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Author Topic: Super Smash Brothers Brawl  (Read 14672 times)

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genesim

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Re: Super Smash Brothers Brawl
« Reply #80 on: March 20, 2008, 02:47:00 am »
To reiterate.  The golden years of fighting games was in the 16 bit era not 64 bit.   Streetfighter II, King Of Fighters(Fatal Fury-Art Of Fighting), Mortal Kombat, Samurai Shodown...even a bit later with Killer Instict(though that is primitive 64bit).

So you comparing the 6 years in between is hardly relevant.   Smash Brothers is a newcomer in all ways.   And yes I will repeat, I don't think it is a perfected fighting engine.

But thats me.   Perhaps it is just too different for my taste.    I didn't really love Tekken either, though I think it is miles beyond this.   I guess some things when you like them are hard to put down.   That is the great thing about the arcade/game community.   Everyone has their own opinion and view.

Still I might feel differently with a gamepad.   I am anxious to try.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #81 on: March 20, 2008, 06:01:05 pm »
if I came off as condescending or anything of the sort, I apologize.  It was not meant to be.

Quote
Smash brothers being deeper then Armageddon....---my bottom---.   Sorry, but I don't see it.

I doubt anyone would unless they truly loved it.  Nor would a week's time allow one to see the details.  But that's what I've been told by friends who've played it for a few months now.  Playing Melee to this day, I still learn something here and there.  (We're trying to find a Wii for work now to play Brawl.)  I played the golden years of fighters, and when you truly think about it, there was not much game mechanics.  You get hit, you fly a certain direction and a certain distance.  Every time.  Throws yielded the same thing.  Comboing wasn't even really existant (other than quick 1-2 combos, which hardly count) until MK3, KI and the Capcom VS style games, and MK3's only worked in close hitting on the ground.  Trilogy had a more developed ability to combo, but it still lacked.

I'm not putting words in your mouth, but every character having different ways of executing moves would never equal depth.  There are probably some who would argue the idea that Smash's moves are all the same.  Smash abolished this silly idea of fighting games.  It would take ages to learn every single character's every single move in MvC2, and then learn their particular strengths and weaknesses, best matchups, etc.  With Smash, you don't have to worry about whether a move is a charge move or a quarter circle move.  Simplicity is nice.  I know how to use all 25 characters from melee very well, and it doesn't take that long.  But on the same note, comboing in Smash is much different.  You practically make up combos as you go.  You aren't restricted to move B after move A, followed by move C.

Back then, stages added nothing to the gameplay, other than a nice background.  I'm under the impression that is still the case.  Smash involves the stages.  I may be wrong on this concerning present fighters.  If I am, I apologize.

Quote
Perhaps it is just too different for my taste.
  It may very well be.  But I'll still try to explain what I think makes it so great, IMO. :)

Don't get me wrong, I love the old fighters...but I differ from you in that I think they haven't been able to do anything new to MK since Trilogy on the systems, and to the VS style since the first few came out, and it became rather boring and repetitive.

It also helps to have some buddies that are into it, or are at least willing to give it an honest shot with you.  Single player will not sell this game.  Single player will never sell any fighting style game.  It's always about the human competition.

These games, I think, are characterized by the statement "easy to learn, difficult to master," which is the perfect recipe to make an addicting, fun game...that and more than two players.  The more players, the more mayhem and excitement. :laugh:
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DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #82 on: March 20, 2008, 06:48:45 pm »
I think hypernova summed it up pretty well.  I'm going to try to add a bit without sounding redundant.

First of all, it's not accurate to compare the Super Smash Bros. series to a standard fighting game (e.g. SFII, MK, KOF, etc.).  While, yes, there are certain mechanics that are similar, overall you're trying to accomplish a completely different goal (i.e. "ring outs").  Secondly, it's extremely simplified for a reason.  Hypernova's use of the adage "easy to learn, difficult to master" was apt.  You're not wasting time learning complex joystick maneuvers for simple projectiles.  Instead you're concentrating on timing your every move to unleash the right attack at the right time.  And that's the hardest part of the game.  But while you're learning, you still have a fighting chance against more seasoned players.

So, yeah, if you're the fighting game fanatic, you may be turned off by this game if you're expecting a "Street Fighter with Nintendo Characters". 

