth surface.  Maybe I could toss some kind of weird homage to X2's roll-up control panel and have a 7 sided motorized Rolodex but that seems like a waste of so many duplicate buttons and it would probably be ginormous. 

This probably won't see the light of day but when I get a concept in my head that doesn't go away I have to at least see it through far enough to rule out feasibility or figure out how to make it work.  I'd love to hear your suggestions on how to make the ultimate idiot-proof CP.   

yaksplat

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Re: New Republic Flight Trainer
« Reply #89 on: January 23, 2013, 11:17:34 pm »
Wow, how big is this R2 unit going to be?
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Re: New Republic Flight Trainer
« Reply #90 on: January 23, 2013, 11:34:26 pm »
Wow, how big is this R2 unit going to be?

He's 1:1 scale. 18" dome and 40 odd inches tall.

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New Republic Flight Trainer
« Reply #91 on: January 24, 2013, 03:59:05 am »
Awesome, subscribed :-) how could I have missed this project?

BadMouth

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Re: New Republic Flight Trainer
« Reply #92 on: January 24, 2013, 09:14:00 am »
Here's the deal, I don't want buttons that aren't being used to be on the CP and I don't want duplicate buttons.  It's the grail I'm after.  You pick a game and the right buttons in the right layout appear on the CP.  Eventually I think we'll get to this with haptic button morphing tech but that's a ways off from the home builder.  I'm thinking about actuating six individual buttons.  That way I can have none or all present and somehow get them into the SF layout, NeoGeo layout, MK layout, and then neat lines of two and three.  I'd probably have to actuate 8 so I can get the middle button in the MK layout and the fourth on the Neo Geo - otherwise the layouts are too complicated as I'd have to have buttons moving in three directions rather than just one.   

The feature creep has taken you.  :scared

mcseforsale

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Re: New Republic Flight Trainer
« Reply #93 on: January 24, 2013, 09:55:15 am »
These are not the buttons you are looking for...


yotsuya

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Re: New Republic Flight Trainer
« Reply #94 on: January 24, 2013, 09:59:31 am »
Here's the deal, I don't want buttons that aren't being used to be on the CP and I don't want duplicate buttons.  It's the grail I'm after.  You pick a game and the right buttons in the right layout appear on the CP.  Eventually I think we'll get to this with haptic button morphing tech but that's a ways off from the home builder.  I'm thinking about actuating six individual buttons.  That way I can have none or all present and somehow get them into the SF layout, NeoGeo layout, MK layout, and then neat lines of two and three.  I'd probably have to actuate 8 so I can get the middle button in the MK layout and the fourth on the Neo Geo - otherwise the layouts are too complicated as I'd have to have buttons moving in three directions rather than just one.   

The feature creep has taken you.  :scared

 :laugh2:
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yaksplat

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Re: New Republic Flight Trainer
« Reply #95 on: January 24, 2013, 10:21:50 am »
Wow, how big is this R2 unit going to be?

He's 1:1 scale. 18" dome and 40 odd inches tall.

The scale in that pic is throwing me, i'd have guessed those legs were pushing 50-60" on their own.
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Jigenjuke

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Re: New Republic Flight Trainer
« Reply #96 on: January 24, 2013, 05:45:58 pm »
Le Chuck, in a word, AWESOME!!!  Would love to have a 1:1 scale R2!  Way to raise the bar! :cheers:

griffindodd

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Re: New Republic Flight Trainer
« Reply #97 on: January 28, 2013, 09:48:26 am »
The scale in that pic is throwing me, i'd have guessed those legs were pushing 50-60" on their own.

Although combined they probably weigh about 50-60lbs. That would actually be about right, a typical 1:1 build weighs about 200lbs on average, so you wont want this thing crashing into your furniture or rolling over your foot for sure.

