Hello Everyone,
I have been lurking around this site for many years now [probably from the very beginning] and this is my first post. I remember Lazner’s guide, the yabb board, davesclassics.com, sparcade, insert coin, retrogames.com, classicgaming.com, and others.
Why have I decloaked?
Well after many years of watching the hobby grow one product caught my eye – the Ultrastik 360. I looked at the features and decided to jump in. I bought the U360, Competition buttons, and a jewelry box from Pier 1 Imports to mount it all in. I have since switched to the standard Happs concave buttons. This is my review of stick and the various parts.

The physical button layout is:
1 2 3 7
4 5 6 . . 8
For MAME I use this for all games:
1 2 3 4
4 5 6 . . S
The buttons are 1.5” apart on center and the joystick is 4 inches from the buttons on the centerline between the top and bottom rows. The 8th button is the P1 start button which serves as the shift button for 7 possible coin/admin functions.
I see that many of you choose to put the seventh button below the ‘standard six’, but that is where I rest my thumb during Street Fighter. I don’t mind playing on the top row as I like the position of these buttons in relation the joystick’s position. The top four also work well for Neo Geo games.
I haven’t had a lot of time to play test it yet, but my initial reactions are:
The competition buttons are nice and fast. They have a lower profile and shorter travel so it is easier to press rapidly. They are more flat than convex and moving from button to button is easy. I only had one concave button on my controller and that is the player 1 start button. Comparing the action between the two types I found that the concave button required a little more force to ensure engagement than the convex competition button does. You can gently tap the convex button but you have to push the concave one.
As the concave buttons are the old standard I ordered a full set for some play testing and comparisons. Although the claims of slightly superior performance of convex buttons are probably true it did not feel like the arcade. When I put the standard concave buttons in it became like a piece of arcade history in my hands.
The Ultrastik 360 is very nice. I first tried the circle restrictor on it as it reduces the throw which makes Street Fighter moves easier to do. The stock spring is perfect tension for me, no need to be fighting the stick to move it. I use the 8-way map that comes with UltraMap software.
I now use the octagonal restrictor which I found a little difficult to install due to the tight tolerances. Once I got it on and set it to 8-way restrictor in UltraMap it was game-on!

I quickly reeled off several straight victories in Street Fighter (Alpha I think it was) landing specials with ease. Then I fired up Gyruss and went to Neptune without losing a ship. Then I played TMNT for awhile – sweet! Mat Mania – perfect. Magical Drop – rattled of a few victories. Double Dragon – elbow smash city!
The octagonal restrictor shortens the throw and allows you to feel all eight corners and since the U360 is switch-less it provides some tactile feedback. Once I start playing I forget it is there, the moves just flow naturally.
Having played with mostly Gamepads all these years I have always been disappointed with home versions of arcade controls. I know I am preaching to the choir here but using real arcade controls is the only way to play arcade games!
The stick restrictors [gates] had the most impact on my game play, but the buttons had the most impact on my enjoyment. In reality both button types perform about the same, but the concave buttons bring back the nostalgia.
Dgame
PS: Thanks for all of your help, and thanks to Saint for keeping this site alive.
EDIT: I just ordered some "Micro-Leaf" switches from GGG to see how they compare with the Cherrys on there now.