I do slightly disagree with hypernova though about "single player".  While it's not the best way to play by any means, it's better than okay (or better than Mario Party X) as a single player experience.  This is especially true with Brawl since the adventure mode is much better than I expected and the online playability (assuming you have a decent internet connection).  Although online is still miles behind the experience you'd have on a typical Xbox Live game, it's still enjoyable. 
« Last Edit: March 20, 2008, 09:00:07 pm by DaveMMR »

genesim

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Re: Super Smash Brothers Brawl
« Reply #83 on: March 20, 2008, 07:19:57 pm »
Hey you guys are being a great help, and I will explore it more this weekend.

Hypernova,

I don't agree at all about your since Trilogy assessment.   Have you played Armageddon, Deception, or Deadly Alliance?

I think the gameplay is superb, and to say that it hasn't progressed past Trilogy, I don't see how you come to that conclusion.    I think that MK of new is the only game that has linked 2D fighting into 3D world and not sacrifising basic elements that I love.

Tekken and Soul Caliber and Dead Or Alive were good, but they weren't in the same spirit.   I felt the gameplay was slowed down and they just don't have the charm of 2D.   Street Fighter EX was horrible.   Samsho64 same thing.

MK Armageddon is THE bridge.   If you have played it, then to each his own.   But I don't see how anyone could walk away from the new ones and think there is no evolution...and yes in a good way.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #84 on: March 20, 2008, 10:07:37 pm »
And with all that in mind, here's an article about strategies for SSB:B  (NOTE: Some tactics seems kind of cheesy)
« Last Edit: March 20, 2008, 10:12:38 pm by DaveMMR »

genesim

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Re: Super Smash Brothers Brawl
« Reply #85 on: March 20, 2008, 11:48:17 pm »
Nice link!

Quote
Hypernova's use of the adage "easy to learn, difficult to master" was apt.

I disagree on this part.   Marvel vs Capcom has alot of repeated moves.   Aside from the few crazy ones, it isn't all that hard to master....for one that is schooled in fighting games.

That said, my favorite game, the original MK, is quite a bit easier then SSBB.   Yet, I think it has depth in its simplicity as well.    MKII also has this quality in spades as does Streetfighter II.

You are right in the fact that I shouldn't make a one to one comparison.  They are different games and should be treated as such.

I still have a problem with the falling off the stage part...especially when it SEEMS to be quite random.     MK Armageddon( I know I know I keep comparing) has alot more structure in this capacity, and at the least you can stay away from the hazards or see the impending doom and use it to your advantage or disadvantage. 

SSBB is there at every turn, and I think it takes away from the fighting.    YET I do understand this is the beast, and alot of the stages are clever in this way.    Probably more playing is going to change my mind...but if it doesn't cool.   It certaintly doesn't make put anyone else down for liking it.    I have to admit it is original and some games need a warming up period, especially when the history of fighting games before it.

Still again, I cannot disagree more when it comes to chain commands and what not.    That is an art as well, and while it may not apply in this game, I have always thought it added to the experience...if it is not too intricate.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #86 on: March 21, 2008, 05:37:12 pm »
And with all that in mind, here's an article about strategies for SSB:B  (NOTE: Some tactics seems kind of cheesy)

Most are things you should already know, but a few corrections:

Quote
#1, The edge-guard-Only one character can hang onto the edge of a platform at a time, so make sure that character is yours. Smash your opponent off the side, then immediately drop off and grab the ledge.

This is technically edge-hogging.  Guarding is just using attacks to keep the opponent from actually grabbing the ledge, which in this incarnation, is much harder, since sweetspotting the ledge is much easier.  Edge hogging is harder as well than in melee, because in that, when rolling from the ledge, you were still counted on the ledge during the entire roll.  That is not the case now. 

Ukemi is just commonly referred to as "teching."

Quote
#3, The air-steer 

What it is: A way of controlling your mid-air movement to reduce the risk of being sent flailing off the stage.