Looking great man, that's some serious routing and shaping going on there.
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Slig

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Re: New Republic Flight Trainer
« Reply #98 on: January 30, 2013, 12:13:19 am »
Wow, just wow!  :notworthy:

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Re: New Republic Flight Trainer
« Reply #99 on: February 02, 2013, 04:22:04 pm »
How did I miss this thread :applaud: :applaud: :applaud: Keep up the great work!
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DaOld Man

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Re: New Republic Flight Trainer
« Reply #100 on: February 02, 2013, 04:27:29 pm »
Man LeChuck, great work!

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Re: New Republic Flight Trainer
« Reply #101 on: February 18, 2013, 06:36:04 pm »




Legs are pretty much complete.  Need to do some minor touch up work here and there to really take it to the next level but overall I'm pleased with how the build is going. 

BadMouth

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Re: New Republic Flight Trainer
« Reply #102 on: February 18, 2013, 06:39:04 pm »
wow.

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Re: New Republic Flight Trainer
« Reply #103 on: February 19, 2013, 08:18:59 pm »

drventure

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Re: New Republic Flight Trainer
« Reply #104 on: February 19, 2013, 08:32:15 pm »
Nice gams!

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Re: New Republic Flight Trainer
« Reply #105 on: February 19, 2013, 11:19:40 pm »
Holy crap, Chuck!  :cheers:
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Re: New Republic Flight Trainer
« Reply #106 on: February 19, 2013, 11:21:43 pm »
Wow! Very nice! That's gotta take some patience man. :applaud:

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Re: New Republic Flight Trainer
« Reply #107 on: February 19, 2013, 11:42:15 pm »
Love the use of the braided hose.  GREAT home depot find!!   :applaud: :applaud: :cheers: :cheers:

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Re: New Republic Flight Trainer
« Reply #108 on: February 20, 2013, 12:41:12 am »
And this is why you are a legend and I play with particle board.
 :applaud: :notworthy:

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Re: New Republic Flight Trainer
« Reply #109 on: February 20, 2013, 12:55:08 am »
Love a great pair of stems.

griffindodd

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Re: New Republic Flight Trainer
« Reply #110 on: February 21, 2013, 11:46:42 am »
well ---fudgesicle--- me!  :notworthy:
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Re: New Republic Flight Trainer
« Reply #111 on: February 21, 2013, 11:50:02 am »
Those hoses were gold on the original!  :hissy:

Ack! Where's your attention to detail, LeChuck!


 ;)

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Re: New Republic Flight Trainer
« Reply #112 on: February 21, 2013, 12:19:28 pm »
 :applaud:

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Re: New Republic Flight Trainer
« Reply #113 on: February 21, 2013, 02:13:59 pm »
Those hoses were gold on the original!  :hissy:

Ack! Where's your attention to detail, LeChuck!


 ;)

Copper actually ;) I'm not done yet (although I'm sticking with the silver)

Thanks everybody.


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Re: New Republic Flight Trainer
« Reply #114 on: February 21, 2013, 02:56:55 pm »
Incredible work Le Chuck!  And at the same time, curse you!  Now you've got me thinking of all kinds of weird and crazy ideas for my Star Wars pincab build.   ;)

Current Project:                                                       First Project:
  

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Re: New Republic Flight Trainer
« Reply #115 on: February 21, 2013, 04:43:12 pm »
Amazing!  :cheers:

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Re: New Republic Flight Trainer
« Reply #116 on: February 27, 2013, 06:13:51 am »
This has to be one of the most ambitious projects I've seen! And so far you've not let anyone down...certainly not me! Awesome! Fantastic! I love it! I'll be following this with great interest. Keep up the great work!

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Re: New Republic Flight Trainer
« Reply #117 on: February 27, 2013, 08:24:11 am »
leg is missing a lamp shade on top IMO
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Re: New Republic Flight Trainer
« Reply #118 on: February 27, 2013, 08:58:55 am »
Crazy Cool project.    :cheers: :cheers:

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Re: New Republic Flight Trainer
« Reply #119 on: February 27, 2013, 09:43:46 am »
leg is missing a lamp shade on top IMO