How you do it: Pull the stick hard towards the stage as soon as you get smashed away from it. To do this one effectively you’ll have to keep an eye on your damage meter and be ready for the big hits, but once you’ve got used to the timing you’ll be able to drop it into your default roster of tactics without even thinking about it

Commonly referred to as DI, or directional influence.  In addition, whatever direction your holding as you get hit will factor into what actual direction you go.  So if you happen to be going away from an opponent when they hit you, you may well die earlier than you normally would.  Obviously, the inverse is true, and what you actually want.

Quote
#1, The short-hop

When your opponent(s) are on the ground, you should always be using this.

Quote
#2, The edge-hop

What it is: A way of seriously confusing your opponent when fighting at the side of the stage.

How to do it: Drop off the stage, fall to just less than jump height from the edge, then double-jump back and grab the side. Repeat as many times as you want.

Also called ledgehopping.  Usually it involves attacking at some point as well.  Usually one drop, to reactivate the 1/2 second ledge invincibility, then an immediate hop up.  Be careful which attacks you use.  Ganondorf's up aerial A is excellent, as is Marths forward aerial A.  (Some sites may call them uair and fair, to familiarize you with the terminology.)  All characters have a good attack that has low lag time afterwards and decent range excellent for ledgehopping.

Additional tips

Find out which A attacks give you the least amount of lag after landing.  i.e. for Ganondorf, his up aerial A will not take as long to recover from after landing, which means he's less vulnerable, whereas when landing with a down A aerial will leave you open for a much larger amount of time.  If it's anything like melee, most B attacks will leave you open for excessively high amounts of time after execution.

Don't be predictable.  When you kill someone, and after they come back and come towards you, don't ALWAYS roll toward them when they get close enough.  They're still invincible, and you're completely vulnerable when you exit that roll.  This is actually a common n00b tactic, so use it against others, but don't fall into the same habit.

Moves decrease in power and knockback if you spam them.  Mix it up.

"A" moves usually have priority over "B" moves.  Don't ask why you got hit with a tiny standing jab when trying to do CFalcon's forward B, because his forward B has weeeeeak priority.  Now some moves, when the hitboxes come out, like a Falcon Punch, have the best priority.  But, of course, it takes time for those attacks to come out.  You won't be landing much of those types in a 1v1 battle, but they're great in a 4-way battle.

That's all I've got I believe...at least for generic tips and such.
« Last Edit: March 21, 2008, 05:41:41 pm by hypernova »
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DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #87 on: March 21, 2008, 07:04:41 pm »
And with all that in mind, here's an article about strategies for SSB:B  (NOTE: Some tactics seems kind of cheesy)

Most are things you should already know

Yeah.... I didn't know about the "quick fall" or the "short hop".   :-[  Then again, I only played the first two games enough to open up a lot of things and then only returned to it every so often.  This new one has at least that online playability to make it semi-fresh a few months down the road.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #88 on: March 23, 2008, 12:19:08 pm »
Just a note, I have yet to see any of you guys online. :hissy:
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genesim

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Re: Super Smash Brothers Brawl
« Reply #89 on: March 24, 2008, 11:43:39 pm »
I gotta admit I am finally hooked after putting the control on its side!   I am still frustrated from time to time, and do question how "deep" the gameplay is, but it is a hell of alot of fun!

Its like Pokeman...I gotta have all the players unlocked!   Plus the graphics I feel are really really good, and they seem to keep getting better!

tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #90 on: March 25, 2008, 10:31:29 am »
Just a note, I have yet to see any of you guys online. :hissy:

I was thinking the same thing of you HN.  ;D   What time do you usually try and get online?  We all need to setup a play date.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #91 on: March 25, 2008, 09:06:48 pm »
I gotta admit I am finally hooked after putting the control on its side!   I am still frustrated from time to time, and do question how "deep" the gameplay is, but it is a hell of alot of fun!

Its like Pokeman...I gotta have all the players unlocked!   Plus the graphics I feel are really really good, and they seem to keep getting better!

Who the hell are you, and what did you do with genesim? ;D

Just a note, I have yet to see any of you guys online. :hissy:

I was thinking the same thing of you HN.  ;D   What time do you usually try and get online?  We all need to setup a play date.

Best to find me on a weekend at random points in the day, or possibly a Tuesday or Thursday evening, after 8:30, before 11.  (EST)
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genesim

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Re: Super Smash Brothers Brawl
« Reply #92 on: March 26, 2008, 02:03:18 am »
Quote
Who the hell are you, and what did you do with genesim

Yes yes, it is downright blasphemy...but I have seen the light.   Still I gotta criticize...and I shall.

XX

Ok since I have played the game...and continue to play, I have developed lots of favorites.    I feel the humans are alot easier to control, and they don't make me vomit from the cuteness factor...but I still have my favorites outside of that as well.    Donkey Kong is a great player...always liked the brutes!

This game brought back memories of way back when.    I remember putting down Super Mario Brothers for alot of the same reasons. 

I felt the gameplay wasn't as deep....any moron could pick it up...lots of redundancy.    This was coming from the Commodore 64 and the arcade games and I just hated to see change.

Then when I sat down and played...boy was I wrong.   I got addicted and just had to finish(though the real addiction didn't come till Mike Tyson's Punchout).     As a sidescroller I get this same feeling with Smash.    Yeah, there are way too many repeated enemies....but most sidescrollers have this problem.   YET, it is all a blast, and I anxiously await the next challenge.   That and I can't believe how many levels there are for what is really a BONUS option!!!

There are so many similarites with the feeling I got with MK Armageddon.

That said, as a fighter, I can't help it, I am still a little dissapointed.    I still feel like it is a bunch of button mashing eye candy.   But YET, it is still alot of fun!!

This game does have depth in other ways, and I applaud Nintendo for taking their little machine and bringing it all back to what it should be, a joy to play!   It is the big picture that counts, and as for bang for your buck, you could do worse...much worse.

Also I like the nostalgia trips.    Too many games forget their past, yet with Nintendo we get a constant reminder of the great legacy.    Metroid was fun to pop on, even for the skimpy trial period you get.

With every moment played, I can't wait for the next secret.   This is what gaming is all about.   

RTSDaddy2

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Re: Super Smash Brothers Brawl
« Reply #93 on: March 26, 2008, 04:43:52 pm »
With every moment played, I can't wait for the next secret.   This is what gaming is all about.  

You just said a mouthful. That's exactly what I think every time I play the game and the EXACT reason I will not use a cheat guide to unlocking characters.  I discovered today that I'd been awarded  trophies I had no idea I'd earned as a result of repetitive brawling....then earned some more at the coin shoot.

I said it before, I'll say it again....it is just mind-blowing the amount of stuff / surprises packed on this one little disk. 

You also said a mouthful by saying it's fun...and I agree! I'ms still getting my behind kicked in most brawls, BUT when it's over I can't hardly wait to try again!

I haven't seen anybody online either....we really do need a BYOAC play date. Any suggestions (or did I miss it)?

tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #94 on: March 27, 2008, 11:06:39 am »
I haven't seen anybody online either....we really do need a BYOAC play date. Any suggestions (or did I miss it)?

Nothing has been setup as far as I know but I will try and be on line tonight between 8-10 PM(EST) since there really is nothing but NCAA Basketball on tonight. 

Kajoq

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Re: Super Smash Brothers Brawl
« Reply #95 on: March 27, 2008, 12:25:05 pm »
Just to tell you guys... I was never really a smash player until this one hit.

Surface level it doesn't seem very deep because the control scheme is so simplified, but theres a lot of glitchery and game engine abuse that makes the game a lot more deep than you think.

Things like snakes sliding mortar (Do a diving A with snake, and the second it connects with an opponent or their shield Smash up on the C-stick)  Short hops, Non Flinch Frames, Glide Cancels with the fliers, etc. etc.  add up to make the game a good bit deeper.

Check out some tourney vids of players like PsychoMidget, GimpyFish, or Overswarm and you'll see some really good examples of the depth

That said... I'm about ready to go back to MvC2 and Super Turbo... but I have been having a lot of fun trapping my roomates with explosions everywhere with Snake.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #96 on: March 28, 2008, 12:10:27 pm »
Quote
Things like snakes sliding mortar (Do a diving A with snake, and the second it connects with an opponent or their shield Smash up on the C-stick)  Short hops, Non Flinch Frames, Glide Cancels with the fliers, etc. etc.  add up to make the game a good bit deeper.

That makes a Snake a hard player to play against if they can execute that dash cancel correctly a majority of the time.  I've played against one guy in a 5 stock match, he 3 stocked me.  Only time I've played against it, so I don't have much experience against it.

I'm disturbed by the superarmor (no flinch) some characters possess, especially Ike's first 1/2 of his up B.  It's extreme.

I never was impressed with GimpyFish, but that might be due to any online lag in his videos.

Had a small amount of time with TK last night, but I was playing a coworker for the first time at the same time.  Ended up having two lost connections in a row, so I stopped hosting.

I'll play you again some other time, TK.  Sorry about that!
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Re: Super Smash Brothers Brawl
« Reply #97 on: March 28, 2008, 12:43:43 pm »
I've been playing a lot of snake lately, That mortar slide is actually REALLY easy to pull off.

Hes got all sorts of nasty tricks,  Shield cancelling your grenades and picking them back up to get normal item properties.  You can near infinitely bomb jump off your remote mines.  You basically get an alpha counter like Marth's if you draw a grenade then shield cancel because they'll smack the grenade while you're shielding.

Ill post up my Brawl code when I get back from class, we should get some games in

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Re: Super Smash Brothers Brawl
« Reply #98 on: March 28, 2008, 03:05:29 pm »
Had a small amount of time with TK last night, but I was playing a coworker for the first time at the same time.  Ended up having two lost connections in a row, so I stopped hosting.

I'll play you again some other time, TK.  Sorry about that!

Hey no prob.  I thought I might have network problems.  All the games I played last night were choppy or took forever to get people to play.  I can't wait to get back onto Roadrunner.  This DSL I have really sucks.

The one game we played was fun though.  Even though I got my @$$ handed to me.   ;D

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Re: Super Smash Brothers Brawl
« Reply #99 on: March 30, 2008, 05:05:23 pm »
Quote
Ill post up my Brawl code when I get back from class, we should get some games in

That must be one long class, kajoq! ;)
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Re: Super Smash Brothers Brawl
« Reply #100 on: April 02, 2008, 10:58:00 am »
I guess I still don't 'get it' with Smash Bros.  I fired it up last night and beat it in 5 minutes with Princess Peach (did random selection).  All she/I did was some high kick over and over again until I was watching the end credits.

I would suggest you set the CPU to a higher difficulty then or have you at least tried the Sub-Space Emissary, or try to go on-line and play some people.  Being able to to beat the game itself would get kind of boring if that is the only thing there was too it.

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Re: Super Smash Brothers Brawl
« Reply #101 on: April 02, 2008, 02:57:21 pm »
Try the missions, those are kind of fun.

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Re: Super Smash Brothers Brawl
« Reply #102 on: April 02, 2008, 03:32:04 pm »
Try the missions, those are kind of fun.
I did about 15-18 of those and then I realized they were more annoying then fun  :dunno

I actually haven't played in a while, I think I've just gotten tired of the game.  I've played through the storyline, beaten the single player thing with 5 or 6 characters, played probably 5-6 hours in online matches, and played a few of the minigames.  In total I've probably played about 30 or so hours of the game, so I consider that getting my moneys worth, but it just doesn't seem to have lasting appeal for me.  Or it could just be that I picked up Sins of the Solar Empire last week and that game is sucking up all of my free gaming time  :)

As for complaining the game is too easy on the second to easiest difficulty setting is a little absurd.  The AI isn't too bright on normal, so crank the difficulty up and then let us know if your still able to beat it with only one move.

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Re: Super Smash Brothers Brawl
« Reply #103 on: April 02, 2008, 04:21:16 pm »
The game is fun when you have others to play with you. Which is why I found a lot of replay value with the first Smash Bros. I was still living at home with my brothers and we'd play all the time. This wasn't so with Melee so I didn't play that one as much. With Brawl i play it more cause I can play with my brothers online. Not really the same as playing with them in the same room though cause you can't talk smack while winning or losing. But its fun none the less.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #104 on: April 02, 2008, 06:31:57 pm »
You're like one of those guys that when I say a certain pinball machine is 'easy' tell me I need to make all kinds of physical adjustments to it.  :D

I fired it up, randomly selected a character, and mopped the floor with a single button press over and over on normal difficulty. 


Yeah, beating the classic mode is not a challenge and is not even really the point of the game. 

And yes you have to make adjustments because, by default, the Classic Mode is completely beatable by anyone who happens upon it (that's one of the ways you open things up and thus should be manageable for those who want to unlock things as fast as possible).  I don't even consider classic mode the "meat" of the game, which is why it's just "whatever" in gameplay.   

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #105 on: April 02, 2008, 08:28:50 pm »
Yeah, beating the classic mode is not a challenge and is not even really the point of the game. 

 So...................

What's the point of the game?



4-player brawling with drunk friends (or the internet peoples)

ahofle

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Re: Super Smash Brothers Brawl
« Reply #106 on: April 03, 2008, 03:30:25 pm »
Maybe sell it at Gamestop.  I hear they give top dollar for used titles.  ;D

fjl

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Re: Super Smash Brothers Brawl
« Reply #107 on: April 03, 2008, 03:49:36 pm »
I tried the game again.  I was bored senseless.  The online stuff doesn't work, but I was able to watch a 'spectator' match.  It's just as random as it is when you're playing against the CPU.

I'm glad some people enjoy it, but I feel ripped off.

 :angry:




So sell it then.

I guess I shouldn't have bothered to add your Brawl friend code to my list. I'll go erase it.

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #108 on: April 03, 2008, 04:15:11 pm »
Maybe sell it at Gamestop.  I hear they give top dollar for used titles.  ;D
Actually since the game is so new, I wouldn't be surprised if he got $40 for it at gamestop.  I'm pretty sure thats what I got when I sold WarioWare back to them a week or two after buying it.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #109 on: April 03, 2008, 08:52:58 pm »
I'm glad some people enjoy it, but I feel ripped off.

Why?  There were no false promises on the box, nor in the numerous reviews or articles that covered it.   I know you didn't like it and that's fine but there was no attempt to mislead.  SSB is SSB, like it or loath it.  The core gameplay has barely changed in the almost decade the franchise has existed.   You picked it up, you didn't like, time cut your losses and sell it.

And yeah, Gamestop usually gives much, much better trade-in cash for recent games.   You still won't get back your investment.  Consider it an extended rental.  ;) 

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #110 on: April 04, 2008, 12:51:23 am »
I guess I shouldn't have bothered to add your Brawl friend code to my list. I'll go erase it.

Doesn't matter, it drops the connection every time I try and join a game.   :angry:


Thats odd, I've never had a problem playing online games.

knave

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Re: Super Smash Brothers Brawl
« Reply #111 on: April 04, 2008, 12:31:09 pm »
I swear, before the firmware updates, the Wii was the buggiest system I had owned since the Atari Jaguar.  :/  It's been a few months and updates since it's locked up on me, though. 


It's wierd to hear you say that.  I use mine almost daily and have never had any problems.  Going online to the store  playing GC titles...All works great.  Granted I don't have that Smash Bros. But I would expect it to "just work" like everything els does.

Hmmm...I've pretty much ignored the last three or four updates...I wonder if that has anything to do with it?  And I just have a stable version of the firmware...?

hypernova

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Re: Super Smash Brothers Brawl
« Reply #112 on: April 06, 2008, 10:48:36 am »
My connection can be a little spotty.  I don't seem to have problems watching games as a spectator, but if I try to join or create one I always get dumped off the network.  I finally gave up and quit the game and it locked up my system.  I swear, before the firmware updates, the Wii was the buggiest system I had owned since the Atari Jaguar.  :/  It's been a few months and updates since it's locked up on me, though. 

I played some of the missions and some of the brawls on harder difficulty, and it made the game a little more compelling.  It is kind of nice and mindless.  Maybe I should actually read the instructions, because I still can't figure out why sometimes I get knocked off the board and reappear on it and why other times I'm gone for good.

Any particular error code(s)?  Maybe 85010 or 86420?

You may be fighting stock brawl battles.  In those, you have a certain number of lives, indicated by small circles above your percentage.  One player modes (non stadium style) have stock as well.  Timed brawl battles have no stock.  (Unless you turn time on during stock, to prevent camping, but that's something you have to unlock, and that's still a stock match anyway.)

The point of stock battles is to be the last one left standing.  Pure timed battles means you must kill as many times, and limit your own deaths.  (+ versus -.)

I've been trying my hand at boss battles on intense lately.  Trying to unlock that trophy, thus I haven't been online much.
« Last Edit: April 06, 2008, 10:50:45 am by hypernova »
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genesim

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Re: Super Smash Brothers Brawl
« Reply #113 on: April 06, 2008, 03:17:52 pm »
Quote
I played some of the missions and some of the brawls on harder difficulty, and it made the game a little more compelling.

Here is where it all begins.   Play subspace...and I mean really play it and get into it.   Then play the events.   Once you start unlocking stuff, it is so easy to get addicted.

Great game, and I have made a compete turn around.   Time is my only limitation, but like so many other great games, you want to ulock every corner of the universe.   I had to cheat a little to get through the final maze, but going back through and getting all the stuff is still rewarding.  Tons of hidden suprises that shows there is more then meets the eye to this game.

That said, it is still a button masher.   But abeit..a very good one.

fjl

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Re: Super Smash Brothers Brawl
« Reply #114 on: April 06, 2008, 06:58:44 pm »
Thats odd, I've never had a problem playing online games.

My connection can be a little spotty.  I don't seem to have problems watching games as a spectator, but if I try to join or create one I always get dumped off the network.  I finally gave up and quit the game and it locked up my system.  I swear, before the firmware updates, the Wii was the buggiest system I had owned since the Atari Jaguar.  :/  It's been a few months and updates since it's locked up on me, though. 

I played some of the missions and some of the brawls on harder difficulty, and it made the game a little more compelling.  It is kind of nice and mindless.  Maybe I should actually read the instructions, because I still can't figure out why sometimes I get knocked off the board and reappear on it and why other times I'm gone for good. 








First off spectating matches are NOT LIVE. Your Wii downloads a replay file of the match so all you see is a pre-recorded online match that doesn't require a good connection to view since all the information needed was already downloaded.

As for continuing being disconnected, It seems you have a bad connection. Is this a shared connection? If so, then your bandwidth will be lowered. There can also be devices causing interference from your Wii to your wireless router. I suggest getting the Wii LAN adaptor so you can hard wire connect your Wii directly to your router. No interference and or loss to the internet. It's what I use.

Third, what is this about your system locking up? I've never had that happen. Does this happen while playing a game? Perhaps cleaning the DVD lens might help.

RTSDaddy2

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Re: Super Smash Brothers Brawl
« Reply #115 on: April 06, 2008, 09:47:59 pm »
SPOILER POSSIBILITIES (I doubt it but just a warning if you've only recently got the game):

-
-
-
-

This is sad - but I FINALLY had time (couldn't get on line and once I did none of you were there) today to play a solo round all the way through to Master Hand and beat it - unlocking Marth for all of about 2 seconds as poor little Pikachu, already battered and bloody, took one step too far and fell off the platform, never to return.


whoozwah

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Re: Super Smash Brothers Brawl
« Reply #116 on: April 07, 2008, 10:40:18 pm »
I just bought the game today.   I am pretty dissapointed.   I mean, I really really want to like it, but it has two problems that I see.

Too difficult(boring) for people that aren't into fighters.

Too random for people that enjoy them.

The end result is an endless amount of hopping around with no real objective.


I am not alone!!

fjl

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Re: Super Smash Brothers Brawl
« Reply #117 on: April 08, 2008, 03:52:24 pm »
Again...

The best part of Smash Bros is and always(hopefully not in future installments) will be the multiplayer. Bring beer and some friends over and have a blast battling each other to a pulp..
« Last Edit: April 08, 2008, 04:39:22 pm by efjayel »

hypernova

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Re: Super Smash Brothers Brawl
« Reply #118 on: April 09, 2008, 06:57:59 pm »
I just bought the game today.   I am pretty dissapointed.   I mean, I really really want to like it, but it has two problems that I see.

Too difficult(boring) for people that aren't into fighters.

Too random for people that enjoy them.

The end result is an endless amount of hopping around with no real objective.


I am not alone!!

We converted him.  You are alone. ;)
I'll exercise patience when you stop exercising stupidity.
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genesim

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Re: Super Smash Brothers Brawl
« Reply #119 on: April 11, 2008, 01:42:43 pm »
Hypernova's right.   Unless I am an imposter.  ;)